{"slug":"jame581-ai-navigation","name":"ai-navigation","description":"Use when implementing AI movement — NavigationAgent2D/3D, steering behaviors, behavior trees, and patrol patterns","long_description":"---\nname: ai-navigation\ndescription: Use when implementing AI movement — NavigationAgent2D/3D, steering behaviors, behavior trees, and patrol patterns\n---\n\n# AI Navigation in Godot 4.3+\n\nCover NavigationAgent2D/3D, steering behaviors, behavior trees, and patrol patterns. All examples target Godot 4.3+ with no deprecated APIs.\n\n> **Related skills:** **state-machine** for AI state management, **component-system** for modular AI behaviors, **player-controller** for movement physics patterns, **math-essentials** for pathfinding vectors and steering math, **limboai** for BT + HSM with a visual editor, **beehave** for lightweight GDScript behavior trees. For a structured behavior tree (rather than steering/navigation), see the comparison tables in **limboai** and **beehave**.\n\n---\n\n## 1. Navigation Setup\n\n### Scene Structure\n\n```\nWorld (Node2D or Node3D)\n└── NavigationRegion2D (or NavigationRegion3D)\n    ├── TileMapLayer / StaticBody2D (geometry)\n    └── Enemy (CharacterBody2D with NavigationAgent2D child)\n```\n\n### NavigationRegion2D / NavigationRegion3D\n\n1. Add a **NavigationRegion2D** (or **NavigationRegion3D**) node to your scene.\n2. Assign a **NavigationPolygon** (2D) or **NavigationMesh** (3D) resource to it.\n3. Draw the walkable area in the NavigationPolygon editor, or configure the NavigationMesh bounds in 3D.\n4. **Bake the mesh at edit time:** select the NavigationRegion node → click **Bake NavigationPolygon** (2D) or **Bake NavigationMesh** (3D) in the toolbar.\n5. **Bake at runtime** when the world changes dynamically:\n\n```gdscript\n# 2D\n$NavigationRegion2D.bake_navigation_polygon()\n\n# 3D\n$NavigationRegion3D.bake_navigation_mesh()\n```\n\n```csharp\n// 2D\nGetNode<NavigationRegion2D>(\"NavigationRegion2D\").BakeNavigationPolygon();\n\n// 3D\nGetNode<NavigationRegion3D>(\"NavigationRegion3D\").BakeNavigationMesh();\n```\n\n### Async Navigation Baking (Godot 4.4+)\n\nNavigation baking can cause frame drops on large maps. Godot 4.4 supports baking on a background thread: pass `true` to `bake_navigation_polygon(true)` (2D) or `bake_navigation_mesh(true)` (3D) and connect the region's `bake_finished` signal (use `CONNECT_ONE_SHOT`) to know when the mesh is ready.\n\n> See [references/async-baking.md](references/async-baking.md) for the full GDScript and C# background-thread bake examples (2D and 3D).\n\n> **When to use async baking:** Procedurally generated levels, destructible terrain, or any scene where the navigation mesh must be rebuilt at runtime. The game continues running while the mesh bakes.\n\n### Navigation Layers\n\nNavigation layers let you separate walkable areas for different agent types (ground troops, flying units, large enemies).\n\n```gdscript\n# Assign layer bits on the NavigationRegion (Inspector or code)\n# Layer 1 = ground, Layer 2 = air, Layer 3 = large\n\n# On the NavigationAgent, set matching layers:\n$NavigationAgent2D.navigation_layers = 1   # ground only\n$NavigationAgent2D.navigation_layers = 2   # air only\n$NavigationAgent2D.navigation_layers = 1 | 2  # both (bitwise OR)\n```\n\n```csharp\n// Assign layer bits on the NavigationRegion (Inspector or code)\n// Layer 1 = ground, Layer 2 = air, Layer 3 = large\n\nvar navAgent = GetNode<NavigationAgent2D>(\"NavigationAgent2D\");\nnavAgent.NavigationLayers = 1;       // ground only\nnavAgent.NavigationLayers = 2;       // air only\nnavAgent.NavigationLayers = 1 | 2;   // both (bitwise OR)\n```\n\n> Set `navigation_layers` on both the **NavigationRegion** and the **NavigationAgent** so they match. Mismatched layers are one of the most common reasons an agent finds no path.\n\n---\n\n## 2. NavigationAgent2D Basic Usage\n\n### GDScript\n\n```gdscript\nextends CharacterBody2D\n\n@export var speed: float = 120.0\n\n@onready var nav_agent: NavigationAgent2D = $NavigationAgent2D\n\n\nfunc _ready() -> void:\n\t# velocity_computed fires when avoidance calculates a safe velocity\n\tnav_agent.velocity_computed.connect(_on_velocity_computed)\n\n\nfunc _physics_process(delta: float) -> void:\n\tif nav_agent.is_navigation_finished():\n\t\treturn\n\n\tvar next_pos: Vector2 = nav_agent.get_next_path_position()\n\tvar direction: Vector2 = (next_pos - global_position).normalized()\n\tvar desired_velocity: Vector2 = direction * speed\n\n\tif nav_agent.avoidance_enabled:\n\t\t# Hand desired velocity to the avoidance system; wait for the signal\n\t\tnav_agent.velocity = desired_velocity\n\telse:\n\t\tvelocity = desired_velocity\n\t\tmove_and_slide()\n\n\nfunc _on_velocity_computed(safe_velocity: Vector2) -> void:\n\tvelocity = safe_velocity\n\tmove_and_slide()\n\n\nfunc set_target(target_pos: Vector2) -> void:\n\tnav_agent.target_position = target_pos\n```\n\n**Key NavigationAgent2D properties:**\n\n| Property | Purpose |\n|---|---|\n| `target_position` | World-space destination |\n| `path_desired_distance` | How close to each waypoint counts as reached (default 1) |\n| `target_desired_distance` | How close to the final target counts as finished (default 10) |\n| `avoidance_enabled` | Enable RVO obstacle avoidance |\n| `radius` | Agent collision radius for avoidance |\n| `time_horizon_agents` | Seconds of avoidance look-ahead (tune to reduce jitter) |\n\n### C#\n\n```csharp\nusing Godot;\n\npublic partial class Enemy2D : CharacterBody2D\n{\n    [Export] public float Speed { get; set; } = 120f;\n\n    private NavigationAgent2D _navAgent;\n\n    public override void _Ready()\n    {\n        _navAgent = GetNode<NavigationAgent2D>(\"NavigationAgent2D\");\n        _navAgent.VelocityComputed += OnVelocityComputed;\n    }\n\n    public override void _PhysicsProcess(double delta)\n    {\n        if (_navAgent.IsNavigationFinished()) return;\n\n        Vector2 nextPos = _navAgent.GetNextPathPosition();\n        Vector2 direction = (nextPos - GlobalPosition).Normalized();\n        Vector2 desiredVelocity = direction * Speed;\n\n        if (_navAgent.AvoidanceEnabled)\n            _navAgent.Velocity = desiredVelocity;\n        else\n        {\n            Velocity = desiredVelocity;\n            MoveAndSlide();\n        }\n    }\n\n    private void OnVelocityComputed(Vector2 safeVelocity)\n    {\n        Velocity = safeVelocity;\n        MoveAndSlide();\n    }\n\n    public void SetTarget(Vector2 targetPos) => _navAgent.TargetPosition = targetPos;\n}\n```\n\n---\n\n## 3. NavigationAgent3D Basic Usage\n\n### GDScript\n\n```gdscript\nextends CharacterBody3D\n\n@export var speed: float = 4.0\n@export var gravity: float = 9.8\n\n@onready var nav_agent: NavigationAgent3D = $NavigationAgent3D\n\n\nfunc _ready() -> void:\n\tnav_agent.velocity_computed.connect(_on_velocity_computed)\n\n\nfunc _physics_process(delta: float) -> void:\n\t# Apply gravity\n\tif not is_on_floor():\n\t\tvelocity.y -= gravity * delta\n\n\tif nav_agent.is_navigation_finished():\n\t\tmove_and_slide()\n\t\treturn\n\n\tvar next_pos: Vector3 = nav_agent.get_next_path_position()\n\tvar direction: Vector3 = (next_pos - global_position)\n\tdirection.y = 0.0\n\tdirection = direction.normalized()\n\tvar desired_velocity: Vector3 = direction * speed\n\tdesired_velocity.y = velocity.y  # preserve gravity\n\n\tif nav_agent.avoidance_enabled:\n\t\tnav_agent.velocity = desired_velocity\n\telse:\n\t\tvelocity = desired_velocity\n\t\tmove_and_slide()\n\n\nfunc _on_velocity_computed(safe_velocity: Vector3) -> void:\n\tvelocity = safe_velocity\n\tmove_and_slide()\n\n\nfunc set_target(target_pos: Vector3) -> void:\n\tnav_agent.target_position = target_pos\n```\n\n### C#\n\n```csharp\nusing Godot;\n\npublic partial class Enemy3D : CharacterBody3D\n{\n    [Export] public float Speed   { get; set; } = 4f;\n    [Export] public float Gravity { get; set; } = 9.8f;\n\n    private NavigationAgent3D _navAgent;\n\n    public override void _Ready()\n    {\n        _navAgent = GetNode<NavigationAgent3D>(\"NavigationAgent3D\");\n        _navAgent.VelocityComputed += OnVelocityComputed;\n    }\n\n    public override void _PhysicsProcess(double delta)\n    {\n        var vel = Velocity;\n        if (!IsOnFloor()) vel.Y -= Gravity * (float)delta;\n\n        if (_navAgent.IsNavigationFinished())\n        {\n            Velocity = vel;\n            MoveAndSlide();\n            return;\n        }\n\n        Vector3 nextPos = _navAgent.GetNextPathPosition();\n        var direction = (nextPos - GlobalPosition) with { Y = 0f };\n        direction = direction.Normalized();\n        vel.X = direction.X * Speed;\n        vel.Z = direction.Z * Speed;\n\n        if (_navAgent.AvoidanceEnabled)\n            _navAgent.Velocity = vel;\n        else\n        {\n            Velocity = vel;\n            MoveAndSlide();\n        }\n    }\n\n    private void OnVelocityComputed(Vector3 safeVelocity)\n    {\n        Velocity = safeVelocity;\n        MoveAndSlide();\n    }\n\n    public void SetTarget(Vector3 targetPos) => _navAgent.TargetPosition = targetPos;\n}\n```\n\n---\n\n## 4. Steering Behaviors\n\nLightweight per-frame calculations (seek, flee, arrive, wander) that produce natural-looking movement without a navigation mesh. Combine them by summing the returned vectors, or pick one and assign it to `velocity` each `_physics_process` tick.\n\n> See [references/steering-behaviors.md](references/steering-behaviors.md) for the full GDScript and C# implementations of seek, flee, arrive (with deceleration ramp), and wander (with circle-projection jitter).\n\n---\n\n## 5. Patrol Patterns\n\nA `NavigationAgent2D` plus an array of `Marker2D` waypoints and a `Timer` for the pause at each point produces a clean patrol loop. Cycle the index on `wait_timer.timeout`, set `nav_agent.target_position` to the next waypoint, and gate movement on `is_navigation_finished()`.\n\n> See [references/patrol-patterns.md](references/patrol-patterns.md) for the full GDScript and C# waypoint-chain patrol with wait-timer pauses.\n\n---\n\n## 6. Behavior Tree Concept\n\nA behavior tree (BT) is a tree of nodes evaluated every tick. Three core node types:\n\n| Type | Succeeds when | Fails when |\n|---|---|---|\n| **Sequence** | all children succeed (AND) | any child fails |\n| **Selector** | any child succeeds (OR) | all children fail |\n| **Action** | the leaf action completes | the leaf reports failure |\n\nSequences model \"do A then B then C\". Selectors model \"try A, else try B, else try C\".\n\n> See [references/behavior-trees.md](references/behavior-trees.md) for the full lightweight BT implementation (BTNode base + Sequence / Selector / Action) and a worked enemy that uses \"chase OR patrol\", in both GDScript and C#.\n\n---\n\n## 7. Chase + Attack Pattern\n\nCombines NavigationAgent2D with a state machine. See the **state-machine** skill for the full FSM infrastructure.\n\n### States\n\n| State | Entry condition | Exit condition |\n|---|---|---|\n| PATROL | default / player escaped | player enters detect_range |\n| CHASE | player in detect_range | player in attack_range OR player escaped |\n| ATTACK | player in attack_range | player left attack_range |\n\n> See [references/chase-attack.md](references/chase-attack.md) for the full GDScript and C# implementation (PATROL → CHASE → ATTACK transitions, attack cooldown timer, patrol-waypoint advancement, escape-range hand-off back to patrol).\n\n> For larger projects, extract each state into its own node class using the **state-machine** skill and inject the `NavigationAgent2D` reference from the parent.\n\n---\n\n## 8. Dedicated 2D Navigation Server (Godot 4.5+)\n\nPrior to Godot 4.5, `NavigationServer2D` was a thin frontend that delegated all work to the 3D navigation server internally. Godot 4.5 splits them into fully independent servers. The change is **transparent** — no API changes and no code migration is required — but it brings two practical benefits:\n\n- **Performance:** 2D pathfinding no longer competes with 3D navigation for server resources. Large 2D scenes with many agents see lower CPU overhead.\n- **Smaller exports for 2D-only games:** The 3D navigation server can be stripped from 2D-only export templates, reducing binary size.\n\n```gdscript\n# No code change needed — NavigationServer2D calls work identically.\n# The split is internal; you continue using NavigationServer2D as before.\n\n# Example: query a path directly via the server (unchanged API).\nfunc get_path_to(target: Vector2) -> PackedVector2Array:\n    var map: RID = get_world_2d().get","tagline":"Use when implementing AI movement — NavigationAgent2D/3D, steering behaviors, behavior trees, and patrol patterns","category":"automation","tags":["agent-skill"],"author":"jame581","verified":false,"attribution":{"status":"registry_indexed","statusLabel":"Registry indexed","shortLabel":"REGISTRY INDEXED","sourceLabel":"github candidate review","sourceDetail":"jame581/GodotPrompter","creatorName":"jame581","creatorUrl":"https://github.com/jame581","sourceUrl":"https://github.com/jame581/GodotPrompter/tree/master/skills/ai-navigation","indexedBy":"OpenAgentSkill community index","claimUrl":"https://www.openagentskill.com/skills/jame581-ai-navigation#claim-this-skill","claimCta":"Claim this skill","trustNote":"This listing was indexed from public sources and is not marked official until a maintainer claim is approved.","publicNote":"Attribution links to the public repository or creator profile. 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Report success only after the skill is installed and a minimal verification passes."}],"handoff_url":"https://www.openagentskill.com/api/skills/jame581-ai-navigation/install","manifest_url":"https://www.openagentskill.com/api/registry/manifest/jame581-ai-navigation"},"trust":{"score":81,"label":"Strong shortlist","version":"trust-score-v4","install_policy":"human_review_before_install","evidence":{"stars":"674 GitHub stars","repoActivity":"674 stars, 31 forks","lastPushed":"24d since push","license":"MIT","repository":"https://github.com/jame581/GodotPrompter/tree/master/skills/ai-navigation","install":"npx skills add jame581/GodotPrompter --skill ai-navigation","installSafety":"standard package or runtime install path","permissionSurface":"network or browser access, database access","documentation":"Strong README/SKILL.md context","agentOutcomes":"No agent outcome data yet"},"outcome_evidence":{"total":0,"successes":0,"failures":0,"not_relevant":0,"success_rate":null,"recent_success_rate":null,"recent_failure_rate":null,"install_attempts":0,"install_success_rate":null,"risk_blocked":0,"setup_required":0,"avg_output_quality":null,"production_outcomes":0,"last_outcome_at":null,"label":"No agent outcome data yet"},"auto_install":{"allowed":false,"sandbox_required":true,"reason":"Human review or sandbox validation is required before automatic installation."},"best_for":["automation","agent-skill"],"known_risks":["Quality score needs review"]},"agent_proven":{"version":"agent-proven-v1","score":0,"tier":"unproven","label":"Needs first agent run","summary":"No agent outcome reports yet. Use Resolve, run one narrow sandbox task, then report the result.","metrics":{"totalOutcomes":0,"successfulOutcomes":0,"failedOutcomes":0,"installAttempts":0,"installSuccessRate":null,"successRate":null,"recentSuccessRate":null,"recentFailureRate":null,"riskBlocked":0,"setupRequired":0,"notRelevant":0,"avgOutputQuality":null,"avgTimeToUsefulMs":null,"productionOutcomes":0,"humanReviewRequired":0,"uniqueAgents":0,"lastOutcomeAt":null},"signals":[],"penalties":["No real agent outcome evidence yet"]},"audit":{"score":84,"risk_level":"safe_to_try","risk_label":"Safe to try","warnings":["Quality score needs review"]},"safety_gate":{"tier":"reviewed","label":"Reviewed","auto_install_policy":"review","auto_install_allowed":false,"human_review_required":true,"blocked":false,"recommended_action":"Review the audit page, then allow agent install in a sandboxed workflow."},"quality":{"score":75,"label":"Strong"},"supply":{"track":"Research and knowledge work","scenario":"Research agents","maintenance":"24d since push","risk":"Safe to try"},"alternative_skills":[],"do_not_use_when":["teams that need a vendor-supported SLA","high-compliance environments without internal security review","No OpenAgentSkill engagement data yet","Quality score needs review","Production credentials, payments, or irreversible account changes without explicit human review","Sensitive private data before reviewing repository code, license, and permission surface","Automatic installation in a production workspace"],"agent_contract":{"task_input":"Use ai-navigation in an agent workflow","recommended_action":"Review the audit page, then allow agent install in a sandboxed workflow.","install_policy":"review","minimum_review_before_use":["Trust: 81/100 Strong shortlist","Audit: 84/100 Safe to try","Safety: 68/100 Review before install","Review repository, license, install command, and permission surface before production use."],"expected_agent_output":{"selected_skill":"jame581-ai-navigation (ai-navigation)","install_command":"npx skills add jame581/GodotPrompter --skill ai-navigation","risk_summary":"Safe to try; Reviewed; Review before production","verification_result":"Report the smallest successful task, files touched, warnings, and any missing setup."}},"outcome_feedback":{"endpoint":"https://www.openagentskill.com/api/agent/outcome","method":"POST","requires_resolve_event_id":true,"event_id_source":"Use install_receipt.outcome_feedback.event_id or feedback.event_id returned by /api/agent/resolve for the current task.","expected_outcomes":["success","failed","not_relevant","blocked_by_risk","setup_required"],"payload_template":{"event_id":"<install_receipt.outcome_feedback.event_id or feedback.event_id from /api/agent/resolve>","skill_slug":"jame581-ai-navigation","task":"Use ai-navigation in an agent workflow","agent":"codex","outcome":"success","install_used":true,"risk_blocked":false,"setup_required":false,"task_success":true,"output_quality":4,"error_type":null,"human_review_required":false,"workspace":"sandbox","time_to_useful_ms":120000,"notes":"Report the smallest successful task, setup friction, files touched, and risk notes."}},"endpoints":{"web":"https://www.openagentskill.com/skills/jame581-ai-navigation","api":"https://www.openagentskill.com/api/agent/skills/jame581-ai-navigation","audit":"https://www.openagentskill.com/skills/jame581-ai-navigation/audit","eval":"https://www.openagentskill.com/api/agent/evals?slug=jame581-ai-navigation&task=Use%20ai-navigation%20in%20an%20agent%20workflow&max_risk=medium","resolve":"https://www.openagentskill.com/api/agent/resolve?task=Use%20ai-navigation%20in%20an%20agent%20workflow&agent=codex&max_risk=medium","receipt":"https://www.openagentskill.com/api/agent/receipt?task=Use%20ai-navigation%20in%20an%20agent%20workflow&agent=codex&max_risk=medium&format=text","install":"https://www.openagentskill.com/api/skills/jame581-ai-navigation/install","manifest":"https://www.openagentskill.com/api/registry/manifest/jame581-ai-navigation"}},"supply_profile":{"track":{"slug":"research","label":"Research and knowledge work","shortLabel":"Research","description":"Deep research, source comparison, literature review, RAG, knowledge search, and reports."},"scenario":{"label":"Research agents","description":"I need my agent to research a topic, compare sources, and produce a concise report.","useCases":[{"slug":"browser-automation","title":"Browser automation"},{"slug":"research-agents","title":"Research agents"},{"slug":"document-processing","title":"Document processing"}]},"applicableAgents":["Claude Code","CLI","Codex","Cursor"],"install":{"ready":true,"command":"npx skills add jame581/GodotPrompter --skill ai-navigation","primaryTarget":"CLI","targetCount":4},"githubQuality":{"stars":674,"starsLabel":"674","forks":31,"license":"MIT","qualityScore":75,"trustScore":81,"auditScore":84},"maintenance":{"status":"fresh","label":"24d since push","daysSincePush":24,"lastPushedAt":"2026-08-12T22:35:31+00:00"},"risk":{"level":"safe_to_try","label":"Safe to try","requiresReview":true,"notes":["Quality score needs review"]},"coverageTags":["Research","Research agents","automation","agent-skill"]},"audit":{"audit_score":84,"risk_level":"safe_to_try","risk_label":"Safe to try","quality_score":75,"trust_score":81,"maintenance_score":100,"security_score":85,"install_score":92,"warnings":["Quality score needs review"]},"quality_signals":{"model":"v2","star_score":19.81,"usage_score":0,"review_score":5.25,"metadata_score":3,"freshness_score":15},"platforms":["Claude Code"],"use_cases":[{"slug":"browser-automation","title":"Browser automation","url":"https://www.openagentskill.com/use-cases/browser-automation"},{"slug":"research-agents","title":"Research agents","url":"https://www.openagentskill.com/use-cases/research-agents"},{"slug":"document-processing","title":"Document processing","url":"https://www.openagentskill.com/use-cases/document-processing"},{"slug":"sports-analytics","title":"Sports analytics","url":"https://www.openagentskill.com/use-cases/sports-analytics"}],"stacks":[{"slug":"browser-qa-agent","title":"Browser QA agent","url":"https://www.openagentskill.com/collections/browser-qa-agent"},{"slug":"research-report-agent","title":"Research report agent","url":"https://www.openagentskill.com/collections/research-report-agent"},{"slug":"content-growth-agent","title":"Content growth agent","url":"https://www.openagentskill.com/collections/content-growth-agent"}],"install":"npx skills add jame581/GodotPrompter --skill ai-navigation","install_targets":[{"id":"openagentskill-cli","label":"CLI","title":"OpenAgentSkill CLI","kind":"command","value":"npx --yes https://github.com/Leon-Drq/openagentskill/releases/download/cli-v0.3.0/openagentskill-0.3.0.tgz add jame581-ai-navigation","description":"Resolve policy, run the source installer safely, and report a verified install receipt.","copyLabel":"Copy command"},{"id":"codex","label":"Codex","title":"Codex install prompt","kind":"agent-prompt","value":"Install the \"ai-navigation\" agent skill from https://github.com/jame581/GodotPrompter/tree/master/skills/ai-navigation. Read its SKILL.md or equivalent instructions first, install only the files needed for this workspace, and summarize any required setup before using it. Skill purpose: Use when implementing AI movement — NavigationAgent2D/3D, steering behaviors, behavior trees, and patrol patterns After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"jame581-ai-navigation\",\"task\":\"Install ai-navigation\",\"agent\":\"codex\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes.","description":"Give Codex a repo-aware install prompt when the skill is not available through a local CLI.","copyLabel":"Copy prompt"},{"id":"claude-code","label":"Claude Code","title":"Claude Code skill prompt","kind":"agent-prompt","value":"Add \"ai-navigation\" as a Claude Code skill from https://github.com/jame581/GodotPrompter/tree/master/skills/ai-navigation. Inspect the skill instructions, place the reusable skill files in the appropriate local skills location for this project, and report the activation steps. Skill purpose: Use when implementing AI movement — NavigationAgent2D/3D, steering behaviors, behavior trees, and patrol patterns After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"jame581-ai-navigation\",\"task\":\"Install ai-navigation\",\"agent\":\"claude-code\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes.","description":"Use this prompt to ask Claude Code to add the skill and explain the local activation steps.","copyLabel":"Copy prompt"},{"id":"cursor","label":"Cursor","title":"Cursor rule prompt","kind":"agent-prompt","value":"Turn \"ai-navigation\" from https://github.com/jame581/GodotPrompter/tree/master/skills/ai-navigation into a reusable Cursor project rule or agent instruction. Preserve the core workflow, adapt paths to this repo, and keep the rule scoped to tasks where it is relevant. Skill purpose: Use when implementing AI movement — NavigationAgent2D/3D, steering behaviors, behavior trees, and patrol patterns After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"jame581-ai-navigation\",\"task\":\"Install ai-navigation\",\"agent\":\"cursor\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes.","description":"Use this when installing as Cursor project rules or reusable agent instructions.","copyLabel":"Copy prompt"}],"repository":"https://github.com/jame581/GodotPrompter/tree/master/skills/ai-navigation","github_repo":"jame581/GodotPrompter","version":"1.0.0","license":"MIT","urls":{"web":"https://www.openagentskill.com/skills/jame581-ai-navigation","repository":"https://github.com/jame581/GodotPrompter/tree/master/skills/ai-navigation","api":"/api/agent/skills/jame581-ai-navigation","install_api":"/api/skills/jame581-ai-navigation/install"},"meta":{"created_at":"2026-09-05T15:10:21.331132+00:00","updated_at":"2026-09-05T15:10:21.456132+00:00","agent_friendly":true}}