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Iced 0.14 GUI expert: custom widgets via iced::advanced, overlays, Canvas, Shader, pane_grid, theming, subscriptions, Elm architecture, with a bundled full-API reference. Load whenever building or debugging an Iced UI.
Iced 0.14 GUI expert: custom widgets via iced::advanced, overlays, Canvas, Shader, pane_grid, theming, subscriptions, Elm architecture, with a bundled full-API reference. Load whenever building or debugging an Iced UI.
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references/guide-surface-selection.md. Do not skip.examples/, never generate 0.14 code from memory.references/guide-animated-layout.md comes first.references/guide-animation-debugging.md for animation and render bugs. The three most common: missing capture_event, missing invalidate_layout, 0.13 event signatures.Surface choice: built-in widgets + .style(closure) for standard UI; Canvas for 2D custom drawing; Shader for GPU-dense rendering; iced::advanced::Widget for custom events, state, or layout; for a floating layer try tooltip, float, or stack+opaque before a custom Overlay.
references/: API refs and guidesFull list in references/INDEX.md; load on demand.
| Guide | Use |
|---|---|
guide-surface-selection.md | Pick the right primitive |
guide-custom-widgets.md | iced::advanced::Widget |
guide-custom-overlays.md | iced::advanced::overlay::Overlay |
guide-animated-layout.md | Animated transitions, measured positions, keyed identity, clipping |
guide-animation-debugging.md | Symptom→cause checklist for animation/render bugs |
widgets.md | Widget catalog: every 0.14 widget, notes, canonical example |
examples/: every upstream Iced 0.14 example| Need | Read first |
|---|---|
| Custom Widget impl | examples/custom_widget/src/main.rs |
| GPU shader pipeline | examples/custom_shader/ (full dir) |
| Mesh / vector geometry widget | examples/geometry/src/main.rs |
| Canvas 2D drawing | examples/bezier_tool, examples/clock, examples/color_palette |
| Canvas animation | examples/solar_system, examples/the_matrix, examples/game_of_life |
| Arc/ring animation | examples/loading_spinners, examples/arc |
| Modal dialog | examples/modal/src/main.rs (stack + opaque) |
| Toast/notification overlay | examples/toast/src/main.rs |
| Tooltip / zoom-on-hover | examples/loupe/src/main.rs |
| Styled components | examples/styling/ |
| pane_grid layout | examples/pane_grid/ |
| Multi-window | examples/multi_window/ |
| WebSocket subscription | examples/websocket/ |
| Text editing | examples/editor/ |
iced_wgpu/ and external fallbacksRenderer source for shader work: iced_wgpu/src/ (engine.rs, layer.rs, quad.rs, quad/solid.rs, quad/gradient.rs, triangle.rs, triangle/msaa.rs, primitive.rs, buffer.rs, shader/quad.wgsl). Local references are pinned to 0.14.0; prefer them. For newer API surface: ctx7 docs /websites/rs_iced_iced "<query>", https://docs.rs/iced/0.14.0/iced/, or upstream master at https://github.com/iced-rs/iced (may have unreleased APIs).
Widget::update takes event: &Event (by ref, not by value)Widget::layout takes &mut Treekeyboard::listenConditional wrapping changes tree shape and breaks event tracking. Always wrap; conditionally attach the handler.
// WRONG: conditional wrapping changes tree shape
if dragging { mouse_area(label).into() } else { label.into() }
// RIGHT
let mut area = mouse_area(label);
if enable {
area = area.on_press(msg);
}
area
MouseArea has no on_press_maybe (button-only); gate the on_press call, not the wrapper.
No side effects, no memoization dependent on call frequency. All mutable state lives in State and is mutated only in update(). Never trigger redraws from view().
request_redraw() repaints but does not call view(). Animation state must live in widget::Tree state. Widget struct fields are frozen between view() calls. See references/animation.md § "Redraw vs rebuild."
Paint-only changes (color, opacity, rotation within fixed bounds) need shell.request_redraw(). Layout-affecting changes (size, position, expand/collapse, clipping bounds) need shell.request_redraw() and shell.invalidate_layout(). A widget that "only updates on the second click" has stale layout. Add invalidate_layout().
In custom widget draw(), child iteration order determines z-order; last drawn is on top. stack semantics do not apply inside manual draw loops.
A widget that conditionally returns an overlay must call shell.invalidate_layout() when visibility changes.
Prefer built-ins (tooltip, float, stack+opaque). A violated contract panics as container.rs unwrap() on None. The contract: children() returns a fixed count; diff() reconciles all children regardless of visibility; layout() returns nodes matching children; draw() walks the same tree layout produced. Full spec: references/guide-custom-overlays.md.
When calling descendant Widget methods from inside an Overlay impl, pass Rectangle::INFINITE as the viewport, never the stored viewport from the parent's overlay(). Overlay::layout() may still use bounds: Size for its own coordinate space.
Overlay layers (stack children beyond the base) must not affect base-layer widget structure. Never change base-layer construction based on overlay presence.
Stacked mouse_area(...).interaction(...) layers can block underlying hover/move handlers even without opaque(...). Set Interaction::Grabbing on the real drag target, and reserve opaque(...) for true capture zones.
Hover sensors must not wrap content whose size changes during the animation they trigger. Use a stable outer hitbox. See references/guide-custom-widgets.md § "Stable hover hit regions."
scrollable.on_scroll fires only after user scrolling, never at initial layout. Use sensor.on_show for initial layout and sensor.on_resize for changes.
One widget interaction produces one message. Composite actions (tab press becoming a drag) use a state machine in update(). When mouse_area handles semantics while button provides visual feedback, exactly one layer publishes: mouse_area owns the semantics and button stays visual-only.
button.on_press fires on mouse-up; mouse_area.on_press fires on mouse-down. Use it for drag initiation.
PaneGrid::min_size is uniform. Per-pane minimums must be enforced in pane content or in split/resize state.Shrink width so empty space remains for the pick area; Fill eliminates it.button and mouse_area both capture_event() on press: tab elements capturing means a custom tab drag, an empty title bar means native pane_grid drag.mouse_area.on_press per tab plus listen_with for CursorMoved/ButtonReleased, with an Idle → Pressed(origin) → Dragging state machine at an 8px threshold.pane_grid::Content::update the title bar processes before the body. Do not unconditionally clear state in body-exit handlers that the title bar just established.pane_grid::Style. mouse_area/opaque pane-drag overlays are rebuild-sensitive and can prevent Dropped events; drag previews must reuse the same TitleBar/body shell.Each data source needs stable identity: Subscription::run_with(id, stream) or .with(id), batched with Subscription::batch. See references/subscription.md.
Pre-aggregate high-frequency data in the subscription worker: emit one batch per non-empty ~16ms window, over bounded channels with producer-side try_send().
Build the palette with Theme::custom_with_fn("My Dark", palette, |p| theme::palette::Extended::generate(p)), keep app tokens in a LazyLock<AppTokens> sidecar, and route every visual value through it from style closures that ignore the passed &Theme. Introduce a custom Theme type only when runtime theme switching demands it.
Built-in palette roles are primary, success, danger, warning. Fonts load on the entry point (.font(include_bytes!(...))); Font::MONOSPACE resolves to the first loaded monospace font and Font::with_name("...") to a system font. See references/theme.md, references/theme-palette.md, references/catalog.md.
Before writing cached or mirrored UI state, enumerate every mutation path that can stale it. Extend the existing global event path rather than adding a parallel subscription for the same event family; add at least one regression test per non-obvious invalidation or source-window gate.
Message enum and State struct live in the root module; extracted modules receive &State or &mut State. Extract when a feature is gated and self-contained, forms a cohesive responsibility group, or exceeds ~30 lines over a well-defined State subset.
Multi-window: window::open(settings) -> Task<window::Id>, window::close(id). See references/window.md. Testing: iced_test provides Simulator (headless widget), Emulator (full runtime), and snapshot support.
cargo-hot, comet, the built-in F12 debugger, stress-test switches, and iced::debug::time: references/debug.md.
name: iced-rs description: "Load whenever building or debugging an Iced UI." summary: "Iced 0.14 GUI reference: custom widgets via iced::advanced, overlays, Canvas, Shader, pane_grid, theming, subscriptions, Elm architecture, with a bundled full-API reference." license: MIT user-invocable: true metadata: author: vanillagreen source: kendex repository: "https://github.com/vanillagreencom/kendex" bugs: "https://github.com/vanillagreencom/kendex/issues" version: "3.0.0" tags: [ui]
---
name: iced-rs
description: "Load whenever building or debugging an Iced UI."
summary: "Iced 0.14 GUI reference: custom widgets via iced::advanced, overlays, Canvas, Shader, pane_grid, theming, subscriptions, Elm architecture, with a bundled full-API reference."
license: MIT
user-invocable: true
metadata:
author: vanillagreen
source: kendex
repository: "https://github.com/vanillagreencom/kendex"
bugs: "https://github.com/vanillagreencom/kendex/issues"
version: "3.0.0"
tags: [ui]
---
<!-- kendex:project-instructions:start -->
## Project Instructions
<!-- kendex:shared-instructions:start -->
Problems with a kendex-owned skill go through `kendex report`; check ownership in the file first.
<!-- kendex:shared-instructions:end -->
<!-- kendex:project-instructions:end -->
# Iced 0.14
## Workflow
1. Classify the surface against `references/guide-surface-selection.md`. Do not skip.
2. Read the canonical example in `examples/`, never generate 0.14 code from memory.
3. Read the guide for that surface; for animated layered UI, `references/guide-animated-layout.md` comes first.
4. Stuck: the guide's "Common failure modes" / "Gotchas", then `references/guide-animation-debugging.md` for animation and render bugs. The three most common: missing `capture_event`, missing `invalidate_layout`, 0.13 event signatures.
Surface choice: built-in widgets + `.style(closure)` for standard UI; `Canvas` for 2D custom drawing; `Shader` for GPU-dense rendering; `iced::advanced::Widget` for custom events, state, or layout; for a floating layer try `tooltip`, `float`, or `stack`+`opaque` before a custom `Overlay`.
## Bundled resources
### `references/`: API refs and guides
Full list in `references/INDEX.md`; load on demand.
| Guide | Use |
|---|---|
| `guide-surface-selection.md` | Pick the right primitive |
| `guide-custom-widgets.md` | `iced::advanced::Widget` |
| `guide-custom-overlays.md` | `iced::advanced::overlay::Overlay` |
| `guide-animated-layout.md` | Animated transitions, measured positions, keyed identity, clipping |
| `guide-animation-debugging.md` | Symptom→cause checklist for animation/render bugs |
| `widgets.md` | Widget catalog: every 0.14 widget, notes, canonical example |
### `examples/`: every upstream Iced 0.14 example
| Need | Read first |
|---|---|
| Custom Widget impl | `examples/custom_widget/src/main.rs` |
| GPU shader pipeline | `examples/custom_shader/` (full dir) |
| Mesh / vector geometry widget | `examples/geometry/src/main.rs` |
| Canvas 2D drawing | `examples/bezier_tool`, `examples/clock`, `examples/color_palette` |
| Canvas animation | `examples/solar_system`, `examples/the_matrix`, `examples/game_of_life` |
| Arc/ring animation | `examples/loading_spinners`, `examples/arc` |
| Modal dialog | `examples/modal/src/main.rs` (stack + opaque) |
| Toast/notification overlay | `examples/toast/src/main.rs` |
| Tooltip / zoom-on-hover | `examples/loupe/src/main.rs` |
| Styled components | `examples/styling/` |
| pane_grid layout | `examples/pane_grid/` |
| Multi-window | `examples/multi_window/` |
| WebSocket subscription | `examples/websocket/` |
| Text editing | `examples/editor/` |
### `iced_wgpu/` and external fallbacks
Renderer source for shader work: `iced_wgpu/src/` (`engine.rs`, `layer.rs`, `quad.rs`, `quad/solid.rs`, `quad/gradient.rs`, `triangle.rs`, `triangle/msaa.rs`, `primitive.rs`, `buffer.rs`, `shader/quad.wgsl`). Local references are pinned to 0.14.0; prefer them. For newer API surface: `ctx7 docs /websites/rs_iced_iced "<query>"`, `https://docs.rs/iced/0.14.0/iced/`, or upstream master at `https://github.com/iced-rs/iced` (may have unreleased APIs).
## Breaking changes from Iced 0.13
- `Widget::update` takes `event: &Event` (by ref, not by value)
- `Widget::layout` takes `&mut Tree`
- Keyboard subscriptions unified into `keyboard::listen`
## Rules (non-negotiable framework invariants)
### Widget tree consistency
Conditional wrapping changes tree shape and breaks event tracking. Always wrap; conditionally attach the handler.
```rust
// WRONG: conditional wrapping changes tree shape
if dragging { mouse_area(label).into() } else { label.into() }
// RIGHT
let mut area = mouse_area(label);
if enable {
area = area.on_press(msg);
}
area
```
`MouseArea` has no `on_press_maybe` (`button`-only); gate the `on_press` call, not the wrapper.
### view() is pure
No side effects, no memoization dependent on call frequency. All mutable state lives in `State` and is mutated only in `update()`. Never trigger redraws from `view()`.
### Redraw vs rebuild
`request_redraw()` repaints but does **not** call `view()`. Animation state must live in `widget::Tree` state. Widget struct fields are frozen between `view()` calls. See `references/animation.md` § "Redraw vs rebuild."
### Animation invalidation
Paint-only changes (color, opacity, rotation within fixed bounds) need `shell.request_redraw()`. Layout-affecting changes (size, position, expand/collapse, clipping bounds) need `shell.request_redraw()` **and** `shell.invalidate_layout()`. A widget that "only updates on the second click" has stale layout. Add `invalidate_layout()`.
### Draw order is z-order
In custom widget `draw()`, child iteration order determines z-order; last drawn is on top. `stack` semantics do not apply inside manual draw loops.
### Overlay visibility requires layout invalidation
A widget that conditionally returns an overlay must call `shell.invalidate_layout()` when visibility changes.
### Custom overlays are the #1 panic source
Prefer built-ins (`tooltip`, `float`, `stack`+`opaque`). A violated contract panics as `container.rs unwrap() on None`. The contract: `children()` returns a fixed count; `diff()` reconciles all children regardless of visibility; `layout()` returns nodes matching children; `draw()` walks the same tree layout produced. Full spec: `references/guide-custom-overlays.md`.
### Overlay viewport contract
When calling descendant `Widget` methods from inside an `Overlay` impl, pass `Rectangle::INFINITE` as the viewport, **never** the stored viewport from the parent's `overlay()`. `Overlay::layout()` may still use `bounds: Size` for its own coordinate space.
### Overlay state isolation
Overlay layers (`stack` children beyond the base) must not affect base-layer widget structure. Never change base-layer construction based on overlay presence.
### Overlay starvation
Stacked `mouse_area(...).interaction(...)` layers can block underlying hover/move handlers even without `opaque(...)`. Set `Interaction::Grabbing` on the real drag target, and reserve `opaque(...)` for true capture zones.
### Hover stability
Hover sensors must not wrap content whose size changes during the animation they trigger. Use a stable outer hitbox. See `references/guide-custom-widgets.md` § "Stable hover hit regions."
### Scroll state initialization
`scrollable.on_scroll` fires only after user scrolling, never at initial layout. Use `sensor.on_show` for initial layout and `sensor.on_resize` for changes.
### Single message per interaction
One widget interaction produces one message. Composite actions (tab press becoming a drag) use a state machine in `update()`. When `mouse_area` handles semantics while `button` provides visual feedback, exactly one layer publishes: `mouse_area` owns the semantics and `button` stays visual-only.
`button.on_press` fires on mouse-up; `mouse_area.on_press` fires on mouse-down. Use it for drag initiation.
### pane_grid
- `PaneGrid::min_size` is uniform. Per-pane minimums must be enforced in pane content or in split/resize state.
- TitleBar content must use `Shrink` width so empty space remains for the pick area; `Fill` eliminates it.
- `button` and `mouse_area` both `capture_event()` on press: tab elements capturing means a custom tab drag, an empty title bar means native pane_grid drag.
- Tab drag is `mouse_area.on_press` per tab plus `listen_with` for `CursorMoved`/`ButtonReleased`, with an Idle → Pressed(origin) → Dragging state machine at an 8px threshold.
- In `pane_grid::Content::update` the title bar processes before the body. Do not unconditionally clear state in body-exit handlers that the title bar just established.
- Keep drag feedback inside the picked pane subtree or in `pane_grid::Style`. `mouse_area`/`opaque` pane-drag overlays are rebuild-sensitive and can prevent `Dropped` events; drag previews must reuse the same TitleBar/body shell.
### Subscriptions
Each data source needs stable identity: `Subscription::run_with(id, stream)` or `.with(id)`, batched with `Subscription::batch`. See `references/subscription.md`.
Pre-aggregate high-frequency data in the subscription worker: emit one batch per non-empty ~16ms window, over bounded channels with producer-side `try_send()`.
### Theming: no custom Theme type for tokens
Build the palette with `Theme::custom_with_fn("My Dark", palette, |p| theme::palette::Extended::generate(p))`, keep app tokens in a `LazyLock<AppTokens>` sidecar, and route every visual value through it from style closures that ignore the passed `&Theme`. Introduce a custom `Theme` type only when runtime theme switching demands it.
Built-in palette roles are `primary`, `success`, `danger`, `warning`. Fonts load on the entry point (`.font(include_bytes!(...))`); `Font::MONOSPACE` resolves to the first loaded monospace font and `Font::with_name("...")` to a system font. See `references/theme.md`, `references/theme-palette.md`, `references/catalog.md`.
### Cache staleness
Before writing cached or mirrored UI state, enumerate every mutation path that can stale it. Extend the existing global event path rather than adding a parallel subscription for the same event family; add at least one regression test per non-obvious invalidation or source-window gate.
## Architecture
`Message` enum and `State` struct live in the root module; extracted modules receive `&State` or `&mut State`. Extract when a feature is gated and self-contained, forms a cohesive responsibility group, or exceeds ~30 lines over a well-defined `State` subset.
Multi-window: `window::open(settings) -> Task<window::Id>`, `window::close(id)`. See `references/window.md`. Testing: `iced_test` provides `Simulator` (headless widget), `Emulator` (full runtime), and snapshot support.
## Dev tools
`cargo-hot`, `comet`, the built-in F12 debugger, stress-test switches, and `iced::debug::time`: `references/debug.md`.
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License: MIT
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Quality
66/100
Promising
Trust
62/100
Sandbox only
Audit
76/100
Needs review
Copies are not installs. Installation counts require a reported successful installation; they are not a blanket quality guarantee.
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"failures": 0,
"not_relevant": 0,
"success_rate": null,
"recent_success_rate": null,
"recent_failure_rate": null,
"install_attempts": 0,
"install_success_rate": null,
"risk_blocked": 0,
"setup_required": 0,
"avg_output_quality": null,
"production_outcomes": 0,
"last_outcome_at": null,
"label": "No agent outcome data yet"
},
"auto_install": {
"allowed": false,
"sandbox_required": true,
"reason": "Do not auto-install. Inspect the source, dependencies, and permission surface first."
},
"best_for": [
"design-creative",
"ui",
"agent-skill"
],
"known_risks": [
"Quality score needs review",
"Permission surface needs review: secrets or environment access, shell or command execution",
"GitHub adoption: 76 GitHub stars",
"Stars/forks activity: 76 stars, 27 forks; issue activity unavailable in current metadata",
"Dependency/runtime risk: command execution surface, credential or environment access",
"Permission surface: secrets or environment access, shell or command execution"
]
},
"agent_proven": {
"version": "agent-proven-v1",
"score": 0,
"tier": "unproven",
"label": "Needs first agent run",
"summary": "No agent outcome reports yet. Use Resolve, run one narrow sandbox task, then report the result.",
"metrics": {
"totalOutcomes": 0,
"successfulOutcomes": 0,
"failedOutcomes": 0,
"installAttempts": 0,
"installSuccessRate": null,
"successRate": null,
"recentSuccessRate": null,
"recentFailureRate": null,
"riskBlocked": 0,
"setupRequired": 0,
"notRelevant": 0,
"avgOutputQuality": null,
"avgTimeToUsefulMs": null,
"productionOutcomes": 0,
"humanReviewRequired": 0,
"uniqueAgents": 0,
"lastOutcomeAt": null
},
"signals": [],
"penalties": [
"No real agent outcome evidence yet"
]
},
"audit": {
"score": 76,
"risk_level": "needs_review",
"risk_label": "Needs review",
"warnings": [
"Dependency or permission surface needs review",
"Permission surface may require sandboxing",
"Quality score needs review",
"Permission surface needs review: secrets or environment access, shell or command execution",
"GitHub adoption: 76 GitHub stars",
"Stars/forks activity: 76 stars, 27 forks; issue activity unavailable in current metadata",
"Dependency/runtime risk: command execution surface, credential or environment access",
"Permission surface: secrets or environment access, shell or command execution"
]
},
"safety_gate": {
"tier": "blocked",
"label": "Blocked for auto-install",
"auto_install_policy": "block",
"auto_install_allowed": false,
"human_review_required": true,
"blocked": true,
"recommended_action": "Do not auto-install. Inspect the source, dependencies, and permission surface first."
},
"quality": {
"score": 66,
"label": "Promising"
},
"supply": {
"track": "Design and creative production",
"scenario": "Design and creative",
"maintenance": "30d since push",
"risk": "Needs review"
},
"alternative_skills": [],
"do_not_use_when": [
"teams that need a vendor-supported SLA",
"high-compliance environments without internal security review",
"No major risk signals from current metadata",
"High-risk permission hints: Shell or command execution, Secrets or environment access",
"Dependency or permission surface needs review",
"Permission surface may require sandboxing",
"Quality score needs review",
"Permission surface needs review: secrets or environment access, shell or command execution"
],
"agent_contract": {
"task_input": "Use iced-rs in an agent workflow",
"recommended_action": "Do not auto-install. Inspect the source, dependencies, and permission surface first.",
"install_policy": "block",
"minimum_review_before_use": [
"Trust: 70/100 Manual review",
"Audit: 76/100 Needs review",
"Safety: 28/100 Avoid automatic install",
"Review repository, license, install command, and permission surface before production use."
],
"expected_agent_output": {
"selected_skill": "vanillagreencom-iced-rs (iced-rs)",
"install_command": "npx skills add vanillagreencom/kendex --skill iced-rs",
"risk_summary": "Needs review; Blocked for auto-install; Review before production",
"verification_result": "Report the smallest successful task, files touched, warnings, and any missing setup."
}
},
"outcome_feedback": {
"endpoint": "https://www.openagentskill.com/api/agent/outcome",
"method": "POST",
"requires_resolve_event_id": true,
"event_id_source": "Use install_receipt.outcome_feedback.event_id or feedback.event_id returned by /api/agent/resolve for the current task.",
"expected_outcomes": [
"success",
"failed",
"not_relevant",
"blocked_by_risk",
"setup_required"
],
"payload_template": {
"event_id": "<install_receipt.outcome_feedback.event_id or feedback.event_id from /api/agent/resolve>",
"skill_slug": "vanillagreencom-iced-rs",
"task": "Use iced-rs in an agent workflow",
"agent": "codex",
"outcome": "success",
"install_used": true,
"risk_blocked": false,
"setup_required": false,
"task_success": true,
"output_quality": 4,
"error_type": null,
"human_review_required": false,
"workspace": "sandbox",
"time_to_useful_ms": 120000,
"notes": "Report the smallest successful task, setup friction, files touched, and risk notes."
}
},
"endpoints": {
"web": "https://www.openagentskill.com/skills/vanillagreencom-iced-rs",
"api": "https://www.openagentskill.com/api/agent/skills/vanillagreencom-iced-rs",
"audit": "https://www.openagentskill.com/skills/vanillagreencom-iced-rs/audit",
"eval": "https://www.openagentskill.com/api/agent/evals?slug=vanillagreencom-iced-rs&task=Use%20iced-rs%20in%20an%20agent%20workflow&max_risk=medium",
"resolve": "https://www.openagentskill.com/api/agent/resolve?task=Use%20iced-rs%20in%20an%20agent%20workflow&agent=codex&max_risk=medium",
"receipt": "https://www.openagentskill.com/api/agent/receipt?task=Use%20iced-rs%20in%20an%20agent%20workflow&agent=codex&max_risk=medium&format=text",
"install": "https://www.openagentskill.com/api/skills/vanillagreencom-iced-rs/install",
"manifest": "https://www.openagentskill.com/api/registry/manifest/vanillagreencom-iced-rs"
}
}Listing source
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