Skill comparison
Use this as a shortlist, then open the skill detail page before adopting.
Decision summary
Strongest overall
create-skill
Use this as a leading candidate, then validate the README and install path in your own agent stack.
Fastest prototype
create-skill
Best first install candidate based on install readiness and adoption.
Freshest repo
create-skill
Most recent maintenance signal among this shortlist.
| Signal | ue-actor-component-architecture Use when writing or debugging AActor and UActorComponent C++: constructor vs BeginPlay, PostInitializeComponents, EndPlay cleanup, SpawnActor/SpawnActorDeferred/FinishSpawning, CreateDefaultSubobject, NewObject + RegisterComponent, SetupAttachment/AttachToComponent, tick groups, UChildActorComponent, UINTERFACE, actor pooling. Also use when the user mentions 'BeginPlay', 'Tick', 'SpawnActor', 'CreateDefaultSubobject', 'attach a component', 'root component', 'lifecycle', 'PrimaryActorTick', 'FAttachmentTransformRules'. For collision and overlaps, see ue-physics-collision; for GameMode/Pawn/Controller, see ue-gameplay-framework; for replicated actors, see ue-networking-replication. | create-skill Create a new skill in the current repository. Use when the user wants to create/add a new skill, or mentions creating a skill from scratch. This skill follows the workflow defined in .agents/skills/README.md and helps scaffold, validate, and sync new skills. | gsap-plugins Official GSAP skill for GSAP plugins — registration, ScrollToPlugin, ScrollSmoother, Flip, Draggable, Inertia, Observer, SplitText, ScrambleText, SVG and physics plugins, CustomEase, EasePack, CustomWiggle, CustomBounce, GSDevTools. Use when the user asks about a GSAP plugin, scroll-to, flip animations, draggable, SVG drawing, or plugin registration. |
|---|---|---|---|
| Quality | 67/100 Promising | 88/100 Excellent | 78/100 Strong |
| Decision verdict | 66/100 Prototype first Prototype with this skill first; keep a fallback candidate ready. | 99/100 Production-ready Use this as a leading candidate, then validate the README and install path in your own agent stack. | 89/100 Production-ready Use this as a leading candidate, then validate the README and install path in your own agent stack. |
| Adoption | 358 stars Verified outcomes are shown on each skill page | 52K stars Verified outcomes are shown on each skill page | 16K stars Verified outcomes are shown on each skill page |
| Freshness | Sep 28, 2026 | Oct 3, 2026 | Jul 29, 2026 |
| Use-case fit |
| Workflow fit |
| Platform hints | Claude Code | Claude Code | Claude Code, Cursor, Browser agents |
| Warnings | No OpenAgentSkill engagement data yet | No OpenAgentSkill engagement data yet | No OpenAgentSkill engagement data yet |
| Best for | Content automation workflows · Claude Code teams · builders willing to evaluate younger projects | Coding agents workflows · Claude Code teams · teams that value GitHub adoption signals | other workflows · Claude Code teams · teams that value GitHub adoption signals |
| Not ideal for | teams that need a vendor-supported SLA · high-compliance environments without internal security review | teams that need a vendor-supported SLA · high-compliance environments without internal security review | teams that need a vendor-supported SLA · high-compliance environments without internal security review |
| OpenAgentSkill engagement | 0 views 0 install copies | 0 views 0 install copies | 0 views 0 install copies |
| Install | $ npx skills add quodsoler/unreal-engine-skills --skill ue-actor-component-architecture | $ npx skills add CherryHQ/cherry-studio --skill create-skill | $ npx skills add greensock/gsap-skills --skill gsap-plugins |