{"slug":"thedivergentai-godot-3d-materials","name":"godot-3d-materials","description":"Expert patterns for Godot 3D PBR materials using StandardMaterial3D including albedo, metallic/roughness workflows, normal maps, ORM texture packing, transparency modes, and shader conversion. Use when creating realistic 3D surfaces, PBR workflows, or material optimization. Trigger keywords: StandardMaterial3D, BaseMaterial3D, albedo_texture, metallic, metallic_texture, roughness, roughness_texture, normal_texture, normal_enabled, orm_texture, transparency, alpha_scissor, alpha_hash, cull_mode, ShaderMaterial, shader parameters.","long_description":"---\nname: godot-3d-materials\ndescription: \"Expert patterns for Godot 3D PBR materials using StandardMaterial3D including albedo, metallic/roughness workflows, normal maps, ORM texture packing, transparency modes, and shader conversion. Use when creating realistic 3D surfaces, PBR workflows, or material optimization. Trigger keywords: StandardMaterial3D, BaseMaterial3D, albedo_texture, metallic, metallic_texture, roughness, roughness_texture, normal_texture, normal_enabled, orm_texture, transparency, alpha_scissor, alpha_hash, cull_mode, ShaderMaterial, shader parameters.\"\n---\n\n# 3D Materials\n\nExpert guidance for PBR materials and StandardMaterial3D in Godot.\n\n## NEVER Do\n\n- **NEVER use separate metallic/roughness/AO textures** — Use ORM packing (1 RGB texture with Occlusion/Roughness/Metallic channels) to save texture slots and memory.\n- **NEVER forget to enable normal_enabled** — Normal maps don't work unless you set `normal_enabled = true`. Silent failure is common.\n- **NEVER use TRANSPARENCY_ALPHA for cutout materials** — Use TRANSPARENCY_ALPHA_SCISSOR or TRANSPARENCY_ALPHA_HASH instead. Full alpha blending is expensive and causes sorting issues.\n- **NEVER set metallic = 0.5** — Materials are either metallic (1.0) or dielectric (0.0). Values between are physically incorrect except for rust/dirt transitions.\n- **NEVER use emission without HDR** — Emission values > 1.0 only work with HDR rendering enabled in Project Settings.\n- **NEVER use transparent materials for large environmental surfaces** — Transparent objects cannot rely on the Z-buffer for early fragment rejection, resulting in massive overdraw. If only a tiny part of a mesh is transparent, split the mesh into two surfaces: one opaque, one transparent.\n- **NEVER create hundreds of slightly varied StandardMaterial3D resources if performance is dropping** — Godot minimizes GPU state changes by automatically reusing the underlying shader for materials that share the exact same configuration flags (checkboxes). Try to group your material configurations.\n- **NEVER attempt to fix Z-fighting strictly by moving objects further apart** — Floating-point precision degrades over distance. To fix flickering textures, increase your Camera3D's `Near` plane property and decrease the `Far` property to compress the precision range.\n- **NEVER use unique Material resources per MeshInstance3D** — This breaks draw call batching. Use 'Instance Uniforms' to vary parameters while keeping a single shared material.\n- **NEVER mutate a shared Material `.tres` / surface material at runtime** — Call `duplicate(true)` or enable **Local To Scene**, then assign the unique instance before tweaking parameters. **MANDATORY** use [`material_fx.gd`](scripts/material_fx.gd) `ensure_unique_override()` / overlay helpers for flash/dissolve.\n- **NEVER use Decals on dynamic moving actors without a Cull Mask** — Bullet holes should not stick to the player's face as they walk over them. Mask out character layers.\n\n---\n\n## Available Scripts\n\n> **MANDATORY**: Read the appropriate script before implementing the corresponding pattern.\n\n### Workflow router (MANDATORY / Do NOT Load)\n| Task | Load | Do NOT Load |\n|------|------|-------------|\n| StandardMaterial3D / ORM / transparency | `pbr_orm_packer.gd`, `transparency_sorting_fix.gd`, `material_batcher.gd`, `material_fx.gd` | `triplanar_world*.gdshader`, `vertex_wind_sway.gdshader` |\n| UV-less terrain / cliffs | `triplanar_world.gdshader` or `triplanar_world_projection.gdshader` + `pbr_material_builder.gd` | Wind sway unless foliage |\n| Foliage wind | `vertex_wind_sway.gdshader` | Triplanar unless rock/terrain also needed |\n| Runtime damage / dissolve | **MANDATORY** `material_fx.gd` | Editing shared imported materials |\n| Instance color/health / texture-array variants | **MANDATORY** `instance_uniform_batching.gdshader` | Per-mesh unique StandardMaterial3D copies; body texture-array samples |\n| HLOD / distant material simplify | `material_batcher.gd` (`setup_lod_materials`) | Alpha-blend distance fade (use Pixel Dither) |\n| Organic SSS / rim / clearcoat | `organic_material.gd`, `subsurface_scattering_setup.gd` | SSS recipes on Mobile/Compatibility |\n\n> Pure StandardMaterial3D albedo/ORM/transparency work: **Do NOT Load** triplanar, wind, or texture-array shaders.\n\n### [material_fx.gd](scripts/material_fx.gd)\n**MANDATORY** for runtime FX. `ensure_unique_override()` / overlay flash / scissor dissolve — never tween shared `.tres` materials.\n\n### [pbr_material_builder.gd](scripts/pbr_material_builder.gd)\nRuntime PBR material creation with ORM textures and triplanar mapping.\n\n### [organic_material.gd](scripts/organic_material.gd)\nSubsurface scattering and rim lighting setup for organic surfaces (skin, leaves). Use for realistic character or vegetation materials.\n\n### [triplanar_world.gdshader](scripts/triplanar_world.gdshader)\nTriplanar projection shader for terrain without UV mapping. Blends textures based on surface normals. Use for cliffs, caves, or procedural terrain.\n\n### [pbr_orm_packer.gd](scripts/pbr_orm_packer.gd)\nExpert PBR resource utility. Packs Ambient Occlusion, Roughness, and Metallic into a single ORM texture to optimize VRAM and draw calls.\n\n### [vertex_wind_sway.gdshader](scripts/vertex_wind_sway.gdshader)\nHigh-performance GPU-driven foliage animation. Uses vertex world coordinates and vertex color weight painting to simulate wind without skeletons.\n\n### [triplanar_world_projection.gdshader](scripts/triplanar_world_projection.gdshader)\nUV-less environment mapping. Projects textures along X/Y/Z axes for organic blending over complex rocks and terrain.\n\n### [subsurface_scattering_setup.gd](scripts/subsurface_scattering_setup.gd)\nConfiguring realistic organic materials. Covers Skin Mode, Transmittance, and depth scattering settings for Forward+ rendering.\n\n### [instance_uniform_batching.gdshader](scripts/instance_uniform_batching.gdshader)\nArchitecture pattern for high-speed batching. Allows 10,000 meshes to share one material while maintaining unique colors or health states via instance uniforms.\n\n### [decal_placer_expert.gd](scripts/decal_placer_expert.gd)\nDynamic 3D decal system with cull masking and life-cycle management for impact effects.\n\n### [transparency_sorting_fix.gd](scripts/transparency_sorting_fix.gd)\nSolving visual artifacts using Alpha Hash and Depth Prepass strategies.\n\n### [shader_state_manager.gd](scripts/shader_state_manager.gd)\nClean pattern for toggling shader-based visual states (Frozen, Burned) on multiple entities.\n\n### [depth_precision_fix.gd](scripts/depth_precision_fix.gd)\nCamera-side fix for Z-fighting and texture flickering in large-scale worlds.\n\n### [material_batcher.gd](scripts/material_batcher.gd)\nGlobal override system to ensure environmental meshes draw in optimized, state-locked batches.\n\n---\n\n## StandardMaterial3D Checklist (script-first)\n\n1. Pack AO/Roughness/Metallic → **MANDATORY** [`pbr_orm_packer.gd`](scripts/pbr_orm_packer.gd); set `orm_texture` (never three separate maps).\n2. Enable `normal_enabled` before assigning `normal_texture` (silent no-op otherwise).\n3. Pick transparency from the matrix below — not docs-default ALPHA for cutouts.\n4. Organic skin/leaves → [`organic_material.gd`](scripts/organic_material.gd) + [`subsurface_scattering_setup.gd`](scripts/subsurface_scattering_setup.gd) (Forward+ only for real SSS).\n5. Runtime flash/dissolve → **MANDATORY** [`material_fx.gd`](scripts/material_fx.gd) `ensure_unique_override()` first.\n6. Shared-mesh tint/variant → [`instance_uniform_batching.gdshader`](scripts/instance_uniform_batching.gdshader); never unique `.tres` per instance.\n7. Distant LOD simplify / Pixel Dither fade → [`material_batcher.gd`](scripts/material_batcher.gd) `setup_lod_materials()`.\n8. Check Forward+ vs Mobile feature matrix before enabling SSS/clearcoat/anisotropy.\n\n### Forward+ vs Mobile (material features)\n\n| Feature | Forward+ | Mobile / Compatibility | WHY |\n|---------|----------|------------------------|-----|\n| Subsurface scattering / Skin Mode | Full | Limited / often unavailable | SSS needs Forward+ lighting path; fake with rim + transmittance bake on Mobile |\n| Clearcoat | Yes | Often stripped / approximate | Extra specular lobe cost; drop on distant LOD and Mobile |\n| Anisotropy | Yes | Prefer off | Flowmap + anisotropic BRDF burns mobile fragment budget |\n| Alpha Hash / Pixel Dither fade | Yes | Prefer Alpha Scissor or opaque dither | Hash noise + overdraw hurts tile GPUs |\n| Instance uniforms (batching) | Yes | Yes (prefer this) | Keeps one material; avoids unique-resource draw breaks |\n\n---\n\n## Transparency Modes\n\n### Decision Matrix\n\n| Mode | Use Case | Performance | Sorting Issues |\n|------|----------|-------------|---------------|\n| ALPHA_SCISSOR | Foliage, chain-link fence | Fast | No |\n| ALPHA_HASH | Dithered fade, LOD transitions | Fast | Noisy |\n| ALPHA | Glass, water, godot-particles | Slow | Yes (render order) |\n\n### Alpha Scissor (Cutout)\n\n```gdscript\n# For leaves, grass, fences\nmat.transparency = BaseMaterial3D.TRANSPARENCY_ALPHA_SCISSOR\nmat.alpha_scissor_threshold = 0.5  # Pixels < 0.5 alpha = discarded\nmat.albedo_texture = load(\"res://leaf.png\")  # Must  have alpha channel\n\n# Enable backface culling for performance\nmat.cull_mode = BaseMaterial3D.CULL_BACK\n```\n\n### Alpha Hash (Dithered)\n\n```gdscript\n# For smooth fade-outs without sorting issues\nmat.transparency = BaseMaterial3D.TRANSPARENCY_ALPHA_HASH\nmat.alpha_hash_scale = 1.0  # Dither pattern scale\n\n# Animate fade\nvar tween := create_tween()\ntween.tween_property(mat, \"albedo_color:a\", 0.0, 1.0)\n```\n\n### Alpha Blend (Full Transparency)\n\n```gdscript\n# For glass, water (expensive)\nmat.transparency = BaseMaterial3D.TRANSPARENCY_ALPHA\nmat.blend_mode = BaseMaterial3D.BLEND_MODE_MIX\n\n# Disable depth writing for correct blending\nmat.depth_draw_mode = BaseMaterial3D.DEPTH_DRAW_DISABLED\nmat.cull_mode = BaseMaterial3D.CULL_DISABLED  # Show both sides\n```\n\n---\n\n## Texture Channel Packing\n\n**MANDATORY** [`pbr_orm_packer.gd`](scripts/pbr_orm_packer.gd) for R=AO / G=Roughness / B=Metallic. Do not inline packing recipes here. Custom channel remaps only when an imported atlas already disagrees with ORM layout.\n\n---\n\n## Shader Conversion\n\n### When to Convert to ShaderMaterial\n\n- Need custom effects (dissolve, vertex displacement)\n- StandardMaterial3D limitations hit\n- Shader optimizations (remove unused features)\n\n### Conversion Workflow\n\n```gdscript\n# 1. Create StandardMaterial3D with all settings\nvar std_mat := StandardMaterial3D.new()\nstd_mat.albedo_color = Color.RED\nstd_mat.metallic = 1.0\nstd_mat.roughness = 0.2\n\n# 2. Convert to ShaderMaterial\nvar shader_mat := ShaderMaterial.new()\nshader_mat.shader = load(\"res://custom_shader.gdshader\")\n\n# 3. Transfer parameters manually\nshader_mat.set_shader_parameter(\"albedo\", std_mat.albedo_color)\nshader_mat.set_shader_parameter(\"metallic\", std_mat.metallic)\nshader_mat.set_shader_parameter(\"roughness\", std_mat.roughness)\n```\n\n---\n\n## Material Variants (Godot 4.0+)\n\n### Efficient Material Reuse\n\n```gdscript\n# Base material (shared)\nvar base_red_metal := StandardMaterial3D.new()\nbase_red_metal.albedo_color = Color.RED\nbase_red_metal.metallic = 1.0\n\n# Variant 1: Rough\nvar rough_variant := base_red_metal.duplicate()\nrough_variant.roughness = 0.8\n\n# Variant 2: Smooth\nvar smooth_variant := base_red_metal.duplicate()\nsmooth_variant.roughness = 0.1\n\n# Note: Use resource_local_to_scene for per-instance tweaks\n```\n\n---\n\n## Performance Optimization\n\n### Material Batching\n\n```gdscript\n# ✅ GOOD: Reuse materials across meshes\nconst SHARED_STONE := preload(\"res://materials/stone.tres\")\n\nfunc _ready() -> void:\n    for wall in get_tree().get_nodes_in_group(\"stone_walls\"):\n        wall.material_override = SHARED_STONE\n    # All walls batched in single draw call\n\n# ❌ BAD: Unique material per mesh\nfunc _ready() -> void:\n    for wall in get_tree().get_nodes_in_group(\"stone_walls\"):\n        var mat := StandardMaterial3D.new()  # New material!\n        mat.","tagline":"Expert patterns for Godot 3D PBR materials using StandardMaterial3D including albedo, metallic/roughness workflows, normal maps, ORM texture packing, transparency modes, and shader conversion. Use when creating realistic 3D surfaces, PBR workflows, or material optimization. Trigg","category":"automation","tags":["agent-skill"],"author":"thedivergentai","verified":false,"attribution":{"status":"registry_indexed","statusLabel":"Registry indexed","shortLabel":"REGISTRY INDEXED","sourceLabel":"github candidate review","sourceDetail":"thedivergentai/GD-Agentic-Skills","creatorName":"thedivergentai","creatorUrl":"https://github.com/thedivergentai","sourceUrl":"https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-3d-materials","indexedBy":"OpenAgentSkill community index","claimUrl":"https://www.openagentskill.com/skills/thedivergentai-godot-3d-materials#claim-this-skill","claimCta":"Claim this skill","trustNote":"This listing was indexed from public sources and is not marked official until a maintainer claim is approved.","publicNote":"Attribution links to the public repository or creator profile. 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installing."},"outcome_loop":{"version":"openagentskill-agent-outcome-v4","required_after_install":true,"endpoint":"/api/agent/outcome","method":"POST","event_id_source":"feedback.event_id, install_receipt.resolve_event_id, or decision_packet.outcome_feedback.event_id","expected_outcomes":["success","failed","not_relevant","blocked_by_risk","setup_required"],"required_fields":["event_id","skill_slug","task"],"quality_fields":["task_success","output_quality","error_type","human_review_required","used_in_production","workspace","evidence_url","time_to_useful_ms","source_version"],"ranking_inputs_updated":["Trust Score v5 outcome confidence","Agent Proven Score","Resolve ranking task-fit evidence","Skill detail machine-readable metadata","Outcome leaderboard"]},"agent_contract":{"suited_tasks":["automation","agent-skill"],"suited_agents":["Codex","Claude Code","Cursor","OpenAgentSkill CLI"],"install_command":"npx skills add thedivergentai/GD-Agentic-Skills --skill 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repository code, license, and permission surface","Automatic installation in a production workspace"],"knownRisks":["SKILL.md excerpt is truncated in the provided data, but the visible content is clear and well-structured.","Quality score needs review"],"backward_compatible":{"trust_score_v4":{"version":"trust-score-v4","score":76,"tier":"strong","label":"Strong shortlist","summary":"Good trust signals with a few areas worth checking before rollout."}}},"trust_score_v4":{"version":"trust-score-v4","score":76,"tier":"strong","label":"Strong shortlist","summary":"Good trust signals with a few areas worth checking before rollout.","recommendedAction":"Test in a sandbox workflow and compare its install path with close alternatives.","dimensions":[{"id":"github_adoption","label":"GitHub adoption","score":76,"weight":0.13,"status":"info","detail":"660 GitHub stars"},{"id":"repo_activity","label":"Stars/forks activity","score":65,"weight":0.08,"status":"info","detail":"660 stars, 40 forks; issue activity unavailable in current metadata"},{"id":"maintenance","label":"Recent maintenance","score":100,"weight":0.14,"status":"pass","detail":"15d since push"},{"id":"license","label":"License clarity","score":86,"weight":0.09,"status":"pass","detail":"LGPL-3.0"},{"id":"documentation","label":"README/SKILL.md completeness","score":76,"weight":0.14,"status":"info","detail":"Public metadata needs stronger README/SKILL.md context"},{"id":"dependency_risk","label":"Dependency/runtime risk","score":90,"weight":0.12,"status":"pass","detail":"no major dependency risk hints in public metadata"},{"id":"installability","label":"Install availability","score":92,"weight":0.1,"status":"pass","detail":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-3d-materials"},{"id":"install_safety","label":"Install command safety","score":92,"weight":0.1,"status":"pass","detail":"standard package or runtime install path"},{"id":"permission_surface","label":"Permission 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stronger README/SKILL.md context"},{"status":"pass","label":"Dependency/runtime risk","detail":"no major dependency risk hints in public metadata"},{"status":"pass","label":"Install availability","detail":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-3d-materials"},{"status":"pass","label":"Install command safety","detail":"standard package or runtime install path"},{"status":"pass","label":"Permission surface","detail":"no high-risk permission surface in public metadata"},{"status":"pass","label":"Repository evidence","detail":"https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-3d-materials"},{"status":"info","label":"Review status","detail":"AI review data available"},{"status":"info","label":"Agent Proven outcomes","detail":"No agent outcome data yet"},{"status":"warn","label":"Ownership","detail":"No approved owner claim yet"},{"status":"info","label":"OpenAgentSkill usage","detail":"No local usage activity 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provided data, but the visible content is clear and well-structured.","Quality score needs review"]},"agent_proven":{"version":"agent-proven-v1","score":0,"tier":"unproven","label":"Needs first agent run","summary":"No agent outcome reports yet. 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Use when creating realistic 3D surfaces, PBR workflows, or material optimization. Trigger keywords: StandardMaterial3D, BaseMaterial3D, albedo_texture, metallic, metallic_texture, roughness, roughness_texture, normal_texture, normal_enabled, orm_texture, transparency, alpha_scissor, alpha_hash, cull_mode, ShaderMaterial, shader parameters.","category":"automation","url":"https://www.openagentskill.com/skills/thedivergentai-godot-3d-materials","repository":"https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-3d-materials","github_repo":"thedivergentai/GD-Agentic-Skills"},"suited_tasks":["Local desktop workflows","Claude Code teams","teams that value GitHub adoption signals","Navigate local resources","Run repeatable desktop actions","Verify file outputs","Navigate pages","Click and type safely"],"suited_agents":["Codex","Claude Code","Cursor","OpenAgentSkill CLI","CLI"],"install":{"command":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-3d-materials","ready":true,"targets":[{"id":"openagentskill-cli","label":"CLI","kind":"command","value":"npx --yes https://github.com/Leon-Drq/openagentskill/releases/download/cli-v0.3.0/openagentskill-0.3.0.tgz add thedivergentai-godot-3d-materials"},{"id":"codex","label":"Codex","kind":"agent-prompt","value":"Install the \"godot-3d-materials\" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-3d-materials. Read its SKILL.md or equivalent instructions first, install only the files needed for this workspace, and summarize any required setup before using it. Skill purpose: Expert patterns for Godot 3D PBR materials using StandardMaterial3D including albedo, metallic/roughness workflows, normal maps, ORM texture packing, transparency modes, and shader conversion. Use when creating realistic 3D surfaces, PBR workflows, or material optimization. Trigger keywords: StandardMaterial3D, BaseMaterial3D, albedo_texture, metallic, metallic_texture, roughness, roughness_texture, normal_texture, normal_enabled, orm_texture, transparency, alpha_scissor, alpha_hash, cull_mode, ShaderMaterial, shader parameters. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"thedivergentai-godot-3d-materials\",\"task\":\"Install godot-3d-materials\",\"agent\":\"codex\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes."},{"id":"claude-code","label":"Claude Code","kind":"agent-prompt","value":"Add \"godot-3d-materials\" as a Claude Code skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-3d-materials. Inspect the skill instructions, place the reusable skill files in the appropriate local skills location for this project, and report the activation steps. Skill purpose: Expert patterns for Godot 3D PBR materials using StandardMaterial3D including albedo, metallic/roughness workflows, normal maps, ORM texture packing, transparency modes, and shader conversion. Use when creating realistic 3D surfaces, PBR workflows, or material optimization. Trigger keywords: StandardMaterial3D, BaseMaterial3D, albedo_texture, metallic, metallic_texture, roughness, roughness_texture, normal_texture, normal_enabled, orm_texture, transparency, alpha_scissor, alpha_hash, cull_mode, ShaderMaterial, shader parameters. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"thedivergentai-godot-3d-materials\",\"task\":\"Install godot-3d-materials\",\"agent\":\"claude-code\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes."},{"id":"cursor","label":"Cursor","kind":"agent-prompt","value":"Turn \"godot-3d-materials\" from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-3d-materials into a reusable Cursor project rule or agent instruction. Preserve the core workflow, adapt paths to this repo, and keep the rule scoped to tasks where it is relevant. Skill purpose: Expert patterns for Godot 3D PBR materials using StandardMaterial3D including albedo, metallic/roughness workflows, normal maps, ORM texture packing, transparency modes, and shader conversion. Use when creating realistic 3D surfaces, PBR workflows, or material optimization. Trigger keywords: StandardMaterial3D, BaseMaterial3D, albedo_texture, metallic, metallic_texture, roughness, roughness_texture, normal_texture, normal_enabled, orm_texture, transparency, alpha_scissor, alpha_hash, cull_mode, ShaderMaterial, shader parameters. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"thedivergentai-godot-3d-materials\",\"task\":\"Install godot-3d-materials\",\"agent\":\"cursor\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. 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Use Resolve, run one narrow sandbox task, then report the result.","metrics":{"totalOutcomes":0,"successfulOutcomes":0,"failedOutcomes":0,"installAttempts":0,"installSuccessRate":null,"successRate":null,"recentSuccessRate":null,"recentFailureRate":null,"riskBlocked":0,"setupRequired":0,"notRelevant":0,"avgOutputQuality":null,"avgTimeToUsefulMs":null,"productionOutcomes":0,"humanReviewRequired":0,"uniqueAgents":0,"lastOutcomeAt":null},"signals":[],"penalties":["No real agent outcome evidence yet"]},"audit":{"score":82,"risk_level":"safe_to_try","risk_label":"Safe to try","warnings":["SKILL.md excerpt is truncated in the provided data, but the visible content is clear and well-structured.","The skill references external scripts and shaders that are not fully included in the excerpt, but they are part of the repository and presumably available.","Quality score needs review"]},"safety_gate":{"tier":"reviewed","label":"Reviewed","auto_install_policy":"review","auto_install_allowed":false,"human_review_required":true,"blocked":false,"recommended_action":"Review the audit page, then allow agent install in a sandboxed workflow."},"quality":{"score":75,"label":"Strong"},"supply":{"track":"Research and knowledge work","scenario":"RAG and knowledge","maintenance":"15d since push","risk":"Safe to try"},"alternative_skills":[],"do_not_use_when":["teams that need a vendor-supported SLA","production agents without a repository review","SKILL.md excerpt is truncated in the provided data, but the visible content is clear and well-structured.","No OpenAgentSkill engagement data yet","The skill references external scripts and shaders that are not fully included in the excerpt, but they are part of the repository and presumably available.","Quality score needs review","Production credentials, payments, or irreversible account changes without explicit human review","Sensitive private data before reviewing repository code, license, and permission surface"],"agent_contract":{"task_input":"Use godot-3d-materials in an agent workflow","recommended_action":"Review the audit page, then allow agent install in a sandboxed workflow.","install_policy":"review","minimum_review_before_use":["Trust: 76/100 Strong shortlist","Audit: 82/100 Safe to try","Safety: 70/100 Review before install","Review repository, license, install command, and permission surface before production use."],"expected_agent_output":{"selected_skill":"thedivergentai-godot-3d-materials (godot-3d-materials)","install_command":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-3d-materials","risk_summary":"Safe to try; Reviewed; Review before production","verification_result":"Report the smallest successful task, files touched, warnings, and any missing setup."}},"outcome_feedback":{"endpoint":"https://www.openagentskill.com/api/agent/outcome","method":"POST","requires_resolve_event_id":true,"event_id_source":"Use install_receipt.outcome_feedback.event_id or feedback.event_id returned by /api/agent/resolve for the current task.","expected_outcomes":["success","failed","not_relevant","blocked_by_risk","setup_required"],"payload_template":{"event_id":"<install_receipt.outcome_feedback.event_id or feedback.event_id from /api/agent/resolve>","skill_slug":"thedivergentai-godot-3d-materials","task":"Use godot-3d-materials in an agent workflow","agent":"codex","outcome":"success","install_used":true,"risk_blocked":false,"setup_required":false,"task_success":true,"output_quality":4,"error_type":null,"human_review_required":false,"workspace":"sandbox","time_to_useful_ms":120000,"notes":"Report the smallest successful task, setup friction, files touched, and risk notes."}},"endpoints":{"web":"https://www.openagentskill.com/skills/thedivergentai-godot-3d-materials","api":"https://www.openagentskill.com/api/agent/skills/thedivergentai-godot-3d-materials","audit":"https://www.openagentskill.com/skills/thedivergentai-godot-3d-materials/audit","eval":"https://www.openagentskill.com/api/agent/evals?slug=thedivergentai-godot-3d-materials&task=Use%20godot-3d-materials%20in%20an%20agent%20workflow&max_risk=medium","resolve":"https://www.openagentskill.com/api/agent/resolve?task=Use%20godot-3d-materials%20in%20an%20agent%20workflow&agent=codex&max_risk=medium","receipt":"https://www.openagentskill.com/api/agent/receipt?task=Use%20godot-3d-materials%20in%20an%20agent%20workflow&agent=codex&max_risk=medium&format=text","install":"https://www.openagentskill.com/api/skills/thedivergentai-godot-3d-materials/install","manifest":"https://www.openagentskill.com/api/registry/manifest/thedivergentai-godot-3d-materials"}},"machine_metadata":{"version":"openagentskill-agent-metadata-v2","skill":{"slug":"thedivergentai-godot-3d-materials","name":"godot-3d-materials","description":"Expert patterns for Godot 3D PBR materials using StandardMaterial3D including albedo, metallic/roughness workflows, normal maps, ORM texture packing, transparency modes, and shader conversion. Use when creating realistic 3D surfaces, PBR workflows, or material optimization. Trigger keywords: StandardMaterial3D, BaseMaterial3D, albedo_texture, metallic, metallic_texture, roughness, roughness_texture, normal_texture, normal_enabled, orm_texture, transparency, alpha_scissor, alpha_hash, cull_mode, ShaderMaterial, shader parameters.","category":"automation","url":"https://www.openagentskill.com/skills/thedivergentai-godot-3d-materials","repository":"https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-3d-materials","github_repo":"thedivergentai/GD-Agentic-Skills"},"suited_tasks":["Local desktop workflows","Claude Code teams","teams that value GitHub adoption signals","Navigate local resources","Run repeatable desktop actions","Verify file outputs","Navigate pages","Click and type safely"],"suited_agents":["Codex","Claude Code","Cursor","OpenAgentSkill CLI","CLI"],"install":{"command":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-3d-materials","ready":true,"targets":[{"id":"openagentskill-cli","label":"CLI","kind":"command","value":"npx --yes https://github.com/Leon-Drq/openagentskill/releases/download/cli-v0.3.0/openagentskill-0.3.0.tgz add thedivergentai-godot-3d-materials"},{"id":"codex","label":"Codex","kind":"agent-prompt","value":"Install the \"godot-3d-materials\" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-3d-materials. Read its SKILL.md or equivalent instructions first, install only the files needed for this workspace, and summarize any required setup before using it. Skill purpose: Expert patterns for Godot 3D PBR materials using StandardMaterial3D including albedo, metallic/roughness workflows, normal maps, ORM texture packing, transparency modes, and shader conversion. Use when creating realistic 3D surfaces, PBR workflows, or material optimization. Trigger keywords: StandardMaterial3D, BaseMaterial3D, albedo_texture, metallic, metallic_texture, roughness, roughness_texture, normal_texture, normal_enabled, orm_texture, transparency, alpha_scissor, alpha_hash, cull_mode, ShaderMaterial, shader parameters. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"thedivergentai-godot-3d-materials\",\"task\":\"Install godot-3d-materials\",\"agent\":\"codex\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes."},{"id":"claude-code","label":"Claude Code","kind":"agent-prompt","value":"Add \"godot-3d-materials\" as a Claude Code skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-3d-materials. Inspect the skill instructions, place the reusable skill files in the appropriate local skills location for this project, and report the activation steps. Skill purpose: Expert patterns for Godot 3D PBR materials using StandardMaterial3D including albedo, metallic/roughness workflows, normal maps, ORM texture packing, transparency modes, and shader conversion. Use when creating realistic 3D surfaces, PBR workflows, or material optimization. Trigger keywords: StandardMaterial3D, BaseMaterial3D, albedo_texture, metallic, metallic_texture, roughness, roughness_texture, normal_texture, normal_enabled, orm_texture, transparency, alpha_scissor, alpha_hash, cull_mode, ShaderMaterial, shader parameters. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"thedivergentai-godot-3d-materials\",\"task\":\"Install godot-3d-materials\",\"agent\":\"claude-code\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes."},{"id":"cursor","label":"Cursor","kind":"agent-prompt","value":"Turn \"godot-3d-materials\" from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-3d-materials into a reusable Cursor project rule or agent instruction. Preserve the core workflow, adapt paths to this repo, and keep the rule scoped to tasks where it is relevant. Skill purpose: Expert patterns for Godot 3D PBR materials using StandardMaterial3D including albedo, metallic/roughness workflows, normal maps, ORM texture packing, transparency modes, and shader conversion. Use when creating realistic 3D surfaces, PBR workflows, or material optimization. Trigger keywords: StandardMaterial3D, BaseMaterial3D, albedo_texture, metallic, metallic_texture, roughness, roughness_texture, normal_texture, normal_enabled, orm_texture, transparency, alpha_scissor, alpha_hash, cull_mode, ShaderMaterial, shader parameters. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"thedivergentai-godot-3d-materials\",\"task\":\"Install godot-3d-materials\",\"agent\":\"cursor\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes."}],"handoff_url":"https://www.openagentskill.com/api/skills/thedivergentai-godot-3d-materials/install","manifest_url":"https://www.openagentskill.com/api/registry/manifest/thedivergentai-godot-3d-materials"},"trust":{"score":76,"label":"Strong shortlist","version":"trust-score-v4","install_policy":"human_review_before_install","evidence":{"stars":"660 GitHub stars","repoActivity":"660 stars, 40 forks","lastPushed":"15d since push","license":"LGPL-3.0","repository":"https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-3d-materials","install":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-3d-materials","installSafety":"standard package or runtime install path","permissionSurface":"no high-risk permission surface in public metadata","documentation":"Usable metadata, review docs","agentOutcomes":"No agent outcome data yet"},"outcome_evidence":{"total":0,"successes":0,"failures":0,"not_relevant":0,"success_rate":null,"recent_success_rate":null,"recent_failure_rate":null,"install_attempts":0,"install_success_rate":null,"risk_blocked":0,"setup_required":0,"avg_output_quality":null,"production_outcomes":0,"last_outcome_at":null,"label":"No agent outcome data yet"},"auto_install":{"allowed":false,"sandbox_required":true,"reason":"Human review or sandbox validation is required before automatic installation."},"best_for":["automation","agent-skill"],"known_risks":["SKILL.md excerpt is truncated in the provided data, but the visible content is clear and well-structured.","Quality score needs review"]},"agent_proven":{"version":"agent-proven-v1","score":0,"tier":"unproven","label":"Needs first agent run","summary":"No agent outcome reports yet. Use Resolve, run one narrow sandbox task, then report the result.","metrics":{"totalOutcomes":0,"successfulOutcomes":0,"failedOutcomes":0,"installAttempts":0,"installSuccessRate":null,"successRate":null,"recentSuccessRate":null,"recentFailureRate":null,"riskBlocked":0,"setupRequired":0,"notRelevant":0,"avgOutputQuality":null,"avgTimeToUsefulMs":null,"productionOutcomes":0,"humanReviewRequired":0,"uniqueAgents":0,"lastOutcomeAt":null},"signals":[],"penalties":["No real agent outcome evidence yet"]},"audit":{"score":82,"risk_level":"safe_to_try","risk_label":"Safe to try","warnings":["SKILL.md excerpt is truncated in the provided data, but the visible content is clear and well-structured.","The skill references external scripts and shaders that are not fully included in the excerpt, but they are part of the repository and presumably available.","Quality score needs review"]},"safety_gate":{"tier":"reviewed","label":"Reviewed","auto_install_policy":"review","auto_install_allowed":false,"human_review_required":true,"blocked":false,"recommended_action":"Review the audit page, then allow agent install in a sandboxed workflow."},"quality":{"score":75,"label":"Strong"},"supply":{"track":"Research and knowledge work","scenario":"RAG and knowledge","maintenance":"15d since push","risk":"Safe to try"},"alternative_skills":[],"do_not_use_when":["teams that need a vendor-supported SLA","production agents without a repository review","SKILL.md excerpt is truncated in the provided data, but the visible content is clear and well-structured.","No OpenAgentSkill engagement data yet","The skill references external scripts and shaders that are not fully included in the excerpt, but they are part of the repository and presumably available.","Quality score needs review","Production credentials, payments, or irreversible account changes without explicit human review","Sensitive private data before reviewing repository code, license, and permission surface"],"agent_contract":{"task_input":"Use godot-3d-materials in an agent workflow","recommended_action":"Review the audit page, then allow agent install in a sandboxed workflow.","install_policy":"review","minimum_review_before_use":["Trust: 76/100 Strong shortlist","Audit: 82/100 Safe to try","Safety: 70/100 Review before install","Review repository, license, install command, and permission surface before production use."],"expected_agent_output":{"selected_skill":"thedivergentai-godot-3d-materials (godot-3d-materials)","install_command":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-3d-materials","risk_summary":"Safe to try; Reviewed; Review before production","verification_result":"Report the smallest successful task, files touched, warnings, and any missing setup."}},"outcome_feedback":{"endpoint":"https://www.openagentskill.com/api/agent/outcome","method":"POST","requires_resolve_event_id":true,"event_id_source":"Use install_receipt.outcome_feedback.event_id or feedback.event_id returned by /api/agent/resolve for the current task.","expected_outcomes":["success","failed","not_relevant","blocked_by_risk","setup_required"],"payload_template":{"event_id":"<install_receipt.outcome_feedback.event_id or feedback.event_id from /api/agent/resolve>","skill_slug":"thedivergentai-godot-3d-materials","task":"Use godot-3d-materials in an agent workflow","agent":"codex","outcome":"success","install_used":true,"risk_blocked":false,"setup_required":false,"task_success":true,"output_quality":4,"error_type":null,"human_review_required":false,"workspace":"sandbox","time_to_useful_ms":120000,"notes":"Report the smallest successful task, setup friction, files touched, and risk notes."}},"endpoints":{"web":"https://www.openagentskill.com/skills/thedivergentai-godot-3d-materials","api":"https://www.openagentskill.com/api/agent/skills/thedivergentai-godot-3d-materials","audit":"https://www.openagentskill.com/skills/thedivergentai-godot-3d-materials/audit","eval":"https://www.openagentskill.com/api/agent/evals?slug=thedivergentai-godot-3d-materials&task=Use%20godot-3d-materials%20in%20an%20agent%20workflow&max_risk=medium","resolve":"https://www.openagentskill.com/api/agent/resolve?task=Use%20godot-3d-materials%20in%20an%20agent%20workflow&agent=codex&max_risk=medium","receipt":"https://www.openagentskill.com/api/agent/receipt?task=Use%20godot-3d-materials%20in%20an%20agent%20workflow&agent=codex&max_risk=medium&format=text","install":"https://www.openagentskill.com/api/skills/thedivergentai-godot-3d-materials/install","manifest":"https://www.openagentskill.com/api/registry/manifest/thedivergentai-godot-3d-materials"}},"supply_profile":{"track":{"slug":"research","label":"Research and knowledge work","shortLabel":"Research","description":"Deep research, source comparison, literature review, RAG, knowledge search, and reports."},"scenario":{"label":"RAG and knowledge","description":"I need my agent to build a RAG workflow over documents and retrieve reliable context.","useCases":[{"slug":"local-desktop","title":"Local desktop"},{"slug":"browser-automation","title":"Browser automation"},{"slug":"workflow-automation","title":"Workflow automation"}]},"applicableAgents":["Claude Code","CLI","Codex","Cursor"],"install":{"ready":true,"command":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-3d-materials","primaryTarget":"CLI","targetCount":4},"githubQuality":{"stars":660,"starsLabel":"660","forks":40,"license":"LGPL-3.0","qualityScore":75,"trustScore":76,"auditScore":82},"maintenance":{"status":"fresh","label":"15d since push","daysSincePush":15,"lastPushedAt":"2026-08-21T22:06:21+00:00"},"risk":{"level":"safe_to_try","label":"Safe to try","requiresReview":true,"notes":["SKILL.md excerpt is truncated in the provided data, but the visible content is clear and well-structured.","The skill references external scripts and shaders that are not fully included in the excerpt, but they are part of the repository and presumably available.","Quality score needs review"]},"coverageTags":["Research","RAG and knowledge","automation","agent-skill"]},"audit":{"audit_score":82,"risk_level":"safe_to_try","risk_label":"Safe to try","quality_score":75,"trust_score":76,"maintenance_score":100,"security_score":84,"install_score":92,"warnings":["SKILL.md excerpt is truncated in the provided data, but the visible content is clear and well-structured.","The skill references external scripts and shaders that are not fully included in the excerpt, but they are part of the repository and presumably available.","Quality score needs review"]},"quality_signals":{"model":"v2","star_score":19.74,"usage_score":0,"review_score":5.1,"metadata_score":3,"freshness_score":15},"platforms":["Claude Code"],"use_cases":[{"slug":"local-desktop","title":"Local desktop","url":"https://www.openagentskill.com/use-cases/local-desktop"},{"slug":"browser-automation","title":"Browser automation","url":"https://www.openagentskill.com/use-cases/browser-automation"},{"slug":"workflow-automation","title":"Workflow automation","url":"https://www.openagentskill.com/use-cases/workflow-automation"},{"slug":"github-automation","title":"GitHub automation","url":"https://www.openagentskill.com/use-cases/github-automation"}],"stacks":[{"slug":"content-growth-agent","title":"Content growth agent","url":"https://www.openagentskill.com/collections/content-growth-agent"},{"slug":"browser-qa-agent","title":"Browser QA agent","url":"https://www.openagentskill.com/collections/browser-qa-agent"},{"slug":"video-creation-studio","title":"Video creation","url":"https://www.openagentskill.com/collections/video-creation-studio"}],"install":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-3d-materials","install_targets":[{"id":"openagentskill-cli","label":"CLI","title":"OpenAgentSkill CLI","kind":"command","value":"npx --yes https://github.com/Leon-Drq/openagentskill/releases/download/cli-v0.3.0/openagentskill-0.3.0.tgz add thedivergentai-godot-3d-materials","description":"Resolve policy, run the source installer safely, and report a verified install receipt.","copyLabel":"Copy command"},{"id":"codex","label":"Codex","title":"Codex install prompt","kind":"agent-prompt","value":"Install the \"godot-3d-materials\" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-3d-materials. Read its SKILL.md or equivalent instructions first, install only the files needed for this workspace, and summarize any required setup before using it. Skill purpose: Expert patterns for Godot 3D PBR materials using StandardMaterial3D including albedo, metallic/roughness workflows, normal maps, ORM texture packing, transparency modes, and shader conversion. Use when creating realistic 3D surfaces, PBR workflows, or material optimization. Trigger keywords: StandardMaterial3D, BaseMaterial3D, albedo_texture, metallic, metallic_texture, roughness, roughness_texture, normal_texture, normal_enabled, orm_texture, transparency, alpha_scissor, alpha_hash, cull_mode, ShaderMaterial, shader parameters. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"thedivergentai-godot-3d-materials\",\"task\":\"Install godot-3d-materials\",\"agent\":\"codex\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes.","description":"Give Codex a repo-aware install prompt when the skill is not available through a local CLI.","copyLabel":"Copy prompt"},{"id":"claude-code","label":"Claude Code","title":"Claude Code skill prompt","kind":"agent-prompt","value":"Add \"godot-3d-materials\" as a Claude Code skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-3d-materials. Inspect the skill instructions, place the reusable skill files in the appropriate local skills location for this project, and report the activation steps. Skill purpose: Expert patterns for Godot 3D PBR materials using StandardMaterial3D including albedo, metallic/roughness workflows, normal maps, ORM texture packing, transparency modes, and shader conversion. Use when creating realistic 3D surfaces, PBR workflows, or material optimization. Trigger keywords: StandardMaterial3D, BaseMaterial3D, albedo_texture, metallic, metallic_texture, roughness, roughness_texture, normal_texture, normal_enabled, orm_texture, transparency, alpha_scissor, alpha_hash, cull_mode, ShaderMaterial, shader parameters. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"thedivergentai-godot-3d-materials\",\"task\":\"Install godot-3d-materials\",\"agent\":\"claude-code\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes.","description":"Use this prompt to ask Claude Code to add the skill and explain the local activation steps.","copyLabel":"Copy prompt"},{"id":"cursor","label":"Cursor","title":"Cursor rule prompt","kind":"agent-prompt","value":"Turn \"godot-3d-materials\" from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-3d-materials into a reusable Cursor project rule or agent instruction. Preserve the core workflow, adapt paths to this repo, and keep the rule scoped to tasks where it is relevant. Skill purpose: Expert patterns for Godot 3D PBR materials using StandardMaterial3D including albedo, metallic/roughness workflows, normal maps, ORM texture packing, transparency modes, and shader conversion. Use when creating realistic 3D surfaces, PBR workflows, or material optimization. Trigger keywords: StandardMaterial3D, BaseMaterial3D, albedo_texture, metallic, metallic_texture, roughness, roughness_texture, normal_texture, normal_enabled, orm_texture, transparency, alpha_scissor, alpha_hash, cull_mode, ShaderMaterial, shader parameters. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"thedivergentai-godot-3d-materials\",\"task\":\"Install godot-3d-materials\",\"agent\":\"cursor\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes.","description":"Use this when installing as Cursor project rules or reusable agent instructions.","copyLabel":"Copy prompt"}],"repository":"https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-3d-materials","github_repo":"thedivergentai/GD-Agentic-Skills","version":"1.0.0","license":"LGPL-3.0","urls":{"web":"https://www.openagentskill.com/skills/thedivergentai-godot-3d-materials","repository":"https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-3d-materials","api":"/api/agent/skills/thedivergentai-godot-3d-materials","install_api":"/api/skills/thedivergentai-godot-3d-materials/install"},"meta":{"created_at":"2026-09-05T15:01:11.065798+00:00","updated_at":"2026-09-05T15:01:11.219068+00:00","agent_friendly":true}}