{"slug":"thedivergentai-godot-ability-system","name":"godot-ability-system","description":"Expert patterns for RPG/action ability systems including cooldown strategies, combo systems, ability chaining, skill trees with prerequisites, upgrade paths, and resource management. Use when implementing unlockable abilities, character progression, or complex skill systems. Trigger keywords: PlayerAbility, AbilityManager, cooldown, SkillTree, SkillNode, prerequisites, can_use, execute, ComboSystem, ability_chain, global_cooldown, charge_system, upgrade_path.","long_description":"---\nname: godot-ability-system\ndescription: \"Expert patterns for RPG/action ability systems including cooldown strategies, combo systems, ability chaining, skill trees with prerequisites, upgrade paths, and resource management. Use when implementing unlockable abilities, character progression, or complex skill systems. Trigger keywords: PlayerAbility, AbilityManager, cooldown, SkillTree, SkillNode, prerequisites, can_use, execute, ComboSystem, ability_chain, global_cooldown, charge_system, upgrade_path.\"\n---\n\n## Architecture Decision: Where Does the Manager Live?\n\n| Scope | Policy | Script |\n|-------|--------|--------|\n| Per character / enemy / turret | **Scene-scoped manager as child** (default) | [ability_manager.gd](scripts/ability_manager.gd) or composition [ability_container.gd](scripts/ability_container.gd) on the entity |\n| Shared unlock / loadout catalog across scenes | Autoload **catalog / progression only** (ranks, unlock flags) — not live cast state | Thin Autoload data; casts still go through the entity manager |\n| Global \"cast any ability anywhere\" Autoload | **Avoid** | Breaks encapsulation and multiplayer authority |\n\n**Resolved policy:** Live cooldowns, GCD, and `execute()` run on a **scene-scoped** AbilityManager / AbilityContainer under the caster. Autoloads may store unlock ranks; they must not be the combat cast oracle. Skill-tree UI reads/writes progression data, then calls into the caster’s manager — never `/root/AbilityManager.use_*` for combat.\n\n## NEVER Do\n\n- **NEVER tick cooldowns / status durations in `_process()`** — Use `_physics_process(delta)` or one-shot Timers so cooldowns stay deterministic under frame spikes.\n- **NEVER forget global cooldown (GCD)** when design needs anti-spam — Small shared lock (0.5–1.5s) between casts when required.\n- **NEVER hardcode ability effects in the manager** — Strategy: each ability is a Resource / node with `execute()` ([ability_resource.gd](scripts/ability_resource.gd)).\n- **NEVER allow casts during animation lock** — Gate on `is_casting` / anim signals.\n- **NEVER save remaining cooldown floats without time normalization** — Persist absolute end timestamps (`Time.get_unix_time_from_system() + remaining`).\n- **NEVER put live combat cast state in a global Autoload** — Scene-scoped manager (see decision table). Progression Autoloads are fine.\n- **NEVER blindly ban or blindly require object pools** — GDScript refcounting makes pool-optional for light VFX; **do** pool when spawn/despawn of projectiles/AoE is high-frequency or allocation shows up in the profiler. Prefer instantiate/`queue_free` until measured otherwise.\n- **NEVER grow deep ability inheritance trees** — Compose Resources + containers ([godot-composition](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-composition/SKILL.md)).\n\n---\n\n## Golden Path (MANDATORY)\n\n1. [ability_resource.gd](scripts/ability_resource.gd) — data + virtual `execute()`\n2. [ability_manager.gd](scripts/ability_manager.gd) **or** [ability_container.gd](scripts/ability_container.gd) — scene-scoped cast/cooldown\n3. [buff_stat.gd](scripts/buff_stat.gd) — when buffs/modifiers exist\n4. Damage resolution → [godot-combat-system](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-combat-system/SKILL.md)\n\n**Do NOT** paste inline AbilityManager / ComboSystem / SkillTreeManager novels into scenes. Skill trees are progression UI + prerequisite graphs that grant Resources to the caster’s container.\n\n## Available Scripts\n\n- [ability_resource.gd](scripts/ability_resource.gd) — **MANDATORY** before new abilities\n- [ability_manager.gd](scripts/ability_manager.gd) — **MANDATORY** Resource-driven cooldown registry (scene-scoped)\n- [ability_container.gd](scripts/ability_container.gd) — **MANDATORY** alternative: node/Timer composition per ability\n- [buff_stat.gd](scripts/buff_stat.gd) — modular buff stats (Do NOT Load if no buffs)\n- [combo_tracker.gd](scripts/combo_tracker.gd) — windowed combo chains → finisher abilities\n- [charge_ability.gd](scripts/charge_ability.gd) — multi-charge recharge (Flash-style)\n- [skill_node.gd](scripts/skill_node.gd) / [skill_tree_manager.gd](scripts/skill_tree_manager.gd) — prerequisite graphs + point spend (progression only)\n- [status_effect.gd](scripts/status_effect.gd) / [status_effect_manager.gd](scripts/status_effect_manager.gd) — ticking DoTs/buffs (`duplicate(true)` required)\n- [ability_caster_network.gd](scripts/ability_caster_network.gd) — predict locally, authority validates RPC shell\n\n## Cooldown & Status Timing Contract\n\n- Cooldown registry updates and status `process_tick` must use **physics-frame** delta (`_physics_process`) or `Timer` nodes owned by the container.\n- Hit detection from abilities stays on the physics tick when applying impulses / queries.\n- UI may read cooldown progress in `_process`; it must not own the truth.\n\n## Expert Techniques (short)\n\n- **Dependency injection:** parents inject caster context; abilities do not `get_node(\"/root/Player\")`.\n- **Duck-typed hits:** `has_method(&\"take_damage\")` / combat DamageData — see combat skill.\n- **AoE:** `call_group` or space queries; do not scan the whole tree each cast.\n- **Networking:** predict locally, authority validates `can_use` + costs ([godot-multiplayer-networking](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-multiplayer-networking/SKILL.md)).\n- **Skill-tree visualizer:** `@tool` GraphEdit for design-time graphs; runtime still grants Resources to scene managers.\n\n## Status Effects & Combos (critical WHY)\n\n> **CAUTION:** Status/buff templates applied at runtime **must** use `duplicate(true)`. One poisoned `.tres` mutates every character sharing that asset — see [status_effect_manager.gd](scripts/status_effect_manager.gd).\n\n- **Combos:** [combo_tracker.gd](scripts/combo_tracker.gd) — sequence window + recipe table; finishers remain normal `AbilityResource` entries.\n- **Charges:** [charge_ability.gd](scripts/charge_ability.gd) — recharge ticks belong on `_physics_process`, not UI `_process`.\n- **Skill trees:** [skill_tree_manager.gd](scripts/skill_tree_manager.gd) grants abilities to the **caster's** scene manager — progression Autoloads hold ranks only.\n- **Save cooldowns:** persist **absolute end timestamps** (`Time.get_unix_time_from_system() + remaining`), not raw remaining floats — prevents clock/load exploits.\n\n> **MANDATORY** for combos/charges/skill-tree/status/network depth beyond bullets above: [elite-ability-patterns.md](references/elite-ability-patterns.md). **Do NOT Load** for a first AbilityResource + AbilityManager pass.\n\n## Reference\n\n> **Progressive disclosure:** Skim Official Documentation only for the APIs you are implementing (Resources, timers, signals, save, multiplayer). Open Related Skills when wiring adjacent systems—do not preload the whole lattice.\n\n### Official Documentation\n- [Resources](https://docs.godotengine.org/en/stable/tutorials/scripting/resources.html) — Ability definitions, buffs, and status effects should be `Resource` data (not hardcoded manager switches) so designers can author and share assets.\n- [Resource](https://docs.godotengine.org/en/stable/classes/class_resource.html) — Use `duplicate(true)` when applying a status/buff template at runtime so one character’s ticking state cannot mutate the shared `.tres` for everyone.\n- [GDScript exports](https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_exports.html) — `@export` / `@export_group` power Inspector-tuned costs, cooldowns, prerequisites, and effect arrays on ability Resources.\n- [Using signals](https://docs.godotengine.org/en/stable/getting_started/step_by_step/signals.html) — Emit `ability_cast`, `ability_ready`, and cooldown lifecycle signals so UI and VFX subscribe without coupling to AbilityManager internals.\n- [Scene organization](https://docs.godotengine.org/en/stable/tutorials/best_practices/scene_organization.html) — Keep “signals up, calls down”: parents/UI listen; managers call into ability Resources/nodes rather than reaching globally for combat state.\n- [Idle and Physics Processing](https://docs.godotengine.org/en/stable/tutorials/scripting/idle_and_physics_processing.html) — Tick cooldowns and GCD in `_physics_process` (fixed delta); avoid `_process` for cooldown math that desyncs under frame spikes.\n- [Timer](https://docs.godotengine.org/en/stable/classes/class_timer.html) — One-shot `Timer` children are a clean composition pattern for per-ability cooldowns in container-style managers.\n- [SceneTreeTimer](https://docs.godotengine.org/en/stable/classes/class_scenetreetimer.html) — `create_timer()` / await patterns fit cast times and short buff durations without adding persistent Timer nodes for every cast.\n- [Groups](https://docs.godotengine.org/en/stable/tutorials/scripting/groups.html) — AoE abilities should `call_group` (or query groups) instead of hand-rolled scene scans for every hit target.\n- [Time](https://docs.godotengine.org/en/stable/classes/class_time.html) — Persist cooldown *end* timestamps (`get_unix_time_from_system()` + remaining), not raw remaining floats, across save/load.\n- [Saving games](https://docs.godotengine.org/en/stable/tutorials/io/saving_games.html) — Serialize ability unlock ranks and absolute cooldown end times with the rest of player progression data.\n- [High-level multiplayer](https://docs.godotengine.org/en/stable/tutorials/networking/high_level_multiplayer.html) — Authoritative cast validation + `@rpc` confirmation/cancel is the engine baseline for predicted ability casts.\n\n### Related Skills\n\n#### Prerequisites\n- [godot-resource-data-patterns](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-resource-data-patterns/SKILL.md) — Abilities, buffs, and skill-tree nodes are Resource-first; load this before inventing custom serialization or inheritance trees for ability data.\n- [godot-signal-architecture](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-signal-architecture/SKILL.md) — Cast/ready/cooldown signals and UI hooks depend on disciplined signal ownership so AbilityManager stays decoupled from characters and HUD.\n- [godot-composition](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-composition/SKILL.md) — Prefer AbilityContainer / component nodes over deep `BaseAbility → MagicAbility → FireAbility` inheritance for runtime behavior.\n- [godot-gdscript-mastery](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-gdscript-mastery/SKILL.md) — Virtual `execute()` / `can_cast()`, typed Resources, and await-on-timer cast flows assume solid GDScript patterns.\n\n#### Complements\n- [godot-combat-system](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-combat-system/SKILL.md) — Damage, hit reactions, and targeting pipelines consume ability `execute()` results; keep DamageData separate from ability metadata.\n- [godot-rpg-stats](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-rpg-stats/SKILL.md) — Mana/stamina costs, stat bonuses from skill ranks, and buff multipliers need a consistent stats/modifier layer.\n- [godot-input-handling](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-input-handling/SKILL.md) — Hotbar / action-map input should call `can_use` / `use_ability` rather than embedding cooldown logic in input callbacks.\n- [godot-animation-player](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-animation-player/SKILL.md) — Animation lock and cast telegraphs gate ability spam; wire AnimationPlayer start/finish into `is_casting`.\n- [godot-state-machine-advanced](https://github.com/thedivergentai/gd-agentic-skills/blob/main/skills/godot-state-machine-advanced/SKILL.md) — Cast, channel, and interrupt states belong in a character state machine that asks the ability manager, not the other way around.\n- [godot-save-load-systems](https://github.com/thediverg","tagline":"Expert patterns for RPG/action ability systems including cooldown strategies, combo systems, ability chaining, skill trees with prerequisites, upgrade paths, and resource management. 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install_receipt.resolve_event_id, or decision_packet.outcome_feedback.event_id","expected_outcomes":["success","failed","not_relevant","blocked_by_risk","setup_required"],"required_fields":["event_id","skill_slug","task"],"quality_fields":["task_success","output_quality","error_type","human_review_required","used_in_production","workspace","evidence_url","time_to_useful_ms","source_version"],"ranking_inputs_updated":["Trust Score v5 outcome confidence","Agent Proven Score","Resolve ranking task-fit evidence","Skill detail machine-readable metadata","Outcome leaderboard"]},"agent_contract":{"suited_tasks":["research","agent-skill"],"suited_agents":["Codex","Claude Code","Cursor","OpenAgentSkill CLI"],"install_command":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-ability-system","trust_score":71,"trust_version":"trust-score-v5","risk_level":"medium","do_not_use_when":["Production credentials, payments, or irreversible account changes without explicit human review","Sensitive private data before reviewing repository code, license, and permission surface","Automatic installation in a production workspace"],"before_install":["Read the audit page and machine-readable metadata.","Confirm the install command, license, and permission surface fit the workspace.","Get explicit human approval or choose an alternative before installing."],"after_run":["Report the outcome to /api/agent/outcome using the resolve event id.","Include output_quality, workspace, human_review_required, and evidence_url when available.","Re-resolve before broad production rollout."]},"bestFor":["research","agent-skill"],"doNotUseFor":["Production credentials, payments, or irreversible account changes without explicit human review","Sensitive private data before reviewing repository code, license, and permission surface","Automatic installation in a production workspace"],"knownRisks":["Quality score needs review"],"backward_compatible":{"trust_score_v4":{"version":"trust-score-v4","score":79,"tier":"strong","label":"Strong shortlist","summary":"Good trust signals with a few areas worth checking before rollout."}}},"trust_score_v4":{"version":"trust-score-v4","score":79,"tier":"strong","label":"Strong shortlist","summary":"Good trust signals with a few areas worth checking before rollout.","recommendedAction":"Test in a sandbox workflow and compare its install path with close alternatives.","dimensions":[{"id":"github_adoption","label":"GitHub adoption","score":76,"weight":0.13,"status":"info","detail":"660 GitHub stars"},{"id":"repo_activity","label":"Stars/forks activity","score":65,"weight":0.08,"status":"info","detail":"660 stars, 40 forks; issue activity unavailable in current metadata"},{"id":"maintenance","label":"Recent maintenance","score":100,"weight":0.14,"status":"pass","detail":"15d since push"},{"id":"license","label":"License clarity","score":86,"weight":0.09,"status":"pass","detail":"LGPL-3.0"},{"id":"documentation","label":"README/SKILL.md completeness","score":86,"weight":0.14,"status":"pass","detail":"Metadata includes enough usage and workflow context"},{"id":"dependency_risk","label":"Dependency/runtime risk","score":62,"weight":0.12,"status":"info","detail":"command execution surface, external package install surface"},{"id":"installability","label":"Install availability","score":92,"weight":0.1,"status":"pass","detail":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-ability-system"},{"id":"install_safety","label":"Install command safety","score":92,"weight":0.1,"status":"pass","detail":"standard package or runtime install path"},{"id":"permission_surface","label":"Permission surface","score":62,"weight":0.07,"status":"info","detail":"shell or command execution, network or browser access"},{"id":"repository","label":"Repository evidence","score":86,"weight":0.04,"status":"pass","detail":"https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-ability-system"},{"id":"review_status","label":"Review status","score":88,"weight":0.05,"status":"pass","detail":"AI review data available"},{"id":"agent_outcomes","label":"Agent Proven outcomes","score":54,"weight":0.13,"status":"info","detail":"No agent outcome data yet"}],"checks":[{"status":"info","label":"GitHub adoption","detail":"660 GitHub stars"},{"status":"info","label":"Stars/forks activity","detail":"660 stars, 40 forks; issue activity unavailable in current metadata"},{"status":"pass","label":"Recent maintenance","detail":"15d since push"},{"status":"pass","label":"License clarity","detail":"LGPL-3.0"},{"status":"pass","label":"README/SKILL.md completeness","detail":"Metadata includes enough usage and workflow context"},{"status":"info","label":"Dependency/runtime risk","detail":"command execution surface, external package install surface"},{"status":"pass","label":"Install availability","detail":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-ability-system"},{"status":"pass","label":"Install command safety","detail":"standard package or runtime install path"},{"status":"info","label":"Permission surface","detail":"shell or command execution, network or browser access"},{"status":"pass","label":"Repository evidence","detail":"https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-ability-system"},{"status":"pass","label":"Review status","detail":"AI review data available"},{"status":"info","label":"Agent Proven outcomes","detail":"No agent outcome data yet"},{"status":"warn","label":"Ownership","detail":"No approved owner claim yet"},{"status":"info","label":"OpenAgentSkill usage","detail":"No local usage activity yet"},{"status":"info","label":"Agent outcomes","detail":"No agent outcome data yet"}],"strengths":["AI review approved","Install path is available","Repository evidence is available","Recently maintained repository","Meaningful GitHub adoption signal","Install command has no obvious high-risk pattern"],"warnings":["Quality score needs review"],"evidence":{"stars":"660 GitHub stars","repoActivity":"660 stars, 40 forks","lastPushed":"15d since push","license":"LGPL-3.0","repository":"https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-ability-system","install":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-ability-system","installSafety":"standard package or runtime install path","permissionSurface":"shell or command execution, network or browser access","documentation":"Strong README/SKILL.md context","agentOutcomes":"No agent outcome data yet"},"installReadiness":{"ready":true,"command":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-ability-system","policy":"human_review_before_install","label":"Human review before install","notes":["Install path is available","Repository evidence is available","License is declared","No Agent Proven outcome evidence yet","15d since push"]},"agentCompatibility":["Codex","Claude Code","Cursor","OpenAgentSkill CLI"],"riskSummary":{"level":"medium","label":"Review before production","notes":["Quality score needs review"]},"outcomeEvidence":{"total":0,"successes":0,"failures":0,"notRelevant":0,"successRate":null,"installAttempts":0,"riskBlocked":0,"setupRequired":0,"installSuccessRate":null,"avgOutputQuality":null,"avgTimeToUsefulMs":null,"productionOutcomes":0,"humanReviewRequired":0,"recentSuccessRate":null,"recentFailureRate":null,"uniqueAgents":0,"agentProvenScore":0,"agentProvenLabel":"Needs first agent run","lastOutcomeAt":null,"label":"No agent outcome data yet"},"autoInstall":{"allowed":false,"sandboxRequired":true,"policy":"human_review_before_install","reason":"Human review or sandbox validation is required before automatic installation."},"bestFor":["research","agent-skill"],"doNotUseFor":["Production credentials, payments, or irreversible account changes without explicit human review","Sensitive private data before reviewing repository code, license, and permission surface","Automatic installation in a production workspace"],"knownRisks":["Quality score needs review"]},"agent_proven":{"version":"agent-proven-v1","score":0,"tier":"unproven","label":"Needs first agent run","summary":"No agent outcome reports yet. Use Resolve, run one narrow sandbox task, then report the result.","metrics":{"totalOutcomes":0,"successfulOutcomes":0,"failedOutcomes":0,"installAttempts":0,"installSuccessRate":null,"successRate":null,"recentSuccessRate":null,"recentFailureRate":null,"riskBlocked":0,"setupRequired":0,"notRelevant":0,"avgOutputQuality":null,"avgTimeToUsefulMs":null,"productionOutcomes":0,"humanReviewRequired":0,"uniqueAgents":0,"lastOutcomeAt":null},"signals":[],"penalties":["No real agent outcome evidence yet"]},"outcome_stats":null,"safety":{"score":55,"level":"review_before_install","label":"Review before install","safety_tier":{"tier":"experimental","label":"Experimental","badge":"EXPERIMENTAL","summary":"Sparse or mixed signals. Useful for discovery, but not for autonomous installation.","recommended_action":"Test manually in an isolated workspace and compare against safer alternatives.","auto_install_policy":"review","reasons":["High-risk permission hints: Shell or command execution","55/100 agent safety score"]},"auto_install_allowed":false,"human_review_required":true,"blocked":false,"audit_risk":"safe_to_try","permission_hints":[{"id":"shell","label":"Shell or command execution","reason":"Skill metadata references terminal, CLI, shell, subprocess, or command execution workflows.","severity":"high"},{"id":"network","label":"Network access","reason":"Skill likely fetches remote pages, APIs, repositories, or external services.","severity":"medium"},{"id":"database","label":"Database access","reason":"Skill may inspect schemas, query databases, or work with persistent stores.","severity":"medium"}],"policy_warnings":["High-risk permission hints: Shell or command execution","Quality score needs review"],"constraints_applied":{"max_risk":"medium","needs_install_command":true,"min_stars":0}},"safety_gate":{"tier":"experimental","label":"Experimental","badge":"EXPERIMENTAL","auto_install_policy":"review","auto_install_allowed":false,"blocked":false,"human_review_required":true,"recommended_action":"Test manually in an isolated workspace and compare against safer alternatives.","reasons":["High-risk permission hints: Shell or command execution","55/100 agent safety score"]},"eval":{"version":"openagentskill-skill-eval-v1","status":"review","score":74,"risk_level":"medium","decision":{"recommendation":"manual_review","reason":"Test manually in an isolated workspace and compare against safer alternatives.","auto_install_allowed":false,"policy":"review","human_review_required":true},"blockers":[],"warnings":["Trust score: Good trust signals with a few areas worth checking before rollout.","Agent safety gate: Sparse or mixed signals. Useful for discovery, but not for autonomous installation.","Permission surface: shell or command execution, network or browser access","High-risk permission hints: Shell or command execution","Quality score needs review"],"validation_plan":["Inspect repository, README/SKILL.md, license, and recent commits before production use.","Install in an isolated workspace or sandbox with no production secrets available.","Run the smallest representative task and record files touched, commands run, network access, and outputs.","Compare the selected skill against at least one alternative when the eval status is review or failed.","Promote only after the agent reports a successful verification result and unresolved warnings are accepted."],"checks":[{"id":"task_fit","label":"Task fit","status":"pass","score":84,"required_for_auto_install":true,"detail":"Task wording matches this skill metadata.","evidence":["Evaluate godot-ability-system before installing it in an agent workflow","research","GitHub automation workflows; Claude Code teams; teams that value GitHub adoption signals"]},{"id":"install_path","label":"Install path","status":"pass","score":92,"required_for_auto_install":true,"detail":"Install handoff is available.","evidence":["npx skills add thedivergentai/GD-Agentic-Skills --skill godot-ability-system"]},{"id":"install_safety","label":"Install command safety","status":"pass","score":92,"required_for_auto_install":true,"detail":"standard package or runtime install path","evidence":["npx skills add thedivergentai/GD-Agentic-Skills --skill godot-ability-system"]},{"id":"trust_score","label":"Trust score","status":"warn","score":79,"required_for_auto_install":true,"detail":"Good trust signals with a few areas worth checking before rollout.","evidence":["Strong shortlist","660 GitHub stars","LGPL-3.0"]},{"id":"audit_score","label":"Audit score","status":"pass","score":83,"required_for_auto_install":true,"detail":"Safe to try","evidence":["Quality score needs review"]},{"id":"agent_safety_gate","label":"Agent safety gate","status":"warn","score":55,"required_for_auto_install":true,"detail":"Sparse or mixed signals. Useful for discovery, but not for autonomous installation.","evidence":["Test manually in an isolated workspace and compare against safer alternatives.","High-risk permission hints: Shell or command execution"]},{"id":"readme_skillmd_completeness","label":"README/SKILL.md completeness","status":"pass","score":86,"required_for_auto_install":false,"detail":"Metadata includes enough usage and workflow context","evidence":["Strong README/SKILL.md context"]},{"id":"license_clarity","label":"License clarity","status":"pass","score":86,"required_for_auto_install":true,"detail":"LGPL-3.0","evidence":["LGPL-3.0"]},{"id":"recent_maintenance","label":"Recent maintenance","status":"pass","score":100,"required_for_auto_install":false,"detail":"15d since push","evidence":["15d since push"]},{"id":"permission_surface","label":"Permission surface","status":"warn","score":62,"required_for_auto_install":true,"detail":"shell or command execution, network or browser access","evidence":["Shell or command execution: high","Network access: medium","Database access: medium"]},{"id":"alternatives","label":"Alternatives available","status":"info","score":55,"required_for_auto_install":false,"detail":"No close alternatives were found in the current shortlist.","evidence":[]}],"endpoints":{"web":"https://www.openagentskill.com/skills/thedivergentai-godot-ability-system/evals","api":"/api/agent/evals?slug=thedivergentai-godot-ability-system","text":"/api/agent/evals?slug=thedivergentai-godot-ability-system&format=text"}},"agent_readable_metadata":{"version":"openagentskill-agent-metadata-v2","skill":{"slug":"thedivergentai-godot-ability-system","name":"godot-ability-system","description":"Expert patterns for RPG/action ability systems including cooldown strategies, combo systems, ability chaining, skill trees with prerequisites, upgrade paths, and resource management. Use when implementing unlockable abilities, character progression, or complex skill systems. Trigger keywords: PlayerAbility, AbilityManager, cooldown, SkillTree, SkillNode, prerequisites, can_use, execute, ComboSystem, ability_chain, global_cooldown, charge_system, upgrade_path.","category":"research","url":"https://www.openagentskill.com/skills/thedivergentai-godot-ability-system","repository":"https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-ability-system","github_repo":"thedivergentai/GD-Agentic-Skills"},"suited_tasks":["GitHub automation workflows","Claude Code teams","teams that value GitHub adoption signals","Inspect repository metadata","Compare code changes","Write concise engineering summaries","Chunk documents","Create embeddings"],"suited_agents":["Codex","Claude Code","Cursor","OpenAgentSkill CLI","CLI"],"install":{"command":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-ability-system","ready":true,"targets":[{"id":"openagentskill-cli","label":"CLI","kind":"command","value":"npx --yes https://github.com/Leon-Drq/openagentskill/releases/download/cli-v0.3.0/openagentskill-0.3.0.tgz add thedivergentai-godot-ability-system"},{"id":"codex","label":"Codex","kind":"agent-prompt","value":"Install the \"godot-ability-system\" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-ability-system. Read its SKILL.md or equivalent instructions first, install only the files needed for this workspace, and summarize any required setup before using it. Skill purpose: Expert patterns for RPG/action ability systems including cooldown strategies, combo systems, ability chaining, skill trees with prerequisites, upgrade paths, and resource management. Use when implementing unlockable abilities, character progression, or complex skill systems. Trigger keywords: PlayerAbility, AbilityManager, cooldown, SkillTree, SkillNode, prerequisites, can_use, execute, ComboSystem, ability_chain, global_cooldown, charge_system, upgrade_path. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"thedivergentai-godot-ability-system\",\"task\":\"Install godot-ability-system\",\"agent\":\"codex\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes."},{"id":"claude-code","label":"Claude Code","kind":"agent-prompt","value":"Add \"godot-ability-system\" as a Claude Code skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-ability-system. Inspect the skill instructions, place the reusable skill files in the appropriate local skills location for this project, and report the activation steps. Skill purpose: Expert patterns for RPG/action ability systems including cooldown strategies, combo systems, ability chaining, skill trees with prerequisites, upgrade paths, and resource management. Use when implementing unlockable abilities, character progression, or complex skill systems. Trigger keywords: PlayerAbility, AbilityManager, cooldown, SkillTree, SkillNode, prerequisites, can_use, execute, ComboSystem, ability_chain, global_cooldown, charge_system, upgrade_path. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"thedivergentai-godot-ability-system\",\"task\":\"Install godot-ability-system\",\"agent\":\"claude-code\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes."},{"id":"cursor","label":"Cursor","kind":"agent-prompt","value":"Turn \"godot-ability-system\" from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-ability-system into a reusable Cursor project rule or agent instruction. Preserve the core workflow, adapt paths to this repo, and keep the rule scoped to tasks where it is relevant. Skill purpose: Expert patterns for RPG/action ability systems including cooldown strategies, combo systems, ability chaining, skill trees with prerequisites, upgrade paths, and resource management. Use when implementing unlockable abilities, character progression, or complex skill systems. Trigger keywords: PlayerAbility, AbilityManager, cooldown, SkillTree, SkillNode, prerequisites, can_use, execute, ComboSystem, ability_chain, global_cooldown, charge_system, upgrade_path. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"thedivergentai-godot-ability-system\",\"task\":\"Install godot-ability-system\",\"agent\":\"cursor\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes."}],"handoff_url":"https://www.openagentskill.com/api/skills/thedivergentai-godot-ability-system/install","manifest_url":"https://www.openagentskill.com/api/registry/manifest/thedivergentai-godot-ability-system"},"trust":{"score":79,"label":"Strong shortlist","version":"trust-score-v4","install_policy":"human_review_before_install","evidence":{"stars":"660 GitHub stars","repoActivity":"660 stars, 40 forks","lastPushed":"15d since push","license":"LGPL-3.0","repository":"https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-ability-system","install":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-ability-system","installSafety":"standard package or runtime install path","permissionSurface":"shell or command execution, network or browser access","documentation":"Strong README/SKILL.md context","agentOutcomes":"No agent outcome data yet"},"outcome_evidence":{"total":0,"successes":0,"failures":0,"not_relevant":0,"success_rate":null,"recent_success_rate":null,"recent_failure_rate":null,"install_attempts":0,"install_success_rate":null,"risk_blocked":0,"setup_required":0,"avg_output_quality":null,"production_outcomes":0,"last_outcome_at":null,"label":"No agent outcome data yet"},"auto_install":{"allowed":false,"sandbox_required":true,"reason":"Human review or sandbox validation is required before automatic installation."},"best_for":["research","agent-skill"],"known_risks":["Quality score needs review"]},"agent_proven":{"version":"agent-proven-v1","score":0,"tier":"unproven","label":"Needs first agent run","summary":"No agent outcome reports yet. Use Resolve, run one narrow sandbox task, then report the result.","metrics":{"totalOutcomes":0,"successfulOutcomes":0,"failedOutcomes":0,"installAttempts":0,"installSuccessRate":null,"successRate":null,"recentSuccessRate":null,"recentFailureRate":null,"riskBlocked":0,"setupRequired":0,"notRelevant":0,"avgOutputQuality":null,"avgTimeToUsefulMs":null,"productionOutcomes":0,"humanReviewRequired":0,"uniqueAgents":0,"lastOutcomeAt":null},"signals":[],"penalties":["No real agent outcome evidence yet"]},"audit":{"score":83,"risk_level":"safe_to_try","risk_label":"Safe to try","warnings":["Quality score needs review"]},"safety_gate":{"tier":"experimental","label":"Experimental","auto_install_policy":"review","auto_install_allowed":false,"human_review_required":true,"blocked":false,"recommended_action":"Test manually in an isolated workspace and compare against safer alternatives."},"quality":{"score":75,"label":"Strong"},"supply":{"track":"Research and knowledge work","scenario":"RAG and knowledge","maintenance":"15d since push","risk":"Safe to try"},"alternative_skills":[],"do_not_use_when":["teams that need a vendor-supported SLA","high-compliance environments without internal security review","No OpenAgentSkill engagement data yet","High-risk permission hints: Shell or command execution","Quality score needs review","Production credentials, payments, or irreversible account changes without explicit human review","Sensitive private data before reviewing repository code, license, and permission surface","Automatic installation in a production workspace"],"agent_contract":{"task_input":"Use godot-ability-system in an agent workflow","recommended_action":"Test manually in an isolated workspace and compare against safer alternatives.","install_policy":"review","minimum_review_before_use":["Trust: 79/100 Strong shortlist","Audit: 83/100 Safe to try","Safety: 55/100 Review before install","Review repository, license, install command, and permission surface before production use."],"expected_agent_output":{"selected_skill":"thedivergentai-godot-ability-system (godot-ability-system)","install_command":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-ability-system","risk_summary":"Safe to try; Experimental; Review before production","verification_result":"Report the smallest successful task, files touched, warnings, and any missing setup."}},"outcome_feedback":{"endpoint":"https://www.openagentskill.com/api/agent/outcome","method":"POST","requires_resolve_event_id":true,"event_id_source":"Use install_receipt.outcome_feedback.event_id or feedback.event_id returned by /api/agent/resolve for the current task.","expected_outcomes":["success","failed","not_relevant","blocked_by_risk","setup_required"],"payload_template":{"event_id":"<install_receipt.outcome_feedback.event_id or feedback.event_id from /api/agent/resolve>","skill_slug":"thedivergentai-godot-ability-system","task":"Use godot-ability-system in an agent workflow","agent":"codex","outcome":"success","install_used":true,"risk_blocked":false,"setup_required":false,"task_success":true,"output_quality":4,"error_type":null,"human_review_required":false,"workspace":"sandbox","time_to_useful_ms":120000,"notes":"Report the smallest successful task, setup friction, files touched, and risk notes."}},"endpoints":{"web":"https://www.openagentskill.com/skills/thedivergentai-godot-ability-system","api":"https://www.openagentskill.com/api/agent/skills/thedivergentai-godot-ability-system","audit":"https://www.openagentskill.com/skills/thedivergentai-godot-ability-system/audit","eval":"https://www.openagentskill.com/api/agent/evals?slug=thedivergentai-godot-ability-system&task=Use%20godot-ability-system%20in%20an%20agent%20workflow&max_risk=medium","resolve":"https://www.openagentskill.com/api/agent/resolve?task=Use%20godot-ability-system%20in%20an%20agent%20workflow&agent=codex&max_risk=medium","receipt":"https://www.openagentskill.com/api/agent/receipt?task=Use%20godot-ability-system%20in%20an%20agent%20workflow&agent=codex&max_risk=medium&format=text","install":"https://www.openagentskill.com/api/skills/thedivergentai-godot-ability-system/install","manifest":"https://www.openagentskill.com/api/registry/manifest/thedivergentai-godot-ability-system"}},"machine_metadata":{"version":"openagentskill-agent-metadata-v2","skill":{"slug":"thedivergentai-godot-ability-system","name":"godot-ability-system","description":"Expert patterns for RPG/action ability systems including cooldown strategies, combo systems, ability chaining, skill trees with prerequisites, upgrade paths, and resource management. Use when implementing unlockable abilities, character progression, or complex skill systems. Trigger keywords: PlayerAbility, AbilityManager, cooldown, SkillTree, SkillNode, prerequisites, can_use, execute, ComboSystem, ability_chain, global_cooldown, charge_system, upgrade_path.","category":"research","url":"https://www.openagentskill.com/skills/thedivergentai-godot-ability-system","repository":"https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-ability-system","github_repo":"thedivergentai/GD-Agentic-Skills"},"suited_tasks":["GitHub automation workflows","Claude Code teams","teams that value GitHub adoption signals","Inspect repository metadata","Compare code changes","Write concise engineering summaries","Chunk documents","Create embeddings"],"suited_agents":["Codex","Claude Code","Cursor","OpenAgentSkill CLI","CLI"],"install":{"command":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-ability-system","ready":true,"targets":[{"id":"openagentskill-cli","label":"CLI","kind":"command","value":"npx --yes https://github.com/Leon-Drq/openagentskill/releases/download/cli-v0.3.0/openagentskill-0.3.0.tgz add thedivergentai-godot-ability-system"},{"id":"codex","label":"Codex","kind":"agent-prompt","value":"Install the \"godot-ability-system\" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-ability-system. Read its SKILL.md or equivalent instructions first, install only the files needed for this workspace, and summarize any required setup before using it. Skill purpose: Expert patterns for RPG/action ability systems including cooldown strategies, combo systems, ability chaining, skill trees with prerequisites, upgrade paths, and resource management. Use when implementing unlockable abilities, character progression, or complex skill systems. Trigger keywords: PlayerAbility, AbilityManager, cooldown, SkillTree, SkillNode, prerequisites, can_use, execute, ComboSystem, ability_chain, global_cooldown, charge_system, upgrade_path. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"thedivergentai-godot-ability-system\",\"task\":\"Install godot-ability-system\",\"agent\":\"codex\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes."},{"id":"claude-code","label":"Claude Code","kind":"agent-prompt","value":"Add \"godot-ability-system\" as a Claude Code skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-ability-system. Inspect the skill instructions, place the reusable skill files in the appropriate local skills location for this project, and report the activation steps. Skill purpose: Expert patterns for RPG/action ability systems including cooldown strategies, combo systems, ability chaining, skill trees with prerequisites, upgrade paths, and resource management. Use when implementing unlockable abilities, character progression, or complex skill systems. Trigger keywords: PlayerAbility, AbilityManager, cooldown, SkillTree, SkillNode, prerequisites, can_use, execute, ComboSystem, ability_chain, global_cooldown, charge_system, upgrade_path. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"thedivergentai-godot-ability-system\",\"task\":\"Install godot-ability-system\",\"agent\":\"claude-code\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes."},{"id":"cursor","label":"Cursor","kind":"agent-prompt","value":"Turn \"godot-ability-system\" from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-ability-system into a reusable Cursor project rule or agent instruction. Preserve the core workflow, adapt paths to this repo, and keep the rule scoped to tasks where it is relevant. Skill purpose: Expert patterns for RPG/action ability systems including cooldown strategies, combo systems, ability chaining, skill trees with prerequisites, upgrade paths, and resource management. Use when implementing unlockable abilities, character progression, or complex skill systems. Trigger keywords: PlayerAbility, AbilityManager, cooldown, SkillTree, SkillNode, prerequisites, can_use, execute, ComboSystem, ability_chain, global_cooldown, charge_system, upgrade_path. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"thedivergentai-godot-ability-system\",\"task\":\"Install godot-ability-system\",\"agent\":\"cursor\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes."}],"handoff_url":"https://www.openagentskill.com/api/skills/thedivergentai-godot-ability-system/install","manifest_url":"https://www.openagentskill.com/api/registry/manifest/thedivergentai-godot-ability-system"},"trust":{"score":79,"label":"Strong shortlist","version":"trust-score-v4","install_policy":"human_review_before_install","evidence":{"stars":"660 GitHub stars","repoActivity":"660 stars, 40 forks","lastPushed":"15d since push","license":"LGPL-3.0","repository":"https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-ability-system","install":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-ability-system","installSafety":"standard package or runtime install path","permissionSurface":"shell or command execution, network or browser access","documentation":"Strong README/SKILL.md context","agentOutcomes":"No agent outcome data yet"},"outcome_evidence":{"total":0,"successes":0,"failures":0,"not_relevant":0,"success_rate":null,"recent_success_rate":null,"recent_failure_rate":null,"install_attempts":0,"install_success_rate":null,"risk_blocked":0,"setup_required":0,"avg_output_quality":null,"production_outcomes":0,"last_outcome_at":null,"label":"No agent outcome data yet"},"auto_install":{"allowed":false,"sandbox_required":true,"reason":"Human review or sandbox validation is required before automatic installation."},"best_for":["research","agent-skill"],"known_risks":["Quality score needs review"]},"agent_proven":{"version":"agent-proven-v1","score":0,"tier":"unproven","label":"Needs first agent run","summary":"No agent outcome reports yet. Use Resolve, run one narrow sandbox task, then report the result.","metrics":{"totalOutcomes":0,"successfulOutcomes":0,"failedOutcomes":0,"installAttempts":0,"installSuccessRate":null,"successRate":null,"recentSuccessRate":null,"recentFailureRate":null,"riskBlocked":0,"setupRequired":0,"notRelevant":0,"avgOutputQuality":null,"avgTimeToUsefulMs":null,"productionOutcomes":0,"humanReviewRequired":0,"uniqueAgents":0,"lastOutcomeAt":null},"signals":[],"penalties":["No real agent outcome evidence yet"]},"audit":{"score":83,"risk_level":"safe_to_try","risk_label":"Safe to try","warnings":["Quality score needs review"]},"safety_gate":{"tier":"experimental","label":"Experimental","auto_install_policy":"review","auto_install_allowed":false,"human_review_required":true,"blocked":false,"recommended_action":"Test manually in an isolated workspace and compare against safer alternatives."},"quality":{"score":75,"label":"Strong"},"supply":{"track":"Research and knowledge work","scenario":"RAG and knowledge","maintenance":"15d since push","risk":"Safe to try"},"alternative_skills":[],"do_not_use_when":["teams that need a vendor-supported SLA","high-compliance environments without internal security review","No OpenAgentSkill engagement data yet","High-risk permission hints: Shell or command execution","Quality score needs review","Production credentials, payments, or irreversible account changes without explicit human review","Sensitive private data before reviewing repository code, license, and permission surface","Automatic installation in a production workspace"],"agent_contract":{"task_input":"Use godot-ability-system in an agent workflow","recommended_action":"Test manually in an isolated workspace and compare against safer alternatives.","install_policy":"review","minimum_review_before_use":["Trust: 79/100 Strong shortlist","Audit: 83/100 Safe to try","Safety: 55/100 Review before install","Review repository, license, install command, and permission surface before production use."],"expected_agent_output":{"selected_skill":"thedivergentai-godot-ability-system (godot-ability-system)","install_command":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-ability-system","risk_summary":"Safe to try; Experimental; Review before production","verification_result":"Report the smallest successful task, files touched, warnings, and any missing setup."}},"outcome_feedback":{"endpoint":"https://www.openagentskill.com/api/agent/outcome","method":"POST","requires_resolve_event_id":true,"event_id_source":"Use install_receipt.outcome_feedback.event_id or feedback.event_id returned by /api/agent/resolve for the current task.","expected_outcomes":["success","failed","not_relevant","blocked_by_risk","setup_required"],"payload_template":{"event_id":"<install_receipt.outcome_feedback.event_id or feedback.event_id from /api/agent/resolve>","skill_slug":"thedivergentai-godot-ability-system","task":"Use godot-ability-system in an agent workflow","agent":"codex","outcome":"success","install_used":true,"risk_blocked":false,"setup_required":false,"task_success":true,"output_quality":4,"error_type":null,"human_review_required":false,"workspace":"sandbox","time_to_useful_ms":120000,"notes":"Report the smallest successful task, setup friction, files touched, and risk notes."}},"endpoints":{"web":"https://www.openagentskill.com/skills/thedivergentai-godot-ability-system","api":"https://www.openagentskill.com/api/agent/skills/thedivergentai-godot-ability-system","audit":"https://www.openagentskill.com/skills/thedivergentai-godot-ability-system/audit","eval":"https://www.openagentskill.com/api/agent/evals?slug=thedivergentai-godot-ability-system&task=Use%20godot-ability-system%20in%20an%20agent%20workflow&max_risk=medium","resolve":"https://www.openagentskill.com/api/agent/resolve?task=Use%20godot-ability-system%20in%20an%20agent%20workflow&agent=codex&max_risk=medium","receipt":"https://www.openagentskill.com/api/agent/receipt?task=Use%20godot-ability-system%20in%20an%20agent%20workflow&agent=codex&max_risk=medium&format=text","install":"https://www.openagentskill.com/api/skills/thedivergentai-godot-ability-system/install","manifest":"https://www.openagentskill.com/api/registry/manifest/thedivergentai-godot-ability-system"}},"supply_profile":{"track":{"slug":"research","label":"Research and knowledge work","shortLabel":"Research","description":"Deep research, source comparison, literature review, RAG, knowledge search, and reports."},"scenario":{"label":"RAG and knowledge","description":"I need my agent to build a RAG workflow over documents and retrieve reliable context.","useCases":[{"slug":"github-automation","title":"GitHub automation"},{"slug":"rag-knowledge","title":"RAG and knowledge"},{"slug":"research-agents","title":"Research agents"}]},"applicableAgents":["Claude Code","CLI","Codex","Cursor"],"install":{"ready":true,"command":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-ability-system","primaryTarget":"CLI","targetCount":4},"githubQuality":{"stars":660,"starsLabel":"660","forks":40,"license":"LGPL-3.0","qualityScore":75,"trustScore":79,"auditScore":83},"maintenance":{"status":"fresh","label":"15d since push","daysSincePush":15,"lastPushedAt":"2026-08-21T22:06:21+00:00"},"risk":{"level":"safe_to_try","label":"Safe to try","requiresReview":true,"notes":["Quality score needs review"]},"coverageTags":["Research","RAG and knowledge","agent-skill"]},"audit":{"audit_score":83,"risk_level":"safe_to_try","risk_label":"Safe to try","quality_score":75,"trust_score":79,"maintenance_score":100,"security_score":82,"install_score":92,"warnings":["Quality score needs review"]},"quality_signals":{"model":"v2","star_score":19.74,"usage_score":0,"review_score":5.55,"metadata_score":3,"freshness_score":15},"platforms":["Claude Code"],"use_cases":[{"slug":"github-automation","title":"GitHub automation","url":"https://www.openagentskill.com/use-cases/github-automation"},{"slug":"rag-knowledge","title":"RAG and knowledge","url":"https://www.openagentskill.com/use-cases/rag-knowledge"},{"slug":"research-agents","title":"Research agents","url":"https://www.openagentskill.com/use-cases/research-agents"},{"slug":"local-desktop","title":"Local desktop","url":"https://www.openagentskill.com/use-cases/local-desktop"}],"stacks":[{"slug":"rag-knowledge-base","title":"RAG knowledge base","url":"https://www.openagentskill.com/collections/rag-knowledge-base"},{"slug":"research-report-agent","title":"Research report agent","url":"https://www.openagentskill.com/collections/research-report-agent"},{"slug":"coding-review-agent","title":"Coding review agent","url":"https://www.openagentskill.com/collections/coding-review-agent"}],"install":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-ability-system","install_targets":[{"id":"openagentskill-cli","label":"CLI","title":"OpenAgentSkill CLI","kind":"command","value":"npx --yes https://github.com/Leon-Drq/openagentskill/releases/download/cli-v0.3.0/openagentskill-0.3.0.tgz add thedivergentai-godot-ability-system","description":"Resolve policy, run the source installer safely, and report a verified install receipt.","copyLabel":"Copy command"},{"id":"codex","label":"Codex","title":"Codex install prompt","kind":"agent-prompt","value":"Install the \"godot-ability-system\" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-ability-system. Read its SKILL.md or equivalent instructions first, install only the files needed for this workspace, and summarize any required setup before using it. Skill purpose: Expert patterns for RPG/action ability systems including cooldown strategies, combo systems, ability chaining, skill trees with prerequisites, upgrade paths, and resource management. Use when implementing unlockable abilities, character progression, or complex skill systems. Trigger keywords: PlayerAbility, AbilityManager, cooldown, SkillTree, SkillNode, prerequisites, can_use, execute, ComboSystem, ability_chain, global_cooldown, charge_system, upgrade_path. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"thedivergentai-godot-ability-system\",\"task\":\"Install godot-ability-system\",\"agent\":\"codex\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes.","description":"Give Codex a repo-aware install prompt when the skill is not available through a local CLI.","copyLabel":"Copy prompt"},{"id":"claude-code","label":"Claude Code","title":"Claude Code skill prompt","kind":"agent-prompt","value":"Add \"godot-ability-system\" as a Claude Code skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-ability-system. Inspect the skill instructions, place the reusable skill files in the appropriate local skills location for this project, and report the activation steps. Skill purpose: Expert patterns for RPG/action ability systems including cooldown strategies, combo systems, ability chaining, skill trees with prerequisites, upgrade paths, and resource management. Use when implementing unlockable abilities, character progression, or complex skill systems. Trigger keywords: PlayerAbility, AbilityManager, cooldown, SkillTree, SkillNode, prerequisites, can_use, execute, ComboSystem, ability_chain, global_cooldown, charge_system, upgrade_path. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"thedivergentai-godot-ability-system\",\"task\":\"Install godot-ability-system\",\"agent\":\"claude-code\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes.","description":"Use this prompt to ask Claude Code to add the skill and explain the local activation steps.","copyLabel":"Copy prompt"},{"id":"cursor","label":"Cursor","title":"Cursor rule prompt","kind":"agent-prompt","value":"Turn \"godot-ability-system\" from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-ability-system into a reusable Cursor project rule or agent instruction. Preserve the core workflow, adapt paths to this repo, and keep the rule scoped to tasks where it is relevant. Skill purpose: Expert patterns for RPG/action ability systems including cooldown strategies, combo systems, ability chaining, skill trees with prerequisites, upgrade paths, and resource management. Use when implementing unlockable abilities, character progression, or complex skill systems. Trigger keywords: PlayerAbility, AbilityManager, cooldown, SkillTree, SkillNode, prerequisites, can_use, execute, ComboSystem, ability_chain, global_cooldown, charge_system, upgrade_path. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"thedivergentai-godot-ability-system\",\"task\":\"Install godot-ability-system\",\"agent\":\"cursor\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes.","description":"Use this when installing as Cursor project rules or reusable agent instructions.","copyLabel":"Copy prompt"}],"repository":"https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-ability-system","github_repo":"thedivergentai/GD-Agentic-Skills","version":"1.0.0","license":"LGPL-3.0","urls":{"web":"https://www.openagentskill.com/skills/thedivergentai-godot-ability-system","repository":"https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-ability-system","api":"/api/agent/skills/thedivergentai-godot-ability-system","install_api":"/api/skills/thedivergentai-godot-ability-system/install"},"meta":{"created_at":"2026-09-05T15:30:39.286934+00:00","updated_at":"2026-09-05T15:30:39.471224+00:00","agent_friendly":true}}