Reverse-lookup glossary that turns a vague description of a web animation or motion effect into its exact term ("the bouncy thing when a popover opens" → Pop in; "the iOS rubber-band scroll" → Rubber-banding). Use when the user asks "what's it called when…", or describes a motion effect without knowing its name and wants the right word to prompt an AI or designer with. For naming an effect, not designing or building one.
每个推荐都保留与其仓库、审计和安装路径的明确关联。
搜索结果: motion-planning
英文目录A portable AI agent skill that enhances AI-generated user interfaces with better layout, typography, motion, and spacing to avoid generic outputs.
Persistent file-based planning for AI coding agents and long-running agentic tasks. Crash-proof markdown plans that survive context loss and /clear, plus a deterministic completion gate and multi-agent shared state on disk. Manus-style. Works with Claude Code, Codex CLI, Cursor, Kiro, OpenCode and 60+ agents via the SKILL.md standard.
There can be more than Notion and Miro. AFFiNE(pronounced [ə‘fain]) is a next-gen knowledge base that brings planning, sorting and creating all together. Privacy first, open-source, customizable and ready to use.
AI-agent Skill for generating polished HTML slide decks: editorial magazine and Swiss layouts, image prompts, social covers, and a WebGL/low-power presentation runtime.
A comprehensive library of over 1,273 agentic skills for various AI coding assistants, featuring clear documentation and installation instructions.
A comprehensive set of 38 marketing skills and 5 commands for Claude Code covering SEO/GEO and influencer marketing with evaluation frameworks.
Free and Open Source Enterprise Resource Planning (ERP)
Community-built comprehensive 2D content creation appplication for graphic design, digital art, and interactive real-time motion graphics powered by a node-based procedural graphics engine
Huly — All-in-One Project Management Platform (alternative to Linear, Jira, Slack, Notion, Motion)
Apple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading), reduced-motion, or the design foundations (feedback, spatial consistency, restraint) behind Apple-style interfaces.
Reviews animation and motion code against a high craft bar derived from Emil Kowalski's design engineering philosophy. Default to flagging; approval is earned.