@Fromlan

Kreator · Fromlan

Pembaruan terakhir · 24 Agu 2026

godot-docs-4-7

Tinjau · 67Diindeks di Registry

Godot 4.7 conventions and API patterns. Use when asking about Godot/GDScript, scene composition, signals, CharacterBody vs RigidBody, InputMap, @export/@onready/@rpc, Forward+/GI, AnimationTree/Tween, shaders, multiplayer, or export/plugin.

Trust Score OpenAgentSkill
67/100

Hanya sandbox

Kualitas61/100
Audit78/100
Star25
Verified installs0

Target pemasangan

Prompt pemasangan Codex

Install the "godot-docs-4-7" agent skill from https://github.com/Fromlan/X-agent/tree/master/packages/godot-pi/skills/godot-docs-4-7. Read its SKILL.md or equivalent instructions first, install only the files needed for this workspace, and summarize any required setup before using it. Skill purpose: Godot 4.7 conventions and API patterns. Use when asking about Godot/GDScript, scene composition, signals, CharacterBody vs RigidBody, InputMap, @export/@onready/@rpc, Forward+/GI, AnimationTree/Tween, shaders, multiplayer, or export/plugin. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {"event_id":"install_<unique-id>","skill_slug":"fromlan-godot-docs-4-7","task":"Install godot-docs-4-7","agent":"codex","outcome":"success","install_used":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes.

Profil aset

Analitik sepak bola dan Piala Dunia

Football data, World Cup dashboards, xG, match prediction, scouting, and sports analytics.

Lihat kategori

Skenario

Analitik olahraga

I need my agent to analyze football matches, World Cup data, xG, players, teams, and predictions.

Kecocokan Agent

Claude Code + CLI + Codex

Cocok untuk Codex, Claude Code, Cursor, CLI, atau Agent khusus.

Pasang

Siap

npx skills add Fromlan/X-agent --skill godot-docs-4-7

Pemeliharaan

Terkini

Diperbarui hari ini

Risiko

Perlu ditinjau

Low GitHub adoption signal

Kualitas GitHub

25

61/100 Kualitas · 75/100 Kepercayaan

Tag cakupan

World CupAnalitik olahragaautomationagent-skill

Catatan ulasan

Low GitHub adoption signal · Quality score needs review

Kartu adopsi Agent

Kepercayaan, audit, dan kesiapan pemasangan dalam sekali lihat

Skor ini menggabungkan metadata repositori publik, sinyal ulasan OpenAgentSkill, kebaruan pemeliharaan, dan kesiapan pemasangan. Ini adalah sinyal shortlist, bukan pengganti peninjauan manusia.

Kualitas

Menjanjikan
61

Useful candidate, but compare it with alternatives before adopting.

Kepercayaan

Hanya sandbox
67

Kandidat berguna dengan sinyal kepercayaan yang kurang atau bercampur. Gunakan di ruang kerja terisolasi hingga loop hasil membuktikan kecocokan tugas.

Audit

Perlu ditinjau
78

Tinjauan yang dapat dibaca mesin tentang kesiapan pemasangan, metadata keamanan, pemeliharaan, dan risiko adopsi.

Trust Score OpenAgentSkill v5

Tinjauan manusia sebelum pemasangan

Jalankan hanya dalam sandbox dan bandingkan alternatif terdekat sebelum digunakan untuk kerja nyata.

CodexClaude CodeCursorOpenAgentSkill CLI

Star

25 star GitHub

Aktivitas repositori

25 star dan 0 fork

Pemeliharaan

Diperbarui hari ini

Lisensi

MIT

Pasang

npx skills add Fromlan/X-agent --skill godot-docs-4-7

Keamanan pemasangan

Jalur pemasangan paket atau runtime standar

Cakupan izin

filesystem or document access, network or browser access

Hasil Agent

Belum ada data hasil Agent

Dokumentasi

Usable metadata, review docs

Ringkasan risiko

Tinjau sebelum produksi

  • Low GitHub adoption signal
  • Quality score needs review
  • GitHub adoption: 25 GitHub stars
  • Stars/forks activity: 25 stars, 0 forks; issue activity unavailable in current metadata

Kesiapan pemasangan

Jalur pemasangan tersedia

  • Jalur pemasangan tersedia
  • Bukti repositori tersedia
  • Lisensi dinyatakan
  • Belum ada bukti hasil Agent-Proven

Metadata yang dapat dibaca Agent

Data keputusan yang dapat dibaca mesin untuk skill ini.

Gunakan blok ini atau JSON tersemat untuk memutuskan apakah Agent perlu memasang skill ini, memilih alternatif, atau meminta tinjauan manusia terlebih dahulu.

View technical data+

Tugas yang sesuai

  • alur kerja Local desktop
  • Tim Claude Code
  • builders willing to evaluate younger projects
  • Navigate local resources

Agent yang sesuai

CodexClaude CodeCursorOpenAgentSkill CLICLI

Keputusan pemasangan

Perintah
npx skills add Fromlan/X-agent --skill godot-docs-4-7
Kebijakan
Tinjau
Tinjauan manusia
Ya

Kepercayaan dan risiko

Kepercayaan
67/100
Audit
78/100
Tingkat risiko
Perlu ditinjau

Lingkar hasil

Endpoint
/api/agent/outcome
ID event
resolve
Hasil
5

Perintah pemasangan

npx skills add Fromlan/X-agent --skill godot-docs-4-7

Jangan gunakan ketika

  • Tim yang membutuhkan SLA dengan dukungan vendor
  • production agents without a repository review
  • Low GitHub adoption signal
  • No OpenAgentSkill engagement data yet
  • Quality score needs review

Keamanan Agent v2

62/100 · Tinjau sebelum memasang

Ditinjau dengan catatan izinTinjau

Kandidat yang dapat digunakan, tetapi Agent harus menampilkan catatan izin dan audit sebelum memasang.

Memerlukan persetujuan manusia sebelum memasang ke workspace nyata.

Selesaikan via API

Sedang

Akses jaringan

Skill kemungkinan mengambil halaman jarak jauh, API, repositori, atau layanan eksternal.

Sedang

Akses sistem file

Skill dapat membaca atau menulis file proyek, dokumen, artefak yang dihasilkan, atau status workspace lokal.

  • Low GitHub adoption signal

Rencana resolusi Agent

Biarkan Agent memverifikasi kecocokan sebelum memasang.

API Resolve mengembalikan skill utama, alternatif, kebijakan keamanan, catatan audit, target pemasangan, dan prompt siap pakai.

Buka rencana teks

Agent harus memeriksa

  • Task fit and alternatives from Resolve API.
  • Audit score, trust score, and safety policy warnings.
  • Install target compatibility for Codex, Claude Code, Cursor, or CLI.

Salin prompt

Task: Use godot-docs-4-7 in this workspace.
Resolve first: https://www.openagentskill.com/api/agent/resolve?task=Use%20godot-docs-4-7%20for%20an%20agent%20workflow&agent=codex&max_risk=medium
Review install handoff: https://www.openagentskill.com/api/skills/fromlan-godot-docs-4-7/install
Install command: npx skills add Fromlan/X-agent --skill godot-docs-4-7
Before running it, summarize audit warnings, required permissions, and the fallback skill if install is risky.

Serah-terima Agent

Berikan jalur pemasangan kepada Agent, bukan direktori lain.

Gunakan endpoint publik untuk mengambil perintah, checklist keamanan, prompt target, dan tautan kanonis.

Buka API pemasangan

Prompt Agent

Use godot-docs-4-7 for this task. Review https://www.openagentskill.com/api/skills/fromlan-godot-docs-4-7/install, then install with: npx skills add Fromlan/X-agent --skill godot-docs-4-7

Metadata Registry

Profil yang dapat dibaca Agent untuk pemilihan skill otomatis.

API Registry menyediakan sinyal keputusan, kepercayaan, audit, use case, dan pemasangan tanpa mengikis UI.

Buka Manifest

Kecocokan Agent

60/100

Local desktop

Platform

Claude Code

Laporan audit

Perlu ditinjau · 78/100

Tinjauan yang dapat dibaca mesin tentang kesiapan pemasangan, metadata keamanan, pemeliharaan, dan risiko adopsi.

Lihat laporan auditLihat laporan evaluasi

Panel keputusan Agent

Fallback candidate for Local desktop

Prototype with this skill first; keep a fallback candidate ready.

60
Kesiapan
Prototipe
Tahap

Peran di stack

Kandidat cadangan

Kecocokan utama

Local desktop

Label kepercayaan

Buat prototipe dulu

Jalur pemasangan

Perintah siap

Gunakan saat

  • alur kerja Local desktop
  • Tim Claude Code
  • builders willing to evaluate younger projects

Bukti

  • recent repository activity
  • install command or GitHub repo available
  • profil kualitas 61/100

tinjau dulu

  • Low GitHub adoption signal
  • No OpenAgentSkill engagement data yet

Jalur implementasi

  1. 1Pasang di Agent sandbox dan jalankan satu tugas Local desktop dari awal hingga akhir.
  2. 2Compare output quality, latency, and failure behavior against at least one alternative.
  3. 3Promote it into production only after reviewing repository permissions, license, and maintenance signals.

Profil kepercayaan

Hanya sandbox

Kandidat berguna dengan sinyal kepercayaan yang kurang atau bercampur. Gunakan di ruang kerja terisolasi hingga loop hasil membuktikan kecocokan tugas.

67
Trust Score OpenAgentSkill

Adopsi GitHub

Periksa

25 star GitHub

Aktivitas star/fork

Periksa

25 star dan 0 fork; aktivitas issue tidak tersedia dalam metadata saat ini

Pemeliharaan terbaru

Lulus

Diperbarui hari ini

Kejelasan lisensi

Lulus

MIT

Sinyal positif

  • Tinjauan AI disetujui
  • Jalur pemasangan tersedia
  • Bukti repositori tersedia
  • Repositori yang baru dipelihara
  • Perintah pemasangan tidak memiliki pola berisiko tinggi yang jelas
  • Loop hasil siap tetapi membutuhkan eksekusi Agent nyata pertama

Tinjau sebelum memasang

  • Low GitHub adoption signal
  • Quality score needs review
  • GitHub adoption: 25 GitHub stars
  • Stars/forks activity: 25 stars, 0 forks; issue activity unavailable in current metadata
  • Belum ada laporan hasil Agent nyata
  • Tinjauan manusia diperlukan sebelum pemasangan tanpa pengawasan

Tindakan yang disarankan

Jalankan hanya dalam sandbox dan bandingkan alternatif terdekat sebelum digunakan untuk kerja nyata.

Profil kualitas

Menjanjikan kandidat untuk alur kerja Agent

Useful candidate, but compare it with alternatives before adopting.

61
Star GitHub
25
Keterkinian
Hari ini
Siap dipasang
Ya
Lisensi
MIT
Tinjau sebelum memasang: Low GitHub adoption signal

Kecocokan alur kerja

Gunakan skill ini pada skenario berikut

Kecocokan alur kerja

Tambahkan ke alur kerja lengkap

Daftar alternatif

Bandingkan sebelum memasang

Similar skills that may fit this task.

Bandingkan semua

Ringkasan

--- name: godot-docs-4-7 description: "Godot 4.7 conventions and API patterns. Use when asking about Godot/GDScript, scene composition, signals, CharacterBody vs RigidBody, InputMap, @export/@onready/@rpc, Forward+/GI, AnimationTree/Tween, shaders, multiplayer, or export/plugin." ---

<!-- argument-hint: [topic, framework name, or chapter number, e.g. 'signal', '@rpc', 'CharacterBody3D', 'ch07'] -->

# Godot Docs 4.7 (Distilled Reference) **Author**: Godot Engine contributors (community-driven, MIT) | **Pages**: ~1,679 spine items | **Chapters**: 12 (topical) | **Generated**: 2026-08-01

## How to Use This Skill

1. Map the question via **Topic Index** (or Chapter Index / cheatsheet / patterns / glossary). 2. **Before answering**: read every matched chapter file; for yes/no or matrix decisions also read [cheatsheet.md](cheatsheet.md); for recipes read [patterns.md](patterns.md). 3. **Done only when** those files have been read and the answer cites the relevant framework (Core alone is not enough when a Topic Index hit exists).

Browse: ask for chapter list, `cheatsheet`, `patterns`, or `glossary`.

---

## Core Frameworks & Mental Models

<!-- ~2,000 tokens — most important knowledge first; reorder if needed. -->

### 1. Composition over inheritance (the Godot way) Every gameplay entity is a **scene tree of nodes**, not a deep class hierarchy. - Build behavior from small nodes (`Node2D` / `Node3D` / `Control` + specialised children) wired by signals. - Save subtrees as `.tscn`; reuse via `PackedScene.instantiate()`. - **Default to scenes, fall back to scripts only when flexibility requires it.** - (Ch 1)

### 2. Signals as the universal decoupling layer `Object.signal name(args)`; `name.emit(args)`; `node.name.connect(callable, flags)`. - Always prefer signals over cross-node `get_node` calls. - Use flags: `CONNECT_DEFERRED` (idle-time safety), `CONNECT_PERSIST` (saved in scene), `CONNECT_ONE_SHOT`. - **Type your signals** (typed parameters surfacing editor-time errors). - (Ch 4)

### 3. Action-based input Define `"jump"`, `"move_left"`, etc. once in `Project Settings → Input Map`; bind all devices. Read with `Input.get_vector(&"move_left", &"move_right", ...)`, `Input.is_action_just_pressed(&"jump")`. - Never read raw `KeyEvent`s; remapping is for free if you do. - (Ch 10)

### 4. Optional static typing in GDScript `var x: int = 5` → typed fast path + analyzer errors at edit time. Mark `@warning_ignore(...)` per-line. - For anything beyond a demo, type aggressively. - (Ch 3)

### 5. `@export` for designers, `@onready` for caches - `@export` exposes a property to the Inspector (variants: `@export_range`, `@export_enum`, `@export_resource("Type")`). - `@onready var x := $Path` resolves at `_ready()` so `$Path` is never null. - (Ch 3)

### 6. Forward-decide the renderer Lock renderer at project creation (Forward+ / Mobile / Compatibility). Switching later is expensive. - Forward+ — desktop, full effects (SDFGI, volumetric fog). - Mobile — phones, lower overhead. - Compatibility — OpenGL ES 3.0 fallback. - (Ch 7, 9)

### 7. Body decision matrix (2D and 3D) | Need | Body | |---|---| | Player, NPC, boss (you drive motion) | `CharacterBody2D / 3D` + `move_and_slide` | | Crate, ragdoll, debris (engine simulates) | `RigidBody2D / 3D` | | Trigger / pickup / zone (overlap only) | `Area2D / 3D` | | Static level geometry | `StaticBody2D / 3D` |

- Use collision **layer** (what I am) and **mask** (what I collide with) — 32-bit bitfields, much cleaner than `if`-checks. - (Ch 6, 7)

### 8. High-level multiplayer: `@rpc`, `MultiplayerSpawner`, `MultiplayerSynchronizer` - `@rpc("any_peer", "call_local", "reliable") func chat(msg: String): …` — annotate any function as remotely callable; modes include `"authority"`, `"call_local"`, transports `"reliable"`/`"unreliable"`. - `MultiplayerSpawner` replicates scene instantiation from authority to clients. - `MultiplayerSynchronizer` + `SceneReplicationConfig` replicate properties by mode (always / on_change / initial). - (Ch 11)

### 9. Resources as data, Nodes as logic Anything reusable (textures, sounds, materials, weapons) is a `Resource` saved as `.tres`; entities (`Node`s) carry behavior and reference resources. - Use `@export_resource("Type")` to bind resource subtypes. - Stable handles: `uid://b1234…` survive renames. - (Ch 4, 5)

### 10. Persistence in `user://` (not `res://`) `FileAccess.open("user://save.json", FileAccess.WRITE).store_string(JSON.stringify(d))`. - `user://` is per-user and writable; `res://` is read-only after export. - Use `JSON.stringify(d, "\t")` for portable, version-tagged saves. - (Ch 11)

### 11. Tween for any one-shot visual interpolation `var t := create_tween(); t.tween_property(node, "scale", Vector2.ONE * 1.1, 0.15)` — also `tween_callback(node.queue_free)`. - Use over `_process` for any UI / camera / shader pulse. - (Ch 8, 10)

### 12. WorldEnvironment & GI choices - One `WorldEnvironment` per scene for fog / sky / SSR / glow. - Pick per-project: `VoxelGI` (real-time), `LightmapGI` (baked), `SDFGI` (Forward+ only). - `mesh.gi_mode` must match: `STATIC`, `DYNAMIC`, `LIGHTMAPPED`, `NONE`. - (Ch 9)

### 13. Editor extensibility via `EditorPlugin` Place in `addons/<name>/`: ``` [plugin] name="My Plugin" script="plugin.gd" ``` ```gdscript @tool extends EditorPlugin func _enter_tree() -> void: add_custom_type("MyTool","Node",preload("tool.gd"),preload("icon.svg")) func _exit_tree() -> void: remove_custom_type("MyTool") ``` Mark scripts `@tool` to run in the editor. (Ch 12)

### 14. Autoloads reserved for infrastructure Use `Project Settings → Autoload` for **truly cross-cutting state**: save manager, audio bus, networking peer. Do **not** autoload everything. (Ch 5)

### 15. CI / Headless release pipeline `godot --headless --path proj --export-pack "Linux/Server" build/server.x86_64` covers >90% of build cases. (Ch 12)

---

## Chapter Index

| # | Title | Key Frameworks | |---|-------|----------------| | [ch01](chapters/ch01-introduction-and-philosophy.md) | Introduction & Design Philosophy | Scene/Node/Tree composition, signals, all-inclusive package | | [ch02](chapters/ch02-step-by-step-first-2d-3d.md) | Step-by-Step: First 2D / 3D Game | Player + Mob + Main + HUD skeleton; `@onready` & InputMap | | [ch03](chapters/ch03-gdscript-overview.md) | GDScript Overview & Language Reference | Static typing, `@export` / `@onready` / `@rpc`, `class_name` | | [ch04](chapters/ch04-signals-resources-scenes.md) | Signals, Resources & Scenes | Signal flags, `Resource`, `PackedScene.instantiate()` | | [ch05](chapters/ch05-best-practices.md) | Best Practices & Project Workflow | Autoloads, file conventions, VCS `.gitignore` | | [ch06](chapters/ch06-2d-graphics-physics.md) | 2D Graphics, Tools & Physics | CanvasItem, TileMap, CharacterBody2D, layers/masks | | [ch07](chapters/ch07-3d-graphics-physics.md) | 3D Graphics, Tools & Physics | Forward+/Mobile/Compatibility, NavigationAgent3D, LightmapGI | | [ch08](chapters/ch08-shaders-audio-animation.md) | Shaders, Audio, Animation | `.gdshader`, AudioBus, AnimationTree/StateMachine, Tween | | [ch09](chapters/ch09-rendering-materials.md) | Rendering, Materials & Lighting | WorldEnvironment, GI modes, SubViewport, LOD | | [ch10](chapters/ch10-inputs-ui-tween.md) | Inputs, UI (Control), Tween | InputMap actions, Container layout, Tween chains | | [ch11](chapters/ch11-networking-files.md) | Networking, Multiplayer & Files | `@rpc`, Spawner/Synchronizer, FileAccess, uid:// | | [ch12](chapters/ch12-editor-export-plugin.md) | Editor, Exporting, Plugins & Debugging | EditorPlugin, `--export-pack`, `@tool`, performance monitor |

## Topic Index

- **2D body** → ch06 - **3D body** → ch07 - **`@onready`** → ch03 - **`@export` / `@export_range` / `@export_resource`** → ch03, ch10 - **`@rpc`** → ch11 - **`@tool`** → ch12 - **AnimationPlayer / AnimationTree** → ch08 - **Area2D / Area3D** → ch06, ch07 - **AudioStreamPlayer** → ch08 - **Autoloads** → ch05 - **`CanvasLayer`** → ch06, ch10 - **`CanvasModulate`** → ch06 - **CharacterBody2D / 3D** → ch06, ch07 - **`class_name`** → ch03, ch05 - **Collision layers / masks** → ch06, ch07 - **Compatibility renderer** → ch07, ch09 - **`CONNECT_DEFERRED`** → ch04 - **`CONNECT_PERSIST`** → ch04 - **`Container` (VBox/HBox/Grid)** → ch10 - **EditorPlugin** → ch12 - **ENet** → ch11 - **`export-pack`** → ch12 - **Forward+ renderer** → ch07, ch09 - **GI mode** → ch09 - **`@global` Constants** → ch03 - **High-level multiplayer** → ch11 - **InputMap actions** → ch10 - **`Input.get_vector`** → ch10 - **JSON save** → ch11 - **`LightmapGI`** → ch09 - **Material override** → ch09 - **Mobile renderer** → ch07 - **MultiplayerSpawner** → ch11 - **MultiplayerSynchronizer** → ch11 - **`move_and_slide`** → ch06, ch07 - **NavigationAgent3D** → ch07 - **`PackedScene`** → ch04 - **Path2D / Path3D** → ch02, ch07 - **Pixel-y retro games** → ch06 - **Pixel style shaders** → ch08 - **Plugins** → ch12 - **Project organization** → ch05 - **Render layers (2D)** → ch09 - **Resource (.tres)** → ch04, ch05 - **`res://` vs `user://`** → ch05, ch11 - **RigidBody2D / 3D** → ch06, ch07 - **ShaderMaterial** → ch08, ch09 - **Signals (typed)** → ch04 - **`Sprite2D` / `AnimatedSprite2D`** → ch06 - **StateMachine (AnimationTree)** → ch08 - **StaticBody2D / 3D** → ch06, ch07 - **`SubViewport`** → ch09 - **TileMap** → ch06 - **Tween** → ch08, ch10 - **`uid://`** → ch11 - **Variant** → ch03 - **`VoxelGI`** → ch09 - **WorldEnvironment** → ch09

## Supporting Files

- [glossary.md](glossary.md) — every key term, alphabetized (Ch references) - [patterns.md](patterns.md) — 15 reusable recipes with trade-offs - [cheatsheet.md](cheatsheet.md) — body decision matrix, layer-bit convention, anti-pattern table, tells-and-smells

## Scope & Limits

This skill covers **Godot 4.7 reference**. It is **engine-oriented** — it does not include project-specific business logic, asset pipelines, or custom editor tooling from your codebase. When the question drifts into your project's specifics, combine with project tools, the project's own CLAUDE.md, and live runtime inspection. For topics *beyond* this distil (e.g. mobile platform signing, Steam integration, console SDKs), check the official docs at https://docs.godotengine.org or the relevant vendor guide.

Detail teknis

Versi
1.0.0
Lisensi
MIT
Pembaruan terakhir
24 Agu 2026
Diterbitkan
24 Agu 2026

Ringkasan keputusan

Kandidat cadangan

60
Siap
Prototipe
Tahap

recent repository activity

Audit

Tinjauan pemasangan

Tinjauan pemasangan dan adopsi

78
Perlu ditinjau
Keamanan
82/100
Pemeliharaan
100/100
Pasang
92/100
Buka audit lengkapLihat laporan evaluasi

Bukti tervalidasi Agent

Bukti tervalidasi Agent

Laporan hasil setelah resolve, tinjau, pasang, dan satu eksekusi terbatas.

0
Terbukti
Needs first agent runPasang otomatis: tinjau duluTerakhir: Tidak diketahui
Tingkat sukses
Kegagalan terbaru
Hasil
0
Kualitas output
Gagal
0
Tidak relevan
0
Pemasangan
0
Diblokir risiko
0
Perlu penyiapan
0
Produksi
0

Belum ada data hasil Agent. Eksekusi pertama dapat melaporkan keberhasilan, kebutuhan setup, blok risiko, kegagalan, atau tidak relevan melalui /api/agent/outcome.

Pasang

Tambahkan ke alur Agent

Gratis dan sumber terbuka. Tinjau laporan sebelum memasang pada Agent produksi.

Siklus pertumbuhan

Kit berbagi

X

Draf berbasis skenario untuk godot-docs-4-7, siap untuk posting manual di X.

Catatan kurator
godot-docs-4-7: Godot 4.7 conventions and API patterns. Use when asking about Godot/GDScript, scene compositi...

25 stars

https://www.openagentskill.com/skills/fromlan-godot-docs-4-7?ref=x
Buka draf X
Balasan opsional dengan perintah pemasangan
Listing + install path for godot-docs-4-7:
https://www.openagentskill.com/skills/fromlan-godot-docs-4-7?ref=x

Install: npx skills add Fromlan/X-agent --skill godot-docs-4-7
Buka draf balasan

Sumber listing

Diindeks Registry

Dapat diklaim

Listing ini diindeks dari sumber publik dan belum ditandai resmi hingga klaim pemelihara disetujui.

Kreator
Fromlan
Diindeks oleh
Indeks komunitas OpenAgentSkill

Atribusi menautkan ke repositori publik atau profil kreator. Kreator dapat mengklaim listing untuk memperbarui sinyal kepemilikan.

Klaim skill ini

Klaim pemilik

Klaim listing skill ini

Listing Diindeks Registry ini dikaitkan dengan Fromlan, tetapi belum ditandai resmi. Klaim untuk menambahkan sinyal pemilik terverifikasi dan membuat pembaruan peluncuran, pemasangan, serta audit berikutnya lebih tepercaya.

Kit backlink kreator

Tambahkan badge bukti ke README Anda

Tampilkan listing kanonis, sinyal kepercayaan dan audit saat ini, serta bukti Agent-Proven nyata di tempat pengembang mengevaluasi repositori.

[![Listed on OpenAgentSkill](https://www.openagentskill.com/api/badge/fromlan-godot-docs-4-7?metric=listed&label=Listed)](https://www.openagentskill.com/skills/fromlan-godot-docs-4-7)
[![OpenAgentSkill Trust](https://www.openagentskill.com/api/badge/fromlan-godot-docs-4-7?metric=trust&label=Trust)](https://www.openagentskill.com/skills/fromlan-godot-docs-4-7)
[![OpenAgentSkill Audit](https://www.openagentskill.com/api/badge/fromlan-godot-docs-4-7?metric=audit&label=Audit)](https://www.openagentskill.com/skills/fromlan-godot-docs-4-7/audit)
[![Agent Proven](https://www.openagentskill.com/api/badge/fromlan-godot-docs-4-7?metric=proven&label=Agent%20Proven)](https://www.openagentskill.com/skills/fromlan-godot-docs-4-7)

Penulis

F

Fromlan

@fromlan

Kecocokan platform

Sinyal kesehatan

Star GitHub
25
Skor kualitas
34/100
Push GitHub terakhir
24 Agu 2026
Petunjuk framework
Tidak diketahui
Tampilan OpenAgentSkill
0
Salinan pemasangan
0
Klik keluar
0

Sinyal komunitas

Bagikan apakah skill ini bermanfaat untuk alur kerja Agent Anda. Masukan gabungan meningkatkan peringkat dari waktu ke waktu.

Kepercayaan & keamanan

Hanya sandbox

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  • Kejelasan lisensiMITLulus
  • Kelengkapan README/SKILL.mdMetadata publik memerlukan konteks README/SKILL.md yang lebih kuatInfo
  • Risiko dependensi/runtimeexternal package install surface, network or browser surfaceInfo