{"slug":"thedivergentai-godot-audio-systems","name":"godot-audio-systems","description":"Expert patterns for Godot audio including AudioStreamPlayer variants (2D positional, 3D spatial), AudioBus mixing architecture, dynamic effects (reverb, EQ,compression), audio pooling for performance, music transitions (crossfade, bpm-sync), and procedural audio generation. Use for music systems, sound effects, spatial audio, or audio-reactive gameplay. Trigger keywords: AudioStreamPlayer, AudioStreamPlayer2D, AudioStreamPlayer3D, AudioBus, AudioServer, AudioEffect, music_crossfade, audio_pool, positional_audio, reverb, bus_volume.","long_description":"---\nname: godot-audio-systems\ndescription: \"Expert patterns for Godot audio including AudioStreamPlayer variants (2D positional, 3D spatial), AudioBus mixing architecture, dynamic effects (reverb, EQ,compression), audio pooling for performance, music transitions (crossfade, bpm-sync), and procedural audio generation. Use for music systems, sound effects, spatial audio, or audio-reactive gameplay. Trigger keywords: AudioStreamPlayer, AudioStreamPlayer2D, AudioStreamPlayer3D, AudioBus, AudioServer, AudioEffect, music_crossfade, audio_pool, positional_audio, reverb, bus_volume.\"\n---\n# Audio Systems\n\nExpert mixing, spatial, pooling, and interactive-music patterns for Godot's audio engine.\n\n## NEVER Do (Expert Audio Rules)\n\n### Mixing & Buses\n- **NEVER set bus volume with linear values** — `set_bus_volume_db()` is logarithmic. Use `linear_to_db()` for sliders OR everything will sound too loud until the last 5%.\n- **NEVER skip 'Bus Routing'** — Playing music on the 'SFX' bus makes volume menus useless. Strictly route every player to its dedicated sub-bus (Music, SFX, UI, Voice).\n- **NEVER use 'Master' for gameplay sounds** — Dedicate Master to final limiting. Route all gameplay to sub-groups so you can mute/duck categories.\n\n### Positional & Spatial\n- **NEVER use 3D players without an Attenuation Model** — Default is NONE. If you don't set it to `Inverse Distance`, a whisper on the other side of the map will be global volume.\n- **NEVER play 3D sounds exactly on top of the listener** — Causes \"Panning Jitter\" where the sound snaps between Left/Right speakers. Offset by `0.1` units.\n- **NEVER forget Doppler for high-speed objects** — A car flying by without `DOPPLER_TRACKING_PHYSICS_STEP` feels flat and static.\n\n### Performance & Polish\n- **NEVER spam same-frame sounds** — Playing 50 explosions at once causes constructive interference (clipping/distortion). Use a `Limiter` (`audio_voice_limiter_manager.gd`).\n- **NEVER instantiate nodes for one-shots** — Creating a node, playing a 0.5s clap, and `queue_free()`ing causes frame-time spikes. Use a Pool.\n- **NEVER skip Crossfades/Transitions** — Abrupt music cuts break immersion. Always use a 0.5s-1.0s `Tween` to bridge tracks.\n\n---\n\n## Decision Matrix: Which AudioStreamPlayer?\n\n| Feature | AudioStreamPlayer | AudioStreamPlayer2D | AudioStreamPlayer3D |\n|---------|------------------|---------------------|---------------------|\n| **Spatial** | Global | 2D panning | 3D positioning |\n| **Doppler** | No | No | Yes |\n| **Attenuation** | No | Distance-based | 3D falloff |\n| **Reverb send** | No | No | Yes |\n| **Use for** | Music, UI, VO | 2D games | 3D games |\n| **Performance** | Fastest | Medium | Slowest |\n\n## Golden Path → Scripts\n\n> **MANDATORY** — open only the script that matches the row. Do **not** reinvent pools, duckers, or interactive graphs from memory.\n>\n> **Do NOT Load** every script below for one mix task.\n\n| Need | Script |\n|------|--------|\n| One-shot SFX spam / voice steal | **MANDATORY** [audio_voice_pool_manager.gd](scripts/audio_voice_pool_manager.gd) |\n| Cap identical SFX (ear-bleed) | **MANDATORY** [audio_voice_limiter_manager.gd](scripts/audio_voice_limiter_manager.gd) |\n| Dialogue over music | **MANDATORY** [audio_bus_ducker_logic.gd](scripts/audio_bus_ducker_logic.gd) |\n| Bus layout / runtime mute | [audio_bus_manager.gd](scripts/audio_bus_manager.gd) |\n| Linear UI slider → dB | [audio_linear_volume_interpolator.gd](scripts/audio_linear_volume_interpolator.gd) |\n| Wall muffling | **MANDATORY** [audio_occlusion_raycast.gd](scripts/audio_occlusion_raycast.gd) |\n| Room reverb zones | [audio_environmental_reverb_zone.gd](scripts/audio_environmental_reverb_zone.gd) |\n| Vertical intensity stems | **MANDATORY** [audio_interactive_music_manager.gd](scripts/audio_interactive_music_manager.gd) |\n| Horizontal clip graph | [interactive_music_graph.gd](scripts/interactive_music_graph.gd) + [references/interactive-music-deep-dive.md](references/interactive-music-deep-dive.md) |\n| Bus / pool WHY | [references/audio-pooling-and-buses.md](references/audio-pooling-and-buses.md) |\n| Crossfade / BPM / duck | [references/music-transitions.md](references/music-transitions.md) |\n| Adaptive music player wrapper | [audio_adaptive_music_player.gd](scripts/audio_adaptive_music_player.gd) |\n| Autoload SFX entry | [audio_manager.gd](scripts/audio_manager.gd) |\n| Footstep surface banks | [audio_footstep_surface_selector.gd](scripts/audio_footstep_surface_selector.gd) |\n| Procedural hum / engine | [audio_procedural_generator_synth.gd](scripts/audio_procedural_generator_synth.gd) |\n| Spectrum → gameplay / VFX | [audio_reactive_visualizer_component.gd](scripts/audio_reactive_visualizer_component.gd), [audio_visualizer.gd](scripts/audio_visualizer.gd) |\n| Dialogue subtitle sync | [subtitle_sync_system.gd](scripts/subtitle_sync_system.gd) |\n\n## Available Scripts (catalog)\n\n### [audio_voice_pool_manager.gd](scripts/audio_voice_pool_manager.gd)\nPriority voice pool with steal of lowest-priority oldest voice (hero voices protected).\n\n### [audio_voice_limiter_manager.gd](scripts/audio_voice_limiter_manager.gd)\nConcurrency cap for identical SFX instances.\n\n### [audio_bus_ducker_logic.gd](scripts/audio_bus_ducker_logic.gd)\nSidechain-style dialogue-over-music ducking.\n\n### [audio_bus_manager.gd](scripts/audio_bus_manager.gd)\nRuntime bus volume/mute helpers for Music/SFX/UI/Voice groups.\n\n### [audio_manager.gd](scripts/audio_manager.gd)\nAutoload entry for play-one-shot routing onto the pool.\n\n### [audio_linear_volume_interpolator.gd](scripts/audio_linear_volume_interpolator.gd)\nMusically-correct linear↔dB UI slider mapping.\n\n### [audio_occlusion_raycast.gd](scripts/audio_occlusion_raycast.gd)\nRaycast muffling via attenuation filter cutoff.\n\n### [audio_environmental_reverb_zone.gd](scripts/audio_environmental_reverb_zone.gd)\nArea3D-driven reverb/bus override zones.\n\n### [audio_interactive_music_manager.gd](scripts/audio_interactive_music_manager.gd)\n`AudioStreamSynchronized` vertical stem intensity.\n\n### [interactive_music_graph.gd](scripts/interactive_music_graph.gd)\n`AudioStreamInteractive` horizontal clip graph.\n\n### [audio_adaptive_music_player.gd](scripts/audio_adaptive_music_player.gd)\nAdaptive music player wrapper for intensity-driven stems.\n\n### [audio_footstep_surface_selector.gd](scripts/audio_footstep_surface_selector.gd)\nPhysics-driven surface → sound-bank selection.\n\n### [audio_procedural_generator_synth.gd](scripts/audio_procedural_generator_synth.gd)\nRealtime procedural tones for hums/engines/signals.\n\n### [audio_reactive_visualizer_component.gd](scripts/audio_reactive_visualizer_component.gd)\nFFT spectrum → gameplay/visual driver.\n\n### [audio_visualizer.gd](scripts/audio_visualizer.gd)\nSpectrum analyzer visualization helper.\n\n### [subtitle_sync_system.gd](scripts/subtitle_sync_system.gd)\nPlayback-position-accurate subtitle sync (latency-compensated).\n\n## Expert Audio Patterns\n\n### Pooling (WHY)\nSpawning `AudioStreamPlayer.new()` per footstep at 60 FPS ≈ **3600 nodes/minute** and frame spikes. **MANDATORY** [audio_voice_pool_manager.gd](scripts/audio_voice_pool_manager.gd). Cap duplicate SFX with [audio_voice_limiter_manager.gd](scripts/audio_voice_limiter_manager.gd) — 50 same-frame explosions clip the mix.\n\nDeep dive → [audio-pooling-and-buses.md](references/audio-pooling-and-buses.md).\n\n### Bus architecture\nMaster = final limiter only. Gameplay → Music / SFX / UI / Voice. `set_bus_volume_db(0.5)` is wrong — use `linear_to_db()` for sliders.\n\n### Music transitions\nNever hard-cut tracks — 0.5–2.0s Tween crossfade or BPM-aligned handoff. Vertical/horizontal adaptive scores → [interactive-music-deep-dive.md](references/interactive-music-deep-dive.md), [music-transitions.md](references/music-transitions.md).\n\n### Occlusion muffling\nRay source→listener; blocked → Tween `attenuation_filter_cutoff_hz` down — [audio_occlusion_raycast.gd](scripts/audio_occlusion_raycast.gd).\n\n### Subtitle sync (no timer drift)\n`pos = get_playback_position() + AudioServer.get_time_since_last_mix() - AudioServer.get_output_latency()` — [subtitle_sync_system.gd](scripts/subtitle_sync_system.gd).\n\n## Reference\n\n> Progressive disclosure: open Official Documentation links only when researching a specific API; load Related Skills when routing to a peer domain — do not preload the whole lattice.\n\n### Official Documentation\n- [Audio (tutorial index)](https://docs.godotengine.org/en/stable/tutorials/audio/index.html) — Entry point for buses, streams, effects, sync, mic, and TTS before diving into class pages.\n- [Audio buses](https://docs.godotengine.org/en/stable/tutorials/audio/audio_buses.html) — Decibel scale, Master/sub-bus routing, and why linear slider values break mixing.\n- [Audio streams](https://docs.godotengine.org/en/stable/tutorials/audio/audio_streams.html) — AudioStreamPlayer / 2D / 3D roles, randomizers, and how streams reach buses.\n- [Audio effects](https://docs.godotengine.org/en/stable/tutorials/audio/audio_effects.html) — Bus FX chain (EQ, filters, reverb, compressor, limiter) for ducking and environment zones.\n- [Sync the gameplay with audio and music](https://docs.godotengine.org/en/stable/tutorials/audio/sync_with_audio.html) — Playback-position helpers (`get_time_since_last_mix`, latency) for BPM and subtitle sync.\n- [Importing audio samples](https://docs.godotengine.org/en/stable/tutorials/assets_pipeline/importing_audio_samples.html) — WAV/Ogg/MP3 tradeoffs that decide pool size and CPU cost for SFX spam.\n- [AudioServer](https://docs.godotengine.org/en/stable/classes/class_audioserver.html) — Runtime bus volume, mute, effect add/remove, and spectrum analyzer instances.\n- [AudioStreamPlayer](https://docs.godotengine.org/en/stable/classes/class_audiostreamplayer.html) — Non-positional music/UI/voice player API used by pools and crossfade managers.\n- [AudioStreamPlayer3D](https://docs.godotengine.org/en/stable/classes/class_audiostreamplayer3d.html) — Attenuation models, Doppler, and filter cutoff for spatial SFX and occlusion.\n- [AudioStreamInteractive](https://docs.godotengine.org/en/stable/classes/class_audiostreaminteractive.html) — Clip graph / switch modes for horizontal combat↔explore music transitions.\n- [AudioStreamSynchronized](https://docs.godotengine.org/en/stable/classes/class_audiostreamsynchronized.html) — Stem layering API (`set_sync_stream_volume`) for vertical intensity mixes.\n\n### Related Skills\n\n#### Prerequisites\n- [godot-project-foundations](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-project-foundations/SKILL.md) — Bus names, import defaults, and project audio latency settings must exist before runtime mix code.\n- [godot-autoload-architecture](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-autoload-architecture/SKILL.md) — Music/SFX pools and bus managers are almost always Autoloads; use this for singleton ownership and boot order.\n- [godot-gdscript-mastery](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-gdscript-mastery/SKILL.md) — Typed Resources, signals, and await/Tween patterns underpin pooling, ducking, and interactive music graphs.\n\n#### Complements\n- [godot-tweening](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-tweening/SKILL.md) — Crossfades, sidechain duck ramps, and occlusion cutoff sweeps should be Tween-driven, not per-frame lerps.\n- [godot-animation-player](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-animation-player/SKILL.md) — Audio Playback + Call Method tracks keep dialogue VO and subtitles frame-locked across locales.\n- [godot-dialogue-system](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-dialogue-system/SKILL.md) — Routes spoken lines to a Voice/Dialog bus and should trigger Music ducking from this skill’s bus helpers.\n- [godot-raycasting-queries](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-raycasting-queries","tagline":"Expert patterns for Godot audio including AudioStreamPlayer variants (2D positional, 3D spatial), AudioBus mixing architecture, dynamic effects (reverb, EQ,compression), audio pooling for performance, music transitions (crossfade, bpm-sync), and procedural audio generation. 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Use Resolve, run one narrow sandbox task, then report the result.","metrics":{"totalOutcomes":0,"successfulOutcomes":0,"failedOutcomes":0,"installAttempts":0,"installSuccessRate":null,"successRate":null,"recentSuccessRate":null,"recentFailureRate":null,"riskBlocked":0,"setupRequired":0,"notRelevant":0,"avgOutputQuality":null,"avgTimeToUsefulMs":null,"productionOutcomes":0,"humanReviewRequired":0,"uniqueAgents":0,"lastOutcomeAt":null},"signals":[],"penalties":["No real agent outcome evidence yet"]},"outcome_stats":null,"safety":{"score":73,"level":"review_before_install","label":"Review before install","safety_tier":{"tier":"reviewed","label":"Reviewed","badge":"REVIEWED","summary":"Good audit and safety signals with no high-risk permission hints in public metadata.","recommended_action":"Review the audit page, then allow agent install in a sandboxed workflow.","auto_install_policy":"review","reasons":["Safe-to-try audit","73/100 agent safety score"]},"auto_install_allowed":false,"human_review_required":true,"blocked":false,"audit_risk":"safe_to_try","permission_hints":[{"id":"network","label":"Network access","reason":"Skill likely fetches remote pages, APIs, repositories, or external services.","severity":"medium"}],"policy_warnings":["Quality score needs review"],"constraints_applied":{"max_risk":"medium","needs_install_command":true,"min_stars":0}},"safety_gate":{"tier":"reviewed","label":"Reviewed","badge":"REVIEWED","auto_install_policy":"review","auto_install_allowed":false,"blocked":false,"human_review_required":true,"recommended_action":"Review the audit page, then allow agent install in a sandboxed workflow.","reasons":["Safe-to-try audit","73/100 agent safety score"]},"eval":{"version":"openagentskill-skill-eval-v1","status":"review","score":79,"risk_level":"medium","decision":{"recommendation":"manual_review","reason":"Review the audit page, then allow agent install in a sandboxed workflow.","auto_install_allowed":false,"policy":"review","human_review_required":true},"blockers":[],"warnings":["Agent safety gate: Good audit and safety signals with no high-risk permission hints in public metadata.","Quality score needs review"],"validation_plan":["Inspect repository, README/SKILL.md, license, and recent commits before production use.","Install in an isolated workspace or sandbox with no production secrets available.","Run the smallest representative task and record files touched, commands run, network access, and outputs.","Compare the selected skill against at least one alternative when the eval status is review or failed.","Promote only after the agent reports a successful verification result and unresolved warnings are accepted."],"checks":[{"id":"task_fit","label":"Task fit","status":"pass","score":84,"required_for_auto_install":true,"detail":"Task wording matches this skill metadata.","evidence":["Evaluate godot-audio-systems before installing it in an agent workflow","coding-agents","Sports analytics workflows; 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Use for music systems, sound effects, spatial audio, or audio-reactive gameplay. Trigger keywords: AudioStreamPlayer, AudioStreamPlayer2D, AudioStreamPlayer3D, AudioBus, AudioServer, AudioEffect, music_crossfade, audio_pool, positional_audio, reverb, bus_volume.","category":"coding-agents","url":"https://www.openagentskill.com/skills/thedivergentai-godot-audio-systems","repository":"https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-audio-systems","github_repo":"thedivergentai/GD-Agentic-Skills"},"suited_tasks":["Sports analytics workflows","Claude Code teams","teams that value GitHub adoption signals","Load football datasets","Compare teams and players","Explain match and tournament signals","Inspect source files","Explain architecture"],"suited_agents":["Codex","Claude Code","Cursor","OpenAgentSkill CLI","CLI"],"install":{"command":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-audio-systems","ready":true,"targets":[{"id":"openagentskill-cli","label":"CLI","kind":"command","value":"npx --yes https://github.com/Leon-Drq/openagentskill/releases/download/cli-v0.3.0/openagentskill-0.3.0.tgz add thedivergentai-godot-audio-systems"},{"id":"codex","label":"Codex","kind":"agent-prompt","value":"Install the \"godot-audio-systems\" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-audio-systems. Read its SKILL.md or equivalent instructions first, install only the files needed for this workspace, and summarize any required setup before using it. Skill purpose: Expert patterns for Godot audio including AudioStreamPlayer variants (2D positional, 3D spatial), AudioBus mixing architecture, dynamic effects (reverb, EQ,compression), audio pooling for performance, music transitions (crossfade, bpm-sync), and procedural audio generation. Use for music systems, sound effects, spatial audio, or audio-reactive gameplay. Trigger keywords: AudioStreamPlayer, AudioStreamPlayer2D, AudioStreamPlayer3D, AudioBus, AudioServer, AudioEffect, music_crossfade, audio_pool, positional_audio, reverb, bus_volume. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"thedivergentai-godot-audio-systems\",\"task\":\"Install godot-audio-systems\",\"agent\":\"codex\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes."},{"id":"claude-code","label":"Claude Code","kind":"agent-prompt","value":"Add \"godot-audio-systems\" as a Claude Code skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-audio-systems. Inspect the skill instructions, place the reusable skill files in the appropriate local skills location for this project, and report the activation steps. Skill purpose: Expert patterns for Godot audio including AudioStreamPlayer variants (2D positional, 3D spatial), AudioBus mixing architecture, dynamic effects (reverb, EQ,compression), audio pooling for performance, music transitions (crossfade, bpm-sync), and procedural audio generation. Use for music systems, sound effects, spatial audio, or audio-reactive gameplay. Trigger keywords: AudioStreamPlayer, AudioStreamPlayer2D, AudioStreamPlayer3D, AudioBus, AudioServer, AudioEffect, music_crossfade, audio_pool, positional_audio, reverb, bus_volume. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"thedivergentai-godot-audio-systems\",\"task\":\"Install godot-audio-systems\",\"agent\":\"claude-code\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes."},{"id":"cursor","label":"Cursor","kind":"agent-prompt","value":"Turn \"godot-audio-systems\" from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-audio-systems into a reusable Cursor project rule or agent instruction. Preserve the core workflow, adapt paths to this repo, and keep the rule scoped to tasks where it is relevant. Skill purpose: Expert patterns for Godot audio including AudioStreamPlayer variants (2D positional, 3D spatial), AudioBus mixing architecture, dynamic effects (reverb, EQ,compression), audio pooling for performance, music transitions (crossfade, bpm-sync), and procedural audio generation. Use for music systems, sound effects, spatial audio, or audio-reactive gameplay. Trigger keywords: AudioStreamPlayer, AudioStreamPlayer2D, AudioStreamPlayer3D, AudioBus, AudioServer, AudioEffect, music_crossfade, audio_pool, positional_audio, reverb, bus_volume. 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Use for music systems, sound effects, spatial audio, or audio-reactive gameplay. Trigger keywords: AudioStreamPlayer, AudioStreamPlayer2D, AudioStreamPlayer3D, AudioBus, AudioServer, AudioEffect, music_crossfade, audio_pool, positional_audio, reverb, bus_volume.","category":"coding-agents","url":"https://www.openagentskill.com/skills/thedivergentai-godot-audio-systems","repository":"https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-audio-systems","github_repo":"thedivergentai/GD-Agentic-Skills"},"suited_tasks":["Sports analytics workflows","Claude Code teams","teams that value GitHub adoption signals","Load football datasets","Compare teams and players","Explain match and tournament signals","Inspect source files","Explain architecture"],"suited_agents":["Codex","Claude Code","Cursor","OpenAgentSkill CLI","CLI"],"install":{"command":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-audio-systems","ready":true,"targets":[{"id":"openagentskill-cli","label":"CLI","kind":"command","value":"npx --yes https://github.com/Leon-Drq/openagentskill/releases/download/cli-v0.3.0/openagentskill-0.3.0.tgz add thedivergentai-godot-audio-systems"},{"id":"codex","label":"Codex","kind":"agent-prompt","value":"Install the \"godot-audio-systems\" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-audio-systems. Read its SKILL.md or equivalent instructions first, install only the files needed for this workspace, and summarize any required setup before using it. Skill purpose: Expert patterns for Godot audio including AudioStreamPlayer variants (2D positional, 3D spatial), AudioBus mixing architecture, dynamic effects (reverb, EQ,compression), audio pooling for performance, music transitions (crossfade, bpm-sync), and procedural audio generation. Use for music systems, sound effects, spatial audio, or audio-reactive gameplay. Trigger keywords: AudioStreamPlayer, AudioStreamPlayer2D, AudioStreamPlayer3D, AudioBus, AudioServer, AudioEffect, music_crossfade, audio_pool, positional_audio, reverb, bus_volume. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"thedivergentai-godot-audio-systems\",\"task\":\"Install godot-audio-systems\",\"agent\":\"codex\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes."},{"id":"claude-code","label":"Claude Code","kind":"agent-prompt","value":"Add \"godot-audio-systems\" as a Claude Code skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-audio-systems. Inspect the skill instructions, place the reusable skill files in the appropriate local skills location for this project, and report the activation steps. Skill purpose: Expert patterns for Godot audio including AudioStreamPlayer variants (2D positional, 3D spatial), AudioBus mixing architecture, dynamic effects (reverb, EQ,compression), audio pooling for performance, music transitions (crossfade, bpm-sync), and procedural audio generation. Use for music systems, sound effects, spatial audio, or audio-reactive gameplay. Trigger keywords: AudioStreamPlayer, AudioStreamPlayer2D, AudioStreamPlayer3D, AudioBus, AudioServer, AudioEffect, music_crossfade, audio_pool, positional_audio, reverb, bus_volume. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"thedivergentai-godot-audio-systems\",\"task\":\"Install godot-audio-systems\",\"agent\":\"claude-code\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes."},{"id":"cursor","label":"Cursor","kind":"agent-prompt","value":"Turn \"godot-audio-systems\" from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-audio-systems into a reusable Cursor project rule or agent instruction. Preserve the core workflow, adapt paths to this repo, and keep the rule scoped to tasks where it is relevant. Skill purpose: Expert patterns for Godot audio including AudioStreamPlayer variants (2D positional, 3D spatial), AudioBus mixing architecture, dynamic effects (reverb, EQ,compression), audio pooling for performance, music transitions (crossfade, bpm-sync), and procedural audio generation. Use for music systems, sound effects, spatial audio, or audio-reactive gameplay. Trigger keywords: AudioStreamPlayer, AudioStreamPlayer2D, AudioStreamPlayer3D, AudioBus, AudioServer, AudioEffect, music_crossfade, audio_pool, positional_audio, reverb, bus_volume. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"thedivergentai-godot-audio-systems\",\"task\":\"Install godot-audio-systems\",\"agent\":\"cursor\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes."}],"handoff_url":"https://www.openagentskill.com/api/skills/thedivergentai-godot-audio-systems/install","manifest_url":"https://www.openagentskill.com/api/registry/manifest/thedivergentai-godot-audio-systems"},"trust":{"score":82,"label":"Strong shortlist","version":"trust-score-v4","install_policy":"human_review_before_install","evidence":{"stars":"659 GitHub stars","repoActivity":"659 stars, 40 forks","lastPushed":"15d since push","license":"LGPL-3.0","repository":"https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-audio-systems","install":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-audio-systems","installSafety":"standard package or runtime install path","permissionSurface":"network or browser access","documentation":"Strong README/SKILL.md context","agentOutcomes":"No agent outcome data yet"},"outcome_evidence":{"total":0,"successes":0,"failures":0,"not_relevant":0,"success_rate":null,"recent_success_rate":null,"recent_failure_rate":null,"install_attempts":0,"install_success_rate":null,"risk_blocked":0,"setup_required":0,"avg_output_quality":null,"production_outcomes":0,"last_outcome_at":null,"label":"No agent outcome data yet"},"auto_install":{"allowed":false,"sandbox_required":true,"reason":"Human review or sandbox validation is required before automatic installation."},"best_for":["coding-agents","agent-skill"],"known_risks":["Quality score needs review"]},"agent_proven":{"version":"agent-proven-v1","score":0,"tier":"unproven","label":"Needs first agent run","summary":"No agent outcome reports yet. Use Resolve, run one narrow sandbox task, then report the result.","metrics":{"totalOutcomes":0,"successfulOutcomes":0,"failedOutcomes":0,"installAttempts":0,"installSuccessRate":null,"successRate":null,"recentSuccessRate":null,"recentFailureRate":null,"riskBlocked":0,"setupRequired":0,"notRelevant":0,"avgOutputQuality":null,"avgTimeToUsefulMs":null,"productionOutcomes":0,"humanReviewRequired":0,"uniqueAgents":0,"lastOutcomeAt":null},"signals":[],"penalties":["No real agent outcome evidence yet"]},"audit":{"score":85,"risk_level":"safe_to_try","risk_label":"Safe to try","warnings":["Quality score needs review"]},"safety_gate":{"tier":"reviewed","label":"Reviewed","auto_install_policy":"review","auto_install_allowed":false,"human_review_required":true,"blocked":false,"recommended_action":"Review the audit page, then allow agent install in a sandboxed workflow."},"quality":{"score":75,"label":"Strong"},"supply":{"track":"Coding and developer agents","scenario":"Coding agents","maintenance":"15d since push","risk":"Safe to try"},"alternative_skills":[],"do_not_use_when":["teams that need a vendor-supported SLA","high-compliance environments without internal security review","No OpenAgentSkill engagement data yet","Quality score needs review","Production credentials, payments, or irreversible account changes without explicit human review","Sensitive private data before reviewing repository code, license, and permission surface","Automatic installation in a production workspace"],"agent_contract":{"task_input":"Use godot-audio-systems in an agent workflow","recommended_action":"Review the audit page, then allow agent install in a sandboxed workflow.","install_policy":"review","minimum_review_before_use":["Trust: 82/100 Strong shortlist","Audit: 85/100 Safe to try","Safety: 73/100 Review before install","Review repository, license, install command, and permission surface before production use."],"expected_agent_output":{"selected_skill":"thedivergentai-godot-audio-systems (godot-audio-systems)","install_command":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-audio-systems","risk_summary":"Safe to try; Reviewed; Low metadata risk","verification_result":"Report the smallest successful task, files touched, warnings, and any missing setup."}},"outcome_feedback":{"endpoint":"https://www.openagentskill.com/api/agent/outcome","method":"POST","requires_resolve_event_id":true,"event_id_source":"Use install_receipt.outcome_feedback.event_id or feedback.event_id returned by /api/agent/resolve for the current task.","expected_outcomes":["success","failed","not_relevant","blocked_by_risk","setup_required"],"payload_template":{"event_id":"<install_receipt.outcome_feedback.event_id or feedback.event_id from /api/agent/resolve>","skill_slug":"thedivergentai-godot-audio-systems","task":"Use godot-audio-systems in an agent workflow","agent":"codex","outcome":"success","install_used":true,"risk_blocked":false,"setup_required":false,"task_success":true,"output_quality":4,"error_type":null,"human_review_required":false,"workspace":"sandbox","time_to_useful_ms":120000,"notes":"Report the smallest successful task, setup friction, files touched, and risk notes."}},"endpoints":{"web":"https://www.openagentskill.com/skills/thedivergentai-godot-audio-systems","api":"https://www.openagentskill.com/api/agent/skills/thedivergentai-godot-audio-systems","audit":"https://www.openagentskill.com/skills/thedivergentai-godot-audio-systems/audit","eval":"https://www.openagentskill.com/api/agent/evals?slug=thedivergentai-godot-audio-systems&task=Use%20godot-audio-systems%20in%20an%20agent%20workflow&max_risk=medium","resolve":"https://www.openagentskill.com/api/agent/resolve?task=Use%20godot-audio-systems%20in%20an%20agent%20workflow&agent=codex&max_risk=medium","receipt":"https://www.openagentskill.com/api/agent/receipt?task=Use%20godot-audio-systems%20in%20an%20agent%20workflow&agent=codex&max_risk=medium&format=text","install":"https://www.openagentskill.com/api/skills/thedivergentai-godot-audio-systems/install","manifest":"https://www.openagentskill.com/api/registry/manifest/thedivergentai-godot-audio-systems"}},"supply_profile":{"track":{"slug":"coding","label":"Coding and developer agents","shortLabel":"Coding","description":"Code review, repo analysis, testing, CI, GitHub, DevOps, and developer workflow skills."},"scenario":{"label":"Coding agents","description":"I need a coding agent that can understand a repository, edit code, and review pull requests.","useCases":[{"slug":"sports-analytics","title":"Sports analytics"},{"slug":"coding-agents","title":"Coding agents"},{"slug":"browser-automation","title":"Browser automation"}]},"applicableAgents":["Claude Code","CLI","Codex","Cursor"],"install":{"ready":true,"command":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-audio-systems","primaryTarget":"CLI","targetCount":4},"githubQuality":{"stars":659,"starsLabel":"659","forks":40,"license":"LGPL-3.0","qualityScore":75,"trustScore":82,"auditScore":85},"maintenance":{"status":"fresh","label":"15d since push","daysSincePush":15,"lastPushedAt":"2026-08-21T22:06:21+00:00"},"risk":{"level":"safe_to_try","label":"Safe to try","requiresReview":true,"notes":["Quality score needs review"]},"coverageTags":["Coding","Coding agents","coding-agents","agent-skill"]},"audit":{"audit_score":85,"risk_level":"safe_to_try","risk_label":"Safe to try","quality_score":75,"trust_score":82,"maintenance_score":100,"security_score":87,"install_score":92,"warnings":["Quality score needs review"]},"quality_signals":{"model":"v2","star_score":19.74,"usage_score":0,"review_score":5.7,"metadata_score":3,"freshness_score":15},"platforms":["Claude Code"],"use_cases":[{"slug":"sports-analytics","title":"Sports analytics","url":"https://www.openagentskill.com/use-cases/sports-analytics"},{"slug":"coding-agents","title":"Coding agents","url":"https://www.openagentskill.com/use-cases/coding-agents"},{"slug":"browser-automation","title":"Browser automation","url":"https://www.openagentskill.com/use-cases/browser-automation"},{"slug":"research-agents","title":"Research agents","url":"https://www.openagentskill.com/use-cases/research-agents"}],"stacks":[{"slug":"browser-qa-agent","title":"Browser QA agent","url":"https://www.openagentskill.com/collections/browser-qa-agent"},{"slug":"research-report-agent","title":"Research report agent","url":"https://www.openagentskill.com/collections/research-report-agent"},{"slug":"coding-review-agent","title":"Coding review agent","url":"https://www.openagentskill.com/collections/coding-review-agent"}],"install":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-audio-systems","install_targets":[{"id":"openagentskill-cli","label":"CLI","title":"OpenAgentSkill CLI","kind":"command","value":"npx --yes https://github.com/Leon-Drq/openagentskill/releases/download/cli-v0.3.0/openagentskill-0.3.0.tgz add thedivergentai-godot-audio-systems","description":"Resolve policy, run the source installer safely, and report a verified install receipt.","copyLabel":"Copy command"},{"id":"codex","label":"Codex","title":"Codex install prompt","kind":"agent-prompt","value":"Install the \"godot-audio-systems\" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-audio-systems. Read its SKILL.md or equivalent instructions first, install only the files needed for this workspace, and summarize any required setup before using it. Skill purpose: Expert patterns for Godot audio including AudioStreamPlayer variants (2D positional, 3D spatial), AudioBus mixing architecture, dynamic effects (reverb, EQ,compression), audio pooling for performance, music transitions (crossfade, bpm-sync), and procedural audio generation. Use for music systems, sound effects, spatial audio, or audio-reactive gameplay. Trigger keywords: AudioStreamPlayer, AudioStreamPlayer2D, AudioStreamPlayer3D, AudioBus, AudioServer, AudioEffect, music_crossfade, audio_pool, positional_audio, reverb, bus_volume. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"thedivergentai-godot-audio-systems\",\"task\":\"Install godot-audio-systems\",\"agent\":\"codex\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes.","description":"Give Codex a repo-aware install prompt when the skill is not available through a local CLI.","copyLabel":"Copy prompt"},{"id":"claude-code","label":"Claude Code","title":"Claude Code skill prompt","kind":"agent-prompt","value":"Add \"godot-audio-systems\" as a Claude Code skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-audio-systems. Inspect the skill instructions, place the reusable skill files in the appropriate local skills location for this project, and report the activation steps. Skill purpose: Expert patterns for Godot audio including AudioStreamPlayer variants (2D positional, 3D spatial), AudioBus mixing architecture, dynamic effects (reverb, EQ,compression), audio pooling for performance, music transitions (crossfade, bpm-sync), and procedural audio generation. Use for music systems, sound effects, spatial audio, or audio-reactive gameplay. Trigger keywords: AudioStreamPlayer, AudioStreamPlayer2D, AudioStreamPlayer3D, AudioBus, AudioServer, AudioEffect, music_crossfade, audio_pool, positional_audio, reverb, bus_volume. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"thedivergentai-godot-audio-systems\",\"task\":\"Install godot-audio-systems\",\"agent\":\"claude-code\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes.","description":"Use this prompt to ask Claude Code to add the skill and explain the local activation steps.","copyLabel":"Copy prompt"},{"id":"cursor","label":"Cursor","title":"Cursor rule prompt","kind":"agent-prompt","value":"Turn \"godot-audio-systems\" from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-audio-systems into a reusable Cursor project rule or agent instruction. Preserve the core workflow, adapt paths to this repo, and keep the rule scoped to tasks where it is relevant. Skill purpose: Expert patterns for Godot audio including AudioStreamPlayer variants (2D positional, 3D spatial), AudioBus mixing architecture, dynamic effects (reverb, EQ,compression), audio pooling for performance, music transitions (crossfade, bpm-sync), and procedural audio generation. Use for music systems, sound effects, spatial audio, or audio-reactive gameplay. Trigger keywords: AudioStreamPlayer, AudioStreamPlayer2D, AudioStreamPlayer3D, AudioBus, AudioServer, AudioEffect, music_crossfade, audio_pool, positional_audio, reverb, bus_volume. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"thedivergentai-godot-audio-systems\",\"task\":\"Install godot-audio-systems\",\"agent\":\"cursor\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes.","description":"Use this when installing as Cursor project rules or reusable agent instructions.","copyLabel":"Copy prompt"}],"repository":"https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-audio-systems","github_repo":"thedivergentai/GD-Agentic-Skills","version":"1.0.0","license":"LGPL-3.0","urls":{"web":"https://www.openagentskill.com/skills/thedivergentai-godot-audio-systems","repository":"https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-audio-systems","api":"/api/agent/skills/thedivergentai-godot-audio-systems","install_api":"/api/skills/thedivergentai-godot-audio-systems/install"},"meta":{"created_at":"2026-09-05T14:25:42.343573+00:00","updated_at":"2026-09-05T14:25:42.520302+00:00","agent_friendly":true}}