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Go interface design patterns: implicit interfaces, consumer-side definition, interface compliance verification, composition, the accept-interfaces-return-structs principle, and common pitfalls. Use when designing interfaces, decoupling packages, defining contracts, reviewing inte
Go interface design patterns: implicit interfaces, consumer-side definition, interface compliance verification, composition, the accept-interfaces-return-structs principle, and common pitfalls. Use when designing interfaces, decoupling packages, defining contracts, reviewing interface usage, or refactoring for testability. Trigger examples: "design interface", "accept interfaces return structs", "interface compliance", "consumer-side interface", "interface composition". Not for: HTTP handler patterns (go-api-design), general review (go-code-review).
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Go interfaces are implicit. This is the single most important design feature of the language, and most people coming from Java or C# get it wrong at first.
The consumer of a behavior defines the interface, NOT the provider:
// ❌ Wrong — producer defines interface (Java thinking)
// package store
type UserStore interface { // defined alongside implementation
GetByID(ctx context.Context, id string) (*User, error)
Create(ctx context.Context, user *User) error
// ... 15 more methods
}
type PostgresStore struct { ... }
func (s *PostgresStore) GetByID(...) { ... }
func (s *PostgresStore) Create(...) { ... }
// ✅ Right — consumer defines what it needs
// package service
type UserReader interface { // only what THIS service needs
GetByID(ctx context.Context, id string) (*domain.User, error)
}
type UserService struct {
store UserReader // depends on narrow interface
}
// package store (no interface defined here)
type PostgresStore struct { db *sql.DB }
func (s *PostgresStore) GetByID(ctx context.Context, id string) (*domain.User, error) { ... }
func (s *PostgresStore) Create(ctx context.Context, user *domain.User) error { ... }
// PostgresStore satisfies service.UserReader implicitly — no declaration needed
Why this matters:
The bigger the interface, the weaker the abstraction.
// ✅ Good — focused, composable
type Reader interface {
Read(p []byte) (n int, err error)
}
type Writer interface {
Write(p []byte) (n int, err error)
}
type ReadWriter interface {
Reader
Writer
}
// ❌ Bad — kitchen sink interface
type FileManager interface {
Read(path string) ([]byte, error)
Write(path string, data []byte) error
Delete(path string) error
List(dir string) ([]string, error)
Move(src, dst string) error
Copy(src, dst string) error
Stat(path string) (os.FileInfo, error)
Watch(path string) (<-chan Event, error)
}
Guideline: 1-3 methods is ideal. If you need more, compose smaller interfaces.
// ✅ Good — accepts interface, returns concrete type
func NewUserService(store UserReader, logger Logger) *UserService {
return &UserService{store: store, logger: logger}
}
// ❌ Bad — returns interface (hides the concrete type for no reason)
func NewUserService(store UserReader) UserServiceInterface {
return &UserService{store: store}
}
Return a concrete type so callers get full access to the type's methods. Returning an interface only makes sense when the function genuinely returns different concrete types based on input (factory pattern).
Use the blank identifier assignment to catch broken contracts early:
// Verify *PostgresStore implements service.UserReader at compile time
var _ service.UserReader = (*PostgresStore)(nil)
// Verify LogHandler implements http.Handler
var _ http.Handler = (*LogHandler)(nil)
// For value receivers:
var _ fmt.Stringer = Status(0)
Place these immediately after the type declaration. They cost nothing at runtime and prevent silent contract breakage.
// ❌ Bad — pointer to interface is almost never correct
func process(r *io.Reader) { ... }
// ✅ Good — interface is already a pointer internally
func process(r io.Reader) { ... }
An interface value is internally two pointers (type + data). A pointer to an interface is a pointer to a pointer — needless indirection.
The only exception: when you need to replace the interface value itself (swap the implementation at runtime), which is extremely rare.
interface{} (or any in Go 1.18+) means you've given up on type safety.
Use it sparingly:
// ✅ Acceptable — generic container before generics / stdlib compatibility
func Marshal(v any) ([]byte, error)
// ✅ Better (Go 1.18+) — use generics instead of any
func Map[T, U any](slice []T, fn func(T) U) []U { ... }
// ❌ Bad — lazy interface design
func Process(data any) any { ... } // what does this even do?
When a constructor needs optional configuration, use functional options instead of a config struct with an interface:
type Option func(*Server)
func WithTimeout(d time.Duration) Option {
return func(s *Server) { s.timeout = d }
}
func WithLogger(l Logger) Option {
return func(s *Server) { s.logger = l }
}
func NewServer(addr string, opts ...Option) *Server {
s := &Server{
addr: addr,
timeout: 30 * time.Second, // sensible default
logger: slog.Default(), // default stdlib logger
}
for _, opt := range opts {
opt(s)
}
return s
}
// Usage
srv := NewServer(":8080",
WithTimeout(60 * time.Second),
WithLogger(logger),
)
// ❌ Bad — interface defined before second implementation exists
type Processor interface {
Process(ctx context.Context, data []byte) error
}
type processor struct { ... } // only one implementation ever
// ✅ Good — use concrete type until you need the abstraction
type Processor struct { ... }
// Add interface when you have 2+ implementations or need testing seam
"Don't design with interfaces, discover them." — Rob Pike
// ❌ Bad — wrapping every struct in an interface "for testability"
type UserServiceInterface interface { ... }
type OrderServiceInterface interface { ... }
type PaymentServiceInterface interface { ... }
// 50 more interfaces with exactly one implementation each
// ✅ Good — define interfaces where they're consumed
// Each consumer declares only the methods IT needs
// ❌ Bad — interface used as enum/sum type
type Shape interface {
isShape()
}
type Circle struct{}
func (Circle) isShape() {}
// ✅ Better — sealed interface pattern (if you need it)
// Or just use constants with a type
type ShapeKind int
const (
ShapeCircle ShapeKind = iota
ShapeRectangle
)
var _ Interface = (*Type)(nil)name: go-interface-design description: > Go interface design patterns: implicit interfaces, consumer-side definition, interface compliance verification, composition, the accept-interfaces-return-structs principle, and common pitfalls. Use when designing interfaces, decoupling packages, defining contracts, reviewing interface usage, or refactoring for testability. Trigger examples: "design interface", "accept interfaces return structs", "interface compliance", "consumer-side interface", "interface composition". Not for: HTTP handler patterns (go-api-design), general review (go-code-review). user-invocable: true license: MIT compatibility: Designed for Claude Code or similar AI coding agents working on Go projects. Requires the Go toolchain. allowed-tools: Read Edit Write Glob Grep Bash(go:*) Bash(gofmt:*) metadata: author: eduardo-sl version: "1.1.1"
---
name: go-interface-design
description: >
Go interface design patterns: implicit interfaces, consumer-side
definition, interface compliance verification, composition, the
accept-interfaces-return-structs principle, and common pitfalls. Use when
designing interfaces, decoupling packages, defining contracts, reviewing
interface usage, or refactoring for testability. Trigger examples: "design
interface", "accept interfaces return structs", "interface compliance",
"consumer-side interface", "interface composition".
Not for: HTTP handler patterns (go-api-design), general review
(go-code-review).
user-invocable: true
license: MIT
compatibility: Designed for Claude Code or similar AI coding agents working on Go projects. Requires the Go toolchain.
allowed-tools: Read Edit Write Glob Grep Bash(go:*) Bash(gofmt:*)
metadata:
author: eduardo-sl
version: "1.1.1"
---
# Go Interface Design
Go interfaces are implicit. This is the single most important design feature
of the language, and most people coming from Java or C# get it wrong at first.
## 1. The Cardinal Rule: Define Interfaces at the Consumer
The consumer of a behavior defines the interface, NOT the provider:
```go
// ❌ Wrong — producer defines interface (Java thinking)
// package store
type UserStore interface { // defined alongside implementation
GetByID(ctx context.Context, id string) (*User, error)
Create(ctx context.Context, user *User) error
// ... 15 more methods
}
type PostgresStore struct { ... }
func (s *PostgresStore) GetByID(...) { ... }
func (s *PostgresStore) Create(...) { ... }
// ✅ Right — consumer defines what it needs
// package service
type UserReader interface { // only what THIS service needs
GetByID(ctx context.Context, id string) (*domain.User, error)
}
type UserService struct {
store UserReader // depends on narrow interface
}
// package store (no interface defined here)
type PostgresStore struct { db *sql.DB }
func (s *PostgresStore) GetByID(ctx context.Context, id string) (*domain.User, error) { ... }
func (s *PostgresStore) Create(ctx context.Context, user *domain.User) error { ... }
// PostgresStore satisfies service.UserReader implicitly — no declaration needed
```
Why this matters:
- Consumer depends only on what it uses (Interface Segregation Principle).
- Producer can add methods without breaking consumers.
- Testing requires only the methods the consumer calls.
- No import cycle: consumer doesn't import producer's package.
## 2. Keep Interfaces Small
The bigger the interface, the weaker the abstraction.
```go
// ✅ Good — focused, composable
type Reader interface {
Read(p []byte) (n int, err error)
}
type Writer interface {
Write(p []byte) (n int, err error)
}
type ReadWriter interface {
Reader
Writer
}
// ❌ Bad — kitchen sink interface
type FileManager interface {
Read(path string) ([]byte, error)
Write(path string, data []byte) error
Delete(path string) error
List(dir string) ([]string, error)
Move(src, dst string) error
Copy(src, dst string) error
Stat(path string) (os.FileInfo, error)
Watch(path string) (<-chan Event, error)
}
```
Guideline: 1-3 methods is ideal. If you need more, compose smaller interfaces.
## 3. Accept Interfaces, Return Structs
```go
// ✅ Good — accepts interface, returns concrete type
func NewUserService(store UserReader, logger Logger) *UserService {
return &UserService{store: store, logger: logger}
}
// ❌ Bad — returns interface (hides the concrete type for no reason)
func NewUserService(store UserReader) UserServiceInterface {
return &UserService{store: store}
}
```
Return a concrete type so callers get full access to the type's methods.
Returning an interface only makes sense when the function genuinely
returns different concrete types based on input (factory pattern).
## 4. Verify Interface Compliance at Compile Time
Use the blank identifier assignment to catch broken contracts early:
```go
// Verify *PostgresStore implements service.UserReader at compile time
var _ service.UserReader = (*PostgresStore)(nil)
// Verify LogHandler implements http.Handler
var _ http.Handler = (*LogHandler)(nil)
// For value receivers:
var _ fmt.Stringer = Status(0)
```
Place these immediately after the type declaration. They cost nothing
at runtime and prevent silent contract breakage.
## 5. Don't Use Pointers to Interfaces
```go
// ❌ Bad — pointer to interface is almost never correct
func process(r *io.Reader) { ... }
// ✅ Good — interface is already a pointer internally
func process(r io.Reader) { ... }
```
An interface value is internally two pointers (type + data).
A pointer to an interface is a pointer to a pointer — needless indirection.
The only exception: when you need to replace the interface value itself
(swap the implementation at runtime), which is extremely rare.
## 6. The Empty Interface
`interface{}` (or `any` in Go 1.18+) means you've given up on type safety.
Use it sparingly:
```go
// ✅ Acceptable — generic container before generics / stdlib compatibility
func Marshal(v any) ([]byte, error)
// ✅ Better (Go 1.18+) — use generics instead of any
func Map[T, U any](slice []T, fn func(T) U) []U { ... }
// ❌ Bad — lazy interface design
func Process(data any) any { ... } // what does this even do?
```
## 7. Functional Options Pattern
When a constructor needs optional configuration, use functional options
instead of a config struct with an interface:
```go
type Option func(*Server)
func WithTimeout(d time.Duration) Option {
return func(s *Server) { s.timeout = d }
}
func WithLogger(l Logger) Option {
return func(s *Server) { s.logger = l }
}
func NewServer(addr string, opts ...Option) *Server {
s := &Server{
addr: addr,
timeout: 30 * time.Second, // sensible default
logger: slog.Default(), // default stdlib logger
}
for _, opt := range opts {
opt(s)
}
return s
}
// Usage
srv := NewServer(":8080",
WithTimeout(60 * time.Second),
WithLogger(logger),
)
```
## 8. Common Interface Anti-Patterns
### Premature interfaces:
```go
// ❌ Bad — interface defined before second implementation exists
type Processor interface {
Process(ctx context.Context, data []byte) error
}
type processor struct { ... } // only one implementation ever
// ✅ Good — use concrete type until you need the abstraction
type Processor struct { ... }
// Add interface when you have 2+ implementations or need testing seam
```
"Don't design with interfaces, discover them." — Rob Pike
### Interface pollution:
```go
// ❌ Bad — wrapping every struct in an interface "for testability"
type UserServiceInterface interface { ... }
type OrderServiceInterface interface { ... }
type PaymentServiceInterface interface { ... }
// 50 more interfaces with exactly one implementation each
// ✅ Good — define interfaces where they're consumed
// Each consumer declares only the methods IT needs
```
### Misusing interfaces for enums:
```go
// ❌ Bad — interface used as enum/sum type
type Shape interface {
isShape()
}
type Circle struct{}
func (Circle) isShape() {}
// ✅ Better — sealed interface pattern (if you need it)
// Or just use constants with a type
type ShapeKind int
const (
ShapeCircle ShapeKind = iota
ShapeRectangle
)
```
## Decision Checklist
1. **Do I need an interface here?** — Only if you have 2+ implementations,
need a testing seam, or are crossing a package boundary.
2. **Where should it be defined?** — At the consumer, not the producer.
3. **How many methods?** — Fewer is better. 1-3 is ideal.
4. **Am I returning an interface?** — Probably shouldn't. Return concrete.
5. **Have I verified compliance?** — `var _ Interface = (*Type)(nil)`
Skill source recorded
Skill instructions are recorded. This is not a runtime test, safety guarantee or compatibility certification.
Review before install: Avoid automatic install
License: MIT
Listed tools are metadata hints, not tested compatibility. Agent prompts are suggested handoffs.
Repository metadata and review signals are advisory. Popularity, source discovery and successful execution are different facts.
Version reported in registry metadata; check source releases before relying on it.
Quality
57/100
Promising
Trust
61
This page exposes the same decision, trust, audit, use-case, and install signals through the Registry API, so agents can rank this skill without scraping the UI.
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"task_input": "Use go-interface-design in an agent workflow",
"recommended_action": "Do not auto-install. Inspect the source, dependencies, and permission surface first.",
"install_policy": "block",
"minimum_review_before_use": [
"Trust: 69/100 Manual review",
"Audit: 71/100 Risky",
"Safety: 43/100 Avoid automatic install",
"Review repository, license, install command, and permission surface before production use."
],
"expected_agent_output": {
"selected_skill": "eduardo-sl-go-interface-design (go-interface-design)",
"install_command": "npx skills add eduardo-sl/go-agent-skills --skill go-interface-design",
"risk_summary": "Risky; Blocked for auto-install; Review before production",
"verification_result": "Report the smallest successful task, files touched, warnings, and any missing setup."
}
},
"outcome_feedback": {
"endpoint": "https://www.openagentskill.com/api/agent/outcome",
"method": "POST",
"requires_resolve_event_id": true,
"event_id_source": "Use install_receipt.outcome_feedback.event_id or feedback.event_id returned by /api/agent/resolve for the current task.",
"expected_outcomes": [
"success",
"failed",
"not_relevant",
"blocked_by_risk",
"setup_required"
],
"payload_template": {
"event_id": "<install_receipt.outcome_feedback.event_id or feedback.event_id from /api/agent/resolve>",
"skill_slug": "eduardo-sl-go-interface-design",
"task": "Use go-interface-design in an agent workflow",
"agent": "codex",
"outcome": "success",
"install_used": true,
"risk_blocked": false,
"setup_required": false,
"task_success": true,
"output_quality": 4,
"error_type": null,
"human_review_required": false,
"workspace": "sandbox",
"time_to_useful_ms": 120000,
"notes": "Report the smallest successful task, setup friction, files touched, and risk notes."
}
},
"endpoints": {
"web": "https://www.openagentskill.com/skills/eduardo-sl-go-interface-design",
"api": "https://www.openagentskill.com/api/agent/skills/eduardo-sl-go-interface-design",
"audit": "https://www.openagentskill.com/skills/eduardo-sl-go-interface-design/audit",
"eval": "https://www.openagentskill.com/api/agent/evals?slug=eduardo-sl-go-interface-design&task=Use%20go-interface-design%20in%20an%20agent%20workflow&max_risk=medium",
"resolve": "https://www.openagentskill.com/api/agent/resolve?task=Use%20go-interface-design%20in%20an%20agent%20workflow&agent=codex&max_risk=medium",
"receipt": "https://www.openagentskill.com/api/agent/receipt?task=Use%20go-interface-design%20in%20an%20agent%20workflow&agent=codex&max_risk=medium&format=text",
"install": "https://www.openagentskill.com/api/skills/eduardo-sl-go-interface-design/install",
"manifest": "https://www.openagentskill.com/api/registry/manifest/eduardo-sl-go-interface-design"
}
}Listing source
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Sandbox only
Audit
71/100
Risky
Copies are not installs. Installation counts require a reported successful installation; they are not a blanket quality guarantee.