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animate
Generate animated videos and motion graphics from natural language descriptions. Creates a standalone Vite + React project with Framer Motion scenes that auto-play in the browser. Use when the user wants to create animations, motion graphics, video intros, animated presentations,
概览
Generate animated videos and motion graphics from natural language descriptions. Creates a standalone Vite + React project with Framer Motion scenes that auto-play in the browser. Use when the user wants to create animations, motion graphics, video intros, animated presentations, or product demos.
展开完整说明
以下为来源文档,不是本网站的操作指令。执行命令前请先核实权限。
Animation Generator
Create animated videos and motion graphics from a natural language description. Outputs a standalone Vite + React + Framer Motion project that plays in the browser.
Workflow
Step 1: Parse the Request
Break the user's description into a scene plan:
- 3-7 scenes, each 3-5 seconds long
- Identify the story arc: hero/intro, problem, solution, features, CTA/outro
- Pick a color palette and typography that fits the brand/mood
- Use
$ARGUMENTSfor the user's animation description
Step 2: Choose the Animation Stack
Auto-detect the best approach based on the request:
| Request Type | Stack | When to Use |
|---|---|---|
| Product intro, presentation, marketing | Framer Motion (default) | Scene-based with text, icons, transitions |
| Generative art, particles, patterns | p5.js | Creative/algorithmic visuals |
| 3D objects, environments, product renders | Three.js + react-three-fiber | 3D scenes needed |
| Simple text/logo animation | CSS animations only | Minimal, no heavy deps |
Default to Framer Motion unless the request clearly needs something else.
Step 3: Scaffold the Project
- Create a directory:
~/animations/[project-name]/ - Run the scaffold script:
bash ~/.claude/skills/animate/scripts/scaffold.sh [project-name] [stack] - Copy template files from
~/.claude/skills/animate/assets/template-files/into the project
Step 4: Generate Scene Components
Read the references for animation presets and scene patterns:
references/animation-presets.md— all available transitions, springs, easingsreferences/scene-patterns.md— example scene code patterns
For each scene, create a React component in client/src/components/video/video_scenes/:
- Use
motion.divwith scene transition presets (fadeBlur, scaleFade, slideLeft, splitHorizontal, morphExpand, etc.) - Use
containerVariantsanditemVariantsfor staggered content reveals - Use
vwunits for responsive sizing (works at any resolution) - Use CSS variables for theming (
var(--color-accent),var(--color-bg-dark), etc.) - Use Lucide icons for visual elements
- Use
.glass-panelclass for frosted glass cards - Use
.text-gradientand.text-gradient-accentfor gradient text
Step 5: Generate the VideoTemplate
Create client/src/components/video/VideoTemplate.tsx:
- Import all scene components
- Define
SCENE_DURATIONSobject (scene name -> milliseconds) - Use
useVideoPlayerhook to manage scene advancement - Wrap scenes in
AnimatePresence mode="wait"for smooth transitions - Each scene renders conditionally based on
currentSceneindex
Step 6: Customize Theme
Update client/src/index.css with the right colors:
- If the user specified brand colors, update CSS variables
- Choose fonts that match the mood (Space Grotesk for tech, Playfair Display for elegant, etc.)
- Update gradient and glow styles to match the palette
Step 7: Gemini 3.1 Pro Enhancement (Optional)
If GEMINI_API_KEY environment variable is available:
- Read
references/gemini-integration.mdfor API details - Send the user's description to Gemini 3.1 Pro asking for:
- Scene breakdown with descriptions and suggested transitions
- Color palette as CSS variables
- Copy/headlines for each scene
- SVG graphics if applicable
- Use the Gemini output to inform scene generation
- If no API key, skip this step — Claude handles all creative decisions directly
Step 8: Build and Preview
cd ~/animations/[project-name]
npm install
npm run dev
Tell the user the animation is running at http://localhost:5173 and open it in the browser.
Scene Transition Reference (Quick)
Pick transitions that match the story beat:
- fadeBlur — Soft intro/outro, dreamy reveals
- scaleFade — Confident reveals, product showcases
- slideLeft/slideRight — Sequential progression, timeline flow
- splitHorizontal/splitVertical — Dramatic reveals, before/after
- morphExpand — Grand finale, CTA screens
- clipCircle — Focus attention, spotlight effect
- perspectiveFlip — Card flips, perspective changes
- wipe — Clean transitions, directional flow
- zoomThrough — Immersive, forward momentum
- crossDissolve — Gentle, emotional transitions
Element Animation Reference (Quick)
- popIn — Bouncy scale entrance for icons/badges
- fadeUp/fadeDown — Subtle content reveals
- slideInLeft/slideInRight — Directional content
- blurIn — Soft focus reveals
- elasticScale — Playful, energetic entrances
- perspectiveRotateIn — 3D card reveals
- pulse — Looping attention grab
- float — Gentle hovering effect
Important Rules
- Always use
vwunits for sizing so animations look good at any resolution - Keep scenes between 3-5 seconds each — total video 15-30 seconds
- Use
AnimatePresence mode="wait"so one scene exits before the next enters - Every scene must have a background treatment (gradient, image, or animated shape)
- Use staggered animations for lists and grids (staggerChildren: 0.1-0.2)
- Include a loading state if assets are heavy
- The project must be completely self-contained — no external dependencies beyond npm packages
- Do NOT use emojis anywhere in the generated code or content
文件元数据
name: animate description: Generate animated videos and motion graphics from natural language descriptions. Creates a standalone Vite + React project with Framer Motion scenes that auto-play in the browser. Use when the user wants to create animations, motion graphics, video intros, animated presentations, or product demos. argument-hint: [description of the animation you want] allowed-tools: Read, Write, Edit, Bash, Glob, Grep, WebFetch, WebSearch
查看原始文本
--- name: animate description: Generate animated videos and motion graphics from natural language descriptions. Creates a standalone Vite + React project with Framer Motion scenes that auto-play in the browser. Use when the user wants to create animations, motion graphics, video intros, animated presentations, or product demos. argument-hint: [description of the animation you want] allowed-tools: Read, Write, Edit, Bash, Glob, Grep, WebFetch, WebSearch --- # Animation Generator Create animated videos and motion graphics from a natural language description. Outputs a standalone Vite + React + Framer Motion project that plays in the browser. ## Workflow ### Step 1: Parse the Request Break the user's description into a scene plan: - **3-7 scenes**, each 3-5 seconds long - Identify the story arc: hero/intro, problem, solution, features, CTA/outro - Pick a color palette and typography that fits the brand/mood - Use `$ARGUMENTS` for the user's animation description ### Step 2: Choose the Animation Stack Auto-detect the best approach based on the request: | Request Type | Stack | When to Use | |---|---|---| | Product intro, presentation, marketing | **Framer Motion** (default) | Scene-based with text, icons, transitions | | Generative art, particles, patterns | **p5.js** | Creative/algorithmic visuals | | 3D objects, environments, product renders | **Three.js + react-three-fiber** | 3D scenes needed | | Simple text/logo animation | **CSS animations only** | Minimal, no heavy deps | Default to **Framer Motion** unless the request clearly needs something else. ### Step 3: Scaffold the Project 1. Create a directory: `~/animations/[project-name]/` 2. Run the scaffold script: `bash ~/.claude/skills/animate/scripts/scaffold.sh [project-name] [stack]` 3. Copy template files from `~/.claude/skills/animate/assets/template-files/` into the project ### Step 4: Generate Scene Components Read the references for animation presets and scene patterns: - `references/animation-presets.md` — all available transitions, springs, easings - `references/scene-patterns.md` — example scene code patterns For each scene, create a React component in `client/src/components/video/video_scenes/`: - Use `motion.div` with scene transition presets (fadeBlur, scaleFade, slideLeft, splitHorizontal, morphExpand, etc.) - Use `containerVariants` and `itemVariants` for staggered content reveals - Use `vw` units for responsive sizing (works at any resolution) - Use CSS variables for theming (`var(--color-accent)`, `var(--color-bg-dark)`, etc.) - Use Lucide icons for visual elements - Use `.glass-panel` class for frosted glass cards - Use `.text-gradient` and `.text-gradient-accent` for gradient text ### Step 5: Generate the VideoTemplate Create `client/src/components/video/VideoTemplate.tsx`: - Import all scene components - Define `SCENE_DURATIONS` object (scene name -> milliseconds) - Use `useVideoPlayer` hook to manage scene advancement - Wrap scenes in `AnimatePresence mode="wait"` for smooth transitions - Each scene renders conditionally based on `currentScene` index ### Step 6: Customize Theme Update `client/src/index.css` with the right colors: - If the user specified brand colors, update CSS variables - Choose fonts that match the mood (Space Grotesk for tech, Playfair Display for elegant, etc.) - Update gradient and glow styles to match the palette ### Step 7: Gemini 3.1 Pro Enhancement (Optional) If `GEMINI_API_KEY` environment variable is available: 1. Read `references/gemini-integration.md` for API details 2. Send the user's description to Gemini 3.1 Pro asking for: - Scene breakdown with descriptions and suggested transitions - Color palette as CSS variables - Copy/headlines for each scene - SVG graphics if applicable 3. Use the Gemini output to inform scene generation 4. If no API key, skip this step — Claude handles all creative decisions directly ### Step 8: Build and Preview ```bash cd ~/animations/[project-name] npm install npm run dev ``` Tell the user the animation is running at `http://localhost:5173` and open it in the browser. ## Scene Transition Reference (Quick) Pick transitions that match the story beat: - **fadeBlur** — Soft intro/outro, dreamy reveals - **scaleFade** — Confident reveals, product showcases - **slideLeft/slideRight** — Sequential progression, timeline flow - **splitHorizontal/splitVertical** — Dramatic reveals, before/after - **morphExpand** — Grand finale, CTA screens - **clipCircle** — Focus attention, spotlight effect - **perspectiveFlip** — Card flips, perspective changes - **wipe** — Clean transitions, directional flow - **zoomThrough** — Immersive, forward momentum - **crossDissolve** — Gentle, emotional transitions ## Element Animation Reference (Quick) - **popIn** — Bouncy scale entrance for icons/badges - **fadeUp/fadeDown** — Subtle content reveals - **slideInLeft/slideInRight** — Directional content - **blurIn** — Soft focus reveals - **elasticScale** — Playful, energetic entrances - **perspectiveRotateIn** — 3D card reveals - **pulse** — Looping attention grab - **float** — Gentle hovering effect ## Important Rules 1. Always use `vw` units for sizing so animations look good at any resolution 2. Keep scenes between 3-5 seconds each — total video 15-30 seconds 3. Use `AnimatePresence mode="wait"` so one scene exits before the next enters 4. Every scene must have a background treatment (gradient, image, or animated shape) 5. Use staggered animations for lists and grids (staggerChildren: 0.1-0.2) 6. Include a loading state if assets are heavy 7. The project must be completely self-contained — no external dependencies beyond npm packages 8. Do NOT use emojis anywhere in the generated code or content
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- 许可证
- MIT
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已记录技能来源
已记录技能指令路径,不代表本站运行测试、安全保证或兼容性认证。
安装前审查: 避免自动安装
许可证: MIT
- Dependency or permission surface needs review
- Permission surface may require sandboxing
- Quality score needs review
- Permission surface needs review: secrets or environment access, shell or command execution
- Stars/forks activity: 283 stars, 43 forks; issue activity unavailable in current metadata
- Dependency/runtime risk: command execution surface, credential or environment access
- Permission surface: secrets or environment access, shell or command execution
工具列表来自元数据,并非已测试的兼容性;Agent 提示词是建议的交接方式。
从一个小任务开始
- 1阅读来源,确认输入、预期输出、依赖和权限。
- 2先让 Agent 提出计划,批准环境配置和费用,再进行隔离的小规模测试。
- 3检查输出和变更文件,只报告实际执行结果,并保留来源版本以便复现。
请在来源中核实依赖、API 密钥及第三方费用。公开仓库不代表所有服务免费。
来源与使用须知
仓库元数据和审核信号仅供参考。受欢迎、已发现来源、成功运行是不同的事实。
- 来源仓库
- OneWave-AI/claude-skills
- 许可证
- MIT
- 版本
- 1.0.0
- 最近 GitHub 推送
- 2026年8月11日
- 目录更新于
- 2026年9月3日
版本来自目录元数据,使用前请核实来源发布记录。
质量
68/100
有潜力
信任
63/100
仅限沙盒
审计
76/100
需审查
- Dependency or permission surface needs review
- Permission surface may require sandboxing
- Quality score needs review
- Permission surface needs review: secrets or environment access, shell or command execution
- Stars/forks activity: 283 stars, 43 forks; issue activity unavailable in current metadata
- Dependency/runtime risk: command execution surface, credential or environment access
- Permission surface: secrets or environment access, shell or command execution
- Verified installs
- —
- 结果
- —
复制不等于安装。安装数需有成功安装回报,不代表全面的质量保证。
Agent 接入
本页通过 Registry API 提供相同的决策、信任、审计、场景和安装信号,让 Agent 无需抓取界面即可排序。
更多详情
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"payload_template": {
"event_id": "<install_receipt.outcome_feedback.event_id or feedback.event_id from /api/agent/resolve>",
"skill_slug": "onewave-ai-animate",
"task": "Use animate in an agent workflow",
"agent": "codex",
"outcome": "success",
"install_used": true,
"risk_blocked": false,
"setup_required": false,
"task_success": true,
"output_quality": 4,
"error_type": null,
"human_review_required": false,
"workspace": "sandbox",
"time_to_useful_ms": 120000,
"notes": "Report the smallest successful task, setup friction, files touched, and risk notes."
}
},
"endpoints": {
"web": "https://www.openagentskill.com/skills/onewave-ai-animate",
"api": "https://www.openagentskill.com/api/agent/skills/onewave-ai-animate",
"audit": "https://www.openagentskill.com/skills/onewave-ai-animate/audit",
"eval": "https://www.openagentskill.com/api/agent/evals?slug=onewave-ai-animate&task=Use%20animate%20in%20an%20agent%20workflow&max_risk=medium",
"resolve": "https://www.openagentskill.com/api/agent/resolve?task=Use%20animate%20in%20an%20agent%20workflow&agent=codex&max_risk=medium",
"receipt": "https://www.openagentskill.com/api/agent/receipt?task=Use%20animate%20in%20an%20agent%20workflow&agent=codex&max_risk=medium&format=text",
"install": "https://www.openagentskill.com/api/skills/onewave-ai-animate/install",
"manifest": "https://www.openagentskill.com/api/registry/manifest/onewave-ai-animate"
}
}创作者工具
收录来源
Registry 收录
此列表来自公开来源,维护者认领获批前不会标记为官方。
- 创作者
- OneWave-AI
- 收录方
- OpenAgentSkill 社区索引
归属链接指向公开仓库或创作者主页。创作者可认领列表以更新所有权信号。
认领此 Skill所有者认领
认领此 Skill 页面
这条 Registry 收录 列表归属于 OneWave-AI,但尚未标记为官方。认领后可增加已验证所有者信号,使后续发布、安装和审计更新更值得信赖。
分享工具包
创作者外链工具包
将证据徽章加入你的 README
在开发者评估仓库的位置展示规范页面、当前信任与审计信号,以及真实的 Agent 验证证据。
[](https://www.openagentskill.com/skills/onewave-ai-animate?ref=github&utm_source=github&utm_medium=referral&utm_campaign=creator_badge)
[](https://www.openagentskill.com/skills/onewave-ai-animate?ref=github&utm_source=github&utm_medium=referral&utm_campaign=creator_badge)
[](https://www.openagentskill.com/skills/onewave-ai-animate/audit)
[](https://www.openagentskill.com/skills/onewave-ai-animate?ref=github&utm_source=github&utm_medium=referral&utm_campaign=creator_badge)社区信号
告诉我们这个 Skill 是否对你的 Agent 工作流有帮助。汇总反馈会持续改善排序。
