game-architect
READ this skill when designing or planning any game system architecture — including combat, skills, AI, UI, multiplayer, narrative, or scene systems. Contains paradigm selection guides (DDD / Data-Driven / Prototype), system-specific design references, and mixing strategies. Work
供给资产档案
研究与知识工作
Deep research, source comparison, literature review, RAG, knowledge search, and reports.
场景
研究 Agent
I need my agent to research a topic, compare sources, and produce a concise report.
适配 Agent
Claude Code + CLI + Codex
适用于 Codex、Claude Code、Cursor、CLI 或自定义 Agent。
安装
就绪
npx skills add Yuki001/game-dev-skills --skill game-architect
维护状态
新鲜
距上次推送 3 天
风险
需审查
许可证不清晰
GitHub 质量
57
59/100 质量 · 65/100 信任
覆盖标签
审查说明
许可证不清晰 · Permission surface may require sandboxing
Agent 采用评分卡
一眼查看信任、审计与安装准备度
这些分数综合公开仓库元数据、OpenAgentSkill 审查信号、维护新鲜度与安装准备度。它用于候选筛选,不替代人工审查。
质量
有潜力有用的候选项,但采用前应与替代方案比较。
信任
Do not auto-installTrust Score v5 found insufficient evidence for agent installation. Treat this as discovery material, not an executable recommendation.
审计
需审查对安装准备度、安全元数据、维护情况与采用风险的机器可读审查。
OpenAgentSkill 信任评分 v5
安装前需人工审查
Choose a stronger alternative or inspect the source manually before any install attempt.
Stars
57 个 GitHub Stars
仓库活跃度
57 个 Star,9 个 Fork
维护状态
距上次推送 3 天
许可证
未知
安装
npx skills add Yuki001/game-dev-skills --skill game-architect
安装安全性
标准软件包或运行时安装路径
权限范围
shell or command execution, filesystem or document access
Agent 结果
暂未有 Agent 结果数据
文档
README/SKILL.md 上下文充分
风险摘要
生产前审查
- Repository license is unknown; missing explicit license file may cause legal ambiguity.
- Financial research output is not financial advice; require human review before any live investment decision.
- 许可证不清晰
- Quality score needs review
安装准备度
安装路径可用
- 安装路径可用
- 仓库证据可用
- 许可证不清晰
- 暂无 Agent 验证结果证据
Agent 可读元数据
这个 Skill 的机器可读决策数据。
使用此区块或内嵌 JSON 判断 Agent 是否应安装该 Skill、选择替代方案,或先请求人工审查。
适用任务
- 研究 Agent 工作流
- Claude Code 团队
- builders willing to evaluate younger projects
- 检索来源
适用 Agent
安装决策
- 命令
- npx skills add Yuki001/game-dev-skills --skill game-architect
- 策略
- 阻止
- 人工审查
- 是
信任与风险
- 信任
- 57/100
- 审计
- 72/100
- 风险级别
- 需审查
结果闭环
- 端点
- /api/agent/outcome
- 事件 ID
- resolve
- 结果
- 5
不适用场景
- 需要厂商支持 SLA 的团队
- production agents without a repository review
- Repository license is unknown; missing explicit license file may cause legal ambiguity.
- 高风险权限提示:Shell or command execution, Secrets or environment access
- 许可证不清晰
替代 Skill
Last30days Skill
53.5K Stars
npx skills add mvanhorn/last30days-skill -g
替代 Skill
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npx skills add Imbad0202/academic-research-skills
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19.8K Stars
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Agent 安全 v2
28/100 · 避免自动安装
This skill should not be selected by an agent without explicit human security review.
Do not auto-install. Inspect the source, dependencies, and permission surface first.
高
Shell 或命令执行
Skill 元数据引用了终端、CLI、Shell、子进程或命令执行工作流。
中
网络访问
Skill 可能访问远程页面、API、仓库或外部服务。
中
文件系统访问
Skill 可能读取或写入项目文件、文档、生成产物或本地工作区状态。
高
Secrets or environment access
Skill metadata references credentials, tokens, environment variables, or secret-bearing workflows.
- 高风险权限提示:Shell or command execution, Secrets or environment access
- 许可证不清晰
安装目标
在你的 Agent 工作流中安装此 Skill
通过公开安装端点获取命令、安全清单、目标提示词和该 Skill 的规范链接。
OpenAgentSkill CLI
Resolve policy, run the source installer safely, and report a verified install receipt.
$ npx --yes https://github.com/Leon-Drq/openagentskill/releases/download/cli-v0.2.1/openagentskill-0.2.1.tgz install yuki001-game-architectAgent 解析计划
让 Agent 在安装前验证匹配度。
Resolve API 返回首选 Skill、替代方案、安全策略、审计说明、安装目标和可直接执行的提示词,无需抓取此页面。
打开 JSON
/api/agent/resolve?task=Use%20game-architect%20for%20an%20agent%20workflow&agent=codex&max_risk=medium
Resolve 文本
/api/agent/resolve?task=Use%20game-architect%20for%20an%20agent%20workflow&agent=codex&max_risk=medium&format=text
安装交接
/api/skills/yuki001-game-architect/install
Agent 应检查
- 从 Resolve API 检查任务匹配与替代方案。
- 检查审计评分、信任评分和安全策略警告。
- 检查 Codex、Claude Code、Cursor 或 CLI 的安装目标兼容性。
复制提示词
Task: Use game-architect in this workspace.
Resolve first: https://www.openagentskill.com/api/agent/resolve?task=Use%20game-architect%20for%20an%20agent%20workflow&agent=codex&max_risk=medium
Review install handoff: https://www.openagentskill.com/api/skills/yuki001-game-architect/install
Install command: npx skills add Yuki001/game-dev-skills --skill game-architect
Before running it, summarize audit warnings, required permissions, and the fallback skill if install is risky.Agent 交接
把安装路径交给 Agent,而不是再给一个目录页。
通过公开安装端点获取命令、安全清单、目标提示词和该 Skill 的规范链接。
安装交接
/api/skills/yuki001-game-architect/install
LLM 文本格式
/api/skills/yuki001-game-architect/install?format=text
寻找替代方案
/api/skills/search?q=game-architect&limit=3
Agent 提示词
Use game-architect for this task. Review https://www.openagentskill.com/api/skills/yuki001-game-architect/install, then install with: npx skills add Yuki001/game-dev-skills --skill game-architectRegistry 元数据
用于自动选择 Skill 的 Agent 可读档案。
本页通过 Registry API 提供相同的决策、信任、审计、场景和安装信号,让 Agent 无需抓取界面即可排序。
Agent 决策面板
Fallback candidate for Research agents
先用此 Skill 做原型验证,并保留备选方案。
栈中角色
备选候选
主要匹配
研究 Agent
信任标签
先做原型验证
安装路径
命令已就绪
适用场景
- 研究 Agent 工作流
- Claude Code 团队
- builders willing to evaluate younger projects
证据
- 仓库近期活跃
- 已提供安装命令或 GitHub 仓库
- 59/100 质量档案
- 7 个 OpenAgentSkill 交互事件
先审查
- Repository license is unknown; missing explicit license file may cause legal ambiguity.
实施路径
- 1在沙盒 Agent 中安装它,并端到端完成一次研究 Agent任务。
- 2Compare output quality, latency, and failure behavior against at least one alternative.
- 3Promote it into production only after reviewing repository permissions, license, and maintenance signals.
信任档案
Do not auto-install
Trust Score v5 found insufficient evidence for agent installation. Treat this as discovery material, not an executable recommendation.
GitHub 采用度
检查57 个 GitHub Stars
Star/Fork 活跃度
检查57 个 Star,9 个 Fork; 当前元数据中没有议题活跃度信息
近期维护
通过距上次推送 3 天
许可证清晰度
检查未知
积极信号
- AI 审查已通过
- 安装路径可用
- 仓库证据可用
- 近期维护的仓库
- 安装命令未发现明显高风险模式
- 结果闭环已就绪,但需要首次真实 Agent 运行
安装前审查
- Repository license is unknown; missing explicit license file may cause legal ambiguity.
- Financial research output is not financial advice; require human review before any live investment decision.
- 许可证不清晰
- Quality score needs review
- Permission surface needs review: shell or command execution, filesystem or document access
- GitHub adoption: 57 GitHub stars
- Stars/forks activity: 57 stars, 9 forks; issue activity unavailable in current metadata
- License clarity: Unknown
- Permission surface: shell or command execution, filesystem or document access
- 暂未有真实 Agent 结果报告
- 无人值守安装前需要人工审查
建议操作
Choose a stronger alternative or inspect the source manually before any install attempt.
质量档案
有潜力 适用于 Agent 工作流的候选
有用的候选项,但采用前应与替代方案比较。
工作流匹配
在这些场景使用此 Skill
Investigate faster
Research agents
I need my agent to research a topic, compare sources, and produce a concise report.
Automate repeated work
Workflow automation
I need my agent to automate a repeated workflow across tools and files.
Build and ship code
Coding agents
I need a coding agent that can understand a repository, edit code, and review pull requests.
工作流匹配
加入完整工作流
Find, compare, and synthesize
Research report agent
A workflow for agents that gather sources, compare claims, summarize long material, and draft useful research briefs.
Design, build, test, and ship interfaces
Frontend and UI
A practical workflow for agents that turn product briefs or Figma designs into polished frontend code, review the result, test it in a browser, and prepare a safe deployment.
Turn skills into distribution
Content growth agent
A workflow for turning newly indexed skills into SEO briefs, social drafts, comparison pages, and reusable publishing workflows.
替代方案短名单
安装前对比
可能适合该任务的相近 Skill。
Last30days Skill
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Academic Research Skills
Academic Research Skills for Claude Code: research → write → review → revise → finalize
GPT Researcher
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DeepResearch
Tongyi Deep Research, the Leading Open-source Deep Research Agent
概览
--- name: game-architect description: READ this skill when designing or planning any game system architecture — including combat, skills, AI, UI, multiplayer, narrative, or scene systems. Contains paradigm selection guides (DDD / Data-Driven / Prototype), system-specific design references, and mixing strategies. Works as a domain knowledge plugin alongside workflow skills (OpenSpec, SpecKit) or plan mode of an agent. ---
# Game Architect Skill
Game architecture domain knowledge reference. Provides paradigm selection, system design references for game project architecture.
> [!NOTE] > This skill contains **domain knowledge only**, not a workflow. Pair it with a workflow skill (e.g., OpenSpec, SpecKit) or an agent's plan mode for structured design flow.
## Usage Modes
### With Workflow Skill (Recommended)
When used with a workflow skill (e.g., OpenSpec, SpecKit) or in the plan mode of an agent, this skill serves as a domain knowledge plugin:
- **During requirements/spec phases**: Consult the Paradigm Selection Guide and System-Specific References to inform architectural decisions - **During design/planning phases**: Use the Reference Lookup Guide below to read relevant `references/` documents
### Knowledge Mode (Query)
When user requests to query knowledge for game architecture, this skill provides a reference lookup guide to relevant `references/` documents based on the task.
---
## Reference Lookup Guide
When designing game architecture, read the relevant `references/` documents based on the task:
### Architecture References
| When | Read | |------|------| | Always (high-level structure) | `references/macro-design.md` | | Always (core principles) | `references/principles.md` | | Requirement analysis | `references/requirements-analysis.md` | | Choosing DDD paradigm | `references/domain-driven-design.md` | | Choosing Data-Driven paradigm | `references/data-driven-design.md` | | Choosing Prototype paradigm | `references/prototype-design.md` | | Evolution & extensibility review | `references/evolution.md` | | Changing requirements in an existing implementation | `references/requirement-change-strategy.md` | | Performance optimization needed | `references/performance-optimization.md` | | Multiplayer support needed | `references/multiplayer-overview.md` |
- For physical architecture design, see the Physical Architecture References table below. - For system-specific design, see the System-Specific References table below. - For multiplayer system design, see the Multiplayer References table below.
Note : Only read the multiplayer references when multiplayer is needed.
### Physical Architecture References
| When | Read | |------|------| | Project structure & file organization | `references/project-structure.md` | | Data formats, processing, custom formats, bundles, metadata | `references/data-files.md` | | Gameplay content editor applications and authoring pipelines | `references/content-editor.md` | | Asset conventions & pipeline | `references/asset-conventions.md` | | Distribution, packaging, hot update, CDN, deployment | `references/distribution.md` |
### System-Specific References
| System Category | Reference | |----------------|-----------| | Foundation & Core (Logs, Timers, Modules, Events, Resources, Audio, Input) | `references/system-foundation.md` | | Time & Logic Flow (Update Loops, Async, FSM, Command Queues, Controllers) | `references/system-time.md` | | Combat & Scene (Scene Graphs, Spatial Partitioning, ECS/EC, Loading) | `references/system-scene.md` | | UI & Modules (Modules Management, MVC/MVP/MVVM, UI Management, Data Binding, Reactive) | `references/system-ui.md` | | Skill System (Attribute, Skill, Buff) | `references/system-skill.md` | | Action Combat System (HitBox, Damage, Melee, Projectiles) | `references/system-action-combat.md` | | Camera, Character & Controller 3C (PlayerController, Physics, Camera, Actor States) | `references/system-3c.md` | | Effect & Feedback System (Screen Shake, VFX, Hit-Stop, Haptics, SFX, Floating Text, UI Feedback, Orchestration) | `references/system-effect-feedback.md` | | Narrative System (Dialogue, Cutscenes, Story Flow) | `references/system-narrative.md` | | Game AI System (Movement, Pathfinding, Decision Making, Tactical) | `references/system-game-ai.md` | | Mod & DLC System (Plugin Architecture, Config Database, Scripting, Hooks, Extensibility) | `references/system-mod.md` | | Procedural Content Generation (PCG) (World/Level Generation, Roguelike, Noise, Simulation) | `references/system-pcg.md` | | Algorithm & Data Structures (Pathfinding, Search, Physics, Generic Solver) | `references/algorithm.md` | | Puzzle Game System (Match-3, Jigsaw, Water Sort, Blocks, Physics Puzzles, Board Games, Content & Presentation Boundaries) | `references/system-puzzle.md` |
### Multiplayer References
| Focus | Reference | Use When | |------|------|------| | Multiplayer overview | `references/multiplayer-overview.md` | Decide client/server responsibility, authority split, and gameplay sync style | | Multiplayer protocol and connection | `references/multiplayer-protocol.md` | Design messages, serialization, Req/Resp/Notify, heartbeat, reconnect | | Multiplayer server architecture | `references/multiplayer-server-architecture.md` | Design ownership boundaries, process roles, deployment, persistence, recovery | | Common server components and services | `references/multiplayer-implementation-common.md` | Build shared infrastructure such as auth, gateway, connector, db, cache, discovery, queue, observability | | Room server build playbook | `references/multiplayer-implementation-room.md` | Build a concrete small-to-medium room-based realtime server with join flow, room ownership, settlement, reconnect | | Encounter server build playbook | `references/multiplayer-implementation-encounter.md` | Build a concrete turn-based or combat-workflow server with checkpointing, idempotent actions, settlement | | Persistent world server build playbook | `references/multiplayer-implementation-world.md` | Build a concrete AOI world server with region ownership, transfer, location registry, reconnect | | Deterministic sync, lockstep, and rollback | `references/multiplayer-deterministic-sync.md` | Design deterministic input-sync architectures, frame pipelines, rollback, replay, and desync handling | ---
## Paradigm Selection Guide
| Paradigm | KeyPoint | Applicability Scope | Examples | Reference | | :--- | :--- | :--- | :--- | :--- | | **Domain-Driven Design (DDD)** | OOP & Entity First | High Rule Complexity. <br> Rich Domain Concepts. <br> Many Distinct Entities. | Core Combat Logic, Physics Interactions, Damage/Buff Rules, Complex AI Decision. | `references/domain-driven-design.md` | | **Data-Driven Design** | Data Layer First | High Content Complexity. <br> Flow Orchestration. <br> Simple Data Management. | **Content**: Quests, Level Design.<br>**Flow**: Tutorial Flow, Skill Execution, Narrative.<br>**Mgmt**: Inventory, Shop, Mail, Leaderboard. | `references/data-driven-design.md` | | **Use-Case Driven Prototype** | Use-Case Implementation First | Rapid Validation | Game Jam, Core Mechanic Testing. | `references/prototype-design.md` |
Here, **Data-Driven Design** means a **data-structure-first programming paradigm**, not specifically configuration-driven gameplay. See `references/data-driven-design.md` for the full terminology boundary.
### Mixing Paradigms
Most projects mix paradigms: 1. **Macro Consistency**: All modules follow the same Module Management Framework. 2. **Domain for Core Entities & Rules**: Use DDD for systems with high rule complexity, rich domain concepts, and many distinct entities (e.g., Combat Actors, Damage Formulas, AI Decision). 3. **Data for Content, Flow & State**: Use Data-Driven for expandable content (Quests, Level Design), flow orchestration (Tutorial, Skill Execution, Narrative), and simple data management (Inventory, Shop). 4. **Hybrid Paradigms**: - 4.1 **Entities as Data**: Domain Entities naturally hold both data (fields) and behavior (methods). Design entities to be serialization-friendly (use IDs, keep state as plain fields) so they serve both roles without a separate data layer. - 4.2 **Flow + Domain**: Use data-driven flow to orchestrate the sequence/pipeline, domain logic to handle rules at each step. E.g., Skill System: flow drives cast→channel→apply, domain handles damage calc and buff interactions. - 4.3 **Separate Data/Domain Layers**: Only when edit-time and runtime representations truly diverge. Use a Bake/Compile step to bridge them. E.g., visual node-graph editors, compiled assets. 5. **Paradigm Interchangeability**: Many systems can be validly implemented with either paradigm. E.g., Actor inheritance hierarchy (Domain) ↔ ECS components + systems (Data-Driven); Buff objects with encapsulated rules (Domain) ↔ Tag + Effect data entries resolved by a generic pipeline (Data-Driven). See **Selection Criteria** table above for trade-off signals. 6. **Integration**: Application Layer bridges different paradigms.
### Selection Criteria
When both DDD and Data-Driven fit, use these signals:
| Signal | Favor DDD | Favor Data-Driven | |--------|-----------|-------------------| | Entity interactions | Complex multi-entity rules (attacker × defender × buffs × environment) | Mostly CRUD + display, few cross-entity rules | | Behavior source | Varies by entity type, hard to express as pure data | Driven by config tables, designer-authored content | | Change frequency | Rules change with game balance iterations | Content/flow changes far more often than logic | | Performance profile | Acceptable overhead for rich object graphs | Needs batch processing, cache-friendly layouts | | Networking | Stateful objects acceptable | Flat state snapshots preferred (sync, rollback) | | Team workflow | Programmers own the logic | Designers need to iterate without code changes |
---
技术详情
- 版本
- 1.0.0
- 许可证
- Unknown
- 最近更新
- 2026年8月20日
- 发布时间
- 2026年8月20日
决策摘要
备选候选
仓库近期活跃
Agent 验证证据
Agent 验证证据
来自解析、审查、安装和一次小范围运行后的结果报告。
- 成功率
- —
- 近期失败
- —
- 结果
- 0
- 输出质量
- —
- 失败
- 0
- 不相关
- 0
- 安装次数
- 0
- 风险拦截
- 0
- 需要配置
- 0
- 生产环境
- 0
暂时没有 Agent 结果数据。首次 Agent 执行可以通过 /api/agent/outcome 报告成功、需要设置、风险拦截、失败或不相关。
增长闭环
分享工具包
为 game-architect 准备的场景化草稿,可手动发布到 X。
game-architect: READ this skill when designing or planning any game system architecture — including combat, s... 57 stars https://www.openagentskill.com/skills/yuki001-game-architect?ref=x
可选:带安装命令的回复
Listing + install path for game-architect: https://www.openagentskill.com/skills/yuki001-game-architect?ref=x Install: npx skills add Yuki001/game-dev-skills --skill game-architect
收录来源
Registry 收录
此列表来自公开来源,维护者认领获批前不会标记为官方。
- 创作者
- Yuki001
- 收录方
- OpenAgentSkill 社区索引
归属链接指向公开仓库或创作者主页。创作者可认领列表以更新所有权信号。
认领此 Skill所有者认领
认领此 Skill 页面
这条 Registry 收录 列表归属于 Yuki001,但尚未标记为官方。认领后可增加已验证所有者信号,使后续发布、安装和审计更新更值得信赖。
创作者外链工具包
将证据徽章加入你的 README
在开发者评估仓库的位置展示规范页面、当前信任与审计信号,以及真实的 Agent 验证证据。
[](https://www.openagentskill.com/skills/yuki001-game-architect)
[](https://www.openagentskill.com/skills/yuki001-game-architect)
[](https://www.openagentskill.com/skills/yuki001-game-architect/audit)
[](https://www.openagentskill.com/skills/yuki001-game-architect)作者
Yuki001
@yuki001
平台适配
健康信号
- GitHub Stars
- 57
- 质量评分
- 35/100
- 最近 GitHub 推送
- 2026年8月20日
- 框架提示
- 未知
- OpenAgentSkill 浏览量
- 7
- 复制安装命令
- 0
- 跳转点击
- 0
社区信号
告诉我们这个 Skill 是否对你的 Agent 工作流有帮助。汇总反馈会持续改善排序。
信任与安全
Do not auto-install
- GitHub 采用度57 个 GitHub Stars检查
- Star/Fork 活跃度57 个 Star,9 个 Fork; 当前元数据中没有议题活跃度信息检查
- 近期维护距上次推送 3 天通过
- 许可证清晰度未知检查
- README/SKILL.md 完整度元数据包含足够的用法与工作流上下文通过
- 依赖与运行时风险database surface通过
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