OpenAgentSkill Registry Manifest Skill: shader-programming Slug: gamedev-skills-shader-programming Category: design-creative Description: Write game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in GLSL with HLSL equivalents. Use when the user mentions shaders, fragment/pixel shader, vertex shader, UV, GLSL, HLSL, or effects like dissolve, outline, or rim light. Agent fit: - Decision: 87/100 Production-ready - Primary fit: Browser automation - Role: Primary pick Supply profile: - Track: Design and creative production - Scenario: Design and creative - Applicable agents: Claude Code, CLI, Codex, Cursor - Maintenance: 13d since push - Risk: Safe to try Trust: - Trust score: 83/100 Strong shortlist - Audit: 86/100 Safe to try Attribution: - Status: Registry indexed - Source: github fast track - Creator: gamedev-skills - Claim URL: https://www.openagentskill.com/skills/gamedev-skills-shader-programming#claim-this-skill Install: npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill shader-programming URLs: - Web: https://www.openagentskill.com/skills/gamedev-skills-shader-programming - API: https://www.openagentskill.com/api/agent/skills/gamedev-skills-shader-programming - Install API: https://www.openagentskill.com/api/skills/gamedev-skills-shader-programming/install - Repository: https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/disciplines/shader-programming