Skill comparison
Use this as a shortlist, then open the skill detail page before adopting.
Decision summary
Strongest overall
create-skill
Use this as a leading candidate, then validate the README and install path in your own agent stack.
Fastest prototype
create-skill
Best first install candidate based on install readiness and adoption.
Freshest repo
create-skill
Most recent maintenance signal among this shortlist.
| Signal | ue-physics-collision Use when setting up collision channels and profiles, running line/sweep/overlap queries, wiring hit and overlap events, or simulating rigid bodies in Unreal Engine C++. Also use when the user mentions 'collision channel', 'collision profile', 'LineTraceSingleByChannel', 'SweepSingleByChannel', 'OverlapMultiByObjectType', 'FHitResult', 'FCollisionQueryParams', 'FCollisionShape', 'OnComponentHit', 'OnComponentBeginOverlap', 'SetCollisionProfileName', 'SetSimulatePhysics', 'AddRadialImpulse', 'ragdoll', 'Chaos solver', 'ECC_GameTraceChannel1', or 'my overlap never fires'. For component attachment, see ue-actor-component-architecture; for capsule floor checks, see ue-character-movement. | create-skill Create a new skill in the current repository. Use when the user wants to create/add a new skill, or mentions creating a skill from scratch. This skill follows the workflow defined in .agents/skills/README.md and helps scaffold, validate, and sync new skills. | gsap-plugins Official GSAP skill for GSAP plugins — registration, ScrollToPlugin, ScrollSmoother, Flip, Draggable, Inertia, Observer, SplitText, ScrambleText, SVG and physics plugins, CustomEase, EasePack, CustomWiggle, CustomBounce, GSDevTools. Use when the user asks about a GSAP plugin, scroll-to, flip animations, draggable, SVG drawing, or plugin registration. |
|---|---|---|---|
| Quality | 67/100 Promising | 88/100 Excellent | 78/100 Strong |
| Decision verdict | 66/100 Prototype first Prototype with this skill first; keep a fallback candidate ready. | 99/100 Production-ready Use this as a leading candidate, then validate the README and install path in your own agent stack. | 89/100 Production-ready Use this as a leading candidate, then validate the README and install path in your own agent stack. |
| Adoption | 358 stars Verified outcomes are shown on each skill page | 52K stars Verified outcomes are shown on each skill page | 16K stars Verified outcomes are shown on each skill page |
| Freshness | Sep 28, 2026 | Oct 3, 2026 | Jul 29, 2026 |
| Use-case fit |
| Workflow fit |
| Platform hints | Claude Code | Claude Code | Claude Code, Cursor, Browser agents |
| Warnings | No OpenAgentSkill engagement data yet | No OpenAgentSkill engagement data yet | No OpenAgentSkill engagement data yet |
| Best for | other workflows · Claude Code teams · builders willing to evaluate younger projects | Coding agents workflows · Claude Code teams · teams that value GitHub adoption signals | other workflows · Claude Code teams · teams that value GitHub adoption signals |
| Not ideal for | teams that need a vendor-supported SLA · high-compliance environments without internal security review | teams that need a vendor-supported SLA · high-compliance environments without internal security review | teams that need a vendor-supported SLA · high-compliance environments without internal security review |
| OpenAgentSkill engagement | 0 views 0 install copies | 0 views 0 install copies | 0 views 0 install copies |
| Install | $ npx skills add quodsoler/unreal-engine-skills --skill ue-physics-collision | $ npx skills add CherryHQ/cherry-studio --skill create-skill | $ npx skills add greensock/gsap-skills --skill gsap-plugins |