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Implements stateful agent graphs using LangGraph. Use when building graphs, adding nodes/edges, defining state schemas, implementing checkpointing, handling interrupts, or creating multi-agent systems with LangGraph.
Implements stateful agent graphs using LangGraph. Use when building graphs, adding nodes/edges, defining state schemas, implementing checkpointing, handling interrupts, or creating multi-agent systems with LangGraph.
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LangGraph builds stateful, multi-actor agent applications using a graph-based architecture:
Use these sequenced checks for persistence and human-in-the-loop flows (avoid “it should work” without evidence):
Checkpointed runs
config with {"configurable": {"thread_id": "<stable-id>"}} before invoke / ainvoke.thread_id is reused for every turn of one conversation; a new conversation uses a new id.State after a step
graph.get_state(config).values (or equivalent) contains the keys and reducer outputs your next node or client expects; if not, fix routing, reducers, or node order before continuing.Interrupt and resume (HITL)
get_state, and your LangGraph version’s interrupt listing if you rely on it) so you know which node is waiting and what resume payload shape to send.Command(resume=...) (or equivalent) includes every field the code path after interrupt() reads.Checkpointer vs environment
InMemorySaver or disposable SQLite; production uses a durable checkpointer configured for that deployment (not in-memory).from langgraph.graph import StateGraph, START, END
from langgraph.graph.message import MessagesState, add_messages
from langgraph.checkpoint.memory import InMemorySaver
from langgraph.types import Command, Send, interrupt, RetryPolicy
from typing import Annotated
from typing_extensions import TypedDict
import operator
class State(TypedDict):
counter: int # LastValue - stores last value
messages: Annotated[list, operator.add] # Reducer - appends lists
items: Annotated[list, lambda a, b: a + [b] if b else a] # Custom reducer
from langgraph.graph.message import MessagesState
class State(MessagesState):
# Inherits: messages: Annotated[list[AnyMessage], add_messages]
user_id: str
context: dict
from pydantic import BaseModel
class State(BaseModel):
messages: Annotated[list, add_messages]
validated_field: str # Pydantic validates on assignment
builder = StateGraph(State)
# Add nodes - functions that take state, return partial updates
builder.add_node("process", process_fn)
builder.add_node("decide", decide_fn)
# Add edges
builder.add_edge(START, "process")
builder.add_edge("process", "decide")
builder.add_edge("decide", END)
# Compile
graph = builder.compile()
def my_node(state: State) -> dict:
"""Node receives full state, returns partial update."""
return {"counter": state["counter"] + 1}
# With config access
def my_node(state: State, config: RunnableConfig) -> dict:
thread_id = config["configurable"]["thread_id"]
return {"result": process(state, thread_id)}
# With Runtime context (v0.6+)
def my_node(state: State, runtime: Runtime[Context]) -> dict:
user_id = runtime.context.get("user_id")
return {"result": user_id}
from typing import Literal
def router(state: State) -> Literal["agent", "tools", "__end__"]:
last_msg = state["messages"][-1]
if hasattr(last_msg, "tool_calls") and last_msg.tool_calls:
return "tools"
return END # or "__end__"
builder.add_conditional_edges("agent", router)
# With path_map for visualization
builder.add_conditional_edges(
"agent",
router,
path_map={"agent": "agent", "tools": "tools", "__end__": END}
)
from langgraph.types import Command
def dynamic_node(state: State) -> Command[Literal["next", "__end__"]]:
if state["should_continue"]:
return Command(goto="next", update={"step": state["step"] + 1})
return Command(goto=END)
# Must declare destinations for visualization
builder.add_node("dynamic", dynamic_node, destinations=["next", END])
from langgraph.types import Send
def fan_out(state: State) -> list[Send]:
"""Route to multiple node instances with different inputs."""
return [Send("worker", {"item": item}) for item in state["items"]]
builder.add_conditional_edges(START, fan_out)
builder.add_edge("worker", "aggregate") # Workers converge
from langgraph.checkpoint.memory import InMemorySaver
from langgraph.checkpoint.sqlite import SqliteSaver # Development
from langgraph.checkpoint.postgres import PostgresSaver # Production
# In-memory (testing only)
graph = builder.compile(checkpointer=InMemorySaver())
# SQLite (development)
with SqliteSaver.from_conn_string("checkpoints.db") as checkpointer:
graph = builder.compile(checkpointer=checkpointer)
# Thread-based invocation
config = {"configurable": {"thread_id": "user-123"}}
result = graph.invoke({"messages": [...]}, config)
# Get current state
state = graph.get_state(config)
# Get state history
for state in graph.get_state_history(config):
print(state.values, state.next)
# Update state manually
graph.update_state(config, {"key": "new_value"}, as_node="node_name")
from langgraph.types import interrupt, Command
def review_node(state: State) -> dict:
# Pause and surface value to client
human_input = interrupt({"question": "Please review", "data": state["draft"]})
return {"approved": human_input["approved"]}
# Resume with Command
graph.invoke(Command(resume={"approved": True}), config)
graph = builder.compile(
checkpointer=checkpointer,
interrupt_before=["human_review"], # Pause before node
interrupt_after=["agent"], # Pause after node
)
# Check pending interrupts
state = graph.get_state(config)
if state.next: # Has pending nodes
# Resume
graph.invoke(None, config)
# Stream modes: "values", "updates", "custom", "messages", "debug"
# Updates only (node outputs)
for chunk in graph.stream(input, stream_mode="updates"):
print(chunk) # {"node_name": {"key": "value"}}
# Full state after each step
for chunk in graph.stream(input, stream_mode="values"):
print(chunk)
# Multiple modes
for mode, chunk in graph.stream(input, stream_mode=["updates", "messages"]):
if mode == "messages":
print("Token:", chunk)
# Custom streaming from within nodes
from langgraph.config import get_stream_writer
def my_node(state):
writer = get_stream_writer()
writer({"progress": 0.5}) # Custom event
return {"result": "done"}
# Define subgraph
sub_builder = StateGraph(SubState)
sub_builder.add_node("step", step_fn)
sub_builder.add_edge(START, "step")
subgraph = sub_builder.compile()
# Use as node in parent
parent_builder = StateGraph(ParentState)
parent_builder.add_node("subprocess", subgraph)
parent_builder.add_edge(START, "subprocess")
# Subgraph checkpointing
subgraph = sub_builder.compile(
checkpointer=None, # Inherit from parent (default)
# checkpointer=True, # Use persistent checkpointing
# checkpointer=False, # Disable checkpointing
)
from langgraph.types import RetryPolicy, CachePolicy
retry = RetryPolicy(
initial_interval=0.5,
backoff_factor=2.0,
max_attempts=3,
retry_on=ValueError, # Or callable: lambda e: isinstance(e, ValueError)
)
cache = CachePolicy(ttl=3600) # Cache for 1 hour
builder.add_node("risky", risky_fn, retry_policy=retry, cache_policy=cache)
from langgraph.prebuilt import create_react_agent, ToolNode
# Simple agent
graph = create_react_agent(
model="anthropic:claude-3-5-sonnet",
tools=[my_tool],
prompt="You are a helpful assistant",
checkpointer=InMemorySaver(),
)
# Custom tool node
tool_node = ToolNode([tool1, tool2])
builder.add_node("tools", tool_node)
def should_continue(state) -> Literal["tools", "__end__"]:
if state["messages"][-1].tool_calls:
return "tools"
return END
builder.add_node("agent", call_model)
builder.add_node("tools", ToolNode(tools))
builder.add_edge(START, "agent")
builder.add_conditional_edges("agent", should_continue)
builder.add_edge("tools", "agent")
# Multiple nodes execute in parallel when they share the same trigger
builder.add_edge(START, "node_a")
builder.add_edge(START, "node_b") # Runs parallel with node_a
builder.add_edge(["node_a", "node_b"], "join") # Wait for both
See PATTERNS.md for advanced patterns including multi-agent systems, hierarchical graphs, and complex workflows.
name: langgraph-implementation description: Implements stateful agent graphs using LangGraph. Use when building graphs, adding nodes/edges, defining state schemas, implementing checkpointing, handling interrupts, or creating multi-agent systems with LangGraph.
---
name: langgraph-implementation
description: Implements stateful agent graphs using LangGraph. Use when building graphs, adding nodes/edges, defining state schemas, implementing checkpointing, handling interrupts, or creating multi-agent systems with LangGraph.
---
# LangGraph Implementation
## Core Concepts
LangGraph builds stateful, multi-actor agent applications using a graph-based architecture:
- **StateGraph**: Builder class for defining graphs with shared state
- **Nodes**: Functions that read state and return partial updates
- **Edges**: Define execution flow (static or conditional)
- **Channels**: Internal state management (LastValue, BinaryOperatorAggregate)
- **Checkpointer**: Persistence for pause/resume capabilities
## Implementation gates
Use these **sequenced checks** for persistence and human-in-the-loop flows (avoid “it should work” without evidence):
1. **Checkpointed runs**
- Build `config` with `{"configurable": {"thread_id": "<stable-id>"}}` before `invoke` / `ainvoke`.
- **Pass:** The same `thread_id` is reused for every turn of one conversation; a new conversation uses a new id.
2. **State after a step**
- **Pass:** `graph.get_state(config).values` (or equivalent) contains the keys and reducer outputs your next node or client expects; if not, fix routing, reducers, or node order before continuing.
3. **Interrupt and resume (HITL)**
- **Pass:** After a pause, you have inspected pending work (`get_state`, and your LangGraph version’s interrupt listing if you rely on it) so you know **which** node is waiting and **what** resume payload shape to send.
- **Pass:** `Command(resume=...)` (or equivalent) includes every field the code path after `interrupt()` reads.
4. **Checkpointer vs environment**
- **Pass:** Tests or local dev use `InMemorySaver` or disposable SQLite; production uses a durable checkpointer configured for that deployment (not in-memory).
## Essential Imports
```python
from langgraph.graph import StateGraph, START, END
from langgraph.graph.message import MessagesState, add_messages
from langgraph.checkpoint.memory import InMemorySaver
from langgraph.types import Command, Send, interrupt, RetryPolicy
from typing import Annotated
from typing_extensions import TypedDict
```
## State Schema Patterns
### Basic State with TypedDict
```python
import operator
class State(TypedDict):
counter: int # LastValue - stores last value
messages: Annotated[list, operator.add] # Reducer - appends lists
items: Annotated[list, lambda a, b: a + [b] if b else a] # Custom reducer
```
### MessagesState for Chat Applications
```python
from langgraph.graph.message import MessagesState
class State(MessagesState):
# Inherits: messages: Annotated[list[AnyMessage], add_messages]
user_id: str
context: dict
```
### Pydantic State (for validation)
```python
from pydantic import BaseModel
class State(BaseModel):
messages: Annotated[list, add_messages]
validated_field: str # Pydantic validates on assignment
```
## Building Graphs
### Basic Pattern
```python
builder = StateGraph(State)
# Add nodes - functions that take state, return partial updates
builder.add_node("process", process_fn)
builder.add_node("decide", decide_fn)
# Add edges
builder.add_edge(START, "process")
builder.add_edge("process", "decide")
builder.add_edge("decide", END)
# Compile
graph = builder.compile()
```
### Node Function Signature
```python
def my_node(state: State) -> dict:
"""Node receives full state, returns partial update."""
return {"counter": state["counter"] + 1}
# With config access
def my_node(state: State, config: RunnableConfig) -> dict:
thread_id = config["configurable"]["thread_id"]
return {"result": process(state, thread_id)}
# With Runtime context (v0.6+)
def my_node(state: State, runtime: Runtime[Context]) -> dict:
user_id = runtime.context.get("user_id")
return {"result": user_id}
```
### Conditional Edges
```python
from typing import Literal
def router(state: State) -> Literal["agent", "tools", "__end__"]:
last_msg = state["messages"][-1]
if hasattr(last_msg, "tool_calls") and last_msg.tool_calls:
return "tools"
return END # or "__end__"
builder.add_conditional_edges("agent", router)
# With path_map for visualization
builder.add_conditional_edges(
"agent",
router,
path_map={"agent": "agent", "tools": "tools", "__end__": END}
)
```
### Command Pattern (Dynamic Routing + State Update)
```python
from langgraph.types import Command
def dynamic_node(state: State) -> Command[Literal["next", "__end__"]]:
if state["should_continue"]:
return Command(goto="next", update={"step": state["step"] + 1})
return Command(goto=END)
# Must declare destinations for visualization
builder.add_node("dynamic", dynamic_node, destinations=["next", END])
```
### Send Pattern (Fan-out/Map-Reduce)
```python
from langgraph.types import Send
def fan_out(state: State) -> list[Send]:
"""Route to multiple node instances with different inputs."""
return [Send("worker", {"item": item}) for item in state["items"]]
builder.add_conditional_edges(START, fan_out)
builder.add_edge("worker", "aggregate") # Workers converge
```
## Checkpointing
### Enable Persistence
```python
from langgraph.checkpoint.memory import InMemorySaver
from langgraph.checkpoint.sqlite import SqliteSaver # Development
from langgraph.checkpoint.postgres import PostgresSaver # Production
# In-memory (testing only)
graph = builder.compile(checkpointer=InMemorySaver())
# SQLite (development)
with SqliteSaver.from_conn_string("checkpoints.db") as checkpointer:
graph = builder.compile(checkpointer=checkpointer)
# Thread-based invocation
config = {"configurable": {"thread_id": "user-123"}}
result = graph.invoke({"messages": [...]}, config)
```
### State Management
```python
# Get current state
state = graph.get_state(config)
# Get state history
for state in graph.get_state_history(config):
print(state.values, state.next)
# Update state manually
graph.update_state(config, {"key": "new_value"}, as_node="node_name")
```
## Human-in-the-Loop
### Using interrupt()
```python
from langgraph.types import interrupt, Command
def review_node(state: State) -> dict:
# Pause and surface value to client
human_input = interrupt({"question": "Please review", "data": state["draft"]})
return {"approved": human_input["approved"]}
# Resume with Command
graph.invoke(Command(resume={"approved": True}), config)
```
### Interrupt Before/After Nodes
```python
graph = builder.compile(
checkpointer=checkpointer,
interrupt_before=["human_review"], # Pause before node
interrupt_after=["agent"], # Pause after node
)
# Check pending interrupts
state = graph.get_state(config)
if state.next: # Has pending nodes
# Resume
graph.invoke(None, config)
```
## Streaming
```python
# Stream modes: "values", "updates", "custom", "messages", "debug"
# Updates only (node outputs)
for chunk in graph.stream(input, stream_mode="updates"):
print(chunk) # {"node_name": {"key": "value"}}
# Full state after each step
for chunk in graph.stream(input, stream_mode="values"):
print(chunk)
# Multiple modes
for mode, chunk in graph.stream(input, stream_mode=["updates", "messages"]):
if mode == "messages":
print("Token:", chunk)
# Custom streaming from within nodes
from langgraph.config import get_stream_writer
def my_node(state):
writer = get_stream_writer()
writer({"progress": 0.5}) # Custom event
return {"result": "done"}
```
## Subgraphs
```python
# Define subgraph
sub_builder = StateGraph(SubState)
sub_builder.add_node("step", step_fn)
sub_builder.add_edge(START, "step")
subgraph = sub_builder.compile()
# Use as node in parent
parent_builder = StateGraph(ParentState)
parent_builder.add_node("subprocess", subgraph)
parent_builder.add_edge(START, "subprocess")
# Subgraph checkpointing
subgraph = sub_builder.compile(
checkpointer=None, # Inherit from parent (default)
# checkpointer=True, # Use persistent checkpointing
# checkpointer=False, # Disable checkpointing
)
```
## Retry and Caching
```python
from langgraph.types import RetryPolicy, CachePolicy
retry = RetryPolicy(
initial_interval=0.5,
backoff_factor=2.0,
max_attempts=3,
retry_on=ValueError, # Or callable: lambda e: isinstance(e, ValueError)
)
cache = CachePolicy(ttl=3600) # Cache for 1 hour
builder.add_node("risky", risky_fn, retry_policy=retry, cache_policy=cache)
```
## Prebuilt Components
### create_react_agent (moved to langchain.agents in v1.0)
```python
from langgraph.prebuilt import create_react_agent, ToolNode
# Simple agent
graph = create_react_agent(
model="anthropic:claude-3-5-sonnet",
tools=[my_tool],
prompt="You are a helpful assistant",
checkpointer=InMemorySaver(),
)
# Custom tool node
tool_node = ToolNode([tool1, tool2])
builder.add_node("tools", tool_node)
```
## Common Patterns
### Agent Loop
```python
def should_continue(state) -> Literal["tools", "__end__"]:
if state["messages"][-1].tool_calls:
return "tools"
return END
builder.add_node("agent", call_model)
builder.add_node("tools", ToolNode(tools))
builder.add_edge(START, "agent")
builder.add_conditional_edges("agent", should_continue)
builder.add_edge("tools", "agent")
```
### Parallel Execution
```python
# Multiple nodes execute in parallel when they share the same trigger
builder.add_edge(START, "node_a")
builder.add_edge(START, "node_b") # Runs parallel with node_a
builder.add_edge(["node_a", "node_b"], "join") # Wait for both
```
See [PATTERNS.md](PATTERNS.md) for advanced patterns including multi-agent systems, hierarchical graphs, and complex workflows.
Skill source recorded
Skill instructions are recorded. This is not a runtime test, safety guarantee or compatibility certification.
Review before install: Avoid automatic install
License: Apache-2.0
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"The skill does not include explicit security guidance for LangGraph applications, such as protecting against prompt injection when LLM-controlled router nodes decide destinations or tool calls.",
"Quality score needs review",
"Permission surface needs review: secrets or environment access, shell or command execution",
"GitHub adoption: 80 GitHub stars",
"Stars/forks activity: 80 stars, 8 forks; issue activity unavailable in current metadata",
"Dependency/runtime risk: command execution surface, credential or environment access",
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"installSuccessRate": null,
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"avgOutputQuality": null,
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"productionOutcomes": 0,
"humanReviewRequired": 0,
"uniqueAgents": 0,
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},
"signals": [],
"penalties": [
"No real agent outcome evidence yet"
]
},
"audit": {
"score": 70,
"risk_level": "needs_review",
"risk_label": "Needs review",
"warnings": [
"Dependency or permission surface needs review",
"Permission surface may require sandboxing",
"The skill does not include explicit security guidance for LangGraph applications, such as protecting against prompt injection when LLM-controlled router nodes decide destinations or tool calls.",
"Frontmatter metadata is minimal; adding tags and framework version guidance would improve discoverability and interoperability.",
"Some examples reference undefined components like `llm`, `research_agent`, and `coding_agent`, which may require additional setup context for new users.",
"Quality score needs review",
"Permission surface needs review: secrets or environment access, shell or command execution",
"GitHub adoption: 80 GitHub stars"
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"label": "Blocked for auto-install",
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"label": "Promising"
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{
"slug": "emilkowalski-apple-design",
"name": "Apple Design",
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"stars": 34452,
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"audit_score": 94
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"Permission surface may require sandboxing",
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"Some examples reference undefined components like `llm`, `research_agent`, and `coding_agent`, which may require additional setup context for new users."
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"Audit: 70/100 Needs review",
"Safety: 30/100 Avoid automatic install",
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"task": "Use langgraph-implementation in an agent workflow",
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"api": "https://www.openagentskill.com/api/agent/skills/existential-birds-langgraph-implementation",
"audit": "https://www.openagentskill.com/skills/existential-birds-langgraph-implementation/audit",
"eval": "https://www.openagentskill.com/api/agent/evals?slug=existential-birds-langgraph-implementation&task=Use%20langgraph-implementation%20in%20an%20agent%20workflow&max_risk=medium",
"resolve": "https://www.openagentskill.com/api/agent/resolve?task=Use%20langgraph-implementation%20in%20an%20agent%20workflow&agent=codex&max_risk=medium",
"receipt": "https://www.openagentskill.com/api/agent/receipt?task=Use%20langgraph-implementation%20in%20an%20agent%20workflow&agent=codex&max_risk=medium&format=text",
"install": "https://www.openagentskill.com/api/skills/existential-birds-langgraph-implementation/install",
"manifest": "https://www.openagentskill.com/api/registry/manifest/existential-birds-langgraph-implementation"
}
}Listing source
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Do not auto-install
Audit
70/100
Needs review
Copies are not installs. Installation counts require a reported successful installation; they are not a blanket quality guarantee.