animation-shader

Tinjau · 61
Diindeks di Registry

READ this skill when implementing or configuring animation-style shaders (Toon/Cel Shaders) — including outlines, rim lighting, toon shading, MatCap, emission, dissolve, hatching, or any stylized rendering effect. Contains preset styles and feature-to-reference mappings for lilTo

Verified installs0
Star57
Versi1.0.0
Kualitas59/100 · Menjanjikan
Kepercayaan61/100 · Hanya sandbox
Audit74/100 · Perlu ditinjau

Profil aset

Riset dan pekerjaan pengetahuan

Deep research, source comparison, literature review, RAG, knowledge search, and reports.

Lihat kategori

Skenario

RAG and knowledge

I need my agent to build a RAG workflow over documents and retrieve reliable context.

Kecocokan Agent

Claude Code + CLI + Codex

Cocok untuk Codex, Claude Code, Cursor, CLI, atau Agent khusus.

Pasang

Siap

npx skills add Yuki001/game-dev-skills --skill animation-shader

Pemeliharaan

Terkini

2 hari sejak push

Risiko

Perlu ditinjau

Lisensi tidak jelas

Kualitas GitHub

57

59/100 Kualitas · 69/100 Kepercayaan

Tag cakupan

RisetRAG and knowledgeagent-skill

Catatan ulasan

Lisensi tidak jelas · Repository license is unknown; usage rights are not clearly defined.

Kartu adopsi Agent

Kepercayaan, audit, dan kesiapan pemasangan dalam sekali lihat

Skor ini menggabungkan metadata repositori publik, sinyal ulasan OpenAgentSkill, kebaruan pemeliharaan, dan kesiapan pemasangan. Ini adalah sinyal shortlist, bukan pengganti peninjauan manusia.

Kualitas

Menjanjikan
59

Useful candidate, but compare it with alternatives before adopting.

Kepercayaan

Hanya sandbox
61

Kandidat berguna dengan sinyal kepercayaan yang kurang atau bercampur. Gunakan di ruang kerja terisolasi hingga loop hasil membuktikan kecocokan tugas.

Audit

Perlu ditinjau
74

Tinjauan yang dapat dibaca mesin tentang kesiapan pemasangan, metadata keamanan, pemeliharaan, dan risiko adopsi.

Trust Score OpenAgentSkill v5

Tinjauan manusia sebelum pemasangan

Jalankan hanya dalam sandbox dan bandingkan alternatif terdekat sebelum digunakan untuk kerja nyata.

CodexClaude CodeCursorOpenAgentSkill CLI

Star

57 star GitHub

Aktivitas repositori

57 star dan 9 fork

Pemeliharaan

2 hari sejak push

Lisensi

Tidak diketahui

Pasang

npx skills add Yuki001/game-dev-skills --skill animation-shader

Keamanan pemasangan

Jalur pemasangan paket atau runtime standar

Cakupan izin

Tidak ada cakupan izin berisiko tinggi dalam metadata publik

Hasil Agent

Belum ada data hasil Agent

Dokumentasi

Konteks README/SKILL.md kuat

Ringkasan risiko

Tinjau sebelum produksi

  • Repository license is unknown; usage rights are not clearly defined.
  • Lisensi tidak jelas
  • Quality score needs review
  • GitHub adoption: 57 GitHub stars

Kesiapan pemasangan

Jalur pemasangan tersedia

  • Jalur pemasangan tersedia
  • Bukti repositori tersedia
  • Lisensi tidak jelas
  • Belum ada bukti hasil Agent-Proven

Metadata yang dapat dibaca Agent

Data keputusan yang dapat dibaca mesin untuk skill ini.

Gunakan blok ini atau JSON tersemat untuk memutuskan apakah Agent perlu memasang skill ini, memilih alternatif, atau meminta tinjauan manusia terlebih dahulu.

Buka JSON

Tugas yang sesuai

  • alur kerja Multimodal media
  • Tim Claude Code
  • builders willing to evaluate younger projects
  • Read media metadata

Agent yang sesuai

CodexClaude CodeCursorOpenAgentSkill CLICLI

Keputusan pemasangan

Perintah
npx skills add Yuki001/game-dev-skills --skill animation-shader
Kebijakan
Tinjau
Tinjauan manusia
Ya

Kepercayaan dan risiko

Kepercayaan
61/100
Audit
74/100
Tingkat risiko
Perlu ditinjau

Lingkar hasil

Endpoint
/api/agent/outcome
ID event
resolve
Hasil
5

Perintah pemasangan

npx skills add Yuki001/game-dev-skills --skill animation-shader

Jangan gunakan ketika

  • Tim yang membutuhkan SLA dengan dukungan vendor
  • production agents without a repository review
  • Repository license is unknown; usage rights are not clearly defined.
  • Lisensi tidak jelas
  • Minor typo: 'Presents' used instead of 'Presets' throughout SKILL.md.

Keamanan Agent v2

54/100 · Hindari pemasangan otomatis

EksperimentalTinjau

Sparse or mixed signals. Useful for discovery, but not for autonomous installation.

Test manually in an isolated workspace and compare against safer alternatives.

Selesaikan via API

Sedang

Akses jaringan

Skill kemungkinan mengambil halaman jarak jauh, API, repositori, atau layanan eksternal.

Sedang

Akses sistem file

Skill dapat membaca atau menulis file proyek, dokumen, artefak yang dihasilkan, atau status workspace lokal.

Sedang

Akses database

Skill dapat memeriksa skema, mengkueri database, atau bekerja dengan penyimpanan persisten.

  • Lisensi tidak jelas

Target pemasangan

Pasang skill ini di alur Agent Anda

Gunakan endpoint publik untuk mengambil perintah, checklist keamanan, prompt target, dan tautan kanonis.

skill install

OpenAgentSkill CLI

Resolve policy, run the source installer safely, and report a verified install receipt.

$ npx --yes https://github.com/Leon-Drq/openagentskill/releases/download/cli-v0.2.1/openagentskill-0.2.1.tgz install yuki001-animation-shader

Rencana resolusi Agent

Biarkan Agent memverifikasi kecocokan sebelum memasang.

API Resolve mengembalikan skill utama, alternatif, kebijakan keamanan, catatan audit, target pemasangan, dan prompt siap pakai.

Buka rencana teks

Agent harus memeriksa

  • Task fit and alternatives from Resolve API.
  • Audit score, trust score, and safety policy warnings.
  • Install target compatibility for Codex, Claude Code, Cursor, or CLI.

Salin prompt

Task: Use animation-shader in this workspace.
Resolve first: https://www.openagentskill.com/api/agent/resolve?task=Use%20animation-shader%20for%20an%20agent%20workflow&agent=codex&max_risk=medium
Review install handoff: https://www.openagentskill.com/api/skills/yuki001-animation-shader/install
Install command: npx skills add Yuki001/game-dev-skills --skill animation-shader
Before running it, summarize audit warnings, required permissions, and the fallback skill if install is risky.

Serah-terima Agent

Berikan jalur pemasangan kepada Agent, bukan direktori lain.

Gunakan endpoint publik untuk mengambil perintah, checklist keamanan, prompt target, dan tautan kanonis.

Buka API pemasangan

Prompt Agent

Use animation-shader for this task. Review https://www.openagentskill.com/api/skills/yuki001-animation-shader/install, then install with: npx skills add Yuki001/game-dev-skills --skill animation-shader

Metadata Registry

Profil yang dapat dibaca Agent untuk pemilihan skill otomatis.

API Registry menyediakan sinyal keputusan, kepercayaan, audit, use case, dan pemasangan tanpa mengikis UI.

Buka Manifest

Kecocokan Agent

60/100

Multimodal media

Platform

Claude Code

Laporan audit

Perlu ditinjau · 74/100

Tinjauan yang dapat dibaca mesin tentang kesiapan pemasangan, metadata keamanan, pemeliharaan, dan risiko adopsi.

Lihat laporan auditLihat laporan evaluasi

Panel keputusan Agent

Fallback candidate for Multimodal media

Prototype with this skill first; keep a fallback candidate ready.

60
Kesiapan
Prototipe
Tahap

Peran di stack

Kandidat cadangan

Kecocokan utama

Multimodal media

Label kepercayaan

Buat prototipe dulu

Jalur pemasangan

Perintah siap

Gunakan saat

  • alur kerja Multimodal media
  • Tim Claude Code
  • builders willing to evaluate younger projects

Bukti

  • recent repository activity
  • install command or GitHub repo available
  • profil kualitas 59/100
  • 4 event interaksi OpenAgentSkill

tinjau dulu

  • Repository license is unknown; usage rights are not clearly defined.

Jalur implementasi

  1. 1Pasang di Agent sandbox dan jalankan satu tugas Multimodal media dari awal hingga akhir.
  2. 2Compare output quality, latency, and failure behavior against at least one alternative.
  3. 3Promote it into production only after reviewing repository permissions, license, and maintenance signals.

Profil kepercayaan

Hanya sandbox

Kandidat berguna dengan sinyal kepercayaan yang kurang atau bercampur. Gunakan di ruang kerja terisolasi hingga loop hasil membuktikan kecocokan tugas.

61
Trust Score OpenAgentSkill

Adopsi GitHub

Periksa

57 star GitHub

Aktivitas star/fork

Periksa

57 star dan 9 fork; aktivitas issue tidak tersedia dalam metadata saat ini

Pemeliharaan terbaru

Lulus

2 hari sejak push

Kejelasan lisensi

Periksa

Tidak diketahui

Sinyal positif

  • Tinjauan AI disetujui
  • Jalur pemasangan tersedia
  • Bukti repositori tersedia
  • Repositori yang baru dipelihara
  • Perintah pemasangan tidak memiliki pola berisiko tinggi yang jelas
  • Loop hasil siap tetapi membutuhkan eksekusi Agent nyata pertama

Tinjau sebelum memasang

  • Repository license is unknown; usage rights are not clearly defined.
  • Lisensi tidak jelas
  • Quality score needs review
  • GitHub adoption: 57 GitHub stars
  • Stars/forks activity: 57 stars, 9 forks; issue activity unavailable in current metadata
  • License clarity: Unknown
  • Belum ada laporan hasil Agent nyata
  • Tinjauan manusia diperlukan sebelum pemasangan tanpa pengawasan

Tindakan yang disarankan

Jalankan hanya dalam sandbox dan bandingkan alternatif terdekat sebelum digunakan untuk kerja nyata.

Profil kualitas

Menjanjikan kandidat untuk alur kerja Agent

Useful candidate, but compare it with alternatives before adopting.

59
Star GitHub
57
Keterkinian
2 hari lalu
Siap dipasang
Ya
Lisensi
Tidak diketahui
Tinjau sebelum memasang: Repository license is unknown; usage rights are not clearly defined.

Kecocokan alur kerja

Gunakan skill ini pada skenario berikut

Kecocokan alur kerja

Tambahkan ke alur kerja lengkap

Daftar alternatif

Bandingkan sebelum memasang

Similar skills that may fit this task.

Bandingkan semua

Ringkasan

--- name: animation-shader description: READ this skill when implementing or configuring animation-style shaders (Toon/Cel Shaders) — including outlines, rim lighting, toon shading, MatCap, emission, dissolve, hatching, or any stylized rendering effect. Contains preset styles and feature-to-reference mappings for lilToon, Poiyomi, UTS2, RToon, SToon, and ToonShadingCollection. Works as a domain knowledge plugin alongside workflow skills (OpenSpec, SpecKit) or plan mode of an agent. metadata: short-description: Implement and configure Animation-Style Shaders ---

# Animation Shader Skill

Domain knowledge reference for animation-style shaders (Toon Shaders). Contains preset styles, feature lists, and reference mappings for popular shader libraries.

> [!NOTE] > This skill contains **domain knowledge only**, not a workflow. Pair it with a workflow skill (e.g., OpenSpec, SpecKit) or an agent's plan mode for structured design flow.

## Usage Modes

### With Workflow Skill (Recommended)

When used with a workflow skill (e.g., OpenSpec, SpecKit) or in the plan mode of an agent, this skill serves as a domain knowledge plugin:

- **During requirements/spec phases**: Use the Presents section to identify the target style and map user requests to concrete feature sets - **During design/planning phases**: Use the Feature List to look up all relevant `references/` documents for each feature - **Key rule**: For each identified feature, read ALL reference files listed — do not select just one

### Knowledge Mode (Query)

When user requests to query knowledge for animation shaders, this skill provides preset styles and feature-to-reference mappings based on the task.

## Presents

Use these presets when the user is unsure about specific features or wants a quick starting point for a specific style.

### 1. Basic Anime * **Description**: The standard, clean anime look. Efficient, readable, and widely used. * **Features**: Base Color / Main Texture, 3-Tone Shading (Double Shade), Outline (Inverted Hull). * **Use Case**: General avatars, NPCs, standard anime characters, performance-critical scenes.

### 2. Advanced Illustration * **Description**: A high-quality, detailed look with rich lighting, material definition, and depth. * **Features**: Base Color / Main Texture, Layered Textures, 3-Tone Shading (Double Shade), Alpha Mask,Outline (Inverted Hull), Rim Light, MatCap (Material Capture), Specular / HighColor, Shadow Ramp. * **Use Case**: Main characters, close-ups, high-fidelity VRChat avatars, cinematic cutscenes.

### 3. Stylized Sketch * **Description**: Mimics hand-drawn art, manga, or pencil sketches with a rougher, artistic feel. * **Features**: Color Adjustments (Desaturated), Sketchy Outline, Hatching, Halftone Overlay, Sketch / Paper Overlay. * **Use Case**: Flashbacks, artistic indie games, unique aesthetic styles, manga adaptations.

### 4. Cyber / VFX * **Description**: High-tech, glowing, and dynamic style with motion and reactivity. * **Features**: Base Color / Main Texture (Dark), Emission / Glow, AudioLink, Dissolve, Vertex Manipulation (Glitch), Rim Light. * **Use Case**: Sci-fi characters, powered-up states, music visualizers, holographic effects.

### 5. Semi-Realistic Toon * **Description**: Blends anime aesthetics with realistic material properties for a modern, high-fidelity look. * **Features**: PBR (Metallic/Smoothness), Normal Map, Shadow Ramp, Subsurface Scattering (SSS), Outline (Inverted Hull). * **Use Case**: Modern action RPGs, high-end cinematic characters, "Genshin-like" but more detailed.

### 6. Retro 90s Anime * **Description**: Recreates the look of classic cel animation from the 90s. * **Features**: Color Adjustments (High Saturation, Posterization), 3-Tone Shading (Double Shade), Outline (Inverted Hull), Film Grain. * **Use Case**: Nostalgic projects, retro-style games, lo-fi aesthetics.

### 7. Oil Painting / Artistic * **Description**: Simulates traditional media like oil painting or watercolor. * **Features**: Brush Stroke Textures, Distorted UVs, Sketch / Paper Overlay, Smudged Shadows, Sketchy Outline. * **Use Case**: Storybook visuals, artistic showcases, dream sequences.

### 8. Flat Pop Art * **Description**: A bold, graphic style with minimal shading and vibrant colors. * **Features**: Base Color / Main Texture (Unlit), Outline (Inverted Hull), Halftone Overlay, Stencil Patterns. * **Use Case**: UI characters, music videos, stylized indie games.

## Feature List

A comprehensive list of features available across the supported shaders, organized by category.

### 1. Core Shading & Coloring * **Base Color / Main Texture**: The primary color and texture of the model. (All) * `references/lilToon/Details/01_Base_Main.md` * `references/PoiyomiShaders/Details/01_Base_Main.md` * `references/ToonShadingCollection/Details/03_Diffuse.md` * **Color Adjustments**: Adjusts Hue, Saturation, Brightness, or applies Posterization to the final color. (Poiyomi, SToon, lilToon) * `references/lilToon/Details/01_Base_Main.md` * `references/PoiyomiShaders/Details/01_Base_Main.md` * **3-Tone Shading (Double Shade)**: Defines shadows using two distinct shades (1st and 2nd) for a traditional anime look. (lilToon, Poiyomi, UTS2) * `references/lilToon/Details/02_Lighting_Shadows.md` * `references/PoiyomiShaders/Details/02_Lighting_Shadows.md` * `references/UnityChanToonShaderVer2/Details/01_DoubleShade.md` * `references/ToonShadingCollection/Details/09_Lighting_Shadows.md` * **Shadow Ramp**: Uses a gradient texture to control the falloff and color of shadows, allowing for soft or stylized transitions. (SToon, Poiyomi, RToon) * `references/PoiyomiShaders/Details/02_Lighting_Shadows.md` * **Shadow Texture (ShadowT)**: Applies a pattern (like hatching or halftone) specifically within the shadowed areas. (RToon, SToon) * `references/RToon/Details/02_ShadowT.md` * **Shading Grade Map**: Controls the shadow threshold per-pixel using a grayscale map, allowing for organic shadow shapes. (UTS2) * `references/UnityChanToonShaderVer2/Details/02_ShadingGradeMap.md` * **Position Maps**: Fixes shadows to specific areas (e.g., under the chin) regardless of lighting direction. (UTS2) * `references/UnityChanToonShaderVer2/Details/01_DoubleShade.md` * **Ambient Occlusion (AO)**: Adds soft shadows in crevices and corners to increase depth. (Poiyomi, SToon, lilToon) * `references/lilToon/Details/02_Lighting_Shadows.md` * `references/PoiyomiShaders/Details/02_Lighting_Shadows.md` * **Cell Shading / Hard Shading**: Uses hard cutoffs for shadows to create a cel-shaded look. (RToon, SToon) * `references/RToon/Details/01_Core_Shading.md` * `references/SToon/Details/01_Core_Shading.md` * **Diffuse Warp**: Distorts the shading terminator for irregular, hand-drawn shadow edges. (SToon) * `references/SToon/Details/05_Artistic_Controls.md` * **Normal Map**: Adds surface detail and depth without changing geometry. (All) * `references/PoiyomiShaders/Details/01_Base_Main.md` * **Detail Maps**: Adds high-frequency surface details using secondary textures. (Poiyomi, lilToon) * `references/PoiyomiShaders/Details/02_Lighting_Shadows.md` * **Layered Textures**: Allows stacking multiple texture layers with blending modes for complex surface details. (lilToon, Poiyomi) * `references/lilToon/Details/01_Base_Main.md` * **Decals**: Applies sticker-like textures on top of the main surface with independent transforms. (Poiyomi, lilToon) * `references/lilToon/Details/01_Base_Main.md` * **Alpha Mask**: Controls transparency or restricts features to specific areas using a mask texture. (lilToon, Poiyomi) * `references/lilToon/Details/01_Base_Main.md` * **RGB Masking**: Re-colors specific parts of the mesh using RGBA masks. (Poiyomi) * `references/PoiyomiShaders/Details/01_Base_Main.md` * **Triplanar Mapping**: Applies textures based on world space, useful for models without proper UVs. (RToon, SToon) * `references/RToon/Details/06_Advanced_Features.md`

### 2. Surface & Reflections * **Specular / HighColor**: Adds stylized highlights to the surface, often with masking or cartoon shapes. (All) * `references/lilToon/Details/03_Surface_Reflections.md` * `references/PoiyomiShaders/Details/03_Surface_Reflections.md` * `references/ToonShadingCollection/Details/04_Specular.md` * `references/SToon/Details/04_Specular_Rim.md` * `references/RToon/Details/05_Gloss_Rim.md` * **MatCap (Material Capture)**: Simulates complex lighting and reflections (like metal or hair sheen) using a sphere texture. (All) * `references/RToon/Details/04_MatCap_Reflection.md` * `references/lilToon/Details/03_Surface_Reflections.md` * `references/PoiyomiShaders/Details/03_Surface_Reflections.md` * `references/UnityChanToonShaderVer2/Details/04_SpecialFeatures.md` * **Camera Rolling Stabilizer**: Keeps MatCap reflections upright even when the camera tilts. (UTS2) * `references/UnityChanToonShaderVer2/Details/04_SpecialFeatures.md` * **Rim Light**: Adds a highlight to the edges of the model based on the viewing angle (Fresnel effect). (All) * `references/RToon/Details/05_Gloss_Rim.md` * `references/SToon/Details/04_Specular_Rim.md` * `references/lilToon/Details/03_Surface_Reflections.md` * `references/PoiyomiShaders/Details/03_Surface_Reflections.md` * **Backlight**: Simulates light coming from behind the object, enhancing the silhouette or adding a rim on the shadowed side. (lilToon, SToon, UTS2) * `references/lilToon/Details/02_Lighting_Shadows.md` * `references/SToon/Details/04_Specular_Rim.md` * **Shadow Rim / Antipodean Rim**: Adds a rim light specifically to the shadowed side of the object. (UTS2) * `references/UnityChanToonShaderVer2/Details/04_SpecialFeatures.md` * **Side Shine**: Adds a specific highlight on the side of the object to increase volume. (SToon) * `references/SToon/Details/04_Specular_Rim.md` * **Anisotropy**: Specialized highlights for hair or brushed metal surfaces. (lilToon, Poiyomi, SToon) * `references/lilToon/Details/03_Surface_Reflections.md` * `references/PoiyomiShaders/Details/03_Surface_Reflections.md` * `references/ToonShadingCollection/Details/04_Specular.md` * **Clear Coat**: Adds an extra glossy layer on top of the material for a varnished look. (Poiyomi) * `references/PoiyomiShaders/Details/03_Surface_Reflections.md` * **Faked Reflection**: Uses a static texture for reflections instead of a probe for stylized control. (RToon) * `references/RToon/Details/04_MatCap_Reflection.md` * **Environment / Reflections**: Configures environment reflections using Cubemaps or Reflection Probes. (All) * `references/ToonShadingCollection/Details/05_Environment.md` * **Iridescence / Color Shift**: Changes color based on viewing angle or time. (UTS2, Poiyomi) * `references/UnityChanToonShaderVer2/Details/04_SpecialFeatures.md` * **Subsurface Scattering (SSS)**: Simulates light penetrating translucent surfaces like skin. (Poiyomi) * `references/PoiyomiShaders/Details/02_Lighting_Shadows.md`

### 3. Outline & Edge Detection * **Outline (Inverted Hull)**: Creates outlines by extruding back-facing vertices; widely used for character outlines. (All) * `references/lilToon/Details/08_Outline.md` * `references/PoiyomiShaders/Details/05_Outline.md` * `references/RToon/Details/03_Outline.md` * `references/UnityChanToonShaderVer2/Details/03_Outline.md` * `references/ToonShadingCollection/Details/02_Outline.md` * **Stylized Outline**: Noise, Sketchy, Hand-drawn look. * `references/SToon/Details/02_Outline.md` * `references/RToon/Details/03_Outline.md` * **Baked Normal Outline**: Uses a smo

Detail teknis

Versi
1.0.0
Lisensi
Unknown
Pembaruan terakhir
20 Agu 2026
Diterbitkan
20 Agu 2026

Ringkasan keputusan

Kandidat cadangan

60
Siap
Prototipe
Tahap

recent repository activity

Audit

Tinjauan pemasangan

Tinjauan pemasangan dan adopsi

74
Perlu ditinjau
Keamanan
76/100
Pemeliharaan
100/100
Pasang
92/100
Buka audit lengkapLihat laporan evaluasi

Bukti tervalidasi Agent

Bukti tervalidasi Agent

Laporan hasil setelah resolve, tinjau, pasang, dan satu eksekusi terbatas.

0
Terbukti
Needs first agent runPasang otomatis: tinjau duluTerakhir: Tidak diketahui
Tingkat sukses
Kegagalan terbaru
Hasil
0
Kualitas output
Gagal
0
Tidak relevan
0
Pemasangan
0
Diblokir risiko
0
Perlu penyiapan
0
Produksi
0

Belum ada data hasil Agent. Eksekusi pertama dapat melaporkan keberhasilan, kebutuhan setup, blok risiko, kegagalan, atau tidak relevan melalui /api/agent/outcome.

Pasang

Tambahkan ke alur Agent

Gratis dan sumber terbuka. Tinjau laporan sebelum memasang pada Agent produksi.

Siklus pertumbuhan

Kit berbagi

X

Draf berbasis skenario untuk animation-shader, siap untuk posting manual di X.

Catatan kurator
A practical pick for source-backed research:

animation-shader: READ this skill when implementing or configuring animation-style shaders (Toon/Cel Shaders) — including outlines, rim light...

57 stars

https://www.openagentskill.com/skills/yuki001-animation-shader?ref=x
Buka draf X
Balasan opsional dengan perintah pemasangan
Listing + install path for animation-shader:
https://www.openagentskill.com/skills/yuki001-animation-shader?ref=x

Install: npx skills add Yuki001/game-dev-skills --skill animation-shader
Buka draf balasan

Sumber listing

Diindeks Registry

Dapat diklaim

Listing ini diindeks dari sumber publik dan belum ditandai resmi hingga klaim pemelihara disetujui.

Kreator
Yuki001
Diindeks oleh
Indeks komunitas OpenAgentSkill

Atribusi menautkan ke repositori publik atau profil kreator. Kreator dapat mengklaim listing untuk memperbarui sinyal kepemilikan.

Klaim skill ini

Klaim pemilik

Klaim listing skill ini

Listing Diindeks Registry ini dikaitkan dengan Yuki001, tetapi belum ditandai resmi. Klaim untuk menambahkan sinyal pemilik terverifikasi dan membuat pembaruan peluncuran, pemasangan, serta audit berikutnya lebih tepercaya.

Kit backlink kreator

Tambahkan badge bukti ke README Anda

Tampilkan listing kanonis, sinyal kepercayaan dan audit saat ini, serta bukti Agent-Proven nyata di tempat pengembang mengevaluasi repositori.

[![Listed on OpenAgentSkill](https://www.openagentskill.com/api/badge/yuki001-animation-shader?metric=listed&label=Listed)](https://www.openagentskill.com/skills/yuki001-animation-shader)
[![OpenAgentSkill Trust](https://www.openagentskill.com/api/badge/yuki001-animation-shader?metric=trust&label=Trust)](https://www.openagentskill.com/skills/yuki001-animation-shader)
[![OpenAgentSkill Audit](https://www.openagentskill.com/api/badge/yuki001-animation-shader?metric=audit&label=Audit)](https://www.openagentskill.com/skills/yuki001-animation-shader/audit)
[![Agent Proven](https://www.openagentskill.com/api/badge/yuki001-animation-shader?metric=proven&label=Agent%20Proven)](https://www.openagentskill.com/skills/yuki001-animation-shader)

Penulis

Y

Yuki001

@yuki001

Kecocokan platform

Sinyal kesehatan

Star GitHub
57
Skor kualitas
35/100
Push GitHub terakhir
20 Agu 2026
Petunjuk framework
Tidak diketahui
Tampilan OpenAgentSkill
4
Salinan pemasangan
0
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Bagikan apakah skill ini bermanfaat untuk alur kerja Agent Anda. Masukan gabungan meningkatkan peringkat dari waktu ke waktu.

Kepercayaan & keamanan

Hanya sandbox

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  • Adopsi GitHub57 star GitHubPeriksa
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  • Pemeliharaan terbaru2 hari sejak pushLulus
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  • Kelengkapan README/SKILL.mdMetadata memuat konteks penggunaan dan alur kerja yang cukupLulus
  • Risiko dependensi/runtimeTidak ada petunjuk risiko dependensi besar dalam metadata publikLulus