animation-shader
READ this skill when implementing or configuring animation-style shaders (Toon/Cel Shaders) — including outlines, rim lighting, toon shading, MatCap, emission, dissolve, hatching, or any stylized rendering effect. Contains preset styles and feature-to-reference mappings for lilTo
Profil aset
Riset dan pekerjaan pengetahuan
Deep research, source comparison, literature review, RAG, knowledge search, and reports.
Skenario
RAG and knowledge
I need my agent to build a RAG workflow over documents and retrieve reliable context.
Kecocokan Agent
Claude Code + CLI + Codex
Cocok untuk Codex, Claude Code, Cursor, CLI, atau Agent khusus.
Pasang
Siap
npx skills add Yuki001/game-dev-skills --skill animation-shader
Pemeliharaan
Terkini
2 hari sejak push
Risiko
Perlu ditinjau
Lisensi tidak jelas
Kualitas GitHub
57
59/100 Kualitas · 69/100 Kepercayaan
Tag cakupan
Catatan ulasan
Lisensi tidak jelas · Repository license is unknown; usage rights are not clearly defined.
Kartu adopsi Agent
Kepercayaan, audit, dan kesiapan pemasangan dalam sekali lihat
Skor ini menggabungkan metadata repositori publik, sinyal ulasan OpenAgentSkill, kebaruan pemeliharaan, dan kesiapan pemasangan. Ini adalah sinyal shortlist, bukan pengganti peninjauan manusia.
Kualitas
MenjanjikanUseful candidate, but compare it with alternatives before adopting.
Kepercayaan
Hanya sandboxKandidat berguna dengan sinyal kepercayaan yang kurang atau bercampur. Gunakan di ruang kerja terisolasi hingga loop hasil membuktikan kecocokan tugas.
Audit
Perlu ditinjauTinjauan yang dapat dibaca mesin tentang kesiapan pemasangan, metadata keamanan, pemeliharaan, dan risiko adopsi.
Trust Score OpenAgentSkill v5
Tinjauan manusia sebelum pemasangan
Jalankan hanya dalam sandbox dan bandingkan alternatif terdekat sebelum digunakan untuk kerja nyata.
Star
57 star GitHub
Aktivitas repositori
57 star dan 9 fork
Pemeliharaan
2 hari sejak push
Lisensi
Tidak diketahui
Pasang
npx skills add Yuki001/game-dev-skills --skill animation-shader
Keamanan pemasangan
Jalur pemasangan paket atau runtime standar
Cakupan izin
Tidak ada cakupan izin berisiko tinggi dalam metadata publik
Hasil Agent
Belum ada data hasil Agent
Dokumentasi
Konteks README/SKILL.md kuat
Ringkasan risiko
Tinjau sebelum produksi
- Repository license is unknown; usage rights are not clearly defined.
- Lisensi tidak jelas
- Quality score needs review
- GitHub adoption: 57 GitHub stars
Kesiapan pemasangan
Jalur pemasangan tersedia
- Jalur pemasangan tersedia
- Bukti repositori tersedia
- Lisensi tidak jelas
- Belum ada bukti hasil Agent-Proven
Metadata yang dapat dibaca Agent
Data keputusan yang dapat dibaca mesin untuk skill ini.
Gunakan blok ini atau JSON tersemat untuk memutuskan apakah Agent perlu memasang skill ini, memilih alternatif, atau meminta tinjauan manusia terlebih dahulu.
Tugas yang sesuai
- alur kerja Multimodal media
- Tim Claude Code
- builders willing to evaluate younger projects
- Read media metadata
Agent yang sesuai
Keputusan pemasangan
- Perintah
- npx skills add Yuki001/game-dev-skills --skill animation-shader
- Kebijakan
- Tinjau
- Tinjauan manusia
- Ya
Kepercayaan dan risiko
- Kepercayaan
- 61/100
- Audit
- 74/100
- Tingkat risiko
- Perlu ditinjau
Lingkar hasil
- Endpoint
- /api/agent/outcome
- ID event
- resolve
- Hasil
- 5
Perintah pemasangan
npx skills add Yuki001/game-dev-skills --skill animation-shaderJangan gunakan ketika
- Tim yang membutuhkan SLA dengan dukungan vendor
- production agents without a repository review
- Repository license is unknown; usage rights are not clearly defined.
- Lisensi tidak jelas
- Minor typo: 'Presents' used instead of 'Presets' throughout SKILL.md.
Skill alternatif
Last30days Skill
53.5K Star
npx skills add mvanhorn/last30days-skill -g
Skill alternatif
Academic Research Skills
38.4K Star
npx skills add Imbad0202/academic-research-skills
Skill alternatif
GPT Researcher
28.0K Star
npx skills add assafelovic/gpt-researcher
Skill alternatif
DeepResearch
19.8K Star
npx skills add Alibaba-NLP/DeepResearch
Keamanan Agent v2
54/100 · Hindari pemasangan otomatis
Sparse or mixed signals. Useful for discovery, but not for autonomous installation.
Test manually in an isolated workspace and compare against safer alternatives.
Sedang
Akses jaringan
Skill kemungkinan mengambil halaman jarak jauh, API, repositori, atau layanan eksternal.
Sedang
Akses sistem file
Skill dapat membaca atau menulis file proyek, dokumen, artefak yang dihasilkan, atau status workspace lokal.
Sedang
Akses database
Skill dapat memeriksa skema, mengkueri database, atau bekerja dengan penyimpanan persisten.
- Lisensi tidak jelas
Target pemasangan
Pasang skill ini di alur Agent Anda
Gunakan endpoint publik untuk mengambil perintah, checklist keamanan, prompt target, dan tautan kanonis.
OpenAgentSkill CLI
Resolve policy, run the source installer safely, and report a verified install receipt.
$ npx --yes https://github.com/Leon-Drq/openagentskill/releases/download/cli-v0.2.1/openagentskill-0.2.1.tgz install yuki001-animation-shaderRencana resolusi Agent
Biarkan Agent memverifikasi kecocokan sebelum memasang.
API Resolve mengembalikan skill utama, alternatif, kebijakan keamanan, catatan audit, target pemasangan, dan prompt siap pakai.
Buka JSON
/api/agent/resolve?task=Use%20animation-shader%20for%20an%20agent%20workflow&agent=codex&max_risk=medium
Teks Resolve
/api/agent/resolve?task=Use%20animation-shader%20for%20an%20agent%20workflow&agent=codex&max_risk=medium&format=text
Serah-terima pemasangan
/api/skills/yuki001-animation-shader/install
Agent harus memeriksa
- Task fit and alternatives from Resolve API.
- Audit score, trust score, and safety policy warnings.
- Install target compatibility for Codex, Claude Code, Cursor, or CLI.
Salin prompt
Task: Use animation-shader in this workspace.
Resolve first: https://www.openagentskill.com/api/agent/resolve?task=Use%20animation-shader%20for%20an%20agent%20workflow&agent=codex&max_risk=medium
Review install handoff: https://www.openagentskill.com/api/skills/yuki001-animation-shader/install
Install command: npx skills add Yuki001/game-dev-skills --skill animation-shader
Before running it, summarize audit warnings, required permissions, and the fallback skill if install is risky.Serah-terima Agent
Berikan jalur pemasangan kepada Agent, bukan direktori lain.
Gunakan endpoint publik untuk mengambil perintah, checklist keamanan, prompt target, dan tautan kanonis.
Serah-terima pemasangan
/api/skills/yuki001-animation-shader/install
Format teks LLM
/api/skills/yuki001-animation-shader/install?format=text
Cari alternatif
/api/skills/search?q=animation-shader&limit=3
Prompt Agent
Use animation-shader for this task. Review https://www.openagentskill.com/api/skills/yuki001-animation-shader/install, then install with: npx skills add Yuki001/game-dev-skills --skill animation-shaderMetadata Registry
Profil yang dapat dibaca Agent untuk pemilihan skill otomatis.
API Registry menyediakan sinyal keputusan, kepercayaan, audit, use case, dan pemasangan tanpa mengikis UI.
Manifest
/api/registry/manifest/yuki001-animation-shader
Teks LLM
/api/registry/manifest/yuki001-animation-shader?format=text
Alias pemasangan
/api/registry/install/yuki001-animation-shader
Rekomendasikan
/api/registry/recommend?task=Use%20animation-shader%20in%20an%20agent%20workflow&limit=3
Kecocokan Agent
Multimodal media
Platform
Claude Code
Laporan audit
Perlu ditinjau · 74/100
Tinjauan yang dapat dibaca mesin tentang kesiapan pemasangan, metadata keamanan, pemeliharaan, dan risiko adopsi.
Panel keputusan Agent
Fallback candidate for Multimodal media
Prototype with this skill first; keep a fallback candidate ready.
Peran di stack
Kandidat cadangan
Kecocokan utama
Multimodal media
Label kepercayaan
Buat prototipe dulu
Jalur pemasangan
Perintah siap
Gunakan saat
- alur kerja Multimodal media
- Tim Claude Code
- builders willing to evaluate younger projects
Bukti
- recent repository activity
- install command or GitHub repo available
- profil kualitas 59/100
- 4 event interaksi OpenAgentSkill
tinjau dulu
- Repository license is unknown; usage rights are not clearly defined.
Jalur implementasi
- 1Pasang di Agent sandbox dan jalankan satu tugas Multimodal media dari awal hingga akhir.
- 2Compare output quality, latency, and failure behavior against at least one alternative.
- 3Promote it into production only after reviewing repository permissions, license, and maintenance signals.
Profil kepercayaan
Hanya sandbox
Kandidat berguna dengan sinyal kepercayaan yang kurang atau bercampur. Gunakan di ruang kerja terisolasi hingga loop hasil membuktikan kecocokan tugas.
Adopsi GitHub
Periksa57 star GitHub
Aktivitas star/fork
Periksa57 star dan 9 fork; aktivitas issue tidak tersedia dalam metadata saat ini
Pemeliharaan terbaru
Lulus2 hari sejak push
Kejelasan lisensi
PeriksaTidak diketahui
Sinyal positif
- Tinjauan AI disetujui
- Jalur pemasangan tersedia
- Bukti repositori tersedia
- Repositori yang baru dipelihara
- Perintah pemasangan tidak memiliki pola berisiko tinggi yang jelas
- Loop hasil siap tetapi membutuhkan eksekusi Agent nyata pertama
Tinjau sebelum memasang
- Repository license is unknown; usage rights are not clearly defined.
- Lisensi tidak jelas
- Quality score needs review
- GitHub adoption: 57 GitHub stars
- Stars/forks activity: 57 stars, 9 forks; issue activity unavailable in current metadata
- License clarity: Unknown
- Belum ada laporan hasil Agent nyata
- Tinjauan manusia diperlukan sebelum pemasangan tanpa pengawasan
Tindakan yang disarankan
Jalankan hanya dalam sandbox dan bandingkan alternatif terdekat sebelum digunakan untuk kerja nyata.
Profil kualitas
Menjanjikan kandidat untuk alur kerja Agent
Useful candidate, but compare it with alternatives before adopting.
Kecocokan alur kerja
Gunakan skill ini pada skenario berikut
Process rich media
Multimodal media
I need my agent to process images, video, or audio and extract useful information.
Search private knowledge
RAG and knowledge
I need my agent to build a RAG workflow over documents and retrieve reliable context.
Automate repeated work
Workflow automation
I need my agent to automate a repeated workflow across tools and files.
Kecocokan alur kerja
Tambahkan ke alur kerja lengkap
Ingest, retrieve, and cite
RAG knowledge base
A workflow for document-heavy agents that ingest files, create searchable knowledge, retrieve relevant context, and answer with grounded sources.
Turn skills into distribution
Content growth agent
A workflow for turning newly indexed skills into SEO briefs, social drafts, comparison pages, and reusable publishing workflows.
Operate and verify web apps
Browser QA agent
A workflow for agents that navigate products, fill forms, take screenshots, and verify real user flows across web applications.
Daftar alternatif
Bandingkan sebelum memasang
Similar skills that may fit this task.
Last30days Skill
Research the last 30 days across Reddit, X, YouTube, Hacker News, Polymarket, GitHub, and the web, then synthesize a grounded brief for an AI agent.
Academic Research Skills
Academic Research Skills for Claude Code: research → write → review → revise → finalize
GPT Researcher
Run autonomous deep research over web and local sources
DeepResearch
Tongyi Deep Research, the Leading Open-source Deep Research Agent
Ringkasan
--- name: animation-shader description: READ this skill when implementing or configuring animation-style shaders (Toon/Cel Shaders) — including outlines, rim lighting, toon shading, MatCap, emission, dissolve, hatching, or any stylized rendering effect. Contains preset styles and feature-to-reference mappings for lilToon, Poiyomi, UTS2, RToon, SToon, and ToonShadingCollection. Works as a domain knowledge plugin alongside workflow skills (OpenSpec, SpecKit) or plan mode of an agent. metadata: short-description: Implement and configure Animation-Style Shaders ---
# Animation Shader Skill
Domain knowledge reference for animation-style shaders (Toon Shaders). Contains preset styles, feature lists, and reference mappings for popular shader libraries.
> [!NOTE] > This skill contains **domain knowledge only**, not a workflow. Pair it with a workflow skill (e.g., OpenSpec, SpecKit) or an agent's plan mode for structured design flow.
## Usage Modes
### With Workflow Skill (Recommended)
When used with a workflow skill (e.g., OpenSpec, SpecKit) or in the plan mode of an agent, this skill serves as a domain knowledge plugin:
- **During requirements/spec phases**: Use the Presents section to identify the target style and map user requests to concrete feature sets - **During design/planning phases**: Use the Feature List to look up all relevant `references/` documents for each feature - **Key rule**: For each identified feature, read ALL reference files listed — do not select just one
### Knowledge Mode (Query)
When user requests to query knowledge for animation shaders, this skill provides preset styles and feature-to-reference mappings based on the task.
## Presents
Use these presets when the user is unsure about specific features or wants a quick starting point for a specific style.
### 1. Basic Anime * **Description**: The standard, clean anime look. Efficient, readable, and widely used. * **Features**: Base Color / Main Texture, 3-Tone Shading (Double Shade), Outline (Inverted Hull). * **Use Case**: General avatars, NPCs, standard anime characters, performance-critical scenes.
### 2. Advanced Illustration * **Description**: A high-quality, detailed look with rich lighting, material definition, and depth. * **Features**: Base Color / Main Texture, Layered Textures, 3-Tone Shading (Double Shade), Alpha Mask,Outline (Inverted Hull), Rim Light, MatCap (Material Capture), Specular / HighColor, Shadow Ramp. * **Use Case**: Main characters, close-ups, high-fidelity VRChat avatars, cinematic cutscenes.
### 3. Stylized Sketch * **Description**: Mimics hand-drawn art, manga, or pencil sketches with a rougher, artistic feel. * **Features**: Color Adjustments (Desaturated), Sketchy Outline, Hatching, Halftone Overlay, Sketch / Paper Overlay. * **Use Case**: Flashbacks, artistic indie games, unique aesthetic styles, manga adaptations.
### 4. Cyber / VFX * **Description**: High-tech, glowing, and dynamic style with motion and reactivity. * **Features**: Base Color / Main Texture (Dark), Emission / Glow, AudioLink, Dissolve, Vertex Manipulation (Glitch), Rim Light. * **Use Case**: Sci-fi characters, powered-up states, music visualizers, holographic effects.
### 5. Semi-Realistic Toon * **Description**: Blends anime aesthetics with realistic material properties for a modern, high-fidelity look. * **Features**: PBR (Metallic/Smoothness), Normal Map, Shadow Ramp, Subsurface Scattering (SSS), Outline (Inverted Hull). * **Use Case**: Modern action RPGs, high-end cinematic characters, "Genshin-like" but more detailed.
### 6. Retro 90s Anime * **Description**: Recreates the look of classic cel animation from the 90s. * **Features**: Color Adjustments (High Saturation, Posterization), 3-Tone Shading (Double Shade), Outline (Inverted Hull), Film Grain. * **Use Case**: Nostalgic projects, retro-style games, lo-fi aesthetics.
### 7. Oil Painting / Artistic * **Description**: Simulates traditional media like oil painting or watercolor. * **Features**: Brush Stroke Textures, Distorted UVs, Sketch / Paper Overlay, Smudged Shadows, Sketchy Outline. * **Use Case**: Storybook visuals, artistic showcases, dream sequences.
### 8. Flat Pop Art * **Description**: A bold, graphic style with minimal shading and vibrant colors. * **Features**: Base Color / Main Texture (Unlit), Outline (Inverted Hull), Halftone Overlay, Stencil Patterns. * **Use Case**: UI characters, music videos, stylized indie games.
## Feature List
A comprehensive list of features available across the supported shaders, organized by category.
### 1. Core Shading & Coloring * **Base Color / Main Texture**: The primary color and texture of the model. (All) * `references/lilToon/Details/01_Base_Main.md` * `references/PoiyomiShaders/Details/01_Base_Main.md` * `references/ToonShadingCollection/Details/03_Diffuse.md` * **Color Adjustments**: Adjusts Hue, Saturation, Brightness, or applies Posterization to the final color. (Poiyomi, SToon, lilToon) * `references/lilToon/Details/01_Base_Main.md` * `references/PoiyomiShaders/Details/01_Base_Main.md` * **3-Tone Shading (Double Shade)**: Defines shadows using two distinct shades (1st and 2nd) for a traditional anime look. (lilToon, Poiyomi, UTS2) * `references/lilToon/Details/02_Lighting_Shadows.md` * `references/PoiyomiShaders/Details/02_Lighting_Shadows.md` * `references/UnityChanToonShaderVer2/Details/01_DoubleShade.md` * `references/ToonShadingCollection/Details/09_Lighting_Shadows.md` * **Shadow Ramp**: Uses a gradient texture to control the falloff and color of shadows, allowing for soft or stylized transitions. (SToon, Poiyomi, RToon) * `references/PoiyomiShaders/Details/02_Lighting_Shadows.md` * **Shadow Texture (ShadowT)**: Applies a pattern (like hatching or halftone) specifically within the shadowed areas. (RToon, SToon) * `references/RToon/Details/02_ShadowT.md` * **Shading Grade Map**: Controls the shadow threshold per-pixel using a grayscale map, allowing for organic shadow shapes. (UTS2) * `references/UnityChanToonShaderVer2/Details/02_ShadingGradeMap.md` * **Position Maps**: Fixes shadows to specific areas (e.g., under the chin) regardless of lighting direction. (UTS2) * `references/UnityChanToonShaderVer2/Details/01_DoubleShade.md` * **Ambient Occlusion (AO)**: Adds soft shadows in crevices and corners to increase depth. (Poiyomi, SToon, lilToon) * `references/lilToon/Details/02_Lighting_Shadows.md` * `references/PoiyomiShaders/Details/02_Lighting_Shadows.md` * **Cell Shading / Hard Shading**: Uses hard cutoffs for shadows to create a cel-shaded look. (RToon, SToon) * `references/RToon/Details/01_Core_Shading.md` * `references/SToon/Details/01_Core_Shading.md` * **Diffuse Warp**: Distorts the shading terminator for irregular, hand-drawn shadow edges. (SToon) * `references/SToon/Details/05_Artistic_Controls.md` * **Normal Map**: Adds surface detail and depth without changing geometry. (All) * `references/PoiyomiShaders/Details/01_Base_Main.md` * **Detail Maps**: Adds high-frequency surface details using secondary textures. (Poiyomi, lilToon) * `references/PoiyomiShaders/Details/02_Lighting_Shadows.md` * **Layered Textures**: Allows stacking multiple texture layers with blending modes for complex surface details. (lilToon, Poiyomi) * `references/lilToon/Details/01_Base_Main.md` * **Decals**: Applies sticker-like textures on top of the main surface with independent transforms. (Poiyomi, lilToon) * `references/lilToon/Details/01_Base_Main.md` * **Alpha Mask**: Controls transparency or restricts features to specific areas using a mask texture. (lilToon, Poiyomi) * `references/lilToon/Details/01_Base_Main.md` * **RGB Masking**: Re-colors specific parts of the mesh using RGBA masks. (Poiyomi) * `references/PoiyomiShaders/Details/01_Base_Main.md` * **Triplanar Mapping**: Applies textures based on world space, useful for models without proper UVs. (RToon, SToon) * `references/RToon/Details/06_Advanced_Features.md`
### 2. Surface & Reflections * **Specular / HighColor**: Adds stylized highlights to the surface, often with masking or cartoon shapes. (All) * `references/lilToon/Details/03_Surface_Reflections.md` * `references/PoiyomiShaders/Details/03_Surface_Reflections.md` * `references/ToonShadingCollection/Details/04_Specular.md` * `references/SToon/Details/04_Specular_Rim.md` * `references/RToon/Details/05_Gloss_Rim.md` * **MatCap (Material Capture)**: Simulates complex lighting and reflections (like metal or hair sheen) using a sphere texture. (All) * `references/RToon/Details/04_MatCap_Reflection.md` * `references/lilToon/Details/03_Surface_Reflections.md` * `references/PoiyomiShaders/Details/03_Surface_Reflections.md` * `references/UnityChanToonShaderVer2/Details/04_SpecialFeatures.md` * **Camera Rolling Stabilizer**: Keeps MatCap reflections upright even when the camera tilts. (UTS2) * `references/UnityChanToonShaderVer2/Details/04_SpecialFeatures.md` * **Rim Light**: Adds a highlight to the edges of the model based on the viewing angle (Fresnel effect). (All) * `references/RToon/Details/05_Gloss_Rim.md` * `references/SToon/Details/04_Specular_Rim.md` * `references/lilToon/Details/03_Surface_Reflections.md` * `references/PoiyomiShaders/Details/03_Surface_Reflections.md` * **Backlight**: Simulates light coming from behind the object, enhancing the silhouette or adding a rim on the shadowed side. (lilToon, SToon, UTS2) * `references/lilToon/Details/02_Lighting_Shadows.md` * `references/SToon/Details/04_Specular_Rim.md` * **Shadow Rim / Antipodean Rim**: Adds a rim light specifically to the shadowed side of the object. (UTS2) * `references/UnityChanToonShaderVer2/Details/04_SpecialFeatures.md` * **Side Shine**: Adds a specific highlight on the side of the object to increase volume. (SToon) * `references/SToon/Details/04_Specular_Rim.md` * **Anisotropy**: Specialized highlights for hair or brushed metal surfaces. (lilToon, Poiyomi, SToon) * `references/lilToon/Details/03_Surface_Reflections.md` * `references/PoiyomiShaders/Details/03_Surface_Reflections.md` * `references/ToonShadingCollection/Details/04_Specular.md` * **Clear Coat**: Adds an extra glossy layer on top of the material for a varnished look. (Poiyomi) * `references/PoiyomiShaders/Details/03_Surface_Reflections.md` * **Faked Reflection**: Uses a static texture for reflections instead of a probe for stylized control. (RToon) * `references/RToon/Details/04_MatCap_Reflection.md` * **Environment / Reflections**: Configures environment reflections using Cubemaps or Reflection Probes. (All) * `references/ToonShadingCollection/Details/05_Environment.md` * **Iridescence / Color Shift**: Changes color based on viewing angle or time. (UTS2, Poiyomi) * `references/UnityChanToonShaderVer2/Details/04_SpecialFeatures.md` * **Subsurface Scattering (SSS)**: Simulates light penetrating translucent surfaces like skin. (Poiyomi) * `references/PoiyomiShaders/Details/02_Lighting_Shadows.md`
### 3. Outline & Edge Detection * **Outline (Inverted Hull)**: Creates outlines by extruding back-facing vertices; widely used for character outlines. (All) * `references/lilToon/Details/08_Outline.md` * `references/PoiyomiShaders/Details/05_Outline.md` * `references/RToon/Details/03_Outline.md` * `references/UnityChanToonShaderVer2/Details/03_Outline.md` * `references/ToonShadingCollection/Details/02_Outline.md` * **Stylized Outline**: Noise, Sketchy, Hand-drawn look. * `references/SToon/Details/02_Outline.md` * `references/RToon/Details/03_Outline.md` * **Baked Normal Outline**: Uses a smo
Detail teknis
- Versi
- 1.0.0
- Lisensi
- Unknown
- Pembaruan terakhir
- 20 Agu 2026
- Diterbitkan
- 20 Agu 2026
Ringkasan keputusan
Kandidat cadangan
recent repository activity
Audit
Tinjauan pemasangan
Tinjauan pemasangan dan adopsi
- Keamanan
- 76/100
- Pemeliharaan
- 100/100
- Pasang
- 92/100
Bukti tervalidasi Agent
Bukti tervalidasi Agent
Laporan hasil setelah resolve, tinjau, pasang, dan satu eksekusi terbatas.
- Tingkat sukses
- —
- Kegagalan terbaru
- —
- Hasil
- 0
- Kualitas output
- —
- Gagal
- 0
- Tidak relevan
- 0
- Pemasangan
- 0
- Diblokir risiko
- 0
- Perlu penyiapan
- 0
- Produksi
- 0
Belum ada data hasil Agent. Eksekusi pertama dapat melaporkan keberhasilan, kebutuhan setup, blok risiko, kegagalan, atau tidak relevan melalui /api/agent/outcome.
Pasang
Tambahkan ke alur Agent
Gratis dan sumber terbuka. Tinjau laporan sebelum memasang pada Agent produksi.
Siklus pertumbuhan
Kit berbagi
Draf berbasis skenario untuk animation-shader, siap untuk posting manual di X.
A practical pick for source-backed research: animation-shader: READ this skill when implementing or configuring animation-style shaders (Toon/Cel Shaders) — including outlines, rim light... 57 stars https://www.openagentskill.com/skills/yuki001-animation-shader?ref=x
Balasan opsional dengan perintah pemasangan
Listing + install path for animation-shader: https://www.openagentskill.com/skills/yuki001-animation-shader?ref=x Install: npx skills add Yuki001/game-dev-skills --skill animation-shader
Sumber listing
Diindeks Registry
Listing ini diindeks dari sumber publik dan belum ditandai resmi hingga klaim pemelihara disetujui.
- Kreator
- Yuki001
- Sumber
- Yuki001/game-dev-skills
- Diindeks oleh
- Indeks komunitas OpenAgentSkill
Atribusi menautkan ke repositori publik atau profil kreator. Kreator dapat mengklaim listing untuk memperbarui sinyal kepemilikan.
Klaim skill iniKlaim pemilik
Klaim listing skill ini
Listing Diindeks Registry ini dikaitkan dengan Yuki001, tetapi belum ditandai resmi. Klaim untuk menambahkan sinyal pemilik terverifikasi dan membuat pembaruan peluncuran, pemasangan, serta audit berikutnya lebih tepercaya.
Kit backlink kreator
Tambahkan badge bukti ke README Anda
Tampilkan listing kanonis, sinyal kepercayaan dan audit saat ini, serta bukti Agent-Proven nyata di tempat pengembang mengevaluasi repositori.
[](https://www.openagentskill.com/skills/yuki001-animation-shader)
[](https://www.openagentskill.com/skills/yuki001-animation-shader)
[](https://www.openagentskill.com/skills/yuki001-animation-shader/audit)
[](https://www.openagentskill.com/skills/yuki001-animation-shader)Penulis
Yuki001
@yuki001
Tag
Kecocokan platform
Sinyal kesehatan
- Star GitHub
- 57
- Skor kualitas
- 35/100
- Push GitHub terakhir
- 20 Agu 2026
- Petunjuk framework
- Tidak diketahui
- Tampilan OpenAgentSkill
- 4
- Salinan pemasangan
- 0
- Klik keluar
- 0
Sinyal komunitas
Bagikan apakah skill ini bermanfaat untuk alur kerja Agent Anda. Masukan gabungan meningkatkan peringkat dari waktu ke waktu.
Kepercayaan & keamanan
Hanya sandbox
- Adopsi GitHub57 star GitHubPeriksa
- Aktivitas star/fork57 star dan 9 fork; aktivitas issue tidak tersedia dalam metadata saat iniPeriksa
- Pemeliharaan terbaru2 hari sejak pushLulus
- Kejelasan lisensiTidak diketahuiPeriksa
- Kelengkapan README/SKILL.mdMetadata memuat konteks penggunaan dan alur kerja yang cukupLulus
- Risiko dependensi/runtimeTidak ada petunjuk risiko dependensi besar dalam metadata publikLulus
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