{"slug":"thedivergentai-godot-3d-lighting","name":"godot-3d-lighting","description":"Expert patterns for Godot 3D lighting including DirectionalLight3D shadow cascades, OmniLight3D attenuation, SpotLight3D projectors, VoxelGI vs SDFGI, and LightmapGI baking. Use when implementing realistic 3D lighting, shadow optimization, global illumination, or light probes. Trigger keywords: DirectionalLight3D, OmniLight3D, SpotLight3D, shadow_enabled, directional_shadow_mode, directional_shadow_split, omni_range, omni_attenuation, spot_range, spot_angle, VoxelGI, SDFGI, LightmapGI, ReflectionProbe, Environment, WorldEnvironment.","long_description":"---\nname: godot-3d-lighting\ndescription: \"Expert patterns for Godot 3D lighting including DirectionalLight3D shadow cascades, OmniLight3D attenuation, SpotLight3D projectors, VoxelGI vs SDFGI, and LightmapGI baking. Use when implementing realistic 3D lighting, shadow optimization, global illumination, or light probes. Trigger keywords: DirectionalLight3D, OmniLight3D, SpotLight3D, shadow_enabled, directional_shadow_mode, directional_shadow_split, omni_range, omni_attenuation, spot_range, spot_angle, VoxelGI, SDFGI, LightmapGI, ReflectionProbe, Environment, WorldEnvironment.\"\n---\n\n# 3D Lighting\n\nExpert guidance for realistic 3D lighting with shadows and global illumination.\n\n## NEVER Do\n\n- **NEVER use VoxelGI without setting a proper extents** — Unbound VoxelGI tanks performance. Always set `size` to tightly fit your scene.\n- **NEVER enable shadows on every light** — Each shadow-casting light is expensive. Use shadows sparingly: 1-2 DirectionalLights, ~3-5 OmniLights max.\n- **NEVER forget directional_shadow_mode** — Default is ORTHOGONAL. For large outdoor scenes, use PARALLEL_4_SPLITS for better shadow quality at distance.\n- **NEVER use LightmapGI for fully dynamic scenes** — Lightmaps are baked. Moving geometry won't receive updated lighting. Use VoxelGI or SDFGI instead.\n- **NEVER set omni_range too large** — Light attenuation is quadratic. A range of 500 affects 785,000 sq units. Keep range as small as visually acceptable.\n- **NEVER hide a Light node using the Visible property to exclude it from a Lightmap bake** — Hiding a light has no effect on the baker. You must change the light's Bake Mode to Disabled.\n- **NEVER use VoxelGI with paper-thin walls** — VoxelGI evaluates lighting using a 3D grid. Thin walls (less than one voxel thick) will cause severe light leaking. Seal your geometry or place hidden thick MeshInstance3D blocks around the exterior.\n- **NEVER leave shadow bias at default for cascades** — Default bias often causes Peter Panning or light leaking at split transitions. Tune bias per-light based on your scene's scale.\n- **NEVER bake LightmapGI without a Denoiser** — Godot's baked lightmaps are noisy by default. Use OIDN or JNLM (in Project Settings) for professional results.\n- **NEVER use real-time SDFGI on Mobile/Compatibility renderers** — It is a Forward+ exclusive feature. Use fake GI bounce lights for lower-end platforms.\n- **NEVER use 'Update Continuity' in ReflectionProbes for performance** — Keep ReflectionProbes on 'Update Once' and trigger manual updates only when necessary.\n- **NEVER overflow the clustered shadow atlas** — WHY: Forward+ packs Omni/Spot shadows into a shared atlas. Too many shadowed positional lights → atlas thrash, flickering, or silent quality collapse. Cap shadowed Omni (~3–5) and Spot (~2–4); use `light_lod_optimizer.gd` / distance fade before raising atlas size.\n- **NEVER stack dozens of overlapping shadowed Omni/Spot in one cluster cell** — WHY: Clustered light iteration cost scales with overlapping lights per tile. Prefer non-shadowed fills, tighter `omni_range`/`spot_range`, and `distance_fade_*` so far lights leave the cluster.\n\n---\n\n## Available Scripts\n\n> **MANDATORY**: Read the appropriate script before implementing the corresponding pattern.\n\n### Golden path (pick one — Do NOT Load peers)\n| Scene | Load | Do NOT Load |\n|-------|------|-------------|\n| **Outdoor** Forward+ | `shadow_cascade_tuner.gd` + `sdfgi_probe_manager.gd` (+ `day_night_cycle.gd` if time-of-day) | `fake_gi_bounce.gd`, indoor VoxelGI bake unless hybrid; `environment_blender.gd` / fog unless atmosphere task |\n| **Indoor** sealed geometry | **MANDATORY** VoxelGI via `light_probe_manager.gd` + `lighting_manager.gd` + ReflectionProbes | SDFGI on tiny interiors; Mobile fake GI unless targeting Mobile; sky/fog scripts unless zone blend |\n| **Mobile / Compatibility** | **MANDATORY** `fake_gi_bounce.gd` + light budgets in `light_lod_optimizer.gd` | Real-time SDFGI (Forward+ only); HDR sky/volumetric body recipes |\n| **Lightmap bake / hybrid static** | **MANDATORY** `lightmap_bake_helper.gd` (+ Shadowmasking for outdoor) | Runtime SDFGI as bake substitute; disabling lights via Visible |\n| **Sky / Environment blend only** | `environment_blender.gd` | Cascade/GI managers when only tonemap/ambient/sky changes |\n| **Volumetric fog / shafts** | `volumetric_fx.gd` (+ `volumetric_fog_zones.gd` for localized density) | Pure light-budget / shadow-atlas tuning tasks |\n| **Pure light budget / shadow LOD** | `light_lod_optimizer.gd`, `shadow_bias_tuner.gd` | **Do NOT Load** `environment_blender.gd`, `volumetric_fx.gd`, day-night unless required |\n\n### [day_night_cycle.gd](scripts/day_night_cycle.gd)\nDynamic sun position and color based on time-of-day. Handles DirectionalLight3D rotation, color temperature, and intensity curves. Use for outdoor day/night systems.\n\n### [light_probe_manager.gd](scripts/light_probe_manager.gd)\nVoxelGI and SDFGI management for global illumination setup.\n\n### [lighting_manager.gd](scripts/lighting_manager.gd)\nDynamic light pooling and LOD. Manages light culling and shadow toggling based on camera distance. Use for performance optimization with many lights.\n\n### [volumetric_fx.gd](scripts/volumetric_fx.gd)\nVolumetric fog and god ray configuration. Runtime fog density/color adjustments and light shaft setup. Use for atmospheric effects.\n\n### [shadow_cascade_tuner.gd](scripts/shadow_cascade_tuner.gd)\nExpert logic for adjusting DirectionalLight3D shadow split distances dynamically based on sun angle and camera tilt.\n\n### [lightmap_bake_helper.gd](scripts/lightmap_bake_helper.gd)\nAdvanced LightmapGI configuration pattern using Shadowmasking mode for hybrid static/dynamic shadowing.\n\n### [sdfgi_probe_manager.gd](scripts/sdfgi_probe_manager.gd)\nDynamic quality scaler for real-time Global Illumination (SDFGI). Adjusts cell size and occlusion for performance/quality trade-offs.\n\n### [volumetric_fog_zones.gd](scripts/volumetric_fog_zones.gd)\nSmoothly transitioning localized fog density for cave entrances or forest clearings using Tweens and Area3D triggers.\n\n### [fake_gi_bounce.gd](scripts/fake_gi_bounce.gd)\nEfficient 'Mobile-GI' pattern. Simulates light bouncing off the floor using non-shadowed directional fill lights.\n\n### [environment_blender.gd](scripts/environment_blender.gd)\nArchitectural pattern for transitioning WorldEnvironment parameters (Sky, Ambient, Tonemap) during gameplay.\n\n### [shadow_bias_tuner.gd](scripts/shadow_bias_tuner.gd)\nOptimization script for correcting 'Peter Panning' and 'Shadow Acne' on high-fidelity directional lights.\n\n### [light_lod_optimizer.gd](scripts/light_lod_optimizer.gd)\nDistance-based shadow and visibility culling for OmniLight3D nodes in dense environments.\n\n### [reflection_probe_manager.gd](scripts/reflection_probe_manager.gd)\nPerformance-aware ReflectionProbe handling using manual 'Update Once' triggers for large environmental changes.\n\n### [spotlight_projector_setup.gd](scripts/spotlight_projector_setup.gd)\nHigh-detail lighting using Projector textures to fake complex shadow patterns (grates, glass ripples).\n\n### [light_volume_trigger.gd](scripts/light_volume_trigger.gd)\nArea3D-driven camera `Environment` blend for cave/desert transitions (duplicate env resource; tween exposure/ambient).\n\n### [lighting_quality_manager.gd](scripts/lighting_quality_manager.gd)\nRuntime `RenderingServer` profile: half-res SDFGI, shadow atlas size, volumetric fog density.\n\n---\n\n## DirectionalLight3D (Sun/Moon)\n\n### Shadow Cascades\n\n```gdscript\n# For outdoor scenes with camera moving from near to far\nextends DirectionalLight3D\n\nfunc _ready() -> void:\n    shadow_enabled = true\n    directional_shadow_mode = SHADOW_PARALLEL_4_SPLITS\n    \n    # Split distances (in meters from camera)\n    directional_shadow_split_1 = 10.0   # First cascade: 0-10m\n    directional_shadow_split_2 = 50.0   # Second: 10-50m\n    directional_shadow_split_3 = 200.0  # Third: 50-200m\n    # Fourth cascade: 200m - max shadow distance\n    \n    directional_shadow_max_distance = 500.0\n    \n    # Quality vs performance\n    directional_shadow_blend_splits = true  # Smooth transitions\n```\n\n### Day/Night Cycle\n\n**MANDATORY** [`day_night_cycle.gd`](scripts/day_night_cycle.gd) — do not re-inline sun energy/color recipes here.\n\n---\n\n## OmniLight3D (Point Light)\n\nKeep `omni_range` tight; prefer quadratic attenuation. Flicker/campfire loops belong in scene scripts — not this body. Shadowed Omni count is a hard budget (see NEVER).\n\n---\n\n## SpotLight3D (Flashlight/Headlights)\n\n**MANDATORY** [`spotlight_projector_setup.gd`](scripts/spotlight_projector_setup.gd) for range/angle/projector cookies and camera-follow flashlights. Do not paste Spot setup here.\n\n---\n\n## Global Illumination (script-first)\n\nUse the golden-path table above. Body decision only:\n\n| Path | Script | When |\n|------|--------|------|\n| Indoor / sealed | **MANDATORY** [`light_probe_manager.gd`](scripts/light_probe_manager.gd) (+ [`lighting_manager.gd`](scripts/lighting_manager.gd)) | Tight VoxelGI extents per room; never paper-thin walls |\n| Outdoor Forward+ | **MANDATORY** [`sdfgi_probe_manager.gd`](scripts/sdfgi_probe_manager.gd) | Real-time GI; **Do NOT Load** on Mobile/Compatibility |\n| Static / Mobile bake | **MANDATORY** [`lightmap_bake_helper.gd`](scripts/lightmap_bake_helper.gd) | LightmapGI + Shadowmasking; bake mode ≠ Visible hide |\n| No GI budget | **MANDATORY** [`fake_gi_bounce.gd`](scripts/fake_gi_bounce.gd) | Fill lights only |\n\nDo not re-inline VoxelGI/SDFGI/Lightmap property setup here.\n\n---\n\n## Environment & Sky\n\nSky/ambient/tonemap transitions → **MANDATORY** [`environment_blender.gd`](scripts/environment_blender.gd). Volumetric fog / shafts → **MANDATORY** [`volumetric_fx.gd`](scripts/volumetric_fx.gd) (+ [`volumetric_fog_zones.gd`](scripts/volumetric_fog_zones.gd) for caves/forests).\n\n**Do NOT Load** these for pure light-budget / shadow-atlas / cascade tuning — stay on `light_lod_optimizer.gd` / `shadow_cascade_tuner.gd`.\n\n---\n\n## ReflectionProbe\n\nFor localized reflections (mirrors, shiny floors):\n\n```gdscript\n# reflection_probe.gd\nextends ReflectionProbe\n\nfunc _ready() -> void:\n    # Capture area\n    size = Vector3(10, 5, 10)\n    \n    # Quality\n    resolution = ReflectionProbe.RESOLUTION_512\n    \n    # Update mode\n    update_mode = ReflectionProbe.UPDATE_ONCE  # Bake once\n    # or UPDATE_ALWAYS for dynamic reflections (expensive)\n```\n\n---\n\n## Performance Optimization\n\n### Light Budgets\n\n```gdscript\n# Recommended limits:\n# - DirectionalLight3D with shadows: 1-2\n# - OmniLight3D with shadows: 3-5\n# - SpotLight3D with shadows: 2-4\n# - OmniLight3D without shadows: 20-30\n# - SpotLight3D without shadows: 15-20\n\n# Disable shadows on minor lights\n@onready var candle_lights: Array = [$Candle1, $Candle2, $Candle3]\n\nfunc _ready() -> void:\n    for light in candle_lights:\n        light.shadow_enabled = false  # Save performance\n```\n\n### Per-Light Shadow Distance\n\n```gdscript\n# Disable shadows for distant lights\nextends OmniLight3D\n\n@export var shadow_max_distance := 50.0\n\nfunc _process(delta: float) -> void:\n    var camera := get_viewport().get_camera_3d()\n    if camera:\n        var dist := global_position.distance_to(camera.global_position)\n        shadow_enabled = (dist < shadow_max_distance)\n```\n\n---\n\n## Edge Cases\n\n### Shadows Through Floors\n\n```gdscript\n# Problem: Thin floors let shadows through\n# Solution: Increase shadow bias\n\nextends DirectionalLight3D\n\nfunc _ready() -> void:\n    shadow_enabled = true\n    shadow_bias = 0.1  # Increase if shadows bleed through\n    shadow_normal_bias = 2.0\n```\n\n### Light Leaking in Indoor Scenes\n\n```gdscript\n# Problem: VoxelGI light bleeds through walls\n# Solution: Place VoxelGI nodes per-room, don't overlap\n\n# Also: Ensure walls have proper thickness (not paper-thin)\n```\n\n---\n\n## Expert Techniques & Optimizations\n\n### 1. Shadowmasking for Large Outdoor Scenes\nRendering real-time shadows for distant objects is too expensive. Use **Shadowmasking** by setting a Dire","tagline":"Expert patterns for Godot 3D lighting including DirectionalLight3D shadow cascades, OmniLight3D attenuation, SpotLight3D projectors, VoxelGI vs SDFGI, and LightmapGI baking. Use when implementing realistic 3D lighting, shadow optimization, global illumination, or light probes. Tr","category":"automation","tags":["agent-skill"],"author":"thedivergentai","verified":false,"attribution":{"status":"registry_indexed","statusLabel":"Registry indexed","shortLabel":"REGISTRY INDEXED","sourceLabel":"github candidate review","sourceDetail":"thedivergentai/GD-Agentic-Skills","creatorName":"thedivergentai","creatorUrl":"https://github.com/thedivergentai","sourceUrl":"https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-3d-lighting","indexedBy":"OpenAgentSkill community index","claimUrl":"https://www.openagentskill.com/skills/thedivergentai-godot-3d-lighting#claim-this-skill","claimCta":"Claim this skill","trustNote":"This listing was indexed from public sources and is not marked official until a maintainer claim is approved.","publicNote":"Attribution links to the public repository or creator profile. 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skills add thedivergentai/GD-Agentic-Skills --skill godot-3d-lighting","installSafety":"standard package or runtime install path","permissionSurface":"secrets or environment access","documentation":"Usable metadata, review docs","agentOutcomes":"No agent outcome data yet","agentProvenScore":0,"outcomeConfidence":"0%","installPolicy":"human_review_before_install"},"installReadiness":{"ready":true,"command":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-3d-lighting","policy":"human_review_before_install","label":"Human review before install","notes":["Install path is available","Repository evidence is available","License is declared","No Agent Proven outcome evidence yet","15d since push","Trust Score v5 requires review or sandbox-only use before install."]},"agentCompatibility":["Codex","Claude Code","Cursor","OpenAgentSkill CLI"],"riskSummary":{"level":"medium","label":"Review before production","notes":["Quality score needs review"]},"outcomeEvidence":{"total":0,"successes":0,"failures":0,"notRelevant":0,"successRate":null,"installAttempts":0,"riskBlocked":0,"setupRequired":0,"installSuccessRate":null,"avgOutputQuality":null,"avgTimeToUsefulMs":null,"productionOutcomes":0,"humanReviewRequired":0,"recentSuccessRate":null,"recentFailureRate":null,"uniqueAgents":0,"agentProvenScore":0,"agentProvenLabel":"Needs first agent run","lastOutcomeAt":null,"label":"No agent outcome data yet"},"autoInstall":{"allowed":false,"sandboxRequired":true,"policy":"human_review_before_install","reason":"Compare alternatives before installing."},"outcome_loop":{"version":"openagentskill-agent-outcome-v4","required_after_install":true,"endpoint":"/api/agent/outcome","method":"POST","event_id_source":"feedback.event_id, install_receipt.resolve_event_id, or decision_packet.outcome_feedback.event_id","expected_outcomes":["success","failed","not_relevant","blocked_by_risk","setup_required"],"required_fields":["event_id","skill_slug","task"],"quality_fields":["task_success","output_quality","error_type","human_review_required","used_in_production","workspace","evidence_url","time_to_useful_ms","source_version"],"ranking_inputs_updated":["Trust Score v5 outcome confidence","Agent Proven Score","Resolve ranking task-fit evidence","Skill detail machine-readable metadata","Outcome leaderboard"]},"agent_contract":{"suited_tasks":["automation","agent-skill"],"suited_agents":["Codex","Claude Code","Cursor","OpenAgentSkill CLI"],"install_command":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-3d-lighting","trust_score":71,"trust_version":"trust-score-v5","risk_level":"medium","do_not_use_when":["Production credentials, payments, or irreversible account changes without explicit human review","Sensitive private data before reviewing repository code, license, and permission surface","Automatic installation in a production workspace"],"before_install":["Read the audit page and machine-readable metadata.","Confirm the install command, license, and permission surface fit the workspace.","Get explicit human approval or choose an alternative before installing."],"after_run":["Report the outcome to /api/agent/outcome using the resolve event id.","Include output_quality, workspace, human_review_required, and evidence_url when available.","Re-resolve before broad production rollout."]},"bestFor":["automation","agent-skill"],"doNotUseFor":["Production credentials, payments, or irreversible account changes without explicit human review","Sensitive private data before reviewing repository code, license, and permission surface","Automatic installation in a production workspace"],"knownRisks":["Quality score needs review"],"backward_compatible":{"trust_score_v4":{"version":"trust-score-v4","score":79,"tier":"strong","label":"Strong shortlist","summary":"Good trust signals with a few areas worth checking before rollout."}}},"trust_score_v4":{"version":"trust-score-v4","score":79,"tier":"strong","label":"Strong shortlist","summary":"Good trust signals with a few areas worth checking before rollout.","recommendedAction":"Test in a sandbox workflow and compare its install path with close alternatives.","dimensions":[{"id":"github_adoption","label":"GitHub adoption","score":76,"weight":0.13,"status":"info","detail":"659 GitHub stars"},{"id":"repo_activity","label":"Stars/forks activity","score":65,"weight":0.08,"status":"info","detail":"659 stars, 40 forks; issue activity unavailable in current metadata"},{"id":"maintenance","label":"Recent maintenance","score":100,"weight":0.14,"status":"pass","detail":"15d since push"},{"id":"license","label":"License clarity","score":86,"weight":0.09,"status":"pass","detail":"LGPL-3.0"},{"id":"documentation","label":"README/SKILL.md completeness","score":76,"weight":0.14,"status":"info","detail":"Public metadata needs stronger README/SKILL.md context"},{"id":"dependency_risk","label":"Dependency/runtime risk","score":72,"weight":0.12,"status":"info","detail":"credential or environment access"},{"id":"installability","label":"Install availability","score":92,"weight":0.1,"status":"pass","detail":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-3d-lighting"},{"id":"install_safety","label":"Install command safety","score":92,"weight":0.1,"status":"pass","detail":"standard package or runtime install path"},{"id":"permission_surface","label":"Permission surface","score":74,"weight":0.07,"status":"info","detail":"secrets or environment access"},{"id":"repository","label":"Repository evidence","score":86,"weight":0.04,"status":"pass","detail":"https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-3d-lighting"},{"id":"review_status","label":"Review status","score":88,"weight":0.05,"status":"pass","detail":"AI review data available"},{"id":"agent_outcomes","label":"Agent Proven outcomes","score":54,"weight":0.13,"status":"info","detail":"No agent outcome data yet"}],"checks":[{"status":"info","label":"GitHub adoption","detail":"659 GitHub stars"},{"status":"info","label":"Stars/forks activity","detail":"659 stars, 40 forks; issue activity unavailable in current metadata"},{"status":"pass","label":"Recent maintenance","detail":"15d since push"},{"status":"pass","label":"License clarity","detail":"LGPL-3.0"},{"status":"info","label":"README/SKILL.md completeness","detail":"Public metadata needs stronger README/SKILL.md context"},{"status":"info","label":"Dependency/runtime risk","detail":"credential or environment access"},{"status":"pass","label":"Install availability","detail":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-3d-lighting"},{"status":"pass","label":"Install command safety","detail":"standard package or runtime install path"},{"status":"info","label":"Permission surface","detail":"secrets or environment access"},{"status":"pass","label":"Repository evidence","detail":"https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-3d-lighting"},{"status":"pass","label":"Review status","detail":"AI review data available"},{"status":"info","label":"Agent Proven outcomes","detail":"No agent outcome data yet"},{"status":"warn","label":"Ownership","detail":"No approved owner claim yet"},{"status":"info","label":"OpenAgentSkill usage","detail":"No local usage activity yet"},{"status":"info","label":"Agent outcomes","detail":"No agent outcome data yet"}],"strengths":["AI review approved","Install path is available","Repository evidence is available","Recently maintained repository","Meaningful GitHub adoption signal","Install command has no obvious high-risk pattern"],"warnings":["Quality score needs review"],"evidence":{"stars":"659 GitHub stars","repoActivity":"659 stars, 40 forks","lastPushed":"15d since push","license":"LGPL-3.0","repository":"https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-3d-lighting","install":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-3d-lighting","installSafety":"standard package or runtime install path","permissionSurface":"secrets or environment access","documentation":"Usable metadata, review docs","agentOutcomes":"No agent outcome data yet"},"installReadiness":{"ready":true,"command":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-3d-lighting","policy":"human_review_before_install","label":"Human review before install","notes":["Install path is available","Repository evidence is available","License is declared","No Agent Proven outcome evidence yet","15d since push"]},"agentCompatibility":["Codex","Claude Code","Cursor","OpenAgentSkill CLI"],"riskSummary":{"level":"medium","label":"Review before production","notes":["Quality score needs review"]},"outcomeEvidence":{"total":0,"successes":0,"failures":0,"notRelevant":0,"successRate":null,"installAttempts":0,"riskBlocked":0,"setupRequired":0,"installSuccessRate":null,"avgOutputQuality":null,"avgTimeToUsefulMs":null,"productionOutcomes":0,"humanReviewRequired":0,"recentSuccessRate":null,"recentFailureRate":null,"uniqueAgents":0,"agentProvenScore":0,"agentProvenLabel":"Needs first agent run","lastOutcomeAt":null,"label":"No agent outcome data yet"},"autoInstall":{"allowed":false,"sandboxRequired":true,"policy":"human_review_before_install","reason":"Human review or sandbox validation is required before automatic installation."},"bestFor":["automation","agent-skill"],"doNotUseFor":["Production credentials, payments, or irreversible account changes without explicit human review","Sensitive private data before reviewing repository code, license, and permission surface","Automatic installation in a production workspace"],"knownRisks":["Quality score needs review"]},"agent_proven":{"version":"agent-proven-v1","score":0,"tier":"unproven","label":"Needs first agent run","summary":"No agent outcome reports yet. Use Resolve, run one narrow sandbox task, then report the result.","metrics":{"totalOutcomes":0,"successfulOutcomes":0,"failedOutcomes":0,"installAttempts":0,"installSuccessRate":null,"successRate":null,"recentSuccessRate":null,"recentFailureRate":null,"riskBlocked":0,"setupRequired":0,"notRelevant":0,"avgOutputQuality":null,"avgTimeToUsefulMs":null,"productionOutcomes":0,"humanReviewRequired":0,"uniqueAgents":0,"lastOutcomeAt":null},"signals":[],"penalties":["No real agent outcome evidence yet"]},"outcome_stats":null,"safety":{"score":59,"level":"review_before_install","label":"Review before install","safety_tier":{"tier":"reviewed","label":"Reviewed with permission notes","badge":"REVIEWED","summary":"Usable candidate, but the agent should surface permission and audit notes before installation.","recommended_action":"Require human approval before installing into a real workspace.","auto_install_policy":"review","reasons":["High-risk permission hints: Secrets or environment access","59/100 agent safety score"]},"auto_install_allowed":false,"human_review_required":true,"blocked":false,"audit_risk":"safe_to_try","permission_hints":[{"id":"network","label":"Network access","reason":"Skill likely fetches remote pages, APIs, repositories, or external services.","severity":"medium"},{"id":"secrets","label":"Secrets or environment access","reason":"Skill metadata references credentials, tokens, environment variables, or secret-bearing workflows.","severity":"high"}],"policy_warnings":["High-risk permission hints: Secrets or environment access","Quality score needs review"],"constraints_applied":{"max_risk":"medium","needs_install_command":true,"min_stars":0}},"safety_gate":{"tier":"reviewed","label":"Reviewed with permission notes","badge":"REVIEWED","auto_install_policy":"review","auto_install_allowed":false,"blocked":false,"human_review_required":true,"recommended_action":"Require human approval before installing into a real workspace.","reasons":["High-risk permission hints: Secrets or environment access","59/100 agent safety score"]},"eval":{"version":"openagentskill-skill-eval-v1","status":"review","score":75,"risk_level":"medium","decision":{"recommendation":"manual_review","reason":"Require human approval before installing into a real workspace.","auto_install_allowed":false,"policy":"review","human_review_required":true},"blockers":[],"warnings":["Trust score: Good trust signals with a few areas worth checking before rollout.","Agent safety gate: Usable candidate, but the agent should surface permission and audit notes before installation.","README/SKILL.md completeness: Public metadata needs stronger README/SKILL.md context","Permission surface: secrets or environment access","High-risk permission hints: Secrets or environment access","Quality score needs review"],"validation_plan":["Inspect repository, README/SKILL.md, license, and recent commits before production use.","Install in an isolated workspace or sandbox with no production secrets available.","Run the smallest representative task and record files touched, commands run, network access, and outputs.","Compare the selected skill against at least one alternative when the eval status is review or failed.","Promote only after the agent reports a successful verification result and unresolved warnings are accepted."],"checks":[{"id":"task_fit","label":"Task fit","status":"pass","score":84,"required_for_auto_install":true,"detail":"Task wording matches this skill metadata.","evidence":["Evaluate godot-3d-lighting before installing it in an agent workflow","automation","Local desktop workflows; Claude Code teams; teams that value GitHub adoption signals"]},{"id":"install_path","label":"Install path","status":"pass","score":92,"required_for_auto_install":true,"detail":"Install handoff is available.","evidence":["npx skills add thedivergentai/GD-Agentic-Skills --skill godot-3d-lighting"]},{"id":"install_safety","label":"Install command safety","status":"pass","score":92,"required_for_auto_install":true,"detail":"standard package or runtime install path","evidence":["npx skills add thedivergentai/GD-Agentic-Skills --skill godot-3d-lighting"]},{"id":"trust_score","label":"Trust score","status":"warn","score":79,"required_for_auto_install":true,"detail":"Good trust signals with a few areas worth checking before rollout.","evidence":["Strong shortlist","659 GitHub stars","LGPL-3.0"]},{"id":"audit_score","label":"Audit score","status":"pass","score":83,"required_for_auto_install":true,"detail":"Safe to try","evidence":["Quality score needs review"]},{"id":"agent_safety_gate","label":"Agent safety gate","status":"warn","score":59,"required_for_auto_install":true,"detail":"Usable candidate, but the agent should surface permission and audit notes before installation.","evidence":["Require human approval before installing into a real workspace.","High-risk permission hints: Secrets or environment access"]},{"id":"readme_skillmd_completeness","label":"README/SKILL.md completeness","status":"warn","score":76,"required_for_auto_install":false,"detail":"Public metadata needs stronger README/SKILL.md context","evidence":["Usable metadata, review docs"]},{"id":"license_clarity","label":"License clarity","status":"pass","score":86,"required_for_auto_install":true,"detail":"LGPL-3.0","evidence":["LGPL-3.0"]},{"id":"recent_maintenance","label":"Recent maintenance","status":"pass","score":100,"required_for_auto_install":false,"detail":"15d since push","evidence":["15d since push"]},{"id":"permission_surface","label":"Permission surface","status":"warn","score":74,"required_for_auto_install":true,"detail":"secrets or environment access","evidence":["Network access: medium","Secrets or environment access: high"]},{"id":"alternatives","label":"Alternatives available","status":"info","score":55,"required_for_auto_install":false,"detail":"No close alternatives were found in the current shortlist.","evidence":[]}],"endpoints":{"web":"https://www.openagentskill.com/skills/thedivergentai-godot-3d-lighting/evals","api":"/api/agent/evals?slug=thedivergentai-godot-3d-lighting","text":"/api/agent/evals?slug=thedivergentai-godot-3d-lighting&format=text"}},"agent_readable_metadata":{"version":"openagentskill-agent-metadata-v2","skill":{"slug":"thedivergentai-godot-3d-lighting","name":"godot-3d-lighting","description":"Expert patterns for Godot 3D lighting including DirectionalLight3D shadow cascades, OmniLight3D attenuation, SpotLight3D projectors, VoxelGI vs SDFGI, and LightmapGI baking. Use when implementing realistic 3D lighting, shadow optimization, global illumination, or light probes. Trigger keywords: DirectionalLight3D, OmniLight3D, SpotLight3D, shadow_enabled, directional_shadow_mode, directional_shadow_split, omni_range, omni_attenuation, spot_range, spot_angle, VoxelGI, SDFGI, LightmapGI, ReflectionProbe, Environment, WorldEnvironment.","category":"automation","url":"https://www.openagentskill.com/skills/thedivergentai-godot-3d-lighting","repository":"https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-3d-lighting","github_repo":"thedivergentai/GD-Agentic-Skills"},"suited_tasks":["Local desktop workflows","Claude Code teams","teams that value GitHub adoption signals","Navigate local resources","Run repeatable desktop actions","Verify file outputs","Navigate pages","Click and type safely"],"suited_agents":["Codex","Claude Code","Cursor","OpenAgentSkill CLI","CLI"],"install":{"command":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-3d-lighting","ready":true,"targets":[{"id":"openagentskill-cli","label":"CLI","kind":"command","value":"npx --yes https://github.com/Leon-Drq/openagentskill/releases/download/cli-v0.3.0/openagentskill-0.3.0.tgz add thedivergentai-godot-3d-lighting"},{"id":"codex","label":"Codex","kind":"agent-prompt","value":"Install the \"godot-3d-lighting\" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-3d-lighting. Read its SKILL.md or equivalent instructions first, install only the files needed for this workspace, and summarize any required setup before using it. Skill purpose: Expert patterns for Godot 3D lighting including DirectionalLight3D shadow cascades, OmniLight3D attenuation, SpotLight3D projectors, VoxelGI vs SDFGI, and LightmapGI baking. Use when implementing realistic 3D lighting, shadow optimization, global illumination, or light probes. Trigger keywords: DirectionalLight3D, OmniLight3D, SpotLight3D, shadow_enabled, directional_shadow_mode, directional_shadow_split, omni_range, omni_attenuation, spot_range, spot_angle, VoxelGI, SDFGI, LightmapGI, ReflectionProbe, Environment, WorldEnvironment. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"thedivergentai-godot-3d-lighting\",\"task\":\"Install godot-3d-lighting\",\"agent\":\"codex\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes."},{"id":"claude-code","label":"Claude Code","kind":"agent-prompt","value":"Add \"godot-3d-lighting\" as a Claude Code skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-3d-lighting. Inspect the skill instructions, place the reusable skill files in the appropriate local skills location for this project, and report the activation steps. Skill purpose: Expert patterns for Godot 3D lighting including DirectionalLight3D shadow cascades, OmniLight3D attenuation, SpotLight3D projectors, VoxelGI vs SDFGI, and LightmapGI baking. Use when implementing realistic 3D lighting, shadow optimization, global illumination, or light probes. Trigger keywords: DirectionalLight3D, OmniLight3D, SpotLight3D, shadow_enabled, directional_shadow_mode, directional_shadow_split, omni_range, omni_attenuation, spot_range, spot_angle, VoxelGI, SDFGI, LightmapGI, ReflectionProbe, Environment, WorldEnvironment. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"thedivergentai-godot-3d-lighting\",\"task\":\"Install godot-3d-lighting\",\"agent\":\"claude-code\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes."},{"id":"cursor","label":"Cursor","kind":"agent-prompt","value":"Turn \"godot-3d-lighting\" from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-3d-lighting into a reusable Cursor project rule or agent instruction. Preserve the core workflow, adapt paths to this repo, and keep the rule scoped to tasks where it is relevant. Skill purpose: Expert patterns for Godot 3D lighting including DirectionalLight3D shadow cascades, OmniLight3D attenuation, SpotLight3D projectors, VoxelGI vs SDFGI, and LightmapGI baking. Use when implementing realistic 3D lighting, shadow optimization, global illumination, or light probes. Trigger keywords: DirectionalLight3D, OmniLight3D, SpotLight3D, shadow_enabled, directional_shadow_mode, directional_shadow_split, omni_range, omni_attenuation, spot_range, spot_angle, VoxelGI, SDFGI, LightmapGI, ReflectionProbe, Environment, WorldEnvironment. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"thedivergentai-godot-3d-lighting\",\"task\":\"Install godot-3d-lighting\",\"agent\":\"cursor\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes."}],"handoff_url":"https://www.openagentskill.com/api/skills/thedivergentai-godot-3d-lighting/install","manifest_url":"https://www.openagentskill.com/api/registry/manifest/thedivergentai-godot-3d-lighting"},"trust":{"score":79,"label":"Strong shortlist","version":"trust-score-v4","install_policy":"human_review_before_install","evidence":{"stars":"659 GitHub stars","repoActivity":"659 stars, 40 forks","lastPushed":"15d since push","license":"LGPL-3.0","repository":"https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-3d-lighting","install":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-3d-lighting","installSafety":"standard package or runtime install path","permissionSurface":"secrets or environment access","documentation":"Usable metadata, review docs","agentOutcomes":"No agent outcome data yet"},"outcome_evidence":{"total":0,"successes":0,"failures":0,"not_relevant":0,"success_rate":null,"recent_success_rate":null,"recent_failure_rate":null,"install_attempts":0,"install_success_rate":null,"risk_blocked":0,"setup_required":0,"avg_output_quality":null,"production_outcomes":0,"last_outcome_at":null,"label":"No agent outcome data yet"},"auto_install":{"allowed":false,"sandbox_required":true,"reason":"Human review or sandbox validation is required before automatic installation."},"best_for":["automation","agent-skill"],"known_risks":["Quality score needs review"]},"agent_proven":{"version":"agent-proven-v1","score":0,"tier":"unproven","label":"Needs first agent run","summary":"No agent outcome reports yet. Use Resolve, run one narrow sandbox task, then report the result.","metrics":{"totalOutcomes":0,"successfulOutcomes":0,"failedOutcomes":0,"installAttempts":0,"installSuccessRate":null,"successRate":null,"recentSuccessRate":null,"recentFailureRate":null,"riskBlocked":0,"setupRequired":0,"notRelevant":0,"avgOutputQuality":null,"avgTimeToUsefulMs":null,"productionOutcomes":0,"humanReviewRequired":0,"uniqueAgents":0,"lastOutcomeAt":null},"signals":[],"penalties":["No real agent outcome evidence yet"]},"audit":{"score":83,"risk_level":"safe_to_try","risk_label":"Safe to try","warnings":["Quality score needs review"]},"safety_gate":{"tier":"reviewed","label":"Reviewed with permission notes","auto_install_policy":"review","auto_install_allowed":false,"human_review_required":true,"blocked":false,"recommended_action":"Require human approval before installing into a real workspace."},"quality":{"score":75,"label":"Strong"},"supply":{"track":"Research and knowledge work","scenario":"RAG and knowledge","maintenance":"15d since push","risk":"Safe to try"},"alternative_skills":[],"do_not_use_when":["teams that need a vendor-supported SLA","high-compliance environments without internal security review","No OpenAgentSkill engagement data yet","High-risk permission hints: Secrets or environment access","Quality score needs review","Production credentials, payments, or irreversible account changes without explicit human review","Sensitive private data before reviewing repository code, license, and permission surface","Automatic installation in a production workspace"],"agent_contract":{"task_input":"Use godot-3d-lighting in an agent workflow","recommended_action":"Require human approval before installing into a real workspace.","install_policy":"review","minimum_review_before_use":["Trust: 79/100 Strong shortlist","Audit: 83/100 Safe to try","Safety: 59/100 Review before install","Review repository, license, install command, and permission surface before production use."],"expected_agent_output":{"selected_skill":"thedivergentai-godot-3d-lighting (godot-3d-lighting)","install_command":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-3d-lighting","risk_summary":"Safe to try; Reviewed with permission notes; Review before production","verification_result":"Report the smallest successful task, files touched, warnings, and any missing setup."}},"outcome_feedback":{"endpoint":"https://www.openagentskill.com/api/agent/outcome","method":"POST","requires_resolve_event_id":true,"event_id_source":"Use install_receipt.outcome_feedback.event_id or feedback.event_id returned by /api/agent/resolve for the current task.","expected_outcomes":["success","failed","not_relevant","blocked_by_risk","setup_required"],"payload_template":{"event_id":"<install_receipt.outcome_feedback.event_id or feedback.event_id from /api/agent/resolve>","skill_slug":"thedivergentai-godot-3d-lighting","task":"Use godot-3d-lighting in an agent workflow","agent":"codex","outcome":"success","install_used":true,"risk_blocked":false,"setup_required":false,"task_success":true,"output_quality":4,"error_type":null,"human_review_required":false,"workspace":"sandbox","time_to_useful_ms":120000,"notes":"Report the smallest successful task, setup friction, files touched, and risk notes."}},"endpoints":{"web":"https://www.openagentskill.com/skills/thedivergentai-godot-3d-lighting","api":"https://www.openagentskill.com/api/agent/skills/thedivergentai-godot-3d-lighting","audit":"https://www.openagentskill.com/skills/thedivergentai-godot-3d-lighting/audit","eval":"https://www.openagentskill.com/api/agent/evals?slug=thedivergentai-godot-3d-lighting&task=Use%20godot-3d-lighting%20in%20an%20agent%20workflow&max_risk=medium","resolve":"https://www.openagentskill.com/api/agent/resolve?task=Use%20godot-3d-lighting%20in%20an%20agent%20workflow&agent=codex&max_risk=medium","receipt":"https://www.openagentskill.com/api/agent/receipt?task=Use%20godot-3d-lighting%20in%20an%20agent%20workflow&agent=codex&max_risk=medium&format=text","install":"https://www.openagentskill.com/api/skills/thedivergentai-godot-3d-lighting/install","manifest":"https://www.openagentskill.com/api/registry/manifest/thedivergentai-godot-3d-lighting"}},"machine_metadata":{"version":"openagentskill-agent-metadata-v2","skill":{"slug":"thedivergentai-godot-3d-lighting","name":"godot-3d-lighting","description":"Expert patterns for Godot 3D lighting including DirectionalLight3D shadow cascades, OmniLight3D attenuation, SpotLight3D projectors, VoxelGI vs SDFGI, and LightmapGI baking. Use when implementing realistic 3D lighting, shadow optimization, global illumination, or light probes. Trigger keywords: DirectionalLight3D, OmniLight3D, SpotLight3D, shadow_enabled, directional_shadow_mode, directional_shadow_split, omni_range, omni_attenuation, spot_range, spot_angle, VoxelGI, SDFGI, LightmapGI, ReflectionProbe, Environment, WorldEnvironment.","category":"automation","url":"https://www.openagentskill.com/skills/thedivergentai-godot-3d-lighting","repository":"https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-3d-lighting","github_repo":"thedivergentai/GD-Agentic-Skills"},"suited_tasks":["Local desktop workflows","Claude Code teams","teams that value GitHub adoption signals","Navigate local resources","Run repeatable desktop actions","Verify file outputs","Navigate pages","Click and type safely"],"suited_agents":["Codex","Claude Code","Cursor","OpenAgentSkill CLI","CLI"],"install":{"command":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-3d-lighting","ready":true,"targets":[{"id":"openagentskill-cli","label":"CLI","kind":"command","value":"npx --yes https://github.com/Leon-Drq/openagentskill/releases/download/cli-v0.3.0/openagentskill-0.3.0.tgz add thedivergentai-godot-3d-lighting"},{"id":"codex","label":"Codex","kind":"agent-prompt","value":"Install the \"godot-3d-lighting\" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-3d-lighting. Read its SKILL.md or equivalent instructions first, install only the files needed for this workspace, and summarize any required setup before using it. Skill purpose: Expert patterns for Godot 3D lighting including DirectionalLight3D shadow cascades, OmniLight3D attenuation, SpotLight3D projectors, VoxelGI vs SDFGI, and LightmapGI baking. Use when implementing realistic 3D lighting, shadow optimization, global illumination, or light probes. Trigger keywords: DirectionalLight3D, OmniLight3D, SpotLight3D, shadow_enabled, directional_shadow_mode, directional_shadow_split, omni_range, omni_attenuation, spot_range, spot_angle, VoxelGI, SDFGI, LightmapGI, ReflectionProbe, Environment, WorldEnvironment. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"thedivergentai-godot-3d-lighting\",\"task\":\"Install godot-3d-lighting\",\"agent\":\"codex\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes."},{"id":"claude-code","label":"Claude Code","kind":"agent-prompt","value":"Add \"godot-3d-lighting\" as a Claude Code skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-3d-lighting. Inspect the skill instructions, place the reusable skill files in the appropriate local skills location for this project, and report the activation steps. Skill purpose: Expert patterns for Godot 3D lighting including DirectionalLight3D shadow cascades, OmniLight3D attenuation, SpotLight3D projectors, VoxelGI vs SDFGI, and LightmapGI baking. Use when implementing realistic 3D lighting, shadow optimization, global illumination, or light probes. Trigger keywords: DirectionalLight3D, OmniLight3D, SpotLight3D, shadow_enabled, directional_shadow_mode, directional_shadow_split, omni_range, omni_attenuation, spot_range, spot_angle, VoxelGI, SDFGI, LightmapGI, ReflectionProbe, Environment, WorldEnvironment. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"thedivergentai-godot-3d-lighting\",\"task\":\"Install godot-3d-lighting\",\"agent\":\"claude-code\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes."},{"id":"cursor","label":"Cursor","kind":"agent-prompt","value":"Turn \"godot-3d-lighting\" from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-3d-lighting into a reusable Cursor project rule or agent instruction. Preserve the core workflow, adapt paths to this repo, and keep the rule scoped to tasks where it is relevant. Skill purpose: Expert patterns for Godot 3D lighting including DirectionalLight3D shadow cascades, OmniLight3D attenuation, SpotLight3D projectors, VoxelGI vs SDFGI, and LightmapGI baking. Use when implementing realistic 3D lighting, shadow optimization, global illumination, or light probes. Trigger keywords: DirectionalLight3D, OmniLight3D, SpotLight3D, shadow_enabled, directional_shadow_mode, directional_shadow_split, omni_range, omni_attenuation, spot_range, spot_angle, VoxelGI, SDFGI, LightmapGI, ReflectionProbe, Environment, WorldEnvironment. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"thedivergentai-godot-3d-lighting\",\"task\":\"Install godot-3d-lighting\",\"agent\":\"cursor\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes."}],"handoff_url":"https://www.openagentskill.com/api/skills/thedivergentai-godot-3d-lighting/install","manifest_url":"https://www.openagentskill.com/api/registry/manifest/thedivergentai-godot-3d-lighting"},"trust":{"score":79,"label":"Strong shortlist","version":"trust-score-v4","install_policy":"human_review_before_install","evidence":{"stars":"659 GitHub stars","repoActivity":"659 stars, 40 forks","lastPushed":"15d since push","license":"LGPL-3.0","repository":"https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-3d-lighting","install":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-3d-lighting","installSafety":"standard package or runtime install path","permissionSurface":"secrets or environment access","documentation":"Usable metadata, review docs","agentOutcomes":"No agent outcome data yet"},"outcome_evidence":{"total":0,"successes":0,"failures":0,"not_relevant":0,"success_rate":null,"recent_success_rate":null,"recent_failure_rate":null,"install_attempts":0,"install_success_rate":null,"risk_blocked":0,"setup_required":0,"avg_output_quality":null,"production_outcomes":0,"last_outcome_at":null,"label":"No agent outcome data yet"},"auto_install":{"allowed":false,"sandbox_required":true,"reason":"Human review or sandbox validation is required before automatic installation."},"best_for":["automation","agent-skill"],"known_risks":["Quality score needs review"]},"agent_proven":{"version":"agent-proven-v1","score":0,"tier":"unproven","label":"Needs first agent run","summary":"No agent outcome reports yet. Use Resolve, run one narrow sandbox task, then report the result.","metrics":{"totalOutcomes":0,"successfulOutcomes":0,"failedOutcomes":0,"installAttempts":0,"installSuccessRate":null,"successRate":null,"recentSuccessRate":null,"recentFailureRate":null,"riskBlocked":0,"setupRequired":0,"notRelevant":0,"avgOutputQuality":null,"avgTimeToUsefulMs":null,"productionOutcomes":0,"humanReviewRequired":0,"uniqueAgents":0,"lastOutcomeAt":null},"signals":[],"penalties":["No real agent outcome evidence yet"]},"audit":{"score":83,"risk_level":"safe_to_try","risk_label":"Safe to try","warnings":["Quality score needs review"]},"safety_gate":{"tier":"reviewed","label":"Reviewed with permission notes","auto_install_policy":"review","auto_install_allowed":false,"human_review_required":true,"blocked":false,"recommended_action":"Require human approval before installing into a real workspace."},"quality":{"score":75,"label":"Strong"},"supply":{"track":"Research and knowledge work","scenario":"RAG and knowledge","maintenance":"15d since push","risk":"Safe to try"},"alternative_skills":[],"do_not_use_when":["teams that need a vendor-supported SLA","high-compliance environments without internal security review","No OpenAgentSkill engagement data yet","High-risk permission hints: Secrets or environment access","Quality score needs review","Production credentials, payments, or irreversible account changes without explicit human review","Sensitive private data before reviewing repository code, license, and permission surface","Automatic installation in a production workspace"],"agent_contract":{"task_input":"Use godot-3d-lighting in an agent workflow","recommended_action":"Require human approval before installing into a real workspace.","install_policy":"review","minimum_review_before_use":["Trust: 79/100 Strong shortlist","Audit: 83/100 Safe to try","Safety: 59/100 Review before install","Review repository, license, install command, and permission surface before production use."],"expected_agent_output":{"selected_skill":"thedivergentai-godot-3d-lighting (godot-3d-lighting)","install_command":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-3d-lighting","risk_summary":"Safe to try; Reviewed with permission notes; Review before production","verification_result":"Report the smallest successful task, files touched, warnings, and any missing setup."}},"outcome_feedback":{"endpoint":"https://www.openagentskill.com/api/agent/outcome","method":"POST","requires_resolve_event_id":true,"event_id_source":"Use install_receipt.outcome_feedback.event_id or feedback.event_id returned by /api/agent/resolve for the current task.","expected_outcomes":["success","failed","not_relevant","blocked_by_risk","setup_required"],"payload_template":{"event_id":"<install_receipt.outcome_feedback.event_id or feedback.event_id from /api/agent/resolve>","skill_slug":"thedivergentai-godot-3d-lighting","task":"Use godot-3d-lighting in an agent workflow","agent":"codex","outcome":"success","install_used":true,"risk_blocked":false,"setup_required":false,"task_success":true,"output_quality":4,"error_type":null,"human_review_required":false,"workspace":"sandbox","time_to_useful_ms":120000,"notes":"Report the smallest successful task, setup friction, files touched, and risk notes."}},"endpoints":{"web":"https://www.openagentskill.com/skills/thedivergentai-godot-3d-lighting","api":"https://www.openagentskill.com/api/agent/skills/thedivergentai-godot-3d-lighting","audit":"https://www.openagentskill.com/skills/thedivergentai-godot-3d-lighting/audit","eval":"https://www.openagentskill.com/api/agent/evals?slug=thedivergentai-godot-3d-lighting&task=Use%20godot-3d-lighting%20in%20an%20agent%20workflow&max_risk=medium","resolve":"https://www.openagentskill.com/api/agent/resolve?task=Use%20godot-3d-lighting%20in%20an%20agent%20workflow&agent=codex&max_risk=medium","receipt":"https://www.openagentskill.com/api/agent/receipt?task=Use%20godot-3d-lighting%20in%20an%20agent%20workflow&agent=codex&max_risk=medium&format=text","install":"https://www.openagentskill.com/api/skills/thedivergentai-godot-3d-lighting/install","manifest":"https://www.openagentskill.com/api/registry/manifest/thedivergentai-godot-3d-lighting"}},"supply_profile":{"track":{"slug":"research","label":"Research and knowledge work","shortLabel":"Research","description":"Deep research, source comparison, literature review, RAG, knowledge search, and reports."},"scenario":{"label":"RAG and knowledge","description":"I need my agent to build a RAG workflow over documents and retrieve reliable context.","useCases":[{"slug":"local-desktop","title":"Local desktop"},{"slug":"browser-automation","title":"Browser automation"},{"slug":"workflow-automation","title":"Workflow automation"}]},"applicableAgents":["Claude Code","CLI","Codex","Cursor"],"install":{"ready":true,"command":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-3d-lighting","primaryTarget":"CLI","targetCount":4},"githubQuality":{"stars":659,"starsLabel":"659","forks":40,"license":"LGPL-3.0","qualityScore":75,"trustScore":79,"auditScore":83},"maintenance":{"status":"fresh","label":"15d since push","daysSincePush":15,"lastPushedAt":"2026-08-21T22:06:21+00:00"},"risk":{"level":"safe_to_try","label":"Safe to try","requiresReview":true,"notes":["Quality score needs review"]},"coverageTags":["Research","RAG and knowledge","automation","agent-skill"]},"audit":{"audit_score":83,"risk_level":"safe_to_try","risk_label":"Safe to try","quality_score":75,"trust_score":79,"maintenance_score":100,"security_score":84,"install_score":92,"warnings":["Quality score needs review"]},"quality_signals":{"model":"v2","star_score":19.74,"usage_score":0,"review_score":5.7,"metadata_score":3,"freshness_score":15},"platforms":["Claude Code"],"use_cases":[{"slug":"local-desktop","title":"Local desktop","url":"https://www.openagentskill.com/use-cases/local-desktop"},{"slug":"browser-automation","title":"Browser automation","url":"https://www.openagentskill.com/use-cases/browser-automation"},{"slug":"workflow-automation","title":"Workflow automation","url":"https://www.openagentskill.com/use-cases/workflow-automation"},{"slug":"rag-knowledge","title":"RAG and knowledge","url":"https://www.openagentskill.com/use-cases/rag-knowledge"}],"stacks":[{"slug":"browser-qa-agent","title":"Browser QA agent","url":"https://www.openagentskill.com/collections/browser-qa-agent"},{"slug":"content-growth-agent","title":"Content growth agent","url":"https://www.openagentskill.com/collections/content-growth-agent"},{"slug":"video-creation-studio","title":"Video creation","url":"https://www.openagentskill.com/collections/video-creation-studio"}],"install":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-3d-lighting","install_targets":[{"id":"openagentskill-cli","label":"CLI","title":"OpenAgentSkill CLI","kind":"command","value":"npx --yes https://github.com/Leon-Drq/openagentskill/releases/download/cli-v0.3.0/openagentskill-0.3.0.tgz add thedivergentai-godot-3d-lighting","description":"Resolve policy, run the source installer safely, and report a verified install receipt.","copyLabel":"Copy command"},{"id":"codex","label":"Codex","title":"Codex install prompt","kind":"agent-prompt","value":"Install the \"godot-3d-lighting\" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-3d-lighting. Read its SKILL.md or equivalent instructions first, install only the files needed for this workspace, and summarize any required setup before using it. Skill purpose: Expert patterns for Godot 3D lighting including DirectionalLight3D shadow cascades, OmniLight3D attenuation, SpotLight3D projectors, VoxelGI vs SDFGI, and LightmapGI baking. Use when implementing realistic 3D lighting, shadow optimization, global illumination, or light probes. Trigger keywords: DirectionalLight3D, OmniLight3D, SpotLight3D, shadow_enabled, directional_shadow_mode, directional_shadow_split, omni_range, omni_attenuation, spot_range, spot_angle, VoxelGI, SDFGI, LightmapGI, ReflectionProbe, Environment, WorldEnvironment. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"thedivergentai-godot-3d-lighting\",\"task\":\"Install godot-3d-lighting\",\"agent\":\"codex\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes.","description":"Give Codex a repo-aware install prompt when the skill is not available through a local CLI.","copyLabel":"Copy prompt"},{"id":"claude-code","label":"Claude Code","title":"Claude Code skill prompt","kind":"agent-prompt","value":"Add \"godot-3d-lighting\" as a Claude Code skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-3d-lighting. Inspect the skill instructions, place the reusable skill files in the appropriate local skills location for this project, and report the activation steps. Skill purpose: Expert patterns for Godot 3D lighting including DirectionalLight3D shadow cascades, OmniLight3D attenuation, SpotLight3D projectors, VoxelGI vs SDFGI, and LightmapGI baking. Use when implementing realistic 3D lighting, shadow optimization, global illumination, or light probes. Trigger keywords: DirectionalLight3D, OmniLight3D, SpotLight3D, shadow_enabled, directional_shadow_mode, directional_shadow_split, omni_range, omni_attenuation, spot_range, spot_angle, VoxelGI, SDFGI, LightmapGI, ReflectionProbe, Environment, WorldEnvironment. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"thedivergentai-godot-3d-lighting\",\"task\":\"Install godot-3d-lighting\",\"agent\":\"claude-code\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes.","description":"Use this prompt to ask Claude Code to add the skill and explain the local activation steps.","copyLabel":"Copy prompt"},{"id":"cursor","label":"Cursor","title":"Cursor rule prompt","kind":"agent-prompt","value":"Turn \"godot-3d-lighting\" from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-3d-lighting into a reusable Cursor project rule or agent instruction. Preserve the core workflow, adapt paths to this repo, and keep the rule scoped to tasks where it is relevant. Skill purpose: Expert patterns for Godot 3D lighting including DirectionalLight3D shadow cascades, OmniLight3D attenuation, SpotLight3D projectors, VoxelGI vs SDFGI, and LightmapGI baking. Use when implementing realistic 3D lighting, shadow optimization, global illumination, or light probes. Trigger keywords: DirectionalLight3D, OmniLight3D, SpotLight3D, shadow_enabled, directional_shadow_mode, directional_shadow_split, omni_range, omni_attenuation, spot_range, spot_angle, VoxelGI, SDFGI, LightmapGI, ReflectionProbe, Environment, WorldEnvironment. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"thedivergentai-godot-3d-lighting\",\"task\":\"Install godot-3d-lighting\",\"agent\":\"cursor\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes.","description":"Use this when installing as Cursor project rules or reusable agent instructions.","copyLabel":"Copy prompt"}],"repository":"https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-3d-lighting","github_repo":"thedivergentai/GD-Agentic-Skills","version":"1.0.0","license":"LGPL-3.0","urls":{"web":"https://www.openagentskill.com/skills/thedivergentai-godot-3d-lighting","repository":"https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-3d-lighting","api":"/api/agent/skills/thedivergentai-godot-3d-lighting","install_api":"/api/skills/thedivergentai-godot-3d-lighting/install"},"meta":{"created_at":"2026-09-05T14:40:48.678543+00:00","updated_at":"2026-09-05T14:40:48.87282+00:00","agent_friendly":true}}