Kreator · Fromlan
Pembaruan terakhir · 24 Agu 2026
godot-docs-4-7
Godot 4.7 conventions and API patterns. Use when asking about Godot/GDScript, scene composition, signals, CharacterBody vs RigidBody, InputMap, @export/@onready/@rpc, Forward+/GI, AnimationTree/Tween, shaders, multiplayer, or export/plugin.
Hanya sandbox
Target pemasangan
Prompt pemasangan Codex
Install the "godot-docs-4-7" agent skill from https://github.com/Fromlan/X-agent/tree/master/packages/godot-pi/skills/godot-docs-4-7. Read its SKILL.md or equivalent instructions first, install only the files needed for this workspace, and summarize any required setup before using it. Skill purpose: Godot 4.7 conventions and API patterns. Use when asking about Godot/GDScript, scene composition, signals, CharacterBody vs RigidBody, InputMap, @export/@onready/@rpc, Forward+/GI, AnimationTree/Tween, shaders, multiplayer, or export/plugin. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {"event_id":"install_<unique-id>","skill_slug":"fromlan-godot-docs-4-7","task":"Install godot-docs-4-7","agent":"codex","outcome":"success","install_used":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes.Profil aset
Analitik sepak bola dan Piala Dunia
Football data, World Cup dashboards, xG, match prediction, scouting, and sports analytics.
Skenario
Analitik olahraga
I need my agent to analyze football matches, World Cup data, xG, players, teams, and predictions.
Kecocokan Agent
Claude Code + CLI + Codex
Cocok untuk Codex, Claude Code, Cursor, CLI, atau Agent khusus.
Pasang
Siap
npx skills add Fromlan/X-agent --skill godot-docs-4-7
Pemeliharaan
Terkini
Diperbarui hari ini
Risiko
Perlu ditinjau
Low GitHub adoption signal
Kualitas GitHub
25
61/100 Kualitas · 75/100 Kepercayaan
Tag cakupan
Catatan ulasan
Low GitHub adoption signal · Quality score needs review
Kartu adopsi Agent
Kepercayaan, audit, dan kesiapan pemasangan dalam sekali lihat
Skor ini menggabungkan metadata repositori publik, sinyal ulasan OpenAgentSkill, kebaruan pemeliharaan, dan kesiapan pemasangan. Ini adalah sinyal shortlist, bukan pengganti peninjauan manusia.
Kualitas
MenjanjikanUseful candidate, but compare it with alternatives before adopting.
Kepercayaan
Hanya sandboxKandidat berguna dengan sinyal kepercayaan yang kurang atau bercampur. Gunakan di ruang kerja terisolasi hingga loop hasil membuktikan kecocokan tugas.
Audit
Perlu ditinjauTinjauan yang dapat dibaca mesin tentang kesiapan pemasangan, metadata keamanan, pemeliharaan, dan risiko adopsi.
Trust Score OpenAgentSkill v5
Tinjauan manusia sebelum pemasangan
Jalankan hanya dalam sandbox dan bandingkan alternatif terdekat sebelum digunakan untuk kerja nyata.
Star
25 star GitHub
Aktivitas repositori
25 star dan 0 fork
Pemeliharaan
Diperbarui hari ini
Lisensi
MIT
Pasang
npx skills add Fromlan/X-agent --skill godot-docs-4-7
Keamanan pemasangan
Jalur pemasangan paket atau runtime standar
Cakupan izin
filesystem or document access, network or browser access
Hasil Agent
Belum ada data hasil Agent
Dokumentasi
Usable metadata, review docs
Ringkasan risiko
Tinjau sebelum produksi
- Low GitHub adoption signal
- Quality score needs review
- GitHub adoption: 25 GitHub stars
- Stars/forks activity: 25 stars, 0 forks; issue activity unavailable in current metadata
Kesiapan pemasangan
Jalur pemasangan tersedia
- Jalur pemasangan tersedia
- Bukti repositori tersedia
- Lisensi dinyatakan
- Belum ada bukti hasil Agent-Proven
Metadata yang dapat dibaca Agent
Data keputusan yang dapat dibaca mesin untuk skill ini.
Gunakan blok ini atau JSON tersemat untuk memutuskan apakah Agent perlu memasang skill ini, memilih alternatif, atau meminta tinjauan manusia terlebih dahulu.
View technical data+
Metadata yang dapat dibaca Agent
Data keputusan yang dapat dibaca mesin untuk skill ini.
Gunakan blok ini atau JSON tersemat untuk memutuskan apakah Agent perlu memasang skill ini, memilih alternatif, atau meminta tinjauan manusia terlebih dahulu.
Tugas yang sesuai
- alur kerja Local desktop
- Tim Claude Code
- builders willing to evaluate younger projects
- Navigate local resources
Agent yang sesuai
Keputusan pemasangan
- Perintah
- npx skills add Fromlan/X-agent --skill godot-docs-4-7
- Kebijakan
- Tinjau
- Tinjauan manusia
- Ya
Kepercayaan dan risiko
- Kepercayaan
- 67/100
- Audit
- 78/100
- Tingkat risiko
- Perlu ditinjau
Lingkar hasil
- Endpoint
- /api/agent/outcome
- ID event
- resolve
- Hasil
- 5
Perintah pemasangan
npx skills add Fromlan/X-agent --skill godot-docs-4-7Jangan gunakan ketika
- Tim yang membutuhkan SLA dengan dukungan vendor
- production agents without a repository review
- Low GitHub adoption signal
- No OpenAgentSkill engagement data yet
- Quality score needs review
Keamanan Agent v2
62/100 · Tinjau sebelum memasang
Kandidat yang dapat digunakan, tetapi Agent harus menampilkan catatan izin dan audit sebelum memasang.
Memerlukan persetujuan manusia sebelum memasang ke workspace nyata.
Sedang
Akses jaringan
Skill kemungkinan mengambil halaman jarak jauh, API, repositori, atau layanan eksternal.
Sedang
Akses sistem file
Skill dapat membaca atau menulis file proyek, dokumen, artefak yang dihasilkan, atau status workspace lokal.
- Low GitHub adoption signal
Rencana resolusi Agent
Biarkan Agent memverifikasi kecocokan sebelum memasang.
API Resolve mengembalikan skill utama, alternatif, kebijakan keamanan, catatan audit, target pemasangan, dan prompt siap pakai.
Buka JSON
/api/agent/resolve?task=Use%20godot-docs-4-7%20for%20an%20agent%20workflow&agent=codex&max_risk=medium
Teks Resolve
/api/agent/resolve?task=Use%20godot-docs-4-7%20for%20an%20agent%20workflow&agent=codex&max_risk=medium&format=text
Serah-terima pemasangan
/api/skills/fromlan-godot-docs-4-7/install
Agent harus memeriksa
- Task fit and alternatives from Resolve API.
- Audit score, trust score, and safety policy warnings.
- Install target compatibility for Codex, Claude Code, Cursor, or CLI.
Salin prompt
Task: Use godot-docs-4-7 in this workspace.
Resolve first: https://www.openagentskill.com/api/agent/resolve?task=Use%20godot-docs-4-7%20for%20an%20agent%20workflow&agent=codex&max_risk=medium
Review install handoff: https://www.openagentskill.com/api/skills/fromlan-godot-docs-4-7/install
Install command: npx skills add Fromlan/X-agent --skill godot-docs-4-7
Before running it, summarize audit warnings, required permissions, and the fallback skill if install is risky.Serah-terima Agent
Berikan jalur pemasangan kepada Agent, bukan direktori lain.
Gunakan endpoint publik untuk mengambil perintah, checklist keamanan, prompt target, dan tautan kanonis.
Serah-terima pemasangan
/api/skills/fromlan-godot-docs-4-7/install
Format teks LLM
/api/skills/fromlan-godot-docs-4-7/install?format=text
Cari alternatif
/api/skills/search?q=godot-docs-4-7&limit=3
Prompt Agent
Use godot-docs-4-7 for this task. Review https://www.openagentskill.com/api/skills/fromlan-godot-docs-4-7/install, then install with: npx skills add Fromlan/X-agent --skill godot-docs-4-7Metadata Registry
Profil yang dapat dibaca Agent untuk pemilihan skill otomatis.
API Registry menyediakan sinyal keputusan, kepercayaan, audit, use case, dan pemasangan tanpa mengikis UI.
Manifest
/api/registry/manifest/fromlan-godot-docs-4-7
Teks LLM
/api/registry/manifest/fromlan-godot-docs-4-7?format=text
Alias pemasangan
/api/registry/install/fromlan-godot-docs-4-7
Rekomendasikan
/api/registry/recommend?task=Use%20godot-docs-4-7%20in%20an%20agent%20workflow&limit=3
Kecocokan Agent
Local desktop
Tag use case
Platform
Claude Code
Laporan audit
Perlu ditinjau · 78/100
Tinjauan yang dapat dibaca mesin tentang kesiapan pemasangan, metadata keamanan, pemeliharaan, dan risiko adopsi.
Panel keputusan Agent
Fallback candidate for Local desktop
Prototype with this skill first; keep a fallback candidate ready.
Peran di stack
Kandidat cadangan
Kecocokan utama
Local desktop
Label kepercayaan
Buat prototipe dulu
Jalur pemasangan
Perintah siap
Gunakan saat
- alur kerja Local desktop
- Tim Claude Code
- builders willing to evaluate younger projects
Bukti
- recent repository activity
- install command or GitHub repo available
- profil kualitas 61/100
tinjau dulu
- Low GitHub adoption signal
- No OpenAgentSkill engagement data yet
Jalur implementasi
- 1Pasang di Agent sandbox dan jalankan satu tugas Local desktop dari awal hingga akhir.
- 2Compare output quality, latency, and failure behavior against at least one alternative.
- 3Promote it into production only after reviewing repository permissions, license, and maintenance signals.
Profil kepercayaan
Hanya sandbox
Kandidat berguna dengan sinyal kepercayaan yang kurang atau bercampur. Gunakan di ruang kerja terisolasi hingga loop hasil membuktikan kecocokan tugas.
Adopsi GitHub
Periksa25 star GitHub
Aktivitas star/fork
Periksa25 star dan 0 fork; aktivitas issue tidak tersedia dalam metadata saat ini
Pemeliharaan terbaru
LulusDiperbarui hari ini
Kejelasan lisensi
LulusMIT
Sinyal positif
- Tinjauan AI disetujui
- Jalur pemasangan tersedia
- Bukti repositori tersedia
- Repositori yang baru dipelihara
- Perintah pemasangan tidak memiliki pola berisiko tinggi yang jelas
- Loop hasil siap tetapi membutuhkan eksekusi Agent nyata pertama
Tinjau sebelum memasang
- Low GitHub adoption signal
- Quality score needs review
- GitHub adoption: 25 GitHub stars
- Stars/forks activity: 25 stars, 0 forks; issue activity unavailable in current metadata
- Belum ada laporan hasil Agent nyata
- Tinjauan manusia diperlukan sebelum pemasangan tanpa pengawasan
Tindakan yang disarankan
Jalankan hanya dalam sandbox dan bandingkan alternatif terdekat sebelum digunakan untuk kerja nyata.
Profil kualitas
Menjanjikan kandidat untuk alur kerja Agent
Useful candidate, but compare it with alternatives before adopting.
Kecocokan alur kerja
Gunakan skill ini pada skenario berikut
Operate local tools
Local desktop
I need my agent to operate local files and desktop apps in a repeatable workflow.
Automate repeated work
Workflow automation
I need my agent to automate a repeated workflow across tools and files.
Analyze matches
Sports analytics
I need my agent to analyze football matches, World Cup data, xG, players, teams, and predictions.
Kecocokan alur kerja
Tambahkan ke alur kerja lengkap
Turn skills into distribution
Content growth agent
A workflow for turning newly indexed skills into SEO briefs, social drafts, comparison pages, and reusable publishing workflows.
Ingest, retrieve, and cite
RAG knowledge base
A workflow for document-heavy agents that ingest files, create searchable knowledge, retrieve relevant context, and answer with grounded sources.
Operate and verify web apps
Browser QA agent
A workflow for agents that navigate products, fill forms, take screenshots, and verify real user flows across web applications.
Daftar alternatif
Bandingkan sebelum memasang
Similar skills that may fit this task.
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Run multimodal agents that operate desktop interfaces
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Ringkasan
--- name: godot-docs-4-7 description: "Godot 4.7 conventions and API patterns. Use when asking about Godot/GDScript, scene composition, signals, CharacterBody vs RigidBody, InputMap, @export/@onready/@rpc, Forward+/GI, AnimationTree/Tween, shaders, multiplayer, or export/plugin." ---
<!-- argument-hint: [topic, framework name, or chapter number, e.g. 'signal', '@rpc', 'CharacterBody3D', 'ch07'] -->
# Godot Docs 4.7 (Distilled Reference) **Author**: Godot Engine contributors (community-driven, MIT) | **Pages**: ~1,679 spine items | **Chapters**: 12 (topical) | **Generated**: 2026-08-01
## How to Use This Skill
1. Map the question via **Topic Index** (or Chapter Index / cheatsheet / patterns / glossary). 2. **Before answering**: read every matched chapter file; for yes/no or matrix decisions also read [cheatsheet.md](cheatsheet.md); for recipes read [patterns.md](patterns.md). 3. **Done only when** those files have been read and the answer cites the relevant framework (Core alone is not enough when a Topic Index hit exists).
Browse: ask for chapter list, `cheatsheet`, `patterns`, or `glossary`.
---
## Core Frameworks & Mental Models
<!-- ~2,000 tokens — most important knowledge first; reorder if needed. -->
### 1. Composition over inheritance (the Godot way) Every gameplay entity is a **scene tree of nodes**, not a deep class hierarchy. - Build behavior from small nodes (`Node2D` / `Node3D` / `Control` + specialised children) wired by signals. - Save subtrees as `.tscn`; reuse via `PackedScene.instantiate()`. - **Default to scenes, fall back to scripts only when flexibility requires it.** - (Ch 1)
### 2. Signals as the universal decoupling layer `Object.signal name(args)`; `name.emit(args)`; `node.name.connect(callable, flags)`. - Always prefer signals over cross-node `get_node` calls. - Use flags: `CONNECT_DEFERRED` (idle-time safety), `CONNECT_PERSIST` (saved in scene), `CONNECT_ONE_SHOT`. - **Type your signals** (typed parameters surfacing editor-time errors). - (Ch 4)
### 3. Action-based input Define `"jump"`, `"move_left"`, etc. once in `Project Settings → Input Map`; bind all devices. Read with `Input.get_vector(&"move_left", &"move_right", ...)`, `Input.is_action_just_pressed(&"jump")`. - Never read raw `KeyEvent`s; remapping is for free if you do. - (Ch 10)
### 4. Optional static typing in GDScript `var x: int = 5` → typed fast path + analyzer errors at edit time. Mark `@warning_ignore(...)` per-line. - For anything beyond a demo, type aggressively. - (Ch 3)
### 5. `@export` for designers, `@onready` for caches - `@export` exposes a property to the Inspector (variants: `@export_range`, `@export_enum`, `@export_resource("Type")`). - `@onready var x := $Path` resolves at `_ready()` so `$Path` is never null. - (Ch 3)
### 6. Forward-decide the renderer Lock renderer at project creation (Forward+ / Mobile / Compatibility). Switching later is expensive. - Forward+ — desktop, full effects (SDFGI, volumetric fog). - Mobile — phones, lower overhead. - Compatibility — OpenGL ES 3.0 fallback. - (Ch 7, 9)
### 7. Body decision matrix (2D and 3D) | Need | Body | |---|---| | Player, NPC, boss (you drive motion) | `CharacterBody2D / 3D` + `move_and_slide` | | Crate, ragdoll, debris (engine simulates) | `RigidBody2D / 3D` | | Trigger / pickup / zone (overlap only) | `Area2D / 3D` | | Static level geometry | `StaticBody2D / 3D` |
- Use collision **layer** (what I am) and **mask** (what I collide with) — 32-bit bitfields, much cleaner than `if`-checks. - (Ch 6, 7)
### 8. High-level multiplayer: `@rpc`, `MultiplayerSpawner`, `MultiplayerSynchronizer` - `@rpc("any_peer", "call_local", "reliable") func chat(msg: String): …` — annotate any function as remotely callable; modes include `"authority"`, `"call_local"`, transports `"reliable"`/`"unreliable"`. - `MultiplayerSpawner` replicates scene instantiation from authority to clients. - `MultiplayerSynchronizer` + `SceneReplicationConfig` replicate properties by mode (always / on_change / initial). - (Ch 11)
### 9. Resources as data, Nodes as logic Anything reusable (textures, sounds, materials, weapons) is a `Resource` saved as `.tres`; entities (`Node`s) carry behavior and reference resources. - Use `@export_resource("Type")` to bind resource subtypes. - Stable handles: `uid://b1234…` survive renames. - (Ch 4, 5)
### 10. Persistence in `user://` (not `res://`) `FileAccess.open("user://save.json", FileAccess.WRITE).store_string(JSON.stringify(d))`. - `user://` is per-user and writable; `res://` is read-only after export. - Use `JSON.stringify(d, "\t")` for portable, version-tagged saves. - (Ch 11)
### 11. Tween for any one-shot visual interpolation `var t := create_tween(); t.tween_property(node, "scale", Vector2.ONE * 1.1, 0.15)` — also `tween_callback(node.queue_free)`. - Use over `_process` for any UI / camera / shader pulse. - (Ch 8, 10)
### 12. WorldEnvironment & GI choices - One `WorldEnvironment` per scene for fog / sky / SSR / glow. - Pick per-project: `VoxelGI` (real-time), `LightmapGI` (baked), `SDFGI` (Forward+ only). - `mesh.gi_mode` must match: `STATIC`, `DYNAMIC`, `LIGHTMAPPED`, `NONE`. - (Ch 9)
### 13. Editor extensibility via `EditorPlugin` Place in `addons/<name>/`: ``` [plugin] name="My Plugin" script="plugin.gd" ``` ```gdscript @tool extends EditorPlugin func _enter_tree() -> void: add_custom_type("MyTool","Node",preload("tool.gd"),preload("icon.svg")) func _exit_tree() -> void: remove_custom_type("MyTool") ``` Mark scripts `@tool` to run in the editor. (Ch 12)
### 14. Autoloads reserved for infrastructure Use `Project Settings → Autoload` for **truly cross-cutting state**: save manager, audio bus, networking peer. Do **not** autoload everything. (Ch 5)
### 15. CI / Headless release pipeline `godot --headless --path proj --export-pack "Linux/Server" build/server.x86_64` covers >90% of build cases. (Ch 12)
---
## Chapter Index
| # | Title | Key Frameworks | |---|-------|----------------| | [ch01](chapters/ch01-introduction-and-philosophy.md) | Introduction & Design Philosophy | Scene/Node/Tree composition, signals, all-inclusive package | | [ch02](chapters/ch02-step-by-step-first-2d-3d.md) | Step-by-Step: First 2D / 3D Game | Player + Mob + Main + HUD skeleton; `@onready` & InputMap | | [ch03](chapters/ch03-gdscript-overview.md) | GDScript Overview & Language Reference | Static typing, `@export` / `@onready` / `@rpc`, `class_name` | | [ch04](chapters/ch04-signals-resources-scenes.md) | Signals, Resources & Scenes | Signal flags, `Resource`, `PackedScene.instantiate()` | | [ch05](chapters/ch05-best-practices.md) | Best Practices & Project Workflow | Autoloads, file conventions, VCS `.gitignore` | | [ch06](chapters/ch06-2d-graphics-physics.md) | 2D Graphics, Tools & Physics | CanvasItem, TileMap, CharacterBody2D, layers/masks | | [ch07](chapters/ch07-3d-graphics-physics.md) | 3D Graphics, Tools & Physics | Forward+/Mobile/Compatibility, NavigationAgent3D, LightmapGI | | [ch08](chapters/ch08-shaders-audio-animation.md) | Shaders, Audio, Animation | `.gdshader`, AudioBus, AnimationTree/StateMachine, Tween | | [ch09](chapters/ch09-rendering-materials.md) | Rendering, Materials & Lighting | WorldEnvironment, GI modes, SubViewport, LOD | | [ch10](chapters/ch10-inputs-ui-tween.md) | Inputs, UI (Control), Tween | InputMap actions, Container layout, Tween chains | | [ch11](chapters/ch11-networking-files.md) | Networking, Multiplayer & Files | `@rpc`, Spawner/Synchronizer, FileAccess, uid:// | | [ch12](chapters/ch12-editor-export-plugin.md) | Editor, Exporting, Plugins & Debugging | EditorPlugin, `--export-pack`, `@tool`, performance monitor |
## Topic Index
- **2D body** → ch06 - **3D body** → ch07 - **`@onready`** → ch03 - **`@export` / `@export_range` / `@export_resource`** → ch03, ch10 - **`@rpc`** → ch11 - **`@tool`** → ch12 - **AnimationPlayer / AnimationTree** → ch08 - **Area2D / Area3D** → ch06, ch07 - **AudioStreamPlayer** → ch08 - **Autoloads** → ch05 - **`CanvasLayer`** → ch06, ch10 - **`CanvasModulate`** → ch06 - **CharacterBody2D / 3D** → ch06, ch07 - **`class_name`** → ch03, ch05 - **Collision layers / masks** → ch06, ch07 - **Compatibility renderer** → ch07, ch09 - **`CONNECT_DEFERRED`** → ch04 - **`CONNECT_PERSIST`** → ch04 - **`Container` (VBox/HBox/Grid)** → ch10 - **EditorPlugin** → ch12 - **ENet** → ch11 - **`export-pack`** → ch12 - **Forward+ renderer** → ch07, ch09 - **GI mode** → ch09 - **`@global` Constants** → ch03 - **High-level multiplayer** → ch11 - **InputMap actions** → ch10 - **`Input.get_vector`** → ch10 - **JSON save** → ch11 - **`LightmapGI`** → ch09 - **Material override** → ch09 - **Mobile renderer** → ch07 - **MultiplayerSpawner** → ch11 - **MultiplayerSynchronizer** → ch11 - **`move_and_slide`** → ch06, ch07 - **NavigationAgent3D** → ch07 - **`PackedScene`** → ch04 - **Path2D / Path3D** → ch02, ch07 - **Pixel-y retro games** → ch06 - **Pixel style shaders** → ch08 - **Plugins** → ch12 - **Project organization** → ch05 - **Render layers (2D)** → ch09 - **Resource (.tres)** → ch04, ch05 - **`res://` vs `user://`** → ch05, ch11 - **RigidBody2D / 3D** → ch06, ch07 - **ShaderMaterial** → ch08, ch09 - **Signals (typed)** → ch04 - **`Sprite2D` / `AnimatedSprite2D`** → ch06 - **StateMachine (AnimationTree)** → ch08 - **StaticBody2D / 3D** → ch06, ch07 - **`SubViewport`** → ch09 - **TileMap** → ch06 - **Tween** → ch08, ch10 - **`uid://`** → ch11 - **Variant** → ch03 - **`VoxelGI`** → ch09 - **WorldEnvironment** → ch09
## Supporting Files
- [glossary.md](glossary.md) — every key term, alphabetized (Ch references) - [patterns.md](patterns.md) — 15 reusable recipes with trade-offs - [cheatsheet.md](cheatsheet.md) — body decision matrix, layer-bit convention, anti-pattern table, tells-and-smells
## Scope & Limits
This skill covers **Godot 4.7 reference**. It is **engine-oriented** — it does not include project-specific business logic, asset pipelines, or custom editor tooling from your codebase. When the question drifts into your project's specifics, combine with project tools, the project's own CLAUDE.md, and live runtime inspection. For topics *beyond* this distil (e.g. mobile platform signing, Steam integration, console SDKs), check the official docs at https://docs.godotengine.org or the relevant vendor guide.
Detail teknis
- Versi
- 1.0.0
- Lisensi
- MIT
- Pembaruan terakhir
- 24 Agu 2026
- Diterbitkan
- 24 Agu 2026
Ringkasan keputusan
Kandidat cadangan
recent repository activity
Audit
Tinjauan pemasangan
Tinjauan pemasangan dan adopsi
- Keamanan
- 82/100
- Pemeliharaan
- 100/100
- Pasang
- 92/100
Bukti tervalidasi Agent
Bukti tervalidasi Agent
Laporan hasil setelah resolve, tinjau, pasang, dan satu eksekusi terbatas.
- Tingkat sukses
- —
- Kegagalan terbaru
- —
- Hasil
- 0
- Kualitas output
- —
- Gagal
- 0
- Tidak relevan
- 0
- Pemasangan
- 0
- Diblokir risiko
- 0
- Perlu penyiapan
- 0
- Produksi
- 0
Belum ada data hasil Agent. Eksekusi pertama dapat melaporkan keberhasilan, kebutuhan setup, blok risiko, kegagalan, atau tidak relevan melalui /api/agent/outcome.
Pasang
Tambahkan ke alur Agent
Gratis dan sumber terbuka. Tinjau laporan sebelum memasang pada Agent produksi.
Siklus pertumbuhan
Kit berbagi
Draf berbasis skenario untuk godot-docs-4-7, siap untuk posting manual di X.
godot-docs-4-7: Godot 4.7 conventions and API patterns. Use when asking about Godot/GDScript, scene compositi... 25 stars https://www.openagentskill.com/skills/fromlan-godot-docs-4-7?ref=x
Balasan opsional dengan perintah pemasangan
Listing + install path for godot-docs-4-7: https://www.openagentskill.com/skills/fromlan-godot-docs-4-7?ref=x Install: npx skills add Fromlan/X-agent --skill godot-docs-4-7
Sumber listing
Diindeks Registry
Listing ini diindeks dari sumber publik dan belum ditandai resmi hingga klaim pemelihara disetujui.
- Kreator
- Fromlan
- Sumber
- Fromlan/X-agent
- Diindeks oleh
- Indeks komunitas OpenAgentSkill
Atribusi menautkan ke repositori publik atau profil kreator. Kreator dapat mengklaim listing untuk memperbarui sinyal kepemilikan.
Klaim skill iniKlaim pemilik
Klaim listing skill ini
Listing Diindeks Registry ini dikaitkan dengan Fromlan, tetapi belum ditandai resmi. Klaim untuk menambahkan sinyal pemilik terverifikasi dan membuat pembaruan peluncuran, pemasangan, serta audit berikutnya lebih tepercaya.
Kit backlink kreator
Tambahkan badge bukti ke README Anda
Tampilkan listing kanonis, sinyal kepercayaan dan audit saat ini, serta bukti Agent-Proven nyata di tempat pengembang mengevaluasi repositori.
[](https://www.openagentskill.com/skills/fromlan-godot-docs-4-7)
[](https://www.openagentskill.com/skills/fromlan-godot-docs-4-7)
[](https://www.openagentskill.com/skills/fromlan-godot-docs-4-7/audit)
[](https://www.openagentskill.com/skills/fromlan-godot-docs-4-7)Penulis
Fromlan
@fromlan
Tag
Kecocokan platform
Sinyal kesehatan
- Star GitHub
- 25
- Skor kualitas
- 34/100
- Push GitHub terakhir
- 24 Agu 2026
- Petunjuk framework
- Tidak diketahui
- Tampilan OpenAgentSkill
- 0
- Salinan pemasangan
- 0
- Klik keluar
- 0
Sinyal komunitas
Bagikan apakah skill ini bermanfaat untuk alur kerja Agent Anda. Masukan gabungan meningkatkan peringkat dari waktu ke waktu.
Kepercayaan & keamanan
Hanya sandbox
- Adopsi GitHub25 star GitHubPeriksa
- Aktivitas star/fork25 star dan 0 fork; aktivitas issue tidak tersedia dalam metadata saat iniPeriksa
- Pemeliharaan terbaruDiperbarui hari iniLulus
- Kejelasan lisensiMITLulus
- Kelengkapan README/SKILL.mdMetadata publik memerlukan konteks README/SKILL.md yang lebih kuatInfo
- Risiko dependensi/runtimeexternal package install surface, network or browser surfaceInfo
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