{"slug":"thedivergentai-godot-2d-physics","name":"godot-2d-physics","description":"Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries. Use when implementing collision detection, trigger zones, line-of-sight systems, or manual physics queries. Trigger keywords: CollisionShape2D, CollisionPolygon2D, collision_layer, collision_mask, set_collision_layer_value, set_collision_mask_value, Area2D, body_entered, body_exited, RayCast2D, force_raycast_update, PhysicsPointQueryParameters2D, PhysicsShapeQueryParameters2D, direct_space_state, move_and_collide, move_and_slide.","long_description":"---\nname: godot-2d-physics\ndescription: \"Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries. Use when implementing collision detection, trigger zones, line-of-sight systems, or manual physics queries. Trigger keywords: CollisionShape2D, CollisionPolygon2D, collision_layer, collision_mask, set_collision_layer_value, set_collision_mask_value, Area2D, body_entered, body_exited, RayCast2D, force_raycast_update, PhysicsPointQueryParameters2D, PhysicsShapeQueryParameters2D, direct_space_state, move_and_collide, move_and_slide.\"\n---\n\n# 2D Physics\n\nExpert guidance for collision detection, triggers, and raycasting in Godot 2D.\n\n## NEVER Do\n\n- **NEVER scale `CollisionShape2D` nodes** — Use the shape handles in the editor, NOT the Node2D scale property. Scaling causes unpredictable physics behavior and incorrect collision normals [12].\n- **NEVER confuse `collision_layer` with `collision_mask`** — Layer = \"What AM I?\", Mask = \"What do I DETECT?\". Setting both to the same value is usually wrong [13].\n- **NEVER multiply velocity by delta when using `move_and_slide()`** — `move_and_slide()` automatically includes timestep. Only multiply gravity/acceleration by delta [14].\n- **NEVER forget `force_raycast_update()` for manual mid-frame raycasts** — Raycasts update once per physics frame. If you change target_position, you MUST force an update [15].\n- **NEVER use `get_overlapping_bodies()` every frame** — It is expensive. Cache results with `body_entered`/`body_exited` signals instead [16].\n- **NEVER modify `RigidBody2D` state directly in `_process`** — Use `_integrate_forces()` for safe, synchronized access to `PhysicsDirectBodyState2D` [17, 411].\n- **NEVER move `PhysicsBody2D` nodes in `_process()`** — Use `_physics_process()`. Moving bodies outside the physics step causes stutter and unreliable collision detection.\n- **NEVER use `RigidBody2D` for 1000+ simple entities** — Use `PhysicsServer2D` to bypass node overhead for massive performance gains (Swarms/Bullets) [18, 397].\n- **NEVER use `Area2D` for high-frequency blocking (Bullets)** — Area signals can be delayed. Use `move_and_collide()` or `ShapeCast2D` for frame-perfect results [19].\n- **NEVER ignore 'Physics Jitter' on high-refresh monitors** — Enable Physics Interpolation to prevent micro-stutter in motion [21, 400].\n- **NEVER scale collision shapes directly at runtime** — It causes major instability. Resize the shape resource (size/radius) instead.\n- **NEVER use `set_deferred` for immediate physics transform logic** — It happens at the end of the frame. Use `force_raycast_update()` or `PhysicsServer2D` instead.\n- **NEVER leave Continuous CD (CCD) enabled for slow objects** — It adds significant CPU overhead. Reserve it for high-speed projectiles to prevent tunneling.\n- **NEVER use a single collision layer for all tiles/entities** — Separate layers (Ground, Walls, Enemies) to allow selective filtering via masks.\n- **NEVER forget to free `PhysicsServer2D` RIDs manually** — They are not garbage collected and will leak memory permanently.\n\n---\n\n## Available Scripts\n\n> **MANDATORY**: Read the script matching your workflow branch before coding. Query/Area cookbook samples live in scripts — not in this body.\n\n### Workflow router (MANDATORY / Do NOT Load)\n| Branch | Load | Do NOT Load |\n|--------|------|-------------|\n| Layer/mask matrix setup | `collision_bitmask_helper.gd` or `collision_setup.gd`; matrix policy → `collision_layer_matrix_manager.gd` | Swarm / CCD scripts |\n| LOS / vision cones | `raycast_vision_stack.gd` (+ `physics_direct_query.gd` for nodeless rays) | `shapecast_aoe*.gd`, `physics_server_swarm.gd` |\n| AOE / melee volume | **Prefer** `shapecast_aoe.gd` (faction mask); ground/volume sensing → `shapecast_aoe_detection.gd` | Area2D spam + lava DoT tutorials; do not load both shapecast scripts for the same feature |\n| Hitscan / point pick / one-shot shape | `physics_queries.gd` (canonical). Specialists: `physics_direct_space_query.gd` (LOS bool), `raycast_hit_prediction.gd` | Re-load all three query helpers at once |\n| Bullet hell / 1000+ bodies | **MANDATORY** `physics_server_swarm.gd` (+ `physics_server_direct_body.gd` for RID shapes) | Per-bullet Area2D / RigidBody2D nodes |\n| High-speed tunneling | `continuous_collision_detection.gd` + `substepping_logic.gd` | CCD on slow props |\n| RigidBody safe mutate | `safe_rigidbody_state.gd` (`_integrate_forces`) | Direct transform writes in `_process` |\n| Custom CharacterBody forces | `custom_physics_2d.gd` | `custom_physics.gd` (that file is RigidBody `_integrate_forces`) |\n| Gravity zones | `custom_gravity_area.gd` (Area override) or `custom_gravity_override.gd` (character weight/zones) | Both unless you need Area + character paths |\n| Overlap signal spam | `collision_debouncer.gd` | Polling `get_overlapping_bodies` every frame |\n| Compound multi-shape RID | `compound_body_sync.gd` | Multiple nodes for one logical body |\n| Debug contact normals | `collision_visual_debugger.gd` | Visible collision menu insufficient |\n| High-refresh jitter | **Prefer** `jitter_interpolation_fix.gd` | `physics_interpolation_smoothing.gd` (legacy/manual; only if built-in interpolation is unavailable) |\n| Precision bounce / slide | `move_and_collide_precision.gd` | — |\n| Batch static movers | `performance_batch_mover.gd` | — |\n| Query result cache | `physics_query_cache.gd` | Duplicate space queries same frame |\n\n### Canonical vs overlap (dedupe guide)\n- **ShapeCast AOE**: load `shapecast_aoe.gd` for combat AOE; `shapecast_aoe_detection.gd` only for grounded/volume checks — never both for one feature.\n- **Space queries**: start with `physics_queries.gd`; add `physics_direct_query.gd` / `physics_direct_space_query.gd` only if that specialist matches.\n- **Custom physics**: CharacterBody → `custom_physics_2d.gd`; RigidBody integrate → `custom_physics.gd`.\n- **Interpolation**: `jitter_interpolation_fix.gd` wins over `physics_interpolation_smoothing.gd`.\n\n### Script index\n- [collision_setup.gd](scripts/collision_setup.gd) / [collision_bitmask_helper.gd](scripts/collision_bitmask_helper.gd) / [collision_layer_matrix_manager.gd](scripts/collision_layer_matrix_manager.gd)\n- [physics_queries.gd](scripts/physics_queries.gd) / [physics_direct_query.gd](scripts/physics_direct_query.gd) / [physics_direct_space_query.gd](scripts/physics_direct_space_query.gd) / [physics_query_cache.gd](scripts/physics_query_cache.gd)\n- [raycast_vision_stack.gd](scripts/raycast_vision_stack.gd) / [raycast_hit_prediction.gd](scripts/raycast_hit_prediction.gd)\n- [shapecast_aoe.gd](scripts/shapecast_aoe.gd) / [shapecast_aoe_detection.gd](scripts/shapecast_aoe_detection.gd)\n- [physics_server_swarm.gd](scripts/physics_server_swarm.gd) / [physics_server_direct_body.gd](scripts/physics_server_direct_body.gd)\n- [continuous_collision_detection.gd](scripts/continuous_collision_detection.gd) / [substepping_logic.gd](scripts/substepping_logic.gd)\n- [safe_rigidbody_state.gd](scripts/safe_rigidbody_state.gd) / [custom_physics.gd](scripts/custom_physics.gd) / [custom_physics_2d.gd](scripts/custom_physics_2d.gd)\n- [custom_gravity_area.gd](scripts/custom_gravity_area.gd) / [custom_gravity_override.gd](scripts/custom_gravity_override.gd)\n- [collision_debouncer.gd](scripts/collision_debouncer.gd) / [jitter_interpolation_fix.gd](scripts/jitter_interpolation_fix.gd)\n- [compound_body_sync.gd](scripts/compound_body_sync.gd) / [collision_visual_debugger.gd](scripts/collision_visual_debugger.gd)\n- [move_and_collide_precision.gd](scripts/move_and_collide_precision.gd) / [performance_batch_mover.gd](scripts/performance_batch_mover.gd)\n- [physics_interpolation_smoothing.gd](scripts/physics_interpolation_smoothing.gd) — legacy; prefer jitter fix script\n\n---\n\n## Decision Tree: Collision Detection Methods\n\n| Use Case | Method | Why / script |\n|----------|--------|--------------|\n| Continuous trigger zone | Area2D + signals | Memory of occupants; debounce with `collision_debouncer.gd` |\n| One-time pickup | Area2D + `queue_free` on enter | Simple cleanup |\n| Line-of-sight | RayCast2D / direct ray | `raycast_vision_stack.gd` or `physics_direct_query.gd` |\n| Click-to-select | `PhysicsPointQueryParameters2D` | `physics_queries.gd` |\n| AOE spell / melee volume | ShapeCast2D / shape query | `shapecast_aoe.gd` (not Area signal lag) |\n| Instant-hit weapon | `PhysicsRayQueryParameters2D` | `physics_queries.gd` / `raycast_hit_prediction.gd` |\n| Platformer ground / ledge | Ray or ShapeCast down | CharacterBody skill + `shapecast_aoe_detection.gd` |\n| 1000+ projectiles | PhysicsServer2D RIDs | **MANDATORY** `physics_server_swarm.gd` |\n\n---\n\n## Mental model (keep short)\n\n- **Layer** = who I am; **Mask** = who I detect. Bitmask cookbook → [collision-layers-masks.md](references/collision-layers-masks.md).\n- **Area2D with multiple shapes** fires `body_entered` **once per shape** — dedupe with a Set/dict or [collision_debouncer.gd](scripts/collision_debouncer.gd).\n- Mid-frame ray/shape changes require `force_raycast_update()` / `force_shapecast_update()`.\n- `_ready` physics queries are false until after a physics frame (`await get_tree().physics_frame`).\n- `CharacterBody2D` ships with `collision_layer = 0` — Areas won't see it until you set a layer.\n- Free PhysicsServer RIDs yourself — they are not GC'd.\n\n## Deep recipes (on demand)\n\n| Topic | Reference / script |\n|-------|-------------------|\n| Layer/mask patterns | [collision-layers-masks.md](references/collision-layers-masks.md) |\n| Area2D, raycast, shape queries | [area2d-and-queries.md](references/area2d-and-queries.md) |\n| Compound RID bodies | [compound_body_sync.gd](scripts/compound_body_sync.gd) |\n| Contact normal debug draw | [collision_visual_debugger.gd](scripts/collision_visual_debugger.gd) |\n\n## Reference\n\n> Progressive disclosure: open Official Documentation links only when researching a specific API;\n> load Related Skills when routing work to a peer domain — do not preload the whole lattice.\n\n### Official Documentation\n- [Physics introduction](https://docs.godotengine.org/en/stable/tutorials/physics/physics_introduction.html) — Collision layers vs masks, body types, and the mental model every 2D setup depends on.\n- [Collision shapes (2D)](https://docs.godotengine.org/en/stable/tutorials/physics/collision_shapes_2d.html) — Correct shape sizing and why scaling `CollisionShape2D` nodes breaks normals and contacts.\n- [Using CharacterBody2D](https://docs.godotengine.org/en/stable/tutorials/physics/using_character_body_2d.html) — `move_and_slide` / `move_and_collide`, floor detection, and kinematic movement contracts.\n- [Using Area2D](https://docs.godotengine.org/en/stable/tutorials/physics/using_area_2d.html) — Trigger monitoring, overlap signals, and space/gravity overrides for zones.\n- [Ray-casting](https://docs.godotengine.org/en/stable/tutorials/physics/ray-casting.html) — `RayCast2D` vs `PhysicsDirectSpaceState2D` rays, exclusions, and mid-frame `force_raycast_update`.\n- [RigidBody](https://docs.godotengine.org/en/stable/tutorials/physics/rigid_body.html) — Safe rigid-body control via `_integrate_forces` / `PhysicsDirectBodyState2D` instead of fighting the solver in `_process`.\n- [Troubleshooting physics issues](https://docs.godotengine.org/en/stable/tutorials/physics/troubleshooting_physics_issues.html) — Tunneling, jitter, one-way platforms, and common layer/mask misconfigurations.\n- [Physics interpolation introduction](https://docs.godotengine.org/en/stable/tutorials/physics/interpolation/physics_interpolation_introduction.html) — Why fixed physics ticks stutter on high-refresh displays and when interpolation fixes it.\n- [PhysicsServer2D](https://docs.godotengine.org/en/stable/classes/class_physicsserver2d.html) — RID-based body/shape APIs for swarm-scale 2D physics without SceneTree overhead.\n- [PhysicsDirectSpaceState2D](https://docs.godotengine.org/en/stable/classes/class_physicsdirectspacestate2d.html) — Point, ray, ","tagline":"Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries. Use when implementing collision detection, trigger zones, line-of-sight systems, or manual physics queries. Trigger keywords: CollisionShape2","category":"automation","tags":["agent-skill"],"author":"thedivergentai","verified":false,"attribution":{"status":"registry_indexed","statusLabel":"Registry indexed","shortLabel":"REGISTRY INDEXED","sourceLabel":"github candidate review","sourceDetail":"thedivergentai/GD-Agentic-Skills","creatorName":"thedivergentai","creatorUrl":"https://github.com/thedivergentai","sourceUrl":"https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-2d-physics","indexedBy":"OpenAgentSkill community index","claimUrl":"https://www.openagentskill.com/skills/thedivergentai-godot-2d-physics#claim-this-skill","claimCta":"Claim this skill","trustNote":"This listing was indexed from public sources and is not marked official until a maintainer claim is approved.","publicNote":"Attribution links to the public repository or creator profile. Creators can claim the listing to update ownership signals."},"stats":{"stars":659,"forks":40,"verified_installs":0,"successful_runs":0,"total_outcomes":0,"rating":0,"review_count":0,"quality_score":43.14},"quality":{"score":75,"tier":"strong","label":"Strong","summary":"Solid option that is likely worth shortlisting for production workflows.","signals":[{"label":"GitHub stars","value":"659","tone":"positive"},{"label":"Freshness","value":"15d ago","tone":"positive"},{"label":"Install ready","value":"Yes","tone":"positive"},{"label":"License","value":"LGPL-3.0","tone":"neutral"}],"warnings":[]},"trust":{"version":"trust-score-v5","score":72,"base_score":80,"outcome_confidence":0,"tier":"review","label":"Sandbox only","summary":"Useful candidate with missing or mixed trust signals. Keep it in an isolated workspace until the outcome loop proves task fit.","recommendedAction":"Run only in a sandbox and compare close alternatives before using it for real work.","decision":{"install_policy":"human_review_before_install","auto_install_allowed":false,"human_review_required":true,"sandbox_first":true,"agent_action":"Compare alternatives before installing.","reasoning":["72/100 Trust Score v5","80/100 Trust Score v4 baseline","Needs more real agent outcomes before unattended install","Install path is available","Review before production"],"review_required_when":["The workspace contains production secrets, payments, private customer data, or irreversible actions.","The install command requests shell, network, credential, database, or broad filesystem access.","Outcome evidence is missing, recently failed, or required human review.","Production credentials, payments, or irreversible account changes without explicit human review","Sensitive private data before reviewing repository code, license, and permission surface","Automatic installation in a production workspace"]},"dimensions":[{"id":"github_adoption","label":"GitHub adoption","score":76,"weight":0.13,"status":"info","detail":"659 GitHub stars"},{"id":"repo_activity","label":"Stars/forks activity","score":65,"weight":0.08,"status":"info","detail":"659 stars, 40 forks; issue activity unavailable in current metadata"},{"id":"maintenance","label":"Recent maintenance","score":100,"weight":0.14,"status":"pass","detail":"15d since push"},{"id":"license","label":"License clarity","score":86,"weight":0.09,"status":"pass","detail":"LGPL-3.0"},{"id":"documentation","label":"README/SKILL.md completeness","score":76,"weight":0.14,"status":"info","detail":"Public metadata needs stronger README/SKILL.md context"},{"id":"dependency_risk","label":"Dependency/runtime risk","score":82,"weight":0.12,"status":"pass","detail":"network or browser surface"},{"id":"installability","label":"Install availability","score":92,"weight":0.1,"status":"pass","detail":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-2d-physics"},{"id":"install_safety","label":"Install command safety","score":92,"weight":0.1,"status":"pass","detail":"standard package or runtime install path"},{"id":"permission_surface","label":"Permission surface","score":72,"weight":0.07,"status":"info","detail":"filesystem or document access, network or browser access"},{"id":"repository","label":"Repository evidence","score":86,"weight":0.04,"status":"pass","detail":"https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-2d-physics"},{"id":"review_status","label":"Review status","score":88,"weight":0.05,"status":"pass","detail":"AI review data available"},{"id":"agent_outcomes","label":"Agent Proven outcomes","score":54,"weight":0.13,"status":"info","detail":"No agent outcome data yet"}],"checks":[{"status":"info","label":"GitHub adoption","detail":"659 GitHub stars"},{"status":"info","label":"Stars/forks activity","detail":"659 stars, 40 forks; issue activity unavailable in current metadata"},{"status":"pass","label":"Recent maintenance","detail":"15d since push"},{"status":"pass","label":"License clarity","detail":"LGPL-3.0"},{"status":"info","label":"README/SKILL.md completeness","detail":"Public metadata needs stronger README/SKILL.md context"},{"status":"pass","label":"Dependency/runtime risk","detail":"network or browser surface"},{"status":"pass","label":"Install availability","detail":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-2d-physics"},{"status":"pass","label":"Install command safety","detail":"standard package or runtime install path"},{"status":"info","label":"Permission surface","detail":"filesystem or document access, network or browser access"},{"status":"pass","label":"Repository evidence","detail":"https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-2d-physics"},{"status":"pass","label":"Review status","detail":"AI review data available"},{"status":"info","label":"Agent Proven outcomes","detail":"No agent outcome data yet"},{"status":"warn","label":"Ownership","detail":"No approved owner claim yet"},{"status":"info","label":"OpenAgentSkill usage","detail":"No local usage activity yet"},{"status":"info","label":"Agent outcomes","detail":"No agent outcome data yet"}],"strengths":["AI review approved","Install path is available","Repository evidence is available","Recently maintained repository","Meaningful GitHub adoption signal","Install command has no obvious high-risk pattern","Outcome loop is ready but needs first real agent run"],"warnings":["Quality score needs review","No real agent outcome reports yet","Human review required before unattended installation"],"evidence":{"stars":"659 GitHub stars","repoActivity":"659 stars, 40 forks","lastPushed":"15d since push","license":"LGPL-3.0","repository":"https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-2d-physics","install":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-2d-physics","installSafety":"standard package or runtime install path","permissionSurface":"filesystem or document access, network or browser access","documentation":"Usable metadata, review docs","agentOutcomes":"No agent outcome data yet","agentProvenScore":0,"outcomeConfidence":"0%","installPolicy":"human_review_before_install"},"installReadiness":{"ready":true,"command":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-2d-physics","policy":"human_review_before_install","label":"Human review before install","notes":["Install path is available","Repository evidence is available","License is declared","No Agent Proven outcome evidence yet","15d since push","Trust Score v5 requires review or sandbox-only use before install."]},"agentCompatibility":["Codex","Claude Code","Cursor","OpenAgentSkill CLI"],"riskSummary":{"level":"medium","label":"Review before production","notes":["Quality score needs review"]},"outcomeEvidence":{"total":0,"successes":0,"failures":0,"notRelevant":0,"successRate":null,"installAttempts":0,"riskBlocked":0,"setupRequired":0,"installSuccessRate":null,"avgOutputQuality":null,"avgTimeToUsefulMs":null,"productionOutcomes":0,"humanReviewRequired":0,"recentSuccessRate":null,"recentFailureRate":null,"uniqueAgents":0,"agentProvenScore":0,"agentProvenLabel":"Needs first agent run","lastOutcomeAt":null,"label":"No agent outcome data yet"},"autoInstall":{"allowed":false,"sandboxRequired":true,"policy":"human_review_before_install","reason":"Compare alternatives before installing."},"outcome_loop":{"version":"openagentskill-agent-outcome-v4","required_after_install":true,"endpoint":"/api/agent/outcome","method":"POST","event_id_source":"feedback.event_id, install_receipt.resolve_event_id, or decision_packet.outcome_feedback.event_id","expected_outcomes":["success","failed","not_relevant","blocked_by_risk","setup_required"],"required_fields":["event_id","skill_slug","task"],"quality_fields":["task_success","output_quality","error_type","human_review_required","used_in_production","workspace","evidence_url","time_to_useful_ms","source_version"],"ranking_inputs_updated":["Trust Score v5 outcome confidence","Agent Proven Score","Resolve ranking task-fit evidence","Skill detail machine-readable metadata","Outcome leaderboard"]},"agent_contract":{"suited_tasks":["automation","agent-skill"],"suited_agents":["Codex","Claude Code","Cursor","OpenAgentSkill CLI"],"install_command":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-2d-physics","trust_score":72,"trust_version":"trust-score-v5","risk_level":"medium","do_not_use_when":["Production credentials, payments, or irreversible account changes without explicit human review","Sensitive private data before reviewing repository code, license, and permission surface","Automatic installation in a production workspace"],"before_install":["Read the audit page and machine-readable metadata.","Confirm the install command, license, and permission surface fit the workspace.","Get explicit human approval or choose an alternative before installing."],"after_run":["Report the outcome to /api/agent/outcome using the resolve event id.","Include output_quality, workspace, human_review_required, and evidence_url when available.","Re-resolve before broad production rollout."]},"bestFor":["automation","agent-skill"],"doNotUseFor":["Production credentials, payments, or irreversible account changes without explicit human review","Sensitive private data before reviewing repository code, license, and permission surface","Automatic installation in a production workspace"],"knownRisks":["Quality score needs review"],"backward_compatible":{"trust_score_v4":{"version":"trust-score-v4","score":80,"tier":"strong","label":"Strong shortlist","summary":"Good trust signals with a few areas worth checking before rollout."}}},"trust_score_v5":{"version":"trust-score-v5","score":72,"base_score":80,"outcome_confidence":0,"tier":"review","label":"Sandbox only","summary":"Useful candidate with missing or mixed trust signals. Keep it in an isolated workspace until the outcome loop proves task fit.","recommendedAction":"Run only in a sandbox and compare close alternatives before using it for real work.","decision":{"install_policy":"human_review_before_install","auto_install_allowed":false,"human_review_required":true,"sandbox_first":true,"agent_action":"Compare alternatives before installing.","reasoning":["72/100 Trust Score v5","80/100 Trust Score v4 baseline","Needs more real agent outcomes before unattended install","Install path is available","Review before production"],"review_required_when":["The workspace contains production secrets, payments, private customer data, or irreversible actions.","The install command requests shell, network, credential, database, or broad filesystem access.","Outcome evidence is missing, recently failed, or required human review.","Production credentials, payments, or irreversible account changes without explicit human review","Sensitive private data before reviewing repository code, license, and permission surface","Automatic installation in a production workspace"]},"dimensions":[{"id":"github_adoption","label":"GitHub adoption","score":76,"weight":0.13,"status":"info","detail":"659 GitHub stars"},{"id":"repo_activity","label":"Stars/forks activity","score":65,"weight":0.08,"status":"info","detail":"659 stars, 40 forks; issue activity unavailable in current metadata"},{"id":"maintenance","label":"Recent maintenance","score":100,"weight":0.14,"status":"pass","detail":"15d since push"},{"id":"license","label":"License clarity","score":86,"weight":0.09,"status":"pass","detail":"LGPL-3.0"},{"id":"documentation","label":"README/SKILL.md completeness","score":76,"weight":0.14,"status":"info","detail":"Public metadata needs stronger README/SKILL.md context"},{"id":"dependency_risk","label":"Dependency/runtime risk","score":82,"weight":0.12,"status":"pass","detail":"network or browser surface"},{"id":"installability","label":"Install availability","score":92,"weight":0.1,"status":"pass","detail":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-2d-physics"},{"id":"install_safety","label":"Install command safety","score":92,"weight":0.1,"status":"pass","detail":"standard package or runtime install path"},{"id":"permission_surface","label":"Permission surface","score":72,"weight":0.07,"status":"info","detail":"filesystem or document access, network or browser access"},{"id":"repository","label":"Repository evidence","score":86,"weight":0.04,"status":"pass","detail":"https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-2d-physics"},{"id":"review_status","label":"Review status","score":88,"weight":0.05,"status":"pass","detail":"AI review data available"},{"id":"agent_outcomes","label":"Agent Proven outcomes","score":54,"weight":0.13,"status":"info","detail":"No agent outcome data yet"}],"checks":[{"status":"info","label":"GitHub adoption","detail":"659 GitHub stars"},{"status":"info","label":"Stars/forks activity","detail":"659 stars, 40 forks; issue activity unavailable in current metadata"},{"status":"pass","label":"Recent maintenance","detail":"15d since push"},{"status":"pass","label":"License clarity","detail":"LGPL-3.0"},{"status":"info","label":"README/SKILL.md completeness","detail":"Public metadata needs stronger README/SKILL.md context"},{"status":"pass","label":"Dependency/runtime risk","detail":"network or browser surface"},{"status":"pass","label":"Install availability","detail":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-2d-physics"},{"status":"pass","label":"Install command safety","detail":"standard package or runtime install path"},{"status":"info","label":"Permission surface","detail":"filesystem or document access, network or browser access"},{"status":"pass","label":"Repository evidence","detail":"https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-2d-physics"},{"status":"pass","label":"Review status","detail":"AI review data available"},{"status":"info","label":"Agent Proven outcomes","detail":"No agent outcome data yet"},{"status":"warn","label":"Ownership","detail":"No approved owner claim yet"},{"status":"info","label":"OpenAgentSkill usage","detail":"No local usage activity yet"},{"status":"info","label":"Agent outcomes","detail":"No agent outcome data yet"}],"strengths":["AI review approved","Install path is available","Repository evidence is available","Recently maintained repository","Meaningful GitHub adoption signal","Install command has no obvious high-risk pattern","Outcome loop is ready but needs first real agent run"],"warnings":["Quality score needs review","No real agent outcome reports yet","Human review required before unattended installation"],"evidence":{"stars":"659 GitHub stars","repoActivity":"659 stars, 40 forks","lastPushed":"15d since push","license":"LGPL-3.0","repository":"https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-2d-physics","install":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-2d-physics","installSafety":"standard package or runtime install path","permissionSurface":"filesystem or document access, network or browser access","documentation":"Usable metadata, review docs","agentOutcomes":"No agent outcome data yet","agentProvenScore":0,"outcomeConfidence":"0%","installPolicy":"human_review_before_install"},"installReadiness":{"ready":true,"command":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-2d-physics","policy":"human_review_before_install","label":"Human review before install","notes":["Install path is available","Repository evidence is available","License is declared","No Agent Proven outcome evidence yet","15d since push","Trust Score v5 requires review or sandbox-only use before install."]},"agentCompatibility":["Codex","Claude Code","Cursor","OpenAgentSkill CLI"],"riskSummary":{"level":"medium","label":"Review before production","notes":["Quality score needs review"]},"outcomeEvidence":{"total":0,"successes":0,"failures":0,"notRelevant":0,"successRate":null,"installAttempts":0,"riskBlocked":0,"setupRequired":0,"installSuccessRate":null,"avgOutputQuality":null,"avgTimeToUsefulMs":null,"productionOutcomes":0,"humanReviewRequired":0,"recentSuccessRate":null,"recentFailureRate":null,"uniqueAgents":0,"agentProvenScore":0,"agentProvenLabel":"Needs first agent run","lastOutcomeAt":null,"label":"No agent outcome data yet"},"autoInstall":{"allowed":false,"sandboxRequired":true,"policy":"human_review_before_install","reason":"Compare alternatives before installing."},"outcome_loop":{"version":"openagentskill-agent-outcome-v4","required_after_install":true,"endpoint":"/api/agent/outcome","method":"POST","event_id_source":"feedback.event_id, install_receipt.resolve_event_id, or decision_packet.outcome_feedback.event_id","expected_outcomes":["success","failed","not_relevant","blocked_by_risk","setup_required"],"required_fields":["event_id","skill_slug","task"],"quality_fields":["task_success","output_quality","error_type","human_review_required","used_in_production","workspace","evidence_url","time_to_useful_ms","source_version"],"ranking_inputs_updated":["Trust Score v5 outcome confidence","Agent Proven Score","Resolve ranking task-fit evidence","Skill detail machine-readable metadata","Outcome leaderboard"]},"agent_contract":{"suited_tasks":["automation","agent-skill"],"suited_agents":["Codex","Claude Code","Cursor","OpenAgentSkill CLI"],"install_command":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-2d-physics","trust_score":72,"trust_version":"trust-score-v5","risk_level":"medium","do_not_use_when":["Production credentials, payments, or irreversible account changes without explicit human review","Sensitive private data before reviewing repository code, license, and permission surface","Automatic installation in a production workspace"],"before_install":["Read the audit page and machine-readable metadata.","Confirm the install command, license, and permission surface fit the workspace.","Get explicit human approval or choose an alternative before installing."],"after_run":["Report the outcome to /api/agent/outcome using the resolve event id.","Include output_quality, workspace, human_review_required, and evidence_url when available.","Re-resolve before broad production rollout."]},"bestFor":["automation","agent-skill"],"doNotUseFor":["Production credentials, payments, or irreversible account changes without explicit human review","Sensitive private data before reviewing repository code, license, and permission surface","Automatic installation in a production workspace"],"knownRisks":["Quality score needs review"],"backward_compatible":{"trust_score_v4":{"version":"trust-score-v4","score":80,"tier":"strong","label":"Strong shortlist","summary":"Good trust signals with a few areas worth checking before rollout."}}},"trust_score_v4":{"version":"trust-score-v4","score":80,"tier":"strong","label":"Strong shortlist","summary":"Good trust signals with a few areas worth checking before rollout.","recommendedAction":"Test in a sandbox workflow and compare its install path with close alternatives.","dimensions":[{"id":"github_adoption","label":"GitHub adoption","score":76,"weight":0.13,"status":"info","detail":"659 GitHub stars"},{"id":"repo_activity","label":"Stars/forks activity","score":65,"weight":0.08,"status":"info","detail":"659 stars, 40 forks; issue activity unavailable in current metadata"},{"id":"maintenance","label":"Recent maintenance","score":100,"weight":0.14,"status":"pass","detail":"15d since push"},{"id":"license","label":"License clarity","score":86,"weight":0.09,"status":"pass","detail":"LGPL-3.0"},{"id":"documentation","label":"README/SKILL.md completeness","score":76,"weight":0.14,"status":"info","detail":"Public metadata needs stronger README/SKILL.md context"},{"id":"dependency_risk","label":"Dependency/runtime risk","score":82,"weight":0.12,"status":"pass","detail":"network or browser surface"},{"id":"installability","label":"Install availability","score":92,"weight":0.1,"status":"pass","detail":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-2d-physics"},{"id":"install_safety","label":"Install command safety","score":92,"weight":0.1,"status":"pass","detail":"standard package or runtime install path"},{"id":"permission_surface","label":"Permission surface","score":72,"weight":0.07,"status":"info","detail":"filesystem or document access, network or browser access"},{"id":"repository","label":"Repository evidence","score":86,"weight":0.04,"status":"pass","detail":"https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-2d-physics"},{"id":"review_status","label":"Review status","score":88,"weight":0.05,"status":"pass","detail":"AI review data available"},{"id":"agent_outcomes","label":"Agent Proven outcomes","score":54,"weight":0.13,"status":"info","detail":"No agent outcome data yet"}],"checks":[{"status":"info","label":"GitHub adoption","detail":"659 GitHub stars"},{"status":"info","label":"Stars/forks activity","detail":"659 stars, 40 forks; issue activity unavailable in current metadata"},{"status":"pass","label":"Recent maintenance","detail":"15d since push"},{"status":"pass","label":"License clarity","detail":"LGPL-3.0"},{"status":"info","label":"README/SKILL.md completeness","detail":"Public metadata needs stronger README/SKILL.md context"},{"status":"pass","label":"Dependency/runtime risk","detail":"network or browser surface"},{"status":"pass","label":"Install availability","detail":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-2d-physics"},{"status":"pass","label":"Install command safety","detail":"standard package or runtime install path"},{"status":"info","label":"Permission surface","detail":"filesystem or document access, network or browser access"},{"status":"pass","label":"Repository evidence","detail":"https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-2d-physics"},{"status":"pass","label":"Review status","detail":"AI review data available"},{"status":"info","label":"Agent Proven outcomes","detail":"No agent outcome data yet"},{"status":"warn","label":"Ownership","detail":"No approved owner claim yet"},{"status":"info","label":"OpenAgentSkill usage","detail":"No local usage activity yet"},{"status":"info","label":"Agent outcomes","detail":"No agent outcome data yet"}],"strengths":["AI review approved","Install path is available","Repository evidence is available","Recently maintained repository","Meaningful GitHub adoption signal","Install command has no obvious high-risk pattern"],"warnings":["Quality score needs review"],"evidence":{"stars":"659 GitHub stars","repoActivity":"659 stars, 40 forks","lastPushed":"15d since push","license":"LGPL-3.0","repository":"https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-2d-physics","install":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-2d-physics","installSafety":"standard package or runtime install path","permissionSurface":"filesystem or document access, network or browser access","documentation":"Usable metadata, review docs","agentOutcomes":"No agent outcome data yet"},"installReadiness":{"ready":true,"command":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-2d-physics","policy":"human_review_before_install","label":"Human review before install","notes":["Install path is available","Repository evidence is available","License is declared","No Agent Proven outcome evidence yet","15d since push"]},"agentCompatibility":["Codex","Claude Code","Cursor","OpenAgentSkill CLI"],"riskSummary":{"level":"medium","label":"Review before production","notes":["Quality score needs review"]},"outcomeEvidence":{"total":0,"successes":0,"failures":0,"notRelevant":0,"successRate":null,"installAttempts":0,"riskBlocked":0,"setupRequired":0,"installSuccessRate":null,"avgOutputQuality":null,"avgTimeToUsefulMs":null,"productionOutcomes":0,"humanReviewRequired":0,"recentSuccessRate":null,"recentFailureRate":null,"uniqueAgents":0,"agentProvenScore":0,"agentProvenLabel":"Needs first agent run","lastOutcomeAt":null,"label":"No agent outcome data yet"},"autoInstall":{"allowed":false,"sandboxRequired":true,"policy":"human_review_before_install","reason":"Human review or sandbox validation is required before automatic installation."},"bestFor":["automation","agent-skill"],"doNotUseFor":["Production credentials, payments, or irreversible account changes without explicit human review","Sensitive private data before reviewing repository code, license, and permission surface","Automatic installation in a production workspace"],"knownRisks":["Quality score needs review"]},"agent_proven":{"version":"agent-proven-v1","score":0,"tier":"unproven","label":"Needs first agent run","summary":"No agent outcome reports yet. Use Resolve, run one narrow sandbox task, then report the result.","metrics":{"totalOutcomes":0,"successfulOutcomes":0,"failedOutcomes":0,"installAttempts":0,"installSuccessRate":null,"successRate":null,"recentSuccessRate":null,"recentFailureRate":null,"riskBlocked":0,"setupRequired":0,"notRelevant":0,"avgOutputQuality":null,"avgTimeToUsefulMs":null,"productionOutcomes":0,"humanReviewRequired":0,"uniqueAgents":0,"lastOutcomeAt":null},"signals":[],"penalties":["No real agent outcome evidence yet"]},"outcome_stats":null,"safety":{"score":64,"level":"review_before_install","label":"Review before install","safety_tier":{"tier":"reviewed","label":"Reviewed with permission notes","badge":"REVIEWED","summary":"Usable candidate, but the agent should surface permission and audit notes before installation.","recommended_action":"Require human approval before installing into a real workspace.","auto_install_policy":"review","reasons":["Quality score needs review","64/100 agent safety score"]},"auto_install_allowed":false,"human_review_required":true,"blocked":false,"audit_risk":"safe_to_try","permission_hints":[{"id":"network","label":"Network access","reason":"Skill likely fetches remote pages, APIs, repositories, or external services.","severity":"medium"},{"id":"filesystem","label":"Filesystem access","reason":"Skill may read or write project files, documents, generated artifacts, or local workspace state.","severity":"medium"},{"id":"database","label":"Database access","reason":"Skill may inspect schemas, query databases, or work with persistent stores.","severity":"medium"}],"policy_warnings":["Quality score needs review"],"constraints_applied":{"max_risk":"medium","needs_install_command":true,"min_stars":0}},"safety_gate":{"tier":"reviewed","label":"Reviewed with permission notes","badge":"REVIEWED","auto_install_policy":"review","auto_install_allowed":false,"blocked":false,"human_review_required":true,"recommended_action":"Require human approval before installing into a real workspace.","reasons":["Quality score needs review","64/100 agent safety score"]},"eval":{"version":"openagentskill-skill-eval-v1","status":"review","score":77,"risk_level":"medium","decision":{"recommendation":"manual_review","reason":"Require human approval before installing into a real workspace.","auto_install_allowed":false,"policy":"review","human_review_required":true},"blockers":[],"warnings":["Trust score: Good trust signals with a few areas worth checking before rollout.","Agent safety gate: Usable candidate, but the agent should surface permission and audit notes before installation.","README/SKILL.md completeness: Public metadata needs stronger README/SKILL.md context","Permission surface: filesystem or document access, network or browser access","Quality score needs review"],"validation_plan":["Inspect repository, README/SKILL.md, license, and recent commits before production use.","Install in an isolated workspace or sandbox with no production secrets available.","Run the smallest representative task and record files touched, commands run, network access, and outputs.","Compare the selected skill against at least one alternative when the eval status is review or failed.","Promote only after the agent reports a successful verification result and unresolved warnings are accepted."],"checks":[{"id":"task_fit","label":"Task fit","status":"pass","score":84,"required_for_auto_install":true,"detail":"Task wording matches this skill metadata.","evidence":["Evaluate godot-2d-physics before installing it in an agent workflow","automation","Local desktop workflows; Claude Code teams; teams that value GitHub adoption signals"]},{"id":"install_path","label":"Install path","status":"pass","score":92,"required_for_auto_install":true,"detail":"Install handoff is available.","evidence":["npx skills add thedivergentai/GD-Agentic-Skills --skill godot-2d-physics"]},{"id":"install_safety","label":"Install command safety","status":"pass","score":92,"required_for_auto_install":true,"detail":"standard package or runtime install path","evidence":["npx skills add thedivergentai/GD-Agentic-Skills --skill godot-2d-physics"]},{"id":"trust_score","label":"Trust score","status":"warn","score":80,"required_for_auto_install":true,"detail":"Good trust signals with a few areas worth checking before rollout.","evidence":["Strong shortlist","659 GitHub stars","LGPL-3.0"]},{"id":"audit_score","label":"Audit score","status":"pass","score":84,"required_for_auto_install":true,"detail":"Safe to try","evidence":["Quality score needs review"]},{"id":"agent_safety_gate","label":"Agent safety gate","status":"warn","score":64,"required_for_auto_install":true,"detail":"Usable candidate, but the agent should surface permission and audit notes before installation.","evidence":["Require human approval before installing into a real workspace.","Quality score needs review"]},{"id":"readme_skillmd_completeness","label":"README/SKILL.md completeness","status":"warn","score":76,"required_for_auto_install":false,"detail":"Public metadata needs stronger README/SKILL.md context","evidence":["Usable metadata, review docs"]},{"id":"license_clarity","label":"License clarity","status":"pass","score":86,"required_for_auto_install":true,"detail":"LGPL-3.0","evidence":["LGPL-3.0"]},{"id":"recent_maintenance","label":"Recent maintenance","status":"pass","score":100,"required_for_auto_install":false,"detail":"15d since push","evidence":["15d since push"]},{"id":"permission_surface","label":"Permission surface","status":"warn","score":72,"required_for_auto_install":true,"detail":"filesystem or document access, network or browser access","evidence":["Network access: medium","Filesystem access: medium","Database access: medium"]},{"id":"alternatives","label":"Alternatives available","status":"info","score":55,"required_for_auto_install":false,"detail":"No close alternatives were found in the current shortlist.","evidence":[]}],"endpoints":{"web":"https://www.openagentskill.com/skills/thedivergentai-godot-2d-physics/evals","api":"/api/agent/evals?slug=thedivergentai-godot-2d-physics","text":"/api/agent/evals?slug=thedivergentai-godot-2d-physics&format=text"}},"agent_readable_metadata":{"version":"openagentskill-agent-metadata-v2","skill":{"slug":"thedivergentai-godot-2d-physics","name":"godot-2d-physics","description":"Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries. Use when implementing collision detection, trigger zones, line-of-sight systems, or manual physics queries. Trigger keywords: CollisionShape2D, CollisionPolygon2D, collision_layer, collision_mask, set_collision_layer_value, set_collision_mask_value, Area2D, body_entered, body_exited, RayCast2D, force_raycast_update, PhysicsPointQueryParameters2D, PhysicsShapeQueryParameters2D, direct_space_state, move_and_collide, move_and_slide.","category":"automation","url":"https://www.openagentskill.com/skills/thedivergentai-godot-2d-physics","repository":"https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-2d-physics","github_repo":"thedivergentai/GD-Agentic-Skills"},"suited_tasks":["Local desktop workflows","Claude Code teams","teams that value GitHub adoption signals","Navigate local resources","Run repeatable desktop actions","Verify file outputs","Navigate pages","Click and type safely"],"suited_agents":["Codex","Claude Code","Cursor","OpenAgentSkill CLI","CLI"],"install":{"command":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-2d-physics","ready":true,"targets":[{"id":"openagentskill-cli","label":"CLI","kind":"command","value":"npx --yes https://github.com/Leon-Drq/openagentskill/releases/download/cli-v0.3.0/openagentskill-0.3.0.tgz add thedivergentai-godot-2d-physics"},{"id":"codex","label":"Codex","kind":"agent-prompt","value":"Install the \"godot-2d-physics\" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-2d-physics. Read its SKILL.md or equivalent instructions first, install only the files needed for this workspace, and summarize any required setup before using it. Skill purpose: Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries. Use when implementing collision detection, trigger zones, line-of-sight systems, or manual physics queries. Trigger keywords: CollisionShape2D, CollisionPolygon2D, collision_layer, collision_mask, set_collision_layer_value, set_collision_mask_value, Area2D, body_entered, body_exited, RayCast2D, force_raycast_update, PhysicsPointQueryParameters2D, PhysicsShapeQueryParameters2D, direct_space_state, move_and_collide, move_and_slide. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"thedivergentai-godot-2d-physics\",\"task\":\"Install godot-2d-physics\",\"agent\":\"codex\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes."},{"id":"claude-code","label":"Claude Code","kind":"agent-prompt","value":"Add \"godot-2d-physics\" as a Claude Code skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-2d-physics. Inspect the skill instructions, place the reusable skill files in the appropriate local skills location for this project, and report the activation steps. Skill purpose: Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries. Use when implementing collision detection, trigger zones, line-of-sight systems, or manual physics queries. Trigger keywords: CollisionShape2D, CollisionPolygon2D, collision_layer, collision_mask, set_collision_layer_value, set_collision_mask_value, Area2D, body_entered, body_exited, RayCast2D, force_raycast_update, PhysicsPointQueryParameters2D, PhysicsShapeQueryParameters2D, direct_space_state, move_and_collide, move_and_slide. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"thedivergentai-godot-2d-physics\",\"task\":\"Install godot-2d-physics\",\"agent\":\"claude-code\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes."},{"id":"cursor","label":"Cursor","kind":"agent-prompt","value":"Turn \"godot-2d-physics\" from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-2d-physics into a reusable Cursor project rule or agent instruction. Preserve the core workflow, adapt paths to this repo, and keep the rule scoped to tasks where it is relevant. Skill purpose: Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries. Use when implementing collision detection, trigger zones, line-of-sight systems, or manual physics queries. Trigger keywords: CollisionShape2D, CollisionPolygon2D, collision_layer, collision_mask, set_collision_layer_value, set_collision_mask_value, Area2D, body_entered, body_exited, RayCast2D, force_raycast_update, PhysicsPointQueryParameters2D, PhysicsShapeQueryParameters2D, direct_space_state, move_and_collide, move_and_slide. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"thedivergentai-godot-2d-physics\",\"task\":\"Install godot-2d-physics\",\"agent\":\"cursor\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes."}],"handoff_url":"https://www.openagentskill.com/api/skills/thedivergentai-godot-2d-physics/install","manifest_url":"https://www.openagentskill.com/api/registry/manifest/thedivergentai-godot-2d-physics"},"trust":{"score":80,"label":"Strong shortlist","version":"trust-score-v4","install_policy":"human_review_before_install","evidence":{"stars":"659 GitHub stars","repoActivity":"659 stars, 40 forks","lastPushed":"15d since push","license":"LGPL-3.0","repository":"https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-2d-physics","install":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-2d-physics","installSafety":"standard package or runtime install path","permissionSurface":"filesystem or document access, network or browser access","documentation":"Usable metadata, review docs","agentOutcomes":"No agent outcome data yet"},"outcome_evidence":{"total":0,"successes":0,"failures":0,"not_relevant":0,"success_rate":null,"recent_success_rate":null,"recent_failure_rate":null,"install_attempts":0,"install_success_rate":null,"risk_blocked":0,"setup_required":0,"avg_output_quality":null,"production_outcomes":0,"last_outcome_at":null,"label":"No agent outcome data yet"},"auto_install":{"allowed":false,"sandbox_required":true,"reason":"Human review or sandbox validation is required before automatic installation."},"best_for":["automation","agent-skill"],"known_risks":["Quality score needs review"]},"agent_proven":{"version":"agent-proven-v1","score":0,"tier":"unproven","label":"Needs first agent run","summary":"No agent outcome reports yet. Use Resolve, run one narrow sandbox task, then report the result.","metrics":{"totalOutcomes":0,"successfulOutcomes":0,"failedOutcomes":0,"installAttempts":0,"installSuccessRate":null,"successRate":null,"recentSuccessRate":null,"recentFailureRate":null,"riskBlocked":0,"setupRequired":0,"notRelevant":0,"avgOutputQuality":null,"avgTimeToUsefulMs":null,"productionOutcomes":0,"humanReviewRequired":0,"uniqueAgents":0,"lastOutcomeAt":null},"signals":[],"penalties":["No real agent outcome evidence yet"]},"audit":{"score":84,"risk_level":"safe_to_try","risk_label":"Safe to try","warnings":["Quality score needs review"]},"safety_gate":{"tier":"reviewed","label":"Reviewed with permission notes","auto_install_policy":"review","auto_install_allowed":false,"human_review_required":true,"blocked":false,"recommended_action":"Require human approval before installing into a real workspace."},"quality":{"score":75,"label":"Strong"},"supply":{"track":"Research and knowledge work","scenario":"Research agents","maintenance":"15d since push","risk":"Safe to try"},"alternative_skills":[],"do_not_use_when":["teams that need a vendor-supported SLA","high-compliance environments without internal security review","No OpenAgentSkill engagement data yet","Quality score needs review","Production credentials, payments, or irreversible account changes without explicit human review","Sensitive private data before reviewing repository code, license, and permission surface","Automatic installation in a production workspace"],"agent_contract":{"task_input":"Use godot-2d-physics in an agent workflow","recommended_action":"Require human approval before installing into a real workspace.","install_policy":"review","minimum_review_before_use":["Trust: 80/100 Strong shortlist","Audit: 84/100 Safe to try","Safety: 64/100 Review before install","Review repository, license, install command, and permission surface before production use."],"expected_agent_output":{"selected_skill":"thedivergentai-godot-2d-physics (godot-2d-physics)","install_command":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-2d-physics","risk_summary":"Safe to try; Reviewed with permission notes; Review before production","verification_result":"Report the smallest successful task, files touched, warnings, and any missing setup."}},"outcome_feedback":{"endpoint":"https://www.openagentskill.com/api/agent/outcome","method":"POST","requires_resolve_event_id":true,"event_id_source":"Use install_receipt.outcome_feedback.event_id or feedback.event_id returned by /api/agent/resolve for the current task.","expected_outcomes":["success","failed","not_relevant","blocked_by_risk","setup_required"],"payload_template":{"event_id":"<install_receipt.outcome_feedback.event_id or feedback.event_id from /api/agent/resolve>","skill_slug":"thedivergentai-godot-2d-physics","task":"Use godot-2d-physics in an agent workflow","agent":"codex","outcome":"success","install_used":true,"risk_blocked":false,"setup_required":false,"task_success":true,"output_quality":4,"error_type":null,"human_review_required":false,"workspace":"sandbox","time_to_useful_ms":120000,"notes":"Report the smallest successful task, setup friction, files touched, and risk notes."}},"endpoints":{"web":"https://www.openagentskill.com/skills/thedivergentai-godot-2d-physics","api":"https://www.openagentskill.com/api/agent/skills/thedivergentai-godot-2d-physics","audit":"https://www.openagentskill.com/skills/thedivergentai-godot-2d-physics/audit","eval":"https://www.openagentskill.com/api/agent/evals?slug=thedivergentai-godot-2d-physics&task=Use%20godot-2d-physics%20in%20an%20agent%20workflow&max_risk=medium","resolve":"https://www.openagentskill.com/api/agent/resolve?task=Use%20godot-2d-physics%20in%20an%20agent%20workflow&agent=codex&max_risk=medium","receipt":"https://www.openagentskill.com/api/agent/receipt?task=Use%20godot-2d-physics%20in%20an%20agent%20workflow&agent=codex&max_risk=medium&format=text","install":"https://www.openagentskill.com/api/skills/thedivergentai-godot-2d-physics/install","manifest":"https://www.openagentskill.com/api/registry/manifest/thedivergentai-godot-2d-physics"}},"machine_metadata":{"version":"openagentskill-agent-metadata-v2","skill":{"slug":"thedivergentai-godot-2d-physics","name":"godot-2d-physics","description":"Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries. Use when implementing collision detection, trigger zones, line-of-sight systems, or manual physics queries. Trigger keywords: CollisionShape2D, CollisionPolygon2D, collision_layer, collision_mask, set_collision_layer_value, set_collision_mask_value, Area2D, body_entered, body_exited, RayCast2D, force_raycast_update, PhysicsPointQueryParameters2D, PhysicsShapeQueryParameters2D, direct_space_state, move_and_collide, move_and_slide.","category":"automation","url":"https://www.openagentskill.com/skills/thedivergentai-godot-2d-physics","repository":"https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-2d-physics","github_repo":"thedivergentai/GD-Agentic-Skills"},"suited_tasks":["Local desktop workflows","Claude Code teams","teams that value GitHub adoption signals","Navigate local resources","Run repeatable desktop actions","Verify file outputs","Navigate pages","Click and type safely"],"suited_agents":["Codex","Claude Code","Cursor","OpenAgentSkill CLI","CLI"],"install":{"command":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-2d-physics","ready":true,"targets":[{"id":"openagentskill-cli","label":"CLI","kind":"command","value":"npx --yes https://github.com/Leon-Drq/openagentskill/releases/download/cli-v0.3.0/openagentskill-0.3.0.tgz add thedivergentai-godot-2d-physics"},{"id":"codex","label":"Codex","kind":"agent-prompt","value":"Install the \"godot-2d-physics\" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-2d-physics. Read its SKILL.md or equivalent instructions first, install only the files needed for this workspace, and summarize any required setup before using it. Skill purpose: Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries. Use when implementing collision detection, trigger zones, line-of-sight systems, or manual physics queries. Trigger keywords: CollisionShape2D, CollisionPolygon2D, collision_layer, collision_mask, set_collision_layer_value, set_collision_mask_value, Area2D, body_entered, body_exited, RayCast2D, force_raycast_update, PhysicsPointQueryParameters2D, PhysicsShapeQueryParameters2D, direct_space_state, move_and_collide, move_and_slide. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"thedivergentai-godot-2d-physics\",\"task\":\"Install godot-2d-physics\",\"agent\":\"codex\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes."},{"id":"claude-code","label":"Claude Code","kind":"agent-prompt","value":"Add \"godot-2d-physics\" as a Claude Code skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-2d-physics. Inspect the skill instructions, place the reusable skill files in the appropriate local skills location for this project, and report the activation steps. Skill purpose: Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries. Use when implementing collision detection, trigger zones, line-of-sight systems, or manual physics queries. Trigger keywords: CollisionShape2D, CollisionPolygon2D, collision_layer, collision_mask, set_collision_layer_value, set_collision_mask_value, Area2D, body_entered, body_exited, RayCast2D, force_raycast_update, PhysicsPointQueryParameters2D, PhysicsShapeQueryParameters2D, direct_space_state, move_and_collide, move_and_slide. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"thedivergentai-godot-2d-physics\",\"task\":\"Install godot-2d-physics\",\"agent\":\"claude-code\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes."},{"id":"cursor","label":"Cursor","kind":"agent-prompt","value":"Turn \"godot-2d-physics\" from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-2d-physics into a reusable Cursor project rule or agent instruction. Preserve the core workflow, adapt paths to this repo, and keep the rule scoped to tasks where it is relevant. Skill purpose: Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries. Use when implementing collision detection, trigger zones, line-of-sight systems, or manual physics queries. Trigger keywords: CollisionShape2D, CollisionPolygon2D, collision_layer, collision_mask, set_collision_layer_value, set_collision_mask_value, Area2D, body_entered, body_exited, RayCast2D, force_raycast_update, PhysicsPointQueryParameters2D, PhysicsShapeQueryParameters2D, direct_space_state, move_and_collide, move_and_slide. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"thedivergentai-godot-2d-physics\",\"task\":\"Install godot-2d-physics\",\"agent\":\"cursor\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes."}],"handoff_url":"https://www.openagentskill.com/api/skills/thedivergentai-godot-2d-physics/install","manifest_url":"https://www.openagentskill.com/api/registry/manifest/thedivergentai-godot-2d-physics"},"trust":{"score":80,"label":"Strong shortlist","version":"trust-score-v4","install_policy":"human_review_before_install","evidence":{"stars":"659 GitHub stars","repoActivity":"659 stars, 40 forks","lastPushed":"15d since push","license":"LGPL-3.0","repository":"https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-2d-physics","install":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-2d-physics","installSafety":"standard package or runtime install path","permissionSurface":"filesystem or document access, network or browser access","documentation":"Usable metadata, review docs","agentOutcomes":"No agent outcome data yet"},"outcome_evidence":{"total":0,"successes":0,"failures":0,"not_relevant":0,"success_rate":null,"recent_success_rate":null,"recent_failure_rate":null,"install_attempts":0,"install_success_rate":null,"risk_blocked":0,"setup_required":0,"avg_output_quality":null,"production_outcomes":0,"last_outcome_at":null,"label":"No agent outcome data yet"},"auto_install":{"allowed":false,"sandbox_required":true,"reason":"Human review or sandbox validation is required before automatic installation."},"best_for":["automation","agent-skill"],"known_risks":["Quality score needs review"]},"agent_proven":{"version":"agent-proven-v1","score":0,"tier":"unproven","label":"Needs first agent run","summary":"No agent outcome reports yet. Use Resolve, run one narrow sandbox task, then report the result.","metrics":{"totalOutcomes":0,"successfulOutcomes":0,"failedOutcomes":0,"installAttempts":0,"installSuccessRate":null,"successRate":null,"recentSuccessRate":null,"recentFailureRate":null,"riskBlocked":0,"setupRequired":0,"notRelevant":0,"avgOutputQuality":null,"avgTimeToUsefulMs":null,"productionOutcomes":0,"humanReviewRequired":0,"uniqueAgents":0,"lastOutcomeAt":null},"signals":[],"penalties":["No real agent outcome evidence yet"]},"audit":{"score":84,"risk_level":"safe_to_try","risk_label":"Safe to try","warnings":["Quality score needs review"]},"safety_gate":{"tier":"reviewed","label":"Reviewed with permission notes","auto_install_policy":"review","auto_install_allowed":false,"human_review_required":true,"blocked":false,"recommended_action":"Require human approval before installing into a real workspace."},"quality":{"score":75,"label":"Strong"},"supply":{"track":"Research and knowledge work","scenario":"Research agents","maintenance":"15d since push","risk":"Safe to try"},"alternative_skills":[],"do_not_use_when":["teams that need a vendor-supported SLA","high-compliance environments without internal security review","No OpenAgentSkill engagement data yet","Quality score needs review","Production credentials, payments, or irreversible account changes without explicit human review","Sensitive private data before reviewing repository code, license, and permission surface","Automatic installation in a production workspace"],"agent_contract":{"task_input":"Use godot-2d-physics in an agent workflow","recommended_action":"Require human approval before installing into a real workspace.","install_policy":"review","minimum_review_before_use":["Trust: 80/100 Strong shortlist","Audit: 84/100 Safe to try","Safety: 64/100 Review before install","Review repository, license, install command, and permission surface before production use."],"expected_agent_output":{"selected_skill":"thedivergentai-godot-2d-physics (godot-2d-physics)","install_command":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-2d-physics","risk_summary":"Safe to try; Reviewed with permission notes; Review before production","verification_result":"Report the smallest successful task, files touched, warnings, and any missing setup."}},"outcome_feedback":{"endpoint":"https://www.openagentskill.com/api/agent/outcome","method":"POST","requires_resolve_event_id":true,"event_id_source":"Use install_receipt.outcome_feedback.event_id or feedback.event_id returned by /api/agent/resolve for the current task.","expected_outcomes":["success","failed","not_relevant","blocked_by_risk","setup_required"],"payload_template":{"event_id":"<install_receipt.outcome_feedback.event_id or feedback.event_id from /api/agent/resolve>","skill_slug":"thedivergentai-godot-2d-physics","task":"Use godot-2d-physics in an agent workflow","agent":"codex","outcome":"success","install_used":true,"risk_blocked":false,"setup_required":false,"task_success":true,"output_quality":4,"error_type":null,"human_review_required":false,"workspace":"sandbox","time_to_useful_ms":120000,"notes":"Report the smallest successful task, setup friction, files touched, and risk notes."}},"endpoints":{"web":"https://www.openagentskill.com/skills/thedivergentai-godot-2d-physics","api":"https://www.openagentskill.com/api/agent/skills/thedivergentai-godot-2d-physics","audit":"https://www.openagentskill.com/skills/thedivergentai-godot-2d-physics/audit","eval":"https://www.openagentskill.com/api/agent/evals?slug=thedivergentai-godot-2d-physics&task=Use%20godot-2d-physics%20in%20an%20agent%20workflow&max_risk=medium","resolve":"https://www.openagentskill.com/api/agent/resolve?task=Use%20godot-2d-physics%20in%20an%20agent%20workflow&agent=codex&max_risk=medium","receipt":"https://www.openagentskill.com/api/agent/receipt?task=Use%20godot-2d-physics%20in%20an%20agent%20workflow&agent=codex&max_risk=medium&format=text","install":"https://www.openagentskill.com/api/skills/thedivergentai-godot-2d-physics/install","manifest":"https://www.openagentskill.com/api/registry/manifest/thedivergentai-godot-2d-physics"}},"supply_profile":{"track":{"slug":"research","label":"Research and knowledge work","shortLabel":"Research","description":"Deep research, source comparison, literature review, RAG, knowledge search, and reports."},"scenario":{"label":"Research agents","description":"I need my agent to research a topic, compare sources, and produce a concise report.","useCases":[{"slug":"local-desktop","title":"Local desktop"},{"slug":"browser-automation","title":"Browser automation"},{"slug":"research-agents","title":"Research agents"}]},"applicableAgents":["Claude Code","CLI","Codex","Cursor"],"install":{"ready":true,"command":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-2d-physics","primaryTarget":"CLI","targetCount":4},"githubQuality":{"stars":659,"starsLabel":"659","forks":40,"license":"LGPL-3.0","qualityScore":75,"trustScore":80,"auditScore":84},"maintenance":{"status":"fresh","label":"15d since push","daysSincePush":15,"lastPushedAt":"2026-08-21T22:06:21+00:00"},"risk":{"level":"safe_to_try","label":"Safe to try","requiresReview":true,"notes":["Quality score needs review"]},"coverageTags":["Research","Research agents","automation","agent-skill"]},"audit":{"audit_score":84,"risk_level":"safe_to_try","risk_label":"Safe to try","quality_score":75,"trust_score":80,"maintenance_score":100,"security_score":86,"install_score":92,"warnings":["Quality score needs review"]},"quality_signals":{"model":"v2","star_score":19.74,"usage_score":0,"review_score":5.4,"metadata_score":3,"freshness_score":15},"platforms":["Claude Code"],"use_cases":[{"slug":"local-desktop","title":"Local desktop","url":"https://www.openagentskill.com/use-cases/local-desktop"},{"slug":"browser-automation","title":"Browser automation","url":"https://www.openagentskill.com/use-cases/browser-automation"},{"slug":"research-agents","title":"Research agents","url":"https://www.openagentskill.com/use-cases/research-agents"},{"slug":"workflow-automation","title":"Workflow automation","url":"https://www.openagentskill.com/use-cases/workflow-automation"}],"stacks":[{"slug":"research-report-agent","title":"Research report agent","url":"https://www.openagentskill.com/collections/research-report-agent"},{"slug":"content-growth-agent","title":"Content growth agent","url":"https://www.openagentskill.com/collections/content-growth-agent"},{"slug":"browser-qa-agent","title":"Browser QA agent","url":"https://www.openagentskill.com/collections/browser-qa-agent"}],"install":"npx skills add thedivergentai/GD-Agentic-Skills --skill godot-2d-physics","install_targets":[{"id":"openagentskill-cli","label":"CLI","title":"OpenAgentSkill CLI","kind":"command","value":"npx --yes https://github.com/Leon-Drq/openagentskill/releases/download/cli-v0.3.0/openagentskill-0.3.0.tgz add thedivergentai-godot-2d-physics","description":"Resolve policy, run the source installer safely, and report a verified install receipt.","copyLabel":"Copy command"},{"id":"codex","label":"Codex","title":"Codex install prompt","kind":"agent-prompt","value":"Install the \"godot-2d-physics\" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-2d-physics. Read its SKILL.md or equivalent instructions first, install only the files needed for this workspace, and summarize any required setup before using it. Skill purpose: Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries. Use when implementing collision detection, trigger zones, line-of-sight systems, or manual physics queries. Trigger keywords: CollisionShape2D, CollisionPolygon2D, collision_layer, collision_mask, set_collision_layer_value, set_collision_mask_value, Area2D, body_entered, body_exited, RayCast2D, force_raycast_update, PhysicsPointQueryParameters2D, PhysicsShapeQueryParameters2D, direct_space_state, move_and_collide, move_and_slide. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"thedivergentai-godot-2d-physics\",\"task\":\"Install godot-2d-physics\",\"agent\":\"codex\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes.","description":"Give Codex a repo-aware install prompt when the skill is not available through a local CLI.","copyLabel":"Copy prompt"},{"id":"claude-code","label":"Claude Code","title":"Claude Code skill prompt","kind":"agent-prompt","value":"Add \"godot-2d-physics\" as a Claude Code skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-2d-physics. Inspect the skill instructions, place the reusable skill files in the appropriate local skills location for this project, and report the activation steps. Skill purpose: Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries. Use when implementing collision detection, trigger zones, line-of-sight systems, or manual physics queries. Trigger keywords: CollisionShape2D, CollisionPolygon2D, collision_layer, collision_mask, set_collision_layer_value, set_collision_mask_value, Area2D, body_entered, body_exited, RayCast2D, force_raycast_update, PhysicsPointQueryParameters2D, PhysicsShapeQueryParameters2D, direct_space_state, move_and_collide, move_and_slide. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"thedivergentai-godot-2d-physics\",\"task\":\"Install godot-2d-physics\",\"agent\":\"claude-code\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes.","description":"Use this prompt to ask Claude Code to add the skill and explain the local activation steps.","copyLabel":"Copy prompt"},{"id":"cursor","label":"Cursor","title":"Cursor rule prompt","kind":"agent-prompt","value":"Turn \"godot-2d-physics\" from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-2d-physics into a reusable Cursor project rule or agent instruction. Preserve the core workflow, adapt paths to this repo, and keep the rule scoped to tasks where it is relevant. Skill purpose: Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries. Use when implementing collision detection, trigger zones, line-of-sight systems, or manual physics queries. Trigger keywords: CollisionShape2D, CollisionPolygon2D, collision_layer, collision_mask, set_collision_layer_value, set_collision_mask_value, Area2D, body_entered, body_exited, RayCast2D, force_raycast_update, PhysicsPointQueryParameters2D, PhysicsShapeQueryParameters2D, direct_space_state, move_and_collide, move_and_slide. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"thedivergentai-godot-2d-physics\",\"task\":\"Install godot-2d-physics\",\"agent\":\"cursor\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes.","description":"Use this when installing as Cursor project rules or reusable agent instructions.","copyLabel":"Copy prompt"}],"repository":"https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-2d-physics","github_repo":"thedivergentai/GD-Agentic-Skills","version":"1.0.0","license":"LGPL-3.0","urls":{"web":"https://www.openagentskill.com/skills/thedivergentai-godot-2d-physics","repository":"https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-2d-physics","api":"/api/agent/skills/thedivergentai-godot-2d-physics","install_api":"/api/skills/thedivergentai-godot-2d-physics/install"},"meta":{"created_at":"2026-09-05T14:10:50.375547+00:00","updated_at":"2026-09-05T14:10:50.518877+00:00","agent_friendly":true}}