animation-shader
READ this skill when implementing or configuring animation-style shaders (Toon/Cel Shaders) — including outlines, rim lighting, toon shading, MatCap, emission, dissolve, hatching, or any stylized rendering effect. Contains preset styles and feature-to-reference mappings for lilTo
供给资产档案
研究与知识工作
Deep research, source comparison, literature review, RAG, knowledge search, and reports.
场景
RAG and knowledge
I need my agent to build a RAG workflow over documents and retrieve reliable context.
适配 Agent
Claude Code + CLI + Codex
适用于 Codex、Claude Code、Cursor、CLI 或自定义 Agent。
安装
就绪
npx skills add Yuki001/game-dev-skills --skill animation-shader
维护状态
新鲜
距上次推送 2 天
风险
需审查
许可证不清晰
GitHub 质量
57
59/100 质量 · 69/100 信任
覆盖标签
审查说明
许可证不清晰 · Repository license is unknown; usage rights are not clearly defined.
Agent 采用评分卡
一眼查看信任、审计与安装准备度
这些分数综合公开仓库元数据、OpenAgentSkill 审查信号、维护新鲜度与安装准备度。它用于候选筛选,不替代人工审查。
质量
有潜力有用的候选项,但采用前应与替代方案比较。
信任
仅限沙盒有用但信任信号不足或混杂的候选项。在结果闭环证明任务匹配前,请保持在隔离工作区内使用。
审计
需审查对安装准备度、安全元数据、维护情况与采用风险的机器可读审查。
OpenAgentSkill 信任评分 v5
安装前需人工审查
仅在沙盒中运行,并在用于真实工作前比较接近的替代方案。
Stars
57 个 GitHub Stars
仓库活跃度
57 个 Star,9 个 Fork
维护状态
距上次推送 2 天
许可证
未知
安装
npx skills add Yuki001/game-dev-skills --skill animation-shader
安装安全性
标准软件包或运行时安装路径
权限范围
公开元数据中未发现高风险权限范围
Agent 结果
暂未有 Agent 结果数据
文档
README/SKILL.md 上下文充分
风险摘要
生产前审查
- Repository license is unknown; usage rights are not clearly defined.
- 许可证不清晰
- Quality score needs review
- GitHub adoption: 57 GitHub stars
安装准备度
安装路径可用
- 安装路径可用
- 仓库证据可用
- 许可证不清晰
- 暂无 Agent 验证结果证据
Agent 可读元数据
这个 Skill 的机器可读决策数据。
使用此区块或内嵌 JSON 判断 Agent 是否应安装该 Skill、选择替代方案,或先请求人工审查。
适用任务
- Multimodal media 工作流
- Claude Code 团队
- builders willing to evaluate younger projects
- Read media metadata
适用 Agent
安装决策
- 命令
- npx skills add Yuki001/game-dev-skills --skill animation-shader
- 策略
- 审查
- 人工审查
- 是
信任与风险
- 信任
- 61/100
- 审计
- 74/100
- 风险级别
- 需审查
结果闭环
- 端点
- /api/agent/outcome
- 事件 ID
- resolve
- 结果
- 5
不适用场景
- 需要厂商支持 SLA 的团队
- production agents without a repository review
- Repository license is unknown; usage rights are not clearly defined.
- 许可证不清晰
- Minor typo: 'Presents' used instead of 'Presets' throughout SKILL.md.
替代 Skill
Last30days Skill
53.5K Stars
npx skills add mvanhorn/last30days-skill -g
替代 Skill
Academic Research Skills
38.4K Stars
npx skills add Imbad0202/academic-research-skills
替代 Skill
GPT Researcher
28.0K Stars
npx skills add assafelovic/gpt-researcher
替代 Skill
DeepResearch
19.8K Stars
npx skills add Alibaba-NLP/DeepResearch
Agent 安全 v2
54/100 · 避免自动安装
Sparse or mixed signals. Useful for discovery, but not for autonomous installation.
Test manually in an isolated workspace and compare against safer alternatives.
中
网络访问
Skill 可能访问远程页面、API、仓库或外部服务。
中
文件系统访问
Skill 可能读取或写入项目文件、文档、生成产物或本地工作区状态。
中
数据库访问
Skill 可能检查 Schema、查询数据库或处理持久化存储。
- 许可证不清晰
安装目标
在你的 Agent 工作流中安装此 Skill
通过公开安装端点获取命令、安全清单、目标提示词和该 Skill 的规范链接。
OpenAgentSkill CLI
Resolve policy, run the source installer safely, and report a verified install receipt.
$ npx --yes https://github.com/Leon-Drq/openagentskill/releases/download/cli-v0.2.1/openagentskill-0.2.1.tgz install yuki001-animation-shaderAgent 解析计划
让 Agent 在安装前验证匹配度。
Resolve API 返回首选 Skill、替代方案、安全策略、审计说明、安装目标和可直接执行的提示词,无需抓取此页面。
打开 JSON
/api/agent/resolve?task=Use%20animation-shader%20for%20an%20agent%20workflow&agent=codex&max_risk=medium
Resolve 文本
/api/agent/resolve?task=Use%20animation-shader%20for%20an%20agent%20workflow&agent=codex&max_risk=medium&format=text
安装交接
/api/skills/yuki001-animation-shader/install
Agent 应检查
- 从 Resolve API 检查任务匹配与替代方案。
- 检查审计评分、信任评分和安全策略警告。
- 检查 Codex、Claude Code、Cursor 或 CLI 的安装目标兼容性。
复制提示词
Task: Use animation-shader in this workspace.
Resolve first: https://www.openagentskill.com/api/agent/resolve?task=Use%20animation-shader%20for%20an%20agent%20workflow&agent=codex&max_risk=medium
Review install handoff: https://www.openagentskill.com/api/skills/yuki001-animation-shader/install
Install command: npx skills add Yuki001/game-dev-skills --skill animation-shader
Before running it, summarize audit warnings, required permissions, and the fallback skill if install is risky.Agent 交接
把安装路径交给 Agent,而不是再给一个目录页。
通过公开安装端点获取命令、安全清单、目标提示词和该 Skill 的规范链接。
安装交接
/api/skills/yuki001-animation-shader/install
LLM 文本格式
/api/skills/yuki001-animation-shader/install?format=text
寻找替代方案
/api/skills/search?q=animation-shader&limit=3
Agent 提示词
Use animation-shader for this task. Review https://www.openagentskill.com/api/skills/yuki001-animation-shader/install, then install with: npx skills add Yuki001/game-dev-skills --skill animation-shaderRegistry 元数据
用于自动选择 Skill 的 Agent 可读档案。
本页通过 Registry API 提供相同的决策、信任、审计、场景和安装信号,让 Agent 无需抓取界面即可排序。
Agent 决策面板
Fallback candidate for Multimodal media
先用此 Skill 做原型验证,并保留备选方案。
栈中角色
备选候选
主要匹配
Multimodal media
信任标签
先做原型验证
安装路径
命令已就绪
适用场景
- Multimodal media 工作流
- Claude Code 团队
- builders willing to evaluate younger projects
证据
- 仓库近期活跃
- 已提供安装命令或 GitHub 仓库
- 59/100 质量档案
- 4 个 OpenAgentSkill 交互事件
先审查
- Repository license is unknown; usage rights are not clearly defined.
实施路径
- 1在沙盒 Agent 中安装它,并端到端完成一次Multimodal media任务。
- 2Compare output quality, latency, and failure behavior against at least one alternative.
- 3Promote it into production only after reviewing repository permissions, license, and maintenance signals.
信任档案
仅限沙盒
有用但信任信号不足或混杂的候选项。在结果闭环证明任务匹配前,请保持在隔离工作区内使用。
GitHub 采用度
检查57 个 GitHub Stars
Star/Fork 活跃度
检查57 个 Star,9 个 Fork; 当前元数据中没有议题活跃度信息
近期维护
通过距上次推送 2 天
许可证清晰度
检查未知
积极信号
- AI 审查已通过
- 安装路径可用
- 仓库证据可用
- 近期维护的仓库
- 安装命令未发现明显高风险模式
- 结果闭环已就绪,但需要首次真实 Agent 运行
安装前审查
- Repository license is unknown; usage rights are not clearly defined.
- 许可证不清晰
- Quality score needs review
- GitHub adoption: 57 GitHub stars
- Stars/forks activity: 57 stars, 9 forks; issue activity unavailable in current metadata
- License clarity: Unknown
- 暂未有真实 Agent 结果报告
- 无人值守安装前需要人工审查
建议操作
仅在沙盒中运行,并在用于真实工作前比较接近的替代方案。
质量档案
有潜力 适用于 Agent 工作流的候选
有用的候选项,但采用前应与替代方案比较。
工作流匹配
在这些场景使用此 Skill
Process rich media
Multimodal media
I need my agent to process images, video, or audio and extract useful information.
Search private knowledge
RAG and knowledge
I need my agent to build a RAG workflow over documents and retrieve reliable context.
Automate repeated work
Workflow automation
I need my agent to automate a repeated workflow across tools and files.
工作流匹配
加入完整工作流
Ingest, retrieve, and cite
RAG knowledge base
A workflow for document-heavy agents that ingest files, create searchable knowledge, retrieve relevant context, and answer with grounded sources.
Turn skills into distribution
Content growth agent
A workflow for turning newly indexed skills into SEO briefs, social drafts, comparison pages, and reusable publishing workflows.
Operate and verify web apps
Browser QA agent
A workflow for agents that navigate products, fill forms, take screenshots, and verify real user flows across web applications.
替代方案短名单
安装前对比
可能适合该任务的相近 Skill。
Last30days Skill
Research the last 30 days across Reddit, X, YouTube, Hacker News, Polymarket, GitHub, and the web, then synthesize a grounded brief for an AI agent.
Academic Research Skills
Academic Research Skills for Claude Code: research → write → review → revise → finalize
GPT Researcher
Run autonomous deep research over web and local sources
DeepResearch
Tongyi Deep Research, the Leading Open-source Deep Research Agent
概览
--- name: animation-shader description: READ this skill when implementing or configuring animation-style shaders (Toon/Cel Shaders) — including outlines, rim lighting, toon shading, MatCap, emission, dissolve, hatching, or any stylized rendering effect. Contains preset styles and feature-to-reference mappings for lilToon, Poiyomi, UTS2, RToon, SToon, and ToonShadingCollection. Works as a domain knowledge plugin alongside workflow skills (OpenSpec, SpecKit) or plan mode of an agent. metadata: short-description: Implement and configure Animation-Style Shaders ---
# Animation Shader Skill
Domain knowledge reference for animation-style shaders (Toon Shaders). Contains preset styles, feature lists, and reference mappings for popular shader libraries.
> [!NOTE] > This skill contains **domain knowledge only**, not a workflow. Pair it with a workflow skill (e.g., OpenSpec, SpecKit) or an agent's plan mode for structured design flow.
## Usage Modes
### With Workflow Skill (Recommended)
When used with a workflow skill (e.g., OpenSpec, SpecKit) or in the plan mode of an agent, this skill serves as a domain knowledge plugin:
- **During requirements/spec phases**: Use the Presents section to identify the target style and map user requests to concrete feature sets - **During design/planning phases**: Use the Feature List to look up all relevant `references/` documents for each feature - **Key rule**: For each identified feature, read ALL reference files listed — do not select just one
### Knowledge Mode (Query)
When user requests to query knowledge for animation shaders, this skill provides preset styles and feature-to-reference mappings based on the task.
## Presents
Use these presets when the user is unsure about specific features or wants a quick starting point for a specific style.
### 1. Basic Anime * **Description**: The standard, clean anime look. Efficient, readable, and widely used. * **Features**: Base Color / Main Texture, 3-Tone Shading (Double Shade), Outline (Inverted Hull). * **Use Case**: General avatars, NPCs, standard anime characters, performance-critical scenes.
### 2. Advanced Illustration * **Description**: A high-quality, detailed look with rich lighting, material definition, and depth. * **Features**: Base Color / Main Texture, Layered Textures, 3-Tone Shading (Double Shade), Alpha Mask,Outline (Inverted Hull), Rim Light, MatCap (Material Capture), Specular / HighColor, Shadow Ramp. * **Use Case**: Main characters, close-ups, high-fidelity VRChat avatars, cinematic cutscenes.
### 3. Stylized Sketch * **Description**: Mimics hand-drawn art, manga, or pencil sketches with a rougher, artistic feel. * **Features**: Color Adjustments (Desaturated), Sketchy Outline, Hatching, Halftone Overlay, Sketch / Paper Overlay. * **Use Case**: Flashbacks, artistic indie games, unique aesthetic styles, manga adaptations.
### 4. Cyber / VFX * **Description**: High-tech, glowing, and dynamic style with motion and reactivity. * **Features**: Base Color / Main Texture (Dark), Emission / Glow, AudioLink, Dissolve, Vertex Manipulation (Glitch), Rim Light. * **Use Case**: Sci-fi characters, powered-up states, music visualizers, holographic effects.
### 5. Semi-Realistic Toon * **Description**: Blends anime aesthetics with realistic material properties for a modern, high-fidelity look. * **Features**: PBR (Metallic/Smoothness), Normal Map, Shadow Ramp, Subsurface Scattering (SSS), Outline (Inverted Hull). * **Use Case**: Modern action RPGs, high-end cinematic characters, "Genshin-like" but more detailed.
### 6. Retro 90s Anime * **Description**: Recreates the look of classic cel animation from the 90s. * **Features**: Color Adjustments (High Saturation, Posterization), 3-Tone Shading (Double Shade), Outline (Inverted Hull), Film Grain. * **Use Case**: Nostalgic projects, retro-style games, lo-fi aesthetics.
### 7. Oil Painting / Artistic * **Description**: Simulates traditional media like oil painting or watercolor. * **Features**: Brush Stroke Textures, Distorted UVs, Sketch / Paper Overlay, Smudged Shadows, Sketchy Outline. * **Use Case**: Storybook visuals, artistic showcases, dream sequences.
### 8. Flat Pop Art * **Description**: A bold, graphic style with minimal shading and vibrant colors. * **Features**: Base Color / Main Texture (Unlit), Outline (Inverted Hull), Halftone Overlay, Stencil Patterns. * **Use Case**: UI characters, music videos, stylized indie games.
## Feature List
A comprehensive list of features available across the supported shaders, organized by category.
### 1. Core Shading & Coloring * **Base Color / Main Texture**: The primary color and texture of the model. (All) * `references/lilToon/Details/01_Base_Main.md` * `references/PoiyomiShaders/Details/01_Base_Main.md` * `references/ToonShadingCollection/Details/03_Diffuse.md` * **Color Adjustments**: Adjusts Hue, Saturation, Brightness, or applies Posterization to the final color. (Poiyomi, SToon, lilToon) * `references/lilToon/Details/01_Base_Main.md` * `references/PoiyomiShaders/Details/01_Base_Main.md` * **3-Tone Shading (Double Shade)**: Defines shadows using two distinct shades (1st and 2nd) for a traditional anime look. (lilToon, Poiyomi, UTS2) * `references/lilToon/Details/02_Lighting_Shadows.md` * `references/PoiyomiShaders/Details/02_Lighting_Shadows.md` * `references/UnityChanToonShaderVer2/Details/01_DoubleShade.md` * `references/ToonShadingCollection/Details/09_Lighting_Shadows.md` * **Shadow Ramp**: Uses a gradient texture to control the falloff and color of shadows, allowing for soft or stylized transitions. (SToon, Poiyomi, RToon) * `references/PoiyomiShaders/Details/02_Lighting_Shadows.md` * **Shadow Texture (ShadowT)**: Applies a pattern (like hatching or halftone) specifically within the shadowed areas. (RToon, SToon) * `references/RToon/Details/02_ShadowT.md` * **Shading Grade Map**: Controls the shadow threshold per-pixel using a grayscale map, allowing for organic shadow shapes. (UTS2) * `references/UnityChanToonShaderVer2/Details/02_ShadingGradeMap.md` * **Position Maps**: Fixes shadows to specific areas (e.g., under the chin) regardless of lighting direction. (UTS2) * `references/UnityChanToonShaderVer2/Details/01_DoubleShade.md` * **Ambient Occlusion (AO)**: Adds soft shadows in crevices and corners to increase depth. (Poiyomi, SToon, lilToon) * `references/lilToon/Details/02_Lighting_Shadows.md` * `references/PoiyomiShaders/Details/02_Lighting_Shadows.md` * **Cell Shading / Hard Shading**: Uses hard cutoffs for shadows to create a cel-shaded look. (RToon, SToon) * `references/RToon/Details/01_Core_Shading.md` * `references/SToon/Details/01_Core_Shading.md` * **Diffuse Warp**: Distorts the shading terminator for irregular, hand-drawn shadow edges. (SToon) * `references/SToon/Details/05_Artistic_Controls.md` * **Normal Map**: Adds surface detail and depth without changing geometry. (All) * `references/PoiyomiShaders/Details/01_Base_Main.md` * **Detail Maps**: Adds high-frequency surface details using secondary textures. (Poiyomi, lilToon) * `references/PoiyomiShaders/Details/02_Lighting_Shadows.md` * **Layered Textures**: Allows stacking multiple texture layers with blending modes for complex surface details. (lilToon, Poiyomi) * `references/lilToon/Details/01_Base_Main.md` * **Decals**: Applies sticker-like textures on top of the main surface with independent transforms. (Poiyomi, lilToon) * `references/lilToon/Details/01_Base_Main.md` * **Alpha Mask**: Controls transparency or restricts features to specific areas using a mask texture. (lilToon, Poiyomi) * `references/lilToon/Details/01_Base_Main.md` * **RGB Masking**: Re-colors specific parts of the mesh using RGBA masks. (Poiyomi) * `references/PoiyomiShaders/Details/01_Base_Main.md` * **Triplanar Mapping**: Applies textures based on world space, useful for models without proper UVs. (RToon, SToon) * `references/RToon/Details/06_Advanced_Features.md`
### 2. Surface & Reflections * **Specular / HighColor**: Adds stylized highlights to the surface, often with masking or cartoon shapes. (All) * `references/lilToon/Details/03_Surface_Reflections.md` * `references/PoiyomiShaders/Details/03_Surface_Reflections.md` * `references/ToonShadingCollection/Details/04_Specular.md` * `references/SToon/Details/04_Specular_Rim.md` * `references/RToon/Details/05_Gloss_Rim.md` * **MatCap (Material Capture)**: Simulates complex lighting and reflections (like metal or hair sheen) using a sphere texture. (All) * `references/RToon/Details/04_MatCap_Reflection.md` * `references/lilToon/Details/03_Surface_Reflections.md` * `references/PoiyomiShaders/Details/03_Surface_Reflections.md` * `references/UnityChanToonShaderVer2/Details/04_SpecialFeatures.md` * **Camera Rolling Stabilizer**: Keeps MatCap reflections upright even when the camera tilts. (UTS2) * `references/UnityChanToonShaderVer2/Details/04_SpecialFeatures.md` * **Rim Light**: Adds a highlight to the edges of the model based on the viewing angle (Fresnel effect). (All) * `references/RToon/Details/05_Gloss_Rim.md` * `references/SToon/Details/04_Specular_Rim.md` * `references/lilToon/Details/03_Surface_Reflections.md` * `references/PoiyomiShaders/Details/03_Surface_Reflections.md` * **Backlight**: Simulates light coming from behind the object, enhancing the silhouette or adding a rim on the shadowed side. (lilToon, SToon, UTS2) * `references/lilToon/Details/02_Lighting_Shadows.md` * `references/SToon/Details/04_Specular_Rim.md` * **Shadow Rim / Antipodean Rim**: Adds a rim light specifically to the shadowed side of the object. (UTS2) * `references/UnityChanToonShaderVer2/Details/04_SpecialFeatures.md` * **Side Shine**: Adds a specific highlight on the side of the object to increase volume. (SToon) * `references/SToon/Details/04_Specular_Rim.md` * **Anisotropy**: Specialized highlights for hair or brushed metal surfaces. (lilToon, Poiyomi, SToon) * `references/lilToon/Details/03_Surface_Reflections.md` * `references/PoiyomiShaders/Details/03_Surface_Reflections.md` * `references/ToonShadingCollection/Details/04_Specular.md` * **Clear Coat**: Adds an extra glossy layer on top of the material for a varnished look. (Poiyomi) * `references/PoiyomiShaders/Details/03_Surface_Reflections.md` * **Faked Reflection**: Uses a static texture for reflections instead of a probe for stylized control. (RToon) * `references/RToon/Details/04_MatCap_Reflection.md` * **Environment / Reflections**: Configures environment reflections using Cubemaps or Reflection Probes. (All) * `references/ToonShadingCollection/Details/05_Environment.md` * **Iridescence / Color Shift**: Changes color based on viewing angle or time. (UTS2, Poiyomi) * `references/UnityChanToonShaderVer2/Details/04_SpecialFeatures.md` * **Subsurface Scattering (SSS)**: Simulates light penetrating translucent surfaces like skin. (Poiyomi) * `references/PoiyomiShaders/Details/02_Lighting_Shadows.md`
### 3. Outline & Edge Detection * **Outline (Inverted Hull)**: Creates outlines by extruding back-facing vertices; widely used for character outlines. (All) * `references/lilToon/Details/08_Outline.md` * `references/PoiyomiShaders/Details/05_Outline.md` * `references/RToon/Details/03_Outline.md` * `references/UnityChanToonShaderVer2/Details/03_Outline.md` * `references/ToonShadingCollection/Details/02_Outline.md` * **Stylized Outline**: Noise, Sketchy, Hand-drawn look. * `references/SToon/Details/02_Outline.md` * `references/RToon/Details/03_Outline.md` * **Baked Normal Outline**: Uses a smo
技术详情
- 版本
- 1.0.0
- 许可证
- Unknown
- 最近更新
- 2026年8月20日
- 发布时间
- 2026年8月20日
决策摘要
备选候选
仓库近期活跃
Agent 验证证据
Agent 验证证据
来自解析、审查、安装和一次小范围运行后的结果报告。
- 成功率
- —
- 近期失败
- —
- 结果
- 0
- 输出质量
- —
- 失败
- 0
- 不相关
- 0
- 安装次数
- 0
- 风险拦截
- 0
- 需要配置
- 0
- 生产环境
- 0
暂时没有 Agent 结果数据。首次 Agent 执行可以通过 /api/agent/outcome 报告成功、需要设置、风险拦截、失败或不相关。
增长闭环
分享工具包
为 animation-shader 准备的场景化草稿,可手动发布到 X。
A practical pick for source-backed research: animation-shader: READ this skill when implementing or configuring animation-style shaders (Toon/Cel Shaders) — including outlines, rim light... 57 stars https://www.openagentskill.com/skills/yuki001-animation-shader?ref=x
可选:带安装命令的回复
Listing + install path for animation-shader: https://www.openagentskill.com/skills/yuki001-animation-shader?ref=x Install: npx skills add Yuki001/game-dev-skills --skill animation-shader
收录来源
Registry 收录
此列表来自公开来源,维护者认领获批前不会标记为官方。
- 创作者
- Yuki001
- 收录方
- OpenAgentSkill 社区索引
归属链接指向公开仓库或创作者主页。创作者可认领列表以更新所有权信号。
认领此 Skill所有者认领
认领此 Skill 页面
这条 Registry 收录 列表归属于 Yuki001,但尚未标记为官方。认领后可增加已验证所有者信号,使后续发布、安装和审计更新更值得信赖。
创作者外链工具包
将证据徽章加入你的 README
在开发者评估仓库的位置展示规范页面、当前信任与审计信号,以及真实的 Agent 验证证据。
[](https://www.openagentskill.com/skills/yuki001-animation-shader)
[](https://www.openagentskill.com/skills/yuki001-animation-shader)
[](https://www.openagentskill.com/skills/yuki001-animation-shader/audit)
[](https://www.openagentskill.com/skills/yuki001-animation-shader)作者
Yuki001
@yuki001
平台适配
健康信号
- GitHub Stars
- 57
- 质量评分
- 35/100
- 最近 GitHub 推送
- 2026年8月20日
- 框架提示
- 未知
- OpenAgentSkill 浏览量
- 4
- 复制安装命令
- 0
- 跳转点击
- 0
社区信号
告诉我们这个 Skill 是否对你的 Agent 工作流有帮助。汇总反馈会持续改善排序。
信任与安全
仅限沙盒
- GitHub 采用度57 个 GitHub Stars检查
- Star/Fork 活跃度57 个 Star,9 个 Fork; 当前元数据中没有议题活跃度信息检查
- 近期维护距上次推送 2 天通过
- 许可证清晰度未知检查
- README/SKILL.md 完整度元数据包含足够的用法与工作流上下文通过
- 依赖与运行时风险公开元数据中未发现主要依赖风险提示通过
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