Registry に収録
minecraft-commands-scripting
Write and debug Minecraft Java 26.x and 1.21.x commands, selectors, execute chains, scoreboards, NBT, and RCON scripts. Use for command-only work; use minecraft-datapack for complete datapack structures.
概要
Write and debug Minecraft Java 26.x and 1.21.x commands, selectors, execute chains, scoreboards, NBT, and RCON scripts. Use for command-only work; use minecraft-datapack for complete datapack structures.
説明全文を読む
ソース文書であり、このサイトへの操作指示ではありません。コマンド実行前に権限を確認してください。
Minecraft Commands & Scripting Skill
Before editing, inspect the exact Minecraft version and execution context (chat, function, command block, or RCON). Keep the requested scope and use only the relevant examples. Check current release notes for version-sensitive syntax.
Command Syntax Conventions
<required>— required argument[optional]— optional argument(a|b|c)— choose one...— repeating / multiple- Coordinates:
~= relative offset,^= local (look-direction)
Routing Boundaries
Use when: the task is raw command chains, scoreboards, selector logic, or RCON command scripting.Do not use when: creating or editing full datapack structures and registries (minecraft-datapack).Do not use when: behavior depends on Java plugin or mod code (minecraft-plugin-dev/minecraft-modding).
Bundled References And Examples
- Execute cheat sheet:
references/execute-cheat-sheet.md - Selector cheat sheet:
references/selector-cheat-sheet.md - Example scripts:
scripts/examples/arena-countdown.mcfunction,scripts/examples/stopwatch-podium.mcfunction,scripts/examples/rcon-backup-warning.sh(one-time setup commands are called out in comments when needed)
Use the cheat sheets when you need fast command recall without scanning this whole skill file. The example scripts are meant to be copyable starting points, not toy snippets.
Command reference
Use references/command-reference.md for the relevant command family. It includes version boundaries for item components, attributes, text events, gamerules, and 26.x world clocks. Do not run example blocks as a batch; each demonstrates a separate operation.
RCON Scripting
Connect to a Minecraft server remotely using RCON (enable in server.properties):
# server.properties
enable-rcon=true
rcon.password=your_password
rcon.port=25575
RCON is unencrypted. Keep the port bound to a trusted private network, VPN, or localhost, and inject the password through a protected secret rather than a command-line argument.
Bash RCON script (using mcrcon)
#!/usr/bin/env bash
set -euo pipefail
: "${MCRCON_PASS:?inject MCRCON_PASS from a protected secret}"
export MCRCON_HOST="${MCRCON_HOST:-127.0.0.1}"
export MCRCON_PORT="${MCRCON_PORT:-25575}"
restore_saves() {
mcrcon "save-on" >/dev/null || true
}
trap restore_saves EXIT INT TERM
# Send command
mcrcon "say Server backup starting in 5 minutes"
sleep 300
mcrcon "save-off"
mcrcon "save-all flush"
# Backup world
rsync -av /path/to/server/world/ /backups/world_$(date +%Y%m%d_%H%M%S)/
mcrcon "save-on"
trap - EXIT INT TERM
mcrcon "say Backup complete!"
Python RCON
import os
from mcrcon import MCRcon
with MCRcon("localhost", os.environ["MCRCON_PASS"], port=25575) as mcr:
response = mcr.command("list")
print(response)
# "There are 3 of a max of 20 players online: Steve, Alex, Notch"
players = response.split(": ")[1].split(", ") if ": " in response else []
print(f"Online players: {players}")
Common Scripting Patterns
First-join setup (load and tick functions)
# load.mcfunction: create the objective
scoreboard objectives add initialized dummy
# tick.mcfunction: detect players who have not been initialized
execute as @a unless score @s initialized matches 1 run function mypack:on_first_join
# on_first_join.mcfunction
scoreboard players set @s initialized 1
give @s minecraft:stone_sword
give @s minecraft:bread 16
tellraw @s {"text":"Welcome! Here's a starter kit.","color":"green"}
Death counter + respawn
# tick.mcfunction — check deaths
execute as @a[scores={deaths=1..}] run function mypack:on_death
# on_death.mcfunction (separate file)
scoreboard players reset @s deaths
scoreboard players add @s total_deaths 1
Proximity detection
# Check if any player is within 5 blocks of a location
execute if entity @a[x=10,y=64,z=10,distance=..5] run function mypack:player_nearby
Math tricks (no fractions in scoreboards)
# Multiply @s.value by 1.5 using integer math (×3 then /2)
scoreboard players operation @s result = @s value
scoreboard players operation @s result *= #three constants
scoreboard players operation @s result /= #two constants
# Set #two and #three on load:
# scoreboard players set #two constants 2
# scoreboard players set #three constants 3
References
- Minecraft Wiki — Commands: https://minecraft.wiki/w/Commands
- Minecraft Wiki — Target selectors: https://minecraft.wiki/w/Target_selectors
- Minecraft Wiki — NBT format: https://minecraft.wiki/w/NBT_format
- Minecraft Wiki — Raw JSON text: https://minecraft.wiki/w/Raw_JSON_text_format
- Minecraft Wiki — Scoreboard: https://minecraft.wiki/w/Scoreboard
- Execute command wiki: https://minecraft.wiki/w/Commands/execute
ファイルのメタデータ
name: minecraft-commands-scripting description: "Write and debug Minecraft Java 26.x and 1.21.x commands, selectors, execute chains, scoreboards, NBT, and RCON scripts. Use for command-only work; use minecraft-datapack for complete datapack structures."
元のテキストを表示
---
name: minecraft-commands-scripting
description: "Write and debug Minecraft Java 26.x and 1.21.x commands, selectors, execute chains, scoreboards, NBT, and RCON scripts. Use for command-only work; use minecraft-datapack for complete datapack structures."
---
# Minecraft Commands & Scripting Skill
Before editing, inspect the exact Minecraft version and execution context
(chat, function, command block, or RCON). Keep the requested scope and use only
the relevant examples. Check current release notes for version-sensitive syntax.
## Command Syntax Conventions
- `<required>` — required argument
- `[optional]` — optional argument
- `(a|b|c)` — choose one
- `...` — repeating / multiple
- Coordinates: `~` = relative offset, `^` = local (look-direction)
### Routing Boundaries
- `Use when`: the task is raw command chains, scoreboards, selector logic, or RCON command scripting.
- `Do not use when`: creating or editing full datapack structures and registries (`minecraft-datapack`).
- `Do not use when`: behavior depends on Java plugin or mod code (`minecraft-plugin-dev`/`minecraft-modding`).
## Bundled References And Examples
- Execute cheat sheet: `references/execute-cheat-sheet.md`
- Selector cheat sheet: `references/selector-cheat-sheet.md`
- Example scripts: `scripts/examples/arena-countdown.mcfunction`, `scripts/examples/stopwatch-podium.mcfunction`, `scripts/examples/rcon-backup-warning.sh` (one-time setup commands are called out in comments when needed)
Use the cheat sheets when you need fast command recall without scanning this whole
skill file. The example scripts are meant to be copyable starting points, not toy snippets.
---
## Command reference
Use [references/command-reference.md](references/command-reference.md) for the
relevant command family. It includes version boundaries for item components,
attributes, text events, gamerules, and 26.x world clocks. Do not run example
blocks as a batch; each demonstrates a separate operation.
## RCON Scripting
Connect to a Minecraft server remotely using RCON (enable in `server.properties`):
```properties
# server.properties
enable-rcon=true
rcon.password=your_password
rcon.port=25575
```
RCON is unencrypted. Keep the port bound to a trusted private network, VPN, or
localhost, and inject the password through a protected secret rather than a
command-line argument.
### Bash RCON script (using `mcrcon`)
```bash
#!/usr/bin/env bash
set -euo pipefail
: "${MCRCON_PASS:?inject MCRCON_PASS from a protected secret}"
export MCRCON_HOST="${MCRCON_HOST:-127.0.0.1}"
export MCRCON_PORT="${MCRCON_PORT:-25575}"
restore_saves() {
mcrcon "save-on" >/dev/null || true
}
trap restore_saves EXIT INT TERM
# Send command
mcrcon "say Server backup starting in 5 minutes"
sleep 300
mcrcon "save-off"
mcrcon "save-all flush"
# Backup world
rsync -av /path/to/server/world/ /backups/world_$(date +%Y%m%d_%H%M%S)/
mcrcon "save-on"
trap - EXIT INT TERM
mcrcon "say Backup complete!"
```
### Python RCON
```python
import os
from mcrcon import MCRcon
with MCRcon("localhost", os.environ["MCRCON_PASS"], port=25575) as mcr:
response = mcr.command("list")
print(response)
# "There are 3 of a max of 20 players online: Steve, Alex, Notch"
players = response.split(": ")[1].split(", ") if ": " in response else []
print(f"Online players: {players}")
```
---
## Common Scripting Patterns
### First-join setup (load and tick functions)
```mcfunction
# load.mcfunction: create the objective
scoreboard objectives add initialized dummy
# tick.mcfunction: detect players who have not been initialized
execute as @a unless score @s initialized matches 1 run function mypack:on_first_join
# on_first_join.mcfunction
scoreboard players set @s initialized 1
give @s minecraft:stone_sword
give @s minecraft:bread 16
tellraw @s {"text":"Welcome! Here's a starter kit.","color":"green"}
```
### Death counter + respawn
```mcfunction
# tick.mcfunction — check deaths
execute as @a[scores={deaths=1..}] run function mypack:on_death
# on_death.mcfunction (separate file)
scoreboard players reset @s deaths
scoreboard players add @s total_deaths 1
```
### Proximity detection
```mcfunction
# Check if any player is within 5 blocks of a location
execute if entity @a[x=10,y=64,z=10,distance=..5] run function mypack:player_nearby
```
### Math tricks (no fractions in scoreboards)
```mcfunction
# Multiply @s.value by 1.5 using integer math (×3 then /2)
scoreboard players operation @s result = @s value
scoreboard players operation @s result *= #three constants
scoreboard players operation @s result /= #two constants
# Set #two and #three on load:
# scoreboard players set #two constants 2
# scoreboard players set #three constants 3
```
---
## References
- Minecraft Wiki — Commands: https://minecraft.wiki/w/Commands
- Minecraft Wiki — Target selectors: https://minecraft.wiki/w/Target_selectors
- Minecraft Wiki — NBT format: https://minecraft.wiki/w/NBT_format
- Minecraft Wiki — Raw JSON text: https://minecraft.wiki/w/Raw_JSON_text_format
- Minecraft Wiki — Scoreboard: https://minecraft.wiki/w/Scoreboard
- Execute command wiki: https://minecraft.wiki/w/Commands/execute
ソースを確認
価格と実行コスト
- Skill の入手
- 価格未確認
- 実行
- 実行要件は未確認です。Agent・API・サービス料金を提供元で確認してください。
- ライセンス
- MIT
- 価格未確認
- 価格は未確認です。既存のソースとインストールリンクは利用できます。
無料で入手できても実行が無料とは限りません。価格は安全評価ではありません。 価格情報を送る →
ソースの再確認が必要
ソースが変更されたか同期に失敗しました。インストール前に確認してください。
インストール前にレビュー: 自動インストールを避ける
ライセンス: MIT
- Dependency or permission surface needs review
- Permission surface may require sandboxing
- Quality score needs review
- Permission surface needs review: secrets or environment access, shell or command execution
- Stars/forks activity: 129 stars, 9 forks; issue activity unavailable in current metadata
- Dependency/runtime risk: command execution surface, credential or environment access
- Permission surface: secrets or environment access, shell or command execution
ツール一覧はメタデータであり、互換性のテスト結果ではありません。プロンプトは提案です。
小さなタスクから始める
- 1ソースを読み、入力、出力、依存関係、権限を確認します。
- 2Agent に計画を求め、設定と費用を承認してから隔離環境でテストします。
- 3出力と変更ファイルを確認し、実行した結果だけを報告します。再現用にソースの版を保存します。
依存関係、API キー、外部サービスの料金をソースで確認してください。公開リポジトリでも全サービスが無料とは限りません。
出典と利用上の注意
メタデータと審査情報は参考です。人気、ソースの発見、実行成功は別の事実です。
- ソースリポジトリ
- Jahrome907/minecraft-agent-skills
- ライセンス
- MIT
- バージョン
- 1.0.0
- 最終 GitHub プッシュ
- 2026年9月6日
- 登録情報の更新日
- 2026年9月13日
登録されたバージョンです。ソースのリリース情報を確認してください。
品質
65/100
有望
信頼
64/100
サンドボックス限定
監査
75/100
要レビュー
- Dependency or permission surface needs review
- Permission surface may require sandboxing
- Quality score needs review
- Permission surface needs review: secrets or environment access, shell or command execution
- Stars/forks activity: 129 stars, 9 forks; issue activity unavailable in current metadata
- Dependency/runtime risk: command execution surface, credential or environment access
- Permission surface: secrets or environment access, shell or command execution
- Verified installs
- —
- 成果
- —
コピーはインストールではありません。件数は成功報告に基づき、品質全体を保証しません。
Agent 接続
Registry API 経由で判断、信頼、監査、ユースケース、インストールのシグナルを提供し、UI をスクレイピングせずに Agent が順位付けできます。
詳細情報
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}クリエイター向け
掲載元
Registry により登録
この掲載は公開ソースから登録されており、メンテナー申請が承認されるまで公式として表示されません。
- 作成者
- Jahrome907
- インデックス作成者
- OpenAgentSkill コミュニティインデックス
帰属は公開リポジトリまたは作成者プロフィールにリンクされています。作成者は掲載を申請して所有権シグナルを更新できます。
このスキルを申請所有者の申請
このスキル掲載を申請
この Registry により登録 掲載は Jahrome907 に帰属していますが、まだ公式として表示されていません。申請すると、確認済み所有者シグナルが追加され、今後の公開、インストール、監査更新の信頼性が高まります。
共有キット
クリエイター被リンクキット
README にエビデンスバッジを追加
開発者がリポジトリを評価する場所で、正規掲載、現在の信頼・監査シグナル、実際の Agent-Proven エビデンスを表示します。
[](https://www.openagentskill.com/skills/jahrome907-minecraft-commands-scripting?ref=github&utm_source=github&utm_medium=referral&utm_campaign=creator_badge)
[](https://www.openagentskill.com/skills/jahrome907-minecraft-commands-scripting?ref=github&utm_source=github&utm_medium=referral&utm_campaign=creator_badge)
[](https://www.openagentskill.com/skills/jahrome907-minecraft-commands-scripting/audit)
[](https://www.openagentskill.com/skills/jahrome907-minecraft-commands-scripting?ref=github&utm_source=github&utm_medium=referral&utm_campaign=creator_badge)コミュニティシグナル
このスキルが Agent ワークフローに役立つかを共有してください。集約されたフィードバックがランキングを改善します。
