{"slug":"scottstts-threejs-camera-direction","name":"threejs-camera-direction","description":"Direct advanced Three.js camera systems. Use for scale-aware chase rigs, thrust lag, side/orbit cameras, body-relative up vectors, quaternion handoffs, authored cinematic framing, floating origins, pointer-look controls, camera collision constraints, projection ownership, and lifecycle restoration.","long_description":"---\nname: threejs-camera-direction\ndescription: Direct advanced Three.js camera systems. Use for scale-aware chase rigs, thrust lag, side/orbit cameras, body-relative up vectors, quaternion handoffs, authored cinematic framing, floating origins, pointer-look controls, camera collision constraints, projection ownership, and lifecycle restoration.\n---\n\n# Camera Direction\n\nTreat the camera as an authored visual system, not a passive viewport. Compose\nthe subject, establish scale, choose a stable up frame, and make every mode\nhandoff explicit.\n\n## Build order\n\n1. Define the design frame: subject size, screen occupancy, lens, near/far,\n   motion, and horizon/up convention.\n2. Build camera targets in semantic frames: ship, body surface, docking axis,\n   or scene-authored shot.\n3. Derive position and orientation independently, then combine them once.\n4. Add input orbit/look only inside declared yaw/pitch and spatial constraints.\n5. Add frame-rate-independent follow or a bounded spring where the reference\n   uses inertia.\n6. Snapshot and restore camera projection/state when a scene owns it.\n7. Test mode transitions, cuts, pointer-lock reacquisition, resize, and large\n   coordinates.\n\nRead [references/camera-rig-and-cinematic-systems.md](references/camera-rig-and-cinematic-systems.md)\nfor exact chase/side/orbit rigs, projection values, transition\nrules, floating-origin shot, pointer controls, and implementation limits.\n\n## Non-negotiable rules\n\n- Use subject dimensions to derive offsets; do not tune one fixed distance for\n  differently scaled assets.\n- For planetary motion, derive up from the dominant body rather than global Y.\n- Interpolate position with `lerp` and orientation with `slerp`.\n- During an explicit handoff, use one interpolation stage. Do not stack a\n  transition blend and a second follow smoother over the same interval.\n- Re-sync yaw/pitch from the camera when pointer lock is acquired.\n- Update the projection matrix whenever FOV, near, far, or aspect changes.\n- Keep stars or infinite backgrounds camera-relative when large translation\n  would create false parallax or precision loss.\n- Restore camera and input ownership on scene disposal.\n\n## Routing boundary\n\nUse `$threejs-procedural-animation` for object motion timelines, springs,\ndocking, staging, and debris. This skill owns how the scene is viewed and how\ncamera modes hand off.\n","tagline":"Direct advanced Three.js camera systems. Use for scale-aware chase rigs, thrust lag, side/orbit cameras, body-relative up vectors, quaternion handoffs, authored cinematic framing, floating origins, pointer-look controls, camera collision constraints, projection ownership, and lif","category":"automation","tags":["agent-skill"],"author":"scottstts","verified":false,"attribution":{"status":"registry_indexed","statusLabel":"Registry indexed","shortLabel":"REGISTRY INDEXED","sourceLabel":"github fast track","sourceDetail":"scottstts/Threejs-Awesome-Graphics-Agent-Skills","creatorName":"scottstts","creatorUrl":"https://github.com/scottstts","sourceUrl":"https://github.com/scottstts/Threejs-Awesome-Graphics-Agent-Skills/tree/main/skills/threejs-camera-direction","indexedBy":"OpenAgentSkill community index","claimUrl":"https://www.openagentskill.com/skills/scottstts-threejs-camera-direction#claim-this-skill","claimCta":"Claim this skill","trustNote":"This listing was indexed from public sources and is not marked official until a maintainer claim is approved.","publicNote":"Attribution links to the public repository or creator profile. 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try","requiresReview":true,"notes":["Quality score needs review"]},"coverageTags":["Coding","Testing and QA","automation","agent-skill"]},"audit":{"audit_score":86,"risk_level":"safe_to_try","risk_label":"Safe to try","quality_score":76,"trust_score":83,"maintenance_score":100,"security_score":89,"install_score":92,"warnings":["Quality score needs review"]},"quality_signals":{"model":"v2","star_score":20.24,"usage_score":0,"review_score":5.1,"metadata_score":3,"freshness_score":15},"platforms":["Claude Code"],"use_cases":[{"slug":"browser-automation","title":"Browser automation","url":"https://www.openagentskill.com/use-cases/browser-automation"},{"slug":"rag-knowledge","title":"RAG and knowledge","url":"https://www.openagentskill.com/use-cases/rag-knowledge"},{"slug":"testing-qa","title":"Testing and QA","url":"https://www.openagentskill.com/use-cases/testing-qa"},{"slug":"workflow-automation","title":"Workflow automation","url":"https://www.openagentskill.com/use-cases/workflow-automation"}],"stacks":[{"slug":"browser-qa-agent","title":"Browser QA agent","url":"https://www.openagentskill.com/collections/browser-qa-agent"},{"slug":"frontend-product-ui","title":"Frontend and UI","url":"https://www.openagentskill.com/collections/frontend-product-ui"},{"slug":"rag-knowledge-base","title":"RAG knowledge base","url":"https://www.openagentskill.com/collections/rag-knowledge-base"}],"install":"npx skills add scottstts/Threejs-Awesome-Graphics-Agent-Skills --skill threejs-camera-direction","install_targets":[{"id":"openagentskill-cli","label":"CLI","title":"OpenAgentSkill CLI","kind":"command","value":"npx --yes https://github.com/Leon-Drq/openagentskill/releases/download/cli-v0.3.0/openagentskill-0.3.0.tgz add scottstts-threejs-camera-direction","description":"Resolve policy, run the source installer safely, and report a verified install receipt.","copyLabel":"Copy command"},{"id":"codex","label":"Codex","title":"Codex install prompt","kind":"agent-prompt","value":"Install the \"threejs-camera-direction\" agent skill from https://github.com/scottstts/Threejs-Awesome-Graphics-Agent-Skills/tree/main/skills/threejs-camera-direction. Read its SKILL.md or equivalent instructions first, install only the files needed for this workspace, and summarize any required setup before using it. Skill purpose: Direct advanced Three.js camera systems. Use for scale-aware chase rigs, thrust lag, side/orbit cameras, body-relative up vectors, quaternion handoffs, authored cinematic framing, floating origins, pointer-look controls, camera collision constraints, projection ownership, and lifecycle restoration. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"scottstts-threejs-camera-direction\",\"task\":\"Install threejs-camera-direction\",\"agent\":\"codex\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes.","description":"Give Codex a repo-aware install prompt when the skill is not available through a local CLI.","copyLabel":"Copy prompt"},{"id":"claude-code","label":"Claude Code","title":"Claude Code skill prompt","kind":"agent-prompt","value":"Add \"threejs-camera-direction\" as a Claude Code skill from https://github.com/scottstts/Threejs-Awesome-Graphics-Agent-Skills/tree/main/skills/threejs-camera-direction. Inspect the skill instructions, place the reusable skill files in the appropriate local skills location for this project, and report the activation steps. Skill purpose: Direct advanced Three.js camera systems. Use for scale-aware chase rigs, thrust lag, side/orbit cameras, body-relative up vectors, quaternion handoffs, authored cinematic framing, floating origins, pointer-look controls, camera collision constraints, projection ownership, and lifecycle restoration. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"scottstts-threejs-camera-direction\",\"task\":\"Install threejs-camera-direction\",\"agent\":\"claude-code\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes.","description":"Use this prompt to ask Claude Code to add the skill and explain the local activation steps.","copyLabel":"Copy prompt"},{"id":"cursor","label":"Cursor","title":"Cursor rule prompt","kind":"agent-prompt","value":"Turn \"threejs-camera-direction\" from https://github.com/scottstts/Threejs-Awesome-Graphics-Agent-Skills/tree/main/skills/threejs-camera-direction into a reusable Cursor project rule or agent instruction. Preserve the core workflow, adapt paths to this repo, and keep the rule scoped to tasks where it is relevant. Skill purpose: Direct advanced Three.js camera systems. Use for scale-aware chase rigs, thrust lag, side/orbit cameras, body-relative up vectors, quaternion handoffs, authored cinematic framing, floating origins, pointer-look controls, camera collision constraints, projection ownership, and lifecycle restoration. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"scottstts-threejs-camera-direction\",\"task\":\"Install threejs-camera-direction\",\"agent\":\"cursor\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes.","description":"Use this when installing as Cursor project rules or reusable agent instructions.","copyLabel":"Copy prompt"}],"repository":"https://github.com/scottstts/Threejs-Awesome-Graphics-Agent-Skills/tree/main/skills/threejs-camera-direction","github_repo":"scottstts/Threejs-Awesome-Graphics-Agent-Skills","version":"1.0.0","license":"MIT","urls":{"web":"https://www.openagentskill.com/skills/scottstts-threejs-camera-direction","repository":"https://github.com/scottstts/Threejs-Awesome-Graphics-Agent-Skills/tree/main/skills/threejs-camera-direction","api":"/api/agent/skills/scottstts-threejs-camera-direction","install_api":"/api/skills/scottstts-threejs-camera-direction/install"},"meta":{"created_at":"2026-09-02T20:11:56.886872+00:00","updated_at":"2026-09-02T20:11:56.936866+00:00","agent_friendly":true}}