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Design system reasoning. Maps product domain to style, palette, typography, and platform-specific patterns. Generates .rune/design-system.md as the shared design contract for all UI-generating skills.
Design system reasoning. Maps product domain to style, palette, typography, and platform-specific patterns. Generates .rune/design-system.md as the shared design contract for all UI-generating skills.
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Design system reasoning layer. Converts a product description into a concrete design system — style, color direction, typography pairing, platform conventions, and an explicit anti-pattern list for this domain. Writes .rune/design-system.md as the persistent design contract that all UI-generating skills read before producing code. Prevents AI-generated UI from defaulting to generic patterns ("purple accent, card grids, centered everything") that signal "not designed by a human."
/rune design — manual invocation when starting a new UI projectcook (L1): frontend task detected, no .rune/design-system.md existsreview (L2): AI anti-pattern detected — recommended to run design skillperf (L2): Lighthouse Accessibility BLOCK — design foundation may be missingscout (L2): detect existing design tokens, component library, platform targetsasset-creator (L3): generate base visual assets (logo, OG image) from design systembrowser-pilot (L3): render the surface and inspect it before claiming any visual property holds (Step 5.4)review (L2): accessibility violations found → flag for fix in next code reviewcook (L1): before any frontend code generationscaffold (L1): design system for new projectbrainstorm (L2): when selected approach has UI/UX implicationsba (L2): when requirements include UI/UX componentsreview (L2): when AI anti-pattern detected in diffperf (L2): when Lighthouse Accessibility score blocks/rune design direct invocation.rune/
└── design-system.md # Design contract for all UI-generating skills
Load the design knowledge base before reasoning:
~/.claude/docs/design-dna.md
Read it. This is the primary reference (user's curated taste).Read the baseline: skills/design/DESIGN-REFERENCE.md (shipped with Rune)Read skills/design/MOTION-CRAFT.md. It is the canonical motion authority: the should-it-animate frequency gate, easing/duration budgets (including peak-slope curve selection for large travel, and velocity continuity across keyframe joins), physicality (never scale(0), origin-aware popovers), spring physics, gesture handoff, motion performance, the role→strategy reduced-motion framework, SVG-specific mechanics (user units, pathLength, SVGO), and a reverse-lookup vocabulary. Cite its exact values in the design-system motion section; never approximate curves or durations. When MOTION-CRAFT.md and DESIGN-REFERENCE.md disagree on a motion detail (easing, duration, interaction timing), MOTION-CRAFT.md wins — it is the deeper, motion-specific source; DESIGN-REFERENCE.md's Animation Timing / Interaction Patterns tables are the general baseline.Advisory motion-audit mode: When asked to "improve the animations" / "make this feel better" / "what could be animated here", operate read-only — survey the motion surface against MOTION-CRAFT.md, report frequency-gated findings (and deliberately rejected candidates), and hand precise recipes to
cook/fix. Suggesting motion everywhere is worse than useless; expect to reject most candidates.
Why two layers: The baseline ships "good enough" universal design knowledge. Users who care about aesthetics create their own
design-dna.mdwith curated palettes, font pairings, and style preferences. The design skill works well with either — it just works better with a curated reference.
Design intelligence data from UI/UX Pro Max (MIT, 42.8k★).
Located at references/ui-pro-max-data/ — 161 palettes, 84 styles, 73 font pairings, 161 reasoning rules, 99 UX guidelines.
When references/ui-pro-max-data/ is available:
styles.csv for domain-matched visual styles (expands from 10 → 84)ui-reasoning.csv for industry-specific design rules (161 rules)colors.csv for palette alternatives (expands from 10 → 161)Invoke scout to detect:
web | ios (SwiftUI) | android (Compose) | react-native | multi-platformtokens.json, design-system/, theme.ts, tailwind.config.*, variables.cssIf .rune/design-system.md already exists: Read it, check Last Updated date. If < 30 days old, ask user whether to refresh or keep. Do NOT silently overwrite.
From the user's task description + codebase context, classify product type:
| Category | Examples |
|---|---|
| Trading/Fintech | trading dashboard, portfolio tracker, payment app, crypto wallet |
| SaaS Dashboard | admin panel, analytics, CRM, project management |
| Landing/Marketing | landing page, product site, marketing page, waitlist |
| Healthcare | patient portal, medical dashboard, health tracker |
| E-commerce | product catalog, cart, checkout, marketplace |
| Developer Tools | IDE plugin, CLI dashboard, API explorer, devtool |
| Creative/Portfolio | portfolio, design showcase, art gallery, agency site |
| Social/Community | social feed, forum, messaging, community platform |
| Mobile Consumer | iOS/Android consumer app — entertainment, productivity, lifestyle |
| AI-Native | AI assistant interface, chatbot, model explorer |
If domain is unclear: ask one clarifying question — "Is this closer to X or Y?"
After classifying domain, ask ONE question: "What should users feel when they use this?"
Accept a single mood keyword (or infer from context if obvious). Map mood to concrete design constraints:
| Mood | Color Temp | Typography Weight | Whitespace | Animation | Shadow |
|---|---|---|---|---|---|
| Impressed | Cool (blue-slate) | Heavy display (700-800) | Generous (xl-3xl) | Dramatic reveals (0.8-1.2s ease-out) | Deep, layered |
| Excited | Warm (amber-orange) | Bold contrasts (400 vs 800) | Tight-medium (sm-lg) | Energetic springs (0.4-0.6s spring) | Elevation lifts |
| Calm | Neutral-warm (stone-sage) | Light-medium (300-500) | Very generous (2xl-3xl) | Slow fades (0.6-0.8s ease-out-quad) | Soft, minimal |
| Confident | Cool-neutral (zinc-slate) | Medium-heavy (500-700) | Structured (md-xl) | Precise slides (0.3-0.5s ease) | Crisp, defined |
| Playful | Saturated (multi-hue) | Round + bold (600-700) | Medium, irregular (md-lg) | Bouncy springs (0.4-0.6s spring, overshoot) | Hard/comic (3-5px offset) |
| Techy | Cold (gray-cyan) | Mono-heavy, crisp (400-600) | Dense, grid-aligned (sm-md) | Sharp snaps (0.15-0.3s ease-out) | Minimal or glow |
| Professional | Muted neutrals | System fonts, readable (400-500) | Balanced (md-lg) | Subtle (0.2-0.3s ease) | Standard elevation |
| Inspired | Rich-warm (gold-terracotta) | Editorial display (300-700 range) | Asymmetric, generous | Scroll-driven reveals (0.5-0.8s) | Dramatic, directional |
Mapping rules:
.rune/design-system.md under ## Mood sectionanimation-patterns, palette-picker, type-system) read mood constraints from design-system.mdSkip if: User says "no preference" or "just follow domain defaults" — proceed to Step 3 with domain-only reasoning.
Picking from a 10-option style menu is how AI UI gets generic. Instead:
Why: Every menu option dilutes commitment. A single confident default gets committed, tweaked, and shipped. A menu gets deliberated, A/B'd, and abandoned. This is the Tweaks Default pattern from Anthropic's design system guidance — the AI commits first, humans steer second.
These rules apply regardless of domain, mood, or platform. Every generated design system MUST comply.
Enforcement: rune:review v1.1.0+ reads .rune/design-system.md § Scale Minimums and flags violations of Rules 1–3 below as MEDIUM/HIGH findings. Rules 4–6 (Measurable Constraints, No-Pure-No-Lorem, CJK-First) are design-time guidance — added in design v0.6.0, review enforcement forthcoming. Design defines, review enforces — this is the contract.
Below these thresholds, designs read as "AI boilerplate" no matter how good the palette is.
| Element | Minimum | Ideal |
|---|---|---|
| Hero/display text | 48px | 56-72px |
| H1 (page title) | 32px | 36-40px |
| Body text | 16px (never 14px for primary content) | 16-18px |
| Secondary/meta text | 14px | 14-15px |
| Touch targets (mobile) | 44×44px | 48×48px |
| Touch target gap (mobile) | 8px | 12px |
| Focus-visible ring | 2px | 3px |
Write these minimums to .rune/design-system.md under ## Scale Minimums. Downstream skills (cook, fix) treat violations as review findings.
If the design calls for an icon, illustration, or graphic that the agent cannot generate at high quality, ship a boxed placeholder, not a malformed SVG.
<!-- GOOD: placeholder -->
<div class="placeholder" data-icon="dashboard" aria-label="Dashboard icon — design pass needed">
[ ICON: dashboard ]
</div>
<!-- BAD: AI-generated SVG with broken geometry -->
<svg viewBox="0 0 24 24">
<path d="M12 2L2 7l10 5 10-5-10-5z M2 17l10 5 10-5 M2 12l10 5 10-5"/>
</svg>
name: design description: "Design system reasoning. Maps product domain to style, palette, typography, and platform-specific patterns. Generates .rune/design-system.md as the shared design contract for all UI-generating skills." metadata: author: runedev version: "0.9.0" layer: L2 model: opus group: creation tools: "Read, Write, Edit, Glob, Grep"
---
name: design
description: "Design system reasoning. Maps product domain to style, palette, typography, and platform-specific patterns. Generates .rune/design-system.md as the shared design contract for all UI-generating skills."
metadata:
author: runedev
version: "0.9.0"
layer: L2
model: opus
group: creation
tools: "Read, Write, Edit, Glob, Grep"
---
# design
## Purpose
Design system reasoning layer. Converts a product description into a concrete design system — style, color direction, typography pairing, platform conventions, and an explicit anti-pattern list for this domain. Writes `.rune/design-system.md` as the persistent design contract that all UI-generating skills read before producing code. Prevents AI-generated UI from defaulting to generic patterns ("purple accent, card grids, centered everything") that signal "not designed by a human."
## Triggers
- `/rune design` — manual invocation when starting a new UI project
- Called by `cook` (L1): frontend task detected, no `.rune/design-system.md` exists
- Called by `review` (L2): AI anti-pattern detected — recommended to run design skill
- Called by `perf` (L2): Lighthouse Accessibility BLOCK — design foundation may be missing
## Calls (outbound)
- `scout` (L2): detect existing design tokens, component library, platform targets
- `asset-creator` (L3): generate base visual assets (logo, OG image) from design system
- `browser-pilot` (L3): render the surface and inspect it before claiming any visual property holds (Step 5.4)
- `review` (L2): accessibility violations found → flag for fix in next code review
## Called By (inbound)
- `cook` (L1): before any frontend code generation
- `scaffold` (L1): design system for new project
- `brainstorm` (L2): when selected approach has UI/UX implications
- `ba` (L2): when requirements include UI/UX components
- `review` (L2): when AI anti-pattern detected in diff
- `perf` (L2): when Lighthouse Accessibility score blocks
- User: `/rune design` direct invocation
## Output Files
```
.rune/
└── design-system.md # Design contract for all UI-generating skills
```
## Executable Steps
### Step 0 — Load Design Reference
Load the design knowledge base before reasoning:
1. Check for user-level override: `~/.claude/docs/design-dna.md`
- If exists → `Read` it. This is the primary reference (user's curated taste).
2. If no user override → `Read` the baseline: `skills/design/DESIGN-REFERENCE.md` (shipped with Rune)
3. The loaded reference provides: font pairings, chart selection, component architecture, color principles, UX checklist, interaction patterns, anti-pattern signatures
4. Apply reference knowledge throughout Steps 3-5 (domain reasoning, token generation, checklist)
5. **When the domain involves any UI motion** (transitions, animations, gestures, springs, micro-interactions) → also `Read` `skills/design/MOTION-CRAFT.md`. It is the canonical motion authority: the should-it-animate frequency gate, easing/duration budgets (including peak-slope curve selection for large travel, and velocity continuity across keyframe joins), physicality (never `scale(0)`, origin-aware popovers), spring physics, gesture handoff, motion performance, the role→strategy reduced-motion framework, SVG-specific mechanics (user units, `pathLength`, SVGO), and a reverse-lookup vocabulary. Cite its exact values in the design-system motion section; never approximate curves or durations. **When MOTION-CRAFT.md and DESIGN-REFERENCE.md disagree on a motion detail (easing, duration, interaction timing), MOTION-CRAFT.md wins** — it is the deeper, motion-specific source; DESIGN-REFERENCE.md's Animation Timing / Interaction Patterns tables are the general baseline.
> **Advisory motion-audit mode**: When asked to "improve the animations" / "make this feel better" / "what could be animated here", operate read-only — survey the motion surface against MOTION-CRAFT.md, report frequency-gated findings (and deliberately rejected candidates), and hand precise recipes to `cook`/`fix`. Suggesting motion everywhere is worse than useless; expect to reject most candidates.
> **Why two layers**: The baseline ships "good enough" universal design knowledge. Users who care about aesthetics create their own `design-dna.md` with curated palettes, font pairings, and style preferences. The design skill works well with either — it just works _better_ with a curated reference.
### External Data Source
Design intelligence data from [UI/UX Pro Max](https://github.com/nextlevelbuilder/ui-ux-pro-max-skill) (MIT, 42.8k★).
Located at `references/ui-pro-max-data/` — 161 palettes, 84 styles, 73 font pairings, 161 reasoning rules, 99 UX guidelines.
When `references/ui-pro-max-data/` is available:
- Step 2: query `styles.csv` for domain-matched visual styles (expands from 10 → 84)
- Step 3: query `ui-reasoning.csv` for industry-specific design rules (161 rules)
- Step 3: query `colors.csv` for palette alternatives (expands from 10 → 161)
- Step 6 (Anti-AI): cross-check proposed style against reasoning DB — if flagged as "AI-generic", suggest 3 alternatives
### Step 1 — Discover
Invoke `scout` to detect:
- **Platform target**: `web` | `ios` (SwiftUI) | `android` (Compose) | `react-native` | `multi-platform`
- **Existing design tokens**: check for `tokens.json`, `design-system/`, `theme.ts`, `tailwind.config.*`, `variables.css`
- **Component library in use**: shadcn/ui | Radix | MUI | Ant Design | custom | none
- **Framework**: Next.js | Vite+React | SvelteKit | Vue | SwiftUI | Jetpack Compose | other
If `.rune/design-system.md` already exists: Read it, check `Last Updated` date. If < 30 days old, ask user whether to refresh or keep. Do NOT silently overwrite.
### Step 2 — Classify Product Domain
From the user's task description + codebase context, classify product type:
| Category | Examples |
|----------|---------|
| **Trading/Fintech** | trading dashboard, portfolio tracker, payment app, crypto wallet |
| **SaaS Dashboard** | admin panel, analytics, CRM, project management |
| **Landing/Marketing** | landing page, product site, marketing page, waitlist |
| **Healthcare** | patient portal, medical dashboard, health tracker |
| **E-commerce** | product catalog, cart, checkout, marketplace |
| **Developer Tools** | IDE plugin, CLI dashboard, API explorer, devtool |
| **Creative/Portfolio** | portfolio, design showcase, art gallery, agency site |
| **Social/Community** | social feed, forum, messaging, community platform |
| **Mobile Consumer** | iOS/Android consumer app — entertainment, productivity, lifestyle |
| **AI-Native** | AI assistant interface, chatbot, model explorer |
If domain is unclear: ask one clarifying question — "Is this closer to X or Y?"
### Step 2.5 — Mood-to-Constraint Mapping
After classifying domain, ask ONE question: **"What should users feel when they use this?"**
Accept a single mood keyword (or infer from context if obvious). Map mood to concrete design constraints:
| Mood | Color Temp | Typography Weight | Whitespace | Animation | Shadow |
|------|-----------|-------------------|------------|-----------|--------|
| **Impressed** | Cool (blue-slate) | Heavy display (700-800) | Generous (xl-3xl) | Dramatic reveals (0.8-1.2s ease-out) | Deep, layered |
| **Excited** | Warm (amber-orange) | Bold contrasts (400 vs 800) | Tight-medium (sm-lg) | Energetic springs (0.4-0.6s spring) | Elevation lifts |
| **Calm** | Neutral-warm (stone-sage) | Light-medium (300-500) | Very generous (2xl-3xl) | Slow fades (0.6-0.8s ease-out-quad) | Soft, minimal |
| **Confident** | Cool-neutral (zinc-slate) | Medium-heavy (500-700) | Structured (md-xl) | Precise slides (0.3-0.5s ease) | Crisp, defined |
| **Playful** | Saturated (multi-hue) | Round + bold (600-700) | Medium, irregular (md-lg) | Bouncy springs (0.4-0.6s spring, overshoot) | Hard/comic (3-5px offset) |
| **Techy** | Cold (gray-cyan) | Mono-heavy, crisp (400-600) | Dense, grid-aligned (sm-md) | Sharp snaps (0.15-0.3s ease-out) | Minimal or glow |
| **Professional** | Muted neutrals | System fonts, readable (400-500) | Balanced (md-lg) | Subtle (0.2-0.3s ease) | Standard elevation |
| **Inspired** | Rich-warm (gold-terracotta) | Editorial display (300-700 range) | Asymmetric, generous | Scroll-driven reveals (0.5-0.8s) | Dramatic, directional |
**Mapping rules:**
1. Mood constraints OVERRIDE generic domain defaults where they conflict (mood is user intent, domain is convention)
2. If mood contradicts domain safety (e.g., "Playful" + Healthcare), WARN user: "Playful tone may reduce trust in medical context — proceed?"
3. Write selected mood + resolved constraints to `.rune/design-system.md` under `## Mood` section
4. Downstream skills (`animation-patterns`, `palette-picker`, `type-system`) read mood constraints from design-system.md
**Skip if**: User says "no preference" or "just follow domain defaults" — proceed to Step 3 with domain-only reasoning.
### Step 2.7 — Tweaks, Not Menus (Default Style Pattern)
Picking from a 10-option style menu is how AI UI gets generic. Instead:
1. **Propose ONE opinionated default** based on domain + mood (from Step 2.5). Describe it in 2-3 lines — style, palette direction, typography pairing.
2. **Ask for tweaks, not choices.** The question is **"Any tweaks to this, or ship it?"** — not "Which of these do you prefer?"
3. **Accept natural-language adjustments.** Map phrases → design system edits:
- "more professional" → heavier type weights, reduce saturation, tighter spacing
- "less corporate" → looser weights, brighter accent, more whitespace
- "darker" → swap base for darker neutral, raise contrast on elevated surfaces
- "more playful" → add subtle animation, soften corners, bolder accent
- "more trust" → cooler palette (slate/blue), heavier headers, smaller radius
4. **If the user asks for a menu**, provide max 3 options — but mark one as the recommended default. Never present a neutral list of 5+ equivalent styles.
Why: Every menu option dilutes commitment. A single confident default gets committed, tweaked, and shipped. A menu gets deliberated, A/B'd, and abandoned. This is the **Tweaks Default** pattern from Anthropic's design system guidance — the AI commits first, humans steer second.
### Step 2.9 — Universal Anti-AI Rules (apply to ALL domains)
These rules apply regardless of domain, mood, or platform. Every generated design system MUST comply.
**Enforcement**: `rune:review` v1.1.0+ reads `.rune/design-system.md` § Scale Minimums and flags violations of Rules 1–3 below as MEDIUM/HIGH findings. Rules 4–6 (Measurable Constraints, No-Pure-No-Lorem, CJK-First) are design-time guidance — added in design v0.6.0, review enforcement forthcoming. Design defines, review enforces — this is the contract.
#### Rule 1 — Scale Minimums
Below these thresholds, designs read as "AI boilerplate" no matter how good the palette is.
| Element | Minimum | Ideal |
|---------|---------|-------|
| Hero/display text | 48px | 56-72px |
| H1 (page title) | 32px | 36-40px |
| Body text | 16px (never 14px for primary content) | 16-18px |
| Secondary/meta text | 14px | 14-15px |
| Touch targets (mobile) | 44×44px | 48×48px |
| Touch target gap (mobile) | 8px | 12px |
| Focus-visible ring | 2px | 3px |
Write these minimums to `.rune/design-system.md` under `## Scale Minimums`. Downstream skills (`cook`, `fix`) treat violations as review findings.
#### Rule 2 — Placeholder Over Bad SVG
If the design calls for an icon, illustration, or graphic that the agent cannot generate at high quality, **ship a boxed placeholder, not a malformed SVG**.
```html
<!-- GOOD: placeholder -->
<div class="placeholder" data-icon="dashboard" aria-label="Dashboard icon — design pass needed">
[ ICON: dashboard ]
</div>
<!-- BAD: AI-generated SVG with broken geometry -->
<svg viewBox="0 0 24 24">
<path d="M12 2L2 7l10 5 10-5-10-5z M2 17l10 5 10-5 M2 12l10 5 10-5"/>
</svg>
```
- Use **Phosphor Icons** (`@phosphor-icons/reactSkill source recorded
Skill instructions are recorded. This is not a runtime test, safety guarantee or compatibility certification.
Review before install: Avoid automatic install
License: MIT
Repository metadata and review signals are advisory. Popularity, source discovery and successful execution are different facts.
Version reported in registry metadata; check source releases before relying on it.
Quality
63/100
Promising
Trust
54/100
Do not auto-install
This page exposes the same decision, trust, audit, use-case, and install signals through the Registry API, so agents can rank this skill without scraping the UI.
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"label": "Manual review",
"version": "trust-score-v4",
"install_policy": "block",
"evidence": {
"stars": "86 GitHub stars",
"repoActivity": "86 stars, 25 forks",
"lastPushed": "1mo since push",
"license": "MIT",
"repository": "https://github.com/Rune-kit/rune/tree/master/skills/design",
"install": "npx skills add Rune-kit/rune --skill design",
"installSafety": "standard package or runtime install path",
"permissionSurface": "secrets or environment access, shell or command execution",
"documentation": "Strong README/SKILL.md context",
"agentOutcomes": "No agent outcome data yet"
},
"outcome_evidence": {
"total": 0,
"successes": 0,
"failures": 0,
"not_relevant": 0,
"success_rate": null,
"recent_success_rate": null,
"recent_failure_rate": null,
"install_attempts": 0,
"install_success_rate": null,
"risk_blocked": 0,
"setup_required": 0,
"avg_output_quality": null,
"production_outcomes": 0,
"last_outcome_at": null,
"label": "No agent outcome data yet"
},
"auto_install": {
"allowed": false,
"sandbox_required": true,
"reason": "Do not auto-install. Inspect the source, dependencies, and permission surface first."
},
"best_for": [
"research",
"agent-skill"
],
"known_risks": [
"SKILL.md references external data source 'references/ui-pro-max-data/' but the excerpt does not confirm these files are present in the repository. If missing, the skill should document fallback behavior.",
"Financial research output is not financial advice; require human review before any live investment decision.",
"This skill may touch real-money trading, broker, wallet, or exchange operations; use only in a sandbox with explicit approval.",
"Quality score needs review",
"Permission surface needs review: secrets or environment access, shell or command execution",
"GitHub adoption: 86 GitHub stars",
"Stars/forks activity: 86 stars, 25 forks; issue activity unavailable in current metadata",
"Dependency/runtime risk: command execution surface, credential or environment access"
]
},
"agent_proven": {
"version": "agent-proven-v1",
"score": 0,
"tier": "unproven",
"label": "Needs first agent run",
"summary": "No agent outcome reports yet. Use Resolve, run one narrow sandbox task, then report the result.",
"metrics": {
"totalOutcomes": 0,
"successfulOutcomes": 0,
"failedOutcomes": 0,
"installAttempts": 0,
"installSuccessRate": null,
"successRate": null,
"recentSuccessRate": null,
"recentFailureRate": null,
"riskBlocked": 0,
"setupRequired": 0,
"notRelevant": 0,
"avgOutputQuality": null,
"avgTimeToUsefulMs": null,
"productionOutcomes": 0,
"humanReviewRequired": 0,
"uniqueAgents": 0,
"lastOutcomeAt": null
},
"signals": [],
"penalties": [
"No real agent outcome evidence yet"
]
},
"audit": {
"score": 71,
"risk_level": "risky",
"risk_label": "Risky",
"warnings": [
"Dependency or permission surface needs review",
"Permission surface may require sandboxing",
"Financial research output is not financial advice; require human review before any live investment decision",
"Potential broker, wallet, exchange, or real-money execution surface; sandbox and explicit approval are required",
"SKILL.md references external data source 'references/ui-pro-max-data/' but the excerpt does not confirm these files are present in the repository. If missing, the skill should document fallback behavior.",
"The skill relies on outbound calls to other skills (scout, asset-creator, browser-pilot) which may not be installed; ensure graceful degradation or clear prerequisites.",
"Financial research output is not financial advice; require human review before any live investment decision.",
"This skill may touch real-money trading, broker, wallet, or exchange operations; use only in a sandbox with explicit approval."
]
},
"safety_gate": {
"tier": "blocked",
"label": "Blocked for auto-install",
"auto_install_policy": "block",
"auto_install_allowed": false,
"human_review_required": true,
"blocked": true,
"recommended_action": "Do not auto-install. Inspect the source, dependencies, and permission surface first."
},
"quality": {
"score": 63,
"label": "Promising"
},
"supply": {
"track": "Research and knowledge work",
"scenario": "Research agents",
"maintenance": "1mo since push",
"risk": "Risky"
},
"alternative_skills": [
{
"slug": "yanliudesign-mono-color-skill",
"name": "mono-color",
"url": "https://www.openagentskill.com/skills/yanliudesign-mono-color-skill",
"stars": 1919,
"install_command": "npx skills add yanliudesign/mono-color-skill --skill mono-color",
"trust_score": 85,
"audit_score": 93
}
],
"do_not_use_when": [
"teams that need a vendor-supported SLA",
"production agents without a repository review",
"SKILL.md references external data source 'references/ui-pro-max-data/' but the excerpt does not confirm these files are present in the repository. If missing, the skill should document fallback behavior.",
"Audit risk risky exceeds max_risk=medium",
"High-risk permission hints: Shell or command execution, Secrets or environment access",
"Dependency or permission surface needs review",
"Permission surface may require sandboxing",
"Financial research output is not financial advice; require human review before any live investment decision"
],
"agent_contract": {
"task_input": "Use design in an agent workflow",
"recommended_action": "Do not auto-install. Inspect the source, dependencies, and permission surface first.",
"install_policy": "block",
"minimum_review_before_use": [
"Trust: 62/100 Manual review",
"Audit: 71/100 Risky",
"Safety: 23/100 Avoid automatic install",
"Review repository, license, install command, and permission surface before production use."
],
"expected_agent_output": {
"selected_skill": "rune-kit-design (design)",
"install_command": "npx skills add Rune-kit/rune --skill design",
"risk_summary": "Risky; Blocked for auto-install; Review before production",
"verification_result": "Report the smallest successful task, files touched, warnings, and any missing setup."
}
},
"outcome_feedback": {
"endpoint": "https://www.openagentskill.com/api/agent/outcome",
"method": "POST",
"requires_resolve_event_id": true,
"event_id_source": "Use install_receipt.outcome_feedback.event_id or feedback.event_id returned by /api/agent/resolve for the current task.",
"expected_outcomes": [
"success",
"failed",
"not_relevant",
"blocked_by_risk",
"setup_required"
],
"payload_template": {
"event_id": "<install_receipt.outcome_feedback.event_id or feedback.event_id from /api/agent/resolve>",
"skill_slug": "rune-kit-design",
"task": "Use design in an agent workflow",
"agent": "codex",
"outcome": "success",
"install_used": true,
"risk_blocked": false,
"setup_required": false,
"task_success": true,
"output_quality": 4,
"error_type": null,
"human_review_required": false,
"workspace": "sandbox",
"time_to_useful_ms": 120000,
"notes": "Report the smallest successful task, setup friction, files touched, and risk notes."
}
},
"endpoints": {
"web": "https://www.openagentskill.com/skills/rune-kit-design",
"api": "https://www.openagentskill.com/api/agent/skills/rune-kit-design",
"audit": "https://www.openagentskill.com/skills/rune-kit-design/audit",
"eval": "https://www.openagentskill.com/api/agent/evals?slug=rune-kit-design&task=Use%20design%20in%20an%20agent%20workflow&max_risk=medium",
"resolve": "https://www.openagentskill.com/api/agent/resolve?task=Use%20design%20in%20an%20agent%20workflow&agent=codex&max_risk=medium",
"receipt": "https://www.openagentskill.com/api/agent/receipt?task=Use%20design%20in%20an%20agent%20workflow&agent=codex&max_risk=medium&format=text",
"install": "https://www.openagentskill.com/api/skills/rune-kit-design/install",
"manifest": "https://www.openagentskill.com/api/registry/manifest/rune-kit-design"
}
}Listing source
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Audit
71/100
Risky
Copies are not installs. Installation counts require a reported successful installation; they are not a blanket quality guarantee.