game-architect
READ this skill when designing or planning any game system architecture — including combat, skills, AI, UI, multiplayer, narrative, or scene systems. Contains paradigm selection guides (DDD / Data-Driven / Prototype), system-specific design references, and mixing strategies. Work
Profil aset
Riset dan pekerjaan pengetahuan
Deep research, source comparison, literature review, RAG, knowledge search, and reports.
Skenario
Agent riset
I need my agent to research a topic, compare sources, and produce a concise report.
Kecocokan Agent
Claude Code + CLI + Codex
Cocok untuk Codex, Claude Code, Cursor, CLI, atau Agent khusus.
Pasang
Siap
npx skills add Yuki001/game-dev-skills --skill game-architect
Pemeliharaan
Terkini
2 hari sejak push
Risiko
Perlu ditinjau
Lisensi tidak jelas
Kualitas GitHub
57
59/100 Kualitas · 65/100 Kepercayaan
Tag cakupan
Catatan ulasan
Lisensi tidak jelas · Permission surface may require sandboxing
Kartu adopsi Agent
Kepercayaan, audit, dan kesiapan pemasangan dalam sekali lihat
Skor ini menggabungkan metadata repositori publik, sinyal ulasan OpenAgentSkill, kebaruan pemeliharaan, dan kesiapan pemasangan. Ini adalah sinyal shortlist, bukan pengganti peninjauan manusia.
Kualitas
MenjanjikanUseful candidate, but compare it with alternatives before adopting.
Kepercayaan
Do not auto-installTrust Score v5 found insufficient evidence for agent installation. Treat this as discovery material, not an executable recommendation.
Audit
Perlu ditinjauTinjauan yang dapat dibaca mesin tentang kesiapan pemasangan, metadata keamanan, pemeliharaan, dan risiko adopsi.
Trust Score OpenAgentSkill v5
Tinjauan manusia sebelum pemasangan
Choose a stronger alternative or inspect the source manually before any install attempt.
Star
57 star GitHub
Aktivitas repositori
57 star dan 9 fork
Pemeliharaan
2 hari sejak push
Lisensi
Tidak diketahui
Pasang
npx skills add Yuki001/game-dev-skills --skill game-architect
Keamanan pemasangan
Jalur pemasangan paket atau runtime standar
Cakupan izin
shell or command execution, filesystem or document access
Hasil Agent
Belum ada data hasil Agent
Dokumentasi
Konteks README/SKILL.md kuat
Ringkasan risiko
Tinjau sebelum produksi
- Repository license is unknown; missing explicit license file may cause legal ambiguity.
- Financial research output is not financial advice; require human review before any live investment decision.
- Lisensi tidak jelas
- Quality score needs review
Kesiapan pemasangan
Jalur pemasangan tersedia
- Jalur pemasangan tersedia
- Bukti repositori tersedia
- Lisensi tidak jelas
- Belum ada bukti hasil Agent-Proven
Metadata yang dapat dibaca Agent
Data keputusan yang dapat dibaca mesin untuk skill ini.
Gunakan blok ini atau JSON tersemat untuk memutuskan apakah Agent perlu memasang skill ini, memilih alternatif, atau meminta tinjauan manusia terlebih dahulu.
Tugas yang sesuai
- Alur kerja Agent riset
- Tim Claude Code
- builders willing to evaluate younger projects
- Sumber pencarian
Agent yang sesuai
Keputusan pemasangan
- Perintah
- npx skills add Yuki001/game-dev-skills --skill game-architect
- Kebijakan
- Blokir
- Tinjauan manusia
- Ya
Kepercayaan dan risiko
- Kepercayaan
- 57/100
- Audit
- 72/100
- Tingkat risiko
- Perlu ditinjau
Lingkar hasil
- Endpoint
- /api/agent/outcome
- ID event
- resolve
- Hasil
- 5
Perintah pemasangan
npx skills add Yuki001/game-dev-skills --skill game-architectJangan gunakan ketika
- Tim yang membutuhkan SLA dengan dukungan vendor
- production agents without a repository review
- Repository license is unknown; missing explicit license file may cause legal ambiguity.
- Petunjuk izin berisiko tinggi: Shell or command execution, Secrets or environment access
- Lisensi tidak jelas
Skill alternatif
Last30days Skill
53.5K Star
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Skill alternatif
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38.4K Star
npx skills add Imbad0202/academic-research-skills
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Skill alternatif
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19.8K Star
npx skills add Alibaba-NLP/DeepResearch
Keamanan Agent v2
28/100 · Hindari pemasangan otomatis
This skill should not be selected by an agent without explicit human security review.
Do not auto-install. Inspect the source, dependencies, and permission surface first.
Tinggi
Eksekusi shell atau perintah
Metadata skill merujuk terminal, CLI, shell, subprocess, atau alur kerja eksekusi perintah.
Sedang
Akses jaringan
Skill kemungkinan mengambil halaman jarak jauh, API, repositori, atau layanan eksternal.
Sedang
Akses sistem file
Skill dapat membaca atau menulis file proyek, dokumen, artefak yang dihasilkan, atau status workspace lokal.
Tinggi
Secrets or environment access
Skill metadata references credentials, tokens, environment variables, or secret-bearing workflows.
- Petunjuk izin berisiko tinggi: Shell or command execution, Secrets or environment access
- Lisensi tidak jelas
Target pemasangan
Pasang skill ini di alur Agent Anda
Gunakan endpoint publik untuk mengambil perintah, checklist keamanan, prompt target, dan tautan kanonis.
OpenAgentSkill CLI
Resolve policy, run the source installer safely, and report a verified install receipt.
$ npx --yes https://github.com/Leon-Drq/openagentskill/releases/download/cli-v0.2.1/openagentskill-0.2.1.tgz install yuki001-game-architectRencana resolusi Agent
Biarkan Agent memverifikasi kecocokan sebelum memasang.
API Resolve mengembalikan skill utama, alternatif, kebijakan keamanan, catatan audit, target pemasangan, dan prompt siap pakai.
Buka JSON
/api/agent/resolve?task=Use%20game-architect%20for%20an%20agent%20workflow&agent=codex&max_risk=medium
Teks Resolve
/api/agent/resolve?task=Use%20game-architect%20for%20an%20agent%20workflow&agent=codex&max_risk=medium&format=text
Serah-terima pemasangan
/api/skills/yuki001-game-architect/install
Agent harus memeriksa
- Task fit and alternatives from Resolve API.
- Audit score, trust score, and safety policy warnings.
- Install target compatibility for Codex, Claude Code, Cursor, or CLI.
Salin prompt
Task: Use game-architect in this workspace.
Resolve first: https://www.openagentskill.com/api/agent/resolve?task=Use%20game-architect%20for%20an%20agent%20workflow&agent=codex&max_risk=medium
Review install handoff: https://www.openagentskill.com/api/skills/yuki001-game-architect/install
Install command: npx skills add Yuki001/game-dev-skills --skill game-architect
Before running it, summarize audit warnings, required permissions, and the fallback skill if install is risky.Serah-terima Agent
Berikan jalur pemasangan kepada Agent, bukan direktori lain.
Gunakan endpoint publik untuk mengambil perintah, checklist keamanan, prompt target, dan tautan kanonis.
Serah-terima pemasangan
/api/skills/yuki001-game-architect/install
Format teks LLM
/api/skills/yuki001-game-architect/install?format=text
Cari alternatif
/api/skills/search?q=game-architect&limit=3
Prompt Agent
Use game-architect for this task. Review https://www.openagentskill.com/api/skills/yuki001-game-architect/install, then install with: npx skills add Yuki001/game-dev-skills --skill game-architectMetadata Registry
Profil yang dapat dibaca Agent untuk pemilihan skill otomatis.
API Registry menyediakan sinyal keputusan, kepercayaan, audit, use case, dan pemasangan tanpa mengikis UI.
Manifest
/api/registry/manifest/yuki001-game-architect
Teks LLM
/api/registry/manifest/yuki001-game-architect?format=text
Alias pemasangan
/api/registry/install/yuki001-game-architect
Rekomendasikan
/api/registry/recommend?task=Use%20game-architect%20in%20an%20agent%20workflow&limit=3
Kecocokan Agent
Agent riset
Tag use case
Platform
Claude Code
Laporan audit
Perlu ditinjau · 72/100
Tinjauan yang dapat dibaca mesin tentang kesiapan pemasangan, metadata keamanan, pemeliharaan, dan risiko adopsi.
Panel keputusan Agent
Fallback candidate for Research agents
Prototype with this skill first; keep a fallback candidate ready.
Peran di stack
Kandidat cadangan
Kecocokan utama
Agent riset
Label kepercayaan
Buat prototipe dulu
Jalur pemasangan
Perintah siap
Gunakan saat
- Alur kerja Agent riset
- Tim Claude Code
- builders willing to evaluate younger projects
Bukti
- recent repository activity
- install command or GitHub repo available
- profil kualitas 59/100
- 6 event interaksi OpenAgentSkill
tinjau dulu
- Repository license is unknown; missing explicit license file may cause legal ambiguity.
Jalur implementasi
- 1Pasang di Agent sandbox dan jalankan satu tugas Agent riset dari awal hingga akhir.
- 2Compare output quality, latency, and failure behavior against at least one alternative.
- 3Promote it into production only after reviewing repository permissions, license, and maintenance signals.
Profil kepercayaan
Do not auto-install
Trust Score v5 found insufficient evidence for agent installation. Treat this as discovery material, not an executable recommendation.
Adopsi GitHub
Periksa57 star GitHub
Aktivitas star/fork
Periksa57 star dan 9 fork; aktivitas issue tidak tersedia dalam metadata saat ini
Pemeliharaan terbaru
Lulus2 hari sejak push
Kejelasan lisensi
PeriksaTidak diketahui
Sinyal positif
- Tinjauan AI disetujui
- Jalur pemasangan tersedia
- Bukti repositori tersedia
- Repositori yang baru dipelihara
- Perintah pemasangan tidak memiliki pola berisiko tinggi yang jelas
- Loop hasil siap tetapi membutuhkan eksekusi Agent nyata pertama
Tinjau sebelum memasang
- Repository license is unknown; missing explicit license file may cause legal ambiguity.
- Financial research output is not financial advice; require human review before any live investment decision.
- Lisensi tidak jelas
- Quality score needs review
- Permission surface needs review: shell or command execution, filesystem or document access
- GitHub adoption: 57 GitHub stars
- Stars/forks activity: 57 stars, 9 forks; issue activity unavailable in current metadata
- License clarity: Unknown
- Permission surface: shell or command execution, filesystem or document access
- Belum ada laporan hasil Agent nyata
- Tinjauan manusia diperlukan sebelum pemasangan tanpa pengawasan
Tindakan yang disarankan
Choose a stronger alternative or inspect the source manually before any install attempt.
Profil kualitas
Menjanjikan kandidat untuk alur kerja Agent
Useful candidate, but compare it with alternatives before adopting.
Kecocokan alur kerja
Gunakan skill ini pada skenario berikut
Investigate faster
Research agents
I need my agent to research a topic, compare sources, and produce a concise report.
Automate repeated work
Workflow automation
I need my agent to automate a repeated workflow across tools and files.
Build and ship code
Coding agents
I need a coding agent that can understand a repository, edit code, and review pull requests.
Kecocokan alur kerja
Tambahkan ke alur kerja lengkap
Find, compare, and synthesize
Research report agent
A workflow for agents that gather sources, compare claims, summarize long material, and draft useful research briefs.
Design, build, test, and ship interfaces
Frontend and UI
A practical workflow for agents that turn product briefs or Figma designs into polished frontend code, review the result, test it in a browser, and prepare a safe deployment.
Turn skills into distribution
Content growth agent
A workflow for turning newly indexed skills into SEO briefs, social drafts, comparison pages, and reusable publishing workflows.
Daftar alternatif
Bandingkan sebelum memasang
Similar skills that may fit this task.
Last30days Skill
Research the last 30 days across Reddit, X, YouTube, Hacker News, Polymarket, GitHub, and the web, then synthesize a grounded brief for an AI agent.
Academic Research Skills
Academic Research Skills for Claude Code: research → write → review → revise → finalize
GPT Researcher
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DeepResearch
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Ringkasan
--- name: game-architect description: READ this skill when designing or planning any game system architecture — including combat, skills, AI, UI, multiplayer, narrative, or scene systems. Contains paradigm selection guides (DDD / Data-Driven / Prototype), system-specific design references, and mixing strategies. Works as a domain knowledge plugin alongside workflow skills (OpenSpec, SpecKit) or plan mode of an agent. ---
# Game Architect Skill
Game architecture domain knowledge reference. Provides paradigm selection, system design references for game project architecture.
> [!NOTE] > This skill contains **domain knowledge only**, not a workflow. Pair it with a workflow skill (e.g., OpenSpec, SpecKit) or an agent's plan mode for structured design flow.
## Usage Modes
### With Workflow Skill (Recommended)
When used with a workflow skill (e.g., OpenSpec, SpecKit) or in the plan mode of an agent, this skill serves as a domain knowledge plugin:
- **During requirements/spec phases**: Consult the Paradigm Selection Guide and System-Specific References to inform architectural decisions - **During design/planning phases**: Use the Reference Lookup Guide below to read relevant `references/` documents
### Knowledge Mode (Query)
When user requests to query knowledge for game architecture, this skill provides a reference lookup guide to relevant `references/` documents based on the task.
---
## Reference Lookup Guide
When designing game architecture, read the relevant `references/` documents based on the task:
### Architecture References
| When | Read | |------|------| | Always (high-level structure) | `references/macro-design.md` | | Always (core principles) | `references/principles.md` | | Requirement analysis | `references/requirements-analysis.md` | | Choosing DDD paradigm | `references/domain-driven-design.md` | | Choosing Data-Driven paradigm | `references/data-driven-design.md` | | Choosing Prototype paradigm | `references/prototype-design.md` | | Evolution & extensibility review | `references/evolution.md` | | Changing requirements in an existing implementation | `references/requirement-change-strategy.md` | | Performance optimization needed | `references/performance-optimization.md` | | Multiplayer support needed | `references/multiplayer-overview.md` |
- For physical architecture design, see the Physical Architecture References table below. - For system-specific design, see the System-Specific References table below. - For multiplayer system design, see the Multiplayer References table below.
Note : Only read the multiplayer references when multiplayer is needed.
### Physical Architecture References
| When | Read | |------|------| | Project structure & file organization | `references/project-structure.md` | | Data formats, processing, custom formats, bundles, metadata | `references/data-files.md` | | Gameplay content editor applications and authoring pipelines | `references/content-editor.md` | | Asset conventions & pipeline | `references/asset-conventions.md` | | Distribution, packaging, hot update, CDN, deployment | `references/distribution.md` |
### System-Specific References
| System Category | Reference | |----------------|-----------| | Foundation & Core (Logs, Timers, Modules, Events, Resources, Audio, Input) | `references/system-foundation.md` | | Time & Logic Flow (Update Loops, Async, FSM, Command Queues, Controllers) | `references/system-time.md` | | Combat & Scene (Scene Graphs, Spatial Partitioning, ECS/EC, Loading) | `references/system-scene.md` | | UI & Modules (Modules Management, MVC/MVP/MVVM, UI Management, Data Binding, Reactive) | `references/system-ui.md` | | Skill System (Attribute, Skill, Buff) | `references/system-skill.md` | | Action Combat System (HitBox, Damage, Melee, Projectiles) | `references/system-action-combat.md` | | Camera, Character & Controller 3C (PlayerController, Physics, Camera, Actor States) | `references/system-3c.md` | | Effect & Feedback System (Screen Shake, VFX, Hit-Stop, Haptics, SFX, Floating Text, UI Feedback, Orchestration) | `references/system-effect-feedback.md` | | Narrative System (Dialogue, Cutscenes, Story Flow) | `references/system-narrative.md` | | Game AI System (Movement, Pathfinding, Decision Making, Tactical) | `references/system-game-ai.md` | | Mod & DLC System (Plugin Architecture, Config Database, Scripting, Hooks, Extensibility) | `references/system-mod.md` | | Procedural Content Generation (PCG) (World/Level Generation, Roguelike, Noise, Simulation) | `references/system-pcg.md` | | Algorithm & Data Structures (Pathfinding, Search, Physics, Generic Solver) | `references/algorithm.md` | | Puzzle Game System (Match-3, Jigsaw, Water Sort, Blocks, Physics Puzzles, Board Games, Content & Presentation Boundaries) | `references/system-puzzle.md` |
### Multiplayer References
| Focus | Reference | Use When | |------|------|------| | Multiplayer overview | `references/multiplayer-overview.md` | Decide client/server responsibility, authority split, and gameplay sync style | | Multiplayer protocol and connection | `references/multiplayer-protocol.md` | Design messages, serialization, Req/Resp/Notify, heartbeat, reconnect | | Multiplayer server architecture | `references/multiplayer-server-architecture.md` | Design ownership boundaries, process roles, deployment, persistence, recovery | | Common server components and services | `references/multiplayer-implementation-common.md` | Build shared infrastructure such as auth, gateway, connector, db, cache, discovery, queue, observability | | Room server build playbook | `references/multiplayer-implementation-room.md` | Build a concrete small-to-medium room-based realtime server with join flow, room ownership, settlement, reconnect | | Encounter server build playbook | `references/multiplayer-implementation-encounter.md` | Build a concrete turn-based or combat-workflow server with checkpointing, idempotent actions, settlement | | Persistent world server build playbook | `references/multiplayer-implementation-world.md` | Build a concrete AOI world server with region ownership, transfer, location registry, reconnect | | Deterministic sync, lockstep, and rollback | `references/multiplayer-deterministic-sync.md` | Design deterministic input-sync architectures, frame pipelines, rollback, replay, and desync handling | ---
## Paradigm Selection Guide
| Paradigm | KeyPoint | Applicability Scope | Examples | Reference | | :--- | :--- | :--- | :--- | :--- | | **Domain-Driven Design (DDD)** | OOP & Entity First | High Rule Complexity. <br> Rich Domain Concepts. <br> Many Distinct Entities. | Core Combat Logic, Physics Interactions, Damage/Buff Rules, Complex AI Decision. | `references/domain-driven-design.md` | | **Data-Driven Design** | Data Layer First | High Content Complexity. <br> Flow Orchestration. <br> Simple Data Management. | **Content**: Quests, Level Design.<br>**Flow**: Tutorial Flow, Skill Execution, Narrative.<br>**Mgmt**: Inventory, Shop, Mail, Leaderboard. | `references/data-driven-design.md` | | **Use-Case Driven Prototype** | Use-Case Implementation First | Rapid Validation | Game Jam, Core Mechanic Testing. | `references/prototype-design.md` |
Here, **Data-Driven Design** means a **data-structure-first programming paradigm**, not specifically configuration-driven gameplay. See `references/data-driven-design.md` for the full terminology boundary.
### Mixing Paradigms
Most projects mix paradigms: 1. **Macro Consistency**: All modules follow the same Module Management Framework. 2. **Domain for Core Entities & Rules**: Use DDD for systems with high rule complexity, rich domain concepts, and many distinct entities (e.g., Combat Actors, Damage Formulas, AI Decision). 3. **Data for Content, Flow & State**: Use Data-Driven for expandable content (Quests, Level Design), flow orchestration (Tutorial, Skill Execution, Narrative), and simple data management (Inventory, Shop). 4. **Hybrid Paradigms**: - 4.1 **Entities as Data**: Domain Entities naturally hold both data (fields) and behavior (methods). Design entities to be serialization-friendly (use IDs, keep state as plain fields) so they serve both roles without a separate data layer. - 4.2 **Flow + Domain**: Use data-driven flow to orchestrate the sequence/pipeline, domain logic to handle rules at each step. E.g., Skill System: flow drives cast→channel→apply, domain handles damage calc and buff interactions. - 4.3 **Separate Data/Domain Layers**: Only when edit-time and runtime representations truly diverge. Use a Bake/Compile step to bridge them. E.g., visual node-graph editors, compiled assets. 5. **Paradigm Interchangeability**: Many systems can be validly implemented with either paradigm. E.g., Actor inheritance hierarchy (Domain) ↔ ECS components + systems (Data-Driven); Buff objects with encapsulated rules (Domain) ↔ Tag + Effect data entries resolved by a generic pipeline (Data-Driven). See **Selection Criteria** table above for trade-off signals. 6. **Integration**: Application Layer bridges different paradigms.
### Selection Criteria
When both DDD and Data-Driven fit, use these signals:
| Signal | Favor DDD | Favor Data-Driven | |--------|-----------|-------------------| | Entity interactions | Complex multi-entity rules (attacker × defender × buffs × environment) | Mostly CRUD + display, few cross-entity rules | | Behavior source | Varies by entity type, hard to express as pure data | Driven by config tables, designer-authored content | | Change frequency | Rules change with game balance iterations | Content/flow changes far more often than logic | | Performance profile | Acceptable overhead for rich object graphs | Needs batch processing, cache-friendly layouts | | Networking | Stateful objects acceptable | Flat state snapshots preferred (sync, rollback) | | Team workflow | Programmers own the logic | Designers need to iterate without code changes |
---
Detail teknis
- Versi
- 1.0.0
- Lisensi
- Unknown
- Pembaruan terakhir
- 20 Agu 2026
- Diterbitkan
- 20 Agu 2026
Ringkasan keputusan
Kandidat cadangan
recent repository activity
Audit
Tinjauan pemasangan
Tinjauan pemasangan dan adopsi
- Keamanan
- 71/100
- Pemeliharaan
- 100/100
- Pasang
- 92/100
Bukti tervalidasi Agent
Bukti tervalidasi Agent
Laporan hasil setelah resolve, tinjau, pasang, dan satu eksekusi terbatas.
- Tingkat sukses
- —
- Kegagalan terbaru
- —
- Hasil
- 0
- Kualitas output
- —
- Gagal
- 0
- Tidak relevan
- 0
- Pemasangan
- 0
- Diblokir risiko
- 0
- Perlu penyiapan
- 0
- Produksi
- 0
Belum ada data hasil Agent. Eksekusi pertama dapat melaporkan keberhasilan, kebutuhan setup, blok risiko, kegagalan, atau tidak relevan melalui /api/agent/outcome.
Pasang
Tambahkan ke alur Agent
Gratis dan sumber terbuka. Tinjau laporan sebelum memasang pada Agent produksi.
Siklus pertumbuhan
Kit berbagi
Draf berbasis skenario untuk game-architect, siap untuk posting manual di X.
game-architect: READ this skill when designing or planning any game system architecture — including combat, s... 57 stars https://www.openagentskill.com/skills/yuki001-game-architect?ref=x
Balasan opsional dengan perintah pemasangan
Listing + install path for game-architect: https://www.openagentskill.com/skills/yuki001-game-architect?ref=x Install: npx skills add Yuki001/game-dev-skills --skill game-architect
Sumber listing
Diindeks Registry
Listing ini diindeks dari sumber publik dan belum ditandai resmi hingga klaim pemelihara disetujui.
- Kreator
- Yuki001
- Sumber
- Yuki001/game-dev-skills
- Diindeks oleh
- Indeks komunitas OpenAgentSkill
Atribusi menautkan ke repositori publik atau profil kreator. Kreator dapat mengklaim listing untuk memperbarui sinyal kepemilikan.
Klaim skill iniKlaim pemilik
Klaim listing skill ini
Listing Diindeks Registry ini dikaitkan dengan Yuki001, tetapi belum ditandai resmi. Klaim untuk menambahkan sinyal pemilik terverifikasi dan membuat pembaruan peluncuran, pemasangan, serta audit berikutnya lebih tepercaya.
Kit backlink kreator
Tambahkan badge bukti ke README Anda
Tampilkan listing kanonis, sinyal kepercayaan dan audit saat ini, serta bukti Agent-Proven nyata di tempat pengembang mengevaluasi repositori.
[](https://www.openagentskill.com/skills/yuki001-game-architect)
[](https://www.openagentskill.com/skills/yuki001-game-architect)
[](https://www.openagentskill.com/skills/yuki001-game-architect/audit)
[](https://www.openagentskill.com/skills/yuki001-game-architect)Penulis
Yuki001
@yuki001
Tag
Kecocokan platform
Sinyal kesehatan
- Star GitHub
- 57
- Skor kualitas
- 35/100
- Push GitHub terakhir
- 20 Agu 2026
- Petunjuk framework
- Tidak diketahui
- Tampilan OpenAgentSkill
- 6
- Salinan pemasangan
- 0
- Klik keluar
- 0
Sinyal komunitas
Bagikan apakah skill ini bermanfaat untuk alur kerja Agent Anda. Masukan gabungan meningkatkan peringkat dari waktu ke waktu.
Kepercayaan & keamanan
Do not auto-install
- Adopsi GitHub57 star GitHubPeriksa
- Aktivitas star/fork57 star dan 9 fork; aktivitas issue tidak tersedia dalam metadata saat iniPeriksa
- Pemeliharaan terbaru2 hari sejak pushLulus
- Kejelasan lisensiTidak diketahuiPeriksa
- Kelengkapan README/SKILL.mdMetadata memuat konteks penggunaan dan alur kerja yang cukupLulus
- Risiko dependensi/runtimedatabase surfaceLulus
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