Skill comparison
Use this as a shortlist, then open the skill detail page before adopting.
Decision summary
Strongest overall
implement-fog-of-war
Use this as a leading candidate, then validate the README and install path in your own agent stack.
Fastest prototype
implement-fog-of-war
Best first install candidate based on install readiness and adoption.
Freshest repo
implement-fog-of-war
Most recent maintenance signal among this shortlist.
| Signal | implement-fog-of-war Implement, tune, debug, or validate soft wall-aware fog of war and gameplay perception in Three.js action games. Use for orthographic or isometric visibility masks, obstacle-aware line of sight, player and enemy vision ranges, hidden-enemy targeting rules, fog shader artifacts such as spokes or seams, mobile ray budgets, lifecycle and menu-state integration, and deterministic fog-of-war tests. |
|---|---|
| Quality | 84/100 Strong |
| Decision verdict | 95/100 Production-ready Use this as a leading candidate, then validate the README and install path in your own agent stack. |
| Adoption | 5.7K stars Verified outcomes are shown on each skill page |
| Freshness | Aug 28, 2026 |
| Use-case fit | |
| Workflow fit | |
| Platform hints | Claude Code, OpenAI Agents, Browser agents |
| Warnings | No OpenAgentSkill engagement data yet |
| Best for |
Skill comparison
Use this as a shortlist, then open the skill detail page before adopting.
Decision summary
Strongest overall
implement-fog-of-war
Use this as a leading candidate, then validate the README and install path in your own agent stack.
Fastest prototype
implement-fog-of-war
Best first install candidate based on install readiness and adoption.
Freshest repo
implement-fog-of-war
Most recent maintenance signal among this shortlist.
| Signal | implement-fog-of-war Implement, tune, debug, or validate soft wall-aware fog of war and gameplay perception in Three.js action games. Use for orthographic or isometric visibility masks, obstacle-aware line of sight, player and enemy vision ranges, hidden-enemy targeting rules, fog shader artifacts such as spokes or seams, mobile ray budgets, lifecycle and menu-state integration, and deterministic fog-of-war tests. |
|---|---|
| Quality | 84/100 Strong |
| Decision verdict | 95/100 Production-ready Use this as a leading candidate, then validate the README and install path in your own agent stack. |
| Adoption | 5.7K stars Verified outcomes are shown on each skill page |
| Freshness | Aug 28, 2026 |
| Use-case fit | |
| Workflow fit | |
| Platform hints | Claude Code, OpenAI Agents, Browser agents |
| Warnings | No OpenAgentSkill engagement data yet |
| Best for |
| Coding agents workflows · Claude Code teams · teams that value GitHub adoption signals |
| Not ideal for | teams that need a vendor-supported SLA · high-compliance environments without internal security review |
| OpenAgentSkill engagement | 0 views 0 install copies |
| Install | $ npx skills add MengTo/Skills --skill implement-fog-of-war |
| Coding agents workflows · Claude Code teams · teams that value GitHub adoption signals |
| Not ideal for | teams that need a vendor-supported SLA · high-compliance environments without internal security review |
| OpenAgentSkill engagement | 0 views 0 install copies |
| Install | $ npx skills add MengTo/Skills --skill implement-fog-of-war |