{"slug":"yuki001-game-architect","name":"game-architect","description":"READ this skill when designing or planning any game system architecture — including combat, skills, AI, UI, multiplayer, narrative, or scene systems. Contains paradigm selection guides (DDD / Data-Driven / Prototype), system-specific design references, and mixing strategies. Works as a domain knowledge plugin alongside workflow skills (OpenSpec, SpecKit) or plan mode of an agent.","long_description":"---\nname: game-architect\ndescription: READ this skill when designing or planning any game system architecture — including combat, skills, AI, UI, multiplayer, narrative, or scene systems. Contains paradigm selection guides (DDD / Data-Driven / Prototype), system-specific design references, and mixing strategies. Works as a domain knowledge plugin alongside workflow skills (OpenSpec, SpecKit) or plan mode of an agent.\n---\n\n# Game Architect Skill\n\nGame architecture domain knowledge reference. Provides paradigm selection, system design references for game project architecture.\n\n> [!NOTE]\n> This skill contains **domain knowledge only**, not a workflow. Pair it with a workflow skill (e.g., OpenSpec, SpecKit) or an agent's plan mode for structured design flow.\n\n## Usage Modes\n\n### With Workflow Skill (Recommended)\n\nWhen used with a workflow skill (e.g., OpenSpec, SpecKit) or in the plan mode of an agent, this skill serves as a domain knowledge plugin:\n\n- **During requirements/spec phases**: Consult the Paradigm Selection Guide and System-Specific References to inform architectural decisions\n- **During design/planning phases**: Use the Reference Lookup Guide below to read relevant `references/` documents\n\n### Knowledge Mode (Query)\n\nWhen user requests to query knowledge for game architecture, this skill provides a reference lookup guide to relevant `references/` documents based on the task.\n\n---\n\n## Reference Lookup Guide\n\nWhen designing game architecture, read the relevant `references/` documents based on the task:\n\n### Architecture References\n\n| When | Read |\n|------|------|\n| Always (high-level structure) | `references/macro-design.md` |\n| Always (core principles) | `references/principles.md` |\n| Requirement analysis | `references/requirements-analysis.md` |\n| Choosing DDD paradigm | `references/domain-driven-design.md` |\n| Choosing Data-Driven paradigm | `references/data-driven-design.md` |\n| Choosing Prototype paradigm | `references/prototype-design.md` |\n| Evolution & extensibility review | `references/evolution.md` |\n| Changing requirements in an existing implementation | `references/requirement-change-strategy.md` |\n| Performance optimization needed | `references/performance-optimization.md` |\n| Multiplayer support needed | `references/multiplayer-overview.md` |\n\n- For physical architecture design, see the Physical Architecture References table below.\n- For system-specific design, see the System-Specific References table below.\n- For multiplayer system design, see the Multiplayer References table below.\n\nNote : Only read the multiplayer references when multiplayer is needed.\n\n### Physical Architecture References\n\n| When | Read |\n|------|------|\n| Project structure & file organization | `references/project-structure.md` |\n| Data formats, processing, custom formats, bundles, metadata | `references/data-files.md` |\n| Gameplay content editor applications and authoring pipelines | `references/content-editor.md` |\n| Asset conventions & pipeline | `references/asset-conventions.md` |\n| Distribution, packaging, hot update, CDN, deployment | `references/distribution.md` |\n\n### System-Specific References\n\n| System Category | Reference |\n|----------------|-----------|\n| Foundation & Core (Logs, Timers, Modules, Events, Resources, Audio, Input) | `references/system-foundation.md` |\n| Time & Logic Flow (Update Loops, Async, FSM, Command Queues, Controllers) | `references/system-time.md` |\n| Combat & Scene (Scene Graphs, Spatial Partitioning, ECS/EC, Loading) | `references/system-scene.md` |\n| UI & Modules (Modules Management, MVC/MVP/MVVM, UI Management, Data Binding, Reactive) | `references/system-ui.md` |\n| Skill System (Attribute, Skill, Buff) | `references/system-skill.md` |\n| Action Combat System (HitBox, Damage, Melee, Projectiles) | `references/system-action-combat.md` |\n| Camera, Character & Controller 3C (PlayerController, Physics, Camera, Actor States) | `references/system-3c.md` |\n| Effect & Feedback System (Screen Shake, VFX, Hit-Stop, Haptics, SFX, Floating Text, UI Feedback, Orchestration) | `references/system-effect-feedback.md` |\n| Narrative System (Dialogue, Cutscenes, Story Flow) | `references/system-narrative.md` |\n| Game AI System (Movement, Pathfinding, Decision Making, Tactical) | `references/system-game-ai.md` |\n| Mod & DLC System (Plugin Architecture, Config Database, Scripting, Hooks, Extensibility) | `references/system-mod.md` |\n| Procedural Content Generation (PCG) (World/Level Generation, Roguelike, Noise, Simulation) | `references/system-pcg.md` |\n| Algorithm & Data Structures (Pathfinding, Search, Physics, Generic Solver) | `references/algorithm.md` |\n| Puzzle Game System (Match-3, Jigsaw, Water Sort, Blocks, Physics Puzzles, Board Games, Content & Presentation Boundaries) | `references/system-puzzle.md` |\n\n### Multiplayer References\n\n| Focus | Reference | Use When |\n|------|------|------|\n| Multiplayer overview | `references/multiplayer-overview.md` | Decide client/server responsibility, authority split, and gameplay sync style |\n| Multiplayer protocol and connection | `references/multiplayer-protocol.md` | Design messages, serialization, Req/Resp/Notify, heartbeat, reconnect |\n| Multiplayer server architecture | `references/multiplayer-server-architecture.md` | Design ownership boundaries, process roles, deployment, persistence, recovery |\n| Common server components and services | `references/multiplayer-implementation-common.md` | Build shared infrastructure such as auth, gateway, connector, db, cache, discovery, queue, observability |\n| Room server build playbook | `references/multiplayer-implementation-room.md` | Build a concrete small-to-medium room-based realtime server with join flow, room ownership, settlement, reconnect |\n| Encounter server build playbook | `references/multiplayer-implementation-encounter.md` | Build a concrete turn-based or combat-workflow server with checkpointing, idempotent actions, settlement |\n| Persistent world server build playbook | `references/multiplayer-implementation-world.md` | Build a concrete AOI world server with region ownership, transfer, location registry, reconnect |\n| Deterministic sync, lockstep, and rollback | `references/multiplayer-deterministic-sync.md` | Design deterministic input-sync architectures, frame pipelines, rollback, replay, and desync handling |\n---\n\n## Paradigm Selection Guide\n\n| Paradigm | KeyPoint | Applicability Scope | Examples | Reference |\n| :--- | :--- | :--- | :--- | :--- |\n| **Domain-Driven Design (DDD)** | OOP & Entity First | High Rule Complexity. <br> Rich Domain Concepts. <br> Many Distinct Entities. | Core Combat Logic, Physics Interactions, Damage/Buff Rules, Complex AI Decision. | `references/domain-driven-design.md` |\n| **Data-Driven Design** | Data Layer First | High Content Complexity. <br>  Flow Orchestration. <br> Simple Data Management. | **Content**:  Quests, Level Design.<br>**Flow**: Tutorial Flow, Skill Execution, Narrative.<br>**Mgmt**: Inventory, Shop, Mail, Leaderboard. | `references/data-driven-design.md` |\n| **Use-Case Driven Prototype** | Use-Case Implementation First | Rapid Validation | Game Jam, Core Mechanic Testing. | `references/prototype-design.md` |\n\nHere, **Data-Driven Design** means a **data-structure-first programming paradigm**, not specifically configuration-driven gameplay. See `references/data-driven-design.md` for the full terminology boundary.\n\n### Mixing Paradigms\n\nMost projects mix paradigms:\n1.  **Macro Consistency**: All modules follow the same Module Management Framework.\n2.  **Domain for Core Entities & Rules**: Use DDD for systems with high rule complexity, rich domain concepts, and many distinct entities (e.g., Combat Actors, Damage Formulas, AI Decision).\n3.  **Data for Content, Flow & State**: Use Data-Driven for expandable content (Quests, Level Design), flow orchestration (Tutorial, Skill Execution, Narrative), and simple data management (Inventory, Shop).\n4.  **Hybrid Paradigms**:\n    - 4.1 **Entities as Data**: Domain Entities naturally hold both data (fields) and behavior (methods). Design entities to be serialization-friendly (use IDs, keep state as plain fields) so they serve both roles without a separate data layer.\n    - 4.2 **Flow + Domain**: Use data-driven flow to orchestrate the sequence/pipeline, domain logic to handle rules at each step. E.g., Skill System: flow drives cast→channel→apply, domain handles damage calc and buff interactions.\n    - 4.3 **Separate Data/Domain Layers**: Only when edit-time and runtime representations truly diverge. Use a Bake/Compile step to bridge them. E.g., visual node-graph editors, compiled assets.\n5.  **Paradigm Interchangeability**: Many systems can be validly implemented with either paradigm. E.g., Actor inheritance hierarchy (Domain) ↔ ECS components + systems (Data-Driven); Buff objects with encapsulated rules (Domain) ↔ Tag + Effect data entries resolved by a generic pipeline (Data-Driven). See **Selection Criteria** table above for trade-off signals.\n6.  **Integration**: Application Layer bridges different paradigms.\n\n### Selection Criteria\n\nWhen both DDD and Data-Driven fit, use these signals:\n\n| Signal | Favor DDD | Favor Data-Driven |\n|--------|-----------|-------------------|\n| Entity interactions | Complex multi-entity rules (attacker × defender × buffs × environment) | Mostly CRUD + display, few cross-entity rules |\n| Behavior source | Varies by entity type, hard to express as pure data | Driven by config tables, designer-authored content |\n| Change frequency | Rules change with game balance iterations | Content/flow changes far more often than logic |\n| Performance profile | Acceptable overhead for rich object graphs | Needs batch processing, cache-friendly layouts |\n| Networking | Stateful objects acceptable | Flat state snapshots preferred (sync, rollback) |\n| Team workflow | Programmers own the logic | Designers need to iterate without code changes |\n\n---\n","tagline":"READ this skill when designing or planning any game system architecture — including combat, skills, AI, UI, multiplayer, narrative, or scene systems. 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missing explicit license file may cause legal ambiguity.","Financial research output is not financial advice; require human review before any live investment decision.","License is unclear","Quality score needs review","Permission surface needs review: shell or command execution, filesystem or document access","GitHub adoption: 57 GitHub stars","Stars/forks activity: 57 stars, 9 forks; issue activity unavailable in current metadata","License clarity: Unknown"],"backward_compatible":{"trust_score_v4":{"version":"trust-score-v4","score":65,"tier":"review","label":"Manual review","summary":"Potentially useful, but at least one trust signal needs human inspection."}}},"trust_score_v4":{"version":"trust-score-v4","score":65,"tier":"review","label":"Manual review","summary":"Potentially useful, but at least one trust signal needs human inspection.","recommendedAction":"Inspect the repository, license, and recent activity before connecting it to agent workflows.","dimensions":[{"id":"github_adoption","label":"GitHub adoption","score":48,"weight":0.13,"status":"warn","detail":"57 GitHub stars"},{"id":"repo_activity","label":"Stars/forks activity","score":43,"weight":0.08,"status":"warn","detail":"57 stars, 9 forks; issue activity unavailable in current metadata"},{"id":"maintenance","label":"Recent maintenance","score":100,"weight":0.14,"status":"pass","detail":"2d since push"},{"id":"license","label":"License clarity","score":42,"weight":0.09,"status":"warn","detail":"Unknown"},{"id":"documentation","label":"README/SKILL.md completeness","score":86,"weight":0.14,"status":"pass","detail":"Metadata includes enough usage and workflow context"},{"id":"dependency_risk","label":"Dependency/runtime risk","score":82,"weight":0.12,"status":"pass","detail":"database surface"},{"id":"installability","label":"Install availability","score":92,"weight":0.1,"status":"pass","detail":"npx skills add Yuki001/game-dev-skills --skill game-architect"},{"id":"install_safety","label":"Install command safety","score":92,"weight":0.1,"status":"pass","detail":"standard package or runtime install path"},{"id":"permission_surface","label":"Permission surface","score":50,"weight":0.07,"status":"warn","detail":"shell or command execution, filesystem or document access"},{"id":"repository","label":"Repository evidence","score":86,"weight":0.04,"status":"pass","detail":"https://github.com/Yuki001/game-dev-skills/tree/main/skills/game-architect"},{"id":"review_status","label":"Review status","score":66,"weight":0.05,"status":"info","detail":"AI review data available"},{"id":"agent_outcomes","label":"Agent Proven outcomes","score":54,"weight":0.13,"status":"info","detail":"No agent outcome data yet"}],"checks":[{"status":"warn","label":"GitHub adoption","detail":"57 GitHub stars"},{"status":"warn","label":"Stars/forks activity","detail":"57 stars, 9 forks; issue activity unavailable in current metadata"},{"status":"pass","label":"Recent maintenance","detail":"2d since push"},{"status":"warn","label":"License clarity","detail":"Unknown"},{"status":"pass","label":"README/SKILL.md completeness","detail":"Metadata includes enough usage and workflow context"},{"status":"pass","label":"Dependency/runtime risk","detail":"database surface"},{"status":"pass","label":"Install availability","detail":"npx skills add Yuki001/game-dev-skills --skill game-architect"},{"status":"pass","label":"Install command safety","detail":"standard package or runtime install path"},{"status":"warn","label":"Permission surface","detail":"shell or command execution, filesystem or document access"},{"status":"pass","label":"Repository evidence","detail":"https://github.com/Yuki001/game-dev-skills/tree/main/skills/game-architect"},{"status":"info","label":"Review status","detail":"AI review data available"},{"status":"info","label":"Agent Proven outcomes","detail":"No agent outcome data yet"},{"status":"warn","label":"Ownership","detail":"No approved owner claim yet"},{"status":"pass","label":"OpenAgentSkill usage","detail":"7 views, 0 install copies"},{"status":"info","label":"Agent outcomes","detail":"No agent outcome data yet"}],"strengths":["AI review approved","Install path is available","Repository evidence is available","Recently maintained repository","Install command has no obvious high-risk pattern"],"warnings":["Repository license is unknown; missing explicit license file may cause legal ambiguity.","Financial research output is not financial advice; require human review before any live investment decision.","License is unclear","Quality score needs review","Permission surface needs review: shell or command execution, filesystem or document access","GitHub adoption: 57 GitHub stars","Stars/forks activity: 57 stars, 9 forks; issue activity unavailable in current metadata","License clarity: Unknown","Permission surface: shell or command execution, filesystem or document access"],"evidence":{"stars":"57 GitHub stars","repoActivity":"57 stars, 9 forks","lastPushed":"2d since push","license":"Unknown","repository":"https://github.com/Yuki001/game-dev-skills/tree/main/skills/game-architect","install":"npx skills add Yuki001/game-dev-skills --skill game-architect","installSafety":"standard package or runtime install path","permissionSurface":"shell or command execution, filesystem or document access","documentation":"Strong README/SKILL.md context","agentOutcomes":"No agent outcome data yet"},"installReadiness":{"ready":true,"command":"npx skills add Yuki001/game-dev-skills --skill game-architect","policy":"human_review_before_install","label":"Human review before install","notes":["Install path is available","Repository evidence is available","License is unclear","No Agent Proven outcome evidence yet","2d since push","Financial domain: human review is required before use in a live investment workflow."]},"agentCompatibility":["Codex","Claude Code","Cursor","OpenAgentSkill CLI"],"riskSummary":{"level":"medium","label":"Review before production","notes":["Repository license is unknown; missing explicit license file may cause legal ambiguity.","Financial research output is not financial advice; require human review before any live investment decision.","License is unclear","Quality score needs review","Permission surface needs review: shell or command execution, filesystem or document access"]},"outcomeEvidence":{"total":0,"successes":0,"failures":0,"notRelevant":0,"successRate":null,"installAttempts":0,"riskBlocked":0,"setupRequired":0,"installSuccessRate":null,"avgOutputQuality":null,"avgTimeToUsefulMs":null,"productionOutcomes":0,"humanReviewRequired":0,"recentSuccessRate":null,"recentFailureRate":null,"uniqueAgents":0,"agentProvenScore":0,"agentProvenLabel":"Needs first agent run","lastOutcomeAt":null,"label":"No agent outcome data yet"},"autoInstall":{"allowed":false,"sandboxRequired":true,"policy":"human_review_before_install","reason":"Human review or sandbox validation is required before automatic installation."},"bestFor":["research","agent-skill"],"doNotUseFor":["Production credentials, payments, or irreversible account changes without explicit human review","Sensitive private data before reviewing repository code, license, and permission surface","Automatic installation in a production workspace","Commercial reuse before clarifying license terms","Autonomous investment, trading, tax, or suitability decisions without a qualified human review"],"knownRisks":["Repository license is unknown; missing explicit license file may cause legal ambiguity.","Financial research output is not financial advice; require human review before any live investment decision.","License is unclear","Quality score needs review","Permission surface needs review: shell or command execution, filesystem or document access","GitHub adoption: 57 GitHub stars","Stars/forks activity: 57 stars, 9 forks; issue activity unavailable in current metadata","License clarity: Unknown"]},"agent_proven":{"version":"agent-proven-v1","score":0,"tier":"unproven","label":"Needs first agent run","summary":"No agent outcome reports yet. Use Resolve, run one narrow sandbox task, then report the result.","metrics":{"totalOutcomes":0,"successfulOutcomes":0,"failedOutcomes":0,"installAttempts":0,"installSuccessRate":null,"successRate":null,"recentSuccessRate":null,"recentFailureRate":null,"riskBlocked":0,"setupRequired":0,"notRelevant":0,"avgOutputQuality":null,"avgTimeToUsefulMs":null,"productionOutcomes":0,"humanReviewRequired":0,"uniqueAgents":0,"lastOutcomeAt":null},"signals":[],"penalties":["No real agent outcome evidence yet"]},"outcome_stats":null,"safety":{"score":28,"level":"avoid_auto_install","label":"Avoid automatic install","safety_tier":{"tier":"blocked","label":"Blocked for auto-install","badge":"BLOCKED","summary":"This skill should not be selected by an agent without explicit human security review.","recommended_action":"Do not auto-install. 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Contains paradigm selection guides (DDD / Data-Driven / Prototype), system-specific design references, and mixing strategies. 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Read its SKILL.md or equivalent instructions first, install only the files needed for this workspace, and summarize any required setup before using it. Skill purpose: READ this skill when designing or planning any game system architecture — including combat, skills, AI, UI, multiplayer, narrative, or scene systems. Contains paradigm selection guides (DDD / Data-Driven / Prototype), system-specific design references, and mixing strategies. Works as a domain knowledge plugin alongside workflow skills (OpenSpec, SpecKit) or plan mode of an agent. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"yuki001-game-architect\",\"task\":\"Install game-architect\",\"agent\":\"codex\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. 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After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"yuki001-game-architect\",\"task\":\"Install game-architect\",\"agent\":\"claude-code\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes."},{"id":"cursor","label":"Cursor","kind":"agent-prompt","value":"Turn \"game-architect\" from https://github.com/Yuki001/game-dev-skills/tree/main/skills/game-architect into a reusable Cursor project rule or agent instruction. Preserve the core workflow, adapt paths to this repo, and keep the rule scoped to tasks where it is relevant. Skill purpose: READ this skill when designing or planning any game system architecture — including combat, skills, AI, UI, multiplayer, narrative, or scene systems. Contains paradigm selection guides (DDD / Data-Driven / Prototype), system-specific design references, and mixing strategies. Works as a domain knowledge plugin alongside workflow skills (OpenSpec, SpecKit) or plan mode of an agent. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"yuki001-game-architect\",\"task\":\"Install game-architect\",\"agent\":\"cursor\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. 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Inspect the source, dependencies, and permission surface first.","install_policy":"block","minimum_review_before_use":["Trust: 65/100 Manual review","Audit: 72/100 Needs review","Safety: 28/100 Avoid automatic install","Review repository, license, install command, and permission surface before production use."],"expected_agent_output":{"selected_skill":"yuki001-game-architect (game-architect)","install_command":"npx skills add Yuki001/game-dev-skills --skill game-architect","risk_summary":"Needs review; Blocked for auto-install; Review before production","verification_result":"Report the smallest successful task, files touched, warnings, and any missing setup."}},"outcome_feedback":{"endpoint":"https://www.openagentskill.com/api/agent/outcome","method":"POST","requires_resolve_event_id":true,"event_id_source":"Use install_receipt.outcome_feedback.event_id or feedback.event_id returned by /api/agent/resolve for the current task.","expected_outcomes":["success","failed","not_relevant","blocked_by_risk","setup_required"],"payload_template":{"event_id":"<install_receipt.outcome_feedback.event_id or feedback.event_id from /api/agent/resolve>","skill_slug":"yuki001-game-architect","task":"Use game-architect in an agent workflow","agent":"codex","outcome":"success","install_used":true,"risk_blocked":false,"setup_required":false,"task_success":true,"output_quality":4,"error_type":null,"human_review_required":false,"workspace":"sandbox","time_to_useful_ms":120000,"notes":"Report the smallest successful task, setup friction, files touched, and risk notes."}},"endpoints":{"web":"https://www.openagentskill.com/skills/yuki001-game-architect","api":"https://www.openagentskill.com/api/agent/skills/yuki001-game-architect","audit":"https://www.openagentskill.com/skills/yuki001-game-architect/audit","eval":"https://www.openagentskill.com/api/agent/evals?slug=yuki001-game-architect&task=Use%20game-architect%20in%20an%20agent%20workflow&max_risk=medium","resolve":"https://www.openagentskill.com/api/agent/resolve?task=Use%20game-architect%20in%20an%20agent%20workflow&agent=codex&max_risk=medium","receipt":"https://www.openagentskill.com/api/agent/receipt?task=Use%20game-architect%20in%20an%20agent%20workflow&agent=codex&max_risk=medium&format=text","install":"https://www.openagentskill.com/api/skills/yuki001-game-architect/install","manifest":"https://www.openagentskill.com/api/registry/manifest/yuki001-game-architect"}},"machine_metadata":{"version":"openagentskill-agent-metadata-v2","skill":{"slug":"yuki001-game-architect","name":"game-architect","description":"READ this skill when designing or planning any game system architecture — including combat, skills, AI, UI, multiplayer, narrative, or scene systems. Contains paradigm selection guides (DDD / Data-Driven / Prototype), system-specific design references, and mixing strategies. Works as a domain knowledge plugin alongside workflow skills (OpenSpec, SpecKit) or plan mode of an agent.","category":"research","url":"https://www.openagentskill.com/skills/yuki001-game-architect","repository":"https://github.com/Yuki001/game-dev-skills/tree/main/skills/game-architect","github_repo":"Yuki001/game-dev-skills"},"suited_tasks":["Research agents workflows","Claude Code teams","builders willing to evaluate younger projects","Search sources","Extract claims","Synthesize findings","Move data between tools","Transform files"],"suited_agents":["Codex","Claude Code","Cursor","OpenAgentSkill CLI","CLI"],"install":{"command":"npx skills add Yuki001/game-dev-skills --skill game-architect","ready":true,"targets":[{"id":"openagentskill-cli","label":"CLI","kind":"command","value":"npx --yes https://github.com/Leon-Drq/openagentskill/releases/download/cli-v0.2.1/openagentskill-0.2.1.tgz install yuki001-game-architect"},{"id":"codex","label":"Codex","kind":"agent-prompt","value":"Install the \"game-architect\" agent skill from https://github.com/Yuki001/game-dev-skills/tree/main/skills/game-architect. Read its SKILL.md or equivalent instructions first, install only the files needed for this workspace, and summarize any required setup before using it. Skill purpose: READ this skill when designing or planning any game system architecture — including combat, skills, AI, UI, multiplayer, narrative, or scene systems. Contains paradigm selection guides (DDD / Data-Driven / Prototype), system-specific design references, and mixing strategies. Works as a domain knowledge plugin alongside workflow skills (OpenSpec, SpecKit) or plan mode of an agent. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"yuki001-game-architect\",\"task\":\"Install game-architect\",\"agent\":\"codex\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes."},{"id":"claude-code","label":"Claude Code","kind":"agent-prompt","value":"Add \"game-architect\" as a Claude Code skill from https://github.com/Yuki001/game-dev-skills/tree/main/skills/game-architect. Inspect the skill instructions, place the reusable skill files in the appropriate local skills location for this project, and report the activation steps. Skill purpose: READ this skill when designing or planning any game system architecture — including combat, skills, AI, UI, multiplayer, narrative, or scene systems. Contains paradigm selection guides (DDD / Data-Driven / Prototype), system-specific design references, and mixing strategies. Works as a domain knowledge plugin alongside workflow skills (OpenSpec, SpecKit) or plan mode of an agent. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"yuki001-game-architect\",\"task\":\"Install game-architect\",\"agent\":\"claude-code\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes."},{"id":"cursor","label":"Cursor","kind":"agent-prompt","value":"Turn \"game-architect\" from https://github.com/Yuki001/game-dev-skills/tree/main/skills/game-architect into a reusable Cursor project rule or agent instruction. Preserve the core workflow, adapt paths to this repo, and keep the rule scoped to tasks where it is relevant. Skill purpose: READ this skill when designing or planning any game system architecture — including combat, skills, AI, UI, multiplayer, narrative, or scene systems. Contains paradigm selection guides (DDD / Data-Driven / Prototype), system-specific design references, and mixing strategies. Works as a domain knowledge plugin alongside workflow skills (OpenSpec, SpecKit) or plan mode of an agent. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"yuki001-game-architect\",\"task\":\"Install game-architect\",\"agent\":\"cursor\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes."}],"handoff_url":"https://www.openagentskill.com/api/skills/yuki001-game-architect/install","manifest_url":"https://www.openagentskill.com/api/registry/manifest/yuki001-game-architect"},"trust":{"score":65,"label":"Manual review","version":"trust-score-v4","install_policy":"human_review_before_install","evidence":{"stars":"57 GitHub stars","repoActivity":"57 stars, 9 forks","lastPushed":"2d since push","license":"Unknown","repository":"https://github.com/Yuki001/game-dev-skills/tree/main/skills/game-architect","install":"npx skills add Yuki001/game-dev-skills --skill game-architect","installSafety":"standard package or runtime install path","permissionSurface":"shell or command execution, filesystem or document access","documentation":"Strong README/SKILL.md context","agentOutcomes":"No agent outcome data yet"},"outcome_evidence":{"total":0,"successes":0,"failures":0,"not_relevant":0,"success_rate":null,"recent_success_rate":null,"recent_failure_rate":null,"install_attempts":0,"install_success_rate":null,"risk_blocked":0,"setup_required":0,"avg_output_quality":null,"production_outcomes":0,"last_outcome_at":null,"label":"No agent outcome data yet"},"auto_install":{"allowed":false,"sandbox_required":true,"reason":"Human review or sandbox validation is required before automatic installation."},"best_for":["research","agent-skill"],"known_risks":["Repository license is unknown; missing explicit license file may cause legal ambiguity.","Financial research output is not financial advice; require human review before any live investment decision.","License is unclear","Quality score needs review","Permission surface needs review: shell or command execution, filesystem or document access","GitHub adoption: 57 GitHub stars","Stars/forks activity: 57 stars, 9 forks; issue activity unavailable in current metadata","License clarity: Unknown"]},"agent_proven":{"version":"agent-proven-v1","score":0,"tier":"unproven","label":"Needs first agent run","summary":"No agent outcome reports yet. Use Resolve, run one narrow sandbox task, then report the result.","metrics":{"totalOutcomes":0,"successfulOutcomes":0,"failedOutcomes":0,"installAttempts":0,"installSuccessRate":null,"successRate":null,"recentSuccessRate":null,"recentFailureRate":null,"riskBlocked":0,"setupRequired":0,"notRelevant":0,"avgOutputQuality":null,"avgTimeToUsefulMs":null,"productionOutcomes":0,"humanReviewRequired":0,"uniqueAgents":0,"lastOutcomeAt":null},"signals":[],"penalties":["No real agent outcome evidence yet"]},"audit":{"score":72,"risk_level":"needs_review","risk_label":"Needs review","warnings":["License is unclear","Permission surface may require sandboxing","Financial research output is not financial advice; require human review before any live investment decision","Repository license is unknown; missing explicit license file may cause legal ambiguity.","SKILL.md does not explicitly state how to install or set up the skill, though it is a reference-only skill requiring no setup.","Financial research output is not financial advice; require human review before any live investment decision.","Quality score needs review","Permission surface needs review: shell or command execution, filesystem or document access"]},"safety_gate":{"tier":"blocked","label":"Blocked for auto-install","auto_install_policy":"block","auto_install_allowed":false,"human_review_required":true,"blocked":true,"recommended_action":"Do not auto-install. Inspect the source, dependencies, and permission surface first."},"quality":{"score":59,"label":"Promising"},"supply":{"track":"Research and knowledge work","scenario":"Research agents","maintenance":"2d since push","risk":"Needs review"},"alternative_skills":[],"do_not_use_when":["teams that need a vendor-supported SLA","production agents without a repository review","Repository license is unknown; missing explicit license file may cause legal ambiguity.","High-risk permission hints: Shell or command execution, Secrets or environment access","License is unclear","Permission surface may require sandboxing","Financial research output is not financial advice; require human review before any live investment decision","SKILL.md does not explicitly state how to install or set up the skill, though it is a reference-only skill requiring no setup."],"agent_contract":{"task_input":"Use game-architect in an agent workflow","recommended_action":"Do not auto-install. Inspect the source, dependencies, and permission surface first.","install_policy":"block","minimum_review_before_use":["Trust: 65/100 Manual review","Audit: 72/100 Needs review","Safety: 28/100 Avoid automatic install","Review repository, license, install command, and permission surface before production use."],"expected_agent_output":{"selected_skill":"yuki001-game-architect (game-architect)","install_command":"npx skills add Yuki001/game-dev-skills --skill game-architect","risk_summary":"Needs review; Blocked for auto-install; Review before production","verification_result":"Report the smallest successful task, files touched, warnings, and any missing setup."}},"outcome_feedback":{"endpoint":"https://www.openagentskill.com/api/agent/outcome","method":"POST","requires_resolve_event_id":true,"event_id_source":"Use install_receipt.outcome_feedback.event_id or feedback.event_id returned by /api/agent/resolve for the current task.","expected_outcomes":["success","failed","not_relevant","blocked_by_risk","setup_required"],"payload_template":{"event_id":"<install_receipt.outcome_feedback.event_id or feedback.event_id from /api/agent/resolve>","skill_slug":"yuki001-game-architect","task":"Use game-architect in an agent workflow","agent":"codex","outcome":"success","install_used":true,"risk_blocked":false,"setup_required":false,"task_success":true,"output_quality":4,"error_type":null,"human_review_required":false,"workspace":"sandbox","time_to_useful_ms":120000,"notes":"Report the smallest successful task, setup friction, files touched, and risk notes."}},"endpoints":{"web":"https://www.openagentskill.com/skills/yuki001-game-architect","api":"https://www.openagentskill.com/api/agent/skills/yuki001-game-architect","audit":"https://www.openagentskill.com/skills/yuki001-game-architect/audit","eval":"https://www.openagentskill.com/api/agent/evals?slug=yuki001-game-architect&task=Use%20game-architect%20in%20an%20agent%20workflow&max_risk=medium","resolve":"https://www.openagentskill.com/api/agent/resolve?task=Use%20game-architect%20in%20an%20agent%20workflow&agent=codex&max_risk=medium","receipt":"https://www.openagentskill.com/api/agent/receipt?task=Use%20game-architect%20in%20an%20agent%20workflow&agent=codex&max_risk=medium&format=text","install":"https://www.openagentskill.com/api/skills/yuki001-game-architect/install","manifest":"https://www.openagentskill.com/api/registry/manifest/yuki001-game-architect"}},"supply_profile":{"track":{"slug":"research","label":"Research and knowledge work","shortLabel":"Research","description":"Deep research, source comparison, literature review, RAG, knowledge search, and reports."},"scenario":{"label":"Research agents","description":"I need my agent to research a topic, compare sources, and produce a concise report.","useCases":[{"slug":"research-agents","title":"Research agents"},{"slug":"workflow-automation","title":"Workflow automation"},{"slug":"coding-agents","title":"Coding agents"}]},"applicableAgents":["Claude Code","CLI","Codex","Cursor"],"install":{"ready":true,"command":"npx skills add Yuki001/game-dev-skills --skill game-architect","primaryTarget":"CLI","targetCount":4},"githubQuality":{"stars":57,"starsLabel":"57","forks":9,"license":"Unknown","qualityScore":59,"trustScore":65,"auditScore":72},"maintenance":{"status":"fresh","label":"2d since push","daysSincePush":2,"lastPushedAt":"2026-08-20T08:35:17+00:00"},"risk":{"level":"needs_review","label":"Needs review","requiresReview":true,"notes":["License is unclear","Permission surface may require sandboxing","Financial research output is not financial advice; require human review before any live investment decision","Repository license is unknown; missing explicit license file may cause legal ambiguity.","SKILL.md does not explicitly state how to install or set up the skill, though it is a reference-only skill requiring no setup."]},"coverageTags":["Research","Research agents","agent-skill"]},"audit":{"audit_score":72,"risk_level":"needs_review","risk_label":"Needs review","quality_score":59,"trust_score":65,"maintenance_score":100,"security_score":71,"install_score":92,"warnings":["License is unclear","Permission surface may require sandboxing","Financial research output is not financial advice; require human review before any live investment decision","Repository license is unknown; missing explicit license file may cause legal ambiguity.","SKILL.md does not explicitly state how to install or set up the skill, though it is a reference-only skill requiring no setup.","Financial research output is not financial advice; require human review before any live investment decision.","Quality score needs review","Permission surface needs review: shell or command execution, filesystem or document access","GitHub adoption: 57 GitHub stars","Stars/forks activity: 57 stars, 9 forks; issue activity unavailable in current metadata","License clarity: Unknown","Permission surface: shell or command execution, filesystem or document access"]},"quality_signals":{"model":"v2","star_score":12.34,"usage_score":0,"review_score":5.1,"metadata_score":3,"freshness_score":15},"platforms":["Claude Code"],"use_cases":[{"slug":"research-agents","title":"Research agents","url":"https://www.openagentskill.com/use-cases/research-agents"},{"slug":"workflow-automation","title":"Workflow automation","url":"https://www.openagentskill.com/use-cases/workflow-automation"},{"slug":"coding-agents","title":"Coding agents","url":"https://www.openagentskill.com/use-cases/coding-agents"},{"slug":"rag-knowledge","title":"RAG and knowledge","url":"https://www.openagentskill.com/use-cases/rag-knowledge"}],"stacks":[{"slug":"research-report-agent","title":"Research report agent","url":"https://www.openagentskill.com/collections/research-report-agent"},{"slug":"frontend-product-ui","title":"Frontend and UI","url":"https://www.openagentskill.com/collections/frontend-product-ui"},{"slug":"content-growth-agent","title":"Content growth agent","url":"https://www.openagentskill.com/collections/content-growth-agent"}],"install":"npx skills add Yuki001/game-dev-skills --skill game-architect","install_targets":[{"id":"openagentskill-cli","label":"CLI","title":"OpenAgentSkill CLI","kind":"command","value":"npx --yes https://github.com/Leon-Drq/openagentskill/releases/download/cli-v0.2.1/openagentskill-0.2.1.tgz install yuki001-game-architect","description":"Resolve policy, run the source installer safely, and report a verified install receipt.","copyLabel":"Copy command"},{"id":"codex","label":"Codex","title":"Codex install prompt","kind":"agent-prompt","value":"Install the \"game-architect\" agent skill from https://github.com/Yuki001/game-dev-skills/tree/main/skills/game-architect. Read its SKILL.md or equivalent instructions first, install only the files needed for this workspace, and summarize any required setup before using it. Skill purpose: READ this skill when designing or planning any game system architecture — including combat, skills, AI, UI, multiplayer, narrative, or scene systems. Contains paradigm selection guides (DDD / Data-Driven / Prototype), system-specific design references, and mixing strategies. Works as a domain knowledge plugin alongside workflow skills (OpenSpec, SpecKit) or plan mode of an agent. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"yuki001-game-architect\",\"task\":\"Install game-architect\",\"agent\":\"codex\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes.","description":"Give Codex a repo-aware install prompt when the skill is not available through a local CLI.","copyLabel":"Copy prompt"},{"id":"claude-code","label":"Claude Code","title":"Claude Code skill prompt","kind":"agent-prompt","value":"Add \"game-architect\" as a Claude Code skill from https://github.com/Yuki001/game-dev-skills/tree/main/skills/game-architect. Inspect the skill instructions, place the reusable skill files in the appropriate local skills location for this project, and report the activation steps. Skill purpose: READ this skill when designing or planning any game system architecture — including combat, skills, AI, UI, multiplayer, narrative, or scene systems. Contains paradigm selection guides (DDD / Data-Driven / Prototype), system-specific design references, and mixing strategies. Works as a domain knowledge plugin alongside workflow skills (OpenSpec, SpecKit) or plan mode of an agent. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"yuki001-game-architect\",\"task\":\"Install game-architect\",\"agent\":\"claude-code\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes.","description":"Use this prompt to ask Claude Code to add the skill and explain the local activation steps.","copyLabel":"Copy prompt"},{"id":"cursor","label":"Cursor","title":"Cursor rule prompt","kind":"agent-prompt","value":"Turn \"game-architect\" from https://github.com/Yuki001/game-dev-skills/tree/main/skills/game-architect into a reusable Cursor project rule or agent instruction. Preserve the core workflow, adapt paths to this repo, and keep the rule scoped to tasks where it is relevant. Skill purpose: READ this skill when designing or planning any game system architecture — including combat, skills, AI, UI, multiplayer, narrative, or scene systems. Contains paradigm selection guides (DDD / Data-Driven / Prototype), system-specific design references, and mixing strategies. Works as a domain knowledge plugin alongside workflow skills (OpenSpec, SpecKit) or plan mode of an agent. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"yuki001-game-architect\",\"task\":\"Install game-architect\",\"agent\":\"cursor\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes.","description":"Use this when installing as Cursor project rules or reusable agent instructions.","copyLabel":"Copy prompt"}],"repository":"https://github.com/Yuki001/game-dev-skills/tree/main/skills/game-architect","github_repo":"Yuki001/game-dev-skills","version":"1.0.0","license":"Unknown","urls":{"web":"https://www.openagentskill.com/skills/yuki001-game-architect","repository":"https://github.com/Yuki001/game-dev-skills/tree/main/skills/game-architect","api":"/api/agent/skills/yuki001-game-architect","install_api":"/api/skills/yuki001-game-architect/install"},"meta":{"created_at":"2026-08-20T08:38:05.3606+00:00","updated_at":"2026-08-20T08:38:05.3606+00:00","agent_friendly":true}}