Registry indexed
bevy-adapt-2d-to-3d
Bevy ECS skill for moving a Bevy game from 2D to 3D. Keywords: Bevy, 2D, 3D, adapt, camera, sprite.
Overview
Bevy ECS skill for moving a Bevy game from 2D to 3D. Keywords: Bevy, 2D, 3D, adapt, camera, sprite.
Read full documentation
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Bevy adapt 2D to 3D
When to use
Load this when a 2D design should gain a 3D camera and meshes. Keep gameplay components. Swap render and motion representations.
ECS shape
- Cameras:
Camera2dandCamera3dare already documented on bevy-camera-systems. An entity should not keep both as if they were one camera mode unless that skill says so. - Draw:
Spriteis 2D. Meshes andStandardMaterialare 3D (bevy-3d-materials). - Features: the crate page separates
2dand3dprofiles. Enabling 3D does not delete 2D types. - Motion: bevy-character-movement stays the locomotion skill. A 3D velocity is still your component until a solver exists.
Coming from Godot
| Godot idea | Bevy idiom |
|---|---|
| Sprite actor | A mesh entity plus the same gameplay components. |
| 2D camera | Camera3d via bevy-camera-systems. |
| Tile world | No tilemap type. See bevy-tilemap and bevy-3d-world-building. |
Scope
- Check the docs.rs crate index for a 2D-to-3D conversion helper before writing one. Rewriting entities is yours to build in ECS.
- Physics solver choice is still open on both physics skills.
Expert Knowledge Delta
Target: Bevy 0.20+.
Core ECS types: Component, Resource, Query, Commands, Startup, Update, Fixed / FixedMain (bevy::time), .chain(), Plugin, DefaultPlugins, MinimalPlugins. Messages and observers are an ownership slot. See bevy-events-messaging for their APIs. Systems run in parallel unless .chain() orders the ones that conflict.
Who owns state
| Piece | Owner | Who may mutate | Schedule |
|---|---|---|---|
| Data on one entity | Component | One system via Query | Update or FixedMain |
| One value for the whole app | Resource | One system | Startup to insert, then the schedule that reads it |
| Spawn | Commands | The spawning system | Startup for the initial world; later schedules for runtime spawn |
| Order that must not race | .chain() | The chained systems only | Same schedule |
| Plugin boundary | Plugin | build registers systems and resources | Before the app runs |
Borrow rule: two systems that both mutably query the same component must be ordered (.chain()) or split so only one writes. Unrelated systems stay parallel. That is the ECS page rule, not a guess at a system-set API.
Decision
| If you need | Do this | Do not |
|---|---|---|
| Per-entity data | Component + Query | A Godot node script |
| App-wide config or clock | Resource | Copy the value onto every entity |
| Stable simulation step | FixedMain and the Fixed clock | Tie simulation to raw frame Update |
| Startup spawn | Commands in Startup | Spawn from a render system |
| Cross-system notice that is not shared state | Message or observer slot in bevy-events-messaging | A new event type invented in this file |
| An API outside the documented set | Check the official docs first | A made-up crate or API |
Load references/ecs-ownership.md for the ownership table.
NEVER
-
Do not pin
/0.20.0/in docs URLs. WHY: links stay onlatest; the 0.20 target is stated once in prose. -
Do not mutably query the same component from two unordered systems. WHY: the schedule runs systems in parallel unless
.chain()orders them. -
Do not invent a physics, navigation, networking, or XR crate here. WHY: this skill only names documented Bevy crates and modules.
-
No Godot node convert-to-3D operations. WHY: Bevy code stays idiomatic ECS and uses only documented Bevy APIs.
-
No Godot types in Bevy code. WHY: Bevy code stays idiomatic ECS and uses only documented Bevy APIs.
-
No invented APIs or unnamed third-party crates as the chosen solver. WHY: Bevy code stays idiomatic ECS and uses only documented Bevy APIs.
Reference
docs.rs links use the unversioned latest permalink. The library pin on bevy-master stays 0.20.0.
Official Documentation
- Migration guides - Unversioned hop index.
- bevy crate - API reference and Cargo feature list.
- Assets - Official asset catalog. No third-party crate was selected.
- Examples - Example tree on the
latestbranch. - ECS -
Component, systems,Query,Startup,Update, and.chain(). - Plugins -
Plugin,DefaultPlugins,MinimalPlugins, andadd_plugins.
Related Skills
Prerequisites
- bevy-master - Hub and schedules.
- bevy-ecs-composition - Components and systems.
- bevy-camera-systems - Camera2d and Camera3d.
- bevy-3d-world-building - Level assembly.
Complements
- bevy-adapt-3d-to-2d - The reverse adapt.
- godot-adapt-2d-to-3d - Equivalent Godot skill.
Downstream / consumers
- None yet.
Master
- bevy-master - Bevy router.
File metadata
name: bevy-adapt-2d-to-3d description: "Bevy ECS skill for moving a Bevy game from 2D to 3D. Keywords: Bevy, 2D, 3D, adapt, camera, sprite."
View original text
--- name: bevy-adapt-2d-to-3d description: "Bevy ECS skill for moving a Bevy game from 2D to 3D. Keywords: Bevy, 2D, 3D, adapt, camera, sprite." --- # Bevy adapt 2D to 3D ## When to use Load this when a 2D design should gain a 3D camera and meshes. Keep gameplay components. Swap render and motion representations. ## ECS shape - **Cameras:** `Camera2d` and `Camera3d` are already documented on bevy-camera-systems. An entity should not keep both as if they were one camera mode unless that skill says so. - **Draw:** `Sprite` is 2D. Meshes and `StandardMaterial` are 3D (bevy-3d-materials). - **Features:** the crate page separates `2d` and `3d` profiles. Enabling 3D does not delete 2D types. - **Motion:** bevy-character-movement stays the locomotion skill. A 3D velocity is still your component until a solver exists. ## Coming from Godot | Godot idea | Bevy idiom | | --- | --- | | Sprite actor | A mesh entity plus the same gameplay components. | | 2D camera | Camera3d via bevy-camera-systems. | | Tile world | No tilemap type. See bevy-tilemap and bevy-3d-world-building. | ## Scope - Check the docs.rs crate index for a 2D-to-3D conversion helper before writing one. Rewriting entities is yours to build in ECS. - Physics solver choice is still open on both physics skills. ## Expert Knowledge Delta Target: **Bevy 0.20+**. Core ECS types: `Component`, `Resource`, `Query`, `Commands`, `Startup`, `Update`, `Fixed` / `FixedMain` (`bevy::time`), `.chain()`, `Plugin`, `DefaultPlugins`, `MinimalPlugins`. Messages and observers are an ownership slot. See `bevy-events-messaging` for their APIs. Systems run in parallel unless `.chain()` orders the ones that conflict. ### Who owns state | Piece | Owner | Who may mutate | Schedule | | --- | --- | --- | --- | | Data on one entity | `Component` | One system via `Query` | `Update` or `FixedMain` | | One value for the whole app | `Resource` | One system | `Startup` to insert, then the schedule that reads it | | Spawn | `Commands` | The spawning system | `Startup` for the initial world; later schedules for runtime spawn | | Order that must not race | `.chain()` | The chained systems only | Same schedule | | Plugin boundary | `Plugin` | `build` registers systems and resources | Before the app runs | Borrow rule: two systems that both mutably query the same component must be ordered (`.chain()`) or split so only one writes. Unrelated systems stay parallel. That is the ECS page rule, not a guess at a system-set API. ### Decision | If you need | Do this | Do not | | --- | --- | --- | | Per-entity data | `Component` + `Query` | A Godot node script | | App-wide config or clock | `Resource` | Copy the value onto every entity | | Stable simulation step | `FixedMain` and the `Fixed` clock | Tie simulation to raw frame `Update` | | Startup spawn | `Commands` in `Startup` | Spawn from a render system | | Cross-system notice that is not shared state | Message or observer slot in `bevy-events-messaging` | A new event type invented in this file | | An API outside the documented set | Check the official docs first | A made-up crate or API | Load [references/ecs-ownership.md](references/ecs-ownership.md) for the ownership table. ## NEVER - Do not pin `/0.20.0/` in docs URLs. WHY: links stay on `latest`; the 0.20 target is stated once in prose. - Do not mutably query the same component from two unordered systems. WHY: the schedule runs systems in parallel unless `.chain()` orders them. - Do not invent a physics, navigation, networking, or XR crate here. WHY: this skill only names documented Bevy crates and modules. - No Godot node convert-to-3D operations. WHY: Bevy code stays idiomatic ECS and uses only documented Bevy APIs. - No Godot types in Bevy code. WHY: Bevy code stays idiomatic ECS and uses only documented Bevy APIs. - No invented APIs or unnamed third-party crates as the chosen solver. WHY: Bevy code stays idiomatic ECS and uses only documented Bevy APIs. ## Reference docs.rs links use the unversioned `latest` permalink. The library pin on bevy-master stays **0.20.0**. ### Official Documentation - [Migration guides](https://bevy.org/learn/migration-guides/introduction/) - Unversioned hop index. - [bevy crate](https://docs.rs/bevy/latest/bevy/) - API reference and Cargo feature list. - [Assets](https://bevy.org/assets/) - Official asset catalog. No third-party crate was selected. - [Examples](https://github.com/bevyengine/bevy/tree/latest/examples#examples) - Example tree on the `latest` branch. - [ECS](https://bevy.org/learn/quick-start/getting-started/ecs/) - `Component`, systems, `Query`, `Startup`, `Update`, and `.chain()`. - [Plugins](https://bevy.org/learn/quick-start/getting-started/plugins/) - `Plugin`, `DefaultPlugins`, `MinimalPlugins`, and `add_plugins`. ### Related Skills #### Prerequisites - [bevy-master](https://github.com/thedivergentai/Game-Dev-Agentic-Skills/blob/main/skills/bevy-master/SKILL.md) - Hub and schedules. - [bevy-ecs-composition](https://github.com/thedivergentai/Game-Dev-Agentic-Skills/blob/main/skills/bevy-ecs-composition/SKILL.md) - Components and systems. - [bevy-camera-systems](https://github.com/thedivergentai/Game-Dev-Agentic-Skills/blob/main/skills/bevy-camera-systems/SKILL.md) - Camera2d and Camera3d. - [bevy-3d-world-building](https://github.com/thedivergentai/Game-Dev-Agentic-Skills/blob/main/skills/bevy-3d-world-building/SKILL.md) - Level assembly. #### Complements - [bevy-adapt-3d-to-2d](https://github.com/thedivergentai/Game-Dev-Agentic-Skills/blob/main/skills/bevy-adapt-3d-to-2d/SKILL.md) - The reverse adapt. - [godot-adapt-2d-to-3d](https://github.com/thedivergentai/Game-Dev-Agentic-Skills/blob/main/skills/godot-adapt-2d-to-3d/SKILL.md) - Equivalent Godot skill. #### Downstream / consumers - None yet. #### Master - [bevy-master](https://github.com/thedivergentai/Game-Dev-Agentic-Skills/blob/main/skills/bevy-master/SKILL.md) - Bevy router.
Review the source
Price & running costs
- Get the skill
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- Requirements have not been confirmed. Check the source for agent, API and service charges.
- License
- LGPL-3.0
- Price unconfirmed
- We have not confirmed a price for this skill. Existing source and install links remain available.
Free to get does not mean free to run. Price labels are not safety ratings. Submit pricing information →
Skill source recorded
Skill instructions are recorded. This is not a runtime test, safety guarantee or compatibility certification.
Review before install: Avoid automatic install
License: LGPL-3.0
- Permission surface may require sandboxing
- Potential broker, wallet, exchange, or real-money execution surface; sandbox and explicit approval are required
- AI review approval is missing
- This skill may touch real-money trading, broker, wallet, or exchange operations; use only in a sandbox with explicit approval.
- Quality score needs review
- Permission surface needs review: filesystem or document access, network or browser access
- Permission surface: filesystem or document access, network or browser access
- Review status: AI review approval is missing
Listed tools are metadata hints, not tested compatibility. Agent prompts are suggested handoffs.
Start with one small task
- 1Read the source. Confirm the input, expected output, dependencies and permissions.
- 2Ask your agent for a plan. Approve setup and any costs before running a small isolated test.
- 3Check the output and changed files. Report only what actually ran; keep the source revision for reproduction.
Check the source for dependencies, API keys and third-party costs. A public repository does not mean every service is free.
Source & usage notes
Repository metadata and review signals are advisory. Popularity, source discovery and successful execution are different facts.
- Source repository
- thedivergentai/Game-Dev-Agentic-Skills
- License
- LGPL-3.0
- Version
- Unknown
- Last GitHub push
- Oct 14, 2026
- Registry updated
- Oct 14, 2026
- Instruction path
- skills/bevy-adapt-2d-to-3d/SKILL.md @ 9aace0400cac
Version reported in registry metadata; check source releases before relying on it.
Quality
71/100
Strong
Trust
71/100
Sandbox only
Audit
81/100
Risky
- Permission surface may require sandboxing
- Potential broker, wallet, exchange, or real-money execution surface; sandbox and explicit approval are required
- AI review approval is missing
- This skill may touch real-money trading, broker, wallet, or exchange operations; use only in a sandbox with explicit approval.
- Quality score needs review
- Permission surface needs review: filesystem or document access, network or browser access
- Permission surface: filesystem or document access, network or browser access
- Review status: AI review approval is missing
- Verified installs
- —
- Outcomes
- —
Copies are not installs. Installation counts require a reported successful installation; they are not a blanket quality guarantee.
Agent access
This page exposes the same decision, trust, audit, use-case, and install signals through the Registry API, so agents can rank this skill without scraping the UI.
More details
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],
"expected_agent_output": {
"selected_skill": "thedivergentai-bevy-adapt-2d-to-3d-57e014b6 (bevy-adapt-2d-to-3d)",
"install_command": "npx skills add thedivergentai/Game-Dev-Agentic-Skills --skill bevy-adapt-2d-to-3d",
"risk_summary": "Risky; Blocked for auto-install; Review before production",
"verification_result": "Report the smallest successful task, files touched, warnings, and any missing setup."
}
},
"outcome_feedback": {
"endpoint": "https://www.openagentskill.com/api/agent/outcome",
"method": "POST",
"requires_resolve_event_id": true,
"event_id_source": "Use install_receipt.outcome_feedback.event_id or feedback.event_id returned by /api/agent/resolve for the current task.",
"expected_outcomes": [
"success",
"failed",
"not_relevant",
"blocked_by_risk",
"setup_required"
],
"payload_template": {
"event_id": "<install_receipt.outcome_feedback.event_id or feedback.event_id from /api/agent/resolve>",
"skill_slug": "thedivergentai-bevy-adapt-2d-to-3d-57e014b6",
"task": "Use bevy-adapt-2d-to-3d in an agent workflow",
"agent": "codex",
"outcome": "success",
"install_used": true,
"risk_blocked": false,
"setup_required": false,
"task_success": true,
"output_quality": 4,
"error_type": null,
"human_review_required": false,
"workspace": "sandbox",
"time_to_useful_ms": 120000,
"notes": "Report the smallest successful task, setup friction, files touched, and risk notes."
}
},
"endpoints": {
"web": "https://www.openagentskill.com/skills/thedivergentai-bevy-adapt-2d-to-3d-57e014b6",
"api": "https://www.openagentskill.com/api/agent/skills/thedivergentai-bevy-adapt-2d-to-3d-57e014b6",
"audit": "https://www.openagentskill.com/skills/thedivergentai-bevy-adapt-2d-to-3d-57e014b6/audit",
"eval": "https://www.openagentskill.com/api/agent/evals?slug=thedivergentai-bevy-adapt-2d-to-3d-57e014b6&task=Use%20bevy-adapt-2d-to-3d%20in%20an%20agent%20workflow&max_risk=medium",
"resolve": "https://www.openagentskill.com/api/agent/resolve?task=Use%20bevy-adapt-2d-to-3d%20in%20an%20agent%20workflow&agent=codex&max_risk=medium",
"receipt": "https://www.openagentskill.com/api/agent/receipt?task=Use%20bevy-adapt-2d-to-3d%20in%20an%20agent%20workflow&agent=codex&max_risk=medium&format=text",
"install": "https://www.openagentskill.com/api/skills/thedivergentai-bevy-adapt-2d-to-3d-57e014b6/install",
"manifest": "https://www.openagentskill.com/api/registry/manifest/thedivergentai-bevy-adapt-2d-to-3d-57e014b6"
}
}For the creator
Listing source
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- Creator
- thedivergentai
- Indexed by
- OpenAgentSkill community index
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This Registry indexed listing is attributed to thedivergentai but is not marked official yet. Claim it to add a verified owner signal and make future launch, install, and audit updates easier to trust.
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[](https://www.openagentskill.com/skills/thedivergentai-bevy-adapt-2d-to-3d-57e014b6?ref=github&utm_source=github&utm_medium=referral&utm_campaign=creator_badge)
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[](https://www.openagentskill.com/skills/thedivergentai-bevy-adapt-2d-to-3d-57e014b6/audit)
[](https://www.openagentskill.com/skills/thedivergentai-bevy-adapt-2d-to-3d-57e014b6?ref=github&utm_source=github&utm_medium=referral&utm_campaign=creator_badge)Community signal
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