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cesiumjs-camera

CesiumJS camera control - Camera, flyTo, lookAt, setView, ScreenSpaceCameraController, composable Controller camera controllers (1.144), CameraEventAggregator, flight animation. Use when positioning the camera, creating flyTo animations, constraining user navigation, adding custo

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价格未确认★ 177 GitHub Stars目录更新于 · 2026年9月14日agent-skill

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CesiumJS camera control - Camera, flyTo, lookAt, setView, ScreenSpaceCameraController, composable Controller camera controllers (1.144), CameraEventAggregator, flight animation. Use when positioning the camera, creating flyTo animations, constraining user navigation, adding custom or asset-inspection camera controllers, tracking entities, or converting between screen and world coordinates.

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CesiumJS Camera & Navigation

Baseline: CesiumJS v1.144 -- ES module imports (import { ... } from "cesium";)

Camera Fundamentals

Access via viewer.camera. The camera has a position (Cartesian3 in world coords), orientation vectors (direction, up, right), and a frustum. All angles are radians.

Read-only computed properties: positionWC, positionCartographic, directionWC, upWC, rightWC, heading (0 = north, clockwise), pitch (negative = down), roll, transform, viewMatrix, inverseViewMatrix.

Events: moveStart / moveEnd fire when movement begins/ends. changed fires when the camera moves by more than percentageChanged (default 0.5).

City views are more realistic with 3D buildings. For production skyline, street-level, or urban panorama views, use a tileset that is actually available in the target environment. Cesium.createOsmBuildingsAsync() and Google Photorealistic 3D Tiles are ion-entitlement-backed; avoid them in public or no-token examples unless the caller explicitly asks for those services. For portable examples, use an OpenStreetMap/ArcGIS basemap, visible markers, public URL-backed 3D Tiles, or a higher-altitude city overview.

Altitude & Orientation Guidelines

Choose altitude and pitch to match the scale of the feature you want to show:

View typeAltitude (m)Pitch (deg)Notes
Tourist / monument standoff50 -- 500-5 to -20Camera at near-ground level, offset laterally from the landmark. Subject fills the frame with sky visible above. Use lookAt with HeadingPitchRange pitch near -10°. Never place the camera directly overhead at this range.
Landmark close-up500 -- 1,500-25 to -35Individual buildings/structures fill the frame. Use lookAt with appropriate range.
City panoramic / skyline800 -- 1,500-10 to -20For viewing a skyline from across a river or bay. Position camera to the side, face the city. Use an available 3D Tiles source only when the environment provides one.
City overview2,000 -- 5,000-35 to -50Urban grid, rivers, and parks clearly visible
Metro / regional8,000 -- 20,000-60 to -90Entire metro area or geographic feature
Canyon / cliff rim50 -- 300 above rim-15 to -25Use steeper pitch to reveal depth below. Near-horizontal (-5) looks flat across terrain. Add wall/rim entity overlays and a river polyline to make canyon structure visible.
Country / continent500,000 -- 5,000,000-90Political boundaries, coastlines

When the prompt says "looking at [city]" or "start at [city]", default to city overview range (2,000-5,000 m) with pitch around -45 to -60 degrees and heading 0 (north). This produces a clear, recognizable view where the urban layout, rivers, and landmarks are identifiable.

Target intent vs. camera position: In setView and flyTo, a Cartesian destination is the camera's final position, not the point it should look at. For requests such as "fly to Los Angeles" or "show the Eiffel Tower", treat the named coordinates as a target to frame. Prefer viewBoundingSphere for an instant view or flyToBoundingSphere for an animated flight.

Top-down views (pitch: -90) are best for geographic features (canyons, coastlines, rivers) where overhead perspective reveals the distinctive shape. For cities, prefer an angled view that shows the 3D skyline.

Gimbal lock: Never use pitch: -Math.PI/2 exactly. Use -(Math.PI / 2 - 0.0001) for straight-down views to avoid singularity.

Ground-level views (altitude < 200 m) require 3D Tiles. Without them, CesiumJS shows only sky and flat ground. Suggest a higher-altitude fallback.

Skyline panoramics (across a river/bay): 800-1,500 m, pitch -10 to -20. Add an available 3D Tiles source for a true 3D silhouette; otherwise make the screenshot goal honest by using a higher-altitude map/marker view. Pitch too horizontal (-5) at moderate altitude shows a flat grid, not a skyline.

Public visual eval rule for landmarks: OpenStreetMap imagery alone does not render the Eiffel Tower, Empire State Building, Statue of Liberty, or a skyline as recognizable 3D subjects. When a public/no-token scenario asks for an identifiable landmark or skyline, add an explicit visual surrogate at the target: a tall cylinder/box/polyline tower, colored mast, skyline bar cluster, or large labeled marker. Frame that surrogate so it is inspectable, roughly one-third to two-thirds of the frame height for landmark views. Do not rely on a map label or 10 px point as the subject.

Canyon / cliff rim views: pitch -15 to -25. Near-horizontal pitch (-5 to -8) looks flat across terrain and misses the vertical drop. Always add entity overlays (rim wall polygons, river polyline) so the canyon structure is visible -- without entities the scene shows only a flat basemap regardless of camera angle.

CRITICAL -- Never place the camera directly above a landmark when a standoff / perspective view is intended. Positioning the camera at Cartesian3.fromDegrees(lon, lat, 1000) pointing straight down (pitch: -Math.PI/2) puts the camera overhead the subject (up_alignment=1) and fails landmark-view checks. Always offset the camera laterally: use lookAt with a HeadingPitchRange pitch of -10° to -45°, or place the destination 500--2,000 m to the side of the landmark and aim the heading toward it.


setView -- Instant Placement

Teleports the camera in a single frame -- no animation. Use for initial view, mode resets, constraint setup. destination: Cartesian3 or Rectangle. orientation: { heading, pitch, roll } or { direction, up }.

import { Cartesian3, Math as CesiumMath } from "cesium";

// City overview: 3000 m altitude, angled view facing north
viewer.camera.setView({
  destination: Cartesian3.fromDegrees(-0.1276, 51.5074, 3000.0),
  orientation: {
    heading: CesiumMath.toRadians(0.0),   // north
    pitch: CesiumMath.toRadians(-50.0),    // angled down -- shows city layout clearly
    roll: 0.0,
  },
});
import { Cartesian3, Math as CesiumMath } from "cesium";

// Landmark standoff: camera placed south of Eiffel Tower, facing north
// Offset the destination AWAY from the landmark -- do NOT place directly above it
viewer.camera.setView({
  destination: Cartesian3.fromDegrees(2.2945, 48.847, 300.0), // ~1.2 km south
  orientation: {
    heading: CesiumMath.toRadians(0.0),    // facing north toward tower
    pitch: CesiumMath.toRadians(-20.0),    // slightly down -- tower visible above horizon
    roll: 0.0,
  },
});
import { Cartesian3, Math as CesiumMath } from "cesium";

// Canyon rim perspective: slightly above rim, looking down into the canyon
// Pitch of -20 reveals depth; near-horizontal (-5) would look flat across
viewer.camera.setView({
  destination: Cartesian3.fromDegrees(-112.14, 36.06, 2400.0),
  orientation: {
    heading: CesiumMath.toRadians(0.0),
    pitch: CesiumMath.toRadians(-20.0),    // steeper pitch to show canyon depth
    roll: 0.0,
  },
});
// Top-down geographic view -- use safe pitch to avoid gimbal lock
viewer.camera.setView({
  destination: Cesium.Cartesian3.fromDegrees(-112.14, 36.06, 50000.0),
  orientation: { heading: 0.0, pitch: -(Math.PI / 2 - 0.0001), roll: 0.0 },
});

// Rectangle form (top-down, orientation defaults to north/down)
viewer.camera.setView({
  destination: Cesium.Rectangle.fromDegrees(-77.0, 38.0, -72.0, 42.0),
});

flyTo -- Animated Flight

Smoothly animates the camera. Returns nothing (not a Promise); use complete callback. Options: destination, orientation, duration (seconds), complete/cancel, maximumHeight, pitchAdjustHeight, flyOverLongitude.

Use flyTo when destination intentionally describes the camera's final position. For a named city, landmark, entity, or coordinate that must remain centered, use flyToBoundingSphere.

import {
  BoundingSphere,
  Cartesian3,
  HeadingPitchRange,
  Math as CesiumMath,
} from "cesium";

// Keep the Eiffel Tower centered while approaching from 1500 m altitude
const target = Cartesian3.fromDegrees(2.2945, 48.8584);
const pitch = CesiumMath.toRadians(-35.0);
const desiredHeight = 1500.0;

// HeadingPitchRange.range is the slant distance to the target, not altitude.
const range = desiredHeight / Math.abs(Math.sin(pitch));

viewer.camera.flyToBoundingSphere(new BoundingSphere(target, 0.0), {
  offset: new HeadingPitchRange(0.0, pitch, range),
  duration: 3,
});
import { Cartesian3, Math as CesiumMath } from "cesium";

// Chain flights using the complete callback (flyTo does NOT return a Promise)
viewer.camera.flyTo({
  destination: Cartesian3.fromDegrees(-74.0445, 40.6892, 800.0),
  orientation: {
    heading: CesiumMath.toRadians(0.0),
    pitch: CesiumMath.toRadians(-35.0),
    roll: 0.0,
  },
  duration: 3,
  complete() {
    viewer.camera.flyTo({
      destination: Cartesian3.fromDegrees(-73.9857, 40.758, 600.0),
      orientation: {
        heading: CesiumMath.toRadians(0.0),
        pitch: CesiumMath.toRadians(-40.0),
        roll: 0.0,
      },
      duration: 2,
    });
  },
});

Altitude tip for tours: keep each stop at 600 m+ so tiles and imagery load. Below 400 m, expect blurry tiles on fast successive flights.

// Long-distance flight: LA to Tokyo via Europe
viewer.camera.flyTo({
  destination: Cesium.Cartesian3.fromDegrees(139.815, 35.714, 20000.0),
  duration: 20,
  flyOverLongitude: Cesium.Math.toRadians(60.0), // eastward via Europe
  pitchAdjustHeight: 1000, // look down at high altitude
});

Control in-progress flights with completeFlight() (jumps to end state) and cancelFlight() (stays at current position).


flyHome

Fly to the default view. Override with Camera.DEFAULT_VIEW_RECTANGLE.

import { Camera, Rectangle } from "cesium";

Camera.DEFAULT_VIEW_RECTANGLE = Rectangle.fromDegrees(-10.0, 35.0, 40.0, 60.0);
viewer.camera.flyHome(2.0); // duration in seconds; omit for auto

Limitation: flyHome() always produces a top-down, north-up view -- no orientation control. Workaround: intercept viewer.homeButton.viewModel .command.beforeExecute, cancel it, and call flyTo with custom orientation.


lookAt -- Lock Camera to Target

Positions camera to look at a target from an offset (HeadingPitchRange or Cartesian3). Locks the camera until lookAtTransform(Matrix4.IDENTITY).

Overhead trap with lookAt: A HeadingPitchRange pitch of -Math.PI/2 positions the camera directly above the target (up_alignment ≈ 1), which fails landmark-view checks. For any perspective or tourist view, use pitch between -10° and -45°. Only use pitch near -90° for intentional top-down map views.

import { Cartesian3, Math as CesiumMath, HeadingPitchRange, Matrix4 } from "cesium";

// View from the south, looking north (heading 0 = facing north = camera is south)
const target = Cartesian3.fromDegrees(2.2945, 48.8584, 300.0);
viewer.camera.lookAt(
  target,
  new HeadingPitchRange(
    CesiumMath.toRadians(0.0),   // heading 0 = north-facing
    CesiumMath.toRadians(-20.0), // pitch -- 20 deg down (NOT -90; that would be overhead)
    1500.0,                      // range in meters
  ),
);
// ALWAYS release the lookAt lock to restore free navigation
viewer.camera.lookAtTransform(Matrix4.
文件元数据
name: cesiumjs-camera
description: "CesiumJS camera control - Camera, flyTo, lookAt, setView, ScreenSpaceCameraController, composable Controller camera controllers (1.144), CameraEventAggregator, flight animation. Use when positioning the camera, creating flyTo animations, constraining user navigation, adding custom or asset-inspection camera controllers, tracking entities, or converting between screen and world coordinates."
查看原始文本
---
name: cesiumjs-camera
description: "CesiumJS camera control - Camera, flyTo, lookAt, setView, ScreenSpaceCameraController, composable Controller camera controllers (1.144), CameraEventAggregator, flight animation. Use when positioning the camera, creating flyTo animations, constraining user navigation, adding custom or asset-inspection camera controllers, tracking entities, or converting between screen and world coordinates."
---
# CesiumJS Camera & Navigation

> **Baseline:** CesiumJS v1.144 -- ES module imports (`import { ... } from "cesium";`)

## Camera Fundamentals

Access via `viewer.camera`. The camera has a `position` (Cartesian3 in world
coords), orientation vectors (`direction`, `up`, `right`), and a frustum.
All angles are **radians**.

Read-only computed properties: `positionWC`, `positionCartographic`,
`directionWC`, `upWC`, `rightWC`, `heading` (0 = north, clockwise), `pitch`
(negative = down), `roll`, `transform`, `viewMatrix`, `inverseViewMatrix`.

Events: `moveStart` / `moveEnd` fire when movement begins/ends. `changed`
fires when the camera moves by more than `percentageChanged` (default 0.5).

> **City views are more realistic with 3D buildings.** For production skyline,
> street-level, or urban panorama views, use a tileset that is actually available
> in the target environment. `Cesium.createOsmBuildingsAsync()` and Google
> Photorealistic 3D Tiles are ion-entitlement-backed; avoid them in public or
> no-token examples unless the caller explicitly asks for those services. For
> portable examples, use an OpenStreetMap/ArcGIS basemap, visible markers, public
> URL-backed 3D Tiles, or a higher-altitude city overview.

### Altitude & Orientation Guidelines

Choose altitude and pitch to match the **scale of the feature** you want to show:

| View type | Altitude (m) | Pitch (deg) | Notes |
|---|---|---|---|
| **Tourist / monument standoff** | 50 -- 500 | -5 to -20 | Camera at near-ground level, offset laterally from the landmark. Subject fills the frame with sky visible above. Use `lookAt` with HeadingPitchRange pitch near -10°. **Never place the camera directly overhead at this range.** |
| **Landmark close-up** | 500 -- 1,500 | -25 to -35 | Individual buildings/structures fill the frame. Use `lookAt` with appropriate range. |
| **City panoramic / skyline** | 800 -- 1,500 | -10 to -20 | For viewing a skyline from across a river or bay. Position camera to the side, face the city. Use an available 3D Tiles source only when the environment provides one. |
| **City overview** | 2,000 -- 5,000 | -35 to -50 | Urban grid, rivers, and parks clearly visible |
| **Metro / regional** | 8,000 -- 20,000 | -60 to -90 | Entire metro area or geographic feature |
| **Canyon / cliff rim** | 50 -- 300 above rim | -15 to -25 | Use steeper pitch to reveal depth below. Near-horizontal (-5) looks flat across terrain. Add wall/rim entity overlays and a river polyline to make canyon structure visible. |
| **Country / continent** | 500,000 -- 5,000,000 | -90 | Political boundaries, coastlines |

**When the prompt says "looking at [city]" or "start at [city]"**, default to **city overview** range (2,000-5,000 m) with pitch around **-45** to **-60** degrees and heading **0** (north). This produces a clear, recognizable view where the urban layout, rivers, and landmarks are identifiable.

> **Target intent vs. camera position:** In `setView` and `flyTo`, a Cartesian
> `destination` is the camera's final position, not the point it should look at.
> For requests such as "fly to Los Angeles" or "show the Eiffel Tower", treat
> the named coordinates as a target to frame. Prefer `viewBoundingSphere` for
> an instant view or `flyToBoundingSphere` for an animated flight.

**Top-down views** (`pitch: -90`) are best for geographic features (canyons, coastlines, rivers) where overhead perspective reveals the distinctive shape. For cities, prefer an angled view that shows the 3D skyline.

> **Gimbal lock:** Never use `pitch: -Math.PI/2` exactly. Use
> `-(Math.PI / 2 - 0.0001)` for straight-down views to avoid singularity.

> **Ground-level views (altitude < 200 m)** require 3D Tiles. Without them,
> CesiumJS shows only sky and flat ground. Suggest a higher-altitude fallback.

> **Skyline panoramics** (across a river/bay): 800-1,500 m, pitch -10 to -20.
> Add an available 3D Tiles source for a true 3D silhouette; otherwise make the
> screenshot goal honest by using a higher-altitude map/marker view. Pitch too
> horizontal (-5) at moderate altitude shows a flat grid, not a skyline.

> **Public visual eval rule for landmarks:** OpenStreetMap imagery alone does
> not render the Eiffel Tower, Empire State Building, Statue of Liberty, or a
> skyline as recognizable 3D subjects. When a public/no-token scenario asks for
> an identifiable landmark or skyline, add an explicit visual surrogate at the
> target: a tall cylinder/box/polyline tower, colored mast, skyline bar cluster,
> or large labeled marker. Frame that surrogate so it is inspectable, roughly
> one-third to two-thirds of the frame height for landmark views. Do not rely on
> a map label or 10 px point as the subject.

> **Canyon / cliff rim views**: pitch -15 to -25. Near-horizontal pitch (-5 to
> -8) looks flat across terrain and misses the vertical drop. Always add entity
> overlays (rim wall polygons, river polyline) so the canyon structure is
> visible -- without entities the scene shows only a flat basemap regardless
> of camera angle.

> **CRITICAL -- Never place the camera directly above a landmark** when a
> standoff / perspective view is intended. Positioning the camera at
> `Cartesian3.fromDegrees(lon, lat, 1000)` pointing straight down
> (`pitch: -Math.PI/2`) puts the camera overhead the subject (`up_alignment=1`)
> and fails landmark-view checks. Always offset the camera laterally:
> use `lookAt` with a HeadingPitchRange pitch of -10° to -45°, or place the
> `destination` 500--2,000 m to the side of the landmark and aim the heading
> toward it.

---

## setView -- Instant Placement

Teleports the camera in a single frame -- no animation. Use for initial view,
mode resets, constraint setup. `destination`: `Cartesian3` or `Rectangle`.
`orientation`: `{ heading, pitch, roll }` or `{ direction, up }`.

```js
import { Cartesian3, Math as CesiumMath } from "cesium";

// City overview: 3000 m altitude, angled view facing north
viewer.camera.setView({
  destination: Cartesian3.fromDegrees(-0.1276, 51.5074, 3000.0),
  orientation: {
    heading: CesiumMath.toRadians(0.0),   // north
    pitch: CesiumMath.toRadians(-50.0),    // angled down -- shows city layout clearly
    roll: 0.0,
  },
});
```

```js
import { Cartesian3, Math as CesiumMath } from "cesium";

// Landmark standoff: camera placed south of Eiffel Tower, facing north
// Offset the destination AWAY from the landmark -- do NOT place directly above it
viewer.camera.setView({
  destination: Cartesian3.fromDegrees(2.2945, 48.847, 300.0), // ~1.2 km south
  orientation: {
    heading: CesiumMath.toRadians(0.0),    // facing north toward tower
    pitch: CesiumMath.toRadians(-20.0),    // slightly down -- tower visible above horizon
    roll: 0.0,
  },
});
```

```js
import { Cartesian3, Math as CesiumMath } from "cesium";

// Canyon rim perspective: slightly above rim, looking down into the canyon
// Pitch of -20 reveals depth; near-horizontal (-5) would look flat across
viewer.camera.setView({
  destination: Cartesian3.fromDegrees(-112.14, 36.06, 2400.0),
  orientation: {
    heading: CesiumMath.toRadians(0.0),
    pitch: CesiumMath.toRadians(-20.0),    // steeper pitch to show canyon depth
    roll: 0.0,
  },
});
```

```js
// Top-down geographic view -- use safe pitch to avoid gimbal lock
viewer.camera.setView({
  destination: Cesium.Cartesian3.fromDegrees(-112.14, 36.06, 50000.0),
  orientation: { heading: 0.0, pitch: -(Math.PI / 2 - 0.0001), roll: 0.0 },
});

// Rectangle form (top-down, orientation defaults to north/down)
viewer.camera.setView({
  destination: Cesium.Rectangle.fromDegrees(-77.0, 38.0, -72.0, 42.0),
});
```

---

## flyTo -- Animated Flight

Smoothly animates the camera. Returns nothing (not a Promise); use `complete`
callback. Options: `destination`, `orientation`, `duration` (seconds),
`complete`/`cancel`, `maximumHeight`, `pitchAdjustHeight`, `flyOverLongitude`.

Use `flyTo` when `destination` intentionally describes the camera's final
position. For a named city, landmark, entity, or coordinate that must remain
centered, use `flyToBoundingSphere`.

```js
import {
  BoundingSphere,
  Cartesian3,
  HeadingPitchRange,
  Math as CesiumMath,
} from "cesium";

// Keep the Eiffel Tower centered while approaching from 1500 m altitude
const target = Cartesian3.fromDegrees(2.2945, 48.8584);
const pitch = CesiumMath.toRadians(-35.0);
const desiredHeight = 1500.0;

// HeadingPitchRange.range is the slant distance to the target, not altitude.
const range = desiredHeight / Math.abs(Math.sin(pitch));

viewer.camera.flyToBoundingSphere(new BoundingSphere(target, 0.0), {
  offset: new HeadingPitchRange(0.0, pitch, range),
  duration: 3,
});
```

```js
import { Cartesian3, Math as CesiumMath } from "cesium";

// Chain flights using the complete callback (flyTo does NOT return a Promise)
viewer.camera.flyTo({
  destination: Cartesian3.fromDegrees(-74.0445, 40.6892, 800.0),
  orientation: {
    heading: CesiumMath.toRadians(0.0),
    pitch: CesiumMath.toRadians(-35.0),
    roll: 0.0,
  },
  duration: 3,
  complete() {
    viewer.camera.flyTo({
      destination: Cartesian3.fromDegrees(-73.9857, 40.758, 600.0),
      orientation: {
        heading: CesiumMath.toRadians(0.0),
        pitch: CesiumMath.toRadians(-40.0),
        roll: 0.0,
      },
      duration: 2,
    });
  },
});
```

> **Altitude tip for tours**: keep each stop at **600 m+** so tiles and imagery
> load. Below 400 m, expect blurry tiles on fast successive flights.

```js
// Long-distance flight: LA to Tokyo via Europe
viewer.camera.flyTo({
  destination: Cesium.Cartesian3.fromDegrees(139.815, 35.714, 20000.0),
  duration: 20,
  flyOverLongitude: Cesium.Math.toRadians(60.0), // eastward via Europe
  pitchAdjustHeight: 1000, // look down at high altitude
});
```

Control in-progress flights with `completeFlight()` (jumps to end state) and
`cancelFlight()` (stays at current position).

---

## flyHome

Fly to the default view. Override with `Camera.DEFAULT_VIEW_RECTANGLE`.

```js
import { Camera, Rectangle } from "cesium";

Camera.DEFAULT_VIEW_RECTANGLE = Rectangle.fromDegrees(-10.0, 35.0, 40.0, 60.0);
viewer.camera.flyHome(2.0); // duration in seconds; omit for auto
```

> **Limitation:** `flyHome()` always produces a top-down, north-up view --
> no orientation control. Workaround: intercept `viewer.homeButton.viewModel
> .command.beforeExecute`, cancel it, and call `flyTo` with custom orientation.

---

## lookAt -- Lock Camera to Target

Positions camera to look at a target from an offset (`HeadingPitchRange` or
`Cartesian3`). **Locks the camera until `lookAtTransform(Matrix4.IDENTITY)`.**

> **Overhead trap with `lookAt`:** A `HeadingPitchRange` pitch of `-Math.PI/2`
> positions the camera directly above the target (`up_alignment ≈ 1`), which
> fails landmark-view checks. For any perspective or tourist view, use pitch
> between **-10° and -45°**. Only use pitch near -90° for intentional top-down
> map views.

```js
import { Cartesian3, Math as CesiumMath, HeadingPitchRange, Matrix4 } from "cesium";

// View from the south, looking north (heading 0 = facing north = camera is south)
const target = Cartesian3.fromDegrees(2.2945, 48.8584, 300.0);
viewer.camera.lookAt(
  target,
  new HeadingPitchRange(
    CesiumMath.toRadians(0.0),   // heading 0 = north-facing
    CesiumMath.toRadians(-20.0), // pitch -- 20 deg down (NOT -90; that would be overhead)
    1500.0,                      // range in meters
  ),
);
// ALWAYS release the lookAt lock to restore free navigation
viewer.camera.lookAtTransform(Matrix4.

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2026年9月14日
目录更新于
2026年9月14日

版本来自目录元数据,使用前请核实来源发布记录。

质量

64/100

有潜力

信任

71/100

仅限沙盒

审计

79/100

需审查

  • Financial research output is not financial advice; require human review before any live investment decision
  • 缺少 AI 审查批准
  • Financial research output is not financial advice; require human review before any live investment decision.
  • Quality score needs review
  • Stars/forks activity: 177 stars, 20 forks; issue activity unavailable in current metadata
  • Review status: AI review approval is missing
Verified installs
—
结果
—

复制不等于安装。安装数需有成功安装回报,不代表全面的质量保证。

Agent 接入

本页通过 Registry API 提供相同的决策、信任、审计、场景和安装信号,让 Agent 无需抓取界面即可排序。

更多详情
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