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bevy-adapt-2d-to-3d

Bevy ECS skill for moving a Bevy game from 2D to 3D. Keywords: Bevy, 2D, 3D, adapt, camera, sprite.

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Price unconfirmed★ 850 GitHub starsRegistry updated · Oct 14, 2026agent-skill

Overview

Bevy ECS skill for moving a Bevy game from 2D to 3D. Keywords: Bevy, 2D, 3D, adapt, camera, sprite.

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Bevy adapt 2D to 3D

When to use

Load this when a 2D design should gain a 3D camera and meshes. Keep gameplay components. Swap render and motion representations.

ECS shape

  • Cameras: Camera2d and Camera3d are already documented on bevy-camera-systems. An entity should not keep both as if they were one camera mode unless that skill says so.
  • Draw: Sprite is 2D. Meshes and StandardMaterial are 3D (bevy-3d-materials).
  • Features: the crate page separates 2d and 3d profiles. Enabling 3D does not delete 2D types.
  • Motion: bevy-character-movement stays the locomotion skill. A 3D velocity is still your component until a solver exists.

Coming from Godot

Godot ideaBevy idiom
Sprite actorA mesh entity plus the same gameplay components.
2D cameraCamera3d via bevy-camera-systems.
Tile worldNo tilemap type. See bevy-tilemap and bevy-3d-world-building.

Scope

  • Check the docs.rs crate index for a 2D-to-3D conversion helper before writing one. Rewriting entities is yours to build in ECS.
  • Physics solver choice is still open on both physics skills.

Expert Knowledge Delta

Target: Bevy 0.20+.

Core ECS types: Component, Resource, Query, Commands, Startup, Update, Fixed / FixedMain (bevy::time), .chain(), Plugin, DefaultPlugins, MinimalPlugins. Messages and observers are an ownership slot. See bevy-events-messaging for their APIs. Systems run in parallel unless .chain() orders the ones that conflict.

Who owns state
PieceOwnerWho may mutateSchedule
Data on one entityComponentOne system via QueryUpdate or FixedMain
One value for the whole appResourceOne systemStartup to insert, then the schedule that reads it
SpawnCommandsThe spawning systemStartup for the initial world; later schedules for runtime spawn
Order that must not race.chain()The chained systems onlySame schedule
Plugin boundaryPluginbuild registers systems and resourcesBefore the app runs

Borrow rule: two systems that both mutably query the same component must be ordered (.chain()) or split so only one writes. Unrelated systems stay parallel. That is the ECS page rule, not a guess at a system-set API.

Decision
If you needDo thisDo not
Per-entity dataComponent + QueryA Godot node script
App-wide config or clockResourceCopy the value onto every entity
Stable simulation stepFixedMain and the Fixed clockTie simulation to raw frame Update
Startup spawnCommands in StartupSpawn from a render system
Cross-system notice that is not shared stateMessage or observer slot in bevy-events-messagingA new event type invented in this file
An API outside the documented setCheck the official docs firstA made-up crate or API

Load references/ecs-ownership.md for the ownership table.

NEVER

  • Do not pin /0.20.0/ in docs URLs. WHY: links stay on latest; the 0.20 target is stated once in prose.

  • Do not mutably query the same component from two unordered systems. WHY: the schedule runs systems in parallel unless .chain() orders them.

  • Do not invent a physics, navigation, networking, or XR crate here. WHY: this skill only names documented Bevy crates and modules.

  • No Godot node convert-to-3D operations. WHY: Bevy code stays idiomatic ECS and uses only documented Bevy APIs.

  • No Godot types in Bevy code. WHY: Bevy code stays idiomatic ECS and uses only documented Bevy APIs.

  • No invented APIs or unnamed third-party crates as the chosen solver. WHY: Bevy code stays idiomatic ECS and uses only documented Bevy APIs.

Reference

docs.rs links use the unversioned latest permalink. The library pin on bevy-master stays 0.20.0.

Official Documentation
  • Migration guides - Unversioned hop index.
  • bevy crate - API reference and Cargo feature list.
  • Assets - Official asset catalog. No third-party crate was selected.
  • Examples - Example tree on the latest branch.
  • ECS - Component, systems, Query, Startup, Update, and .chain().
  • Plugins - Plugin, DefaultPlugins, MinimalPlugins, and add_plugins.
Prerequisites
Complements
Downstream / consumers
  • None yet.
Master
File metadata
name: bevy-adapt-2d-to-3d
description: "Bevy ECS skill for moving a Bevy game from 2D to 3D. Keywords: Bevy, 2D, 3D, adapt, camera, sprite."
View original text
---
name: bevy-adapt-2d-to-3d
description: "Bevy ECS skill for moving a Bevy game from 2D to 3D. Keywords: Bevy, 2D, 3D, adapt, camera, sprite."
---

# Bevy adapt 2D to 3D

## When to use

Load this when a 2D design should gain a 3D camera and meshes. Keep gameplay components. Swap render and motion representations.

## ECS shape

- **Cameras:** `Camera2d` and `Camera3d` are already documented on bevy-camera-systems. An entity should not keep both as if they were one camera mode unless that skill says so.
- **Draw:** `Sprite` is 2D. Meshes and `StandardMaterial` are 3D (bevy-3d-materials).
- **Features:** the crate page separates `2d` and `3d` profiles. Enabling 3D does not delete 2D types.
- **Motion:** bevy-character-movement stays the locomotion skill. A 3D velocity is still your component until a solver exists.

## Coming from Godot

| Godot idea | Bevy idiom |
| --- | --- |
| Sprite actor | A mesh entity plus the same gameplay components. |
| 2D camera | Camera3d via bevy-camera-systems. |
| Tile world | No tilemap type. See bevy-tilemap and bevy-3d-world-building. |

## Scope

- Check the docs.rs crate index for a 2D-to-3D conversion helper before writing one. Rewriting entities is yours to build in ECS.
- Physics solver choice is still open on both physics skills.

## Expert Knowledge Delta

Target: **Bevy 0.20+**.

Core ECS types: `Component`, `Resource`, `Query`, `Commands`, `Startup`, `Update`, `Fixed` / `FixedMain` (`bevy::time`), `.chain()`, `Plugin`, `DefaultPlugins`, `MinimalPlugins`. Messages and observers are an ownership slot. See `bevy-events-messaging` for their APIs. Systems run in parallel unless `.chain()` orders the ones that conflict.

### Who owns state

| Piece | Owner | Who may mutate | Schedule |
| --- | --- | --- | --- |
| Data on one entity | `Component` | One system via `Query` | `Update` or `FixedMain` |
| One value for the whole app | `Resource` | One system | `Startup` to insert, then the schedule that reads it |
| Spawn | `Commands` | The spawning system | `Startup` for the initial world; later schedules for runtime spawn |
| Order that must not race | `.chain()` | The chained systems only | Same schedule |
| Plugin boundary | `Plugin` | `build` registers systems and resources | Before the app runs |

Borrow rule: two systems that both mutably query the same component must be ordered (`.chain()`) or split so only one writes. Unrelated systems stay parallel. That is the ECS page rule, not a guess at a system-set API.

### Decision

| If you need | Do this | Do not |
| --- | --- | --- |
| Per-entity data | `Component` + `Query` | A Godot node script |
| App-wide config or clock | `Resource` | Copy the value onto every entity |
| Stable simulation step | `FixedMain` and the `Fixed` clock | Tie simulation to raw frame `Update` |
| Startup spawn | `Commands` in `Startup` | Spawn from a render system |
| Cross-system notice that is not shared state | Message or observer slot in `bevy-events-messaging` | A new event type invented in this file |
| An API outside the documented set | Check the official docs first | A made-up crate or API |

Load [references/ecs-ownership.md](references/ecs-ownership.md) for the ownership table.

## NEVER

- Do not pin `/0.20.0/` in docs URLs. WHY: links stay on `latest`; the 0.20 target is stated once in prose.
- Do not mutably query the same component from two unordered systems. WHY: the schedule runs systems in parallel unless `.chain()` orders them.
- Do not invent a physics, navigation, networking, or XR crate here. WHY: this skill only names documented Bevy crates and modules.

- No Godot node convert-to-3D operations. WHY: Bevy code stays idiomatic ECS and uses only documented Bevy APIs.

- No Godot types in Bevy code. WHY: Bevy code stays idiomatic ECS and uses only documented Bevy APIs.
- No invented APIs or unnamed third-party crates as the chosen solver. WHY: Bevy code stays idiomatic ECS and uses only documented Bevy APIs.

## Reference

docs.rs links use the unversioned `latest` permalink. The library pin on bevy-master stays **0.20.0**.

### Official Documentation
- [Migration guides](https://bevy.org/learn/migration-guides/introduction/) - Unversioned hop index.
- [bevy crate](https://docs.rs/bevy/latest/bevy/) - API reference and Cargo feature list.
- [Assets](https://bevy.org/assets/) - Official asset catalog. No third-party crate was selected.
- [Examples](https://github.com/bevyengine/bevy/tree/latest/examples#examples) - Example tree on the `latest` branch.
- [ECS](https://bevy.org/learn/quick-start/getting-started/ecs/) - `Component`, systems, `Query`, `Startup`, `Update`, and `.chain()`.
- [Plugins](https://bevy.org/learn/quick-start/getting-started/plugins/) - `Plugin`, `DefaultPlugins`, `MinimalPlugins`, and `add_plugins`.

### Related Skills

#### Prerequisites
- [bevy-master](https://github.com/thedivergentai/Game-Dev-Agentic-Skills/blob/main/skills/bevy-master/SKILL.md) - Hub and schedules.
- [bevy-ecs-composition](https://github.com/thedivergentai/Game-Dev-Agentic-Skills/blob/main/skills/bevy-ecs-composition/SKILL.md) - Components and systems.
- [bevy-camera-systems](https://github.com/thedivergentai/Game-Dev-Agentic-Skills/blob/main/skills/bevy-camera-systems/SKILL.md) - Camera2d and Camera3d.
- [bevy-3d-world-building](https://github.com/thedivergentai/Game-Dev-Agentic-Skills/blob/main/skills/bevy-3d-world-building/SKILL.md) - Level assembly.

#### Complements
- [bevy-adapt-3d-to-2d](https://github.com/thedivergentai/Game-Dev-Agentic-Skills/blob/main/skills/bevy-adapt-3d-to-2d/SKILL.md) - The reverse adapt.
- [godot-adapt-2d-to-3d](https://github.com/thedivergentai/Game-Dev-Agentic-Skills/blob/main/skills/godot-adapt-2d-to-3d/SKILL.md) - Equivalent Godot skill.

#### Downstream / consumers
- None yet.

#### Master
- [bevy-master](https://github.com/thedivergentai/Game-Dev-Agentic-Skills/blob/main/skills/bevy-master/SKILL.md) - Bevy router.

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Review before install: Avoid automatic install

License: LGPL-3.0

  • Permission surface may require sandboxing
  • Potential broker, wallet, exchange, or real-money execution surface; sandbox and explicit approval are required
  • AI review approval is missing
  • This skill may touch real-money trading, broker, wallet, or exchange operations; use only in a sandbox with explicit approval.
  • Quality score needs review
  • Permission surface needs review: filesystem or document access, network or browser access
  • Permission surface: filesystem or document access, network or browser access
  • Review status: AI review approval is missing
Open full audit

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Source & usage notes

IndexedStatic Checked

Repository metadata and review signals are advisory. Popularity, source discovery and successful execution are different facts.

Source repository
thedivergentai/Game-Dev-Agentic-Skills
License
LGPL-3.0
Version
Unknown
Last GitHub push
Oct 14, 2026
Registry updated
Oct 14, 2026

Version reported in registry metadata; check source releases before relying on it.

Quality

71/100

Strong

Trust

71/100

Sandbox only

Audit

81/100

Risky

  • Permission surface may require sandboxing
  • Potential broker, wallet, exchange, or real-money execution surface; sandbox and explicit approval are required
  • AI review approval is missing
  • This skill may touch real-money trading, broker, wallet, or exchange operations; use only in a sandbox with explicit approval.
  • Quality score needs review
  • Permission surface needs review: filesystem or document access, network or browser access
  • Permission surface: filesystem or document access, network or browser access
  • Review status: AI review approval is missing
Verified installs
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Copies are not installs. Installation counts require a reported successful installation; they are not a blanket quality guarantee.

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More details
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    "task_input": "Use bevy-adapt-2d-to-3d in an agent workflow",
    "recommended_action": "Do not auto-install. Inspect the source, dependencies, and permission surface first.",
    "install_policy": "block",
    "minimum_review_before_use": [
      "Trust: 79/100 Strong shortlist",
      "Audit: 81/100 Risky",
      "Safety: 61/100 Avoid automatic install",
      "Review repository, license, install command, and permission surface before production use."
    ],
    "expected_agent_output": {
      "selected_skill": "thedivergentai-bevy-adapt-2d-to-3d-57e014b6 (bevy-adapt-2d-to-3d)",
      "install_command": "npx skills add thedivergentai/Game-Dev-Agentic-Skills --skill bevy-adapt-2d-to-3d",
      "risk_summary": "Risky; Blocked for auto-install; Review before production",
      "verification_result": "Report the smallest successful task, files touched, warnings, and any missing setup."
    }
  },
  "outcome_feedback": {
    "endpoint": "https://www.openagentskill.com/api/agent/outcome",
    "method": "POST",
    "requires_resolve_event_id": true,
    "event_id_source": "Use install_receipt.outcome_feedback.event_id or feedback.event_id returned by /api/agent/resolve for the current task.",
    "expected_outcomes": [
      "success",
      "failed",
      "not_relevant",
      "blocked_by_risk",
      "setup_required"
    ],
    "payload_template": {
      "event_id": "<install_receipt.outcome_feedback.event_id or feedback.event_id from /api/agent/resolve>",
      "skill_slug": "thedivergentai-bevy-adapt-2d-to-3d-57e014b6",
      "task": "Use bevy-adapt-2d-to-3d in an agent workflow",
      "agent": "codex",
      "outcome": "success",
      "install_used": true,
      "risk_blocked": false,
      "setup_required": false,
      "task_success": true,
      "output_quality": 4,
      "error_type": null,
      "human_review_required": false,
      "workspace": "sandbox",
      "time_to_useful_ms": 120000,
      "notes": "Report the smallest successful task, setup friction, files touched, and risk notes."
    }
  },
  "endpoints": {
    "web": "https://www.openagentskill.com/skills/thedivergentai-bevy-adapt-2d-to-3d-57e014b6",
    "api": "https://www.openagentskill.com/api/agent/skills/thedivergentai-bevy-adapt-2d-to-3d-57e014b6",
    "audit": "https://www.openagentskill.com/skills/thedivergentai-bevy-adapt-2d-to-3d-57e014b6/audit",
    "eval": "https://www.openagentskill.com/api/agent/evals?slug=thedivergentai-bevy-adapt-2d-to-3d-57e014b6&task=Use%20bevy-adapt-2d-to-3d%20in%20an%20agent%20workflow&max_risk=medium",
    "resolve": "https://www.openagentskill.com/api/agent/resolve?task=Use%20bevy-adapt-2d-to-3d%20in%20an%20agent%20workflow&agent=codex&max_risk=medium",
    "receipt": "https://www.openagentskill.com/api/agent/receipt?task=Use%20bevy-adapt-2d-to-3d%20in%20an%20agent%20workflow&agent=codex&max_risk=medium&format=text",
    "install": "https://www.openagentskill.com/api/skills/thedivergentai-bevy-adapt-2d-to-3d-57e014b6/install",
    "manifest": "https://www.openagentskill.com/api/registry/manifest/thedivergentai-bevy-adapt-2d-to-3d-57e014b6"
  }
}

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