three-scope-map

审查 · 61
已收录

Build, migrate, theme, drill down, and validate reusable Three.js 3D geographic maps and Earth View entrances for Vue or web dashboards. Use when Codex is asked to create or modify a pure Three.js globe, province-level, all-China, or world 3D maps; transition from an Earth View i

Verified installs0
Stars475
版本1.0.0
质量74/100 ·
信任61/100 · 仅限沙盒
审计77/100 · 高风险

供给资产档案

设计与创意生产

Design assets, images, video, audio, multimodal media, presentation, and creative production skills.

浏览赛道

场景

Multimodal media

I need my agent to process images, video, or audio and extract useful information.

适配 Agent

Claude Code + OpenAI Agents + Browser agents

适用于 Codex、Claude Code、Cursor、CLI 或自定义 Agent。

安装

就绪

npx skills add songsummer920-dazzle/three-scope-map-skill --skill three-scope-map

维护状态

新鲜

今天有推送

风险

高风险

Dependency or permission surface needs review

GitHub 质量

475

74/100 质量 · 69/100 信任

覆盖标签

设计Multimodal media设计与创意agent-skill

审查说明

Dependency or permission surface needs review · Permission surface may require sandboxing

Agent 采用评分卡

一眼查看信任、审计与安装准备度

这些分数综合公开仓库元数据、OpenAgentSkill 审查信号、维护新鲜度与安装准备度。它用于候选筛选,不替代人工审查。

质量

74

可靠的选择,值得加入生产工作流候选列表。

信任

仅限沙盒
61

有用但信任信号不足或混杂的候选项。在结果闭环证明任务匹配前,请保持在隔离工作区内使用。

审计

高风险
77

对安装准备度、安全元数据、维护情况与采用风险的机器可读审查。

OpenAgentSkill 信任评分 v5

仅限沙盒

仅在沙盒中运行,并在用于真实工作前比较接近的替代方案。

CodexClaude CodeCursorOpenAgentSkill CLI

Stars

475 个 GitHub Stars

仓库活跃度

475 个 Star,66 个 Fork

维护状态

今天有推送

许可证

GPL-3.0

安装

npx skills add songsummer920-dazzle/three-scope-map-skill --skill three-scope-map

安装安全性

标准软件包或运行时安装路径

权限范围

shell or command execution, filesystem or document access

Agent 结果

暂未有 Agent 结果数据

文档

Usable metadata, review docs

风险摘要

生产前审查

  • The SKILL.md excerpt is truncated at the end, but the provided content is clear and complete for the reviewed portion.
  • This skill may touch real-money trading, broker, wallet, or exchange operations; use only in a sandbox with explicit approval.
  • Quality score needs review
  • Permission surface needs review: shell or command execution, filesystem or document access

安装准备度

安装路径可用

  • 安装路径可用
  • 仓库证据可用
  • 已声明许可证
  • 暂无 Agent 验证结果证据

Agent 可读元数据

这个 Skill 的机器可读决策数据。

使用此区块或内嵌 JSON 判断 Agent 是否应安装该 Skill、选择替代方案,或先请求人工审查。

打开 JSON

适用任务

  • Browser automation 工作流
  • Claude Code 团队
  • builders willing to evaluate younger projects
  • Navigate pages

适用 Agent

CodexClaude CodeCursorOpenAgentSkill CLIOpenAI AgentsBrowser agentsCLI

安装决策

命令
npx skills add songsummer920-dazzle/three-scope-map-skill --skill three-scope-map
策略
阻止
人工审查

信任与风险

信任
61/100
审计
77/100
风险级别
高风险

结果闭环

端点
/api/agent/outcome
事件 ID
resolve
结果
5

安装命令

npx skills add songsummer920-dazzle/three-scope-map-skill --skill three-scope-map

不适用场景

  • 需要厂商支持 SLA 的团队
  • production agents without a repository review
  • The SKILL.md excerpt is truncated at the end, but the provided content is clear and complete for the reviewed portion.
  • Audit risk risky exceeds max_risk=medium
  • 高风险权限提示:Shell 或命令执行

Agent 安全 v2

41/100 · 避免自动安装

Blocked for auto-install阻止

This skill should not be selected by an agent without explicit human security review.

Do not auto-install. Inspect the source, dependencies, and permission surface first.

通过 API 解析

Shell 或命令执行

Skill 元数据引用了终端、CLI、Shell、子进程或命令执行工作流。

Browser automation

Skill may drive a browser or interact with web pages.

网络访问

Skill 可能访问远程页面、API、仓库或外部服务。

文件系统访问

Skill 可能读取或写入项目文件、文档、生成产物或本地工作区状态。

  • Audit risk risky exceeds max_risk=medium
  • 高风险权限提示:Shell 或命令执行
  • Dependency or permission surface needs review

安装目标

在你的 Agent 工作流中安装此 Skill

通过公开安装端点获取命令、安全清单、目标提示词和该 Skill 的规范链接。

skill install

OpenAgentSkill CLI

Resolve policy, run the source installer safely, and report a verified install receipt.

$ npx --yes https://github.com/Leon-Drq/openagentskill/releases/download/cli-v0.2.1/openagentskill-0.2.1.tgz install songsummer920-dazzle-three-scope-map

Agent 解析计划

让 Agent 在安装前验证匹配度。

Resolve API 返回首选 Skill、替代方案、安全策略、审计说明、安装目标和可直接执行的提示词,无需抓取此页面。

打开文本计划

Agent 应检查

  • 从 Resolve API 检查任务匹配与替代方案。
  • 检查审计评分、信任评分和安全策略警告。
  • 检查 Codex、Claude Code、Cursor 或 CLI 的安装目标兼容性。

复制提示词

Task: Use three-scope-map in this workspace.
Resolve first: https://www.openagentskill.com/api/agent/resolve?task=Use%20three-scope-map%20for%20an%20agent%20workflow&agent=codex&max_risk=medium
Review install handoff: https://www.openagentskill.com/api/skills/songsummer920-dazzle-three-scope-map/install
Install command: npx skills add songsummer920-dazzle/three-scope-map-skill --skill three-scope-map
Before running it, summarize audit warnings, required permissions, and the fallback skill if install is risky.

Agent 交接

把安装路径交给 Agent,而不是再给一个目录页。

通过公开安装端点获取命令、安全清单、目标提示词和该 Skill 的规范链接。

打开安装 API

Agent 提示词

Use three-scope-map for this task. Review https://www.openagentskill.com/api/skills/songsummer920-dazzle-three-scope-map/install, then install with: npx skills add songsummer920-dazzle/three-scope-map-skill --skill three-scope-map

Registry 元数据

用于自动选择 Skill 的 Agent 可读档案。

本页通过 Registry API 提供相同的决策、信任、审计、场景和安装信号,让 Agent 无需抓取界面即可排序。

打开 Manifest

适配 Agent

76/100

Browser automation

平台

Claude Code, OpenAI Agents, Browser agents

审计报告

高风险 · 77/100

对安装准备度、安全元数据、维护情况与采用风险的机器可读审查。

查看审计报告查看评估报告

Agent 决策面板

Companion skill for Browser automation

将此 Skill 加入候选列表,并在生产使用前与相近替代方案比较。

76
就绪度
候选列表
阶段

栈中角色

辅助 Skill

主要匹配

Browser automation

信任标签

强候选

安装路径

命令已就绪

适用场景

  • Browser automation 工作流
  • Claude Code 团队
  • builders willing to evaluate younger projects

证据

  • 仓库近期活跃
  • 已提供安装命令或 GitHub 仓库
  • 74/100 质量档案
  • 11 个 OpenAgentSkill 交互事件

先审查

  • The SKILL.md excerpt is truncated at the end, but the provided content is clear and complete for the reviewed portion.

实施路径

  1. 1在沙盒 Agent 中安装它,并端到端完成一次Browser automation任务。
  2. 2Compare output quality, latency, and failure behavior against at least one alternative.
  3. 3Promote it into production only after reviewing repository permissions, license, and maintenance signals.

信任档案

仅限沙盒

有用但信任信号不足或混杂的候选项。在结果闭环证明任务匹配前,请保持在隔离工作区内使用。

61
OpenAgentSkill 信任评分

GitHub 采用度

信息

475 个 GitHub Stars

Star/Fork 活跃度

信息

475 个 Star,66 个 Fork; 当前元数据中没有议题活跃度信息

近期维护

通过

今天有推送

许可证清晰度

通过

GPL-3.0

积极信号

  • AI 审查已通过
  • 安装路径可用
  • 仓库证据可用
  • 近期维护的仓库
  • 安装命令未发现明显高风险模式
  • 结果闭环已就绪,但需要首次真实 Agent 运行

安装前审查

  • The SKILL.md excerpt is truncated at the end, but the provided content is clear and complete for the reviewed portion.
  • This skill may touch real-money trading, broker, wallet, or exchange operations; use only in a sandbox with explicit approval.
  • Quality score needs review
  • Permission surface needs review: shell or command execution, filesystem or document access
  • Dependency/runtime risk: command execution surface, external package install surface
  • Permission surface: shell or command execution, filesystem or document access
  • 暂未有真实 Agent 结果报告
  • 无人值守安装前需要人工审查

建议操作

仅在沙盒中运行,并在用于真实工作前比较接近的替代方案。

质量档案

适用于 Agent 工作流的候选

可靠的选择,值得加入生产工作流候选列表。

74
GitHub Stars
475
新鲜度
今天
安装就绪
许可证
GPL-3.0
安装前审查: The SKILL.md excerpt is truncated at the end, but the provided content is clear and complete for the reviewed portion.

工作流匹配

在这些场景使用此 Skill

工作流匹配

加入完整工作流

替代方案短名单

安装前对比

可能适合该任务的相近 Skill。

对比全部

概览

--- name: three-scope-map description: Build, migrate, theme, drill down, and validate reusable Three.js 3D geographic maps and Earth View entrances for Vue or web dashboards. Use when Codex is asked to create or modify a pure Three.js globe, province-level, all-China, or world 3D maps; transition from an Earth View into the existing China map; switch map boundaries between provinces, country scope, world scope, city scope, or district scope; add hierarchical drilldown from world to country, China to province, province to city, city to district/county; replace GeoJSON, labels, scatter points, fly lines, terrain textures, or chase-light paths; derive a whole map color system from one theme color; or preserve an existing dark HUD-style 3D map visual across new regions. ---

# Three Scope Map

## Core Workflow

1. Default to the bundled validated one-to-one map style for every generated 3D map. Copy the template files before editing. Do not freestyle a new renderer, globe, color system, label style, side-wall effect, chase light, ripple, fly line, terrain material, camera behavior, or transition when the template can be copied and adapted. 2. Identify map scope first: `world`, `country`, `province`, `city`, or `district`. Do not treat world/country/province/city data as the same geometry scaled up or down. 3. Resolve and validate GeoJSON before styling. Use real geographic data with the correct subdivision level. 4. Every non-terminal scope must support drilldown by default: `world -> country`, `country -> province`, `province -> city`, and `city -> district/county`. `district` is terminal unless the user supplies lower-level data. 5. For drilldown, keep a stack of `{ scope, regionName, code, geoJsonPath, cameraPreset }`, then swap GeoJSON, labels, scatter points, fly lines, hover targets, outer contour, chase-light paths, texture scope, and camera together on click. 6. Keep the visual style parameterized: theme colors, extrusion depth, side gradient, top opacity, line widths, hover lift, terrain material config, label scale, ripple settings, fly-line settings, and chase-light settings. 7. Validate texture scope. Do not stretch a province texture across China or a China texture across one province without explicit approval. 8. Keep top surfaces dark and readable; use theme color mainly for outlines, side thickness gradient, glow, labels, scatter/ripple, fly lines, HUD rings, and effects. 9. When fixing a specific map issue, do not touch unrelated charts, panel assets, or business data. 10. Preserve the non-visual code attribution watermark in generated map code and skill scripts: `作者全平台ID:宋夏天Dazzle;公众号:送你整个夏天`. Keep it in comments or metadata only; do not render it in the UI unless the user explicitly asks for a visible watermark. 11. For publishable drilldown maps, split data loading from rendering. Use a map data adapter for cache/prefetch/network fallback and an offline preprocessing script for large GeoJSON, while keeping the existing renderer preset unchanged. 12. Preserve `SPDX-License-Identifier: GPL-3.0-or-later`, `NOTICE`, original repository URL, and code attribution comments when copying, modifying, or redistributing the template or scripts. 13. Do not ship a blank or substitute map. The Vue template must render the real Three.js map; if the canvas is blank, the agent must keep debugging the integration, data paths, mount point, dev-server URL, renderer sizing, WebGL availability, and console errors until the Three.js map is visible. 14. Before delivery, run `scripts/check_three_map_project.py <target-project>` when the target project is local. Treat strict-mode blockers as work items to fix before claiming success. 15. When the user requests an Earth View entrance, copy the bundled `EarthView.vue`, `EarthChinaMap.vue`, `ChinaMap.vue`, `mapTheme.ts`, maps, and Earth/China texture assets as one unit. Do not reconstruct Earth View from prose or keep an alternate/legacy Earth implementation. Keep the existing country-scope component as the destination. 16. Treat `assets/templates/smart-mine-vue/` as a runnable minimal project. When there is no target app, copy the whole template; it mounts `EarthChinaMap.vue` and displays Earth immediately. When integrating into an existing app, copy only its map components, map data, map textures, and `types/geo.ts`, then mount `EarthChinaMap.vue` in the requested route/container. 17. For a one-sentence color request, change only `MAP_THEME_PRIMARY` through `scripts/apply_map_theme.py <hex> <target-project> --no-backup`. Both Earth and the flat 3D map must import the shared theme. Do not perform broad search-and-replace on shader, CSS, or material colors. 18. Preserve the complete Earth intro timeline when optimizing the Earth-to-map handoff. On a cold start, warm the Earth scene while its canvas is hidden, emit `scene-ready`, build and render one complete inactive destination frame, and release the Earth `start-intro` gate only after `chinaReady`. Keep the neutral starfield/backdrop visible while warming so the page never appears blank. Once the Earth becomes visible, no destination geometry, renderer creation, texture upload, or shader compilation may begin until the intro finishes. 19. Treat the Earth and destination map as two coordinated render phases. Never run both full continuous render loops during preload or handoff; one-shot compile/upload/static renders are allowed while Earth owns the active loop. 20. Batch same-material geographic outlines into `THREE.LineSegments`. Do not create thousands of separate `LineLoop` draw calls for world coastlines or administrative rings; this can stall the visible China-rise phase even when destination preloading is correct. 21. Keep raw high-resolution GeoJSON as source data, but do not import a multi-megabyte raw world file directly into the Earth first-paint bundle. Earth must use the bundled `world.earth-render.json` render cache, while `ChinaMap.vue` remains an async component mounted after `scene-ready`.

## Non-Negotiable One-To-One Rules

- When a user asks for any regional 3D map, start from `assets/templates/smart-mine-vue/src/` and adapt the data, labels, scope, theme, and camera. Do not generate an unrelated Three.js map from memory. - Preserve the validated dark translucent top surface, `#E8FF4F` side-wall gradient family, `#D4F56A` outer contour accents, theme-generated original SVG HUD label geometry, terrain texture stack, rotating base ring, outer-contour chase light, hover lift coupling, fly lines, and drilldown transition behavior. - Terrain textures must bind to the real region `ShapeGeometry` surfaces. Do not add a full `mapWidth x mapHeight` transparent `PlaneGeometry` texture overlay for non-world maps; it can expose white/gray triangle artifacts during drilldown and transparent-depth sorting. - The outer-contour chase light must reuse the bundled approved narrow segmented-ribbon implementation: one smoothed outer silhouette, subdivided per-edge quads, the validated fixed ribbon width and segment length, one additive `ShaderMaterial`, disabled depth test/write, and a per-vertex alpha tail. Do not replace it with a generic wide ribbon, an unsanitized continuous triangle strip, multiple contour bands, or a filled glow surface; those variants can self-intersect or flash large white triangles. If the bundled implementation genuinely cannot be reused in another renderer, fall back to short animated `THREE.Line` segments instead of inventing a new ribbon. - Province-level ripple and fly lines start from the province capital, such as 浙江省 -> 杭州市. Country-level China starts from 北京市. City-level source defaults to a stable random district/county unless the user specifies another source. - Country-level China maps must preserve the GeoJSON `*_JD` South China Sea line feature as a fixed screen-space inset with a thin solid outer frame and the original segmented internal lines in the lower-right of the map stage. Keep it outside the main projection bounds so the mainland scale does not shrink; it must not rotate or tilt with the 3D camera, but its SVG width must respond to camera distance and stay clamped to approximately `62–92px`. Hide it below country scope. - If the requested target data is missing, resolve/download/preprocess the required GeoJSON and texture scope first. Do not silently replace the requested region with Zhejiang, China, or an abstract placeholder. - Unacceptable results: an image screenshot, a flat SVG map, a plain 2D GeoJSON fill, a map without extrusion depth, a map without side-wall gradient, missing outer/internal boundaries, missing labels, missing hover lift, missing fly lines, missing chase light, or a build-only report without browser visual verification. - If WebGL fails, do not silently substitute SVG or canvas art. Diagnose and report the concrete cause: browser WebGL support, GPU/driver block, renderer creation error, container size `0x0`, missing assets, GeoJSON parse failure, import path error, or console runtime error. Keep fixing the project when the environment supports WebGL; only stop when WebGL is genuinely unavailable on the device/browser. - Earth View is an entrance mode, not a replacement `world` scope. It must use `SphereGeometry`, `ShaderMaterial`, a separate spherical China mesh, atmospheric glow, scan/grid motion, hover/click raycasting, and a 2-3 second GSAP camera transition into the existing China map. - The authoritative Earth implementation is the bundled `assets/templates/smart-mine-vue/src/components/map/EarthView.vue`. Preserve its texture imports, exact camera/orientation, postprocessing, China tessellation/extrusion, Taiwan wall handling, grid intersections, scan band, atmospheric rim, synchronized international fly lines, persistent node ripples, idle drift, intro sequence, and cloud dive handoff. Do not replace any of these with a shorter approximation. - On Earth, exclude GeoJSON `*_JD` from China surface tessellation, fill, extrusion walls, bottom edges, and terrain relief. Generate it separately as spherical dashed line geometry that follows the globe and participates in the existing China intro/fade timing. - Do not add `EarthViewLegacy.vue`, URL query switches such as `earthVersion`, screenshots, generated stand-in textures, or a second Earth renderer. The bundled Earth file is already the approved visual baseline. - Keep the space background neutral black with subtle stars. Theme changes affect Earth/map lighting and effects, not the background hue.

## Code Attribution

Use this attribution in generated code comments and script metadata:

```text 作者全平台ID:宋夏天Dazzle;公众号:送你整个夏天 ```

Rules:

- Use `SPDX-License-Identifier: GPL-3.0-or-later` near the top of generated reusable map source files. - Add it near the top of generated map components, helper files, and map-related scripts. - Keep it non-visual by default. - Do not add DOM elements, canvas text, sprites, labels, CSS pseudo-elements, or HUD overlays for this attribution unless explicitly requested. - Preserve it when refactoring generated map code. - Preserve repository-level `LICENSE`, `NOTICE`, and `CITATION.cff` when packaging or publishing derivative skills.

## References

Read only what the task needs:

- `references/three-map-style.md`: Core 3D map style rules: geometry, material, labels, hover, chase light, fly lines, and artifact debugging. - `references/map-scope-switching.md`: Province/country scope switching, China national maps, texture scope, and visual scaling. - `references/map-drilldown.md`: Hierarchical drilldown workflow from world -> country -> province -> city -> district/county, including data commands and Vue runtime API. - `references/map-migration-playbook.md`: Step-by-step playbook for province-to-province, province-to-China, China-to-province, theme-only, texture-only, and combined migrations. - `references/performance-pipeline.md`: Data adapter, offline preprocessing, caching, prefetching, and drilldown performance rules that pre

技术详情

版本
1.0.0
许可证
GPL-3.0
最近更新
2026年8月22日
发布时间
2026年8月20日

决策摘要

辅助 Skill

76
就绪
候选列表
阶段

仓库近期活跃

审计

安装审查

安装与采用审查

77
高风险
安全性
71/100
维护状态
100/100
安装
92/100
打开完整审计查看评估报告

Agent 验证证据

Agent 验证证据

来自解析、审查、安装和一次小范围运行后的结果报告。

0
已验证
Needs first agent run自动安装: 先审查最近: 未知
成功率
近期失败
结果
0
输出质量
失败
0
不相关
0
安装次数
0
风险拦截
0
需要配置
0
生产环境
0

暂时没有 Agent 结果数据。首次 Agent 执行可以通过 /api/agent/outcome 报告成功、需要设置、风险拦截、失败或不相关。

安装

加入 Agent 工作流

免费且开源. 在生产 Agent 中安装前请先审查报告。

增长闭环

分享工具包

X

为 three-scope-map 准备的场景化草稿,可手动发布到 X。

策展说明
three-scope-map: Build, migrate, theme, drill down, and validate reusable Three.js 3D geographic maps and Eart...

475 stars

https://www.openagentskill.com/skills/songsummer920-dazzle-three-scope-map?ref=x
打开 X 草稿
可选:带安装命令的回复
Listing + install path for three-scope-map:
https://www.openagentskill.com/skills/songsummer920-dazzle-three-scope-map?ref=x

Install: npx skills add songsummer920-dazzle/three-scope-map-skill --skill three-scope-map
打开回复草稿

收录来源

Registry 收录

可认领

此列表来自公开来源,维护者认领获批前不会标记为官方。

收录方
OpenAgentSkill 社区索引

归属链接指向公开仓库或创作者主页。创作者可认领列表以更新所有权信号。

认领此 Skill

所有者认领

认领此 Skill 页面

这条 Registry 收录 列表归属于 songsummer920-dazzle,但尚未标记为官方。认领后可增加已验证所有者信号,使后续发布、安装和审计更新更值得信赖。

创作者外链工具包

将证据徽章加入你的 README

在开发者评估仓库的位置展示规范页面、当前信任与审计信号,以及真实的 Agent 验证证据。

[![Listed on OpenAgentSkill](https://www.openagentskill.com/api/badge/songsummer920-dazzle-three-scope-map?metric=listed&label=Listed)](https://www.openagentskill.com/skills/songsummer920-dazzle-three-scope-map)
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作者

S

songsummer920-dazzle

@songsummer920-dazzle

健康信号

GitHub Stars
475
质量评分
42/100
最近 GitHub 推送
2026年8月22日
框架提示
未知
OpenAgentSkill 浏览量
11
复制安装命令
0
跳转点击
0

社区信号

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信任与安全

仅限沙盒

61
  • GitHub 采用度475 个 GitHub Stars信息
  • Star/Fork 活跃度475 个 Star,66 个 Fork; 当前元数据中没有议题活跃度信息信息
  • 近期维护今天有推送通过
  • 许可证清晰度GPL-3.0通过
  • README/SKILL.md 完整度公开元数据需要更完整的 README/SKILL.md 上下文信息
  • 依赖与运行时风险command execution surface, external package install surface检查