{"slug":"thedivergentai-godot-animation-tree-mastery","name":"godot-animation-tree-mastery","description":"Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance expressions, and state machine sub-states. Use for complex character animation systems with movement blending and state management. Trigger keywords: AnimationTree, AnimationNodeStateMachine, BlendSpace2D, BlendSpace1D, BlendTree, transition_request, blend_position, advance_expression, AnimationNodeAdd2, AnimationNodeBlend2, root_motion.","long_description":"---\nname: godot-animation-tree-mastery\ndescription: \"Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance expressions, and state machine sub-states. Use for complex character animation systems with movement blending and state management. Trigger keywords: AnimationTree, AnimationNodeStateMachine, BlendSpace2D, BlendSpace1D, BlendTree, transition_request, blend_position, advance_expression, AnimationNodeAdd2, AnimationNodeBlend2, root_motion.\"\n---\n\n# AnimationTree Mastery\n\nExpert guidance for Godot's advanced animation blending and state machines.\n\n## NEVER Do\n\n- **NEVER call `play()` on AnimationPlayer when using AnimationTree** — AnimationTree controls the player. Directly calling `play()` causes conflicts and jitter. Use `set(\"parameters/transition_request\")` or `travel()` instead.\n- **NEVER forget to set `active = true`** — AnimationTree is inactive by default. Animations won't play until `$AnimationTree.active = true`.\n- **NEVER use absolute paths for parameter access** — Use relative paths like `\"parameters/StateMachine/transition_request\"`. This ensures compatibility when nodes move in the hierarchy.\n- **NEVER leave `auto_advance` enabled for interactive states** — It causes immediate transitions. Use it only for automated sequences like combo chains or death-to-respawn.\n- **NEVER use `BlendSpace2D` for 1D blending** — Blending only speed? Use `BlendSpace1D`. Blending only two states? Use `Blend2`. `BlendSpace2D` is specifically for X+Y directional inputs (strafe).\n- **NEVER update `AnimationTree` parameters every frame without a guard** — Setting parameters via `set()` every frame regardless of change causes cache invalidation and potential stutter. Check equality first.\n- **NEVER use deep, nested `BlendTrees` for simple logic** — Every layer adds CPU overhead. If logic can be handled in a `StateMachine` or a simple script-driven `Blend2`, do it there.\n- **NEVER forget to handle `await get_tree().process_frame` when updating parameters synchronously** — Sometimes the tree needs one frame to reconcile state before the next parameter change takes effect.\n- **NEVER rely on `auto_advance` for long cutscenes** — If an animation is interrupted, `auto_advance` can put the character in a broken state. Use `Method Tracks` to signal state completion instead.\n- **NEVER use `Sync` groups for animations with wildly different lengths** — It forces one animation to play at an extreme speed. Use `TimeScale` or separate layers for mismatching cycles.\n\n---\n\n## Available Scripts\n\n> **MANDATORY**: Read the appropriate script before implementing the corresponding pattern.\n> **Do NOT Load** [references/advanced-graph-recipes.md](references/advanced-graph-recipes.md) unless nested combat graphs, IK look-at, or deep BlendTree layering are in scope.\n\n### [sync_parameter_manager.gd](scripts/sync_parameter_manager.gd)\nGuarded `AnimationTree` parameter writes — prevent redundant `set()` churn every physics frame.\n\n### [statemachine_travel_code.gd](scripts/statemachine_travel_code.gd)\nProgrammatic `AnimationNodeStateMachinePlayback` via `travel()` / `start()`.\n\n### [tree_travel_manager.gd](scripts/tree_travel_manager.gd)\n**Trigger: multi-machine travel / request queue.** Centralizes travel requests across nested playback paths without calling AnimationPlayer.`play()`.\n\n### [nested_state_machine.gd](scripts/nested_state_machine.gd)\n**Trigger: locomotion + combat (or air) sub-machines.** Nested StateMachine parameter paths and playback handoff.\n\n### [skeleton_ik_lookat.gd](scripts/skeleton_ik_lookat.gd)\n**Trigger: aim/look-at beside the tree.** LookAtModifier3D / IK that must not fight bone tracks the tree owns.\n\n### [reactive_oneshot_vfx.gd](scripts/reactive_oneshot_vfx.gd)\n`AnimationNodeOneShot` for recoil, blinks, and hit reactions.\n\n### [dynamic_timescale_control.gd](scripts/dynamic_timescale_control.gd)\nRuntime playback speed for bullet-time or haste multipliers.\n\n### [advanced_transition_masking.gd](scripts/advanced_transition_masking.gd)\nBone filter masks on Add2/Blend2 for upper/lower body separation.\n\n### [blendtree_logic_mixing.gd](scripts/blendtree_logic_mixing.gd)\nInteractive combat layer mixing inside BlendTree graphs.\n\n### [root_motion_animtree_sync.gd](scripts/root_motion_animtree_sync.gd)\nCharacterBody motion extraction from AnimationTree root motion.\n\n### [sync_group_layering.gd](scripts/sync_group_layering.gd)\nSync groups for multi-layer clips that share length (e.g. walk + reload).\n\n### [nested_tree_architecture.gd](scripts/nested_tree_architecture.gd)\nHierarchical StateMachine / nested parameter path architecture.\n\n### [runtime_tree_debugging.gd](scripts/runtime_tree_debugging.gd)\nVisualize current states, travel paths, and blend values at runtime.\n\n### [animation_event_dispatcher.gd](scripts/animation_event_dispatcher.gd)\nMethod-track → `dispatch_event(name, metadata)` signal bridge; decouple VFX/audio from graph code.\n\n### [animation_complexity_manager.gd](scripts/animation_complexity_manager.gd)\nSwap `tree_root` hero vs crowd graph when `VisibleOnScreenNotifier3D` culls off-screen actors.\n\n---\n\n## Decision Tree (replace inline tutorials)\n\n| Need | Prefer | Script |\n|------|--------|--------|\n| Simple clip swap / UI / prop | AnimationPlayer only | Peer godot-animation-player |\n| 5+ gameplay states, travel | StateMachine root | [statemachine_travel_code.gd](scripts/statemachine_travel_code.gd), [tree_travel_manager.gd](scripts/tree_travel_manager.gd) |\n| Speed only blend | BlendSpace1D | Guarded writes via [sync_parameter_manager.gd](scripts/sync_parameter_manager.gd) |\n| Strafe / aim X+Y | BlendSpace2D | Same + `blend_position` |\n| Upper-body overlay / combat layer | BlendTree Add2/Blend2/OneShot | [blendtree_logic_mixing.gd](scripts/blendtree_logic_mixing.gd), [reactive_oneshot_vfx.gd](scripts/reactive_oneshot_vfx.gd) |\n| Nested combat/air under locomotion | Nested SM | **MANDATORY** [nested_state_machine.gd](scripts/nested_state_machine.gd) |\n| Look-at / IK | Modifier beside tree | **MANDATORY** [skeleton_ik_lookat.gd](scripts/skeleton_ik_lookat.gd) |\n| Deep graph recipes | references/ | **Do NOT Load** unless needed → [advanced-graph-recipes.md](references/advanced-graph-recipes.md) |\n\n**Core Concepts (compact):** AnimationTree owns an AnimationPlayer via `anim_player`; root is StateMachine / BlendTree / BlendSpace; parameters use relative `\"parameters/...\" ` paths; set `active = true` once in `_ready`.\n\n```gdscript\n@onready var anim_tree: AnimationTree = $AnimationTree\n@onready var playback: AnimationNodeStateMachinePlayback = anim_tree.get(\"parameters/StateMachine/playback\")\n\nfunc _ready() -> void:\n    anim_tree.active = true\n```\n\nDo not paste full StateMachine/BlendSpace editor walkthroughs — author graphs in the AnimationTree editor, then drive them with the scripts above.\n\n---\n\n## Expert insights (WHY — keep in body)\n\n- **Advance conditions vs travel** — WHY: bool conditions auto-fire transitions; `travel()` is explicit pathing. Use conditions for damage/death events; travel for locomotion intent.\n- **BlendSpace2D cost** — WHY: 8-way blending samples multiple clips. Use BlendSpace1D for speed-only; Blend2 for two-state crossfades.\n- **Parameter guard** — WHY: redundant `set()` invalidates tree cache every frame. Route writes through [sync_parameter_manager.gd](scripts/sync_parameter_manager.gd).\n- **Method tracks** — WHY: gameplay should listen to dispatcher signals, not parse animation names. See [animation_event_dispatcher.gd](scripts/animation_event_dispatcher.gd).\n\n## Deep recipes (on demand)\n\n| Topic | Reference / script |\n|-------|-------------------|\n| StateMachine / BlendSpace editor recipes | [statemachine-and-blendspace.md](references/statemachine-and-blendspace.md) |\n| Nested combat / IK / root motion | [advanced-graph-recipes.md](references/advanced-graph-recipes.md) |\n## Reference\n\n> Progressive disclosure: open Official Documentation links only when researching a specific API;\n> load Related Skills when routing work to a peer domain — do not preload the whole lattice.\n\n### Official Documentation\n- [Using AnimationTree](https://docs.godotengine.org/en/stable/tutorials/animation/animation_tree.html) — Canonical BlendTree / StateMachine / BlendSpace graph workflow that drives an AnimationPlayer without calling `play()` yourself.\n- [Introduction to the animation features](https://docs.godotengine.org/en/stable/tutorials/animation/introduction.html) — When to graduate from AnimationPlayer-only clips to an AnimationTree for blending, travel, and layered presentation.\n- [Animation track types](https://docs.godotengine.org/en/stable/tutorials/animation/animation_track_types.html) — Method and value tracks that fire gameplay events (footsteps, hitboxes) from clips the tree is already blending.\n- [AnimationTree](https://docs.godotengine.org/en/stable/classes/class_animationtree.html) — `active`, `tree_root`, `anim_player`, root-motion getters, and the `parameters/*` path contract used throughout this skill.\n- [AnimationNodeStateMachine](https://docs.godotengine.org/en/stable/classes/class_animationnodestatemachine.html) — Authoring nested locomotion/combat graphs and wiring transitions before code calls `travel()`.\n- [AnimationNodeStateMachinePlayback](https://docs.godotengine.org/en/stable/classes/class_animationnodestatemachineplayback.html) — Runtime `travel()`, `start()`, `get_current_node()`, and travel-path inspection for code-driven state changes.\n- [AnimationNodeStateMachineTransition](https://docs.godotengine.org/en/stable/classes/class_animationnodestatemachinetransition.html) — Advance conditions, `auto_advance`, Sync, xfade, and priority rules that prevent sticky or immediate unwanted transitions.\n- [AnimationNodeBlendSpace2D](https://docs.godotengine.org/en/stable/classes/class_animationnodeblendspace2d.html) — Directional strafe/aim blending via `blend_position` (use BlendSpace1D when only speed is needed).\n- [AnimationNodeBlendTree](https://docs.godotengine.org/en/stable/classes/class_animationnodeblendtree.html) — Layered Add2/Blend2/OneShot graphs for upper-body aim, combat overlays, and filter masks.\n- [AnimationNodeOneShot](https://docs.godotengine.org/en/stable/classes/class_animationnodeoneshot.html) — FIRE/ABORT request enum for recoil, hitreact, and other high-priority non-looping overlays.\n- [AnimationNodeTimeScale](https://docs.godotengine.org/en/stable/classes/class_animationnodetimescale.html) — Per-subtree playback speed for haste, stun, and bullet-time without mutating Engine.time_scale.\n- [LookAtModifier3D](https://docs.godotengine.org/en/stable/classes/class_lookatmodifier3d.html) — Skeleton look-at driven beside the tree; see [migration-notes.md](references/migration-notes.md) for `relative` default change.\n\n### Related Skills\n\n#### Prerequisites\n- [godot-animation-player](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-animation-player/SKILL.md) — AnimationTree owns playback of clips authored on AnimationPlayer; track layout and ownership must be correct before blending.\n- [godot-input-handling](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-input-handling/SKILL.md) — Stick/keyboard vectors and actions that feed `blend_position`, advance conditions, and travel targets each physics frame.\n- [godot-signal-architecture](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-signal-architecture/SKILL.md) — Safe wiring for method-track dispatchers and animation-finished style signals without lifecycle leaks.\n\n#### Complements\n- [godot-2d-animation](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-2d-animation/SKILL.md) — Sheet/cutout and 2D locomotion presentation that still uses AnimationTree BlendSpaces or simple travel graphs.\n- [godot-state-machine-advanced](https://github.com/thedivergentai/gd-age","tagline":"Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance expressions, and state machine sub-states. Use for complex character animation systems with m","category":"automation","tags":["agent-skill"],"author":"thedivergentai","verified":false,"attribution":{"status":"registry_indexed","statusLabel":"Registry indexed","shortLabel":"REGISTRY INDEXED","sourceLabel":"github candidate review","sourceDetail":"thedivergentai/GD-Agentic-Skills","creatorName":"thedivergentai","creatorUrl":"https://github.com/thedivergentai","sourceUrl":"https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-animation-tree-mastery","indexedBy":"OpenAgentSkill community index","claimUrl":"https://www.openagentskill.com/skills/thedivergentai-godot-animation-tree-mastery#claim-this-skill","claimCta":"Claim this skill","trustNote":"This listing was indexed from public sources and is not marked official until a maintainer claim is approved.","publicNote":"Attribution links to the public repository or creator profile. 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use only in a sandbox with explicit approval.","Quality score needs review"],"backward_compatible":{"trust_score_v4":{"version":"trust-score-v4","score":81,"tier":"strong","label":"Strong shortlist","summary":"Good trust signals with a few areas worth checking before rollout."}}},"trust_score_v4":{"version":"trust-score-v4","score":81,"tier":"strong","label":"Strong shortlist","summary":"Good trust signals with a few areas worth checking before rollout.","recommendedAction":"Test in a sandbox workflow and compare its install path with close alternatives.","dimensions":[{"id":"github_adoption","label":"GitHub adoption","score":76,"weight":0.13,"status":"info","detail":"660 GitHub stars"},{"id":"repo_activity","label":"Stars/forks activity","score":65,"weight":0.08,"status":"info","detail":"660 stars, 40 forks; issue activity unavailable in current metadata"},{"id":"maintenance","label":"Recent maintenance","score":100,"weight":0.14,"status":"pass","detail":"15d since push"},{"id":"license","label":"License clarity","score":86,"weight":0.09,"status":"pass","detail":"LGPL-3.0"},{"id":"documentation","label":"README/SKILL.md completeness","score":86,"weight":0.14,"status":"pass","detail":"Metadata includes enough usage and workflow context"},{"id":"dependency_risk","label":"Dependency/runtime risk","score":74,"weight":0.12,"status":"info","detail":"network or browser surface, database surface"},{"id":"installability","label":"Install availability","score":92,"weight":0.1,"status":"pass","detail":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-animation-tree-mastery"},{"id":"install_safety","label":"Install command safety","score":92,"weight":0.1,"status":"pass","detail":"standard package or runtime install path"},{"id":"permission_surface","label":"Permission surface","score":74,"weight":0.07,"status":"info","detail":"network or browser access, database access"},{"id":"repository","label":"Repository evidence","score":86,"weight":0.04,"status":"pass","detail":"https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-animation-tree-mastery"},{"id":"review_status","label":"Review status","score":88,"weight":0.05,"status":"pass","detail":"AI review data available"},{"id":"agent_outcomes","label":"Agent Proven outcomes","score":54,"weight":0.13,"status":"info","detail":"No agent outcome data yet"}],"checks":[{"status":"info","label":"GitHub adoption","detail":"660 GitHub stars"},{"status":"info","label":"Stars/forks activity","detail":"660 stars, 40 forks; issue activity unavailable in current metadata"},{"status":"pass","label":"Recent maintenance","detail":"15d since push"},{"status":"pass","label":"License clarity","detail":"LGPL-3.0"},{"status":"pass","label":"README/SKILL.md completeness","detail":"Metadata includes enough usage and workflow context"},{"status":"info","label":"Dependency/runtime risk","detail":"network or browser surface, database surface"},{"status":"pass","label":"Install availability","detail":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-animation-tree-mastery"},{"status":"pass","label":"Install command safety","detail":"standard package or runtime install path"},{"status":"info","label":"Permission surface","detail":"network or browser access, database access"},{"status":"pass","label":"Repository evidence","detail":"https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-animation-tree-mastery"},{"status":"pass","label":"Review status","detail":"AI review data available"},{"status":"info","label":"Agent Proven outcomes","detail":"No agent outcome data yet"},{"status":"warn","label":"Ownership","detail":"No approved owner claim yet"},{"status":"info","label":"OpenAgentSkill usage","detail":"No local usage activity yet"},{"status":"info","label":"Agent outcomes","detail":"No agent outcome data yet"}],"strengths":["AI review approved","Install path is available","Repository evidence is available","Recently maintained repository","Meaningful GitHub adoption signal","Install command has no obvious high-risk pattern"],"warnings":["This skill may touch real-money trading, broker, wallet, or exchange operations; use only in a sandbox with explicit approval.","Quality score needs review"],"evidence":{"stars":"660 GitHub stars","repoActivity":"660 stars, 40 forks","lastPushed":"15d since push","license":"LGPL-3.0","repository":"https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-animation-tree-mastery","install":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-animation-tree-mastery","installSafety":"standard package or runtime install path","permissionSurface":"network or browser access, database access","documentation":"Strong README/SKILL.md context","agentOutcomes":"No agent outcome data yet"},"installReadiness":{"ready":true,"command":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-animation-tree-mastery","policy":"sandbox_only","label":"Sandbox only","notes":["Install path is available","Repository evidence is available","License is declared","No Agent Proven outcome evidence yet","15d since push"]},"agentCompatibility":["Codex","Claude Code","Cursor","OpenAgentSkill CLI"],"riskSummary":{"level":"medium","label":"Review before production","notes":["This skill may touch real-money trading, broker, wallet, or exchange operations; use only in a sandbox with explicit approval.","Quality score needs review"]},"outcomeEvidence":{"total":0,"successes":0,"failures":0,"notRelevant":0,"successRate":null,"installAttempts":0,"riskBlocked":0,"setupRequired":0,"installSuccessRate":null,"avgOutputQuality":null,"avgTimeToUsefulMs":null,"productionOutcomes":0,"humanReviewRequired":0,"recentSuccessRate":null,"recentFailureRate":null,"uniqueAgents":0,"agentProvenScore":0,"agentProvenLabel":"Needs first agent run","lastOutcomeAt":null,"label":"No agent outcome data yet"},"autoInstall":{"allowed":false,"sandboxRequired":true,"policy":"sandbox_only","reason":"Human review or sandbox validation is required before automatic installation."},"bestFor":["automation","agent-skill"],"doNotUseFor":["Production credentials, payments, or irreversible account changes without explicit human review","Sensitive private data before reviewing repository code, license, and permission surface","Automatic installation in a production workspace","Live brokerage, exchange, wallet, or payment credentials outside an explicitly approved sandbox"],"knownRisks":["This skill may touch real-money trading, broker, wallet, or exchange operations; use only in a sandbox with explicit approval.","Quality score needs review"]},"agent_proven":{"version":"agent-proven-v1","score":0,"tier":"unproven","label":"Needs first agent run","summary":"No agent outcome reports yet. Use Resolve, run one narrow sandbox task, then report the result.","metrics":{"totalOutcomes":0,"successfulOutcomes":0,"failedOutcomes":0,"installAttempts":0,"installSuccessRate":null,"successRate":null,"recentSuccessRate":null,"recentFailureRate":null,"riskBlocked":0,"setupRequired":0,"notRelevant":0,"avgOutputQuality":null,"avgTimeToUsefulMs":null,"productionOutcomes":0,"humanReviewRequired":0,"uniqueAgents":0,"lastOutcomeAt":null},"signals":[],"penalties":["No real agent outcome evidence yet"]},"outcome_stats":null,"safety":{"score":68,"level":"avoid_auto_install","label":"Avoid automatic install","safety_tier":{"tier":"blocked","label":"Blocked for auto-install","badge":"BLOCKED","summary":"This skill should not be selected by an agent without explicit human security review.","recommended_action":"Do not auto-install. Inspect the source, dependencies, and permission surface first.","auto_install_policy":"block","reasons":["Audit risk exceeds the requested agent policy","Audit classified this skill as risky","Audit risk risky exceeds max_risk=medium"]},"auto_install_allowed":false,"human_review_required":true,"blocked":true,"audit_risk":"risky","permission_hints":[{"id":"network","label":"Network access","reason":"Skill likely fetches remote pages, APIs, repositories, or external services.","severity":"medium"},{"id":"database","label":"Database access","reason":"Skill may inspect schemas, query databases, or work with persistent stores.","severity":"medium"}],"policy_warnings":["Audit risk risky exceeds max_risk=medium","Potential broker, wallet, exchange, or real-money execution surface; sandbox and explicit approval are required"],"constraints_applied":{"max_risk":"medium","needs_install_command":true,"min_stars":0}},"safety_gate":{"tier":"blocked","label":"Blocked for auto-install","badge":"BLOCKED","auto_install_policy":"block","auto_install_allowed":false,"blocked":true,"human_review_required":true,"recommended_action":"Do not auto-install. Inspect the source, dependencies, and permission surface first.","reasons":["Audit risk exceeds the requested agent policy","Audit classified this skill as risky","Audit risk risky exceeds max_risk=medium"]},"eval":{"version":"openagentskill-skill-eval-v1","status":"failed","score":78,"risk_level":"high","decision":{"recommendation":"do_not_auto_install","reason":"Audit score: Risky","auto_install_allowed":false,"policy":"block","human_review_required":true},"blockers":["Audit score: Risky","Agent safety gate: This skill should not be selected by an agent without explicit human security review."],"warnings":["Trust score: Good trust signals with a few areas worth checking before rollout.","Permission surface: network or browser access, database access","Audit risk risky exceeds max_risk=medium","Potential broker, wallet, exchange, or real-money execution surface; sandbox and explicit approval are required","This skill may touch real-money trading, broker, wallet, or exchange operations; use only in a sandbox with explicit approval.","Quality score needs review"],"validation_plan":["Inspect repository, README/SKILL.md, license, and recent commits before production use.","Install in an isolated workspace or sandbox with no production secrets available.","Run the smallest representative task and record files touched, commands run, network access, and outputs.","Compare the selected skill against at least one alternative when the eval status is review or failed.","Promote only after the agent reports a successful verification result and unresolved warnings are accepted."],"checks":[{"id":"task_fit","label":"Task fit","status":"pass","score":84,"required_for_auto_install":true,"detail":"Task wording matches this skill metadata.","evidence":["Evaluate godot-animation-tree-mastery before installing it in an agent workflow","automation","Document processing workflows; Claude Code teams; teams that value GitHub adoption signals"]},{"id":"install_path","label":"Install path","status":"pass","score":92,"required_for_auto_install":true,"detail":"Install handoff is available.","evidence":["npx skills add thedivergentai/GD-Agentic-Skills --skill godot-animation-tree-mastery"]},{"id":"install_safety","label":"Install command safety","status":"pass","score":92,"required_for_auto_install":true,"detail":"standard package or runtime install path","evidence":["npx skills add thedivergentai/GD-Agentic-Skills --skill godot-animation-tree-mastery"]},{"id":"trust_score","label":"Trust score","status":"warn","score":81,"required_for_auto_install":true,"detail":"Good trust signals with a few areas worth checking before rollout.","evidence":["Strong shortlist","660 GitHub stars","LGPL-3.0"]},{"id":"audit_score","label":"Audit score","status":"fail","score":84,"required_for_auto_install":true,"detail":"Risky","evidence":["Potential broker, wallet, exchange, or real-money execution surface; sandbox and explicit approval are required"]},{"id":"agent_safety_gate","label":"Agent safety gate","status":"fail","score":68,"required_for_auto_install":true,"detail":"This skill should not be selected by an agent without explicit human security review.","evidence":["Do not auto-install. Inspect the source, dependencies, and permission surface first.","Audit risk exceeds the requested agent policy"]},{"id":"readme_skillmd_completeness","label":"README/SKILL.md completeness","status":"pass","score":86,"required_for_auto_install":false,"detail":"Metadata includes enough usage and workflow context","evidence":["Strong README/SKILL.md context"]},{"id":"license_clarity","label":"License clarity","status":"pass","score":86,"required_for_auto_install":true,"detail":"LGPL-3.0","evidence":["LGPL-3.0"]},{"id":"recent_maintenance","label":"Recent maintenance","status":"pass","score":100,"required_for_auto_install":false,"detail":"15d since push","evidence":["15d since push"]},{"id":"permission_surface","label":"Permission surface","status":"warn","score":74,"required_for_auto_install":true,"detail":"network or browser access, database access","evidence":["Network access: medium","Database access: medium"]},{"id":"alternatives","label":"Alternatives available","status":"info","score":55,"required_for_auto_install":false,"detail":"No close alternatives were found in the current shortlist.","evidence":[]}],"endpoints":{"web":"https://www.openagentskill.com/skills/thedivergentai-godot-animation-tree-mastery/evals","api":"/api/agent/evals?slug=thedivergentai-godot-animation-tree-mastery","text":"/api/agent/evals?slug=thedivergentai-godot-animation-tree-mastery&format=text"}},"agent_readable_metadata":{"version":"openagentskill-agent-metadata-v2","skill":{"slug":"thedivergentai-godot-animation-tree-mastery","name":"godot-animation-tree-mastery","description":"Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance expressions, and state machine sub-states. Use for complex character animation systems with movement blending and state management. Trigger keywords: AnimationTree, AnimationNodeStateMachine, BlendSpace2D, BlendSpace1D, BlendTree, transition_request, blend_position, advance_expression, AnimationNodeAdd2, AnimationNodeBlend2, root_motion.","category":"automation","url":"https://www.openagentskill.com/skills/thedivergentai-godot-animation-tree-mastery","repository":"https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-animation-tree-mastery","github_repo":"thedivergentai/GD-Agentic-Skills"},"suited_tasks":["Document processing workflows","Claude Code teams","teams that value GitHub adoption signals","Read uploaded files","Extract structured fields","Prepare clean context for downstream agents","Inspect repository metadata","Compare code changes"],"suited_agents":["Codex","Claude Code","Cursor","OpenAgentSkill CLI","CLI"],"install":{"command":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-animation-tree-mastery","ready":true,"targets":[{"id":"openagentskill-cli","label":"CLI","kind":"command","value":"npx --yes https://github.com/Leon-Drq/openagentskill/releases/download/cli-v0.3.0/openagentskill-0.3.0.tgz add thedivergentai-godot-animation-tree-mastery"},{"id":"codex","label":"Codex","kind":"agent-prompt","value":"Install the \"godot-animation-tree-mastery\" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-animation-tree-mastery. Read its SKILL.md or equivalent instructions first, install only the files needed for this workspace, and summarize any required setup before using it. Skill purpose: Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance expressions, and state machine sub-states. Use for complex character animation systems with movement blending and state management. Trigger keywords: AnimationTree, AnimationNodeStateMachine, BlendSpace2D, BlendSpace1D, BlendTree, transition_request, blend_position, advance_expression, AnimationNodeAdd2, AnimationNodeBlend2, root_motion. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"thedivergentai-godot-animation-tree-mastery\",\"task\":\"Install godot-animation-tree-mastery\",\"agent\":\"codex\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes."},{"id":"claude-code","label":"Claude Code","kind":"agent-prompt","value":"Add \"godot-animation-tree-mastery\" as a Claude Code skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-animation-tree-mastery. Inspect the skill instructions, place the reusable skill files in the appropriate local skills location for this project, and report the activation steps. Skill purpose: Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance expressions, and state machine sub-states. Use for complex character animation systems with movement blending and state management. Trigger keywords: AnimationTree, AnimationNodeStateMachine, BlendSpace2D, BlendSpace1D, BlendTree, transition_request, blend_position, advance_expression, AnimationNodeAdd2, AnimationNodeBlend2, root_motion. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"thedivergentai-godot-animation-tree-mastery\",\"task\":\"Install godot-animation-tree-mastery\",\"agent\":\"claude-code\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes."},{"id":"cursor","label":"Cursor","kind":"agent-prompt","value":"Turn \"godot-animation-tree-mastery\" from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-animation-tree-mastery into a reusable Cursor project rule or agent instruction. Preserve the core workflow, adapt paths to this repo, and keep the rule scoped to tasks where it is relevant. Skill purpose: Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance expressions, and state machine sub-states. Use for complex character animation systems with movement blending and state management. Trigger keywords: AnimationTree, AnimationNodeStateMachine, BlendSpace2D, BlendSpace1D, BlendTree, transition_request, blend_position, advance_expression, AnimationNodeAdd2, AnimationNodeBlend2, root_motion. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"thedivergentai-godot-animation-tree-mastery\",\"task\":\"Install godot-animation-tree-mastery\",\"agent\":\"cursor\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes."}],"handoff_url":"https://www.openagentskill.com/api/skills/thedivergentai-godot-animation-tree-mastery/install","manifest_url":"https://www.openagentskill.com/api/registry/manifest/thedivergentai-godot-animation-tree-mastery"},"trust":{"score":81,"label":"Strong shortlist","version":"trust-score-v4","install_policy":"sandbox_only","evidence":{"stars":"660 GitHub stars","repoActivity":"660 stars, 40 forks","lastPushed":"15d since push","license":"LGPL-3.0","repository":"https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-animation-tree-mastery","install":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-animation-tree-mastery","installSafety":"standard package or runtime install path","permissionSurface":"network or browser access, database access","documentation":"Strong README/SKILL.md context","agentOutcomes":"No agent outcome data yet"},"outcome_evidence":{"total":0,"successes":0,"failures":0,"not_relevant":0,"success_rate":null,"recent_success_rate":null,"recent_failure_rate":null,"install_attempts":0,"install_success_rate":null,"risk_blocked":0,"setup_required":0,"avg_output_quality":null,"production_outcomes":0,"last_outcome_at":null,"label":"No agent outcome data yet"},"auto_install":{"allowed":false,"sandbox_required":true,"reason":"Human review or sandbox validation is required before automatic installation."},"best_for":["automation","agent-skill"],"known_risks":["This skill may touch real-money trading, broker, wallet, or exchange operations; use only in a sandbox with explicit approval.","Quality score needs review"]},"agent_proven":{"version":"agent-proven-v1","score":0,"tier":"unproven","label":"Needs first agent run","summary":"No agent outcome reports yet. Use Resolve, run one narrow sandbox task, then report the result.","metrics":{"totalOutcomes":0,"successfulOutcomes":0,"failedOutcomes":0,"installAttempts":0,"installSuccessRate":null,"successRate":null,"recentSuccessRate":null,"recentFailureRate":null,"riskBlocked":0,"setupRequired":0,"notRelevant":0,"avgOutputQuality":null,"avgTimeToUsefulMs":null,"productionOutcomes":0,"humanReviewRequired":0,"uniqueAgents":0,"lastOutcomeAt":null},"signals":[],"penalties":["No real agent outcome evidence yet"]},"audit":{"score":84,"risk_level":"risky","risk_label":"Risky","warnings":["Potential broker, wallet, exchange, or real-money execution surface; sandbox and explicit approval are required","This skill may touch real-money trading, broker, wallet, or exchange operations; use only in a sandbox with explicit approval.","Quality score needs review"]},"safety_gate":{"tier":"blocked","label":"Blocked for auto-install","auto_install_policy":"block","auto_install_allowed":false,"human_review_required":true,"blocked":true,"recommended_action":"Do not auto-install. Inspect the source, dependencies, and permission surface first."},"quality":{"score":75,"label":"Strong"},"supply":{"track":"Coding and developer agents","scenario":"GitHub automation","maintenance":"15d since push","risk":"Risky"},"alternative_skills":[],"do_not_use_when":["teams that need a vendor-supported SLA","high-compliance environments without internal security review","No OpenAgentSkill engagement data yet","Audit risk risky exceeds max_risk=medium","Potential broker, wallet, exchange, or real-money execution surface; sandbox and explicit approval are required","This skill may touch real-money trading, broker, wallet, or exchange operations; use only in a sandbox with explicit approval.","Quality score needs review","Production credentials, payments, or irreversible account changes without explicit human review"],"agent_contract":{"task_input":"Use godot-animation-tree-mastery in an agent workflow","recommended_action":"Do not auto-install. Inspect the source, dependencies, and permission surface first.","install_policy":"block","minimum_review_before_use":["Trust: 81/100 Strong shortlist","Audit: 84/100 Risky","Safety: 68/100 Avoid automatic install","Review repository, license, install command, and permission surface before production use."],"expected_agent_output":{"selected_skill":"thedivergentai-godot-animation-tree-mastery (godot-animation-tree-mastery)","install_command":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-animation-tree-mastery","risk_summary":"Risky; Blocked for auto-install; Review before production","verification_result":"Report the smallest successful task, files touched, warnings, and any missing setup."}},"outcome_feedback":{"endpoint":"https://www.openagentskill.com/api/agent/outcome","method":"POST","requires_resolve_event_id":true,"event_id_source":"Use install_receipt.outcome_feedback.event_id or feedback.event_id returned by /api/agent/resolve for the current task.","expected_outcomes":["success","failed","not_relevant","blocked_by_risk","setup_required"],"payload_template":{"event_id":"<install_receipt.outcome_feedback.event_id or feedback.event_id from /api/agent/resolve>","skill_slug":"thedivergentai-godot-animation-tree-mastery","task":"Use godot-animation-tree-mastery in an agent workflow","agent":"codex","outcome":"success","install_used":true,"risk_blocked":false,"setup_required":false,"task_success":true,"output_quality":4,"error_type":null,"human_review_required":false,"workspace":"sandbox","time_to_useful_ms":120000,"notes":"Report the smallest successful task, setup friction, files touched, and risk notes."}},"endpoints":{"web":"https://www.openagentskill.com/skills/thedivergentai-godot-animation-tree-mastery","api":"https://www.openagentskill.com/api/agent/skills/thedivergentai-godot-animation-tree-mastery","audit":"https://www.openagentskill.com/skills/thedivergentai-godot-animation-tree-mastery/audit","eval":"https://www.openagentskill.com/api/agent/evals?slug=thedivergentai-godot-animation-tree-mastery&task=Use%20godot-animation-tree-mastery%20in%20an%20agent%20workflow&max_risk=medium","resolve":"https://www.openagentskill.com/api/agent/resolve?task=Use%20godot-animation-tree-mastery%20in%20an%20agent%20workflow&agent=codex&max_risk=medium","receipt":"https://www.openagentskill.com/api/agent/receipt?task=Use%20godot-animation-tree-mastery%20in%20an%20agent%20workflow&agent=codex&max_risk=medium&format=text","install":"https://www.openagentskill.com/api/skills/thedivergentai-godot-animation-tree-mastery/install","manifest":"https://www.openagentskill.com/api/registry/manifest/thedivergentai-godot-animation-tree-mastery"}},"machine_metadata":{"version":"openagentskill-agent-metadata-v2","skill":{"slug":"thedivergentai-godot-animation-tree-mastery","name":"godot-animation-tree-mastery","description":"Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance expressions, and state machine sub-states. Use for complex character animation systems with movement blending and state management. Trigger keywords: AnimationTree, AnimationNodeStateMachine, BlendSpace2D, BlendSpace1D, BlendTree, transition_request, blend_position, advance_expression, AnimationNodeAdd2, AnimationNodeBlend2, root_motion.","category":"automation","url":"https://www.openagentskill.com/skills/thedivergentai-godot-animation-tree-mastery","repository":"https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-animation-tree-mastery","github_repo":"thedivergentai/GD-Agentic-Skills"},"suited_tasks":["Document processing workflows","Claude Code teams","teams that value GitHub adoption signals","Read uploaded files","Extract structured fields","Prepare clean context for downstream agents","Inspect repository metadata","Compare code changes"],"suited_agents":["Codex","Claude Code","Cursor","OpenAgentSkill CLI","CLI"],"install":{"command":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-animation-tree-mastery","ready":true,"targets":[{"id":"openagentskill-cli","label":"CLI","kind":"command","value":"npx --yes https://github.com/Leon-Drq/openagentskill/releases/download/cli-v0.3.0/openagentskill-0.3.0.tgz add thedivergentai-godot-animation-tree-mastery"},{"id":"codex","label":"Codex","kind":"agent-prompt","value":"Install the \"godot-animation-tree-mastery\" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-animation-tree-mastery. Read its SKILL.md or equivalent instructions first, install only the files needed for this workspace, and summarize any required setup before using it. Skill purpose: Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance expressions, and state machine sub-states. Use for complex character animation systems with movement blending and state management. Trigger keywords: AnimationTree, AnimationNodeStateMachine, BlendSpace2D, BlendSpace1D, BlendTree, transition_request, blend_position, advance_expression, AnimationNodeAdd2, AnimationNodeBlend2, root_motion. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"thedivergentai-godot-animation-tree-mastery\",\"task\":\"Install godot-animation-tree-mastery\",\"agent\":\"codex\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes."},{"id":"claude-code","label":"Claude Code","kind":"agent-prompt","value":"Add \"godot-animation-tree-mastery\" as a Claude Code skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-animation-tree-mastery. Inspect the skill instructions, place the reusable skill files in the appropriate local skills location for this project, and report the activation steps. Skill purpose: Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance expressions, and state machine sub-states. Use for complex character animation systems with movement blending and state management. Trigger keywords: AnimationTree, AnimationNodeStateMachine, BlendSpace2D, BlendSpace1D, BlendTree, transition_request, blend_position, advance_expression, AnimationNodeAdd2, AnimationNodeBlend2, root_motion. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"thedivergentai-godot-animation-tree-mastery\",\"task\":\"Install godot-animation-tree-mastery\",\"agent\":\"claude-code\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes."},{"id":"cursor","label":"Cursor","kind":"agent-prompt","value":"Turn \"godot-animation-tree-mastery\" from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-animation-tree-mastery into a reusable Cursor project rule or agent instruction. Preserve the core workflow, adapt paths to this repo, and keep the rule scoped to tasks where it is relevant. Skill purpose: Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance expressions, and state machine sub-states. Use for complex character animation systems with movement blending and state management. Trigger keywords: AnimationTree, AnimationNodeStateMachine, BlendSpace2D, BlendSpace1D, BlendTree, transition_request, blend_position, advance_expression, AnimationNodeAdd2, AnimationNodeBlend2, root_motion. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"thedivergentai-godot-animation-tree-mastery\",\"task\":\"Install godot-animation-tree-mastery\",\"agent\":\"cursor\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes."}],"handoff_url":"https://www.openagentskill.com/api/skills/thedivergentai-godot-animation-tree-mastery/install","manifest_url":"https://www.openagentskill.com/api/registry/manifest/thedivergentai-godot-animation-tree-mastery"},"trust":{"score":81,"label":"Strong shortlist","version":"trust-score-v4","install_policy":"sandbox_only","evidence":{"stars":"660 GitHub stars","repoActivity":"660 stars, 40 forks","lastPushed":"15d since push","license":"LGPL-3.0","repository":"https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-animation-tree-mastery","install":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-animation-tree-mastery","installSafety":"standard package or runtime install path","permissionSurface":"network or browser access, database access","documentation":"Strong README/SKILL.md context","agentOutcomes":"No agent outcome data yet"},"outcome_evidence":{"total":0,"successes":0,"failures":0,"not_relevant":0,"success_rate":null,"recent_success_rate":null,"recent_failure_rate":null,"install_attempts":0,"install_success_rate":null,"risk_blocked":0,"setup_required":0,"avg_output_quality":null,"production_outcomes":0,"last_outcome_at":null,"label":"No agent outcome data yet"},"auto_install":{"allowed":false,"sandbox_required":true,"reason":"Human review or sandbox validation is required before automatic installation."},"best_for":["automation","agent-skill"],"known_risks":["This skill may touch real-money trading, broker, wallet, or exchange operations; use only in a sandbox with explicit approval.","Quality score needs review"]},"agent_proven":{"version":"agent-proven-v1","score":0,"tier":"unproven","label":"Needs first agent run","summary":"No agent outcome reports yet. Use Resolve, run one narrow sandbox task, then report the result.","metrics":{"totalOutcomes":0,"successfulOutcomes":0,"failedOutcomes":0,"installAttempts":0,"installSuccessRate":null,"successRate":null,"recentSuccessRate":null,"recentFailureRate":null,"riskBlocked":0,"setupRequired":0,"notRelevant":0,"avgOutputQuality":null,"avgTimeToUsefulMs":null,"productionOutcomes":0,"humanReviewRequired":0,"uniqueAgents":0,"lastOutcomeAt":null},"signals":[],"penalties":["No real agent outcome evidence yet"]},"audit":{"score":84,"risk_level":"risky","risk_label":"Risky","warnings":["Potential broker, wallet, exchange, or real-money execution surface; sandbox and explicit approval are required","This skill may touch real-money trading, broker, wallet, or exchange operations; use only in a sandbox with explicit approval.","Quality score needs review"]},"safety_gate":{"tier":"blocked","label":"Blocked for auto-install","auto_install_policy":"block","auto_install_allowed":false,"human_review_required":true,"blocked":true,"recommended_action":"Do not auto-install. Inspect the source, dependencies, and permission surface first."},"quality":{"score":75,"label":"Strong"},"supply":{"track":"Coding and developer agents","scenario":"GitHub automation","maintenance":"15d since push","risk":"Risky"},"alternative_skills":[],"do_not_use_when":["teams that need a vendor-supported SLA","high-compliance environments without internal security review","No OpenAgentSkill engagement data yet","Audit risk risky exceeds max_risk=medium","Potential broker, wallet, exchange, or real-money execution surface; sandbox and explicit approval are required","This skill may touch real-money trading, broker, wallet, or exchange operations; use only in a sandbox with explicit approval.","Quality score needs review","Production credentials, payments, or irreversible account changes without explicit human review"],"agent_contract":{"task_input":"Use godot-animation-tree-mastery in an agent workflow","recommended_action":"Do not auto-install. Inspect the source, dependencies, and permission surface first.","install_policy":"block","minimum_review_before_use":["Trust: 81/100 Strong shortlist","Audit: 84/100 Risky","Safety: 68/100 Avoid automatic install","Review repository, license, install command, and permission surface before production use."],"expected_agent_output":{"selected_skill":"thedivergentai-godot-animation-tree-mastery (godot-animation-tree-mastery)","install_command":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-animation-tree-mastery","risk_summary":"Risky; Blocked for auto-install; Review before production","verification_result":"Report the smallest successful task, files touched, warnings, and any missing setup."}},"outcome_feedback":{"endpoint":"https://www.openagentskill.com/api/agent/outcome","method":"POST","requires_resolve_event_id":true,"event_id_source":"Use install_receipt.outcome_feedback.event_id or feedback.event_id returned by /api/agent/resolve for the current task.","expected_outcomes":["success","failed","not_relevant","blocked_by_risk","setup_required"],"payload_template":{"event_id":"<install_receipt.outcome_feedback.event_id or feedback.event_id from /api/agent/resolve>","skill_slug":"thedivergentai-godot-animation-tree-mastery","task":"Use godot-animation-tree-mastery in an agent workflow","agent":"codex","outcome":"success","install_used":true,"risk_blocked":false,"setup_required":false,"task_success":true,"output_quality":4,"error_type":null,"human_review_required":false,"workspace":"sandbox","time_to_useful_ms":120000,"notes":"Report the smallest successful task, setup friction, files touched, and risk notes."}},"endpoints":{"web":"https://www.openagentskill.com/skills/thedivergentai-godot-animation-tree-mastery","api":"https://www.openagentskill.com/api/agent/skills/thedivergentai-godot-animation-tree-mastery","audit":"https://www.openagentskill.com/skills/thedivergentai-godot-animation-tree-mastery/audit","eval":"https://www.openagentskill.com/api/agent/evals?slug=thedivergentai-godot-animation-tree-mastery&task=Use%20godot-animation-tree-mastery%20in%20an%20agent%20workflow&max_risk=medium","resolve":"https://www.openagentskill.com/api/agent/resolve?task=Use%20godot-animation-tree-mastery%20in%20an%20agent%20workflow&agent=codex&max_risk=medium","receipt":"https://www.openagentskill.com/api/agent/receipt?task=Use%20godot-animation-tree-mastery%20in%20an%20agent%20workflow&agent=codex&max_risk=medium&format=text","install":"https://www.openagentskill.com/api/skills/thedivergentai-godot-animation-tree-mastery/install","manifest":"https://www.openagentskill.com/api/registry/manifest/thedivergentai-godot-animation-tree-mastery"}},"supply_profile":{"track":{"slug":"coding","label":"Coding and developer agents","shortLabel":"Coding","description":"Code review, repo analysis, testing, CI, GitHub, DevOps, and developer workflow skills."},"scenario":{"label":"GitHub automation","description":"I need my agent to triage GitHub issues, review pull requests, and summarize repository changes.","useCases":[{"slug":"document-processing","title":"Document processing"},{"slug":"github-automation","title":"GitHub automation"},{"slug":"coding-agents","title":"Coding agents"}]},"applicableAgents":["Claude Code","CLI","Codex","Cursor"],"install":{"ready":true,"command":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-animation-tree-mastery","primaryTarget":"CLI","targetCount":4},"githubQuality":{"stars":660,"starsLabel":"660","forks":40,"license":"LGPL-3.0","qualityScore":75,"trustScore":81,"auditScore":84},"maintenance":{"status":"fresh","label":"15d since push","daysSincePush":15,"lastPushedAt":"2026-08-21T22:06:21+00:00"},"risk":{"level":"risky","label":"Risky","requiresReview":true,"notes":["Potential broker, wallet, exchange, or real-money execution surface; sandbox and explicit approval are required","This skill may touch real-money trading, broker, wallet, or exchange operations; use only in a sandbox with explicit approval.","Quality score needs review","Risky"]},"coverageTags":["Coding","GitHub automation","automation","agent-skill"]},"audit":{"audit_score":84,"risk_level":"risky","risk_label":"Risky","quality_score":75,"trust_score":81,"maintenance_score":100,"security_score":85,"install_score":92,"warnings":["Potential broker, wallet, exchange, or real-money execution surface; sandbox and explicit approval are required","This skill may touch real-money trading, broker, wallet, or exchange operations; use only in a sandbox with explicit approval.","Quality score needs review"]},"quality_signals":{"model":"v2","star_score":19.74,"usage_score":0,"review_score":5.7,"metadata_score":3,"freshness_score":15},"platforms":["Claude Code"],"use_cases":[{"slug":"document-processing","title":"Document processing","url":"https://www.openagentskill.com/use-cases/document-processing"},{"slug":"github-automation","title":"GitHub automation","url":"https://www.openagentskill.com/use-cases/github-automation"},{"slug":"coding-agents","title":"Coding agents","url":"https://www.openagentskill.com/use-cases/coding-agents"},{"slug":"rag-knowledge","title":"RAG and knowledge","url":"https://www.openagentskill.com/use-cases/rag-knowledge"}],"stacks":[{"slug":"coding-review-agent","title":"Coding review agent","url":"https://www.openagentskill.com/collections/coding-review-agent"},{"slug":"rag-knowledge-base","title":"RAG knowledge base","url":"https://www.openagentskill.com/collections/rag-knowledge-base"},{"slug":"web-data-pipeline","title":"Web data pipeline","url":"https://www.openagentskill.com/collections/web-data-pipeline"}],"install":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-animation-tree-mastery","install_targets":[{"id":"openagentskill-cli","label":"CLI","title":"OpenAgentSkill CLI","kind":"command","value":"npx --yes https://github.com/Leon-Drq/openagentskill/releases/download/cli-v0.3.0/openagentskill-0.3.0.tgz add thedivergentai-godot-animation-tree-mastery","description":"Resolve policy, run the source installer safely, and report a verified install receipt.","copyLabel":"Copy command"},{"id":"codex","label":"Codex","title":"Codex install prompt","kind":"agent-prompt","value":"Install the \"godot-animation-tree-mastery\" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-animation-tree-mastery. Read its SKILL.md or equivalent instructions first, install only the files needed for this workspace, and summarize any required setup before using it. Skill purpose: Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance expressions, and state machine sub-states. Use for complex character animation systems with movement blending and state management. Trigger keywords: AnimationTree, AnimationNodeStateMachine, BlendSpace2D, BlendSpace1D, BlendTree, transition_request, blend_position, advance_expression, AnimationNodeAdd2, AnimationNodeBlend2, root_motion. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"thedivergentai-godot-animation-tree-mastery\",\"task\":\"Install godot-animation-tree-mastery\",\"agent\":\"codex\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes.","description":"Give Codex a repo-aware install prompt when the skill is not available through a local CLI.","copyLabel":"Copy prompt"},{"id":"claude-code","label":"Claude Code","title":"Claude Code skill prompt","kind":"agent-prompt","value":"Add \"godot-animation-tree-mastery\" as a Claude Code skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-animation-tree-mastery. Inspect the skill instructions, place the reusable skill files in the appropriate local skills location for this project, and report the activation steps. Skill purpose: Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance expressions, and state machine sub-states. Use for complex character animation systems with movement blending and state management. Trigger keywords: AnimationTree, AnimationNodeStateMachine, BlendSpace2D, BlendSpace1D, BlendTree, transition_request, blend_position, advance_expression, AnimationNodeAdd2, AnimationNodeBlend2, root_motion. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"thedivergentai-godot-animation-tree-mastery\",\"task\":\"Install godot-animation-tree-mastery\",\"agent\":\"claude-code\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes.","description":"Use this prompt to ask Claude Code to add the skill and explain the local activation steps.","copyLabel":"Copy prompt"},{"id":"cursor","label":"Cursor","title":"Cursor rule prompt","kind":"agent-prompt","value":"Turn \"godot-animation-tree-mastery\" from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-animation-tree-mastery into a reusable Cursor project rule or agent instruction. Preserve the core workflow, adapt paths to this repo, and keep the rule scoped to tasks where it is relevant. Skill purpose: Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance expressions, and state machine sub-states. Use for complex character animation systems with movement blending and state management. Trigger keywords: AnimationTree, AnimationNodeStateMachine, BlendSpace2D, BlendSpace1D, BlendTree, transition_request, blend_position, advance_expression, AnimationNodeAdd2, AnimationNodeBlend2, root_motion. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"thedivergentai-godot-animation-tree-mastery\",\"task\":\"Install godot-animation-tree-mastery\",\"agent\":\"cursor\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes.","description":"Use this when installing as Cursor project rules or reusable agent instructions.","copyLabel":"Copy prompt"}],"repository":"https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-animation-tree-mastery","github_repo":"thedivergentai/GD-Agentic-Skills","version":"1.0.0","license":"LGPL-3.0","urls":{"web":"https://www.openagentskill.com/skills/thedivergentai-godot-animation-tree-mastery","repository":"https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-animation-tree-mastery","api":"/api/agent/skills/thedivergentai-godot-animation-tree-mastery","install_api":"/api/skills/thedivergentai-godot-animation-tree-mastery/install"},"meta":{"created_at":"2026-09-05T16:30:17.46314+00:00","updated_at":"2026-09-05T16:30:17.659254+00:00","agent_friendly":true}}