AI-agent Skill for generating polished HTML slide decks: editorial magazine and Swiss layouts, image prompts, social covers, and a WebGL/low-power presentation runtime.
Direktori skill
Temukan skill yang dapat digunakan kembali untuk AI agents.
Setiap rekomendasi tetap terhubung dengan repositori, audit, dan jalur pemasangannya.
Hasil pencarian: glsl-shader
Direktori bahasa InggrisA Three.js agent skill pack for generating high-quality 3D graphics, scenes, and games, packaged for AI coding agents like Claude Code, Codex, and Cursor.
Your AI Game Dev Hub. The ultimate resource hub for AI-powered game development tools. Discover cutting-edge LLMs, World Model, Agent, Code, Image, Texture, Shader, 3D Model, Animation, Video, Audio, Music, Singing Voice and Analytics. ๐ฅ
Engine for creating compute shader apps. easy multi pass pipelines, hot reload, audio/video input, and frame export
LUMEN, a generative shader studio. 9 WebGL2 art modes plus synth style blending, perfect-loop animation, gradient sets, share codes and PNG/WebM/GIF export. Zero dependencies.
A friendly web-component for writing and rendering shaders.
Build, migrate, theme, drill down, and validate reusable Three.js 3D geographic maps and Earth View entrances for Vue or web dashboards. Use when Codex is asked to create or modify a pure Three.js globe, province-level, all-China, or world 3D maps; transition from an Earth View into the existing China map; switch map boundaries between provinces, country scope, world scope, city scope, or district scope; add hierarchical drilldown from world to country, China to province, province to city, city to district/county; replace GeoJSON, labels, scatter points, fly lines, terrain textures, or chase-light paths; derive a whole map color system from one theme color; or preserve an existing dark HUD-style 3D map visual across new regions.
[SIGGRAPH 2025] Diffusion as Shader: 3D-aware Video Diffusion for Versatile Video Generation Control
A JavaScript library for creating real-time 2D and 3D shaders. JS -> Shader. https://shaderpark.com/ https://twitter.com/shaderpark
Python library for video editing, presentation video generation, motion graphics, shader art coding, and other video production tasks
READ this skill when implementing or configuring animation-style shaders (Toon/Cel Shaders) โ including outlines, rim lighting, toon shading, MatCap, emission, dissolve, hatching, or any stylized rendering effect. Contains preset styles and feature-to-reference mappings for lilToon, Poiyomi, UTS2, RToon, SToon, and ToonShadingCollection. Works as a domain knowledge plugin alongside workflow skills (OpenSpec, SpecKit) or plan mode of an agent.
DORMANT (ADR-0017, 2026-07-20) - the TERMINAL VELOCITY scroll-film was retired and apps/landing is a static site with no GL surface; this skill is preserved for any future WebGL rebuild (conventions, verified version pins, playhead/scroll-rig/VAT/Gerstner/post-chain patterns, budgets, gate + semantic-layer machinery). Do not load for current apps/landing work - the static site routes to project-steward.