{"slug":"thedivergentai-godot-ai-navigation","name":"godot-ai-navigation","description":"AI movement decision router for chase, patrol, crowd, and bake choices on top of NavigationAgent/Server. Use when deciding node agent vs RID server, bake vs obstacle, layer masks, or retarget policy — not for engine navmesh recipes. Keywords: AI navigation, chase retarget, patrol, crowd RVO, bake vs obstacle, NavigationAgent decision tree.","long_description":"---\nname: godot-ai-navigation\ndescription: \"AI movement decision router for chase, patrol, crowd, and bake choices on top of NavigationAgent/Server. Use when deciding node agent vs RID server, bake vs obstacle, layer masks, or retarget policy — not for engine navmesh recipes. Keywords: AI navigation, chase retarget, patrol, crowd RVO, bake vs obstacle, NavigationAgent decision tree.\"\n---\n\n## Decision Trees (MANDATORY script triggers)\n\n### 1. Node agent vs NavigationServer RID\n| Signal | Choice | Pathfinding script (MANDATORY read) |\n| :--- | :--- | :--- |\n| 2D top-down / side-scroller, < ~50 agents, editor-tweakable | `NavigationAgent2D` on CharacterBody2D | [smart_navigation_agent.gd](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-navigation-pathfinding/scripts/smart_navigation_agent.gd) |\n| 3D floor/slope nav, < ~50 agents, designer-placed regions | `NavigationAgent3D` on CharacterBody3D | Same script (3D branch); pair with [godot-physics-3d](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-physics-3d/SKILL.md) for body collision |\n| Hundreds–thousands of simple movers (2D or 3D) | RID agents on NavigationServer | [server_navigation_setup.gd](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-navigation-pathfinding/scripts/server_navigation_setup.gd) + [low_level_avoidance.gd](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-navigation-pathfinding/scripts/low_level_avoidance.gd) |\n| Agents stuck / jittering | Stuck recovery before retarget spam | [agent_stuck_detection.gd](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-navigation-pathfinding/scripts/agent_stuck_detection.gd) |\n\n### 2. Bake vs obstacle\n| Signal | Choice | Pathfinding script (MANDATORY read) |\n| :--- | :--- | :--- |\n| Walkable geometry changed (proc gen, doors) | Async parse + bake | [async_dynamic_baking.gd](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-navigation-pathfinding/scripts/async_dynamic_baking.gd) |\n| Moving platform / shifting region | Dynamic region manager | [dynamic_nav_manager.gd](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-navigation-pathfinding/scripts/dynamic_nav_manager.gd) |\n| Projectile / rolling hazard pushing agents | RVO obstacle (no full rebake) | [moving_obstacle_server.gd](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-navigation-pathfinding/scripts/moving_obstacle_server.gd) |\n| Prefer roads over mud/water | Region enter/travel costs | [terrain_cost_manager.gd](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-navigation-pathfinding/scripts/terrain_cost_manager.gd) |\n\n### 3. Layers, links, crowds\n| Signal | Choice | Pathfinding script (MANDATORY read) |\n| :--- | :--- | :--- |\n| Walk / fly / swim (or faction) filters | Navigation layers bitmasks | [layer_mask_navigation.gd](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-navigation-pathfinding/scripts/layer_mask_navigation.gd) |\n| Jump / teleport / elevator edges | NavigationLink traversal | [nav_link_traversal.gd](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-navigation-pathfinding/scripts/nav_link_traversal.gd) |\n| Formation / anti-clump crowds | Leader-relative offsets | [group_avoidance_formations.gd](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-navigation-pathfinding/scripts/group_avoidance_formations.gd) |\n| Hot-path query allocs | Reuse query parameter/result objects | [memory_optimized_queries.gd](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-navigation-pathfinding/scripts/memory_optimized_queries.gd) |\n\n**Do NOT Load** scripts outside the chosen row (e.g. skip RID/server scripts for a single designer-tuned agent; skip async bake when only RVO obstacles move).\n\n### 4. Chase / patrol retarget policy (AI layer)\n- **Chase**: Retarget on timer (~0.2s) or distance threshold — **never** assign `target_position` every physics frame.\n- **Patrol**: Advance waypoint only when `is_navigation_finished()` **and** `is_target_reachable()`; on unreachable, pick next or repath.\n- **State ownership**: Patrol/chase/search transitions belong in [godot-state-machine-advanced](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-state-machine-advanced/SKILL.md); this skill only decides *how* to retarget once a state asks for a destination.\n\n**Patrol state handoff (call site):** in the patrol state's `_physics_process`, when the agent finishes a waypoint, call `retarget_if_needed(next_waypoint)` — do not set `target_position` directly from the state machine root.\n\n```gdscript\n# PatrolState.gd — state machine owns transitions; this skill owns retarget policy\nfunc _physics_process(_delta: float) -> void:\n\tif nav_agent.is_navigation_finished() and nav_agent.is_target_reachable():\n\t\t_ai_nav.retarget_if_needed(_waypoints[_index])\n\t\t_index = (_index + 1) % _waypoints.size()\n```\n\n```gdscript\n# Threshold retarget — AI policy, not per-frame path spam\nconst RETARGET_DIST := 1.5\nvar _last_target: Vector3\n\nfunc retarget_if_needed(desired: Vector3) -> void:\n\tif desired.distance_to(_last_target) < RETARGET_DIST:\n\t\treturn\n\tnav_agent.target_position = desired\n\t_last_target = desired\n```\n\n## NEVER Do in AI Navigation\n\n- **NEVER set `target_position` before awaiting physics frame** — MUST `call_deferred()` then `await get_tree().physics_frame`.\n- **NEVER use synchronous runtime bake** — Use `bake_from_source_geometry_data_async` via pathfinding [async_dynamic_baking.gd](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-navigation-pathfinding/scripts/async_dynamic_baking.gd).\n- **NEVER poll chase targets every frame** — Path recalculation spam.\n- **NEVER invent local duplicate nav scripts here** — Implement from godot-navigation-pathfinding only.\n- **NEVER ignore `is_target_reachable()` / stuck recovery** — Unreachable or stalled agents need policy ([agent_stuck_detection.gd](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-navigation-pathfinding/scripts/agent_stuck_detection.gd)).\n- **NEVER leave avoidance radius at 0** when `avoidance_enabled` — Agents pass through each other.\n- **NEVER call `get_path()` every frame** — Reuse path query objects ([memory_optimized_queries.gd](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-navigation-pathfinding/scripts/memory_optimized_queries.gd)).\n\n## Fallback (godot-navigation-pathfinding not installed)\n\nIf the sibling skill is unavailable, use this minimal stuck-recovery checklist — **do not** paste full bake/RID tutorials from memory:\n\n1. Defer first `target_position` with `call_deferred` + `await get_tree().physics_frame`.\n2. Retarget on timer (~0.2s) or distance threshold — never every frame.\n3. On stall: if `!nav_agent.is_target_reachable()` or velocity ≈ 0 for N frames, skip waypoint or call `get_next_path_position()` recovery.\n4. Avoidance: set `radius > 0` when `avoidance_enabled`.\n5. Re-install [godot-navigation-pathfinding](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-navigation-pathfinding/SKILL.md) before shipping async bake or RID crowds.\n\n## Expert insights (WHY — keep in body)\n\n- **Deferred first target** — WHY: NavigationAgent maps/regions are not ready in `_ready()`. `call_deferred` + `await physics_frame` prevents first-path failure.\n- **Retarget policy** — WHY: per-frame `target_position` rebakes paths and spikes CPU. Timer (~0.2 s) or distance threshold only.\n- **Unreachable waypoints** — WHY: patrol loops stall forever without `is_target_reachable()` + skip/repath policy.\n- **Avoidance radius 0** — WHY: enabled avoidance with zero radius disables separation; agents stack.\n\n## Golden Path\n\n1. Classify the AI need with the decision trees above.\n2. **MANDATORY** open each linked pathfinding script for the chosen rows — **Do NOT Load** the rest of that skill's scripts.\n3. Wire retarget/state policy here (timer/threshold + state machine), movement via CharacterBody.\n4. **Do NOT Load** Official Docs intro recipes unless first-time region bake UI is required (use Reference links).\n\n## Deep recipes (on demand)\n\n| Topic | Reference / script |\n|-------|-------------------|\n| Chase / patrol / crowd AI recipes | [ai-movement-recipes.md](references/ai-movement-recipes.md) |\n## Reference\n\n> Progressive disclosure: open Official Documentation links only when researching a specific API; load Related Skills when routing to a peer domain — do not preload the whole lattice.\n\n### Official Documentation\n- [Navigation overview](https://docs.godotengine.org/en/stable/tutorials/navigation/index.html) — Tutorial index for maps, regions, agents, meshes, links, obstacles, and performance before diving into class pages.\n- [Navigation introduction (2D)](https://docs.godotengine.org/en/stable/tutorials/navigation/navigation_introduction_2d.html) — Minimal NavigationRegion2D + NavigationAgent2D setup, baking walkable polygons, and first-frame readiness.\n- [Navigation introduction (3D)](https://docs.godotengine.org/en/stable/tutorials/navigation/navigation_introduction_3d.html) — Parallel 3D bootstrap with NavigationRegion3D / NavigationAgent3D and mesh baking expectations.\n- [Using NavigationAgents](https://docs.godotengine.org/en/stable/tutorials/navigation/navigation_using_navigationagents.html) — target_position, get_next_path_position, avoidance radius, and velocity_computed safe-velocity flow for chase/patrol AI.\n- [Using NavigationServers](https://docs.godotengine.org/en/stable/tutorials/navigation/navigation_using_navigationservers.html) — RID maps/regions/agents for node-less crowds and custom server setups at scale.\n- [Using navigation meshes](https://docs.godotengine.org/en/stable/tutorials/navigation/navigation_using_navigationmeshes.html) — Parse/bake source geometry, async baking, and projected obstructions for dynamic carving.\n- [Using NavigationRegions](https://docs.godotengine.org/en/stable/tutorials/navigation/navigation_using_navigationregions.html) — Region ownership, enter/travel costs, and chunked/runtime region updates for terrain penalties.\n- [Using NavigationObstacles](https://docs.godotengine.org/en/stable/tutorials/navigation/navigation_using_navigationobstacles.html) — RVO push obstacles vs bake-time carving without full remesh every frame.\n- [Using NavigationLinks](https://docs.godotengine.org/en/stable/tutorials/navigation/navigation_using_navigationlinks.html) — Jump/teleport/elevator edges and manual link traversal on agents.\n- [Using navigation layers](https://docs.godotengine.org/en/stable/tutorials/navigation/navigation_using_navigationlayers.html) — 32-bit layer bitmasks for walk/fly/swim (or faction) path filters.\n- [Using navigation path query objects](https://docs.godotengine.org/en/stable/tutorials/navigation/navigation_using_navigationpathqueryobjects.html) — Reuse NavigationPathQueryParameters/Result to avoid per-frame GC in crowds.\n- [Optimizing navigation performance](https://docs.godotengine.org/en/stable/tutorials/navigation/navigation_optimizing_performance.html) — Bake cost, agent/obstacle counts, and server query budgets for large AI populations.\n\n### Related Skills\n\n#### Prerequisites\n- [godot-navigation-pathfinding](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-navigation-pathfinding/SKILL.md) — **MANDATORY** authoritative NavigationServer scripts (async bake, RID setup, query reuse, stuck detection); this skill has no local `scripts/`.\n- [godot-characterbody-2d](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-characterbody-2d/SKILL.md) — Path corners become CharacterBody velocity via move_and_slide; agent scripts assume a body parent.\n- [godot-2d-physics](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-2d-physics/SKIL","tagline":"AI movement decision router for chase, patrol, crowd, and bake choices on top of NavigationAgent/Server. Use when deciding node agent vs RID server, bake vs obstacle, layer masks, or retarget policy — not for engine navmesh recipes. Keywords: AI navigation, chase retarget, patrol","category":"automation","tags":["agent-skill"],"author":"thedivergentai","verified":false,"attribution":{"status":"registry_indexed","statusLabel":"Registry indexed","shortLabel":"REGISTRY INDEXED","sourceLabel":"github fast track","sourceDetail":"thedivergentai/GD-Agentic-Skills","creatorName":"thedivergentai","creatorUrl":"https://github.com/thedivergentai","sourceUrl":"https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-ai-navigation","indexedBy":"OpenAgentSkill community index","claimUrl":"https://www.openagentskill.com/skills/thedivergentai-godot-ai-navigation#claim-this-skill","claimCta":"Claim this skill","trustNote":"This listing was indexed from public sources and is not marked official until a maintainer claim is approved.","publicNote":"Attribution links to the public repository or creator profile. 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yet"},"autoInstall":{"allowed":false,"sandboxRequired":true,"policy":"human_review_before_install","reason":"Ask for approval or run a sandbox-only trial before installing."},"outcome_loop":{"version":"openagentskill-agent-outcome-v4","required_after_install":true,"endpoint":"/api/agent/outcome","method":"POST","event_id_source":"feedback.event_id, install_receipt.resolve_event_id, or decision_packet.outcome_feedback.event_id","expected_outcomes":["success","failed","not_relevant","blocked_by_risk","setup_required"],"required_fields":["event_id","skill_slug","task"],"quality_fields":["task_success","output_quality","error_type","human_review_required","used_in_production","workspace","evidence_url","time_to_useful_ms","source_version"],"ranking_inputs_updated":["Trust Score v5 outcome confidence","Agent Proven Score","Resolve ranking task-fit evidence","Skill detail machine-readable metadata","Outcome leaderboard"]},"agent_contract":{"suited_tasks":["automation","agent-skill"],"suited_agents":["Codex","Claude Code","Cursor","OpenAgentSkill CLI"],"install_command":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-ai-navigation","trust_score":77,"trust_version":"trust-score-v5","risk_level":"low","do_not_use_when":["Production credentials, payments, or irreversible account changes without explicit human review","Sensitive private data before reviewing repository code, license, and permission surface","Automatic installation in a production workspace"],"before_install":["Read the audit page and machine-readable metadata.","Confirm the install command, license, and permission surface fit the workspace.","Get explicit human approval or choose an alternative before installing."],"after_run":["Report the outcome to /api/agent/outcome using the resolve event id.","Include output_quality, workspace, human_review_required, and evidence_url when available.","Re-resolve before broad production rollout."]},"bestFor":["automation","agent-skill"],"doNotUseFor":["Production credentials, payments, or irreversible account changes without explicit human review","Sensitive private data before reviewing repository code, license, and permission surface","Automatic installation in a production workspace"],"knownRisks":["Quality score needs review"],"backward_compatible":{"trust_score_v4":{"version":"trust-score-v4","score":82,"tier":"strong","label":"Strong shortlist","summary":"Good trust signals with a few areas worth checking before rollout."}}},"trust_score_v4":{"version":"trust-score-v4","score":82,"tier":"strong","label":"Strong shortlist","summary":"Good trust signals with a few areas worth checking before rollout.","recommendedAction":"Test in a sandbox workflow and compare its install path with close alternatives.","dimensions":[{"id":"github_adoption","label":"GitHub adoption","score":76,"weight":0.13,"status":"info","detail":"648 GitHub stars"},{"id":"repo_activity","label":"Stars/forks activity","score":65,"weight":0.08,"status":"info","detail":"648 stars, 40 forks; issue activity unavailable in current metadata"},{"id":"maintenance","label":"Recent maintenance","score":100,"weight":0.14,"status":"pass","detail":"15d since push"},{"id":"license","label":"License clarity","score":86,"weight":0.09,"status":"pass","detail":"LGPL-3.0"},{"id":"documentation","label":"README/SKILL.md completeness","score":86,"weight":0.14,"status":"pass","detail":"Metadata includes enough usage and workflow context"},{"id":"dependency_risk","label":"Dependency/runtime risk","score":82,"weight":0.12,"status":"pass","detail":"network or browser surface"},{"id":"installability","label":"Install availability","score":92,"weight":0.1,"status":"pass","detail":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-ai-navigation"},{"id":"install_safety","label":"Install command safety","score":92,"weight":0.1,"status":"pass","detail":"standard package or runtime install path"},{"id":"permission_surface","label":"Permission surface","score":86,"weight":0.07,"status":"pass","detail":"network or browser access"},{"id":"repository","label":"Repository evidence","score":86,"weight":0.04,"status":"pass","detail":"https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-ai-navigation"},{"id":"review_status","label":"Review status","score":88,"weight":0.05,"status":"pass","detail":"AI review data available"},{"id":"agent_outcomes","label":"Agent Proven outcomes","score":54,"weight":0.13,"status":"info","detail":"No agent outcome data yet"}],"checks":[{"status":"info","label":"GitHub adoption","detail":"648 GitHub stars"},{"status":"info","label":"Stars/forks activity","detail":"648 stars, 40 forks; issue activity unavailable in current metadata"},{"status":"pass","label":"Recent maintenance","detail":"15d since push"},{"status":"pass","label":"License clarity","detail":"LGPL-3.0"},{"status":"pass","label":"README/SKILL.md completeness","detail":"Metadata includes enough usage and workflow context"},{"status":"pass","label":"Dependency/runtime risk","detail":"network or browser surface"},{"status":"pass","label":"Install availability","detail":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-ai-navigation"},{"status":"pass","label":"Install command safety","detail":"standard package or runtime install path"},{"status":"pass","label":"Permission surface","detail":"network or browser access"},{"status":"pass","label":"Repository evidence","detail":"https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-ai-navigation"},{"status":"pass","label":"Review status","detail":"AI review data available"},{"status":"info","label":"Agent Proven outcomes","detail":"No agent outcome data yet"},{"status":"warn","label":"Ownership","detail":"No approved owner claim yet"},{"status":"info","label":"OpenAgentSkill usage","detail":"No local usage activity yet"},{"status":"info","label":"Agent outcomes","detail":"No agent outcome data yet"}],"strengths":["AI review approved","Install path is available","Repository evidence is available","Recently maintained repository","Meaningful GitHub adoption signal","Install command has no obvious high-risk pattern"],"warnings":["Quality score needs review"],"evidence":{"stars":"648 GitHub stars","repoActivity":"648 stars, 40 forks","lastPushed":"15d since push","license":"LGPL-3.0","repository":"https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-ai-navigation","install":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-ai-navigation","installSafety":"standard package or runtime install path","permissionSurface":"network or browser access","documentation":"Strong README/SKILL.md context","agentOutcomes":"No agent outcome data yet"},"installReadiness":{"ready":true,"command":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-ai-navigation","policy":"human_review_before_install","label":"Human review before install","notes":["Install path is available","Repository evidence is available","License is declared","No Agent Proven outcome evidence yet","15d since push"]},"agentCompatibility":["Codex","Claude Code","Cursor","OpenAgentSkill CLI"],"riskSummary":{"level":"low","label":"Low metadata risk","notes":["Quality score needs review"]},"outcomeEvidence":{"total":0,"successes":0,"failures":0,"notRelevant":0,"successRate":null,"installAttempts":0,"riskBlocked":0,"setupRequired":0,"installSuccessRate":null,"avgOutputQuality":null,"avgTimeToUsefulMs":null,"productionOutcomes":0,"humanReviewRequired":0,"recentSuccessRate":null,"recentFailureRate":null,"uniqueAgents":0,"agentProvenScore":0,"agentProvenLabel":"Needs first agent run","lastOutcomeAt":null,"label":"No agent outcome data yet"},"autoInstall":{"allowed":false,"sandboxRequired":true,"policy":"human_review_before_install","reason":"Human review or sandbox validation is required before automatic installation."},"bestFor":["automation","agent-skill"],"doNotUseFor":["Production credentials, payments, or irreversible account changes without explicit human review","Sensitive private data before reviewing repository code, license, and permission surface","Automatic installation in a production workspace"],"knownRisks":["Quality score needs review"]},"agent_proven":{"version":"agent-proven-v1","score":0,"tier":"unproven","label":"Needs first agent run","summary":"No agent outcome reports yet. Use Resolve, run one narrow sandbox task, then report the result.","metrics":{"totalOutcomes":0,"successfulOutcomes":0,"failedOutcomes":0,"installAttempts":0,"installSuccessRate":null,"successRate":null,"recentSuccessRate":null,"recentFailureRate":null,"riskBlocked":0,"setupRequired":0,"notRelevant":0,"avgOutputQuality":null,"avgTimeToUsefulMs":null,"productionOutcomes":0,"humanReviewRequired":0,"uniqueAgents":0,"lastOutcomeAt":null},"signals":[],"penalties":["No real agent outcome evidence yet"]},"outcome_stats":null,"safety":{"score":69,"level":"review_before_install","label":"Review before install","safety_tier":{"tier":"reviewed","label":"Reviewed","badge":"REVIEWED","summary":"Good audit and safety signals with no high-risk permission hints in public metadata.","recommended_action":"Review the audit page, then allow agent install in a sandboxed workflow.","auto_install_policy":"review","reasons":["Safe-to-try audit","69/100 agent safety score"]},"auto_install_allowed":false,"human_review_required":true,"blocked":false,"audit_risk":"safe_to_try","permission_hints":[{"id":"network","label":"Network access","reason":"Skill likely fetches remote pages, APIs, repositories, or external services.","severity":"medium"},{"id":"database","label":"Database access","reason":"Skill may inspect schemas, query databases, or work with persistent stores.","severity":"medium"}],"policy_warnings":["Quality score needs review"],"constraints_applied":{"max_risk":"medium","needs_install_command":true,"min_stars":0}},"safety_gate":{"tier":"reviewed","label":"Reviewed","badge":"REVIEWED","auto_install_policy":"review","auto_install_allowed":false,"blocked":false,"human_review_required":true,"recommended_action":"Review the audit page, then allow agent install in a sandboxed workflow.","reasons":["Safe-to-try audit","69/100 agent safety score"]},"eval":{"version":"openagentskill-skill-eval-v1","status":"review","score":78,"risk_level":"medium","decision":{"recommendation":"manual_review","reason":"Review the audit page, then allow agent install in a sandboxed workflow.","auto_install_allowed":false,"policy":"review","human_review_required":true},"blockers":[],"warnings":["Agent safety gate: Good audit and safety signals with no high-risk permission hints in public metadata.","Quality score needs review"],"validation_plan":["Inspect repository, README/SKILL.md, license, and recent commits before production use.","Install in an isolated workspace or sandbox with no production secrets available.","Run the smallest representative task and record files touched, commands run, network access, and outputs.","Compare the selected skill against at least one alternative when the eval status is review or failed.","Promote only after the agent reports a successful verification result and unresolved warnings are accepted."],"checks":[{"id":"task_fit","label":"Task fit","status":"pass","score":84,"required_for_auto_install":true,"detail":"Task wording matches this skill metadata.","evidence":["Evaluate godot-ai-navigation before installing it in an agent workflow","automation","RAG and knowledge workflows; Claude Code teams; teams that value GitHub adoption signals"]},{"id":"install_path","label":"Install path","status":"pass","score":92,"required_for_auto_install":true,"detail":"Install handoff is available.","evidence":["npx skills add thedivergentai/GD-Agentic-Skills --skill godot-ai-navigation"]},{"id":"install_safety","label":"Install command safety","status":"pass","score":92,"required_for_auto_install":true,"detail":"standard package or runtime install path","evidence":["npx skills add thedivergentai/GD-Agentic-Skills --skill godot-ai-navigation"]},{"id":"trust_score","label":"Trust score","status":"pass","score":82,"required_for_auto_install":true,"detail":"Good trust signals with a few areas worth checking before rollout.","evidence":["Strong shortlist","648 GitHub stars","LGPL-3.0"]},{"id":"audit_score","label":"Audit score","status":"pass","score":85,"required_for_auto_install":true,"detail":"Safe to try","evidence":["Quality score needs review"]},{"id":"agent_safety_gate","label":"Agent safety gate","status":"warn","score":69,"required_for_auto_install":true,"detail":"Good audit and safety signals with no high-risk permission hints in public metadata.","evidence":["Review the audit page, then allow agent install in a sandboxed workflow.","Safe-to-try audit"]},{"id":"readme_skillmd_completeness","label":"README/SKILL.md completeness","status":"pass","score":86,"required_for_auto_install":false,"detail":"Metadata includes enough usage and workflow context","evidence":["Strong README/SKILL.md context"]},{"id":"license_clarity","label":"License clarity","status":"pass","score":86,"required_for_auto_install":true,"detail":"LGPL-3.0","evidence":["LGPL-3.0"]},{"id":"recent_maintenance","label":"Recent maintenance","status":"pass","score":100,"required_for_auto_install":false,"detail":"15d since push","evidence":["15d since push"]},{"id":"permission_surface","label":"Permission surface","status":"pass","score":86,"required_for_auto_install":true,"detail":"network or browser access","evidence":["Network access: medium","Database access: medium"]},{"id":"alternatives","label":"Alternatives available","status":"info","score":55,"required_for_auto_install":false,"detail":"No close alternatives were found in the current shortlist.","evidence":[]}],"endpoints":{"web":"https://www.openagentskill.com/skills/thedivergentai-godot-ai-navigation/evals","api":"/api/agent/evals?slug=thedivergentai-godot-ai-navigation","text":"/api/agent/evals?slug=thedivergentai-godot-ai-navigation&format=text"}},"agent_readable_metadata":{"version":"openagentskill-agent-metadata-v2","skill":{"slug":"thedivergentai-godot-ai-navigation","name":"godot-ai-navigation","description":"AI movement decision router for chase, patrol, crowd, and bake choices on top of NavigationAgent/Server. Use when deciding node agent vs RID server, bake vs obstacle, layer masks, or retarget policy — not for engine navmesh recipes. Keywords: AI navigation, chase retarget, patrol, crowd RVO, bake vs obstacle, NavigationAgent decision tree.","category":"automation","url":"https://www.openagentskill.com/skills/thedivergentai-godot-ai-navigation","repository":"https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-ai-navigation","github_repo":"thedivergentai/GD-Agentic-Skills"},"suited_tasks":["RAG and knowledge workflows","Claude Code teams","teams that value GitHub adoption signals","Chunk documents","Create embeddings","Retrieve and cite relevant passages","Navigate pages","Click and type safely"],"suited_agents":["Codex","Claude Code","Cursor","OpenAgentSkill CLI","CLI"],"install":{"command":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-ai-navigation","ready":true,"targets":[{"id":"openagentskill-cli","label":"CLI","kind":"command","value":"npx --yes https://github.com/Leon-Drq/openagentskill/releases/download/cli-v0.3.0/openagentskill-0.3.0.tgz add thedivergentai-godot-ai-navigation"},{"id":"codex","label":"Codex","kind":"agent-prompt","value":"Install the \"godot-ai-navigation\" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-ai-navigation. Read its SKILL.md or equivalent instructions first, install only the files needed for this workspace, and summarize any required setup before using it. Skill purpose: AI movement decision router for chase, patrol, crowd, and bake choices on top of NavigationAgent/Server. Use when deciding node agent vs RID server, bake vs obstacle, layer masks, or retarget policy — not for engine navmesh recipes. Keywords: AI navigation, chase retarget, patrol, crowd RVO, bake vs obstacle, NavigationAgent decision tree. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"thedivergentai-godot-ai-navigation\",\"task\":\"Install godot-ai-navigation\",\"agent\":\"codex\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes."},{"id":"claude-code","label":"Claude Code","kind":"agent-prompt","value":"Add \"godot-ai-navigation\" as a Claude Code skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-ai-navigation. Inspect the skill instructions, place the reusable skill files in the appropriate local skills location for this project, and report the activation steps. Skill purpose: AI movement decision router for chase, patrol, crowd, and bake choices on top of NavigationAgent/Server. Use when deciding node agent vs RID server, bake vs obstacle, layer masks, or retarget policy — not for engine navmesh recipes. Keywords: AI navigation, chase retarget, patrol, crowd RVO, bake vs obstacle, NavigationAgent decision tree. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"thedivergentai-godot-ai-navigation\",\"task\":\"Install godot-ai-navigation\",\"agent\":\"claude-code\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes."},{"id":"cursor","label":"Cursor","kind":"agent-prompt","value":"Turn \"godot-ai-navigation\" from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-ai-navigation into a reusable Cursor project rule or agent instruction. Preserve the core workflow, adapt paths to this repo, and keep the rule scoped to tasks where it is relevant. Skill purpose: AI movement decision router for chase, patrol, crowd, and bake choices on top of NavigationAgent/Server. Use when deciding node agent vs RID server, bake vs obstacle, layer masks, or retarget policy — not for engine navmesh recipes. Keywords: AI navigation, chase retarget, patrol, crowd RVO, bake vs obstacle, NavigationAgent decision tree. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"thedivergentai-godot-ai-navigation\",\"task\":\"Install godot-ai-navigation\",\"agent\":\"cursor\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes."}],"handoff_url":"https://www.openagentskill.com/api/skills/thedivergentai-godot-ai-navigation/install","manifest_url":"https://www.openagentskill.com/api/registry/manifest/thedivergentai-godot-ai-navigation"},"trust":{"score":82,"label":"Strong shortlist","version":"trust-score-v4","install_policy":"human_review_before_install","evidence":{"stars":"648 GitHub stars","repoActivity":"648 stars, 40 forks","lastPushed":"15d since push","license":"LGPL-3.0","repository":"https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-ai-navigation","install":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-ai-navigation","installSafety":"standard package or runtime install path","permissionSurface":"network or browser access","documentation":"Strong README/SKILL.md context","agentOutcomes":"No agent outcome data yet"},"outcome_evidence":{"total":0,"successes":0,"failures":0,"not_relevant":0,"success_rate":null,"recent_success_rate":null,"recent_failure_rate":null,"install_attempts":0,"install_success_rate":null,"risk_blocked":0,"setup_required":0,"avg_output_quality":null,"production_outcomes":0,"last_outcome_at":null,"label":"No agent outcome data yet"},"auto_install":{"allowed":false,"sandbox_required":true,"reason":"Human review or sandbox validation is required before automatic installation."},"best_for":["automation","agent-skill"],"known_risks":["Quality score needs review"]},"agent_proven":{"version":"agent-proven-v1","score":0,"tier":"unproven","label":"Needs first agent run","summary":"No agent outcome reports yet. Use Resolve, run one narrow sandbox task, then report the result.","metrics":{"totalOutcomes":0,"successfulOutcomes":0,"failedOutcomes":0,"installAttempts":0,"installSuccessRate":null,"successRate":null,"recentSuccessRate":null,"recentFailureRate":null,"riskBlocked":0,"setupRequired":0,"notRelevant":0,"avgOutputQuality":null,"avgTimeToUsefulMs":null,"productionOutcomes":0,"humanReviewRequired":0,"uniqueAgents":0,"lastOutcomeAt":null},"signals":[],"penalties":["No real agent outcome evidence yet"]},"audit":{"score":85,"risk_level":"safe_to_try","risk_label":"Safe to try","warnings":["Quality score needs review"]},"safety_gate":{"tier":"reviewed","label":"Reviewed","auto_install_policy":"review","auto_install_allowed":false,"human_review_required":true,"blocked":false,"recommended_action":"Review the audit page, then allow agent install in a sandboxed workflow."},"quality":{"score":75,"label":"Strong"},"supply":{"track":"Research and knowledge work","scenario":"RAG and knowledge","maintenance":"15d since push","risk":"Safe to try"},"alternative_skills":[],"do_not_use_when":["teams that need a vendor-supported SLA","high-compliance environments without internal security review","No OpenAgentSkill engagement data yet","Quality score needs review","Production credentials, payments, or irreversible account changes without explicit human review","Sensitive private data before reviewing repository code, license, and permission surface","Automatic installation in a production workspace"],"agent_contract":{"task_input":"Use godot-ai-navigation in an agent workflow","recommended_action":"Review the audit page, then allow agent install in a sandboxed workflow.","install_policy":"review","minimum_review_before_use":["Trust: 82/100 Strong shortlist","Audit: 85/100 Safe to try","Safety: 69/100 Review before install","Review repository, license, install command, and permission surface before production use."],"expected_agent_output":{"selected_skill":"thedivergentai-godot-ai-navigation (godot-ai-navigation)","install_command":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-ai-navigation","risk_summary":"Safe to try; Reviewed; Low metadata risk","verification_result":"Report the smallest successful task, files touched, warnings, and any missing setup."}},"outcome_feedback":{"endpoint":"https://www.openagentskill.com/api/agent/outcome","method":"POST","requires_resolve_event_id":true,"event_id_source":"Use install_receipt.outcome_feedback.event_id or feedback.event_id returned by /api/agent/resolve for the current task.","expected_outcomes":["success","failed","not_relevant","blocked_by_risk","setup_required"],"payload_template":{"event_id":"<install_receipt.outcome_feedback.event_id or feedback.event_id from /api/agent/resolve>","skill_slug":"thedivergentai-godot-ai-navigation","task":"Use godot-ai-navigation in an agent workflow","agent":"codex","outcome":"success","install_used":true,"risk_blocked":false,"setup_required":false,"task_success":true,"output_quality":4,"error_type":null,"human_review_required":false,"workspace":"sandbox","time_to_useful_ms":120000,"notes":"Report the smallest successful task, setup friction, files touched, and risk notes."}},"endpoints":{"web":"https://www.openagentskill.com/skills/thedivergentai-godot-ai-navigation","api":"https://www.openagentskill.com/api/agent/skills/thedivergentai-godot-ai-navigation","audit":"https://www.openagentskill.com/skills/thedivergentai-godot-ai-navigation/audit","eval":"https://www.openagentskill.com/api/agent/evals?slug=thedivergentai-godot-ai-navigation&task=Use%20godot-ai-navigation%20in%20an%20agent%20workflow&max_risk=medium","resolve":"https://www.openagentskill.com/api/agent/resolve?task=Use%20godot-ai-navigation%20in%20an%20agent%20workflow&agent=codex&max_risk=medium","receipt":"https://www.openagentskill.com/api/agent/receipt?task=Use%20godot-ai-navigation%20in%20an%20agent%20workflow&agent=codex&max_risk=medium&format=text","install":"https://www.openagentskill.com/api/skills/thedivergentai-godot-ai-navigation/install","manifest":"https://www.openagentskill.com/api/registry/manifest/thedivergentai-godot-ai-navigation"}},"machine_metadata":{"version":"openagentskill-agent-metadata-v2","skill":{"slug":"thedivergentai-godot-ai-navigation","name":"godot-ai-navigation","description":"AI movement decision router for chase, patrol, crowd, and bake choices on top of NavigationAgent/Server. Use when deciding node agent vs RID server, bake vs obstacle, layer masks, or retarget policy — not for engine navmesh recipes. Keywords: AI navigation, chase retarget, patrol, crowd RVO, bake vs obstacle, NavigationAgent decision tree.","category":"automation","url":"https://www.openagentskill.com/skills/thedivergentai-godot-ai-navigation","repository":"https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-ai-navigation","github_repo":"thedivergentai/GD-Agentic-Skills"},"suited_tasks":["RAG and knowledge workflows","Claude Code teams","teams that value GitHub adoption signals","Chunk documents","Create embeddings","Retrieve and cite relevant passages","Navigate pages","Click and type safely"],"suited_agents":["Codex","Claude Code","Cursor","OpenAgentSkill CLI","CLI"],"install":{"command":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-ai-navigation","ready":true,"targets":[{"id":"openagentskill-cli","label":"CLI","kind":"command","value":"npx --yes https://github.com/Leon-Drq/openagentskill/releases/download/cli-v0.3.0/openagentskill-0.3.0.tgz add thedivergentai-godot-ai-navigation"},{"id":"codex","label":"Codex","kind":"agent-prompt","value":"Install the \"godot-ai-navigation\" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-ai-navigation. Read its SKILL.md or equivalent instructions first, install only the files needed for this workspace, and summarize any required setup before using it. Skill purpose: AI movement decision router for chase, patrol, crowd, and bake choices on top of NavigationAgent/Server. Use when deciding node agent vs RID server, bake vs obstacle, layer masks, or retarget policy — not for engine navmesh recipes. Keywords: AI navigation, chase retarget, patrol, crowd RVO, bake vs obstacle, NavigationAgent decision tree. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"thedivergentai-godot-ai-navigation\",\"task\":\"Install godot-ai-navigation\",\"agent\":\"codex\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes."},{"id":"claude-code","label":"Claude Code","kind":"agent-prompt","value":"Add \"godot-ai-navigation\" as a Claude Code skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-ai-navigation. Inspect the skill instructions, place the reusable skill files in the appropriate local skills location for this project, and report the activation steps. Skill purpose: AI movement decision router for chase, patrol, crowd, and bake choices on top of NavigationAgent/Server. Use when deciding node agent vs RID server, bake vs obstacle, layer masks, or retarget policy — not for engine navmesh recipes. Keywords: AI navigation, chase retarget, patrol, crowd RVO, bake vs obstacle, NavigationAgent decision tree. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"thedivergentai-godot-ai-navigation\",\"task\":\"Install godot-ai-navigation\",\"agent\":\"claude-code\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes."},{"id":"cursor","label":"Cursor","kind":"agent-prompt","value":"Turn \"godot-ai-navigation\" from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-ai-navigation into a reusable Cursor project rule or agent instruction. Preserve the core workflow, adapt paths to this repo, and keep the rule scoped to tasks where it is relevant. Skill purpose: AI movement decision router for chase, patrol, crowd, and bake choices on top of NavigationAgent/Server. Use when deciding node agent vs RID server, bake vs obstacle, layer masks, or retarget policy — not for engine navmesh recipes. Keywords: AI navigation, chase retarget, patrol, crowd RVO, bake vs obstacle, NavigationAgent decision tree. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"thedivergentai-godot-ai-navigation\",\"task\":\"Install godot-ai-navigation\",\"agent\":\"cursor\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes."}],"handoff_url":"https://www.openagentskill.com/api/skills/thedivergentai-godot-ai-navigation/install","manifest_url":"https://www.openagentskill.com/api/registry/manifest/thedivergentai-godot-ai-navigation"},"trust":{"score":82,"label":"Strong shortlist","version":"trust-score-v4","install_policy":"human_review_before_install","evidence":{"stars":"648 GitHub stars","repoActivity":"648 stars, 40 forks","lastPushed":"15d since push","license":"LGPL-3.0","repository":"https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-ai-navigation","install":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-ai-navigation","installSafety":"standard package or runtime install path","permissionSurface":"network or browser access","documentation":"Strong README/SKILL.md context","agentOutcomes":"No agent outcome data yet"},"outcome_evidence":{"total":0,"successes":0,"failures":0,"not_relevant":0,"success_rate":null,"recent_success_rate":null,"recent_failure_rate":null,"install_attempts":0,"install_success_rate":null,"risk_blocked":0,"setup_required":0,"avg_output_quality":null,"production_outcomes":0,"last_outcome_at":null,"label":"No agent outcome data yet"},"auto_install":{"allowed":false,"sandbox_required":true,"reason":"Human review or sandbox validation is required before automatic installation."},"best_for":["automation","agent-skill"],"known_risks":["Quality score needs review"]},"agent_proven":{"version":"agent-proven-v1","score":0,"tier":"unproven","label":"Needs first agent run","summary":"No agent outcome reports yet. Use Resolve, run one narrow sandbox task, then report the result.","metrics":{"totalOutcomes":0,"successfulOutcomes":0,"failedOutcomes":0,"installAttempts":0,"installSuccessRate":null,"successRate":null,"recentSuccessRate":null,"recentFailureRate":null,"riskBlocked":0,"setupRequired":0,"notRelevant":0,"avgOutputQuality":null,"avgTimeToUsefulMs":null,"productionOutcomes":0,"humanReviewRequired":0,"uniqueAgents":0,"lastOutcomeAt":null},"signals":[],"penalties":["No real agent outcome evidence yet"]},"audit":{"score":85,"risk_level":"safe_to_try","risk_label":"Safe to try","warnings":["Quality score needs review"]},"safety_gate":{"tier":"reviewed","label":"Reviewed","auto_install_policy":"review","auto_install_allowed":false,"human_review_required":true,"blocked":false,"recommended_action":"Review the audit page, then allow agent install in a sandboxed workflow."},"quality":{"score":75,"label":"Strong"},"supply":{"track":"Research and knowledge work","scenario":"RAG and knowledge","maintenance":"15d since push","risk":"Safe to try"},"alternative_skills":[],"do_not_use_when":["teams that need a vendor-supported SLA","high-compliance environments without internal security review","No OpenAgentSkill engagement data yet","Quality score needs review","Production credentials, payments, or irreversible account changes without explicit human review","Sensitive private data before reviewing repository code, license, and permission surface","Automatic installation in a production workspace"],"agent_contract":{"task_input":"Use godot-ai-navigation in an agent workflow","recommended_action":"Review the audit page, then allow agent install in a sandboxed workflow.","install_policy":"review","minimum_review_before_use":["Trust: 82/100 Strong shortlist","Audit: 85/100 Safe to try","Safety: 69/100 Review before install","Review repository, license, install command, and permission surface before production use."],"expected_agent_output":{"selected_skill":"thedivergentai-godot-ai-navigation (godot-ai-navigation)","install_command":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-ai-navigation","risk_summary":"Safe to try; Reviewed; Low metadata risk","verification_result":"Report the smallest successful task, files touched, warnings, and any missing setup."}},"outcome_feedback":{"endpoint":"https://www.openagentskill.com/api/agent/outcome","method":"POST","requires_resolve_event_id":true,"event_id_source":"Use install_receipt.outcome_feedback.event_id or feedback.event_id returned by /api/agent/resolve for the current task.","expected_outcomes":["success","failed","not_relevant","blocked_by_risk","setup_required"],"payload_template":{"event_id":"<install_receipt.outcome_feedback.event_id or feedback.event_id from /api/agent/resolve>","skill_slug":"thedivergentai-godot-ai-navigation","task":"Use godot-ai-navigation in an agent workflow","agent":"codex","outcome":"success","install_used":true,"risk_blocked":false,"setup_required":false,"task_success":true,"output_quality":4,"error_type":null,"human_review_required":false,"workspace":"sandbox","time_to_useful_ms":120000,"notes":"Report the smallest successful task, setup friction, files touched, and risk notes."}},"endpoints":{"web":"https://www.openagentskill.com/skills/thedivergentai-godot-ai-navigation","api":"https://www.openagentskill.com/api/agent/skills/thedivergentai-godot-ai-navigation","audit":"https://www.openagentskill.com/skills/thedivergentai-godot-ai-navigation/audit","eval":"https://www.openagentskill.com/api/agent/evals?slug=thedivergentai-godot-ai-navigation&task=Use%20godot-ai-navigation%20in%20an%20agent%20workflow&max_risk=medium","resolve":"https://www.openagentskill.com/api/agent/resolve?task=Use%20godot-ai-navigation%20in%20an%20agent%20workflow&agent=codex&max_risk=medium","receipt":"https://www.openagentskill.com/api/agent/receipt?task=Use%20godot-ai-navigation%20in%20an%20agent%20workflow&agent=codex&max_risk=medium&format=text","install":"https://www.openagentskill.com/api/skills/thedivergentai-godot-ai-navigation/install","manifest":"https://www.openagentskill.com/api/registry/manifest/thedivergentai-godot-ai-navigation"}},"supply_profile":{"track":{"slug":"research","label":"Research and knowledge work","shortLabel":"Research","description":"Deep research, source comparison, literature review, RAG, knowledge search, and reports."},"scenario":{"label":"RAG and knowledge","description":"I need my agent to build a RAG workflow over documents and retrieve reliable context.","useCases":[{"slug":"rag-knowledge","title":"RAG and knowledge"},{"slug":"browser-automation","title":"Browser automation"},{"slug":"research-agents","title":"Research agents"}]},"applicableAgents":["Claude Code","CLI","Codex","Cursor"],"install":{"ready":true,"command":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-ai-navigation","primaryTarget":"CLI","targetCount":4},"githubQuality":{"stars":648,"starsLabel":"648","forks":40,"license":"LGPL-3.0","qualityScore":75,"trustScore":82,"auditScore":85},"maintenance":{"status":"fresh","label":"15d since push","daysSincePush":15,"lastPushedAt":"2026-08-21T22:06:21+00:00"},"risk":{"level":"safe_to_try","label":"Safe to try","requiresReview":true,"notes":["Quality score needs review"]},"coverageTags":["Research","RAG and knowledge","automation","agent-skill"]},"audit":{"audit_score":85,"risk_level":"safe_to_try","risk_label":"Safe to try","quality_score":75,"trust_score":82,"maintenance_score":100,"security_score":87,"install_score":92,"warnings":["Quality score needs review"]},"quality_signals":{"model":"v2","star_score":19.69,"usage_score":0,"review_score":5.1,"metadata_score":3,"freshness_score":15},"platforms":["Claude Code"],"use_cases":[{"slug":"rag-knowledge","title":"RAG and knowledge","url":"https://www.openagentskill.com/use-cases/rag-knowledge"},{"slug":"browser-automation","title":"Browser automation","url":"https://www.openagentskill.com/use-cases/browser-automation"},{"slug":"research-agents","title":"Research agents","url":"https://www.openagentskill.com/use-cases/research-agents"},{"slug":"document-processing","title":"Document processing","url":"https://www.openagentskill.com/use-cases/document-processing"}],"stacks":[{"slug":"rag-knowledge-base","title":"RAG knowledge base","url":"https://www.openagentskill.com/collections/rag-knowledge-base"},{"slug":"research-report-agent","title":"Research report agent","url":"https://www.openagentskill.com/collections/research-report-agent"},{"slug":"browser-qa-agent","title":"Browser QA agent","url":"https://www.openagentskill.com/collections/browser-qa-agent"}],"install":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-ai-navigation","install_targets":[{"id":"openagentskill-cli","label":"CLI","title":"OpenAgentSkill CLI","kind":"command","value":"npx --yes https://github.com/Leon-Drq/openagentskill/releases/download/cli-v0.3.0/openagentskill-0.3.0.tgz add thedivergentai-godot-ai-navigation","description":"Resolve policy, run the source installer safely, and report a verified install receipt.","copyLabel":"Copy command"},{"id":"codex","label":"Codex","title":"Codex install prompt","kind":"agent-prompt","value":"Install the \"godot-ai-navigation\" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-ai-navigation. Read its SKILL.md or equivalent instructions first, install only the files needed for this workspace, and summarize any required setup before using it. Skill purpose: AI movement decision router for chase, patrol, crowd, and bake choices on top of NavigationAgent/Server. Use when deciding node agent vs RID server, bake vs obstacle, layer masks, or retarget policy — not for engine navmesh recipes. Keywords: AI navigation, chase retarget, patrol, crowd RVO, bake vs obstacle, NavigationAgent decision tree. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"thedivergentai-godot-ai-navigation\",\"task\":\"Install godot-ai-navigation\",\"agent\":\"codex\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes.","description":"Give Codex a repo-aware install prompt when the skill is not available through a local CLI.","copyLabel":"Copy prompt"},{"id":"claude-code","label":"Claude Code","title":"Claude Code skill prompt","kind":"agent-prompt","value":"Add \"godot-ai-navigation\" as a Claude Code skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-ai-navigation. Inspect the skill instructions, place the reusable skill files in the appropriate local skills location for this project, and report the activation steps. Skill purpose: AI movement decision router for chase, patrol, crowd, and bake choices on top of NavigationAgent/Server. Use when deciding node agent vs RID server, bake vs obstacle, layer masks, or retarget policy — not for engine navmesh recipes. Keywords: AI navigation, chase retarget, patrol, crowd RVO, bake vs obstacle, NavigationAgent decision tree. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"thedivergentai-godot-ai-navigation\",\"task\":\"Install godot-ai-navigation\",\"agent\":\"claude-code\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes.","description":"Use this prompt to ask Claude Code to add the skill and explain the local activation steps.","copyLabel":"Copy prompt"},{"id":"cursor","label":"Cursor","title":"Cursor rule prompt","kind":"agent-prompt","value":"Turn \"godot-ai-navigation\" from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-ai-navigation into a reusable Cursor project rule or agent instruction. Preserve the core workflow, adapt paths to this repo, and keep the rule scoped to tasks where it is relevant. Skill purpose: AI movement decision router for chase, patrol, crowd, and bake choices on top of NavigationAgent/Server. Use when deciding node agent vs RID server, bake vs obstacle, layer masks, or retarget policy — not for engine navmesh recipes. Keywords: AI navigation, chase retarget, patrol, crowd RVO, bake vs obstacle, NavigationAgent decision tree. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"thedivergentai-godot-ai-navigation\",\"task\":\"Install godot-ai-navigation\",\"agent\":\"cursor\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes.","description":"Use this when installing as Cursor project rules or reusable agent instructions.","copyLabel":"Copy prompt"}],"repository":"https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-ai-navigation","github_repo":"thedivergentai/GD-Agentic-Skills","version":"1.0.0","license":"LGPL-3.0","urls":{"web":"https://www.openagentskill.com/skills/thedivergentai-godot-ai-navigation","repository":"https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-ai-navigation","api":"/api/agent/skills/thedivergentai-godot-ai-navigation","install_api":"/api/skills/thedivergentai-godot-ai-navigation/install"},"meta":{"created_at":"2026-09-03T07:26:52.170542+00:00","updated_at":"2026-09-03T07:26:52.333019+00:00","agent_friendly":true}}