{"slug":"gamedev-skills-camera-systems","name":"camera-systems","description":"Build game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing and a shake hook. Engine-neutral techniques that pair with the engine's camera node and rigs like Unity Cinemachine or Godot Camera2D/PhantomCamera. Use when the user mentions camera follow, follow camera, deadzone, look-ahead, camera smoothing, camera bounds/ limits, third-person camera, orbit camera, first-person look, Cinemachine, or camera jitter.","long_description":"---\nname: camera-systems\ndescription: >\n  Build game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and\n  level-bounds clamping; 3D third-person orbit with collision and first-person look; plus\n  multi-target framing and a shake hook. Engine-neutral techniques that pair with the engine's\n  camera node and rigs like Unity Cinemachine or Godot Camera2D/PhantomCamera. Use when the user\n  mentions camera follow, follow camera, deadzone, look-ahead, camera smoothing, camera bounds/\n  limits, third-person camera, orbit camera, first-person look, Cinemachine, or camera jitter.\n---\n\n# Camera systems\n\nThe camera is the player's window; bad camera work makes a good game feel awful. This skill\ncovers the engine-neutral camera techniques — smooth follow, deadzones, look-ahead, bounds\nclamping, third-person orbit with collision, first-person look, and multi-target framing — and\nmaps them onto each engine's camera node or rig.\n\n## When to use\n\n- Use when a 2D camera should follow the player smoothly, stay inside the level, lead the\n  player's motion, or ignore small movements (deadzone).\n- Use when building a 3D third-person orbit camera (mouse/stick look, collision push-in) or a\n  first-person look controller, or framing multiple targets at once.\n- Use to fix camera jitter, snapping, motion sickness, or a camera that shows past the level edge.\n\n**When *not* to use:** for the *magnitude and trigger* of screen shake and impact juice, use\n`game-feel` (this skill exposes the shake offset hook it drives). For the engine's concrete\ncamera node/component setup, use `godot-3d-essentials` (Camera3D, environment) or the engine\nskill. For player movement itself use the engine movement skill (`godot-2d-movement`). For\nperformance of many cameras/render targets, see `performance-optimization`.\n\n## Core workflow\n\n1. **Decide what the camera serves.** Platformer (lead the jump, see hazards), top-down (center\n   with deadzone), third-person (orbit + collision), first-person (look only). The genre sets the\n   rules.\n2. **Follow smoothly and frame-rate independently.** Move the camera toward the target with\n   exponential smoothing or a spring (`SmoothDamp`), not a fixed `lerp(a, b, 0.1)` — that 0.1 is\n   per-frame and changes with frame rate.\n3. **Add a deadzone** so tiny target movements don't nudge the camera; it only follows once the\n   target leaves a box/zone. Stops nausea in twitchy games.\n4. **Lead the action with look-ahead** by offsetting the camera target in the direction of\n   motion or facing, eased in/out so it doesn't whip.\n5. **Clamp to level bounds** so the camera never shows outside the playable area; combine with\n   smoothing so it eases to a stop at the edge.\n6. **For 3D, separate look from collision.** Orbit via yaw/pitch on a rig; use a spring arm /\n   ray to pull the camera in when geometry blocks it; clamp pitch.\n7. **Update the camera after the target moves.** Follow in the late/post step (after movement and\n   physics resolve) to avoid a one-frame lag jitter.\n8. **Verify by moving the target at low and high frame rates**, into corners and walls, and at\n   the level edges; confirm no jitter, no peeking past bounds, smooth stops. Report what you saw.\n\n## Patterns\n\n### 1. Godot 2D built-in follow: smoothing + bounds (don't hand-roll first)\n\n```gdscript\n# Godot 4.7 Camera2D. Engine-provided smoothing + hard limits + drag margins.\n@onready var cam := $Camera2D\nfunc _ready() -> void:\n    cam.make_current()\n    cam.position_smoothing_enabled = true\n    cam.position_smoothing_speed = 6.0           # higher = snappier; lower = floatier\n    cam.limit_left = 0; cam.limit_top = 0        # clamp to the level rect (pixels)\n    cam.limit_right = level_width; cam.limit_bottom = level_height\n    cam.drag_horizontal_enabled = true           # built-in deadzone via drag margins\n```\n\n### 2. Frame-rate-independent smooth follow (when you hand-roll it)\n\n```gdscript\n# RIGHT: exponential smoothing — same feel at any FPS. `rate` ~ 5..12.\nfunc _follow(dt: float) -> void:\n    var t := 1.0 - exp(-rate * dt)               # converges correctly regardless of dt\n    global_position = global_position.lerp(target.global_position, t)\n# WRONG: global_position = global_position.lerp(target.global_position, 0.1)\n#        → faster smoothing at higher FPS; different feel on every machine.\n# Unity 6.3 LTS: Vector3.SmoothDamp(transform.position, target.position, ref vel, smoothTime) in\n# LateUpdate gives the same spring behavior with built-in frame-rate correction.\n```\n\n### 3. Deadzone + look-ahead (lead the player, ignore jitter)\n\n```gdscript\n# Camera only chases once the target leaves the deadzone box, then aims AHEAD of motion.\nfunc _camera_target(dt: float) -> Vector2:\n    var to := target.global_position - _focus\n    var dz := deadzone_half_extents                  # e.g. Vector2(48, 32)\n    # Only move the focus by the overflow beyond the deadzone (per axis).\n    _focus.x += clampf(absf(to.x) - dz.x, 0, INF) * signf(to.x)\n    _focus.y += clampf(absf(to.y) - dz.y, 0, INF) * signf(to.y)\n    var lead := target.velocity.normalized() * look_ahead_dist    # aim ahead of travel\n    return _focus + lead\n```\n\n### 4. 3D third-person orbit with collision push-in\n\n```gdscript\n# Godot 4.7. Yaw/pitch a pivot; a SpringArm3D auto-pulls the camera in when blocked.\nfunc _unhandled_input(e):\n    if e is InputEventMouseMotion:\n        _yaw -= e.relative.x * sensitivity\n        _pitch = clampf(_pitch - e.relative.y * sensitivity, -1.2, 0.4)   # clamp pitch!\nfunc _process(_dt):\n    pivot.rotation = Vector3(_pitch, _yaw, 0)\n    # $SpringArm3D handles wall collision: set spring_length + collision_mask; the child\n    # Camera3D slides in automatically. RIGHT: spring arm. WRONG: camera clips through walls.\n# Unity 6.3 LTS: a Cinemachine 3 CinemachineCamera (namespace Unity.Cinemachine) with an Orbital\n# Follow + Cinemachine Deoccluder; the CinemachineBrain on the Camera blends automatically.\n```\n\n### 5. Screen shake hook (owned trigger lives in `game-feel`)\n\n```gdscript\n# Expose an additive offset the game-feel trauma model writes to; follow + shake compose.\nvar shake_offset := Vector2.ZERO                 # set each frame by game-feel (trauma^2 * noise)\nfunc _apply(final_focus: Vector2) -> void:\n    global_position = final_focus + shake_offset  # shake rides ON TOP of smooth follow\n# Unity Cinemachine: add a CinemachineBasicMultiChannelPerlin and set amplitude from trauma.\n```\n\n## Pitfalls\n\n- **`lerp(pos, target, const)` per frame** is frame-rate dependent — floatier at 30 FPS, snappier\n  at 144. Use `1 - exp(-rate*dt)` or `SmoothDamp`.\n- **Following in the normal update before the target has moved** yields a one-frame lag jitter.\n  Follow in `LateUpdate` / after movement/physics resolve.\n- **No bounds clamp** lets the camera show black past the level edge. Clamp focus to the level\n  rect (account for the viewport half-size so the *view*, not the center, stays inside).\n- **No deadzone in twitchy games** makes the camera twitch with every micro-movement → nausea.\n- **Unclamped pitch** in third/first-person flips the camera over the top. Clamp pitch to ~±80°.\n- **Camera clipping through walls** in 3D — use a spring arm / occlusion ray to pull in.\n- **Snapping on teleport/respawn** is jarring; either hard-cut intentionally (and reset\n  smoothing) or fast-ease. Don't let a huge `SmoothDamp` distance whip across the level.\n- **Shake driving the follow target** instead of an additive offset makes follow fight shake.\n  Compose: smooth follow first, add shake offset last.\n- **Per-axis vs radial deadzone confusion** — a box deadzone feels different from a circular one;\n  pick deliberately.\n\n## References\n\n- For the exponential-smoothing/spring derivation, a complete deadzone+look-ahead+bounds 2D rig,\n  3D spring-arm/orbit details, first-person look, multi-target/group framing and split-screen,\n  cinematic camera blends, and the Cinemachine 3 / Godot Camera2D / PhantomCamera mapping, read\n  `references/follow-and-framing.md`.\n\n## Related skills\n\n- `game-feel` — owns screen-shake trauma/triggers; this skill exposes the offset it writes.\n- `godot-2d-movement`, `godot-3d-essentials` — the player/world the camera frames; Camera3D setup.\n- `physics-tuning` — interpolate camera follow with the physics step to kill jitter.\n- `platformer`, `fps-shooter` — genres whose camera rules this skill implements.\n- `performance-optimization` — cost of extra cameras, render targets, and split-screen.\n","tagline":"Build game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing and a shake hook. Engine-neutral techniques that pair with the engine's camera no","category":"design-creative","tags":["agent-skill"],"author":"gamedev-skills","verified":false,"attribution":{"status":"registry_indexed","statusLabel":"Registry indexed","shortLabel":"REGISTRY INDEXED","sourceLabel":"github fast track","sourceDetail":"gamedev-skills/awesome-gamedev-agent-skills","creatorName":"gamedev-skills","creatorUrl":"https://github.com/gamedev-skills","sourceUrl":"https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/disciplines/camera-systems","indexedBy":"OpenAgentSkill community index","claimUrl":"https://www.openagentskill.com/skills/gamedev-skills-camera-systems#claim-this-skill","claimCta":"Claim this skill","trustNote":"This listing was indexed from public sources and is not marked official until a maintainer claim is approved.","publicNote":"Attribution links to the public repository or creator profile. Creators can claim the listing to update ownership signals."},"stats":{"stars":800,"forks":62,"verified_installs":0,"successful_runs":0,"total_outcomes":0,"rating":0,"review_count":0,"quality_score":43.43},"quality":{"score":76,"tier":"strong","label":"Strong","summary":"Solid option that is likely worth shortlisting for production workflows.","signals":[{"label":"GitHub stars","value":"800","tone":"positive"},{"label":"Freshness","value":"12d ago","tone":"positive"},{"label":"Install ready","value":"Yes","tone":"positive"},{"label":"License","value":"Apache-2.0","tone":"neutral"}],"warnings":[]},"trust":{"version":"trust-score-v5","score":78,"base_score":83,"outcome_confidence":0,"tier":"strong","label":"Review then install","summary":"Good shortlist signal, but the agent should review audit notes, install policy, and outcome evidence before running it.","recommendedAction":"Use as the primary candidate after human or sandbox 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review"],"backward_compatible":{"trust_score_v4":{"version":"trust-score-v4","score":83,"tier":"strong","label":"Strong shortlist","summary":"Good trust signals with a few areas worth checking before rollout."}}},"trust_score_v4":{"version":"trust-score-v4","score":83,"tier":"strong","label":"Strong shortlist","summary":"Good trust signals with a few areas worth checking before rollout.","recommendedAction":"Test in a sandbox workflow and compare its install path with close alternatives.","dimensions":[{"id":"github_adoption","label":"GitHub adoption","score":76,"weight":0.13,"status":"info","detail":"800 GitHub stars"},{"id":"repo_activity","label":"Stars/forks activity","score":71,"weight":0.08,"status":"info","detail":"800 stars, 62 forks; issue activity unavailable in current metadata"},{"id":"maintenance","label":"Recent maintenance","score":100,"weight":0.14,"status":"pass","detail":"12d since push"},{"id":"license","label":"License clarity","score":86,"weight":0.09,"status":"pass","detail":"Apache-2.0"},{"id":"documentation","label":"README/SKILL.md completeness","score":76,"weight":0.14,"status":"info","detail":"Public metadata needs stronger README/SKILL.md context"},{"id":"dependency_risk","label":"Dependency/runtime risk","score":90,"weight":0.12,"status":"pass","detail":"no major dependency risk hints in public metadata"},{"id":"installability","label":"Install availability","score":92,"weight":0.1,"status":"pass","detail":"npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill camera-systems"},{"id":"install_safety","label":"Install command safety","score":92,"weight":0.1,"status":"pass","detail":"standard package or runtime install path"},{"id":"permission_surface","label":"Permission surface","score":100,"weight":0.07,"status":"pass","detail":"no high-risk permission surface in public metadata"},{"id":"repository","label":"Repository evidence","score":86,"weight":0.04,"status":"pass","detail":"https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/disciplines/camera-systems"},{"id":"review_status","label":"Review status","score":88,"weight":0.05,"status":"pass","detail":"AI review data available"},{"id":"agent_outcomes","label":"Agent Proven outcomes","score":54,"weight":0.13,"status":"info","detail":"No agent outcome data yet"}],"checks":[{"status":"info","label":"GitHub adoption","detail":"800 GitHub stars"},{"status":"info","label":"Stars/forks activity","detail":"800 stars, 62 forks; issue activity unavailable in current metadata"},{"status":"pass","label":"Recent maintenance","detail":"12d since push"},{"status":"pass","label":"License clarity","detail":"Apache-2.0"},{"status":"info","label":"README/SKILL.md completeness","detail":"Public metadata needs stronger README/SKILL.md context"},{"status":"pass","label":"Dependency/runtime risk","detail":"no major dependency risk hints in public metadata"},{"status":"pass","label":"Install availability","detail":"npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill camera-systems"},{"status":"pass","label":"Install command safety","detail":"standard package or runtime install path"},{"status":"pass","label":"Permission surface","detail":"no high-risk permission surface in public metadata"},{"status":"pass","label":"Repository evidence","detail":"https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/disciplines/camera-systems"},{"status":"pass","label":"Review status","detail":"AI review data available"},{"status":"info","label":"Agent Proven outcomes","detail":"No agent outcome data yet"},{"status":"warn","label":"Ownership","detail":"No approved owner claim yet"},{"status":"info","label":"OpenAgentSkill usage","detail":"No local usage activity yet"},{"status":"info","label":"Agent outcomes","detail":"No agent outcome data yet"}],"strengths":["AI review approved","Install path is available","Repository evidence is available","Recently maintained repository","Meaningful GitHub adoption signal","Install command has no obvious high-risk pattern"],"warnings":["Quality score needs review"],"evidence":{"stars":"800 GitHub stars","repoActivity":"800 stars, 62 forks","lastPushed":"12d since push","license":"Apache-2.0","repository":"https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/disciplines/camera-systems","install":"npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill camera-systems","installSafety":"standard package or runtime install path","permissionSurface":"no high-risk permission surface in public metadata","documentation":"Usable metadata, review docs","agentOutcomes":"No agent outcome data yet"},"installReadiness":{"ready":true,"command":"npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill camera-systems","policy":"human_review_before_install","label":"Human review before install","notes":["Install path is available","Repository evidence is available","License is declared","No Agent Proven outcome evidence yet","12d since push"]},"agentCompatibility":["Codex","Claude Code","Cursor","OpenAgentSkill CLI"],"riskSummary":{"level":"low","label":"Low metadata risk","notes":["Quality score needs review"]},"outcomeEvidence":{"total":0,"successes":0,"failures":0,"notRelevant":0,"successRate":null,"installAttempts":0,"riskBlocked":0,"setupRequired":0,"installSuccessRate":null,"avgOutputQuality":null,"avgTimeToUsefulMs":null,"productionOutcomes":0,"humanReviewRequired":0,"recentSuccessRate":null,"recentFailureRate":null,"uniqueAgents":0,"agentProvenScore":0,"agentProvenLabel":"Needs first agent run","lastOutcomeAt":null,"label":"No agent outcome data yet"},"autoInstall":{"allowed":false,"sandboxRequired":true,"policy":"human_review_before_install","reason":"Human review or sandbox validation is required before automatic installation."},"bestFor":["design-creative","agent-skill"],"doNotUseFor":["Production credentials, payments, or irreversible account changes without explicit human review","Sensitive private data before reviewing repository code, license, and permission surface","Automatic installation in a production workspace"],"knownRisks":["Quality score needs review"]},"agent_proven":{"version":"agent-proven-v1","score":0,"tier":"unproven","label":"Needs first agent run","summary":"No agent outcome reports yet. Use Resolve, run one narrow sandbox task, then report the result.","metrics":{"totalOutcomes":0,"successfulOutcomes":0,"failedOutcomes":0,"installAttempts":0,"installSuccessRate":null,"successRate":null,"recentSuccessRate":null,"recentFailureRate":null,"riskBlocked":0,"setupRequired":0,"notRelevant":0,"avgOutputQuality":null,"avgTimeToUsefulMs":null,"productionOutcomes":0,"humanReviewRequired":0,"uniqueAgents":0,"lastOutcomeAt":null},"signals":[],"penalties":["No real agent outcome evidence yet"]},"outcome_stats":null,"safety":{"score":74,"level":"review_before_install","label":"Review before install","safety_tier":{"tier":"reviewed","label":"Reviewed","badge":"REVIEWED","summary":"Good audit and safety signals with no high-risk permission hints in public metadata.","recommended_action":"Review the audit page, then allow agent install in a sandboxed workflow.","auto_install_policy":"review","reasons":["Safe-to-try audit","74/100 agent safety score"]},"auto_install_allowed":false,"human_review_required":true,"blocked":false,"audit_risk":"safe_to_try","permission_hints":[{"id":"network","label":"Network access","reason":"Skill likely fetches remote pages, APIs, repositories, or external services.","severity":"medium"}],"policy_warnings":["Quality score needs review"],"constraints_applied":{"max_risk":"medium","needs_install_command":true,"min_stars":0}},"safety_gate":{"tier":"reviewed","label":"Reviewed","badge":"REVIEWED","auto_install_policy":"review","auto_install_allowed":false,"blocked":false,"human_review_required":true,"recommended_action":"Review the audit page, then allow agent install in a sandboxed workflow.","reasons":["Safe-to-try audit","74/100 agent safety score"]},"eval":{"version":"openagentskill-skill-eval-v1","status":"review","score":80,"risk_level":"medium","decision":{"recommendation":"manual_review","reason":"Review the audit page, then allow agent install in a sandboxed workflow.","auto_install_allowed":false,"policy":"review","human_review_required":true},"blockers":[],"warnings":["Agent safety gate: Good audit and safety signals with no high-risk permission hints in public metadata.","README/SKILL.md completeness: Public metadata needs stronger README/SKILL.md context","Quality score needs review"],"validation_plan":["Inspect repository, README/SKILL.md, license, and recent commits before production use.","Install in an isolated workspace or sandbox with no production secrets available.","Run the smallest representative task and record files touched, commands run, network access, and outputs.","Compare the selected skill against at least one alternative when the eval status is review or failed.","Promote only after the agent reports a successful verification result and unresolved warnings are accepted."],"checks":[{"id":"task_fit","label":"Task fit","status":"pass","score":84,"required_for_auto_install":true,"detail":"Task wording matches this skill metadata.","evidence":["Evaluate camera-systems before installing it in an agent workflow","design-creative","RAG and knowledge workflows; Claude Code teams; teams that value GitHub adoption signals"]},{"id":"install_path","label":"Install path","status":"pass","score":92,"required_for_auto_install":true,"detail":"Install handoff is available.","evidence":["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill camera-systems"]},{"id":"install_safety","label":"Install command safety","status":"pass","score":92,"required_for_auto_install":true,"detail":"standard package or runtime install path","evidence":["npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill camera-systems"]},{"id":"trust_score","label":"Trust score","status":"pass","score":83,"required_for_auto_install":true,"detail":"Good trust signals with a few areas worth checking before rollout.","evidence":["Strong shortlist","800 GitHub stars","Apache-2.0"]},{"id":"audit_score","label":"Audit score","status":"pass","score":86,"required_for_auto_install":true,"detail":"Safe to try","evidence":["Quality score needs review"]},{"id":"agent_safety_gate","label":"Agent safety gate","status":"warn","score":74,"required_for_auto_install":true,"detail":"Good audit and safety signals with no high-risk permission hints in public metadata.","evidence":["Review the audit page, then allow agent install in a sandboxed workflow.","Safe-to-try audit"]},{"id":"readme_skillmd_completeness","label":"README/SKILL.md completeness","status":"warn","score":76,"required_for_auto_install":false,"detail":"Public metadata needs stronger README/SKILL.md context","evidence":["Usable metadata, review docs"]},{"id":"license_clarity","label":"License clarity","status":"pass","score":86,"required_for_auto_install":true,"detail":"Apache-2.0","evidence":["Apache-2.0"]},{"id":"recent_maintenance","label":"Recent maintenance","status":"pass","score":100,"required_for_auto_install":false,"detail":"12d since push","evidence":["12d since push"]},{"id":"permission_surface","label":"Permission surface","status":"pass","score":100,"required_for_auto_install":true,"detail":"no high-risk permission surface in public metadata","evidence":["Network access: medium"]},{"id":"alternatives","label":"Alternatives available","status":"info","score":55,"required_for_auto_install":false,"detail":"No close alternatives were found in the current shortlist.","evidence":[]}],"endpoints":{"web":"https://www.openagentskill.com/skills/gamedev-skills-camera-systems/evals","api":"/api/agent/evals?slug=gamedev-skills-camera-systems","text":"/api/agent/evals?slug=gamedev-skills-camera-systems&format=text"}},"agent_readable_metadata":{"version":"openagentskill-agent-metadata-v2","skill":{"slug":"gamedev-skills-camera-systems","name":"camera-systems","description":"Build game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing and a shake hook. Engine-neutral techniques that pair with the engine's camera node and rigs like Unity Cinemachine or Godot Camera2D/PhantomCamera. Use when the user mentions camera follow, follow camera, deadzone, look-ahead, camera smoothing, camera bounds/ limits, third-person camera, orbit camera, first-person look, Cinemachine, or camera jitter.","category":"design-creative","url":"https://www.openagentskill.com/skills/gamedev-skills-camera-systems","repository":"https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/disciplines/camera-systems","github_repo":"gamedev-skills/awesome-gamedev-agent-skills"},"suited_tasks":["RAG and knowledge workflows","Claude Code teams","teams that value GitHub adoption signals","Chunk documents","Create embeddings","Retrieve and cite relevant passages","Navigate pages","Click and type safely"],"suited_agents":["Codex","Claude Code","Cursor","OpenAgentSkill CLI","CLI"],"install":{"command":"npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill camera-systems","ready":true,"targets":[{"id":"openagentskill-cli","label":"CLI","kind":"command","value":"npx --yes https://github.com/Leon-Drq/openagentskill/releases/download/cli-v0.3.0/openagentskill-0.3.0.tgz add gamedev-skills-camera-systems"},{"id":"codex","label":"Codex","kind":"agent-prompt","value":"Install the \"camera-systems\" agent skill from https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/disciplines/camera-systems. Read its SKILL.md or equivalent instructions first, install only the files needed for this workspace, and summarize any required setup before using it. Skill purpose: Build game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing and a shake hook. Engine-neutral techniques that pair with the engine's camera node and rigs like Unity Cinemachine or Godot Camera2D/PhantomCamera. Use when the user mentions camera follow, follow camera, deadzone, look-ahead, camera smoothing, camera bounds/ limits, third-person camera, orbit camera, first-person look, Cinemachine, or camera jitter. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"gamedev-skills-camera-systems\",\"task\":\"Install camera-systems\",\"agent\":\"codex\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes."},{"id":"claude-code","label":"Claude Code","kind":"agent-prompt","value":"Add \"camera-systems\" as a Claude Code skill from https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/disciplines/camera-systems. Inspect the skill instructions, place the reusable skill files in the appropriate local skills location for this project, and report the activation steps. Skill purpose: Build game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing and a shake hook. Engine-neutral techniques that pair with the engine's camera node and rigs like Unity Cinemachine or Godot Camera2D/PhantomCamera. Use when the user mentions camera follow, follow camera, deadzone, look-ahead, camera smoothing, camera bounds/ limits, third-person camera, orbit camera, first-person look, Cinemachine, or camera jitter. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"gamedev-skills-camera-systems\",\"task\":\"Install camera-systems\",\"agent\":\"claude-code\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes."},{"id":"cursor","label":"Cursor","kind":"agent-prompt","value":"Turn \"camera-systems\" from https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/disciplines/camera-systems into a reusable Cursor project rule or agent instruction. Preserve the core workflow, adapt paths to this repo, and keep the rule scoped to tasks where it is relevant. Skill purpose: Build game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing and a shake hook. Engine-neutral techniques that pair with the engine's camera node and rigs like Unity Cinemachine or Godot Camera2D/PhantomCamera. Use when the user mentions camera follow, follow camera, deadzone, look-ahead, camera smoothing, camera bounds/ limits, third-person camera, orbit camera, first-person look, Cinemachine, or camera jitter. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"gamedev-skills-camera-systems\",\"task\":\"Install camera-systems\",\"agent\":\"cursor\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes."}],"handoff_url":"https://www.openagentskill.com/api/skills/gamedev-skills-camera-systems/install","manifest_url":"https://www.openagentskill.com/api/registry/manifest/gamedev-skills-camera-systems"},"trust":{"score":83,"label":"Strong shortlist","version":"trust-score-v4","install_policy":"human_review_before_install","evidence":{"stars":"800 GitHub stars","repoActivity":"800 stars, 62 forks","lastPushed":"12d since push","license":"Apache-2.0","repository":"https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/disciplines/camera-systems","install":"npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill camera-systems","installSafety":"standard package or runtime install path","permissionSurface":"no high-risk permission surface in public metadata","documentation":"Usable metadata, review docs","agentOutcomes":"No agent outcome data yet"},"outcome_evidence":{"total":0,"successes":0,"failures":0,"not_relevant":0,"success_rate":null,"recent_success_rate":null,"recent_failure_rate":null,"install_attempts":0,"install_success_rate":null,"risk_blocked":0,"setup_required":0,"avg_output_quality":null,"production_outcomes":0,"last_outcome_at":null,"label":"No agent outcome data yet"},"auto_install":{"allowed":false,"sandbox_required":true,"reason":"Human review or sandbox validation is required before automatic installation."},"best_for":["design-creative","agent-skill"],"known_risks":["Quality score needs review"]},"agent_proven":{"version":"agent-proven-v1","score":0,"tier":"unproven","label":"Needs first agent run","summary":"No agent outcome reports yet. Use Resolve, run one narrow sandbox task, then report the result.","metrics":{"totalOutcomes":0,"successfulOutcomes":0,"failedOutcomes":0,"installAttempts":0,"installSuccessRate":null,"successRate":null,"recentSuccessRate":null,"recentFailureRate":null,"riskBlocked":0,"setupRequired":0,"notRelevant":0,"avgOutputQuality":null,"avgTimeToUsefulMs":null,"productionOutcomes":0,"humanReviewRequired":0,"uniqueAgents":0,"lastOutcomeAt":null},"signals":[],"penalties":["No real agent outcome evidence yet"]},"audit":{"score":86,"risk_level":"safe_to_try","risk_label":"Safe to try","warnings":["Quality score needs review"]},"safety_gate":{"tier":"reviewed","label":"Reviewed","auto_install_policy":"review","auto_install_allowed":false,"human_review_required":true,"blocked":false,"recommended_action":"Review the audit page, then allow agent install in a sandboxed workflow."},"quality":{"score":76,"label":"Strong"},"supply":{"track":"Design and creative production","scenario":"Design and creative","maintenance":"12d since push","risk":"Safe to try"},"alternative_skills":[],"do_not_use_when":["teams that need a vendor-supported SLA","high-compliance environments without internal security review","No OpenAgentSkill engagement data yet","Quality score needs review","Production credentials, payments, or irreversible account changes without explicit human review","Sensitive private data before reviewing repository code, license, and permission surface","Automatic installation in a production workspace"],"agent_contract":{"task_input":"Use camera-systems in an agent workflow","recommended_action":"Review the audit page, then allow agent install in a sandboxed workflow.","install_policy":"review","minimum_review_before_use":["Trust: 83/100 Strong shortlist","Audit: 86/100 Safe to try","Safety: 74/100 Review before install","Review repository, license, install command, and permission surface before production use."],"expected_agent_output":{"selected_skill":"gamedev-skills-camera-systems (camera-systems)","install_command":"npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill camera-systems","risk_summary":"Safe to try; Reviewed; Low metadata risk","verification_result":"Report the smallest successful task, files touched, warnings, and any missing setup."}},"outcome_feedback":{"endpoint":"https://www.openagentskill.com/api/agent/outcome","method":"POST","requires_resolve_event_id":true,"event_id_source":"Use install_receipt.outcome_feedback.event_id or feedback.event_id returned by /api/agent/resolve for the current task.","expected_outcomes":["success","failed","not_relevant","blocked_by_risk","setup_required"],"payload_template":{"event_id":"<install_receipt.outcome_feedback.event_id or feedback.event_id from /api/agent/resolve>","skill_slug":"gamedev-skills-camera-systems","task":"Use camera-systems in an agent workflow","agent":"codex","outcome":"success","install_used":true,"risk_blocked":false,"setup_required":false,"task_success":true,"output_quality":4,"error_type":null,"human_review_required":false,"workspace":"sandbox","time_to_useful_ms":120000,"notes":"Report the smallest successful task, setup friction, files touched, and risk notes."}},"endpoints":{"web":"https://www.openagentskill.com/skills/gamedev-skills-camera-systems","api":"https://www.openagentskill.com/api/agent/skills/gamedev-skills-camera-systems","audit":"https://www.openagentskill.com/skills/gamedev-skills-camera-systems/audit","eval":"https://www.openagentskill.com/api/agent/evals?slug=gamedev-skills-camera-systems&task=Use%20camera-systems%20in%20an%20agent%20workflow&max_risk=medium","resolve":"https://www.openagentskill.com/api/agent/resolve?task=Use%20camera-systems%20in%20an%20agent%20workflow&agent=codex&max_risk=medium","receipt":"https://www.openagentskill.com/api/agent/receipt?task=Use%20camera-systems%20in%20an%20agent%20workflow&agent=codex&max_risk=medium&format=text","install":"https://www.openagentskill.com/api/skills/gamedev-skills-camera-systems/install","manifest":"https://www.openagentskill.com/api/registry/manifest/gamedev-skills-camera-systems"}},"machine_metadata":{"version":"openagentskill-agent-metadata-v2","skill":{"slug":"gamedev-skills-camera-systems","name":"camera-systems","description":"Build game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing and a shake hook. Engine-neutral techniques that pair with the engine's camera node and rigs like Unity Cinemachine or Godot Camera2D/PhantomCamera. Use when the user mentions camera follow, follow camera, deadzone, look-ahead, camera smoothing, camera bounds/ limits, third-person camera, orbit camera, first-person look, Cinemachine, or camera jitter.","category":"design-creative","url":"https://www.openagentskill.com/skills/gamedev-skills-camera-systems","repository":"https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/disciplines/camera-systems","github_repo":"gamedev-skills/awesome-gamedev-agent-skills"},"suited_tasks":["RAG and knowledge workflows","Claude Code teams","teams that value GitHub adoption signals","Chunk documents","Create embeddings","Retrieve and cite relevant passages","Navigate pages","Click and type safely"],"suited_agents":["Codex","Claude Code","Cursor","OpenAgentSkill CLI","CLI"],"install":{"command":"npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill camera-systems","ready":true,"targets":[{"id":"openagentskill-cli","label":"CLI","kind":"command","value":"npx --yes https://github.com/Leon-Drq/openagentskill/releases/download/cli-v0.3.0/openagentskill-0.3.0.tgz add gamedev-skills-camera-systems"},{"id":"codex","label":"Codex","kind":"agent-prompt","value":"Install the \"camera-systems\" agent skill from https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/disciplines/camera-systems. Read its SKILL.md or equivalent instructions first, install only the files needed for this workspace, and summarize any required setup before using it. Skill purpose: Build game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing and a shake hook. Engine-neutral techniques that pair with the engine's camera node and rigs like Unity Cinemachine or Godot Camera2D/PhantomCamera. Use when the user mentions camera follow, follow camera, deadzone, look-ahead, camera smoothing, camera bounds/ limits, third-person camera, orbit camera, first-person look, Cinemachine, or camera jitter. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"gamedev-skills-camera-systems\",\"task\":\"Install camera-systems\",\"agent\":\"codex\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes."},{"id":"claude-code","label":"Claude Code","kind":"agent-prompt","value":"Add \"camera-systems\" as a Claude Code skill from https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/disciplines/camera-systems. Inspect the skill instructions, place the reusable skill files in the appropriate local skills location for this project, and report the activation steps. Skill purpose: Build game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing and a shake hook. Engine-neutral techniques that pair with the engine's camera node and rigs like Unity Cinemachine or Godot Camera2D/PhantomCamera. Use when the user mentions camera follow, follow camera, deadzone, look-ahead, camera smoothing, camera bounds/ limits, third-person camera, orbit camera, first-person look, Cinemachine, or camera jitter. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"gamedev-skills-camera-systems\",\"task\":\"Install camera-systems\",\"agent\":\"claude-code\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes."},{"id":"cursor","label":"Cursor","kind":"agent-prompt","value":"Turn \"camera-systems\" from https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/disciplines/camera-systems into a reusable Cursor project rule or agent instruction. Preserve the core workflow, adapt paths to this repo, and keep the rule scoped to tasks where it is relevant. Skill purpose: Build game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing and a shake hook. Engine-neutral techniques that pair with the engine's camera node and rigs like Unity Cinemachine or Godot Camera2D/PhantomCamera. Use when the user mentions camera follow, follow camera, deadzone, look-ahead, camera smoothing, camera bounds/ limits, third-person camera, orbit camera, first-person look, Cinemachine, or camera jitter. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"gamedev-skills-camera-systems\",\"task\":\"Install camera-systems\",\"agent\":\"cursor\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes."}],"handoff_url":"https://www.openagentskill.com/api/skills/gamedev-skills-camera-systems/install","manifest_url":"https://www.openagentskill.com/api/registry/manifest/gamedev-skills-camera-systems"},"trust":{"score":83,"label":"Strong shortlist","version":"trust-score-v4","install_policy":"human_review_before_install","evidence":{"stars":"800 GitHub stars","repoActivity":"800 stars, 62 forks","lastPushed":"12d since push","license":"Apache-2.0","repository":"https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/disciplines/camera-systems","install":"npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill camera-systems","installSafety":"standard package or runtime install path","permissionSurface":"no high-risk permission surface in public metadata","documentation":"Usable metadata, review docs","agentOutcomes":"No agent outcome data yet"},"outcome_evidence":{"total":0,"successes":0,"failures":0,"not_relevant":0,"success_rate":null,"recent_success_rate":null,"recent_failure_rate":null,"install_attempts":0,"install_success_rate":null,"risk_blocked":0,"setup_required":0,"avg_output_quality":null,"production_outcomes":0,"last_outcome_at":null,"label":"No agent outcome data yet"},"auto_install":{"allowed":false,"sandbox_required":true,"reason":"Human review or sandbox validation is required before automatic installation."},"best_for":["design-creative","agent-skill"],"known_risks":["Quality score needs review"]},"agent_proven":{"version":"agent-proven-v1","score":0,"tier":"unproven","label":"Needs first agent run","summary":"No agent outcome reports yet. Use Resolve, run one narrow sandbox task, then report the result.","metrics":{"totalOutcomes":0,"successfulOutcomes":0,"failedOutcomes":0,"installAttempts":0,"installSuccessRate":null,"successRate":null,"recentSuccessRate":null,"recentFailureRate":null,"riskBlocked":0,"setupRequired":0,"notRelevant":0,"avgOutputQuality":null,"avgTimeToUsefulMs":null,"productionOutcomes":0,"humanReviewRequired":0,"uniqueAgents":0,"lastOutcomeAt":null},"signals":[],"penalties":["No real agent outcome evidence yet"]},"audit":{"score":86,"risk_level":"safe_to_try","risk_label":"Safe to try","warnings":["Quality score needs review"]},"safety_gate":{"tier":"reviewed","label":"Reviewed","auto_install_policy":"review","auto_install_allowed":false,"human_review_required":true,"blocked":false,"recommended_action":"Review the audit page, then allow agent install in a sandboxed workflow."},"quality":{"score":76,"label":"Strong"},"supply":{"track":"Design and creative production","scenario":"Design and creative","maintenance":"12d since push","risk":"Safe to try"},"alternative_skills":[],"do_not_use_when":["teams that need a vendor-supported SLA","high-compliance environments without internal security review","No OpenAgentSkill engagement data yet","Quality score needs review","Production credentials, payments, or irreversible account changes without explicit human review","Sensitive private data before reviewing repository code, license, and permission surface","Automatic installation in a production workspace"],"agent_contract":{"task_input":"Use camera-systems in an agent workflow","recommended_action":"Review the audit page, then allow agent install in a sandboxed workflow.","install_policy":"review","minimum_review_before_use":["Trust: 83/100 Strong shortlist","Audit: 86/100 Safe to try","Safety: 74/100 Review before install","Review repository, license, install command, and permission surface before production use."],"expected_agent_output":{"selected_skill":"gamedev-skills-camera-systems (camera-systems)","install_command":"npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill camera-systems","risk_summary":"Safe to try; Reviewed; Low metadata risk","verification_result":"Report the smallest successful task, files touched, warnings, and any missing setup."}},"outcome_feedback":{"endpoint":"https://www.openagentskill.com/api/agent/outcome","method":"POST","requires_resolve_event_id":true,"event_id_source":"Use install_receipt.outcome_feedback.event_id or feedback.event_id returned by /api/agent/resolve for the current task.","expected_outcomes":["success","failed","not_relevant","blocked_by_risk","setup_required"],"payload_template":{"event_id":"<install_receipt.outcome_feedback.event_id or feedback.event_id from /api/agent/resolve>","skill_slug":"gamedev-skills-camera-systems","task":"Use camera-systems in an agent workflow","agent":"codex","outcome":"success","install_used":true,"risk_blocked":false,"setup_required":false,"task_success":true,"output_quality":4,"error_type":null,"human_review_required":false,"workspace":"sandbox","time_to_useful_ms":120000,"notes":"Report the smallest successful task, setup friction, files touched, and risk notes."}},"endpoints":{"web":"https://www.openagentskill.com/skills/gamedev-skills-camera-systems","api":"https://www.openagentskill.com/api/agent/skills/gamedev-skills-camera-systems","audit":"https://www.openagentskill.com/skills/gamedev-skills-camera-systems/audit","eval":"https://www.openagentskill.com/api/agent/evals?slug=gamedev-skills-camera-systems&task=Use%20camera-systems%20in%20an%20agent%20workflow&max_risk=medium","resolve":"https://www.openagentskill.com/api/agent/resolve?task=Use%20camera-systems%20in%20an%20agent%20workflow&agent=codex&max_risk=medium","receipt":"https://www.openagentskill.com/api/agent/receipt?task=Use%20camera-systems%20in%20an%20agent%20workflow&agent=codex&max_risk=medium&format=text","install":"https://www.openagentskill.com/api/skills/gamedev-skills-camera-systems/install","manifest":"https://www.openagentskill.com/api/registry/manifest/gamedev-skills-camera-systems"}},"supply_profile":{"track":{"slug":"design","label":"Design and creative production","shortLabel":"Design","description":"Design assets, images, video, audio, multimodal media, presentation, and creative production skills."},"scenario":{"label":"Design and creative","description":"I need my agent to produce design assets, UI directions, presentations, or creative media workflows.","useCases":[{"slug":"rag-knowledge","title":"RAG and knowledge"},{"slug":"browser-automation","title":"Browser automation"},{"slug":"design-creative","title":"Design and creative"}]},"applicableAgents":["Claude Code","CLI","Codex","Cursor"],"install":{"ready":true,"command":"npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill camera-systems","primaryTarget":"CLI","targetCount":4},"githubQuality":{"stars":800,"starsLabel":"800","forks":62,"license":"Apache-2.0","qualityScore":76,"trustScore":83,"auditScore":86},"maintenance":{"status":"fresh","label":"12d since push","daysSincePush":12,"lastPushedAt":"2026-08-24T12:21:02+00:00"},"risk":{"level":"safe_to_try","label":"Safe to try","requiresReview":true,"notes":["Quality score needs review"]},"coverageTags":["Design","Design and creative","design-creative","agent-skill"]},"audit":{"audit_score":86,"risk_level":"safe_to_try","risk_label":"Safe to try","quality_score":76,"trust_score":83,"maintenance_score":100,"security_score":89,"install_score":92,"warnings":["Quality score needs review"]},"quality_signals":{"model":"v2","star_score":20.33,"usage_score":0,"review_score":5.1,"metadata_score":3,"freshness_score":15},"platforms":["Claude Code"],"use_cases":[{"slug":"rag-knowledge","title":"RAG and knowledge","url":"https://www.openagentskill.com/use-cases/rag-knowledge"},{"slug":"browser-automation","title":"Browser automation","url":"https://www.openagentskill.com/use-cases/browser-automation"},{"slug":"design-creative","title":"Design and creative","url":"https://www.openagentskill.com/use-cases/design-creative"},{"slug":"research-agents","title":"Research agents","url":"https://www.openagentskill.com/use-cases/research-agents"}],"stacks":[{"slug":"rag-knowledge-base","title":"RAG knowledge base","url":"https://www.openagentskill.com/collections/rag-knowledge-base"},{"slug":"browser-qa-agent","title":"Browser QA agent","url":"https://www.openagentskill.com/collections/browser-qa-agent"},{"slug":"frontend-product-ui","title":"Frontend and UI","url":"https://www.openagentskill.com/collections/frontend-product-ui"}],"install":"npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill camera-systems","install_targets":[{"id":"openagentskill-cli","label":"CLI","title":"OpenAgentSkill CLI","kind":"command","value":"npx --yes https://github.com/Leon-Drq/openagentskill/releases/download/cli-v0.3.0/openagentskill-0.3.0.tgz add gamedev-skills-camera-systems","description":"Resolve policy, run the source installer safely, and report a verified install receipt.","copyLabel":"Copy command"},{"id":"codex","label":"Codex","title":"Codex install prompt","kind":"agent-prompt","value":"Install the \"camera-systems\" agent skill from https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/disciplines/camera-systems. Read its SKILL.md or equivalent instructions first, install only the files needed for this workspace, and summarize any required setup before using it. Skill purpose: Build game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing and a shake hook. Engine-neutral techniques that pair with the engine's camera node and rigs like Unity Cinemachine or Godot Camera2D/PhantomCamera. Use when the user mentions camera follow, follow camera, deadzone, look-ahead, camera smoothing, camera bounds/ limits, third-person camera, orbit camera, first-person look, Cinemachine, or camera jitter. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"gamedev-skills-camera-systems\",\"task\":\"Install camera-systems\",\"agent\":\"codex\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes.","description":"Give Codex a repo-aware install prompt when the skill is not available through a local CLI.","copyLabel":"Copy prompt"},{"id":"claude-code","label":"Claude Code","title":"Claude Code skill prompt","kind":"agent-prompt","value":"Add \"camera-systems\" as a Claude Code skill from https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/disciplines/camera-systems. Inspect the skill instructions, place the reusable skill files in the appropriate local skills location for this project, and report the activation steps. Skill purpose: Build game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing and a shake hook. Engine-neutral techniques that pair with the engine's camera node and rigs like Unity Cinemachine or Godot Camera2D/PhantomCamera. Use when the user mentions camera follow, follow camera, deadzone, look-ahead, camera smoothing, camera bounds/ limits, third-person camera, orbit camera, first-person look, Cinemachine, or camera jitter. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"gamedev-skills-camera-systems\",\"task\":\"Install camera-systems\",\"agent\":\"claude-code\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes.","description":"Use this prompt to ask Claude Code to add the skill and explain the local activation steps.","copyLabel":"Copy prompt"},{"id":"cursor","label":"Cursor","title":"Cursor rule prompt","kind":"agent-prompt","value":"Turn \"camera-systems\" from https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/disciplines/camera-systems into a reusable Cursor project rule or agent instruction. Preserve the core workflow, adapt paths to this repo, and keep the rule scoped to tasks where it is relevant. Skill purpose: Build game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing and a shake hook. Engine-neutral techniques that pair with the engine's camera node and rigs like Unity Cinemachine or Godot Camera2D/PhantomCamera. Use when the user mentions camera follow, follow camera, deadzone, look-ahead, camera smoothing, camera bounds/ limits, third-person camera, orbit camera, first-person look, Cinemachine, or camera jitter. After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"gamedev-skills-camera-systems\",\"task\":\"Install camera-systems\",\"agent\":\"cursor\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes.","description":"Use this when installing as Cursor project rules or reusable agent instructions.","copyLabel":"Copy prompt"}],"repository":"https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/disciplines/camera-systems","github_repo":"gamedev-skills/awesome-gamedev-agent-skills","version":"1.0.0","license":"Apache-2.0","urls":{"web":"https://www.openagentskill.com/skills/gamedev-skills-camera-systems","repository":"https://github.com/gamedev-skills/awesome-gamedev-agent-skills/tree/main/skills/disciplines/camera-systems","api":"/api/agent/skills/gamedev-skills-camera-systems","install_api":"/api/skills/gamedev-skills-camera-systems/install"},"meta":{"created_at":"2026-09-02T19:55:57.043355+00:00","updated_at":"2026-09-02T19:55:57.09953+00:00","agent_friendly":true}}