game-architect

Tinjau · 57
Diindeks di Registry

READ this skill when designing or planning any game system architecture — including combat, skills, AI, UI, multiplayer, narrative, or scene systems. Contains paradigm selection guides (DDD / Data-Driven / Prototype), system-specific design references, and mixing strategies. Work

Verified installs0
Star57
Versi1.0.0
Kualitas59/100 · Menjanjikan
Kepercayaan57/100 · Do not auto-install
Audit72/100 · Perlu ditinjau

Profil aset

Riset dan pekerjaan pengetahuan

Deep research, source comparison, literature review, RAG, knowledge search, and reports.

Lihat kategori

Skenario

Agent riset

I need my agent to research a topic, compare sources, and produce a concise report.

Kecocokan Agent

Claude Code + CLI + Codex

Cocok untuk Codex, Claude Code, Cursor, CLI, atau Agent khusus.

Pasang

Siap

npx skills add Yuki001/game-dev-skills --skill game-architect

Pemeliharaan

Terkini

2 hari sejak push

Risiko

Perlu ditinjau

Lisensi tidak jelas

Kualitas GitHub

57

59/100 Kualitas · 65/100 Kepercayaan

Tag cakupan

RisetAgent risetagent-skill

Catatan ulasan

Lisensi tidak jelas · Permission surface may require sandboxing

Kartu adopsi Agent

Kepercayaan, audit, dan kesiapan pemasangan dalam sekali lihat

Skor ini menggabungkan metadata repositori publik, sinyal ulasan OpenAgentSkill, kebaruan pemeliharaan, dan kesiapan pemasangan. Ini adalah sinyal shortlist, bukan pengganti peninjauan manusia.

Kualitas

Menjanjikan
59

Useful candidate, but compare it with alternatives before adopting.

Kepercayaan

Do not auto-install
57

Trust Score v5 found insufficient evidence for agent installation. Treat this as discovery material, not an executable recommendation.

Audit

Perlu ditinjau
72

Tinjauan yang dapat dibaca mesin tentang kesiapan pemasangan, metadata keamanan, pemeliharaan, dan risiko adopsi.

Trust Score OpenAgentSkill v5

Tinjauan manusia sebelum pemasangan

Choose a stronger alternative or inspect the source manually before any install attempt.

CodexClaude CodeCursorOpenAgentSkill CLI

Star

57 star GitHub

Aktivitas repositori

57 star dan 9 fork

Pemeliharaan

2 hari sejak push

Lisensi

Tidak diketahui

Pasang

npx skills add Yuki001/game-dev-skills --skill game-architect

Keamanan pemasangan

Jalur pemasangan paket atau runtime standar

Cakupan izin

shell or command execution, filesystem or document access

Hasil Agent

Belum ada data hasil Agent

Dokumentasi

Konteks README/SKILL.md kuat

Ringkasan risiko

Tinjau sebelum produksi

  • Repository license is unknown; missing explicit license file may cause legal ambiguity.
  • Financial research output is not financial advice; require human review before any live investment decision.
  • Lisensi tidak jelas
  • Quality score needs review

Kesiapan pemasangan

Jalur pemasangan tersedia

  • Jalur pemasangan tersedia
  • Bukti repositori tersedia
  • Lisensi tidak jelas
  • Belum ada bukti hasil Agent-Proven

Metadata yang dapat dibaca Agent

Data keputusan yang dapat dibaca mesin untuk skill ini.

Gunakan blok ini atau JSON tersemat untuk memutuskan apakah Agent perlu memasang skill ini, memilih alternatif, atau meminta tinjauan manusia terlebih dahulu.

Buka JSON

Tugas yang sesuai

  • Alur kerja Agent riset
  • Tim Claude Code
  • builders willing to evaluate younger projects
  • Sumber pencarian

Agent yang sesuai

CodexClaude CodeCursorOpenAgentSkill CLICLI

Keputusan pemasangan

Perintah
npx skills add Yuki001/game-dev-skills --skill game-architect
Kebijakan
Blokir
Tinjauan manusia
Ya

Kepercayaan dan risiko

Kepercayaan
57/100
Audit
72/100
Tingkat risiko
Perlu ditinjau

Lingkar hasil

Endpoint
/api/agent/outcome
ID event
resolve
Hasil
5

Perintah pemasangan

npx skills add Yuki001/game-dev-skills --skill game-architect

Jangan gunakan ketika

  • Tim yang membutuhkan SLA dengan dukungan vendor
  • production agents without a repository review
  • Repository license is unknown; missing explicit license file may cause legal ambiguity.
  • Petunjuk izin berisiko tinggi: Shell or command execution, Secrets or environment access
  • Lisensi tidak jelas

Keamanan Agent v2

28/100 · Hindari pemasangan otomatis

Blocked for auto-installBlokir

This skill should not be selected by an agent without explicit human security review.

Do not auto-install. Inspect the source, dependencies, and permission surface first.

Selesaikan via API

Tinggi

Eksekusi shell atau perintah

Metadata skill merujuk terminal, CLI, shell, subprocess, atau alur kerja eksekusi perintah.

Sedang

Akses jaringan

Skill kemungkinan mengambil halaman jarak jauh, API, repositori, atau layanan eksternal.

Sedang

Akses sistem file

Skill dapat membaca atau menulis file proyek, dokumen, artefak yang dihasilkan, atau status workspace lokal.

Tinggi

Secrets or environment access

Skill metadata references credentials, tokens, environment variables, or secret-bearing workflows.

  • Petunjuk izin berisiko tinggi: Shell or command execution, Secrets or environment access
  • Lisensi tidak jelas

Target pemasangan

Pasang skill ini di alur Agent Anda

Gunakan endpoint publik untuk mengambil perintah, checklist keamanan, prompt target, dan tautan kanonis.

skill install

OpenAgentSkill CLI

Resolve policy, run the source installer safely, and report a verified install receipt.

$ npx --yes https://github.com/Leon-Drq/openagentskill/releases/download/cli-v0.2.1/openagentskill-0.2.1.tgz install yuki001-game-architect

Rencana resolusi Agent

Biarkan Agent memverifikasi kecocokan sebelum memasang.

API Resolve mengembalikan skill utama, alternatif, kebijakan keamanan, catatan audit, target pemasangan, dan prompt siap pakai.

Buka rencana teks

Agent harus memeriksa

  • Task fit and alternatives from Resolve API.
  • Audit score, trust score, and safety policy warnings.
  • Install target compatibility for Codex, Claude Code, Cursor, or CLI.

Salin prompt

Task: Use game-architect in this workspace.
Resolve first: https://www.openagentskill.com/api/agent/resolve?task=Use%20game-architect%20for%20an%20agent%20workflow&agent=codex&max_risk=medium
Review install handoff: https://www.openagentskill.com/api/skills/yuki001-game-architect/install
Install command: npx skills add Yuki001/game-dev-skills --skill game-architect
Before running it, summarize audit warnings, required permissions, and the fallback skill if install is risky.

Serah-terima Agent

Berikan jalur pemasangan kepada Agent, bukan direktori lain.

Gunakan endpoint publik untuk mengambil perintah, checklist keamanan, prompt target, dan tautan kanonis.

Buka API pemasangan

Prompt Agent

Use game-architect for this task. Review https://www.openagentskill.com/api/skills/yuki001-game-architect/install, then install with: npx skills add Yuki001/game-dev-skills --skill game-architect

Metadata Registry

Profil yang dapat dibaca Agent untuk pemilihan skill otomatis.

API Registry menyediakan sinyal keputusan, kepercayaan, audit, use case, dan pemasangan tanpa mengikis UI.

Buka Manifest

Kecocokan Agent

60/100

Agent riset

Platform

Claude Code

Laporan audit

Perlu ditinjau · 72/100

Tinjauan yang dapat dibaca mesin tentang kesiapan pemasangan, metadata keamanan, pemeliharaan, dan risiko adopsi.

Lihat laporan auditLihat laporan evaluasi

Panel keputusan Agent

Fallback candidate for Research agents

Prototype with this skill first; keep a fallback candidate ready.

60
Kesiapan
Prototipe
Tahap

Peran di stack

Kandidat cadangan

Kecocokan utama

Agent riset

Label kepercayaan

Buat prototipe dulu

Jalur pemasangan

Perintah siap

Gunakan saat

  • Alur kerja Agent riset
  • Tim Claude Code
  • builders willing to evaluate younger projects

Bukti

  • recent repository activity
  • install command or GitHub repo available
  • profil kualitas 59/100
  • 6 event interaksi OpenAgentSkill

tinjau dulu

  • Repository license is unknown; missing explicit license file may cause legal ambiguity.

Jalur implementasi

  1. 1Pasang di Agent sandbox dan jalankan satu tugas Agent riset dari awal hingga akhir.
  2. 2Compare output quality, latency, and failure behavior against at least one alternative.
  3. 3Promote it into production only after reviewing repository permissions, license, and maintenance signals.

Profil kepercayaan

Do not auto-install

Trust Score v5 found insufficient evidence for agent installation. Treat this as discovery material, not an executable recommendation.

57
Trust Score OpenAgentSkill

Adopsi GitHub

Periksa

57 star GitHub

Aktivitas star/fork

Periksa

57 star dan 9 fork; aktivitas issue tidak tersedia dalam metadata saat ini

Pemeliharaan terbaru

Lulus

2 hari sejak push

Kejelasan lisensi

Periksa

Tidak diketahui

Sinyal positif

  • Tinjauan AI disetujui
  • Jalur pemasangan tersedia
  • Bukti repositori tersedia
  • Repositori yang baru dipelihara
  • Perintah pemasangan tidak memiliki pola berisiko tinggi yang jelas
  • Loop hasil siap tetapi membutuhkan eksekusi Agent nyata pertama

Tinjau sebelum memasang

  • Repository license is unknown; missing explicit license file may cause legal ambiguity.
  • Financial research output is not financial advice; require human review before any live investment decision.
  • Lisensi tidak jelas
  • Quality score needs review
  • Permission surface needs review: shell or command execution, filesystem or document access
  • GitHub adoption: 57 GitHub stars
  • Stars/forks activity: 57 stars, 9 forks; issue activity unavailable in current metadata
  • License clarity: Unknown
  • Permission surface: shell or command execution, filesystem or document access
  • Belum ada laporan hasil Agent nyata
  • Tinjauan manusia diperlukan sebelum pemasangan tanpa pengawasan

Tindakan yang disarankan

Choose a stronger alternative or inspect the source manually before any install attempt.

Profil kualitas

Menjanjikan kandidat untuk alur kerja Agent

Useful candidate, but compare it with alternatives before adopting.

59
Star GitHub
57
Keterkinian
2 hari lalu
Siap dipasang
Ya
Lisensi
Tidak diketahui
Tinjau sebelum memasang: Repository license is unknown; missing explicit license file may cause legal ambiguity.

Kecocokan alur kerja

Gunakan skill ini pada skenario berikut

Kecocokan alur kerja

Tambahkan ke alur kerja lengkap

Daftar alternatif

Bandingkan sebelum memasang

Similar skills that may fit this task.

Bandingkan semua

Ringkasan

--- name: game-architect description: READ this skill when designing or planning any game system architecture — including combat, skills, AI, UI, multiplayer, narrative, or scene systems. Contains paradigm selection guides (DDD / Data-Driven / Prototype), system-specific design references, and mixing strategies. Works as a domain knowledge plugin alongside workflow skills (OpenSpec, SpecKit) or plan mode of an agent. ---

# Game Architect Skill

Game architecture domain knowledge reference. Provides paradigm selection, system design references for game project architecture.

> [!NOTE] > This skill contains **domain knowledge only**, not a workflow. Pair it with a workflow skill (e.g., OpenSpec, SpecKit) or an agent's plan mode for structured design flow.

## Usage Modes

### With Workflow Skill (Recommended)

When used with a workflow skill (e.g., OpenSpec, SpecKit) or in the plan mode of an agent, this skill serves as a domain knowledge plugin:

- **During requirements/spec phases**: Consult the Paradigm Selection Guide and System-Specific References to inform architectural decisions - **During design/planning phases**: Use the Reference Lookup Guide below to read relevant `references/` documents

### Knowledge Mode (Query)

When user requests to query knowledge for game architecture, this skill provides a reference lookup guide to relevant `references/` documents based on the task.

---

## Reference Lookup Guide

When designing game architecture, read the relevant `references/` documents based on the task:

### Architecture References

| When | Read | |------|------| | Always (high-level structure) | `references/macro-design.md` | | Always (core principles) | `references/principles.md` | | Requirement analysis | `references/requirements-analysis.md` | | Choosing DDD paradigm | `references/domain-driven-design.md` | | Choosing Data-Driven paradigm | `references/data-driven-design.md` | | Choosing Prototype paradigm | `references/prototype-design.md` | | Evolution & extensibility review | `references/evolution.md` | | Changing requirements in an existing implementation | `references/requirement-change-strategy.md` | | Performance optimization needed | `references/performance-optimization.md` | | Multiplayer support needed | `references/multiplayer-overview.md` |

- For physical architecture design, see the Physical Architecture References table below. - For system-specific design, see the System-Specific References table below. - For multiplayer system design, see the Multiplayer References table below.

Note : Only read the multiplayer references when multiplayer is needed.

### Physical Architecture References

| When | Read | |------|------| | Project structure & file organization | `references/project-structure.md` | | Data formats, processing, custom formats, bundles, metadata | `references/data-files.md` | | Gameplay content editor applications and authoring pipelines | `references/content-editor.md` | | Asset conventions & pipeline | `references/asset-conventions.md` | | Distribution, packaging, hot update, CDN, deployment | `references/distribution.md` |

### System-Specific References

| System Category | Reference | |----------------|-----------| | Foundation & Core (Logs, Timers, Modules, Events, Resources, Audio, Input) | `references/system-foundation.md` | | Time & Logic Flow (Update Loops, Async, FSM, Command Queues, Controllers) | `references/system-time.md` | | Combat & Scene (Scene Graphs, Spatial Partitioning, ECS/EC, Loading) | `references/system-scene.md` | | UI & Modules (Modules Management, MVC/MVP/MVVM, UI Management, Data Binding, Reactive) | `references/system-ui.md` | | Skill System (Attribute, Skill, Buff) | `references/system-skill.md` | | Action Combat System (HitBox, Damage, Melee, Projectiles) | `references/system-action-combat.md` | | Camera, Character & Controller 3C (PlayerController, Physics, Camera, Actor States) | `references/system-3c.md` | | Effect & Feedback System (Screen Shake, VFX, Hit-Stop, Haptics, SFX, Floating Text, UI Feedback, Orchestration) | `references/system-effect-feedback.md` | | Narrative System (Dialogue, Cutscenes, Story Flow) | `references/system-narrative.md` | | Game AI System (Movement, Pathfinding, Decision Making, Tactical) | `references/system-game-ai.md` | | Mod & DLC System (Plugin Architecture, Config Database, Scripting, Hooks, Extensibility) | `references/system-mod.md` | | Procedural Content Generation (PCG) (World/Level Generation, Roguelike, Noise, Simulation) | `references/system-pcg.md` | | Algorithm & Data Structures (Pathfinding, Search, Physics, Generic Solver) | `references/algorithm.md` | | Puzzle Game System (Match-3, Jigsaw, Water Sort, Blocks, Physics Puzzles, Board Games, Content & Presentation Boundaries) | `references/system-puzzle.md` |

### Multiplayer References

| Focus | Reference | Use When | |------|------|------| | Multiplayer overview | `references/multiplayer-overview.md` | Decide client/server responsibility, authority split, and gameplay sync style | | Multiplayer protocol and connection | `references/multiplayer-protocol.md` | Design messages, serialization, Req/Resp/Notify, heartbeat, reconnect | | Multiplayer server architecture | `references/multiplayer-server-architecture.md` | Design ownership boundaries, process roles, deployment, persistence, recovery | | Common server components and services | `references/multiplayer-implementation-common.md` | Build shared infrastructure such as auth, gateway, connector, db, cache, discovery, queue, observability | | Room server build playbook | `references/multiplayer-implementation-room.md` | Build a concrete small-to-medium room-based realtime server with join flow, room ownership, settlement, reconnect | | Encounter server build playbook | `references/multiplayer-implementation-encounter.md` | Build a concrete turn-based or combat-workflow server with checkpointing, idempotent actions, settlement | | Persistent world server build playbook | `references/multiplayer-implementation-world.md` | Build a concrete AOI world server with region ownership, transfer, location registry, reconnect | | Deterministic sync, lockstep, and rollback | `references/multiplayer-deterministic-sync.md` | Design deterministic input-sync architectures, frame pipelines, rollback, replay, and desync handling | ---

## Paradigm Selection Guide

| Paradigm | KeyPoint | Applicability Scope | Examples | Reference | | :--- | :--- | :--- | :--- | :--- | | **Domain-Driven Design (DDD)** | OOP & Entity First | High Rule Complexity. <br> Rich Domain Concepts. <br> Many Distinct Entities. | Core Combat Logic, Physics Interactions, Damage/Buff Rules, Complex AI Decision. | `references/domain-driven-design.md` | | **Data-Driven Design** | Data Layer First | High Content Complexity. <br> Flow Orchestration. <br> Simple Data Management. | **Content**: Quests, Level Design.<br>**Flow**: Tutorial Flow, Skill Execution, Narrative.<br>**Mgmt**: Inventory, Shop, Mail, Leaderboard. | `references/data-driven-design.md` | | **Use-Case Driven Prototype** | Use-Case Implementation First | Rapid Validation | Game Jam, Core Mechanic Testing. | `references/prototype-design.md` |

Here, **Data-Driven Design** means a **data-structure-first programming paradigm**, not specifically configuration-driven gameplay. See `references/data-driven-design.md` for the full terminology boundary.

### Mixing Paradigms

Most projects mix paradigms: 1. **Macro Consistency**: All modules follow the same Module Management Framework. 2. **Domain for Core Entities & Rules**: Use DDD for systems with high rule complexity, rich domain concepts, and many distinct entities (e.g., Combat Actors, Damage Formulas, AI Decision). 3. **Data for Content, Flow & State**: Use Data-Driven for expandable content (Quests, Level Design), flow orchestration (Tutorial, Skill Execution, Narrative), and simple data management (Inventory, Shop). 4. **Hybrid Paradigms**: - 4.1 **Entities as Data**: Domain Entities naturally hold both data (fields) and behavior (methods). Design entities to be serialization-friendly (use IDs, keep state as plain fields) so they serve both roles without a separate data layer. - 4.2 **Flow + Domain**: Use data-driven flow to orchestrate the sequence/pipeline, domain logic to handle rules at each step. E.g., Skill System: flow drives cast→channel→apply, domain handles damage calc and buff interactions. - 4.3 **Separate Data/Domain Layers**: Only when edit-time and runtime representations truly diverge. Use a Bake/Compile step to bridge them. E.g., visual node-graph editors, compiled assets. 5. **Paradigm Interchangeability**: Many systems can be validly implemented with either paradigm. E.g., Actor inheritance hierarchy (Domain) ↔ ECS components + systems (Data-Driven); Buff objects with encapsulated rules (Domain) ↔ Tag + Effect data entries resolved by a generic pipeline (Data-Driven). See **Selection Criteria** table above for trade-off signals. 6. **Integration**: Application Layer bridges different paradigms.

### Selection Criteria

When both DDD and Data-Driven fit, use these signals:

| Signal | Favor DDD | Favor Data-Driven | |--------|-----------|-------------------| | Entity interactions | Complex multi-entity rules (attacker × defender × buffs × environment) | Mostly CRUD + display, few cross-entity rules | | Behavior source | Varies by entity type, hard to express as pure data | Driven by config tables, designer-authored content | | Change frequency | Rules change with game balance iterations | Content/flow changes far more often than logic | | Performance profile | Acceptable overhead for rich object graphs | Needs batch processing, cache-friendly layouts | | Networking | Stateful objects acceptable | Flat state snapshots preferred (sync, rollback) | | Team workflow | Programmers own the logic | Designers need to iterate without code changes |

---

Detail teknis

Versi
1.0.0
Lisensi
Unknown
Pembaruan terakhir
20 Agu 2026
Diterbitkan
20 Agu 2026

Ringkasan keputusan

Kandidat cadangan

60
Siap
Prototipe
Tahap

recent repository activity

Audit

Tinjauan pemasangan

Tinjauan pemasangan dan adopsi

72
Perlu ditinjau
Keamanan
71/100
Pemeliharaan
100/100
Pasang
92/100
Buka audit lengkapLihat laporan evaluasi

Bukti tervalidasi Agent

Bukti tervalidasi Agent

Laporan hasil setelah resolve, tinjau, pasang, dan satu eksekusi terbatas.

0
Terbukti
Needs first agent runPasang otomatis: tinjau duluTerakhir: Tidak diketahui
Tingkat sukses
Kegagalan terbaru
Hasil
0
Kualitas output
Gagal
0
Tidak relevan
0
Pemasangan
0
Diblokir risiko
0
Perlu penyiapan
0
Produksi
0

Belum ada data hasil Agent. Eksekusi pertama dapat melaporkan keberhasilan, kebutuhan setup, blok risiko, kegagalan, atau tidak relevan melalui /api/agent/outcome.

Pasang

Tambahkan ke alur Agent

Gratis dan sumber terbuka. Tinjau laporan sebelum memasang pada Agent produksi.

Siklus pertumbuhan

Kit berbagi

X

Draf berbasis skenario untuk game-architect, siap untuk posting manual di X.

Catatan kurator
game-architect: READ this skill when designing or planning any game system architecture — including combat, s...

57 stars

https://www.openagentskill.com/skills/yuki001-game-architect?ref=x
Buka draf X
Balasan opsional dengan perintah pemasangan
Listing + install path for game-architect:
https://www.openagentskill.com/skills/yuki001-game-architect?ref=x

Install: npx skills add Yuki001/game-dev-skills --skill game-architect
Buka draf balasan

Sumber listing

Diindeks Registry

Dapat diklaim

Listing ini diindeks dari sumber publik dan belum ditandai resmi hingga klaim pemelihara disetujui.

Kreator
Yuki001
Diindeks oleh
Indeks komunitas OpenAgentSkill

Atribusi menautkan ke repositori publik atau profil kreator. Kreator dapat mengklaim listing untuk memperbarui sinyal kepemilikan.

Klaim skill ini

Klaim pemilik

Klaim listing skill ini

Listing Diindeks Registry ini dikaitkan dengan Yuki001, tetapi belum ditandai resmi. Klaim untuk menambahkan sinyal pemilik terverifikasi dan membuat pembaruan peluncuran, pemasangan, serta audit berikutnya lebih tepercaya.

Kit backlink kreator

Tambahkan badge bukti ke README Anda

Tampilkan listing kanonis, sinyal kepercayaan dan audit saat ini, serta bukti Agent-Proven nyata di tempat pengembang mengevaluasi repositori.

[![Listed on OpenAgentSkill](https://www.openagentskill.com/api/badge/yuki001-game-architect?metric=listed&label=Listed)](https://www.openagentskill.com/skills/yuki001-game-architect)
[![OpenAgentSkill Trust](https://www.openagentskill.com/api/badge/yuki001-game-architect?metric=trust&label=Trust)](https://www.openagentskill.com/skills/yuki001-game-architect)
[![OpenAgentSkill Audit](https://www.openagentskill.com/api/badge/yuki001-game-architect?metric=audit&label=Audit)](https://www.openagentskill.com/skills/yuki001-game-architect/audit)
[![Agent Proven](https://www.openagentskill.com/api/badge/yuki001-game-architect?metric=proven&label=Agent%20Proven)](https://www.openagentskill.com/skills/yuki001-game-architect)

Penulis

Y

Yuki001

@yuki001

Kecocokan platform

Sinyal kesehatan

Star GitHub
57
Skor kualitas
35/100
Push GitHub terakhir
20 Agu 2026
Petunjuk framework
Tidak diketahui
Tampilan OpenAgentSkill
6
Salinan pemasangan
0
Klik keluar
0

Sinyal komunitas

Bagikan apakah skill ini bermanfaat untuk alur kerja Agent Anda. Masukan gabungan meningkatkan peringkat dari waktu ke waktu.

Kepercayaan & keamanan

Do not auto-install

57
  • Adopsi GitHub57 star GitHubPeriksa
  • Aktivitas star/fork57 star dan 9 fork; aktivitas issue tidak tersedia dalam metadata saat iniPeriksa
  • Pemeliharaan terbaru2 hari sejak pushLulus
  • Kejelasan lisensiTidak diketahuiPeriksa
  • Kelengkapan README/SKILL.mdMetadata memuat konteks penggunaan dan alur kerja yang cukupLulus
  • Risiko dependensi/runtimedatabase surfaceLulus