Reverse-lookup glossary that turns a vague description of a web animation or motion effect into its exact term ("the bouncy thing when a popover opens" → Pop in; "the iOS rubber-band scroll" → Rubber-banding). Use when the user asks "what's it called when…", or describes a motion effect without knowing its name and wants the right word to prompt an AI or designer with. For naming an effect, not designing or building one.
Directorio de skills
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Resultados de búsqueda: building-block
Directorio en inglés21 Lessons, Get Started Building with Generative AI
12 Lessons to Get Started Building AI Agents
AI-agent Skill for generating polished HTML slide decks: editorial magazine and Swiss layouts, image prompts, social covers, and a WebGL/low-power presentation runtime.
🚀 The easiest way to automate building and releasing your iOS and Android apps
Chakra UI is a component system for building SaaS products with speed ⚡️
ToolJet is the open-source foundation of ToolJet AI - the enterprise app generation platform for building internal tools, dashboard, business applications, workflows and AI agents 🚀
🦔 PostHog is an all-in-one developer platform for building successful products. We offer product analytics, web analytics, session replay, error tracking, feature flags, experimentation, surveys, data warehouse, a CDP, and an AI product assistant to help debug your code, ship features faster, and keep all your usage and customer data in one stack.
A React Framework for building internal tools, admin panels, dashboards & B2B apps with unmatched flexibility.
An AI agent skill that provides design intelligence and UI/UX guidelines for building professional interfaces across multiple platforms.
Vagrant is a tool for building and distributing development environments.
Apple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading), reduced-motion, or the design foundations (feedback, spatial consistency, restraint) behind Apple-style interfaces.