Current skill
auditing-gameplay-implementation-coverage
Audits a stateful game's specification, phase/state machine, implementation, presentation, and tests for scenario-specific omissions such as one phase missing an input alias, one actor skipping a rule, a state change lacking HUD feedback, an event lacking audio, or a lifecycle boundary failing to reset or freeze state. Use when a game mostly works but may contain unimplemented sibling cases, inconsistent behavior across phases or actors, or important rules with no concrete probe; scope the audit to behavior surfaces changed or plausibly reached by a cross-cutting mechanic, to named high-risk surfaces before release, or to a family implicated by repeated forgotten-case bugs. Do not use for a small isolated change already covered by a direct distinguishing assertion, and do not expand into unrelated behavior surfaces. Not for localizing an already-reproduced semantic divergence, validating an existing patch, measuring balance, or proving exhaustive correctness.