{"slug":"dy-2026-game-design-proposal-writer","name":"game-design-proposal-writer","description":"将调研、概念架构、体验诊断、验证计划、脑图/xmind/系统设计图、已有策划案和生产约束收束为商业游戏策划案、独立游戏设计案、立项评审稿、发行/投资 pitch 或 vertical slice 设计文档。适用于一句话创意先经 game-concept-architect 生成概念契约后再成案、玩法/系统脑图转可落地策划案、审核并改进已有策划案。强调证据边界、受众与商业适配、scope gate、里程碑、风险、决策请求和下一步投入条件；不替代上游创意生成或体验诊断。","long_description":"---\nname: game-design-proposal-writer\ndescription: 将调研、概念架构、体验诊断、验证计划、脑图/xmind/系统设计图、已有策划案和生产约束收束为商业游戏策划案、独立游戏设计案、立项评审稿、发行/投资 pitch 或 vertical slice 设计文档。适用于一句话创意先经 game-concept-architect 生成概念契约后再成案、玩法/系统脑图转可落地策划案、审核并改进已有策划案。强调证据边界、受众与商业适配、scope gate、里程碑、风险、决策请求和下一步投入条件；不替代上游创意生成或体验诊断。\nlicense: MIT\ncompatibility: 需要读取上游概念、证据或实验材料；公开发布、真实投资或范围锁定必须经过 Human Gate。\nmetadata:\n  version: \"1.3.0-candidate\"\n  short-description: Write decision-ready commercial and indie game design proposals\n---\n# Game Design Proposal Writer\n\n使用本 skill 时，把已经存在的调研材料、创意方案、玩家承诺、竞品证据、体验诊断、ED 实验、生产约束和商业目标，整理成可以被制作人、老板、发行、投资人、合作方或独立团队成员评审的游戏策划案/独游设计案。\n\n它不是普通 GDD 生成器，也不是把一句话创意扩写成长文的工具。创意还没有被拆出 design nucleus 时，优先提醒使用 `game-concept-architect`；样本体验还没有证据层时，优先提醒使用 `game-experience-analyzer`；需要一周体验实验时，优先提醒使用 `game-experience-density-optimizer`。本 skill 的核心工作是把上游产物变成一份有受众、有论证、有取舍、有风险、有下一步决策的文档。\n\n如果用户给的是一句话创意，但明确要求“写策划案/立项案/独游设计案/pitch/GDD”，不要直接跳过上游。先调用 `game-concept-architect` 产出 concept brief、player-promise-contract、core loop、scope gate 和 validation plan，再用本 skill 成案。最终文档要标注“上游概念由本轮自动生成，证据等级仍为 assumption / needs_research”。\n\n用户可在自己的环境中处理真实项目、私有项目或客户项目。准备公开仓库案例时，只能使用 synthetic、公开或明确授权的材料，并在发布前执行 Human Gate。\n\n## 什么时候使用\n\n当用户想写、改写、压缩或评审以下材料时，使用本 skill：\n\n- 商业游戏策划案、立项案、产品方案、项目建议书。\n- 独立游戏设计案、GDD、Steam/发行 pitch、Demo/Vertical Slice 方案。\n- 给老板、制作人、发行、投资人、合作方或团队看的项目说明。\n- 把调研报告、创意方案、竞品分析、玩家承诺和验证计划整合成一份文档。\n- 把一句话创意先经 `game-concept-architect` 拆成概念契约，再整理成正式策划案。\n- 把玩法脑图、系统设计脑图、xmind、OPML、Markdown 大纲、Word/Excel 导出的设计表，整理成可落地策划案。\n- 审核、重写、压缩或改进已有商业策划案、独游设计案、GDD、pitch outline、vertical slice 文档。\n- 把过长、幻想化、没有决策点的设计案改成可评审版本。\n- 需要说明平台、商业模式、目标用户、核心循环、系统范围、制作成本、里程碑和风险。\n\n以下请求要强触发：\n\n- 写一份商业游戏策划案\n- 写一份独游设计案\n- 写 GDD / Game Design Document\n- 写立项案 / 项目方案 / 产品方案 / pitch deck 文案\n- 给发行 / 投资人 / 老板看的游戏方案\n- 把这个创意整理成正式策划案\n- 只有一句话创意，帮我写成策划案 / 立项案 / pitch\n- 这个 xmind / 脑图 / 系统图帮我做成可落地策划案\n- 审核这份策划案 / 改进这份 GDD / 帮我把已有方案改成能评审的版本\n- 把调研和创意合成一份文档\n- 改成能立项评审的版本\n- 做 vertical slice 文档 / demo 方案\n\n## 不适用场景\n\n如果用户只有一句话创意，并且目标是判断创意是否成立，应优先使用 `game-concept-architect`。如果用户同时要求产出策划案，本 skill 应作为第二步，在 `game-concept-architect` 输出后接续成案。\n\n如果用户给的是录屏、PV、截图或试玩反馈，并希望诊断体验问题，应优先使用 `game-experience-analyzer`。\n\n如果用户要的是首局节奏、反馈、具身感、氛围、认知负荷、留存或一周 A/B 实验，应优先使用 `game-experience-density-optimizer`。\n\n如果用户只是要宣传文案、商店页短描述、众筹页面、PR 文案或广告脚本，本 skill 可以给文档中的定位和承诺，但不应替代专门的 marketing copywriting。\n\n## 项目内上游产物审核门\n\n写案前先做一次项目内协作自检，但不要把本 skill 退化成泛品类设计回答。本 skill 只负责把项目内其他 skill 或用户已有材料收束成评审文档，不继承项目外的全局设计总师口径。\n\n- `primary_category`：先判断主品类/副品类、平台、商业模型和项目阶段。\n- `core_player_action`：先看玩家反复做什么，再看题材、系统和文案。\n- `anti_pollution`：商业案、独游案、Steam pitch、手游立项、Demo 文档不要互相套模板。\n- `proof_of_play`：对外 pitch 必须说明 playable build、gameplay video、demo、vertical slice、玩家反馈或指标的状态。\n- `scope_feasibility`：所有系统、内容、预算和里程碑都必须受团队能力约束。\n- `negative_example`：至少写一个看似相似但不应采用/不应投递的反例。\n\n如果用户的真实需求还停留在一句话创意、媒体样本诊断或体验浓度实验，应先交给项目内对应 skill 形成稳定上游产物，再由本 skill 负责整理成评审文档：\n\n- `game-concept-architect`：输出 concept brief、player-promise-contract、core loop、scope gate 和 validation plan。\n- `game-experience-analyzer`：输出 evidence-index、issue-card、sample boundary 和体验诊断。\n- `game-experience-density-optimizer`：输出 ED handoff、一周实验、埋点字段、决策规则和 rollback 条件。\n- `game-design-source-curator`：输出 source notes、reference boundary 和可追溯知识条目。\n\n## 三类新增触发流程\n\n### 一句话创意 -> 自动概念架构 -> 策划案\n\n当输入只有一句话创意但目标是策划案时，按两段式执行：\n\n1. 先用 `game-concept-architect` 生成 concept brief、player-promise-contract、core loop、scope gate、validation plan。\n2. 再用本 skill 选择输出模式，生成商业策划案、独游设计案、一页 memo、pitch outline 或 vertical slice 文档。\n3. 在 `Source Artifact Inventory` 里标注 `generated_this_turn_by_game-concept-architect`，不要伪装成用户已提供证据。\n\n### 脑图 / xmind / 系统设计图 -> 可落地策划案\n\n当用户给出 xmind、脑图截图、OPML、Markdown 大纲、Word/Excel 导出、玩法系统表或系统设计结构图时，先读取 `references/mindmap-and-existing-proposal-input.zh-CN.md`：\n\n- 保留脑图层级，不要把节点直接散文化。\n- 识别核心循环、系统模块、资源流、玩家行为、产出/消耗、成长线、内容范围、未决问题和冲突节点。\n- 把“想法树”改成“制作树”：MVP、Vertical Slice、Demo、Release、Post-launch、Cut。\n- 输出可落地策划案时必须补 owner、里程碑、验证标准和砍项理由。\n\n### 审核 / 改进已有策划案\n\n当用户给出已有策划案、GDD、pitch、立项文档或 vertical slice 文档并要求审核、重写、改进、压缩、变正式时：\n\n- 先输出 `proposal review`，指出缺失、过度承诺、scope 风险、证据伪装、读者不匹配、无法执行的里程碑。\n- 再输出 `revision plan`，说明保留什么、重写什么、删除什么、需要补什么证据。\n- 用户要求直接改时，给出改写版，并保留 `Change Log` 和 `Remaining Unknowns`。\n\n## 强制顺序\n\n在写任何完整策划案前，必须按下面顺序完成。用户要求短稿时可以压缩，但不要跳过边界、证据、scope 和决策门。\n\n1. `proposal intake`：确认文档受众、使用场景、输出模式、平台、商业模式、项目阶段和材料来源。\n2. `source artifact inventory`：列出已有材料，例如 concept brief、player-promise-contract、validation plan、evidence-index、issue-card、ed-handoff、market/source notes、production profile。\n3. `case visibility`：记录可见性、输出去向和是否需要脱敏。它只用于输出管理，不限制用户在本地环境处理真实项目。\n4. `document purpose`：明确这份文档要推动什么决策，而不是只追求完整。\n5. `evidence and assumption boundary`：把事实、引用、用户提供信息、模型推断、assumption 和 unknown 分开。\n6. `proposal mode selection`：选择商业游戏策划案、独游设计案、一页决策 memo、发行 pitch outline 或 vertical slice design doc。\n7. `proposal spine`：先写一句话定位、玩家承诺、核心循环、目标玩家、平台/商业假设和差异化边界。\n8. `scope and production gate`：区分 MVP、Vertical Slice、Demo/公开试玩、Release、Post-launch、暂不开发和建议砍掉。\n9. `risk and validation narrative`：写清最大风险、验证动作、通过/失败标准、下一步投入条件。\n10. `document assembly`：再按选定模板写成正式文档。\n11. `quality gate`：检查是否可评审、可执行、可删减、可验证，且没有把未知写成确定事实。\n\n## 默认工作流\n\n1. 读取 `templates/proposal-intake.md`，建立输入边界。若用户没有提供足够材料，不要停下；先产出 assumption draft，并最多提出 3 个会改变文档方向的问题。\n2. 读取 `references/proposal-intake-router.zh-CN.md`，判断输出模式。\n3. 如果用户给出上游产物，先抽取可复用 contract：玩家承诺、核心循环、验证计划、证据索引、问题卡、ED 实验、scope gate。不要改写成无法追溯的散文。\n4. 如果用户给的是脑图/xmind/OPML/Markdown 大纲/系统图/已有策划案，读取 `references/mindmap-and-existing-proposal-input.zh-CN.md`，先做结构提取或 review，再成案。\n5. 读取 `references/evidence-assumption-boundary.zh-CN.md`，把每个关键判断标成 `provided`、`derived`、`external_evidence`、`assumption`、`unknown` 或 `needs_research`。\n6. 读取 `references/commercial-game-proposal-framework.zh-CN.md` 或 `references/indie-design-dossier-framework.zh-CN.md`，根据文档目标建立章节结构。\n7. 读取 `references/audience-business-scope-gate.zh-CN.md`，检查目标玩家、平台、商业模式和 scope 是否互相支持。\n8. 当任务涉及发行、投资、平台、Steam、孵化器、pitch deck、store page 或外部提交时，读取 `references/publisher-platform-proof-gate.zh-CN.md`，补齐 proof of play、publisher/platform fit、ask、budget、timeline 和 recheck gate。\n9. 读取 `references/scope-and-milestone-gates.zh-CN.md`，输出里程碑和下一步投入条件。\n10. 读取 `references/pitch-document-quality-gate.zh-CN.md`，执行最终文档门。\n11. 按任务选择模板：\n   - `templates/commercial-game-proposal.md`\n   - `templates/indie-design-dossier.md`\n   - `templates/one-page-decision-memo.md`\n   - `templates/publisher-pitch-outline.md`\n   - `templates/vertical-slice-design-doc.md`\n   - `templates/proposal-evidence-ledger.md`\n   - `templates/milestone-gate-plan.md`\n   - `templates/risk-register.md`\n   - `templates/existing-proposal-review.md`\n\n## 输出模式\n\n| 模式 | 默认触发 | 交付重点 |\n| --- | --- | --- |\n| `commercial_product_proposal` | 商业游戏、手游、网游、小游戏、F2P、内部立项、老板评审 | 产品定位、目标玩家、核心体验、系统与商业闭环、平台渠道、制作成本、指标、风险和立项决策 |\n| `indie_design_dossier` | 独立游戏、Steam、主机/PC 买断、solo/small team、发行 pitch | 创作命题、玩家幻想、可卖点、最小内容策略、vertical slice、制作边界、社区/发行验证和风险 |\n| `one_page_decision_memo` | 用户要求快速判断、老板只看一页、会前材料 | 结论、为什么值得看、最大风险、最小验证、需要什么决策 |\n| `publisher_pitch_outline` | 发行、投资、合作方、比赛/孵化器 | 可被外部人快速理解的 pitch 结构、卖点证明、demo 计划、团队可信度和请求 |\n| `vertical_slice_design_doc` | Demo、first playable、vertical slice、下一阶段制作 | 切片目标、功能边界、体验路径、资产/系统清单、里程碑、测试和 Go/No-Go |\n| `proposal_review_and_rewrite` | 审核/改进已有策划案、GDD、pitch、立项文档 | 问题诊断、证据/范围/读者/执行性修正、改写计划、可选改写版 |\n\n如果用户说商业游戏策划案，默认使用 `commercial_product_proposal`。如果用户说独游设计案，默认使用 `indie_design_dossier`。如果用户说只要一页或先给老板看，默认使用 `one_page_decision_memo`。如果用户说给发行或投资人看，默认使用 `publisher_pitch_outline`。如果用户说做 demo 或 vertical slice，默认使用 `vertical_slice_design_doc`。\n\n如果用户说“审核/改进/重写已有策划案/GDD/pitch”，默认使用 `proposal_review_and_rewrite`，除非用户明确只要最终改写版。\n\n## Case Visibility\n\n`case_visibility` 只帮助 agent 管理输出边界，不限制用户在本地环境处理真实、私有或客户项目。\n\n可选字段：\n\n- `case_visibility`: `private_user_work` | `public_repo_example` | `public_article` | `client_confidential` | `synthetic_case` | `unknown`\n- `output_destination`: `private_notes` | `repo_example` | `public_post` | `client_delivery` | `publisher_pitch` | `internal_review` | `unknown`\n- `redaction_required`: `true` | `false` | `unknown`\n\n当 `output_destination=repo_example` 时，仓库 examples、assets、showcases、eval cases 只能使用 synthetic cases、公开材料或明确 cleared materials，并在发布前执行 Human Gate。\n\n## 证据规则\n\n- 没有来源时，不要写成市场事实。\n- 没有用户提供团队规模、周期、预算或技术能力时，不要承诺大型在线、开放世界、实时多人、长期 live ops、大量剧情分支或高精度资产量产。\n- 没有当前平台、商店、发行、竞品、买量或政策证据时，只能写成 `assumption` 或 `needs_research`。\n- 发行方、投资方、孵化器和平台规则会变化；真实投递前必须重新检查目标页面，状态写成 `verified_current`、`needs_recheck` 或 `unknown`。\n- 对外 pitch 不能只靠概念图、设定或 AI 视觉稿。没有 playable build、gameplay video、demo、vertical slice、玩家反馈或指标时，必须把 proof 写成 `missing`。\n- 外部调研不是固定动作。只有当调研结果会改变定位、目标玩家、平台/商业模型、scope gate、风险等级或 Go/No-Go 时，才建议执行。\n- 文档可以有愿景，但愿景必须和可验证路径分开。\n- 参考游戏只能作为行为结构、受众动机、体验节奏或生产边界的参照；不要复制设定、术语、阵营、剧情、关卡或商业表达。\n- 脑图、xmind 和系统图只说明“结构关系”，不自动等于已验证设计。节点必须转成玩家行为、系统责任、scope、风险和验证项。\n\n## 商业游戏策划案硬规则\n\n商业游戏策划案必须让评审者知道三件事：为什么值得做、做成什么算成立、下一步要花多少钱或多少人力去验证。\n\n- 受众不能只写年龄、性别或泛二次元/泛休闲；必须写玩家行为、动机、付出意愿、拒绝点和相邻产品。\n- 商业模式不能先行吞掉核心体验；广告、IAP、订阅、买断、赛季、付费皮肤、UGC 或 LiveOps 都要说明和玩家承诺的关系。\n- 系统列表必须回连核心循环，不允许堆功能名。\n- 指标不能只写 DAU、留存、收入；必须说明这些指标如何验证玩家承诺、循环强度或商业假设。\n- 立项建议必须包含最大风险、最小验证、通过标准、失败标准和下一步投入条件。\n\n## 独游设计案硬规则\n\n独游设计案必须保护创作锋利度和制作边界。不要把商业游戏的全系统模板套进小团队项目。\n\n- 先写创作命题、玩家幻想、可卖点和玩法承诺，再写系统清单。\n- 目标玩家要写成细分动机和拒绝点，例如喜欢短局解谜中的顿悟、喜欢低压探索中的环境叙事、拒绝刷数值或强操作压力。\n- 内容策略必须说明少量资产如何产生足够变化，而不是承诺大量关卡、剧情、角色或区域。\n- 美术和音频方向要写 production boundary：哪些风格可以用小团队做，哪些会拖垮。\n- Demo/Vertical Slice 要证明最独特的体验，而不是做一个正式版小切片。\n- 发行、社区、愿望单、展会、众筹、媒体、创作者传播等内容必须标注为当前证据或待调研，不得写成确定机会。\n\n## 最低合格输出\n\n`commercial_product_proposal` 至少包含：\n\n```markdown\n## Case Visibility\n## Proposal Intake\n## Source Artifact Inventory\n## Executive Summary\n## Product Positioning\n## Target Player and Desire\n## Player Promise\n## Core Loop and Key Systems\n## Platform and Business Fit\n## Scope Gate\n## Production Feasibility\n## Milestone and Gate Plan\n## Metrics and Validation Plan\n## Risk Register\n## Decision Request\n## Evidence and Assumption Ledger\n```\n\n`indie_design_dossier` 至少包含：\n\n```markdown\n## Case Visibility\n## Proposal Intake\n## Source Artifact Inventory\n## Creative Thesis\n## Store-Page Promise\n## Target Player and Niche\n## Player Verbs and Core Loop\n## Design Pillars\n## Content Minimalism Strategy\n## Art and Audio Direction Boundary\n## Vertical Slice Plan\n## Production Plan\n## Release and Community Validation\n## Risk Register\n## Next Investment Decision\n## Evidence and Assumption Ledger\n```\n\n`one_page_decision_memo` 至少包含：\n\n```markdown\n## Decision Memo\n## Why This, Why Now\n## Core Promise\n## Biggest Assumptions\n## Minimum Validation\n## Scope and Cost Boundary\n## Recommendation\n## Decision Needed\n```\n\n`publisher_pitch_outline` 至少包含：\n\n```markdown\n## Pitch Goal\n## One-Line Pitch\n## Market/Reference Boundary\n## Player Promise\n## Proof of Play\n## Publisher / Platform Fit\n## Demo or Vertical Slice Plan\n## Production Credibility\n## Ask, Budget, and Timeline\n## Risk and Validation\n## Materials Checklist\n## Recheck Before Submission\n```\n\n`vertical_slice_design_doc` 至少包含：\n\n```markdown\n## Slice Goal\n## Experience Path\n## Must-Prove Assumptions\n## Build Scope\n## Feature Priority\n## Asset and Content Scope\n## Milestones\n## Playtest Protocol\n## Go/No-Go Criteria\n## Handoff Checklist\n```\n\n`proposal_review_and_rewrite` 至少包含：\n\n```markdown\n## Review Target\n## Reader and Decision Fit\n## Structure Diagnosis\n## Evidence and Assumption Problems\n## Scope and Production Risks\n## Missing Proof / Missing Decisions\n## Revision Plan\n## Suggested Rewrite\n## Change Log\n## Remaining Unknowns\n```\n\n## 输入不足时的处理\n\n如果缺失信息很多，不要直接停下。先写低置信度版本，并明确标注 `assumption` 和 `unknown`。只有当缺失信息会改变文档模式或关键判断时，才提出澄清问题。最多问三个问题。\n\n优先追问这些会改变文档方向的问题：\n\n1. 文档受众是谁：内部老板、制作人、发行、投资人、团队成员，还是自己梳理？\n2. 目标平台和商业模式是否已定？\n3. 团队规模、周期、预算或当前项目阶段是什么？\n\n如果用户要求继续，就带着明确假设往前推进。\n\n## 输出门\n\n最终输出前检查：\n\n- 是否先写文档目标，再写章节内容。\n- 如果输入是一句话创意，是否先形成 `game-concept-architect` 上游产物，再进入本 skill 成案。\n- 如果输入是脑图/xmind/系统图，是否保留层级并转成可执行 scope、里程碑和验证项。\n- 如果输入是已有策划案，是否先 review 再改写，而不是直接润色。\n- 是否区分已提供事实、外部证据、推断、assumption、unknown 和 needs_research。\n- 是否从玩家承诺和核心循环组织文档，而不是从功能清单堆起。\n- 商业案是否说明目标玩家、商业模式、平台渠道、制作成本、指标和立项请求。\n- 独游案是否保护创作命题、最小内容策略、制作边界和 demo 验证。\n- 是否有 scope gate，而不是把所有想法都塞进正式版。\n- 是否有里程碑、owner、成功标准、失败标准和下一步投入条件。\n- 是否说明最大风险和最小验证。\n- 是否避免没有证据的市场断言、收入承诺、愿望单承诺或买量判断。\n- 对外 ","tagline":"将调研、概念架构、体验诊断、验证计划、脑图/xmind/系统设计图、已有策划案和生产约束收束为商业游戏策划案、独立游戏设计案、立项评审稿、发行/投资 pitch 或 vertical slice 设计文档。适用于一句话创意先经 game-concept-architect 生成概念契约后再成案、玩法/系统脑图转可落地策划案、审核并改进已有策划案。强调证据边界、受众与商业适配、scope gate、里程碑、风险、决策请求和下一步投入条件；不替代上游创意生成或体验诊断。","category":"design-creative","tags":["agent-skill"],"author":"DY-2026","verified":false,"attribution":{"status":"registry_indexed","statusLabel":"Registry indexed","shortLabel":"REGISTRY INDEXED","sourceLabel":"github candidate review","sourceDetail":"DY-2026/GameDesignOS","creatorName":"DY-2026","creatorUrl":"https://github.com/DY-2026","sourceUrl":"https://github.com/DY-2026/GameDesignOS/tree/main/game-design-proposal-writer","indexedBy":"OpenAgentSkill community index","claimUrl":"https://www.openagentskill.com/skills/dy-2026-game-design-proposal-writer#claim-this-skill","claimCta":"Claim this skill","trustNote":"This listing was indexed from public sources and is not marked official until a maintainer claim is approved.","publicNote":"Attribution links to the public repository or creator profile. Creators can claim the listing to update ownership signals."},"stats":{"stars":378,"forks":44,"verified_installs":0,"successful_runs":0,"total_outcomes":0,"rating":0,"review_count":0,"quality_score":41.75},"quality":{"score":73,"tier":"strong","label":"Strong","summary":"Solid option that is likely worth shortlisting for production workflows.","signals":[{"label":"GitHub stars","value":"378","tone":"neutral"},{"label":"Freshness","value":"20d ago","tone":"positive"},{"label":"Install ready","value":"Yes","tone":"positive"},{"label":"License","value":"MIT","tone":"neutral"}],"warnings":["SKILL.md is very long and detailed, which may be overwhelming for some users, but it is thorough and well-structured."]},"trust":{"version":"trust-score-v5","score":66,"base_score":74,"outcome_confidence":0,"tier":"review","label":"Sandbox only","summary":"Useful candidate with missing or mixed trust signals. Keep it in an isolated workspace until the outcome loop proves task fit.","recommendedAction":"Run only in a sandbox and compare close alternatives before using it for real work.","decision":{"install_policy":"human_review_before_install","auto_install_allowed":false,"human_review_required":true,"sandbox_first":true,"agent_action":"Compare alternatives before installing.","reasoning":["66/100 Trust Score v5","74/100 Trust Score v4 baseline","Needs more real agent outcomes before unattended install","Install path is available","Review before production"],"review_required_when":["The workspace contains production secrets, payments, private customer data, or irreversible actions.","The install command requests shell, network, credential, database, or broad filesystem access.","Outcome evidence is missing, recently failed, or required human review.","Production credentials, payments, or irreversible account changes without explicit human review","Sensitive private data before reviewing repository code, license, and permission surface","Automatic installation in a production workspace"]},"dimensions":[{"id":"github_adoption","label":"GitHub adoption","score":62,"weight":0.13,"status":"info","detail":"378 GitHub stars"},{"id":"repo_activity","label":"Stars/forks activity","score":57,"weight":0.08,"status":"warn","detail":"378 stars, 44 forks; issue activity unavailable in current metadata"},{"id":"maintenance","label":"Recent maintenance","score":100,"weight":0.14,"status":"pass","detail":"20d since push"},{"id":"license","label":"License clarity","score":86,"weight":0.09,"status":"pass","detail":"MIT"},{"id":"documentation","label":"README/SKILL.md completeness","score":86,"weight":0.14,"status":"pass","detail":"Metadata includes enough usage and workflow context"},{"id":"dependency_risk","label":"Dependency/runtime risk","score":90,"weight":0.12,"status":"pass","detail":"no major dependency risk hints in public metadata"},{"id":"installability","label":"Install availability","score":92,"weight":0.1,"status":"pass","detail":"npx skills add DY-2026/GameDesignOS --skill game-design-proposal-writer"},{"id":"install_safety","label":"Install command safety","score":92,"weight":0.1,"status":"pass","detail":"standard package or runtime install path"},{"id":"permission_surface","label":"Permission surface","score":86,"weight":0.07,"status":"pass","detail":"filesystem or document access"},{"id":"repository","label":"Repository evidence","score":86,"weight":0.04,"status":"pass","detail":"https://github.com/DY-2026/GameDesignOS/tree/main/game-design-proposal-writer"},{"id":"review_status","label":"Review status","score":66,"weight":0.05,"status":"info","detail":"AI review data available"},{"id":"agent_outcomes","label":"Agent Proven outcomes","score":54,"weight":0.13,"status":"info","detail":"No agent outcome data yet"}],"checks":[{"status":"info","label":"GitHub adoption","detail":"378 GitHub stars"},{"status":"warn","label":"Stars/forks activity","detail":"378 stars, 44 forks; issue activity unavailable in current metadata"},{"status":"pass","label":"Recent maintenance","detail":"20d since push"},{"status":"pass","label":"License clarity","detail":"MIT"},{"status":"pass","label":"README/SKILL.md completeness","detail":"Metadata includes enough usage and workflow context"},{"status":"pass","label":"Dependency/runtime risk","detail":"no major dependency risk hints in public metadata"},{"status":"pass","label":"Install availability","detail":"npx skills add DY-2026/GameDesignOS --skill game-design-proposal-writer"},{"status":"pass","label":"Install command safety","detail":"standard package or runtime install path"},{"status":"pass","label":"Permission surface","detail":"filesystem or document access"},{"status":"pass","label":"Repository evidence","detail":"https://github.com/DY-2026/GameDesignOS/tree/main/game-design-proposal-writer"},{"status":"info","label":"Review status","detail":"AI review data available"},{"status":"info","label":"Agent Proven outcomes","detail":"No agent outcome data yet"},{"status":"warn","label":"Ownership","detail":"No approved owner claim yet"},{"status":"info","label":"OpenAgentSkill usage","detail":"No local usage activity yet"},{"status":"info","label":"Agent outcomes","detail":"No agent outcome data yet"}],"strengths":["AI review approved","Install path is available","Repository evidence is available","Recently maintained repository","Install command has no obvious high-risk pattern","Outcome loop is ready but needs first real agent run"],"warnings":["SKILL.md is very long and detailed, which may be overwhelming for some users, but it is thorough and well-structured.","Financial research output is not financial advice; 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require human review before any live investment decision.","Quality score needs review","Stars/forks activity: 378 stars, 44 forks; issue activity unavailable in current metadata"]},"outcomeEvidence":{"total":0,"successes":0,"failures":0,"notRelevant":0,"successRate":null,"installAttempts":0,"riskBlocked":0,"setupRequired":0,"installSuccessRate":null,"avgOutputQuality":null,"avgTimeToUsefulMs":null,"productionOutcomes":0,"humanReviewRequired":0,"recentSuccessRate":null,"recentFailureRate":null,"uniqueAgents":0,"agentProvenScore":0,"agentProvenLabel":"Needs first agent run","lastOutcomeAt":null,"label":"No agent outcome data yet"},"autoInstall":{"allowed":false,"sandboxRequired":true,"policy":"human_review_before_install","reason":"Compare alternatives before installing."},"outcome_loop":{"version":"openagentskill-agent-outcome-v4","required_after_install":true,"endpoint":"/api/agent/outcome","method":"POST","event_id_source":"feedback.event_id, install_receipt.resolve_event_id, or decision_packet.outcome_feedback.event_id","expected_outcomes":["success","failed","not_relevant","blocked_by_risk","setup_required"],"required_fields":["event_id","skill_slug","task"],"quality_fields":["task_success","output_quality","error_type","human_review_required","used_in_production","workspace","evidence_url","time_to_useful_ms","source_version"],"ranking_inputs_updated":["Trust Score v5 outcome confidence","Agent Proven Score","Resolve ranking task-fit evidence","Skill detail machine-readable metadata","Outcome leaderboard"]},"agent_contract":{"suited_tasks":["design-creative","agent-skill"],"suited_agents":["Codex","Claude Code","Cursor","OpenAgentSkill CLI"],"install_command":"npx skills add DY-2026/GameDesignOS --skill game-design-proposal-writer","trust_score":66,"trust_version":"trust-score-v5","risk_level":"medium","do_not_use_when":["Production credentials, payments, or irreversible account changes without explicit human review","Sensitive private data before reviewing repository code, license, and permission surface","Automatic installation in a production workspace","Autonomous investment, trading, tax, or suitability decisions without a qualified human review"],"before_install":["Read the audit page and machine-readable metadata.","Confirm the install command, license, and permission surface fit the workspace.","Get explicit human approval or choose an alternative before installing."],"after_run":["Report the outcome to /api/agent/outcome using the resolve event id.","Include output_quality, workspace, human_review_required, and evidence_url when available.","Re-resolve before broad production rollout."]},"bestFor":["design-creative","agent-skill"],"doNotUseFor":["Production credentials, payments, or irreversible account changes without explicit human review","Sensitive private data before reviewing repository code, license, and permission surface","Automatic installation in a production workspace","Autonomous investment, trading, tax, or suitability decisions without a qualified human review"],"knownRisks":["SKILL.md is very long and detailed, which may be overwhelming for some users, but it is thorough and well-structured.","Financial research output is not financial advice; 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Keep it in an isolated workspace until the outcome loop proves task fit.","recommendedAction":"Run only in a sandbox and compare close alternatives before using it for real work.","decision":{"install_policy":"human_review_before_install","auto_install_allowed":false,"human_review_required":true,"sandbox_first":true,"agent_action":"Compare alternatives before installing.","reasoning":["66/100 Trust Score v5","74/100 Trust Score v4 baseline","Needs more real agent outcomes before unattended install","Install path is available","Review before production"],"review_required_when":["The workspace contains production secrets, payments, private customer data, or irreversible actions.","The install command requests shell, network, credential, database, or broad filesystem access.","Outcome evidence is missing, recently failed, or required human review.","Production credentials, payments, or irreversible account changes without explicit human review","Sensitive private data before reviewing repository code, license, and permission surface","Automatic installation in a production workspace"]},"dimensions":[{"id":"github_adoption","label":"GitHub adoption","score":62,"weight":0.13,"status":"info","detail":"378 GitHub stars"},{"id":"repo_activity","label":"Stars/forks activity","score":57,"weight":0.08,"status":"warn","detail":"378 stars, 44 forks; issue activity unavailable in current metadata"},{"id":"maintenance","label":"Recent maintenance","score":100,"weight":0.14,"status":"pass","detail":"20d since push"},{"id":"license","label":"License clarity","score":86,"weight":0.09,"status":"pass","detail":"MIT"},{"id":"documentation","label":"README/SKILL.md completeness","score":86,"weight":0.14,"status":"pass","detail":"Metadata includes enough usage and workflow context"},{"id":"dependency_risk","label":"Dependency/runtime risk","score":90,"weight":0.12,"status":"pass","detail":"no major dependency risk hints in public metadata"},{"id":"installability","label":"Install availability","score":92,"weight":0.1,"status":"pass","detail":"npx skills add DY-2026/GameDesignOS --skill game-design-proposal-writer"},{"id":"install_safety","label":"Install command safety","score":92,"weight":0.1,"status":"pass","detail":"standard package or runtime install path"},{"id":"permission_surface","label":"Permission surface","score":86,"weight":0.07,"status":"pass","detail":"filesystem or document access"},{"id":"repository","label":"Repository evidence","score":86,"weight":0.04,"status":"pass","detail":"https://github.com/DY-2026/GameDesignOS/tree/main/game-design-proposal-writer"},{"id":"review_status","label":"Review status","score":66,"weight":0.05,"status":"info","detail":"AI review data available"},{"id":"agent_outcomes","label":"Agent Proven outcomes","score":54,"weight":0.13,"status":"info","detail":"No agent outcome data yet"}],"checks":[{"status":"info","label":"GitHub adoption","detail":"378 GitHub stars"},{"status":"warn","label":"Stars/forks activity","detail":"378 stars, 44 forks; 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Report success only after the skill is installed and a minimal verification passes."},{"id":"claude-code","label":"Claude Code","kind":"agent-prompt","value":"Add \"game-design-proposal-writer\" as a Claude Code skill from https://github.com/DY-2026/GameDesignOS/tree/main/game-design-proposal-writer. Inspect the skill instructions, place the reusable skill files in the appropriate local skills location for this project, and report the activation steps. Skill purpose: 将调研、概念架构、体验诊断、验证计划、脑图/xmind/系统设计图、已有策划案和生产约束收束为商业游戏策划案、独立游戏设计案、立项评审稿、发行/投资 pitch 或 vertical slice 设计文档。适用于一句话创意先经 game-concept-architect 生成概念契约后再成案、玩法/系统脑图转可落地策划案、审核并改进已有策划案。强调证据边界、受众与商业适配、scope gate、里程碑、风险、决策请求和下一步投入条件；不替代上游创意生成或体验诊断。 After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"dy-2026-game-design-proposal-writer\",\"task\":\"Install game-design-proposal-writer\",\"agent\":\"claude-code\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes."},{"id":"cursor","label":"Cursor","kind":"agent-prompt","value":"Turn \"game-design-proposal-writer\" from https://github.com/DY-2026/GameDesignOS/tree/main/game-design-proposal-writer into a reusable Cursor project rule or agent instruction. 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Read its SKILL.md or equivalent instructions first, install only the files needed for this workspace, and summarize any required setup before using it. Skill purpose: 将调研、概念架构、体验诊断、验证计划、脑图/xmind/系统设计图、已有策划案和生产约束收束为商业游戏策划案、独立游戏设计案、立项评审稿、发行/投资 pitch 或 vertical slice 设计文档。适用于一句话创意先经 game-concept-architect 生成概念契约后再成案、玩法/系统脑图转可落地策划案、审核并改进已有策划案。强调证据边界、受众与商业适配、scope gate、里程碑、风险、决策请求和下一步投入条件；不替代上游创意生成或体验诊断。 After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"dy-2026-game-design-proposal-writer\",\"task\":\"Install game-design-proposal-writer\",\"agent\":\"codex\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. 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Skill purpose: 将调研、概念架构、体验诊断、验证计划、脑图/xmind/系统设计图、已有策划案和生产约束收束为商业游戏策划案、独立游戏设计案、立项评审稿、发行/投资 pitch 或 vertical slice 设计文档。适用于一句话创意先经 game-concept-architect 生成概念契约后再成案、玩法/系统脑图转可落地策划案、审核并改进已有策划案。强调证据边界、受众与商业适配、scope gate、里程碑、风险、决策请求和下一步投入条件；不替代上游创意生成或体验诊断。 After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"dy-2026-game-design-proposal-writer\",\"task\":\"Install game-design-proposal-writer\",\"agent\":\"claude-code\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes."},{"id":"cursor","label":"Cursor","kind":"agent-prompt","value":"Turn \"game-design-proposal-writer\" from https://github.com/DY-2026/GameDesignOS/tree/main/game-design-proposal-writer into a reusable Cursor project rule or agent instruction. Preserve the core workflow, adapt paths to this repo, and keep the rule scoped to tasks where it is relevant. Skill purpose: 将调研、概念架构、体验诊断、验证计划、脑图/xmind/系统设计图、已有策划案和生产约束收束为商业游戏策划案、独立游戏设计案、立项评审稿、发行/投资 pitch 或 vertical slice 设计文档。适用于一句话创意先经 game-concept-architect 生成概念契约后再成案、玩法/系统脑图转可落地策划案、审核并改进已有策划案。强调证据边界、受众与商业适配、scope gate、里程碑、风险、决策请求和下一步投入条件；不替代上游创意生成或体验诊断。 After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"dy-2026-game-design-proposal-writer\",\"task\":\"Install game-design-proposal-writer\",\"agent\":\"cursor\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. 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users need to have those available for full functionality.","Financial research output is not financial advice; require human review before any live investment decision.","Quality score needs review"],"agent_contract":{"task_input":"Use game-design-proposal-writer in an agent workflow","recommended_action":"Require human approval before installing into a real workspace.","install_policy":"review","minimum_review_before_use":["Trust: 74/100 Strong shortlist","Audit: 81/100 Needs review","Safety: 65/100 Review before install","Review repository, license, install command, and permission surface before production use."],"expected_agent_output":{"selected_skill":"dy-2026-game-design-proposal-writer (game-design-proposal-writer)","install_command":"npx skills add DY-2026/GameDesignOS --skill game-design-proposal-writer","risk_summary":"Needs review; Reviewed with permission notes; Review before production","verification_result":"Report the smallest successful task, files touched, warnings, and any missing setup."}},"outcome_feedback":{"endpoint":"https://www.openagentskill.com/api/agent/outcome","method":"POST","requires_resolve_event_id":true,"event_id_source":"Use install_receipt.outcome_feedback.event_id or feedback.event_id returned by /api/agent/resolve for the current task.","expected_outcomes":["success","failed","not_relevant","blocked_by_risk","setup_required"],"payload_template":{"event_id":"<install_receipt.outcome_feedback.event_id or feedback.event_id from /api/agent/resolve>","skill_slug":"dy-2026-game-design-proposal-writer","task":"Use game-design-proposal-writer in an agent workflow","agent":"codex","outcome":"success","install_used":true,"risk_blocked":false,"setup_required":false,"task_success":true,"output_quality":4,"error_type":null,"human_review_required":false,"workspace":"sandbox","time_to_useful_ms":120000,"notes":"Report the smallest successful task, setup friction, files touched, and risk notes."}},"endpoints":{"web":"https://www.openagentskill.com/skills/dy-2026-game-design-proposal-writer","api":"https://www.openagentskill.com/api/agent/skills/dy-2026-game-design-proposal-writer","audit":"https://www.openagentskill.com/skills/dy-2026-game-design-proposal-writer/audit","eval":"https://www.openagentskill.com/api/agent/evals?slug=dy-2026-game-design-proposal-writer&task=Use%20game-design-proposal-writer%20in%20an%20agent%20workflow&max_risk=medium","resolve":"https://www.openagentskill.com/api/agent/resolve?task=Use%20game-design-proposal-writer%20in%20an%20agent%20workflow&agent=codex&max_risk=medium","receipt":"https://www.openagentskill.com/api/agent/receipt?task=Use%20game-design-proposal-writer%20in%20an%20agent%20workflow&agent=codex&max_risk=medium&format=text","install":"https://www.openagentskill.com/api/skills/dy-2026-game-design-proposal-writer/install","manifest":"https://www.openagentskill.com/api/registry/manifest/dy-2026-game-design-proposal-writer"}},"supply_profile":{"track":{"slug":"design","label":"Design and creative production","shortLabel":"Design","description":"Design assets, images, video, audio, multimodal media, presentation, and creative production skills."},"scenario":{"label":"Multimodal media","description":"I need my agent to process images, video, or audio and extract useful information.","useCases":[{"slug":"research-agents","title":"Research agents"},{"slug":"content-automation","title":"Content automation"},{"slug":"github-automation","title":"GitHub automation"}]},"applicableAgents":["Claude Code","CLI","Codex","Cursor"],"install":{"ready":true,"command":"npx skills add DY-2026/GameDesignOS --skill game-design-proposal-writer","primaryTarget":"CLI","targetCount":4},"githubQuality":{"stars":378,"starsLabel":"378","forks":44,"license":"MIT","qualityScore":73,"trustScore":74,"auditScore":81},"maintenance":{"status":"fresh","label":"20d since push","daysSincePush":20,"lastPushedAt":"2026-08-17T11:39:17+00:00"},"risk":{"level":"needs_review","label":"Needs review","requiresReview":true,"notes":["Financial research output is not financial advice; require human review before any live investment decision","SKILL.md is very long and detailed, which may be overwhelming for some users, but it is thorough and well-structured.","The skill depends on other skills (game-concept-architect, etc.) that are not included in this repository; users need to have those available for full functionality.","Financial research output is not financial advice; require human review before any live investment decision.","Quality score needs review"]},"coverageTags":["Design","Multimodal media","design-creative","agent-skill"]},"audit":{"audit_score":81,"risk_level":"needs_review","risk_label":"Needs review","quality_score":73,"trust_score":74,"maintenance_score":100,"security_score":82,"install_score":92,"warnings":["Financial research output is not financial advice; require human review before any live investment decision","SKILL.md is very long and detailed, which may be overwhelming for some users, but it is thorough and well-structured.","The skill depends on other skills (game-concept-architect, etc.) that are not included in this repository; users need to have those available for full functionality.","Financial research output is not financial advice; require human review before any live investment decision.","Quality score needs review","Stars/forks activity: 378 stars, 44 forks; issue activity unavailable in current metadata"]},"quality_signals":{"model":"v2","star_score":18.05,"usage_score":0,"review_score":5.7,"metadata_score":3,"freshness_score":15},"platforms":["Claude Code"],"use_cases":[{"slug":"research-agents","title":"Research agents","url":"https://www.openagentskill.com/use-cases/research-agents"},{"slug":"content-automation","title":"Content automation","url":"https://www.openagentskill.com/use-cases/content-automation"},{"slug":"github-automation","title":"GitHub automation","url":"https://www.openagentskill.com/use-cases/github-automation"},{"slug":"multimodal-media","title":"Multimodal media","url":"https://www.openagentskill.com/use-cases/multimodal-media"}],"stacks":[{"slug":"research-report-agent","title":"Research report agent","url":"https://www.openagentskill.com/collections/research-report-agent"},{"slug":"browser-qa-agent","title":"Browser QA agent","url":"https://www.openagentskill.com/collections/browser-qa-agent"},{"slug":"frontend-product-ui","title":"Frontend and UI","url":"https://www.openagentskill.com/collections/frontend-product-ui"}],"install":"npx skills add DY-2026/GameDesignOS --skill game-design-proposal-writer","install_targets":[{"id":"openagentskill-cli","label":"CLI","title":"OpenAgentSkill CLI","kind":"command","value":"npx --yes https://github.com/Leon-Drq/openagentskill/releases/download/cli-v0.3.0/openagentskill-0.3.0.tgz add dy-2026-game-design-proposal-writer","description":"Resolve policy, run the source installer safely, and report a verified install receipt.","copyLabel":"Copy command"},{"id":"codex","label":"Codex","title":"Codex install prompt","kind":"agent-prompt","value":"Install the \"game-design-proposal-writer\" agent skill from https://github.com/DY-2026/GameDesignOS/tree/main/game-design-proposal-writer. Read its SKILL.md or equivalent instructions first, install only the files needed for this workspace, and summarize any required setup before using it. Skill purpose: 将调研、概念架构、体验诊断、验证计划、脑图/xmind/系统设计图、已有策划案和生产约束收束为商业游戏策划案、独立游戏设计案、立项评审稿、发行/投资 pitch 或 vertical slice 设计文档。适用于一句话创意先经 game-concept-architect 生成概念契约后再成案、玩法/系统脑图转可落地策划案、审核并改进已有策划案。强调证据边界、受众与商业适配、scope gate、里程碑、风险、决策请求和下一步投入条件；不替代上游创意生成或体验诊断。 After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"dy-2026-game-design-proposal-writer\",\"task\":\"Install game-design-proposal-writer\",\"agent\":\"codex\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes.","description":"Give Codex a repo-aware install prompt when the skill is not available through a local CLI.","copyLabel":"Copy prompt"},{"id":"claude-code","label":"Claude Code","title":"Claude Code skill prompt","kind":"agent-prompt","value":"Add \"game-design-proposal-writer\" as a Claude Code skill from https://github.com/DY-2026/GameDesignOS/tree/main/game-design-proposal-writer. Inspect the skill instructions, place the reusable skill files in the appropriate local skills location for this project, and report the activation steps. Skill purpose: 将调研、概念架构、体验诊断、验证计划、脑图/xmind/系统设计图、已有策划案和生产约束收束为商业游戏策划案、独立游戏设计案、立项评审稿、发行/投资 pitch 或 vertical slice 设计文档。适用于一句话创意先经 game-concept-architect 生成概念契约后再成案、玩法/系统脑图转可落地策划案、审核并改进已有策划案。强调证据边界、受众与商业适配、scope gate、里程碑、风险、决策请求和下一步投入条件；不替代上游创意生成或体验诊断。 After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"dy-2026-game-design-proposal-writer\",\"task\":\"Install game-design-proposal-writer\",\"agent\":\"claude-code\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes.","description":"Use this prompt to ask Claude Code to add the skill and explain the local activation steps.","copyLabel":"Copy prompt"},{"id":"cursor","label":"Cursor","title":"Cursor rule prompt","kind":"agent-prompt","value":"Turn \"game-design-proposal-writer\" from https://github.com/DY-2026/GameDesignOS/tree/main/game-design-proposal-writer into a reusable Cursor project rule or agent instruction. Preserve the core workflow, adapt paths to this repo, and keep the rule scoped to tasks where it is relevant. Skill purpose: 将调研、概念架构、体验诊断、验证计划、脑图/xmind/系统设计图、已有策划案和生产约束收束为商业游戏策划案、独立游戏设计案、立项评审稿、发行/投资 pitch 或 vertical slice 设计文档。适用于一句话创意先经 game-concept-architect 生成概念契约后再成案、玩法/系统脑图转可落地策划案、审核并改进已有策划案。强调证据边界、受众与商业适配、scope gate、里程碑、风险、决策请求和下一步投入条件；不替代上游创意生成或体验诊断。 After the install attempt, report the result to https://www.openagentskill.com/api/agent/outcome with POST JSON {\"event_id\":\"install_<unique-id>\",\"skill_slug\":\"dy-2026-game-design-proposal-writer\",\"task\":\"Install game-design-proposal-writer\",\"agent\":\"cursor\",\"outcome\":\"success\",\"install_used\":true}. Replace event_id with a unique value and outcome with success or failed. Report success only after the skill is installed and a minimal verification passes.","description":"Use this when installing as Cursor project rules or reusable agent instructions.","copyLabel":"Copy prompt"}],"repository":"https://github.com/DY-2026/GameDesignOS/tree/main/game-design-proposal-writer","github_repo":"DY-2026/GameDesignOS","version":"1.0.0","license":"MIT","urls":{"web":"https://www.openagentskill.com/skills/dy-2026-game-design-proposal-writer","repository":"https://github.com/DY-2026/GameDesignOS/tree/main/game-design-proposal-writer","api":"/api/agent/skills/dy-2026-game-design-proposal-writer","install_api":"/api/skills/dy-2026-game-design-proposal-writer/install"},"meta":{"created_at":"2026-09-05T19:57:06.373561+00:00","updated_at":"2026-09-05T19:57:06.507217+00:00","agent_friendly":true}}